Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.14 @ 03:09:52 Player: puppuppit Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (333) 1665 Value Destroyed (8181) 8181 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (2579) 2579 TOTAL SCORE: 16705 Bonus ------- High Alert Combat Kills 2397 Follower Combat Kills 599 Registered with UFD 300 Friendly Fire -717 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 146/150 System Corruption 2% Temperature Cool (6) Movement Hovering (53) Location -6/Factory Parts ------- > --- POWER (2) -------- Light Ion Engine Light Ion Engine > --- PROPULSION (5) --- Improved Gravmag System Improved Gravmag System Combat Airjet Gravmag Array > --- UTILITY (5) ------ Improved Cooling System Medium Storage Unit Advanced Weapon Cycler Hacking Suite Hacking Suite > --- WEAPON (3) ------- Magnetic Acceleration Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon > --- INVENTORY (10) --- Improved Gravmag System Improved Gravmag System Improved Gravmag System Scrap Suit Medium Matter Pod (100) A0-MCA's Component Scanner Magnetic Acceleration Cannon Long-range Missile Launcher DRS Beacon (Ready) Peak State ------------ > --- POWER ------------ Light Nuclear Core Fission Core > --- PROPULSION ------- Improved Gravmag System Improved Gravmag System Improved Gravmag System Improved Gravmag System Combat Airjet > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Advanced Weapon Cycler Phase Shifter Hacking Suite > --- WEAPON ----------- Magnetic Acceleration Cannon Magnetic Acceleration Cannon Long-range Missile Launcher > --- INVENTORY -------- Gravmag System Improved Gravmag System Improved Gravmag System Scrap Suit Medium Matter Pod A0-MCA's Component Scanner Magnetic Acceleration Cannon Magnetic Acceleration Cannon DRS Beacon [Rating: 74] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Combat Airjet Wheel Wheel Hover Unit Combat Airjet Flight Unit Nuclear Pulse Thruster Utility Medium Storage Unit Device Weight Redist. System Storage Medium Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Medium Laser Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Long-range Missile Launcher Build | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Slots Evolved 8 | . . . 2 . . . 6 . . Power 1 | . . . . . . . 1 . . Propulsion 3 | . . . . . . . 3 . . Utility 3 | . . . 1 . . . 2 . . Weapon 1 | . . . 1 . . . . . . Parts Attached 249 | 13 19 17 41 27 9 7 105 . 11 Power 40 | 4 3 1 6 3 3 . 16 . 4 Engine 33 | 4 3 1 4 2 2 . 13 . 4 Core 7 | . . . 2 1 1 . 3 . . Reactor . | . . . . . . . . . . Propulsion 68 | 5 7 5 8 4 . 2 36 . 1 Treads . | . . . . . . . . . . Leg . | . . . . . . . . . . Wheel 34 | 5 7 5 . . . . 17 . . Hover 33 | . . . 8 4 . 2 18 . 1 Flight 1 | . . . . . . . 1 . . Utility 50 | 2 2 4 7 6 3 1 22 . 3 Device 30 | 1 2 3 2 2 1 . 18 . 1 Storage 6 | 1 . 1 1 2 . . 1 . . Processor 7 | . . . 4 . 1 1 1 . . Hackware 6 | . . . . 2 . . 2 . 2 Protection 1 | . . . . . 1 . . . . Artifact . | . . . . . . . . . . Weapon 91 | 2 7 7 20 14 3 4 31 . 3 Energy Gun 4 | 1 . . 3 . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 38 | 1 3 6 11 9 1 1 6 . . Ballistic Cannon 29 | . 1 . 1 4 2 3 16 . 2 Launcher 20 | . 3 1 5 1 . . 9 . 1 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . . 1 1 . . . 3 . . Parts Lost 37 | . 1 . 3 2 2 . 26 . 3 Power 10 | . . . . . 2 . 5 . 3 Propulsion 17 | . 1 . 2 2 . . 12 . . Utility 4 | . . . 1 . . . 3 . . Weapon 6 | . . . . . . . 6 . . Highest Loss Streak 4 | . 1 . 1 1 1 . 4 . 2 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 94 | . 99 99 96 98 98 100 85 93 93 Engine 8 | . 14 14 5 7 7 11 8 . 7 Core 1 | . . . 4 3 2 . 1 13 . Wheel 7 | . 28 28 2 . . . 7 . . Hover 17 | . . . 18 22 22 22 20 33 31 Device 12 | . 13 13 9 7 14 11 15 13 13 Storage 9 | . 