Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.26 @ 20:27:03 Player: Triffids Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (72) 360 Value Destroyed (2480) 2480 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6960 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 285/300 Energy 99/100 System Corruption 1% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Improved Signal Interpreter 0b10 Decoder Chip [Skirmisher] > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Matter Compressor (250) Improved Terrain Scanner Advanced System Shield Heavy Plasma Cannon Advanced Assault Cannon Peak State ------------ > --- POWER ------------ Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Armored Leg > --- UTILITY ---------- Improved Cooling System Medium Storage Unit Improved Signal Interpreter Terrain Scan Processor 0b10 Decoder Chip [Skirmisher] Improved Propulsion Shielding Improved Medium Armor Plating Force Field > --- WEAPON ----------- Proton Cannon Heavy Phase Cannon Falx > --- INVENTORY -------- Micro Fission Core Improved Titanium Leg Thunder Leg Matter Compressor Improved Terrain Scanner Advanced System Shield Heavy Plasma Cannon Advanced Assault Cannon Molecular Deconstructor [Rating: 75] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Fission Core Propulsion Improved Titanium Leg Leg Improved Titanium Leg Wheel Wheel Utility Medium Storage Unit Device Improved Terrain Scanner Storage Medium Storage Unit Processor Improved Signal Interpreter Protection Improved Propulsion Shielding Weapon Advanced Assault Cannon Energy Gun EM Pulse Gun Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Impact Weapon Heavy Mace Slashing Weapon Falx Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Slots Evolved 10 | . . 2 2 2 2 . . 2 Power 1 | . . . . . 1 . . . Propulsion 2 | . . 2 . . . . . . Utility 6 | . . . 2 2 . . . 2 Weapon 1 | . . . . . 1 . . . Parts Attached 78 | 7 5 15 18 5 9 7 . 12 Power 11 | 1 . 1 3 . 2 1 . 3 Engine 6 | 1 . 1 3 . . . . 1 Core 5 | . . . . . 2 1 . 2 Reactor . | . . . . . . . . . Propulsion 28 | 2 . 10 5 3 2 3 . 3 Treads . | . . . . . . . . . Leg 27 | 2 . 10 5 3 2 3 . 2 Wheel 1 | . . . . . . . . 1 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 21 | 2 2 2 5 2 3 1 . 4 Device 12 | 1 1 2 3 . 3 1 . 1 Storage 2 | 1 1 . . . . . . . Processor 4 | . . . 1 2 . . . 1 Hackware . | . . . . . . . . . Protection 3 | . . . 1 . . . . 2 Artifact . | . . . . . . . . . Weapon 18 | 2 3 2 5 . 2 2 . 2 Energy Gun 2 | 2 . . . . . . . . Energy Cannon 6 | . 1 1 1 . 1 . . 2 Ballistic Gun 3 | . 1 1 1 . . . . . Ballistic Cannon 1 | . . . 1 . . . . . Launcher 1 | . . . 1 . . . . . Special Weapon 2 | . 1 . . . . 1 . . Impact Weapon 1 | . . . 1 . . . . . Slashing Weapon 2 | . . . . . 1 1 . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 . . Parts Lost 28 | . . 1 . 1 1 4 . 21 Power 5 | . . . . . . 1 . 4 Propulsion 10 | . . . . . . 2 . 8 Utility 8 | . . . . 1 1 1 . 5 Weapon 5 | . . 1 . . . . . 4 Highest Loss Streak 21 | . . 1 . 1 1 2 . 21 To Critical Strikes . | . . . . . . . . . Average Backups 8 | 3 7 9 9 9 9 7 9 8 Power . | . 1 1 1 1 . . . . Propulsion 2 | . 1 2 2 2 2 2 2 1 Utility 2 | . 3 4 3 2 2 2 3 2 Weapon 3 | 1 1 2 2 3 3 3 4 3 Tool/Special . | . . . . . . . . . Unused Backups 22 | . 4 . 9 . 4 . . 5 Power 3 | . 1 . 1 . 1 . . . Propulsion 3 | . 1 . 2 . . . . . Utility 7 | . 1 . 3 . 1 . . 2 Weapon 9 | . 1 . 3 . 2 . . 3 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 97 | . 100 99 99 99 99 98 100 84 Engine 6 | . 14 11 9 7 5 . . 3 Core 4 | . . . . . 6 12 13 4 Leg 29 | . 28 43 36 30 26 25 26 19 Device 17 | . 14 11 21 21 17 17 20 13 Storage 7 | . 