Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.12.06 @ 20:51:20 Player: TheDuckPancake Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (7) 3500 Regions Visited (12) 2400 Robots Destroyed (154) 770 Value Destroyed (7261) 7261 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1550) 1550 TOTAL SCORE: 15641 Bonus ------- High Alert Combat Kills 228 Follower Combat Kills 147 Entered Garrisons 200 Used RIF Installer 500 Entered DSFs 500 Friendly Fire -25 Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 41/450 System Corruption 8% Temperature Critical (579) Movement Core (150) Ox2 Location -3/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Energy Well Improved Signal Interpreter Advanced Targeting Computer Advanced Target Analyzer Advanced ECM Suite > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Gravity Neutralizer Advanced Signal Interpreter Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Medium Treads Medium Treads Flexi-carbon Leg Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Cooling System Energy Well Matter Compressor Advanced Sensor Array Improved Signal Interpreter Advanced Targeting Computer Target Analyzer Advanced Reaction Control System > --- WEAPON ----------- Gamma Rifle Gamma Rifle Plasma Rifle Heavy Dispersion Rifle Compact Ion Cannon > --- INVENTORY -------- Light Antimatter Reactor Advanced Signal Interpreter [Rating: 120] Favorites ----------- Power Micro Nuclear Core Engine Deuterium Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Improved Medium Treads Leg Aluminum Leg Hover Unit Gravmag System Flight Unit VTOL Module Utility Advanced Targeting Computer Device Improved Sensor Array Storage Small Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Improved Light Armor Plating Weapon Improved EM Pulse Cannon Energy Gun High-powered Shock Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Missile Launcher Slashing Weapon Great Axe Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 ------- Run | Scr Mat Min Mat Mat Fac DSF Gar Fac Ext Fac Fac Res Slots Evolved 14 | . . . 2 2 2 . . 2 . 2 2 2 Power 2 | . . . . . . . . 1 . . 1 . Propulsion 2 | . . . 1 . . . . . . . . 1 Utility 7 | . . . . 2 2 . . . . 1 1 1 Weapon 3 | . . . 1 . . . . 1 . 1 . . Parts Attached 162 | 6 5 . 9 19 2 12 12 38 13 5 2 39 Power 22 | 1 . . 2 2 . 1 1 5 2 . 1 7 Engine 7 | 1 . . 2 1 . . . 2 1 . . . Core 8 | . . . . 1 . 1 1 3 1 . 1 . Reactor 7 | . . . . . . . . . . . . 7 Propulsion 30 | 2 . . 1 3 . 4 3 5 3 2 . 7 Treads 3 | . . . . . . . . 1 . . . 2 Leg 24 | 2 . . 1 3 . 4 . 4 3 2 . 5 Wheel . | . . . . . . . . . . . . . Hover 1 | . . . . . . . 1 . . . . . Flight 2 | . . . . . . . 2 . . . . . Utility 48 | 1 2 . 1 5 2 2 3 13 4 1 1 13 Device 29 | . . . . 3 . 1 3 10 2 1 . 9 Storage 3 | 1 . . . . . . . . 1 . . 1 Processor 5 | . . . . 1 1 . . 1 . . . 2 Hackware 1 | . . . . 1 . . . . . . . . Protection 10 | . 2 . 1 . 1 1 . 2 1 . 1 1 Artifact . | . . . . . . . . . . . . . Weapon 62 | 2 3 . 5 9 . 5 5 15 4 2 . 12 Energy Gun 25 | 1 1 . 2 5 . 2 . 5 1 1 . 7 Energy Cannon 11 | . . . . 2 . 1 1 4 . 1 . 2 Ballistic Gun 13 | 1 2 . 3 . . 1 1 1 1 . . 