14 14 11 11 11 11 6 6 6 Processor 4 | . . . 10 5 3 11 1 . . Hackware 2 | . . . . 8 2 . 2 6 11 Ballistic Gun 17 | . 14 26 30 31 21 11 3 . . Ballistic Cannon 9 | . 12 1 . . 11 21 13 13 17 Peak Build Rating 74 | 9 10 19 27 28 29 25 74 68 72 Average Rating 32 | 6 9 9 23 26 24 23 54 68 65 On Entrance 26 | . 9 8 12 27 27 23 25 68 68 Naked Turns . | . . . . . . . . . . Heaviest Build 53 | 15 16 16 24 25 25 25 52 52 53 Greatest Support 74 | 32 26 20 26 26 26 26 74 52 52 Greatest Overweight (x) 4 | . 4 . 1 1 . . 4 . 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 7 9 10 10 10 10 10 10 Most Carried 10 | 4 8 8 10 10 10 10 10 10 10 Average Carried 9 | 1 7 7 9 9 9 9 9 10 9 Final Capacity 10 | 8 8 8 10 10 10 10 10 10 10 Final Carried 10 | 4 8 8 10 10 10 10 10 10 10 Class Distribution -------------------- 21% | Scavenger-Gunner 21% | Scavenger-Mutant 20% | Commander-Gunner 16% | Gunner 6% | Hacker-Gunner 5% | Skirmisher 4% | Scavenger-Skirmisher Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Gunner | -9/Materials Commander-Gunner | -9/Storage Skirmisher | -9/Recycling Commander-Gunner | -9/Scraptown Scavenger-Gunner | -6/Factory Gunner | -6/Waste Hacker-Gunner | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Matter Collected 10748 | 327 612 827 1654 934 447 66 4541 375 965 Remotely . | . . . . . . . . . . Salvage Created 14147 | 174 696 983 2646 1596 1341 . 4341 1337 1033 Parts 674 | 14 52 40 186 85 49 . 202 10 36 Haulers Intercepted 19 | . 2 . 5 6 . . 5 . 1 Recyclers Shooed 35 | 1 1 6 2 1 7 . 8 . 9 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Combat Hostiles Destroyed 178 | . 15 3 50 17 6 . 75 6 6 Guns 78 | . 5 2 34 15 6 . 16 . . Cannons 34 | . 3 . . . . . 29 . 2 AOE 66 | . 7 1 16 2 . . 30 6 4 Classes Destroyed 22 | 3 5 1 6 . 1 . 5 1 . Worker 33 | 2 4 2 8 4 . . 10 . 3 Builder 30 | . 6 2 4 3 . . 12 . 3 Tunneler 13 | 5 1 5 1 . . . . . 1 Hauler 19 | . 2 . 5 6 . . 5 . 1 Recycler 50 | 1 1 10 5 4 13 . 11 . 5 Mechanic 1 | . . . 1 . . . . . . Operator 8 | . . . 3 1 . . 1 . 3 Watcher 12 | . 3 . 4 1 . . 3 . 1 Swarmer 29 | . 6 1 15 . . . 7 . . Cutter 3 | . . . . . . . 3 . . Grunt 80 | . 9 . 21 11 . . 36 . 3 Brawler 6 | . . . 3 1 . . 2 . . Duelist 1 | . . . 1 . . . . . . Protector 6 | . . . 2 . . . 4 . . Sentry 21 | . . . 8 6 4 . 3 . . Demolisher 1 | . . . . . . . 1 . . Specialist 3 | . . . . . . . 3 . . Hunter 12 | . . . . . 2 . 8 . 2 Programmer 10 | . . . . . . . 9 . 1 Compactor 6 | . . . . . . . . 6 . Scrapoid 2 | . . . . . . . 2 . . Assembled 2 | . . 2 . . . . . . . Best Kill Streak 25 | 6 11 4 7 9 7 . 25 3 11 Combat Bots Only 10 | . 5 1 7 3 2 . 10 3 6 Max Kills in Single Turn 9 | 1 2 1 3 2 1 . 9 2 3 Gunslinging 1 | . . . . 1 . . . . . Exploded 8 | . 2 1 3 1 . . 8 2 1 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Hostile Shots Fired 722 | . 47 13 115 48 31 . 432 . 36 Missed 244 | . 14 2 46 13 12 . 148 . 9 Damage Taken 7609 | . 347 147 906 493 272 . 4856 . 588 Core 1323 | . 102 10 237 85 22 . 746 . 121 Absorbed by Shields 122 | . . . . . . . 122 . . Regen/Repaired (Parts) 737 | . 10 . 235 336 . 53 103 . . Core Remaining (%) 56 | 100 . 55 . . . 14 . . . Volleys Fired 737 | 13 60 76 154 75 39 . 253 12 55 Largest 3 | 2 2 2 3 3 3 . 3 2 3 Hottest 159 | 70 70 55 97 79 69 . 159 106 149 Shots Fired 1771 | 26 119 150 451 206 116 . 573 15 115 Gun 1173 | 26 65 145 437 197 116 . 187 . . Cannon 539 | . 48 4 2 7 . . 364 6 108 Launcher 59 | . 6 1 12 2 . . 22 9 7 Special . | . . . . . . . . . . Kinetic 1663 | 13 104 149 412 204 116 . 551 6 108 Thermal 49 | 13 9 . 27 . . . . . . Explosive 59 | . 6 1 12 2 . . 22 9 7 Electromagnetic . | . . . . . . . . . . Robot Hit Streak 18 | 6 8 6 10 11 14 . 18 9 7 Robot Miss Streak 9 | 1 3 4 4 4 3 . 8 1 9 Penetration Max 1 | . . . . . . . 1 . . Secondary Targets 9 | . 1 . 4 3 . . 