14 11 9 7 6 6 6 4 Processor 10 | . . . 5 15 13 13 13 15 Protection 1 | . . . . . 1 1 . 3 Energy Gun 1 | . 26 . . . . . . . Energy Cannon 7 | . . 11 7 7 9 5 6 7 Ballistic Gun 2 | . . 11 6 . . . . . Ballistic Cannon 3 | . . . 3 7 6 6 6 . Slashing Weapon 2 | . . . . . 2 6 6 3 Peak Build Rating 75 | 9 10 14 36 44 55 71 61 75 Average Rating 39 | 5 7 12 27 41 51 56 61 61 On Entrance 31 | . 9 10 12 35 44 55 61 61 Avg Prop Armor Cover (%) 11 | 38 . . 10 11 4 9 . 13 Naked Turns . | . . . . . . . . . Heaviest Build 70 | 14 23 23 40 34 55 50 43 70 Greatest Support 80 | 20 20 40 60 40 80 80 76 76 Greatest Overweight (x) 1 | . 1 . . . . 1 . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 10 10 9 Most Carried 10 | 5 10 10 10 10 10 10 10 10 Average Carried 9 | 3 7 9 9 9 9 8 10 9 Final Capacity 10 | 8 10 10 10 10 10 10 10 5 Final Carried 10 | 3 10 10 10 10 10 10 10 5 Class Distribution -------------------- 32% | Mutant 28% | Scavenger-Mutant 12% | Skirmisher 9% | Scavenger-Skirmisher 8% | Machinist-Mutant 5% | Machinist-Assassin Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Machinist-Assassin | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Matter Collected 2081 | 270 70 328 555 133 508 174 . 43 Remotely . | . . . . . . . . . Salvage Created 2636 | 178 106 745 550 215 359 176 . 307 Parts 161 | 12 10 42 30 15 23 9 . 20 Haulers Intercepted 2 | . . . 2 . . . . . Recyclers Shooed 4 | 2 . . . . 2 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 9 | . . . . . . 9 . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Combat Hostiles Destroyed 51 | . 1 13 13 6 7 7 . 4 Melee 4 | . . . . . 3 . . 1 Guns 6 | . 1 3 2 . . . . . Cannons 32 | . . 9 5 6 4 7 . 1 AOE 9 | . . 1 6 . . . . 2 Classes Destroyed 13 | 2 2 2 3 1 3 . . . Worker 3 | . . . . . 1 . . 2 Builder 2 | . 2 . . . . . . . Tunneler 5 | 5 . . . . . . . . Hauler 2 | . . . 2 . . . . . Recycler 2 | 1 . 1 . . . . . . Operator 1 | . . . . . 1 . . . Watcher 6 | . . 2 1 1 . . . 2 Swarmer 13 | . . . 3 3 1 6 . . Grunt 19 | . 1 10 6 2 . . . . Brawler 3 | . . . 1 . 2 . . . Sentry 9 | . . 3 3 . 1 1 . 1 Hunter 2 | . . . . . 1 . . 1 Programmer 5 | . . . . 1 2 . . 2 Best Kill Streak 4 | 4 1 4 4 3 3 3 . 3 Combat Bots Only 3 | . 1 3 3 3 3 3 . 2 Max Kills in Single Turn 3 | 1 1 1 3 1 1 2 . 2 Gunslinging . | . . . . . . . . . Exploded 3 | . . 1 3 . . . . 2 Melee 1 | . . . . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Hostile Shots Fired 612 | . . 66 42 34 39 150 . 281 Missed 222 | . . 18 14 13 14 63 . 100 Hits 390 | . . 48 28 21 25 87 . 181 Melee 4 | . . . . . 4 . . . Projectile 386 | . . 48 28 21 21 87 . 181 Critical Strikes 13 | . . 2 . 2 2 3 . 4 Damage Taken 6163 | . . 643 369 320 457 1132 . 3242 Core 1392 | . . 66 46 76 78 126 . 1000 Absorbed by Shields 128 | . . . . . . . . 128 Redirected to Shielding 86 | . . . . . . . . 86 Core Remaining (%) 89 | 100 100 83 91 89 . . 76 . Volleys Fired 165 | 16 5 46 33 19 11 14 . 21 Largest 3 | 2 2 2 2 2 3 2 . 2 Hottest 175 | 80 100 91 115 115 175 100 . 165 Shots Fired 326 | 32 8 92 66 38 33 28 . 29 Gun 105 | 32 6 46 21 . . . . . Cannon 213 | . . 46 40 38 33 28 . 28 Launcher 5 | . . . 5 . . . . . Special 3 | . 2 . . . . . . 1 Kinetic 118 | . . 46 28 19 11 14 . . Thermal 147 | 16 5 22 33 19 22 14 . 16 Explosive 5 | . . . 5 . . . . . Electromagnetic 55 | 16 3 24 . . . . . 12 Robot Hit Streak 11 | 6 1 11 7 4 3 5 . 5 Robot Miss Streak 8 | 6 1 4 8 4 2 2 . 3 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 192 | 18 3 48 40 18 27 16 . 22 Core Hits 94 | 7 3 20 25 8 12 8 . 11 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 2 | . . 2 . . . . . . Critical Strikes 4 | . . 2 . . 