Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.10.30 @ 11:57:03 Player: JoshKwa Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (21) 105 Value Destroyed (908) 908 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2633 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 295/300 Energy 325/325 System Corruption 0% Temperature Critical (547) Movement Walking (260) Ox2 Location -8/Materials Parts ------- > --- POWER (3) -------- Improved Ion Engine Light Nuclear Core > --- PROPULSION (3) --- Aluminum Leg > --- UTILITY (3) ------ Small Storage Unit Improved Targeting Computer Advanced Targeting Computer > --- WEAPON (2) ------- Heavy Particle Cannon > --- INVENTORY (8) ---- Improved Sensor Array Assault Rifle Improved Datajack Peak State ------------ > --- POWER ------------ Ion Engine Improved Ion Engine > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Small Storage Unit Improved Sensor Array Improved Targeting Computer > --- WEAPON ----------- Advanced Beam Cannon Improved Datajack > --- INVENTORY -------- Improved Sensor Array Shock Rifle Datajack Improved Datajack [Rating: 25] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Titanium Leg Leg Titanium Leg Wheel Wheel Utility Small Storage Unit Device Improved Sensor Array Storage Small Storage Unit Processor Improved Targeting Computer Protection Weapon Shielding Weapon Advanced Beam Cannon Energy Gun Shock Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 2 | . . 1 1 Propulsion 1 | . . . 1 Utility 1 | . . 1 . Weapon . | . . . . Parts Attached 39 | 5 5 16 13 Power 6 | 1 . 4 1 Engine 5 | 1 . 4 . Core 1 | . . . 1 Reactor . | . . . . Propulsion 13 | 2 3 2 6 Treads . | . . . . Leg 11 | . 3 2 6 Wheel 2 | 2 . . . Hover . | . . . . Flight . | . . . . Utility 9 | 1 1 5 2 Device 2 | . . 1 1 Storage 1 | 1 . . . Processor 2 | . . 1 1 Hackware . | . . . . Protection 4 | . 1 3 . Artifact . | . . . . Weapon 11 | 1 1 5 4 Energy Gun 6 | . 1 4 1 Energy Cannon 2 | . . 1 1 Ballistic Gun 1 | 1 . . . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 2 | . . . 2 Unidentified Prototypes 1 | . . 1 . Parts Lost 7 | . . . 7 Power 1 | . . . 1 Propulsion 2 | . . . 2 Utility 1 | . . . 1 Weapon 3 | . . . 3 Highest Loss Streak 5 | . . . 5 To Critical Strikes . | . . . . Average Slot Usage (%) 91 | . 91 92 89 Engine 16 | . 14 16 17 Leg 22 | . 16 21 27 Wheel 2 | . 10 . . Device 2 | . . 2 5 Storage 10 | . 14 11 9 Processor 4 | . . 1 9 Protection 9 | . 7 17 1 Energy Gun 9 | . 14 11 3 Energy Cannon 6 | . . 8 8 Ballistic Gun 3 | . 14 2 . Special Melee Weapon 1 | . . . 5 Naked Turns . | . . . . Heaviest Build 32 | 11 14 32 31 Greatest Support 51 | 20 20 34 51 Greatest Overweight (x) 4 | . . 4 . Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 8 8 Average Capacity 7 | 6 8 8 8 Most Carried 6 | 5 3 6 5 Average Carried 2 | 1 1 3 2 Final Capacity 8 | 8 8 8 8 Final Carried 3 | 1 3 3 3 Class Distribution -------------------- 90% | Mutant 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 645 | 225 65 186 169 Remotely . | . . . . Salvage Created 1023 | . 109 481 433 Parts 51 | . 6 32 13 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 19 | . 2 9 8 Guns 8 | . 2 4 2 Cannons 10 | . . 5 5 Classes Destroyed 6 | . 1 4 1 Watcher 2 | . . 2 . Grunt 10 | . 2 4 4 Brawler 1 | . . 1 . Duelist 1 | . . 1 . Sentry 5 | . . 3 2 Hunter 2 | . . . 2 Best Kill Streak 2 | . 1 2 2 Combat Bots Only 2 | . 1 2 2 Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 2219 | . 130 528 1561 Core 689 | . 40 62 587 Absorbed by Shields . | . . . . Redirected to Shielding 32 | . . 32 . Regen/Repaired (Parts) 58 | . 25 33 . Core Remaining (%) 89 | 100 84 84 . Volleys Fired 90 | . 10 43 37 Largest 2 | . 2 2 2 Hottest 124 | . 60 118 124 Shots Fired 149 | . 20 76 53 Gun 96 | . 20 59 17 Cannon 53 | . . 17 36 Launcher . | . . . . Special . | . . . . Kinetic 24 | . 10 14 . Thermal 70 | . . 17 53 Explosive . | . . . . Electromagnetic 55 | . 10 45 . Robot Hit Streak 14 | . 14 6 9 Robot Miss Streak 3 | . 2 3 3 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 93 | . 17 40 36 Core Hits 40 | . 6 18 16 Critical Kills 1 | . . . 1 Critical Parts Destroyed . | . . . . Critical Strikes 1 | . . . 1 Meltdown 1 | . . . 1 Melee Attacks 1 | . . . 1 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks 1 | . . . 1 Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1603 | . 199 709 695 Guns 725 | . 192 389 144 Cannons 797 | . . 246 551 Explosions 57 | . . 57 . Melee . | . . . . Ramming 24 | . 7 17 . Kinetic 135 | . 69 66 . Thermal 998 | . . 303 695 Explosive . | . . . . Electromagnetic 446 | . 123 323 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . . 1 . Average Corruption 1 | . . 1 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed 6 | . 4 2 . Kicked 6 | . 