1 . . Max Gunslinging Chain 1 | . 1 . 1 1 . . 1 . . Shots Hit Robots 1057 | 17 66 81 265 120 71 . 368 12 57 Core Hits 644 | 9 39 34 122 49 29 . 300 11 51 Critical Kills 5 | . . . 1 . 1 . 3 . . Critical Parts Destroyed 11 | . . 1 3 2 1 . 4 . . Critical Strikes 40 | 1 1 1 6 2 2 . 22 . 5 Burn 3 | 1 . . 2 . . . . . . Destroy 16 | . . 1 4 2 2 . 7 . . Blast 21 | . 1 . . . . . 15 . 5 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 28644 | 217 1466 1085 4839 2124 1193 . 13250 1867 2603 Guns 11677 | 217 469 1041 3662 1937 1193 . 3158 . . Cannons 8231 | . 440 16 10 . . . 5822 179 1764 Explosions 8736 | . 557 28 1167 187 . . 4270 1688 839 Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 19478 | 66 832 1057 3470 1937 1193 . 8980 179 1764 Thermal 485 | 151 77 . 202 . . . . . 55 Explosive 8351 | . 557 28 1167 187 . . 4270 1688 454 Electromagnetic 330 | . . . . . . . . . 330 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 6 | . 1 1 2 2 2 . 1 6 6 Average Corruption 1 | . 1 1 2 2 2 . 1 6 2 Corruption Purged 5 | . . . . . . . 1 . 4 Corruption Blocked . | . . . . . . . . . . Effects 78 | . 6 8 18 22 10 . . 1 13 Message Errors 19 | . 1 1 5 6 3 . . . 3 Matter Fused 18 | . 1 3 5 3 3 . . 1 2 Heat Flow Errors 8 | . . . 3 4 . . . . 1 Energy Discharges 8 | . 2 2 1 1 . . . . 2 Parts Rejected 1 | . . . . 1 . . . . . Data Loss (minor) 6 | . . 1 1 4 . . . . . Data Loss (major) 4 | . 1 . 1 1 1 . . . . Misfires 5 | . . . . 2 1 . . . 2 Alerts 1 | . . . 1 . . . . . . Weapon Failures 8 | . 1 1 1 . 2 . . . 3 Overload Shots . | . . . . . . . . . . Overflow Damage 438 | . 54 . . . . . 271 . 113 Projectiles 210 | . 3 . . . . . 129 . 78 Explosions 228 | . 51 . . . . . 142 . 35 Melee . | . . . . . . . . . . Knockbacks 65 | . 3 . . . . . 48 . 14 Impact . | . . . . . . . . . . Kinetic 60 | . 3 . . . . . 43 . 14 Secondary 5 | . . . . . . . 5 . . Self-Inflicted Damage 526 | . . . 23 . . . 313 . 190 Shots 11 | . . . 1 . . . 7 . 3 Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 407 | 72 120 13 280 266 27 . 390 32 407 Average Temperature 46 | 27 35 8 33 35 6 . 60 17 127 Received Heat Transfer 2027 | . 144 20 282 201 36 . 1272 . 72 Effects 2 | . . . . . . . 1 . 1 Shutdowns 1 | . . . . . . . . . 1 Energy Bleed 1 | . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 3 | . . . . . . . . . 3 Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 5 | 2 . . 3 . . . . . . Heat Transferred 1456 | 518 222 . 666 . . . . . 50 Parts Sabotaged 4 | . . . . . . . 4 . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 5 | . . . . . . . . . 5 Alert | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Peak Influence 1838 | 40 519 179 936 535 340 . 1838 732 1306 Initial 631 | . 26 124 5 312 198 . . 631 512 Average 494 | 17 333 102 612 402 94 . 686 692 897 Maximum Alert Level 5 | . 2 . 3 2 1 . 5 3 4 Low Security (%) 35 | 100 13 100 9 . 80 . 45 . . Level 1 14 | . 53 . 1 57 19 . . . . Level 2 23 | . 33 . 49 42 . . 5 45 40 Level 3 14 | . . . 39 . . . 13 54 14 Level 4 10 | . . . . . . . 25 . 45 Level 5 3 | . . . . . . . 10 . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Sterilizations 1 | . . . 1 . . . . . . Squads Dispatched 58 | . 5 . 6 7 . . 32 . 8 Investigation 19 | . 5 . 2 3 . . 6 . 3 Extermination 5 | . . . . . . . 4 . 1 Reinforcement 16 | . . . 2 . . . 11 . 3 Assault 8 | . . . 2 . . . 5 . 1 Garrison 10 | . . . . 4 . . 6 . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 7 | . . . . . . . 5 . 2 Haulers Reinforced 3 | . . . . . . . 3 . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . . Stealth | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Distress Signals 12 | . 1 . 3 2 . . 5 . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 286 | . 23 9 67 26 7 . 130 6 18 Peak Tracking Total 13 | . 7 4 9 4 2 . 13 5 7 Tactical Retreats 16 | . 2 . 4 3 . . 