Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.31 @ 16:00:45 Player: doki Result: Destroyed by as-70128 with Assembled Heavy Rifle Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (59) 295 Value Destroyed (1218) 1218 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (243) 243 TOTAL SCORE: 3576 Bonus ------- Aligned with FarCom 300 Friendly Fire -57 Cogmind --------- Core Integrity 0/400 Matter 102/300 Energy 208/275 System Corruption 6% Temperature Cool (0) Movement Treading (160) Location -9/Exiles Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (2) --- Improved Treads Improved Treads > --- UTILITY (4) ------ Large Storage Unit Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Deuterium Engine Improved Treads Large Storage Unit Terrain Scan Processor Improved Targeting Computer Firepult Improved Light Cannon Rocket Launcher Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Improved Treads Improved Treads > --- UTILITY ---------- Large Storage Unit Visual Processing Unit Sensor Array Signal Interpreter > --- WEAPON ----------- Improved Light Cannon Improved Light Cannon > --- INVENTORY -------- Deuterium Engine Deuterium Engine Improved Treads Improved Treads Improved Treads Improved Treads Improved Treads Large Storage Unit Improved Terrain Scanner Terrain Scan Processor Improved Targeting Computer Improved Targeting Computer Heavy EM Pulse Gun Improved Light Cannon [Rating: 19] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility Signal Interpreter Device Seismic Detector Storage Large Storage Unit Processor Signal Interpreter Weapon Improved Light Cannon Energy Gun Medium Laser Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Min Exi Slots Evolved 2 | . . 2 . . Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . 2 . . Weapon . | . . . . . Parts Attached 41 | 7 4 23 1 6 Power 5 | 1 . 3 . 1 Engine 5 | 1 . 3 . 1 Core . | . . . . . Reactor . | . . . . . Propulsion 13 | 2 . 7 . 4 Treads 13 | 2 . 7 . 4 Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 9 | 2 . 5 1 1 Device 3 | 1 . 1 . 1 Storage 4 | 1 . 2 1 . Processor 2 | . . 2 . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 14 | 2 4 8 . . Energy Gun 3 | 1 . 2 . . Energy Cannon . | . . . . . Ballistic Gun 1 | 1 . . . . Ballistic Cannon 8 | . 3 5 . . Launcher 1 | . . 1 . . Special Weapon 1 | . 1 . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Parts Lost 13 | . . 2 3 8 Power 1 | . . . . 1 Propulsion 3 | . . . . 3 Utility 5 | . . 1 3 1 Weapon 4 | . . 1 . 3 Highest Loss Streak 8 | . . 2 2 8 To Critical Strikes . | . . . . . Average Backups 10 | 1 6 11 14 13 Power 1 | . 1 1 2 1 Propulsion 2 | . . 3 5 4 Utility 3 | . 3 4 4 3 Weapon 2 | . 1 2 3 3 Tool/Special . | . . . . . Unused Backups 11 | . 1 4 . 6 Power 1 | . . . . 1 Propulsion 3 | . . 2 . 1 Utility 6 | . 1 2 . 3 Weapon 1 | . . . . 1 Tool/Special . | . . . . . Average Slot Usage (%) 97 | . 100 99 94 80 Engine 11 | . 14 11 11 10 Treads 23 | . 28 21 22 21 Device 13 | . 14 17 1 5 Storage 12 | . 14 11 17 11 Processor 10 | . . 15 19 11 Energy Gun 2 | . 6 . . . Ballistic Cannon 16 | . 10 17 21 20 Special Weapon 4 | . 8 3 . . Peak Build Rating 19 | 7 8 19 17 18 Average Rating 13 | 5 7 15 16 15 On Entrance 9 | . 7 8 17 14 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 39 | 15 17 39 37 36 Greatest Support 46 | 40 40 46 43 46 Greatest Overweight (x) 4 | 4 . 1 . 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 Average Capacity 11 | 7 8 12 15 15 Most Carried 15 | 3 8 15 15 15 Average Carried 10 | 1 6 11 14 14 Final Capacity 15 | 8 8 15 15 15 Final Carried 15 | 3 8 15 14 9 Class Distribution -------------------- 75% | Mutant 20% | Skirmisher 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Resources | -11 -10 -9 -9 -9 ----------- Run | Yrd Mat Mat Min Exi Matter Collected 1605 | 106 258 1163 78 . Remotely . | . . . . . Salvage Created 1285 | 130 218 859 68 10 Parts 108 | 10 28 60 10 . Haulers Intercepted 4 | . . 4 . . Recyclers Shooed 2 | . . 2 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Min Exi Combat Hostiles Destroyed 48 | . 