1 . . 1 Destroy 2 | . . 2 . . . . . . Sever 2 | . . . . . 1 . . 1 Melee Attacks 23 | . . . 1 . 17 1 . 4 Impact 1 | . . . 1 . . . . . Slashing 22 | . . . . . 17 1 . 4 Piercing . | . . . . . . . . . Sneak Attacks 2 | . . . . . 2 . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5489 | 238 34 1019 1355 492 896 424 . 1031 Guns 714 | 207 34 313 160 . . . . . Cannons 3277 | . . 652 601 472 445 424 . 683 Explosions 863 | 31 . 54 594 . . . . 184 Melee 614 | . . . . . 451 . . 163 Ramming 21 | . . . . 20 . . . 1 Kinetic 1238 | . . 313 328 216 138 243 . . Thermal 1982 | 107 34 268 433 256 307 181 . 396 Explosive 750 | . . . 594 . . . . 156 Electromagnetic 884 | 131 . 438 . . . . . 315 Impact . | . . . . . . . . . Slashing 614 | . . . . . 451 . . 163 Piercing . | . . . . . . . . . Highest Corruption 1 | . . . . . . . . 1 Average Corruption 1 | . . . . . . . . 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 210 | . . 26 40 21 83 5 . 35 Projectiles 117 | . . 26 1 21 31 5 . 33 Explosions 41 | . . . 39 . . . . 2 Melee 52 | . . . . . 52 . . . Knockbacks 5 | . . . . 4 . 1 . . Impact . | . . . . . . . . . Kinetic 5 | . . . . 4 . 1 . . Secondary . | . . . . . . . . . Self-Inflicted Damage 236 | . . . . . . . . 236 Shots 3 | . . . . . . . . 3 Rammed . | . . . . . . . . . Targets Rammed 2 | . . . . 1 . . . 1 Kicked 2 | . . . . 1 . . . 1 Crushed . | . . . . . . . . . Highest Temperature 347 | 198 40 312 54 25 347 . . 36 Average Temperature 87 | 76 16 112 17 13 153 . . 15 Received Heat Transfer 1205 | . . 381 162 99 . 132 . 431 Effects 1 | . . . . . 1 . . . Energy Bleed 1 | . . . . . 1 . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . 1 . . . . . 1 Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 3 | . . 1 1 . 1 . . . Heat Transferred 3014 | 175 75 420 740 370 481 296 . 457 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | 1 . 1 . . . . . 1 Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Maximum Alert Level 1 | . . 1 1 . . . . . Low Security (%) 86 | 100 100 70 52 100 100 . . 100 Level 1 13 | . . 29 47 . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 286 | 10 34 276 286 132 65 . . 172 Initial 105 | . . . 105 78 21 . . . Average 78 | 1 5 139 206 54 21 . . 21 Influence Increases 2010 | 30 55 524 402 280 235 205 . 279 Destroy 0b10 Robot/C 1020 | . 20 260 260 120 140 140 . 80 Destroy 0b10 Robot/NC 105 | 30 10 15 15 5 10 . . 20 Destroy Leader 266 | . 10 64 66 32 40 20 . 34 Successful Hack 110 | . 14 12 10 64 10 . . . Select Force Hacks 60 | . . 60 . . . . . . Disable Machine 225 | . . 45 15 45 30 . . 90 Destroy Structure 104 | . 1 8 36 14 5 . . 40 Lose Combat Pursuer 120 | . . 60 . . . 45 . 15 Influence Decreases 2010 | 30 55 274 479 410 262 221 . 279 Entered New Map 269 | . . . 145 95 22 7 . . Time Decay 1503 | 30 55 264 334 315 230 184 . 91 Lost Part 238 | . . 10 . . 10 30 . 188 Squads Dispatched 16 | . . 2 1 4 5 . . 4 Investigation 9 | . . 2 . 3 3 . . 1 Extermination 4 | . . . . 1 2 . . 1 Reinforcement 2 | . . . 1 . . . . 1 Assault . | . . . . . . . . . Garrison 1 | . . . . . . . . 1 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Distress Signals 3 | . . 2 . . . . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 82 | . . 16 18 7 9 10 . 22 Peak Tracking Total 10 | . . 4 4 3 3 4 . 10 Tactical Retreats 7 | . . 3 . . . 3 . 1 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Traps Triggered 3 | . . . . . 1 . . 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Machines Disabled 16 | . . 3 1 3 2 1 . 6 Max in Single Turn 4 | . . 1 1 1 1 1 . 4 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Machines Accessed 25 | . 4 2 6 4 7 1 . 