Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.07 @ 23:44:32 Player: Olafz Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (8) 40 Value Destroyed (161) 161 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1701 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 139/300 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Treading (240) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (4) ------ High-capacity Storage Unit Advanced Weight Redist. System Advanced Visual Processing Unit Advanced ECM Suite > --- WEAPON (2) ------- Heavy Assault Rifle Heavy Hammer > --- INVENTORY (20) --- Light Nuclear Core Light Nuclear Core Advanced Visual Processing Unit Improved Terrain Scanner Shock Absorption System Relay Coupler [Programmer] (69) Relay Coupler [Programmer] (79) Relay Coupler [Programmer] (47) Relay Coupler [Programmer] (61) Relay Coupler [Programmer] (91) Hacking Drone Bay Assault Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Advanced Weight Redist. System Advanced Visual Processing Unit Advanced ECM Suite > --- WEAPON ----------- Heavy Assault Rifle Heavy Hammer > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Advanced Visual Processing Unit Improved Terrain Scanner Shock Absorption System Relay Coupler [Programmer] Relay Coupler [Programmer] Relay Coupler [Programmer] Relay Coupler [Programmer] Relay Coupler [Programmer] Hacking Drone Bay Assault Rifle [Rating: 26] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Device Advanced ECM Suite Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Weapon Heavy Assault Rifle Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Impact Weapon Heavy Hammer Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 25 | 6 3 6 1 9 . Power 5 | 1 1 2 . 1 . Engine 4 | 1 1 2 . . . Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 5 | 2 . 1 . 2 . Treads 5 | 2 . 1 . 2 . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 8 | 1 2 2 . 3 . Device 2 | . . . . 2 . Storage 2 | 1 1 . . . . Processor 4 | . 1 2 . 1 . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 7 | 2 . 1 1 3 . Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun 5 | 2 . 1 . 2 . Ballistic Cannon . | . . . . . . Launcher 1 | . . . 1 . . Special Weapon . | . . . . . . Impact Weapon 1 | . . . . 1 . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 8 | . . . 8 . . Power 1 | . . . 1 . . Propulsion 2 | . . . 2 . . Utility 3 | . . . 3 . . Weapon 2 | . . . 2 . . Highest Loss Streak 8 | . . . 8 . . To Critical Strikes . | . . . . . . Average Slot Usage (%) 93 | . 94 88 89 95 100 Engine 4 | . 14 11 9 . . Core 6 | . . . . 11 11 Treads 22 | . 28 22 19 21 22 Device 11 | . . . . 18 22 Storage 11 | . 14 11 11 11 11 Processor 15 | . 8 22 29 10 11 Ballistic Gun 17 | . 28 22 19 14 11 Impact Weapon 4 | . . . . 7 11 Naked Turns . | . . . . . . Heaviest Build 54 | 11 48 51 51 54 54 Greatest Support 49 | 40 40 40 40 49 49 Greatest Overweight (x) 13 | . 1 1 13 1 1 Average Overweight (x) . | . . 1 1 1 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 Average Capacity 19 | 7 10 20 20 20 20 Most Carried 13 | 1 4 13 13 12 12 Average Carried 8 | . 2 10 12 8 12 Final Capacity 20 | 8 20 20 20 20 20 Final Carried 13 | 1 4 13 13 12 12 Class Distribution -------------------- 84% | Mutant 15% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 429 | 92 57 170 25 85 . Remotely . | . . . . . . Salvage Created 267 | . 97 170 . . . Parts 19 | . 5 14 . . . Haulers Intercepted 1 | . 1 . . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 3 | . . 3 . . . Guns 3 | . . 3 . . . Classes Destroyed 6 | . 3 3 . . . Worker 1 | . 1 . . . . Hauler 1 | . 1 . . . . Mechanic 1 | . 1 . . . . Watcher 2 | . . 2 . . . Grunt 2 | . . 2 . . . Sentry 1 | . . 1 . . . Best Kill Streak 2 | . 2 2 . . . Combat Bots Only 2 | . . 2 . . . Max Kills in Single Turn 1 | . 1 1 . . . Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 70 | . . 29 20 . 21 Missed 11 | . . 7 1 . 3 Damage Taken 1473 | . . 264 943 . 266 Core 400 | . . 24 327 . 49 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 364 | . . . . 364 . Core Remaining (%) 100 | 100 100 . . . . Volleys Fired 43 | . 13 21 4 3 2 Largest 2 | . 2 2 2 1 1 Hottest 53 | . 40 43 53 23 23 Shots Fired 81 | . 26 42 7 4 2 Gun 79 | . 26 42 5 4 2 Cannon . | . . . . . . Launcher 2 | . . . 2 . . Special . | . . . . . . Kinetic 79 | . 26 42 5 4 2 Thermal . | . . . . . . Explosive 2 | . . . 2 . . Electromagnetic . | . . . . . . Robot Hit Streak 25 | . 8 25 3 . 3 Robot Miss Streak 6 | . 