3 Ballistic Cannon 4 | . . . . . . . . 3 1 . . . Launcher 5 | . . . . 1 . 1 2 1 . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 4 | . . . . 1 . . 1 1 1 . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . . . . 3 . . . 3 Corrupted Parts 3 | . . . . 1 . . . . 1 . . 1 System Corruption 5 | . . . . 1 . . . . 1 . . 3 Parts Lost 92 | . . . . 10 . 7 8 13 11 . . 43 Power 18 | . . . . 2 . 1 1 2 2 . . 10 Propulsion 21 | . . . . 3 . 3 3 1 3 . . 8 Utility 23 | . . . . 1 . . 3 5 2 . . 12 Weapon 30 | . . . . 4 . 3 1 5 4 . . 13 Highest Loss Streak 15 | . . . . 6 . 2 3 4 7 . . 15 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 98 100 100 84 . 92 85 86 95 90 100 82 Engine 4 | . 14 14 11 6 . . . 2 5 5 5 1 Core 5 | . . . . 1 . 4 7 7 5 5 10 2 Reactor 1 | . . . . . . . . . . . . 6 Treads 1 | . . . . . . . . 2 . . . 1 Leg 13 | . 28 28 33 20 . 19 9 7 19 17 15 8 Device 14 | . . . . 9 . 12 11 19 20 13 15 13 Storage 6 | . 14 14 11 9 . 7 7 4 1 5 5 7 Processor 7 | . . . . 5 . 7 7 7 13 11 10 12 Hackware 1 | . . . . 5 . 7 7 . . . . . Protection 4 | . 13 14 11 1 . 9 6 3 2 5 10 4 Energy Gun 7 | . 14 14 12 9 . 2 . 5 7 1 5 12 Energy Cannon 4 | . . . . 4 . 1 12 4 9 8 10 3 Ballistic Gun 4 | . 14 14 21 4 . 6 2 2 . 5 5 2 Ballistic Cannon 2 | . . . . . . . . 6 1 . . . Launcher 1 | . . . . 5 . 2 5 2 . . . . Slashing Weapon 2 | . . . . 1 . 7 1 2 3 5 5 1 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 106 | 11 17 17 24 30 28 37 42 60 53 58 80 106 Greatest Support 56 | 20 20 20 30 30 30 48 48 48 50 50 50 56 Greatest Overweight (x) 16 | . . . . 2 . 1 10 4 2 2 1 16 Average Overweight (x) . | . . . . . . . 1 1 . . 1 1 Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 5 5 5 5 Average Capacity 6 | 6 8 8 8 8 8 8 8 7 5 5 5 5 Most Carried 8 | 5 8 8 8 8 7 8 8 8 5 5 4 5 Average Carried 5 | 1 6 8 7 6 6 6 7 5 3 3 3 3 Final Capacity 8 | 8 8 8 8 8 8 8 8 5 5 5 5 5 Final Carried 8 | 1 8 8 8 8 6 8 6 5 1 5 3 2 Class Distribution -------------------- 23% | Scavenger-Gunner 16% | Gunner 11% | Scavenger-Mutant 11% | Mutant 10% | Hacker-Mutant 8% | Scavenger-Skirmisher 8% | Skirmisher 8% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Scavenger-Mutant | -7/DSF Hacker-Mutant | -7/Garrison Gunner | -6/Factory Scavenger-Skirmisher | -6/Extension Scavenger-Skirmisher | -5/Factory Scavenger-Tank | -4/Factory Scavenger-Gunner | -3/Research Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 ----------- Run | Scr Mat Min Mat Mat Fac DSF Gar Fac Ext Fac Fac Res Matter Collected 3453 | 240 110 . 220 514 . 231 171 1019 375 . . 573 Remotely . | . . . . . . . . . . . . . Salvage Created 7413 | . 109 . 550 978 . 433 367 1750 753 . . 2473 Parts 368 | . 3 . 34 46 . 28 19 95 34 . . 109 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 4 | . . . . 1 . . . 1 . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 ------- Run | Scr Mat Min Mat Mat Fac DSF Gar Fac Ext Fac Fac Res Combat Hostiles Destroyed 133 | . 2 . 12 24 . 8 16 32 8 . . 31 Melee 11 | . . . . 1 . 3 1 2 4 . . . Guns 72 | . 2 . 12 13 . 5 . 12 . . . 28 Cannons 33 | . . . . 3 . . 6 17 4 . . 3 AOE 15 | . . . . 6 . . 9 . . . . . Classes Destroyed 14 | . 