1 Terminals 17 | . 4 . 5 2 6 . . . Fabricators 2 | . . . . 1 1 . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . Scanalyzers 4 | . . 2 . 1 . . . 1 Garrison Access . | . . . . . . . . . Total Hacks 78 | . 15 3 13 14 28 1 . 4 Successful 39 | . 5 3 6 8 13 1 . 3 Failed 39 | . 10 . 7 6 15 . . 1 Catastrophic 5 | . 1 . 2 1 1 . . . Database Lockouts . | . . . . . . . . . Manual 43 | . 12 2 11 1 16 1 . . Terminals 59 | . 15 . 11 8 25 . . . Fabricators 6 | . . . . 3 3 . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . . . 2 . . . . . Scanalyzers 10 | . . 3 . 3 . . . 4 Garrison Access . | . . . . . . . . . Terminal Hacks 15 | . 3 . 2 3 6 1 . . Robot Analysis 1 | . 1 . . . . . . . Open Door 2 | . . . . . 1 1 . . Level Access Points 1 | . . . . 1 . . . . Terminal Index 4 | . 1 . 1 1 1 . . . Locate Traps 3 | . . . 1 1 1 . . . Dispatch Records 1 | . . . . . 1 . . . Patrol Status 1 | . . . . . 1 . . . Recall Investigation 1 | . . . . . 1 . . . Zone Layout 1 | . 1 . . . . . . . Fabricator Hacks 5 | . . . . 2 3 . . . Network Status 1 | . . . . . 1 . . . Load Schematic 2 | . . . . 1 1 . . . Build 2 | . . . . 1 1 . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . Report Inventory 1 | . . . 1 . . . . . Scanalyzer 7 | . . 1 . 3 . . . 3 Insert Component 2 | . . . . 1 . . . 1 Analyze 2 | . . . . 1 . . . 1 Retrieve Study 3 | . . 1 . 1 . . . 1 Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 11 | . 2 2 3 . 4 . . . Terminals 9 | . 2 . 3 . 4 . . . Botnet 7 | . 2 . 3 . 2 . . . Disrupt 2 | . . . . . 2 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . 2 . . . . . . Extract 2 | . . 2 . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . 1 . . . 1 . . . Used 1 | . . . . . 1 . . . Hacking Detections 21 | . 4 . 6 4 6 . . 1 Full Trace Events 8 | . . . 1 3 3 . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 6 | . . 5 . 1 . . . . Parts Built 4 | . . . . 2 2 . . . Authchips . | . . . . . . . . . Time 126 | . . . . 42 84 . . . Total Part Build Rating 16 | . . . . 8 8 . . . Part Studies Acquired 3 | . . 1 . 1 . . . 1 Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 2 | . . . . 1 . . . 1 Part Schematics Acquired 1 | . . . . 1 . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Active Infowar (turns) 4668 | 5 276 546 695 887 759 774 67 659 Sensors 1854 | . . . 381 887 586 . . . Terrain 2805 | 5 36 . . 759 684 774 67 480 Structural 959 | . 240 413 306 . . . . . Seismic 447 | . . 133 314 . . . . . Decoding 657 | . . . . . . . . 657 Robot Analysis Total 1 | . 1 . . . . . . . Derelict Logs Recovered 3 | . . . . . . 3 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Decoded 0b10 Intel 10 | . . . . . . . . 10 Garrisons 1 | . . . . . . . . 1 Patrols 3 | . . . . . . . . 3 Reinforcements 5 | . . . . . . . . 5 Guards 1 | . . . . . . . . 1 Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Turns Passed 4980 | 170 278 640 746 887 759 774 67 659 Spaces Moved 3356 | 96 195 422 487 496 509 606 58 487 Core 32 | 16 . . . . . . . 16 Treads . | . . . . . . . . . Legs 3324 | 80 195 422 487 496 509 606 58 471 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 105 105 115 115 115 116 50 Average Speed 115 | 108 122 107 119 118 115 116 116 114 Slowest Speed 190 | 120 190 120 130 130 115 185 116 120 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 28 | 5 37 39 43 17 12 76 14 15 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 2 | . . . . . . 2 . . Known Exits Taken 5 | . . . 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . Scrap Searched 5 | . . . . . . 4 1 . Spaces Dug 4 | . 1 . . . 3 . . . Terrain Destroyed 114 | 3 1 6 50 22 6 2 . 24 Melee 3 | . . . . . 3 . . . Projectile 12 | . 