6 . 1 Traps | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Traps Triggered 4 | . 2 . 1 . . . 1 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed 13 | . . . . 10 . . 3 . . Reused 2 | . . . . . . . 2 . . Traps Extracted . | . . . . . . . . . . Installed 1 | . . . . . . . 1 . . Triggered 2 | . . . . . . . 2 . . Most Traps Carried 1 | . . . . . . 1 1 . . Machines | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Machines Disabled 54 | . 1 . 4 4 1 . 20 . 24 Max in Single Turn 6 | . 1 . 1 1 1 . 4 . 6 Garrison Access 2 | . . . . . . . 1 . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Machines Accessed 94 | . 10 1 15 19 13 7 22 . 7 Terminals 54 | . 8 . 9 14 6 . 12 . 5 Fabricators 6 | . . . . . . . 5 . 1 Repair Stations 6 | . 1 . 2 2 . . 1 . . Recycling Units 11 | . 1 . 2 2 5 . 1 . . Scanalyzers 2 | . . . 2 . . . . . . Garrison Access 5 | . . . . 1 . . 3 . 1 Total Hacks 322 | . 39 1 65 56 53 34 56 . 18 Successful 224 | . 23 1 44 38 41 34 35 . 8 Failed 97 | . 16 . 21 17 12 . 21 . 10 Catastrophic 16 | . 1 . 5 3 . . 5 . 2 Database Lockouts 1 | . . . . 1 . . . . . Manual 121 | . 30 . 22 23 17 . 20 . 9 Terminals 162 | . 36 . 31 38 16 . 28 . 13 Fabricators 14 | . . . . . . . 11 . 3 Repair Stations 39 | . 2 . 18 12 . . 7 . . Recycling Units 21 | . 1 . 2 4 12 . 2 . . Scanalyzers 14 | . . . 14 . . . . . . Garrison Access 12 | . . . . 2 . . 8 . 2 Terminal Hacks 110 | . 12 1 7 18 28 34 9 . 1 Record 57 | . . . . . 24 33 . . . Robot Schematic 1 | . . . . 1 . . . . . Robot Analysis 11 | . 8 . . 1 1 . . . 1 Prototype ID Bank 8 | . 3 . 3 1 . . 1 . . Open Door 6 | . . 1 . 5 . . . . . Open DSF 1 | . . . . . . . 1 . . Branch Access Points 2 | . . . 1 1 . . . . . Terminal Index 3 | . 1 . . 1 . . 1 . . Alert Level 3 | . . . . 2 . . 1 . . Unreport Threat 11 | . . . 3 3 2 . 3 . . Reprogram Traps 3 | . . . . 2 . . 1 . . Recall Reinforcements 1 | . . . . . . . 1 . . Zone Layout 1 | . . . . 1 . . . . . Derelict Proto ID Bank 1 | . . . . . . 1 . . . Release Object 1 | . . . . . 1 . . . . Fabricator Hacks 12 | . . . . . . . 10 . 2 Network Status 2 | . . . . . . . 1 . 1 Load Schematic 4 | . . . . . . . 3 . 1 Build 6 | . . . . . . . 6 . . Repair Station Hacks 35 | . 2 . 15 12 . . 6 . . Scan Component 18 | . 1 . 8 6 . . 3 . . Repair 16 | . 1 . 7 6 . . 2 . . Refit 1 | . . . . . . . 1 . . Recycling Unit Hacks 10 | . 1 . 2 2 3 . 2 . . Process 1 | . . . . . . . 1 . . Retrieve Matter 1 | . . . . . . . 1 . . Retrieve Components 8 | . 1 . 2 2 3 . . . . Scanalyzer 13 | . . . 13 . . . . . . Insert Component 5 | . . . 5 . . . . . . Analyze 8 | . . . 8 . . . . . . Garrison Access Hacks 3 | . . . . 1 . . 1 . 1 Unlock Access 1 | . . . . 1 . . . . . Seal Access 2 | . . . . . . . 1 . 1 Unauthorized Hacks 41 | . 8 . 7 5 10 . 7 . 4 Terminals 37 | . 8 . 7 5 6 . 7 . 4 Botnet 37 | . 8 . 7 5 6 . 7 . 4 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 4 | . . . . . 4 . . . . Tunnel 4 | . . . . . 4 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 5 | . . . 1 1 . . 1 . 2 Used 2 | . . . . . . . 1 . 1 Hacking Detections 64 | . 9 . 13 13 7 . 16 . 6 Full Trace Events 21 | . 5 . 5 3 . . 5 . 3 Feedback Events 1 | . 1 . . . . . . . . Corruption 1 | . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 1 | . . . . 1 . . . . . Robots Built 6 | . . . . . . . 6 . . Authchips . | . . . . . . . . . . Time 382 | . . . . . . . 382 . . Total Robot Build Rating 8 | . . . . . . . 8 . . Part Schematics Acquired 4 | . . . 4 . . . . . . Parts Built 2 | . . . . . . . 2 . . Authchips . | . . . . . . . . . . Time 128 | . . . . . . . 128 . . Total Part Build Rating 16 | . . . . . . . 16 . . Parts Repaired 16 | . 1 . 7 6 . . 2 . . Time 707 | . 38 . 320 267 . . 82 . . Parts Recycled . | . . . . . . . . . . Recycled Matter 17 | . . . . . . . 