10 28 9 1 Melee 1 | . . 1 . . Guns 3 | . 3 . . . Cannons 40 | . 7 27 5 1 AOE 4 | . . . 4 . Classes Destroyed 11 | 2 4 3 1 1 Builder 1 | . 1 . . . Tunneler 3 | 3 . . . . Hauler 4 | . . 4 . . Recycler 1 | 1 . . . . Mechanic 1 | . . 1 . . Watcher 2 | . 2 . . . Swarmer 26 | . 8 11 7 . Grunt 12 | . 2 9 1 . Brawler 1 | . . . 1 . Sentry 8 | . . 8 . . Assembled 1 | . . . . 1 Best Kill Streak 5 | 2 4 5 4 1 Combat Bots Only 5 | . 4 5 4 1 Max Kills in Single Turn 2 | 1 1 2 2 1 Gunslinging . | . . . . . Exploded 2 | . . . 2 . Melee 1 | . . 1 . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -9 -------- Run | Yrd Mat Mat Min Exi Hostile Shots Fired 291 | . 33 150 36 72 Missed 84 | . 10 44 8 22 Hits 207 | . 23 106 28 50 Melee 21 | . . . 7 14 Projectile 186 | . 23 106 21 36 Critical Strikes 3 | . . . 1 2 Damage Taken 2814 | . 199 1145 356 1114 Core 439 | . 24 153 24 238 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 97 | . . 97 . . Core Remaining (%) 95 | 100 90 . . . Volleys Fired 186 | 9 42 113 19 3 Largest 2 | 2 2 2 2 1 Hottest 133 | 70 130 133 66 45 Shots Fired 322 | 18 70 193 36 5 Gun 44 | 18 24 1 . 1 Cannon 238 | . 31 171 32 4 Launcher 4 | . . . 4 . Special 36 | . 15 21 . . Kinetic 259 | 9 43 171 32 4 Thermal 57 | 9 27 21 . . Explosive 4 | . . . 4 . Electromagnetic 2 | . . 1 . 1 Robot Hit Streak 10 | 6 10 10 9 6 Robot Miss Streak 6 | 2 6 5 3 . Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 141 | 11 29 77 20 4 Core Hits 69 | 5 14 38 11 1 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 5 | . . 4 1 . Blast 5 | . . 4 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3175 | 144 455 1735 762 79 Guns 330 | 144 151 21 . 14 Cannons 2502 | . 304 1695 438 65 Explosions 318 | . . . 318 . Melee . | . . . . . Ramming 25 | . . 19 6 . Kinetic 2618 | 56 364 1695 438 65 Thermal 235 | 88 91 . 56 . Explosive 262 | . . . 262 . Electromagnetic 35 | . . 21 . 14 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 6 | . 3 . 6 6 Average Corruption 3 | . 2 . 4 6 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 25 | . 11 . 1 13 Message Errors 3 | . 2 . . 1 Matter Fused 5 | . 1 . . 4 Heat Flow Errors 4 | . 3 . . 1 Energy Discharges 7 | . 4 . 1 2 Data Loss (minor) 2 | . 1 . . 1 Data Loss (major) 1 | . . . . 1 Misfires 2 | . . . . 2 Alerts 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 46 | . . 34 12 . Projectiles 39 | . . 34 5 . Explosions 7 | . . . 7 . Melee . | . . . . . Knockbacks 21 | . 4 14 3 . Impact . | . . . . . Kinetic 18 | . 4 11 3 . Secondary 3 | . . 3 . . Self-Inflicted Damage 23 | . . . 23 . Shots 1 | . . . 1 . Rammed 9 | . . 7 2 . Targets Rammed 10 | . . 8 2 . Kicked . | . . . . . Crushed 1 | . . 1 . . Highest Temperature 274 | 45 215 27 . 274 Average Temperature 28 | 18 37 9 . 139 Received Heat Transfer 327 | . 30 297 . . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 618 | 259 259 . 100 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Min Exi Maximum Alert Level 1 | . . 1 1 . Low Security (%) 78 | 100 100 71 47 . Level 1 21 | . . 28 52 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 332 | 5 134 332 288 . Initial 117 | . . 15 117 . Average 109 | 1 51 128 210 . Influence Increases 1504 | 20 362 871 251 . Destroy 0b10 Robot/C 940 | . 200 560 180 . Destroy 0b10 Robot/NC 60 | 20 15 25 . . Destroy Leader 242 | . 44 168 30 . Successful Hack 48 | . 23 25 . . Disable Machine 45 | . 15 15 15 . Destroy Structure 79 | . 20 33 26 . Lose Combat Pursuer 90 | . 45 45 . . Influence Decreases 1504 | 20 324 609 403 148 Entered New Map 354 | . . 23 183 148 Time Decay 1100 | 20 324 566 190 . Lost Part 50 | . . 20 30 . Squads Dispatched 3 | . . 3 . . Investigation 1 | . . 1 . . Extermination . | . . . . . Reinforcement 2 | . . 2 . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -9 --------- Run | Yrd Mat Mat Min Exi Distress Signals 5 | . 1 4 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 87 | . 23 47 10 7 Peak Tracking Total 11 | . 4 7 4 11 Tactical Retreats 6 | . 