Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.28 @ 12:18:11 Player: Dami Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (83) 415 Value Destroyed (2188) 2188 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (116) 116 TOTAL SCORE: 4519 Bonus ------- Follower Combat Kills 116 Cogmind --------- Core Integrity 308/550 Matter 276/300 Energy 92/100 System Corruption 11% Temperature Cool (0) Movement Core (300) Ox5 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Medium Storage Unit Improved Targeting Computer > --- WEAPON (3) ------- Beam Rifle Pulse Rifle > --- INVENTORY (10) --- Heavy Ion Engine Beam Rifle Beam Rifle Beam Rifle Beam Rifle Advanced Beam Cannon Improved Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Heat Sink Medium Storage Unit Core Shielding > --- WEAPON ----------- Heavy EM Pulse Gun Particle Cannon EMP Blaster > --- INVENTORY -------- Ion Engine Heavy Ion Engine Medium Armor Plating Beam Rifle Pulse Rifle Beam Cannon Advanced Beam Cannon Missile Launcher Improved Datajack [Rating: 16] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Flight Unit Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Processor Improved Targeting Computer Protection Medium Armor Plating Weapon Beam Cannon Energy Gun Heavy EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher EMP Blaster Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 2 | . . 1 . 1 Utility 1 | . . 1 . . Weapon 1 | . . . . 1 Parts Attached 61 | 6 9 15 16 15 Power 9 | 1 2 2 2 2 Engine 9 | 1 2 2 2 2 Core . | . . . . . Reactor . | . . . . . Propulsion 14 | 2 1 4 5 2 Treads 1 | . . . . 1 Leg 12 | 2 1 4 5 . Wheel . | . . . . . Hover . | . . . . . Flight 1 | . . . . 1 Utility 16 | 1 1 5 5 4 Device 3 | . 1 1 1 . Storage 3 | 1 . . 1 1 Processor 4 | . . 1 1 2 Hackware . | . . . . . Protection 6 | . . 3 2 1 Artifact . | . . . . . Weapon 22 | 2 5 4 4 7 Energy Gun 10 | 1 1 2 1 5 Energy Cannon 5 | . 2 1 2 . Ballistic Gun 3 | 1 . 1 . 1 Ballistic Cannon 1 | . 1 . . . Launcher 3 | . 1 . 1 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Corrupted Parts 1 | . . . . 1 System Corruption 10 | . . . . 10 Parts Lost 29 | . 1 4 8 16 Power 4 | . 1 . . 3 Propulsion 8 | . . 1 3 4 Utility 7 | . . 2 2 3 Weapon 10 | . . 1 3 6 Highest Loss Streak 10 | . 1 3 3 10 To Critical Strikes . | . . . . . Average Backups 6 | 1 5 7 7 5 Power 1 | . . 1 1 1 Propulsion . | . . . . . Utility . | . . . . . Weapon 4 | . 4 5 3 2 Tool/Special . | . . . . . Unused Backups 12 | 1 1 2 2 6 Power 2 | . . . 1 1 Propulsion 2 | 1 . 1 . . Utility 1 | . . 1 . . Weapon 6 | . 1 . 1 4 Tool/Special 1 | . . . . 1 Average Slot Usage (%) 88 | . 96 94 97 58 Engine 10 | . 13 11 11 4 Leg 25 | . 27 30 31 7 Device 6 | . 8 2 11 3 Storage 11 | . 14 11 11 9 Processor 1 | . . . 2 3 Protection 8 | . 3 16 7 2 Energy Gun 9 | . 6 8 8 17 Energy Cannon 8 | . 7 11 12 2 Ballistic Gun 1 | . 4 1 . . Ballistic Cannon 1 | . 6 . . . Peak Build Rating 16 | 6 8 15 14 16 Average Rating 10 | 4 7 12 11 11 On Entrance 8 | . 6 8 14 13 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 31 | 12 17 31 27 30 Greatest Support 30 | 20 20 30 30 30 Greatest Overweight (x) 8 | 3 1 1 1 8 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 10 | 8 8 8 10 10 Average Capacity 8 | 7 8 8 8 10 Most Carried 9 | 2 8 8 9 9 Average Carried 6 | 1 5 7 7 5 Final Capacity 10 | 8 8 8 10 10 Final Carried 8 | 2 7 8 8 7 Class Distribution -------------------- 42% | Scavenger-Mutant 41% | Mutant 10% | Gunner 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Gunner | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Sto Mat Matter Collected 1023 | 168 277 204 178 196 Remotely . | . . . . . Salvage Created 2940 | . 617 875 1105 343 Parts 186 | . 44 54 65 23 Haulers Intercepted 3 | . 2 . . 1 Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Combat Hostiles Destroyed 64 | . 13 22 21 8 Guns 23 | . 5 10 5 3 Cannons 30 | . 3 12 15 . AOE 11 | . 5 . 1 5 Classes Destroyed 11 | . 9 1 1 . Worker 2 | . 1 . . 1 Builder 2 | . 1 . . 1 Tunneler 2 | . 1 . . 1 Hauler 3 | . 2 . . 1 Recycler 3 | . 1 1 1 . Mechanic 1 | . . . 