4 2 . Crushed . | . . . . Highest Temperature 556 | . 82 411 556 Average Temperature 132 | . 41 103 183 Received Heat Transfer 603 | . 69 174 360 Effects 13 | . . 3 10 Shutdowns 4 | . . 1 3 Interference 4 | . . 2 2 Matter Decay 1 | . . . 1 Short Circuit 1 | . . . 1 Damage (core) 3 | . . . 3 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 1 | . 1 . . Impact Corruptions . | . . . . Robots Melted 1 | . . . 1 Combat Hostiles 1 | . . . 1 Parts Melted 6 | . . 1 5 Heat Transferred 1876 | . . 544 1332 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | . . 2 . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 285 | . 72 263 285 Initial 110 | . . 29 110 Average 116 | . 51 129 145 Maximum Alert Level 1 | . . 1 1 Low Security (%) 89 | 100 100 90 80 Level 1 10 | . . 9 19 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 3 | . . . 3 Investigation 1 | . . . 1 Extermination . | . . . . Reinforcement 2 | . . . 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 1 | . . 1 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 31 | . 3 14 14 Peak Tracking Total 4 | . 2 4 4 Tactical Retreats 2 | . 1 . 1 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 1 | . . . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 5 | . . 3 2 Max in Single Turn 2 | . . 2 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 7 | . 2 3 2 Terminals 5 | . 1 2 2 Fabricators . | . . . . Repair Stations 2 | . 1 1 . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 14 | . 5 5 4 Successful 8 | . 3 3 2 Failed 6 | . 2 2 2 Catastrophic 1 | . . 1 . Database Lockouts . | . . . . Manual . | . . . . Terminals 9 | . 2 3 4 Fabricators . | . . . . Repair Stations 5 | . 3 2 . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 4 | . 1 1 2 Dispatch Records 1 | . . . 1 Patrol Status 1 | . . 1 . Transport Status 1 | . 1 . . Investigation Status 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks 4 | . 2 2 . Scan Component 2 | . 1 1 . Repair 2 | . 1 1 . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 6 | . 2 2 2 Full Trace Events 2 | . 1 1 . Feedback Events 1 | . . 1 . Corruption 1 | . . 1 . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 2 | . 1 1 . Time 52 | . 26 26 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked 1 | . . . 1 Non-combat 1 | . . . 1 Combat . | . . . . Robot Hacks Applied 1 | . . . 1 no_distress 1 | . . . 1 Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1571 | 39 321 662 549 Spaces Moved 920 | 45 187 360 328 Core 28 | 25 . 3 . Treads . | . . . . Legs 786 | . 101 357 328 Wheels 106 | 20 86 . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 80 120 123 Average Speed 120 | 63 101 129 128 Slowest Speed 250 | 80 120 250 130 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 23 | 2 29 37 24 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 4 | . . 4 . Melee . | . . . . Projectile . | . . . . AOE 4 | . . 4 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1247 | 55 301 487 404 Wait 113 | . 85 27 1 Move 917 | 44 186 359 328 Hop . | . . . . Pick Up 47 | 6 7 20 14 Fast Attach . | . . . . Attach 25 | 5 5 9 6 Detach 7 | . 2 4 1 Swap 14 | . . 7 7 Drop 27 | . 2 16 9 Fire 90 | . 10 43 37 Melee 1 | . . . 1 Ram . | . . . . Kick 6 | . 4 2 . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 14) 40 | -11/Scrapyard | Entered Materials 239 | -10/Materials | Repaired Aluminum Leg 318 | -10/Materials | Build established: Mutant 328 | -10/Materials | Discovered new exit (range 11) 361 | -10/Materials | Entered another Materials area 361 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 604 | -9/Materials | Repaired Ion Engine 798 | -9/Materials | Discovered new exit (range 16) 963 | -9/Materials | Discovered new exit (range 12) 1023 | -9/Materials | Entered another Materials area 1023 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1562 | -8/Materials | Core integrity fell below 50% 1572 | -8/Materials | Core integrity fell below 20% 1572 | -8/Materials | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- 01549_ G-47 Trooper destroyed. 01551_ Beam Rifle destroyed. 01551_ H-61 Shepherd calls for reinforcements. 01551_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 01555_ Acquired Hvy. Particle Cannon. 01556_ Scanalyzer disabled. 01557_ Processing Tank disabled. 01558_ Critical hit (Burn: +37). 01561_ Ion Engine destroyed. 01563_ Power failure, Lgt. Nuclear Core shutdown. 01565_ G-47 Trooper destroyed. 01568_ H-61 Shepherd calls for reinforcements. 01568_ ALERT: Hostile activity reported, dispatching reinforcements to area. 01571_ Dropped Assault Rifle. 01571_ Carbon-fiber Leg destroyed. 01572_ Overheating: Core damaged (-93). 01572_ Acquired Assault Rifle. 01572_ Titanium Leg destroyed. 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