2 3 . 1 Traps | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Min Exi Traps Triggered 3 | . 2 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -9 ---------- Run | Yrd Mat Mat Min Exi Machines Disabled 3 | . 1 1 1 . Max in Single Turn 1 | . 1 1 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -9 --------- Run | Yrd Mat Mat Min Exi Machines Accessed 17 | . 8 7 . 2 Terminals 12 | . 7 5 . . Fabricators . | . . . . . Repair Stations 1 | . . 1 . . Recycling Units 1 | . 1 . . . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 52 | . 27 23 . 2 Successful 26 | . 10 14 . 2 Failed 25 | . 17 8 . . Catastrophic 4 | . 2 2 . . Database Lockouts 1 | . . 1 . . Manual 30 | . 18 10 . 2 Terminals 36 | . 24 12 . . Fabricators . | . . . . . Repair Stations 5 | . . 5 . . Recycling Units 3 | . 3 . . . Scanalyzers 6 | . . 6 . . Garrison Access . | . . . . . Terminal Hacks 12 | . 6 4 . 2 Record 2 | . . 1 . 1 Robot Analysis 3 | . 3 . . . Prototype ID Bank 1 | . . 1 . . Branch Access Points 2 | . 1 1 . . Emergency Access Points 1 | . 1 . . . Recall Investigation 1 | . . 1 . . Registered Components 1 | . 1 . . . Proto ID Catalog 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . . 4 . . Scan Component 2 | . . 2 . . Repair 2 | . . 2 . . Recycling Unit Hacks 1 | . 1 . . . Retrieve Components 1 | . 1 . . . Scanalyzer 5 | . . 5 . . Insert Component 1 | . . 1 . . Analyze 1 | . . 1 . . Retrieve Study 3 | . . 3 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 4 | . 3 1 . . Terminals 4 | . 3 1 . . Botnet 4 | . 3 1 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 13 | . 8 5 . . Full Trace Events 1 | . 1 . . . Feedback Events 1 | . 1 . . . Corruption 1 | . 1 . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . 1 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 3 | . . 3 . . Parts Repaired 2 | . . 2 . . Time 64 | . . 64 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . 1 . . Part Schematics Acquired 1 | . . 1 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -9 ------------ Run | Yrd Mat Mat Min Exi Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -9 -------- Run | Yrd Mat Mat Min Exi Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Min Exi Active Infowar (turns) 3948 | 30 1182 2230 313 193 Optics 1144 | . . 831 313 . Sensors 2267 | . . 2230 37 . Terrain 193 | . . . . 193 Seismic 2568 | 30 1182 1356 . . Robot Analysis Total 3 | . 3 . . . Derelict Logs Recovered 2 | . . . 2 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -9 ------------- Run | Yrd Mat Mat Min Exi Turns Passed 4305 | 112 1182 2230 391 390 Spaces Moved 2074 | 43 627 968 202 234 Core 11 | 11 . . . . Treads 2063 | 32 627 968 202 234 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 160 Average Speed 159 | 155 160 160 160 160 Slowest Speed 250 | 250 160 200 160 240 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 59 | 4 95 73 63 62 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 2 | . . . 1 1 Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched . | . . . . . Spaces Dug 40 | . 14 26 . . Terrain Destroyed 82 | . 15 33 34 . Melee . | . . . . . Projectile 48 | . 15 33 . . AOE 34 | . . . 34 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -9 --------- Run | Yrd Mat Mat Min Exi Total 2657 | 67 705 1409 231 245 Wait 273 | 5 19 245 4 . Move 2070 | 42 626 967 201 234 Hop . | . . . . . Pick Up 30 | 4 7 18 . 1 Fast Attach 11 | 6 1 4 . . Attach 14 | 1 . 5 1 7 Detach 1 | . . 1 . . Swap 36 | . 6 26 4 . Drop 26 | . 4 22 . . Fire 186 | 9 42 113 19 3 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 10 | . . 