17 . . Retrieved Matter 17 | . . . . . . . 17 . . Retrieved Components 42 | . 10 . 11 11 10 . . . . Parts Scanalyzed 4 | . . . 4 . . . . . . Part Schematics Acquired 4 | . . . 4 . . . . . . Parts Damaged 1 | . . . 1 . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 12 | . . . . . 11 . . . 1 Allies Hacked 2 | . . . . . . . 2 . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Total Allies 35 | . . 2 . 10 11 . 11 . 1 Largest Group 11 | . . 2 1 10 11 11 11 . 1 Highest-Rated Group 235 | . . 45 31 88 176 176 235 . 23 Highest-Rated Ally 47 | . . 31 31 16 34 34 47 . 23 Total Orders 9 | . . . . . 4 . 4 . 1 STAY 2 | . . . . . 2 . . . . FOLLOW 2 | . . . . . 2 . . . . DROP 1 | . . . . . . . . . 1 EXPLORE 1 | . . . . . . . 1 . . RETURN 3 | . . . . . . . 3 . . Ally Attacks 148 | . . 11 5 40 9 . 83 . . Total Damage 2024 | . . 122 103 369 85 . 1345 . . Kills 25 | . . 6 1 8 1 . 9 . . Allies Corrupted 1 | . . . . . . . 1 . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Robot Analysis Total 11 | . 8 . . 1 1 . . . 1 Derelict Logs Recovered . | . . . . . . . . . . Drone Launches 20 | . . . . . . . 20 . . Drone Recoveries 4 | . . . . . . . 4 . . Exploration | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Turns Passed 10710 | 118 844 911 2081 1154 924 1189 2862 102 525 Spaces Moved 10684 | 66 685 786 1679 1019 939 1644 3073 168 625 Core 20 | 3 17 . . . . . . . . Treads . | . . . . . . . . . . Legs . | . . . . . . . . . . Wheels 2347 | 63 668 786 171 . . . 659 . . Hover 8317 | . . . 1508 1019 939 1644 2414 168 625 Flight . | . . . . . . . . . . Fastest Speed 48 | 50 80 80 66 56 66 66 48 48 48 Average Speed 67 | 88 84 80 71 75 66 66 62 48 49 Slowest Speed 275 | 100 250 80 131 131 66 66 275 48 102 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 73 | 4 89 96 95 90 98 92 55 95 18 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 8 | . . 1 . . 4 3 . . . Known Exits Taken 2 | . . . 1 1 . . . . . Unknown Exits Taken 5 | 1 1 1 . . 1 1 . . . Scrap Searched 6 | . . 1 . . . 5 . . . Spaces Dug 39 | . . . . . . . 39 . . Terrain Destroyed 652 | . 28 6 89 14 . . 299 127 89 Melee . | . . . . . . . . . . Projectile 59 | . . . 3 . . . 27 . 29 AOE 593 | . 28 6 86 14 . . 272 127 60 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Total 12830 | 93 831 925 2234 1244 1157 1749 3673 179 745 Wait 794 | . 40 16 314 103 53 81 139 . 48 Move 10676 | 65 684 785 1678 1018 938 1643 3073 167 625 Hop . | . . . . . . . . . . Pick Up 94 | 1 11 11 21 10 4 7 28 . 1 Fast Attach 84 | 7 2 3 12 2 4 2 45 . 7 Attach 40 | . 1 2 6 7 3 . 21 . . Detach 23 | . 1 1 4 2 2 . 13 . . Swap 125 | 6 16 12 23 18 2 5 39 . 4 Drop 146 | 1 16 19 22 6 7 11 60 . 4 Fire 737 | 13 60 76 154 75 39 . 253 12 55 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 110 | . . . . 3 105 . 1 . 1 Trap 1 | . . . . . . . 1 . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 4 exits: *Mat x2 / [Exi] / [Sub]) -9/Materials (discovered 5 exits: [*Mat x3] / *Min / *Sto) -9/Storage (discovered 3 exits: [*Mat] / *Rec / Gar) -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 2 exits: *Fac / [*Low]) -6/Waste -6/Factory History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 14) 119 | -11/Scrapyard | Entered Materials 328 | -10/Materials | Build established: Scavenger-Mutant 668 | -10/Materials | Repaired Imp. Terrain Scanner 680 | -10/Materials | Discovered new exit (range 15) 740 | -10/Materials | Discovered new exit (range 12) 963 | -10/Materials | Entered Mines 963 | -10/Mines | Discovered new exit (range 5) 1015 | -10/Mines | Found the Drone Emporium 1022 | -10/Mines | Found Prototype Device 1022 | -10/Mines | Identified Bomb Drone Bay 1305 | -10/Mines | Assembled infested the area 1310 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1511 | -10/Mines | Learned location of Storage (-9) 