1 . Operator 2 | . 2 . . . Watcher 4 | . 3 1 . . Swarmer 21 | . 5 8 4 4 Grunt 27 | . 8 9 6 4 Sentry 16 | . . 5 11 . Best Kill Streak 8 | . 5 5 8 4 Combat Bots Only 7 | . 3 5 7 4 Max Kills in Single Turn 2 | . 2 2 1 2 Gunslinging . | . . . . . Exploded 2 | . 2 . 1 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Sto Mat Hostile Shots Fired 367 | . 55 113 114 85 Missed 117 | . 20 37 36 24 Hits 250 | . 35 76 78 61 Projectile 250 | . 35 76 78 61 AOE 1 | . . . . 1 Critical Strikes 8 | . . 2 3 3 Actively Blocked 1 | . . . 1 . Damage Taken 3777 | . 371 901 1044 1461 Core 589 | . 57 125 165 242 Absorbed by Shields . | . . . . . Redirected to Shielding 11 | . . . 11 . Regen/Repaired (Parts) 167 | . 42 . 125 . Core Remaining (%) 68 | 100 77 . 27 . Volleys Fired 176 | . 44 52 54 26 Largest 3 | . 2 2 2 3 Hottest 191 | . 100 113 128 191 Shots Fired 353 | . 82 103 101 67 Gun 184 | . 44 51 37 52 Cannon 155 | . 31 52 63 9 Launcher 14 | . 7 . 1 6 Special . | . . . . . Kinetic 53 | . 39 10 . 4 Thermal 198 | . 30 52 63 53 Explosive 8 | . 7 . . 1 Electromagnetic 94 | . 6 41 38 9 Robot Hit Streak 13 | . 9 13 12 6 Robot Miss Streak 4 | . 3 3 3 4 Penetration Max . | . . . . . Secondary Targets 1 | . . . . 1 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 204 | . 42 64 61 37 Core Hits 121 | . 38 30 34 19 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 2 | . . . . 2 Burn 2 | . . . . 2 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4267 | . 1141 1129 1189 808 Guns 1639 | . 302 480 325 532 Cannons 1744 | . 318 611 758 57 Explosions 733 | . 469 . 45 219 Melee . | . . . . . Ramming 151 | . 52 38 61 . Kinetic 393 | . 250 128 . 15 Thermal 2251 | . 313 611 783 544 Explosive 442 | . 365 . . 77 Electromagnetic 1030 | . 161 352 345 172 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 11 | . . . . 11 Average Corruption 10 | . . . . 10 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 32 | . . . . 32 Message Errors 11 | . . . . 11 Matter Fused 9 | . . . . 9 Heat Flow Errors 1 | . . . . 1 Energy Discharges 5 | . . . . 5 Parts Rejected 2 | . . . . 2 Misfires 1 | . . . . 1 Alerts 1 | . . . . 1 Weapon Failures 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage 5 | . 5 . . . Projectiles . | . . . . . Explosions 5 | . 5 . . . Melee . | . . . . . Knockbacks 1 | . . . 1 . Impact 1 | . . . 1 . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 36 | . 36 . . . Shots 1 | . 1 . . . Rammed . | . . . . . Targets Rammed 38 | . 12 10 16 . Kicked 38 | . 12 10 16 . Crushed . | . . . . . Highest Temperature 487 | . 39 487 412 468 Average Temperature 110 | . 14 127 109 130 Received Heat Transfer 1146 | . 123 342 366 315 Effects 12 | . . 5 . 7 Shutdowns 3 | . . 2 . 1 Energy Bleed 1 | . . . . 1 Matter Decay 1 | . . 1 . . Short Circuit 1 | . . . . 1 Damage (minor) 2 | . . 2 . . Damage (major) 4 | . . . . 4 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 2 | . 1 . 1 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 6 | . 2 . 4 . Heat Transferred 4860 | . 777 1221 1530 1332 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . 1 . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Maximum Alert Level 1 | . 1 . 1 . Low Security (%) 98 | 100 99 100 93 100 Level 1 1 | . . . 6 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 231 | . 200 145 231 135 Initial 55 | . . 3 51 55 Average 60 | . 69 49 101 20 Influence Increases 2160 | . 468 587 839 266 Destroy 0b10 Robot/C 1360 | . 260 440 500 160 Destroy 0b10 Robot/NC 100 | . 55 10 15 20 Destroy Leader 376 | . 70 112 172 22 Allied During Kill 28 | . . . 28 . Successful Hack 15 | . 8 7 . . Disable Machine 135 | . 45 . 75 15 Destroy Structure 41 | . 30 3 4 4 Lose Combat Pursuer 105 | . . 15 45 45 Influence Decreases 2160 | . 459 473 830 398 Entered New Map 155 | . . 6 72 77 Time Decay 1584 | . 449 427 487 221 Lost Part 221 | . 10 40 71 100 Lost Ally 200 | . . . 200 . Squads Dispatched 13 | . 5 4 3 1 Investigation 5 | . 3 1 1 . Extermination . | . . . . . Reinforcement 7 | . 2 3 1 1 Assault . | . . . . . Garrison 1 | . . . 