8 2 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 113 | -11/Scrapyard | Entered Materials 279 | -10/Materials | Discovered new exit (range 15) 314 | -10/Materials | Build established: Mutant 412 | -10/Materials | Discovered new exit (range 3) 581 | -10/Materials | Identified exit to Mines 603 | -10/Materials | Discovered new exit (range 15) 879 | -10/Materials | Discovered new exit (range 13) 1295 | -10/Materials | Entered another Materials area 1295 | -9/Materials | Evolved 2 slots: Utility x2 1804 | -9/Materials | Central database locked down 1830 | -9/Materials | Identified exit to Mines 2171 | -9/Materials | Discovered new exit (range 16) 2247 | -9/Materials | Repaired Imp. Light Cannon+ 2280 | -9/Materials | Repaired Imp. Light Cannon+ 2838 | -9/Materials | Discovered new exit (range 4) 2975 | -9/Materials | Build established: Skirmisher 3525 | -9/Materials | Entered Mines 3647 | -9/Mines | Learned location of Storage (-8) 3680 | -9/Mines | Learned location of 1 exit from Materials 3683 | -9/Mines | Identified exit to Exiles 3762 | -9/Mines | Discovered new exit (range 5) 3766 | -9/Mines | Identified exit to Materials 3802 | -9/Mines | Discovered exit to Materials (range 5) 3857 | -9/Mines | Build established: Mutant 3908 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3916 | -9/Mines | Entered Exiles 3956 | -9/Exiles | Met 8R-AWN 3984 | -9/Exiles | Met EX-HEX 4025 | -9/Exiles | Met EX-BIN 4044 | -9/Exiles | Aligned with FarCom system 4046 | -9/Exiles | Given EX-Vault access code 4083 | -9/Exiles | Opened EX-Vault 4101 | -9/Exiles | Found Firepult 4160 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4205 | -9/Exiles | Met EX-DEC 4214 | -9/Exiles | Learned location of Zion (-6) 4245 | -9/Exiles | Attacked by the Exiles 4253 | -9/Exiles | Core integrity fell below 50% 4294 | -9/Exiles | Core integrity fell below 20% 4306 | -9/Exiles | Destroyed by as-70128 with Assembled Heavy Rifle Last Messages --------------- perimeter. Defensive protocols time, folks! 04247_ EX-DEC: "Let's see what this bad boy can do..." 04247_ EX-DEC deploys DAS Turret. 04250_ Imp. Treads+ destroyed. 04254_ EX-Message Board disabled. 04256_ EX-BIN: "I just want to science!" 04259_ System corrupted: Matter fused (-6). 04275_ System corrupted: Substantial component data lost. 04277_ Imp. Light Cannon+ destroyed. 04279_ as-39400 destroyed. 04279_ Lgt. Treads destroyed. 04282_ Imp. Light Cannon+ destroyed. 04284_ Imp. Ion Engine destroyed. 04288_ Imp. Treads+ destroyed. 04289_ Hvy. EM Pulse Gun destroyed. 04290_ Imp. Treads+ severed. 04293_ Imp. Terrain Scanner destroyed. 04294_ Machine disabled. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????#?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????# ????????????????????????????#??? | | ???????????????# ???????????????#?????????#???? | | ????????????????# ??????????????#######???????? | | ????????????????# #######??????#!!! 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"#?##" """## | | ???????????????????????? ##??#" | | ???????????????????????!""""""###???#"# | | ???????????????????????#######??????#### | | ??????????????????????????????????#????### | | ???????????????????????????????????#???#?### | | ????????????????????????????#?????????????### | | ?????????????????????????????#??????????????## | | ?????????????????????????????????????????????##" | | ???????????????????????????????????????????#??#""" | | ???????????????????????????????????#??????????#" | | ?????????????????????????????????????????????#"" | | ?????????????????????????????????????????????#""" | | ?????????????????????????????????????????????""" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 400 Sight Range 18 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- Seismic Detector | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Light Cannon | 57% | -9/Materials Imp. Light Cannon | 70% | -9/Materials Studied --------- Imp. Light Cannon | -9/Materials | Hacked Imp. Treads | -9/Materials | Hacked Ion Engine | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Oops Challenges ------------ None Game ------ Seed ControlMetafieldProtomatter Manual? 0 Play Time 00:58:23 Cumulative 12.2 hours Start 2025.12.31 @ 14:34:53 End 2025.12.31 @ 16:00:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 19 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 15 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 89552b5b-ca26-461f-8fca-3d8851ee787b