1 . 2 2 3 2 . 2 AOE 99 | 3 . 6 48 20 . . . 22 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Total 4111 | 129 225 519 591 757 636 644 57 553 Wait 350 | 3 2 24 10 227 69 3 . 12 Move 3348 | 95 194 421 486 495 508 605 57 487 Hop . | . . . . . . . . . Pick Up 60 | 8 12 3 13 2 9 6 . 7 Fast Attach 9 | 2 . . 2 2 . . . 3 Attach 29 | 5 . 3 2 2 4 7 . 6 Detach 1 | . . . . . 1 . . . Swap 61 | . 6 12 21 5 9 3 . 5 Drop 63 | . 6 10 23 4 8 5 . 7 Fire 165 | 16 5 46 33 19 11 14 . 21 Melee 23 | . . . 1 . 17 1 . 4 Ram . | . . . . . . . . . Kick 2 | . . . . 1 . . . 1 Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 2 exits: *Low / *Ext) -6/Lower Caves -6/Lower Caves -5/Factory (discovered 1 exit: Upp) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 171 | -11/Scrapyard | Entered Materials 172 | -10/Materials | Met a group of wandering Federalists 254 | -10/Materials | Discovered new exit (range 15) 298 | -10/Materials | Discovered new exit (range 16) 304 | -10/Materials | Build established: Mutant 318 | -10/Materials | Lost 3 allies 330 | -10/Materials | Discovered new exit (range 15) 449 | -10/Materials | Entered another Materials area 449 | -9/Materials | Evolved 2 slots: Propulsion x2 1002 | -9/Materials | Build established: Scavenger-Mutant 1075 | -9/Materials | Discovered new exit (range 5) 1089 | -9/Materials | Entered another Materials area 1089 | -8/Materials | Evolved 2 slots: Utility x2 1802 | -8/Materials | Discovered new exit (range 16) 1834 | -8/Materials | Identified exit to Factory 1835 | -8/Materials | Entered Factory 1835 | -7/Factory | Evolved 2 slots: Utility x2 1849 | -7/Factory | Identified exit to Factory 2124 | -7/Factory | Build established: Scavenger-Skirmisher 2416 | -7/Factory | Fabricated Imp. Titanium Leg? 2722 | -7/Factory | Entered another Factory area 2722 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 2931 | -6/Factory | Build established: Skirmisher 2978 | -6/Factory | Fabricated Imp. Titanium Leg (x2) 3171 | -6/Factory | Discovered new exit (range 6) 3175 | -6/Factory | Identified exit to Extension 3432 | -6/Factory | Discovered new exit (range 12) 3448 | -6/Factory | Identified exit to Lower Caves 3481 | -6/Factory | Entered Lower Caves 3522 | -6/Lower Caves | Spotted B-75 Beast 3673 | -6/Lower Caves | Build established: Machinist-Mutant 3760 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3918 | -6/Lower Caves | Encountered a Warlord checkpoint 3922 | -6/Lower Caves | Learned location of Zion (-6) 3982 | -6/Lower Caves | Learned location of 1 exit from Factory 4075 | -6/Lower Caves | Build established: Scavenger-Mutant 4127 | -6/Lower Caves | Discovered new exit (range 7) 4137 | -6/Lower Caves | Identified exit to Lower Caves 4189 | -6/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 4198 | -6/Lower Caves | Found Prototype Special Weapon 4200 | -6/Lower Caves | Identified Molecular Deconstructor 4255 | -6/Lower Caves | Entered another Lower Caves area 4260 | -6/Lower Caves | Encountered a Warlord checkpoint 4281 | -6/Lower Caves | Discovered new exit (range 10) 4300 | -6/Lower Caves | Identified exit to Factory 4322 | -6/Lower Caves | Entered Factory 4322 | -5/Factory | Evolved 2 slots: Utility x2 4323 | -5/Factory | Identified exit to Upper Caves 4680 | -5/Factory | Build established: Mutant 4753 | -5/Factory | Garrison activated, responded to threat 4961 | -5/Factory | Core integrity fell below 50% 4977 | -5/Factory | Core integrity fell below 20% 4981 | -5/Factory | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 04928_ K-01 Serf collects debris. 04929_ Triggered Ambush Trap. 04929_ G-50 Soldier emerges from a hatch in the floor. 