1511 | -10/Mines | Discovered new exit (range 7) 1569 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1569 | -10/Mines | Discovered new exit (range 6) 1618 | -10/Mines | Discovered new exit (range 10) 1874 | -10/Mines | Entered Materials 1874 | -9/Materials | Accompanied by 1 ally 1874 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1879 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2128 | -9/Materials | Destroyed 7 combat bots 2175 | -9/Materials | Discovered new exit (range 10) 2376 | -9/Materials | Repaired Broken Cmb. Airjet 2674 | -9/Materials | First assault squad dispatched 2687 | -9/Materials | Discovered new exit (range 11) 2924 | -9/Materials | Repaired Hover Unit 2964 | -9/Materials | Build established: Gunner 2976 | -9/Materials | Identified exit to Mines 2976 | -9/Materials | Identified exit to Storage 3040 | -9/Materials | Core integrity fell below 50% 3401 | -9/Materials | Repaired Imp. Assault Rifle? 3491 | -9/Materials | Repaired Broken Bore Cannon 3543 | -9/Materials | Repaired Imp. Assault Rifle 3570 | -9/Materials | Repaired Hover Unit 3598 | -9/Materials | Repaired Hover Unit 3749 | -9/Materials | Discovered new exit (range 15) 3765 | -9/Materials | Sterilization system engaged 3765 | -9/Materials | Non-combat units ordered to evacuate 3865 | -9/Materials | Combat units ordered to evacuate 3932 | -9/Materials | Discovered new exit (range 16) 3955 | -9/Materials | Entered Storage 4051 | -9/Storage | Identified exit to Recycling 4073 | -9/Storage | Central database locked down 4166 | -9/Storage | Garrison activated, responded to threat 4220 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 4406 | -9/Storage | Repaired Cmb. Airjet? 4474 | -9/Storage | Repaired Weight Redist. System? 4545 | -9/Storage | Repaired Imp. Assault Rifle? 4604 | -9/Storage | Repaired Imp. Assault Rifle? 4643 | -9/Storage | Repaired Imp. Hover Unit 4694 | -9/Storage | Repaired Imp. Assault Rifle? 4754 | -9/Storage | Garrison activated, responded to threat 4782 | -9/Storage | Identified exit to Garrison 4792 | -9/Storage | Core integrity fell below 20% 4986 | -9/Storage | Discovered new exit (range 15) 5032 | -9/Storage | Build established: Scavenger-Gunner 5104 | -9/Storage | Used back door to open Recycling access 5109 | -9/Storage | Entered Recycling 5109 | -9/Recycling | Accompanied by 3 allies 5521 | -9/Recycling | Discovered new exit (range 10) 5643 | -9/Recycling | Build established: Skirmisher 5680 | -9/Recycling | Scanned before Scraplab entrance 5981 | -9/Recycling | Entered Scraplab 5990 | -9/Recycling | Discovered new exit (range 2) 6033 | -9/Recycling | Entered Scraptown 6033 | -9/Scraptown | Accompanied by 11 allies 6033 | -9/Scraptown | System corruption cleaned by C-Scrubber 6070 | -9/Scraptown | Build established: Commander-Gunner 6200 | -9/Scraptown | Discovered new exit (range 5) 6235 | -9/Scraptown | Visited CR-KLE's Repair Center 6242 | -9/Scraptown | CR-KLE repaired 3 parts 6253 | -9/Scraptown | Visited SPCMW 6282 | -9/Scraptown | Visited TADAMA 6344 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 6348 | -9/Scraptown | Visited The Evicted 6362 | -9/Scraptown | Visited CPS Storage 6381 | -9/Scraptown | Visited UFD Registry 6389 | -9/Scraptown | Visited Cyclists 6398 | -9/Scraptown | Visited Comm Corps 6436 | -9/Scraptown | Registered with UFD as "Spikespawn" 6457 | -9/Scraptown | Entered Cyclist Reading Room 6459 | -9/Scraptown | Learned location of Zion (-6) 6594 | -9/Scraptown | Visited Chapter 10 6623 | -9/Scraptown | Visited LU-1G1's Boring Crew 6670 | -9/Scraptown | Visited Derelict Rescue Squad 6675 | -9/Scraptown | Found DRS Beacon 6685 | -9/Scraptown | Visited Junk Repository 6754 | -9/Scraptown | Visited Abandonware Association 6761 | -9/Scraptown | Learned