1 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Distress Signals 2 | . 1 . 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 98 | . 26 29 31 12 Peak Tracking Total 9 | . 6 6 9 4 Tactical Retreats 5 | . . 1 2 2 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Traps Triggered 8 | . 4 1 1 2 Indirectly 1 | . . . . 1 Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Sto Mat Machines Disabled 9 | . 3 . 5 1 Max in Single Turn 2 | . 2 . 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Machines Accessed 12 | . 4 2 6 . Terminals 8 | . 2 2 4 . Fabricators . | . . . . . Repair Stations 2 | . 1 . 1 . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 26 | . 9 3 14 . Successful 18 | . 9 2 7 . Failed 8 | . . 1 7 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 13 | . 3 3 7 . Fabricators . | . . . . . Repair Stations 9 | . 4 . 5 . Recycling Units 2 | . 2 . . . Scanalyzers . | . . . . . Garrison Access 2 | . . . 2 . Terminal Hacks 7 | . 3 2 2 . Record 2 | . 2 . . . Open Door 1 | . . . 1 . Emergency Access Points 1 | . . 1 . . Terminal Index 1 | . . . 1 . Locate Traps 1 | . 1 . . . Recall Investigation 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 8 | . 4 . 4 . Scan Component 4 | . 2 . 2 . Repair 3 | . 1 . 2 . Refit 1 | . 1 . . . Recycling Unit Hacks 2 | . 2 . . . Report Inventory 1 | . 1 . . . Retrieve Matter 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . 1 . . . Used . | . . . . . Hacking Detections 7 | . 3 1 3 . Full Trace Events 1 | . . . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired 3 | . 1 . 2 . Time 84 | . 26 . 58 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter 153 | . 153 . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Sto Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Sto Mat Total Allies 10 | . . . 10 . Largest Group 10 | . . . 10 . Highest-Rated Group 88 | . . . 88 . Highest-Rated Ally 16 | . . . 16 . Total Orders . | . . . . . Ally Attacks 41 | . . . 41 . Total Damage 318 | . . . 318 . Kills 5 | . . . 5 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Active Infowar (turns) 48 | . . 48 . . Optics 48 | . . 48 . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Sto Mat Turns Passed 5605 | 78 1345 1710 1361 1111 Spaces Moved 3284 | 63 900 980 869 472 Core 149 | 23 . . . 126 Treads 70 | . . . . 70 Legs 3029 | 40 900 980 869 240 Wheels . | . . . . . Hover . | . . . . . Flight 36 | . . . . 36 Fastest Speed 50 | 50 120 120 120 120 Average Speed 141 | 105 120 149 120 209 Slowest Speed 450 | 200 190 190 190 450 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 53 | 4 95 58 93 17 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 33 | . 24 . 3 6 Melee . | . . . . . Projectile . | . . . . . AOE 33 | . 24 . 3 6 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Total 3891 | 72 1085 1115 1084 535 Wait 216 | . 82 37 91 6 Move 3280 | 62 899 979 868 472 Hop . | . . . . . Pick Up 44 | 3 13 10 12 6 Fast Attach 31 | 6 6 2 7 10 Attach 33 | . 10 8 9 6 Detach 20 | . 10 3 5 2 Swap 11 | . . 5 4 2 Drop 36 | 1 9 9 12 5 Fire 176 | . 44 52 54 26 Melee . | . . . . . Ram . | . . . . . Kick 38 | . 12 10 16 . Crush . | . . . . . Escape Stasis 5 | . . . 5 . Rewire 1 | . . . 1 . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub]) -9/Materials (discovered 4 exits: [*Mat] / [*Min x2] / *Sto) -9/Storage (discovered 2 exits: [*Mat] / Gar) -8/Materials History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 79 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Discovered new exit (range 12) 310 | -10/Materials | Build established: Mutant 457 | -10/Materials | Repaired Aluminum Leg 538 | -10/Materials | Discovered new exit (range 16) 915 | -10/Materials | Discovered new exit (range 13) 1125 | -10/Materials | Discovered new exit (range 15) 1332 | -10/Materials | Discovered new exit (range 11) 1377 | -10/Materials | Discovered new exit (range 16) 1424 | -10/Materials | Entered another Materials area 1424 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1605 | -9/Materials | Lost 3 parts (1n1u1w) 1737 | -9/Materials | Discovered new exit (range 10) 2117 | -9/Materials | Discovered new exit (range 16) 2327 | -9/Materials | Build established: Scavenger-Mutant 2774 | -9/Materials | Discovered new exit (range 16) 3073 | -9/Materials | Discovered new exit (range 8) 3134 | -9/Materials | Entered Storage 3191 | -9/Storage | Repaired Med. Armor Plating 3219 | -9/Storage | Repaired Aluminum Leg 3351 | -9/Storage | Lost 3 parts (1n1u1w) 3506 | -9/Storage | Core integrity fell below 50% 3530 | -9/Storage | Destroyed 7 combat bots 3638 | -9/Storage | Identified exit to Garrison 3667 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 3687 | -9/Storage | Garrison activated, responded to threat 3743 | -9/Storage | Lost 6 allies 3951 | -9/Storage | Learned location of Armory (-3) 4354 | -9/Storage | Discovered new exit (range 16) 4495 | -9/Storage | Entered Materials 4495 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 4891 | -8/Materials | Lost 10 parts (1p3n1u5w) 4936 | -8/Materials | System corruption reached 10% 5299 | -8/Materials | Build established: Gunner 5606 | -8/Materials | Self-destructed Last Messages --------------- 05571_ System corrupted: Energy discharge (-69). 05575_ Power failure, Ion Engine shutdown. 05576_ Beam Rifle broken. 05576_ Overheating: Short circuit. 05576_ Penetrated by Slug. 05576_ Ion Engine destroyed. 05579_ Overheating: Energy bleed (-16). 05580_ Overheating: Broken Beam Rifle damaged (-10). 05580_ Overheating: Med. Storage Unit damaged (-138). 05580_ Overheating: Pulse Rifle damaged (-32). 05580_ Overheating: Pulse Rifle damaged (-22). 05581_ Penetrated by Slug. 05581_ Lgt. Treads destroyed. 05581_ Knocked back. 05587_ Pulse Rifle destroyed. 05588_ Acquired 3 matter. 05589_ System corrupted: Energy discharge (-28). 05604_ 9&4RF N8USAJIUS8C8BO1RSRHPQ6LI,P Map ----- +----------------------------------------------------+ | | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ????????????????????????????? ????? | | ???????????????????????????? #???? | | ???????????????????????????? #???? | | ???????????????????????????# ##??? | | ?????????????????????##??## #??? | | ?????????????????????? ? ##?? | | ?????????????????????? ? = ### | | ????????????????? ??" ###%= # | | ????????????????" ??" ###%H##### | | ???????????????"" ??? # =[ # | | ??????????????? ??? # # | | ??????????????? ????[# # | | ???????????????? ?????# # | | ???????????????? ???#?#% # | | ???????????????? #??# # # | | ???????????????? #??# # # | | ????????????????# #??# ; % # | | ????????????????# #??### % # | | ????????????????# #????#@######### | | ????????????????# #????#%# | | ????????????????# #????# # # ###? | | ????????????????# #????# ####?#??? | | ????????????????# #????# #???????? | | ????????????????# #????# #???????? | | ????????????????# #????# #???????? | | ????????????????# #????# #???????? | | ????????????????# #????# #???????? | | ???????????????## ###??# #???????? | | ???????????????# #??# #???????? | | ???????????????# #### #???????? | | ???????????????# ! #???????? | | ???????????????# ######???????? | | ???????????????# #????????????? | | ?################ ##????????????? | | ?# ^^%% #?????????????? | | ?# ^ #?????????????? | | ?# %%^ #?######??????? | | ?# ############ ###!!!!##?????? | | ?# ## """ ## ##! !#?????? | | ?# ## """"" ## ## #?????? | | ## ## """"" # / # #?????? | | # # """"" #!= #?????? | | # # """ + " #?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 375 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 12 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 53% | -10/Materials Med. Armor Plating | 50% | -9/Storage Aluminum Leg | 26% | -9/Storage Studied --------- None Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me Fitting Room Hydra Spot Them First System Compromised The More The Merrier Challenges ------------ None Game ------ Seed ActiveDisruptorRipteeth Manual? 0 Play Time 00:44:59 Cumulative 6.4 hours Start 2026.09.28 @ 09:43:26 End 2026.09.28 @ 12:18:11 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 9 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3e24235c-4592-4697-bfcb-f6ff8996a5e2