5 6 2 . . Penetration Max . | . . . . . . Secondary Targets 1 | . . 1 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 52 | . 14 32 4 . 2 Core Hits 18 | . 5 10 2 . 1 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks 2 | . . . . 2 . Impact 2 | . . . . 2 . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 589 | . 154 365 49 . 21 Guns 572 | . 154 365 32 . 21 Cannons . | . . . . . . Explosions 17 | . . . 17 . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 572 | . 154 365 32 . 21 Thermal . | . . . . . . Explosive 17 | . . . 17 . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . . . 4 4 . Average Corruption 4 | . . . 4 4 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 6 | . . . 2 4 . Message Errors 1 | . . . . 1 . Energy Discharges 1 | . . . 1 . . Data Loss (minor) 1 | . . . . 1 . Data Loss (major) 1 | . . . 1 . . Misfires 1 | . . . . 1 . Alerts 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 12 | . . . 12 . . Projectiles . | . . . . . . Explosions 12 | . . . 12 . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 27 | . . . 27 . . Shots 2 | . . . 2 . . Rammed 1 | . . 1 . . . Targets Rammed 1 | . . 1 . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 9 | . . 9 . . . Average Temperature 4 | . . 4 . . . Received Heat Transfer 120 | . . 120 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 148 | . 39 148 5 . . Initial 16 | . . 16 5 . . Average 35 | . 17 73 4 . . Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 1 | . . 1 . . . Investigation 1 | . . 1 . . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 16 | . 3 9 2 . 2 Peak Tracking Total 2 | . 1 2 2 . 2 Tactical Retreats . | . . . . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 3 | . . . . . 3 Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 3 | . 1 1 . 1 . Terminals 2 | . 1 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 11 | . 2 4 . 5 . Successful 8 | . 1 2 . 5 . Failed 3 | . 1 2 . . . Catastrophic 1 | . . 1 . . . Database Lockouts . | . . . . . . Manual 3 | . . 3 . . . Terminals 6 | . 2 4 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 8 | . 1 2 . 5 . Part Schematic 5 | . . . . 5 . Branch Access Points 2 | . 1 1 . . . Dispatch Records 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . 1 1 . . . Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 20 | . . . . 20 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . 1 . 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 3060 | 66 240 500 380 1786 88 Spaces Moved 1234 | 37 116 176 140 730 35 Core 10 | 2 . . 8 . . Treads 1224 | 35 116 176 132 730 35 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 240 240 240 240 Average Speed 234 | 154 172 240 266 240 240 Slowest Speed 700 | 160 240 240 700 240 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . 1 . . Exploration Rate (%) 28 | 4 24 24 31 76 9 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched 3 | . . . . 3 . Spaces Dug . | . . . . . . Terrain Destroyed 9 | . . . 9 . . Melee . | . . . . . . Projectile . | . . . . . . AOE 9 | . . . 9 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 1332 | 44 132 213 146 760 37 Wait 6 | . . 3 . 3 . Move 1229 | 36 115 175 139 729 35 Hop . | . . . . . . Pick Up 19 | 2 1 6 1 9 . Fast Attach 10 | 5 1 2 . 2 . Attach 8 | 1 . . . 7 . Detach 1 | . . . . 1 . Swap 7 | . 2 4 1 . . Drop 6 | . . 1 1 4 . Fire 43 | . 13 21 4 3 2 Melee 2 | . . . . 2 . Ram . | . . . . . . Kick . | . . . . . . Crush 1 | . . 1 . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials (discovered 3 exits: *Min x2 / Sto) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 67 | -11/Scrapyard | Entered Materials 79 | -10/Materials | Identified exit to Mines 225 | -10/Materials | Discovered new exit (range 12) 307 | -10/Materials | Entered another Materials area 307 | -9/Materials | Evolved 2 slots: Utility x2 328 | -9/Materials | Build established: Mutant 528 | -9/Materials | Identified exit to Mines 528 | -9/Materials | Identified exit to Storage 807 | -9/Materials | Entered Mines 808 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 865 | -9/Mines | Learned Materials security intel 922 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 942 | -9/Mines | Build established: Scavenger-Mutant 1086 | -9/Mines | Assembled infested the area 1143 | -9/Mines | Crushed by falling debris 1144 | -9/Mines | Core integrity fell below 50% 1152 | -9/Mines | Core integrity fell below 20% 1174 | -9/Mines | Lost 8 parts (1p2n3u2w) 1187 | -9/Mines | Entered