abandonware demo "ERRANTS.EXE" 6951 | -9/Scraptown | Visited DA-N13 Charitable Foundation 6959 | -9/Scraptown | Found DCF Scrap (30 items) 6984 | -9/Scraptown | Visited A0-MCA Data Center 6988 | -9/Scraptown | Given an A- rating by A0-MCA 6993 | -9/Scraptown | Found A0-MCA's Component Scanner 7006 | -9/Scraptown | Visited Science Guys 7066 | -9/Scraptown | Visited Scrapoid Pod Storage 7071 | -9/Scraptown | Found Scrapoid Pod 7088 | -9/Scraptown | Visited Junk Repository 7149 | -9/Scraptown | Discovered new exit (range 5) 7194 | -9/Scraptown | Found Scrap Suit 7222 | -9/Scraptown | Entered Factory 7222 | -6/Factory | Accompanied by 11 allies 7222 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x3, Utility x2 7272 | -6/Factory | Identified exit to DSF 7357 | -6/Factory | Fabricated Adv. Weapon Cycler? 7463 | -6/Factory | P-60 Hacker assimilated allied Excavator 2b 7470 | -6/Factory | P-60 Hacker assimilated allied Serf 2a 7481 | -6/Factory | Fabricated O-16 Technician? 7554 | -6/Factory | Lost 3 allies 7654 | -6/Factory | Fabricated R-06 Scavenger? 7886 | -6/Factory | Repaired Imp. Gravmag System 7920 | -6/Factory | Repaired Imp. Light Cannon 7928 | -6/Factory | Build established: Scavenger-Mutant 8056 | -6/Factory | Discovered new exit (range 15) 8101 | -6/Factory | Scrapoid Pod released 06F05-D (x5) 8131 | -6/Factory | Fabricated M-14 Sweeper (x1) 8148 | -6/Factory | Found Scrap Suit 8149 | -6/Factory | Fabricated O-16 Technician? 8261 | -6/Factory | Build established: Scavenger-Gunner 8360 | -6/Factory | Identified exit to Factory 8530 | -6/Factory | Cargo convoy interrupted 8569 | -6/Factory | Destroyed 10 combat bots 8570 | -6/Factory | Lost 4 allies 8663 | -6/Factory | Destroyed 7 combat bots 8877 | -6/Factory | Fabricated O-16 Technician? 8882 | -6/Factory | Core integrity fell below 50% 8911 | -6/Factory | Destroyed 9 combat bots 8919 | -6/Factory | Lost 4 parts (2n2w) 8927 | -6/Factory | Garrison activated, responded to threat 8972 | -6/Factory | First assault squad dispatched 9141 | -6/Factory | Lost 5 allies 9211 | -6/Factory | Discovered new exit (range 22) 9239 | -6/Factory | Lost 5 allies 9244 | -6/Factory | Garrison activated, responded to threat 9719 | -6/Factory | Core integrity fell below 20% 9877 | -6/Factory | Lost 4 parts (2n1u1w) 9954 | -6/Factory | Garrison activated, responded to threat 10084 | -6/Factory | Sucked down chute 10084 | -6/Factory | Entered Waste 10099 | -6/Waste | EMP discharged 10099 | -6/Waste | Spotted C-40 Crusher 10099 | -6/Waste | Spotted C-40 Crusher 10100 | -6/Waste | Spotted C-40 Crusher 10105 | -6/Waste | Spotted C-40 Crusher 10105 | -6/Waste | Spotted C-40 Crusher 10109 | -6/Waste | Destroyed C-40 Crusher 10109 | -6/Waste | Destroyed C-40 Crusher 10122 | -6/Waste | Destroyed C-40 Crusher 10127 | -6/Waste | Spotted C-40 Crusher 10143 | -6/Waste | Destroyed C-40 Crusher 10153 | -6/Waste | Destroyed C-40 Crusher 10156 | -6/Waste | Destroyed C-40 Crusher 10182 | -6/Waste | Discovered new exit (range 10) 10186 | -6/Waste | Entered Factory 10536 | -6/Factory | First assault squad dispatched 10567 | -6/Factory | Build established: Hacker-Gunner 10711 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 10673_ Connecting with Terminal... >>Trojan(Botnet) Trojan loaded successfully. Testing... Terminal linked with 2 systems. Awaiting botnet instructions. >>Analysis(X-77 Beamer) Downloading analysis... X-77 Beamer Tier: 7 X-series specialists each possess unique loadouts for a specific purpose. Although relatively slow to attack, X-77 Beamers are capable of inflicting significant thermal damage, often enough to melt any targets with insufficient cooling. Time lost during attacking is also made up for by quicker repositioning enabled by VSS legs. 10673_ ALERT: Suspicious activity at Terminal F006. Dispatching Investigation squad. 