04929_ S-27 Virus emerges from a hatch in the floor. 04929_ G-50 Soldier emerges from a hatch in the floor. 04935_ Imp. Titanium Leg+ destroyed. 04937_ K-01 Serf destroyed. 04942_ >> DECODED: Patrol location. 04945_ Acquired 15 matter. 04962_ Thunder Leg destroyed. 04967_ Entropy package works its way towards G-50 Soldier core. 04969_ Critical hit (Burn: +37). 04972_ K-01 Serf collects debris. 04972_ Molecular Deconstructor destroyed. 04973_ >> DECODED: Reinforcement location. 04973_ G-50 Soldier core entropy levels peaking. 04973_ Dropped Med. Storage Unit. 04973_ Mic. Fission Core destroyed. 04980_ U-05 Engineer destroyed. Map ----- +----------------------------------------------------+ | #?????????????????????????????? | | #?????????????????????????????? | | #####+######% #?????????????????????????????? | | ???????????# #?????????????????????????????? | | ???????????# #?????????????????????????????? | | ???????????# #?????????????????????????????? | | ???????????# +?????????????????????????????? | | ???????????# #?????????????????????????????? | | ???????????# #?????????????????????????????? | | ???????????# #?????????????????????????????? | | ???????????# #?????????????????????????????? | | ???????????# #?????????????????????????????? | | ???????????# #?????????????????????????????? | | ???????????# #?????????????????????????????? | | ???????????# #?????????????????????????????? | | ???????????# #?????????????????????????????? | | ???????????# ! #?????????????????????????????? | | ???????????# #?????????????????????????????? | | ???????????# #?????????????????????????????? | | ???????????# #?????????????????????????????? | | ??????????## g #?????????????????????????????? | | ??????????# gg ###################???????????? | | ??????????#T #???????????? | | ??????????## g #???????????? | | ???????????# #???????????? | | ???????????# @ #???????????? | | ???????????# #???????????? | | ????????? k ! #???????????? | | ??????? *%! #???????????? | | ?????? #######+###### #???????????? | | ????? """ #?????????????? #???????????? | | ????? """ #??????????????? ??????????? | | ????? ?"" #???????????????? ??????????? | | ????? ??? #????????????????? ???????????? | | ?????????? ??????????????????? ???????????? | | ????????? ???????????????????? ????????????? | | ???????????#### ?????????????????????????????????? | | ??????????????? ?????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????>?????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 31 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 225 Propulsion Shielding 66 Phase Shifting 5 Evasion (%) 70 Item Schematics ----------------- Imp. Ion Engine | -9/Materials | Extracted Cooling System | -9/Materials | Extracted Signal Interpreter | -9/Materials | Extracted Med. Laser | -9/Materials | Extracted Imp. Light Cannon | -9/Materials | Extracted Imp. Titanium Leg | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Titanium Leg | x2 | -7/Factory Imp. Titanium Leg | x2 | -6/Factory Repaired ---------- Nothing Studied --------- Aluminum Leg | -9/Materials | Hacked Imp. Titanium Leg | -7/Factory | Hacked Falx | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RingCooledJets Manual? 0 Play Time 01:26:05 Cumulative 253.3 hours Start 2025.12.26 @ 18:57:26 End 2025.12.26 @ 20:27:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 478 Rogue 478 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 47 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 20/Smallcaps Map View 59x39 Zoom Use 1% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 44b9e264-a2c5-46b9-984a-022325ea5a9f