Zion 1318 | -7/Zion | Discovered new exit (range 10) 1420 | -7/Zion | Build established: Mutant 1437 | -7/Zion | System corruption cleaned by Quarantine Array 1931 | -7/Zion | Found Relay Coupler [Programmer] 1934 | -7/Zion | Found Relay Coupler [Programmer] 1938 | -7/Zion | Found Relay Coupler [Programmer] 1948 | -7/Zion | Found Relay Coupler [Programmer] 1952 | -7/Zion | Found Relay Coupler [Programmer] 2288 | -7/Zion | Given the Hacking Drone Bay 2288 | -7/Zion | Found Prototype Device 2493 | -7/Zion | Visited the Megawrench Repair Shop 2505 | -7/Zion | Megawrench repaired 6 parts 2606 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 2973 | -7/Zion | Entered Proximity Caves 3014 | -6/Proximity Caves | Learned Factory terminal intel 3061 | -6/Proximity Caves | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- Take them, take them all! It's only a matter of time before I make a Relay Coupler [Behemoth] (1000) and we'll never have to travel the caves in fear of those monstrosities again. ... Oh wait, no one knows how to use a coupler. 02779_ MG-5W3(z) toys with the Twisted Machinery. 02790_ GY-HQW(z) rummages through the Twisted Machinery. 02953_ PUBLIC SERVICE ANNOUNCEMENT: Quarantine Array scanned 1 system, cleaned 0. LOCATION=UNKNOWN GOAL=ESCAPE 03014_ Acquired derelict log, extracted data. Data stored: Factory terminal intel. 03051_ Penetrated by Slug. 03052_ Slug penetrates Wall. 03055_ Penetrated by Slug. 03057_ Slug penetrates Wall. 03061_ Penetrated by Slug. [Achievement: This Is Interesting...] [Achievement: Achiever] Map ----- +----------------------------------------------------+ | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????##????????????????????????????????? | | ???????????????# #??????#####???##??????????????? | | ???????????????# ????## ### ######?????????? | | ???????????????# h #### #?????????? | | ???????????????? h #????????????? | | ???????????????????? ???????????????? | | ???????????????????????# @ #????????????????????? | | ???????????????????????# #????????????????????? | | ?????????????????????#### ###??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????##### ##?????????????????? | | ???????????????# """" #?????????????????? | | ???????????????# """" #?????????????????? | | ???????????????#### """" ##?????????????????? | | ??????????????????## "" #??????????????????? | | ???????????????????### "" #??????????????????? | | ?????????????????????# """" #??????????????????? | | ??????????????????#### "" #??????????????????? | | ????????????????# #??????????????????? | | ????????????????# ########## ####????????????????? | | ????????????????????##?## #????????????????? | | ????????????????# ### ## #????????????????? | | ????????????????# ### ?????????? | | ????????????????## ## #?? ????? | | ????????????????????## #??#### ?????? | | ?????????????????????## #??????? ????? | | ?????????????????????## #???????? ????? | | ????????????????????## ##????????? ## ???? | | ????????????????????# #???????????#####??????? | | ????????????????????# ###?????????????????????? | | ????????????????????# ### ##????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 265 Matter Stores 162 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 9 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- System Restoration Module | -7/Zion | Archive Cloaking Device | -7/Zion | Archive Mak. Leg | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Corruption Screen | -7/Zion | Archive Imp. Remote Datajack | -7/Zion | Archive Mni. Drone Bay | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Lyr. Medium Armor Plating | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive 0b10 Decoder Chip [Scout] | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive HERF Cannon | -7/Zion | Archive Riot Gun | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Enh. Flamer | -7/Zion | Free Robot Schematics ------------------ O-24 Administrator | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive L-31 Rogue | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Achiever This Is Interesting... Challenges ------------ None Game ------ Seed PhasingSpikedRail Manual? 0 Play Time 00:12:41 Cumulative 32.0 hours Start 2024.04.07 @ 23:30:28 End 2024.04.07 @ 23:44:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 86 Rogue 84 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 32 Achievement% 25 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c83df1d4-5af7-4d91-a9de-974d2256ec0a