10679_ U-05 Engineer completes Subcomponent Replicator. 10686_ Subcomponent Replicator comes online. 10686_ U-05 Engineer works on Subcomponent Replicator. Map ----- +----------------------------------------------------+ | ?####### """ ! #????????????????????????????????? | | ?# # """ #????????????????????????????????? | | ?# # """ #????????????????????????????????? | | ?# + #????????????????????????????????? | | ?# # """ #????????????????????????????????? | | ?#* # """ #????????????????????????????????? | | ### ## """ #????????????????????????????????? | | ## ?????????????????????????????????? | | #########??????????????????????????????????? | | "" ###########????????????????????????????????? | | "" # ! #????????????????????????????????? | | T" # #????????????????????????????????? | | "" # [ #????????????????????????????????? | | "" # #????????????????????????????????? | | + """ """ #????????????????????????????????? | | # """ """ #????????????????????????????????? | | ### # """ """ #????????????????????????????????? | | ??# # #????????????????????????????????? | | ??# ####+######????????????????????????????????? | | ??# #??# #?????????????????????????????????????? | | ??# #??# #????????###??????????????????????????? | | ??# #??# #?######## #####??????????????????????? | | ??# #??# #?# !!!#??????????????????????? | | ??# #??# #?#"" !!!#??????????????????????? | | ??# #??# #?#"F """ !*!#??????????????????????? | | ??# #??# #?#""" """ @#??????????????????????? | | ??# #### ###""" """ #??????????????????????? | | ??# # Y #??????????????????????? | | ??+ + """ """ #??????????????????????? | | ??# # """ """ ! #??????????????????????? | | ??###+###+##+# """ """ #??????????????????????? | | ???# # #??????????????????????? | | ???# ! !# #??????????????????????? | | ???# ! # kg ! #??????????????????????? | | ???# ########s#####??????????????????????? | | ???# """ """ #??????#s#??????????????????????????? | | ???# """ """ #??????# #??????????????????????????? | | ???# """ """ #?????? ??????????????????????????? | | ????? #?????? ??????????????????????????? | | ?????#########????? * ??????????????????????????? | | ??????????????????? ??????????????????????????? | | ??????????????????? ??????????????????????????? | | ??????????????????### #??????????????????????????? | | ????????????????????? ???????????????????????????? | | ?????????????????????+???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 31 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 85 Additional Mass Support 6 Weapon Cycling 25 Phase Shifting 5 Evasion (%) 60 Targeting Accuracy 6 Salvage Targeting 1 Offensive Hacking 20 Defensive Hacking 10 Authchip Count 3 Item Schematics ----------------- Imp. Assault Rifle | -9/Materials | Scanalyzed Hacking Suite | -9/Materials | Scanalyzed Imp. Light Cannon | -9/Materials | Scanalyzed Bore Cannon | -9/Materials | Scanalyzed Robot Schematics ------------------ O-16 Technician | -9/Storage | Hacked Fabricated ------------ Adv. Weapon Cycler | x2 | -6/Factory | Preloaded O-16 Technician | x1 | -6/Factory R-06 Scavenger | x2 | -6/Factory | Preloaded M-14 Sweeper | x1 | -6/Factory | Preloaded O-16 Technician | x1 | -6/Factory O-16 Technician | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReactionReinforcedCharge Manual? 0 Play Time 02:41:49 Cumulative 77.0 hours Start 2025.02.14 @ 00:25:18 End 2025.02.14 @ 03:09:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 52 Rogue 52 Adventurer 0 Explorer 0 Win Type - Total 2 Types 0/0/1/1/0/0/0/0/0 Lore% 47 Gallery% 50 Achievement% 52 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 12/Proggy Map View 83x54 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 6ac2a506-9833-4199-a8a3-b23299fc7347