1 . 3 5 . 2 . 1 2 . . . Worker 5 | . . . . 1 . . . 2 . . . 2 Builder 2 | . . . . 1 . . . 1 . . . . Tunneler 1 | . . . . . . . . 1 . . . . Recycler 3 | . . . . . . . . . 1 . . 2 Watcher 10 | . . . 1 2 . . . 4 2 . . 1 Swarmer 23 | . . . 1 6 . . 11 2 . . . 3 Grunt 45 | . 2 . 7 10 . 2 3 11 2 . . 8 Brawler 2 | . . . . 1 . . . . . . . 1 Duelist 1 | . . . . 1 . . . . . . . . Sentry 23 | . . . 4 4 . . . 9 4 . . 2 Specialist 5 | . . . . . . 5 . . . . . . Hunter 14 | . . . . 2 . . 1 3 . . . 8 Programmer 18 | . . . . . . 1 1 7 . . . 9 Behemoth 1 | . . . . . . . . . 1 . . . Guerrilla 1 | . . . . . . . . . 1 . . . Best Kill Streak 8 | . 1 . 4 8 . 3 5 5 2 . . 4 Combat Bots Only 7 | . 1 . 4 7 . 3 5 5 2 . . 4 Max Kills in Single Turn 3 | . 1 . 1 2 . 1 3 2 1 . . 2 Gunslinging 1 | . . . . 1 . . . . . . . 1 Exploded 3 | . . . . 2 . . 3 . . . . . Melee 1 | . . . . 1 . 1 1 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -------- Run | Scr Mat Min Mat Mat Fac DSF Gar Fac Ext Fac Fac Res Damage Taken 12995 | . 77 . 166 1316 . 1065 721 3319 993 . . 5338 Core 2330 | . 8 . 9 259 . 133 46 448 118 . . 1309 Absorbed by Shields 124 | . . . . . . . . 14 110 . . . Redirected to Shielding 141 | . . . 2 39 . 48 52 . . . . . Regen/Repaired (Parts) 65 | . . . . . . . . 65 . . . . Core Remaining (%) 81 | 100 . 96 97 52 . . 74 . 33 100 100 . Volleys Fired 331 | . 10 . 18 72 . 32 23 80 13 . . 83 Largest 5 | . 2 . 3 3 . 2 2 4 4 . . 5 Hottest 409 | . 68 . 91 114 . 110 144 279 279 . . 409 Shots Fired 714 | . 20 . 52 114 . 38 31 203 33 . . 223 Gun 480 | . 20 . 52 95 . 36 2 86 11 . . 178 Cannon 212 | . . . . 7 . . 22 116 22 . . 45 Launcher 22 | . . . . 12 . 2 7 1 . . . . Special . | . . . . . . . . . . . . . Kinetic 251 | . 10 . 35 54 . 29 2 96 7 . . 18 Thermal 276 | . . . . 8 . . 15 74 13 . . 166 Explosive 20 | . . . . 12 . . 7 1 . . . . Electromagnetic 167 | . 10 . 17 40 . 9 7 32 13 . . 39 Robot Hit Streak 32 | . 5 . 28 31 . 32 11 24 17 . . 31 Robot Miss Streak 5 | . 3 . 5 3 . 1 2 4 1 . . 4 Penetration Max 1 | . . . . . . . . . . . . 1 Secondary Targets 3 | . . . . 1 . . . . . . . 2 Max Gunslinging Chain 1 | . . . . 1 . . . . . . . 1 Shots Hit Robots 599 | . 14 . 34 90 . 44 24 173 44 . . 176 Core Hits 315 | . 5 . 24 56 . 15 21 98 17 . . 79 Critical Kills 10 | . . . . . . . . . . . . 10 Critical Parts Destroyed 10 | . . . . . . . . . . . . 10 Critical Strikes 45 | . . . . 2 . . 1 12 5 . . 25 Burn 6 | . . . . . . . . 5 . . . 1 Destroy 23 | . . . . . . . . . 1 . . 22 Blast 1 | . . . . . . . . 1 . . . . Corrupt 4 | . . . . 2 . . . 2 . . . . Sever 11 | . . . . . . . 1 4 4 . . 2 Melee Attacks 51 | . . . . 1 . 8 3 16 16 . . 7 Impact . | . . . . . . . . . . . . . Slashing 51 | . . . . 1 . 8 3 16 16 . . 7 Piercing . | . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . . 3 . . . Combat Hostiles 1 | . . . . . . . . . 1 . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 17535 | . 228 . 644 2386 . 1073 1286 5091 1490 . . 5337 Guns 8902 | . 228 . 599 1305 . 676 28 1591 256 . . 4219 Cannons 4700 | . . . . 142 . . 434 2722 525 . . 877 Explosions 1910 | . . . 45 891 . 75 718 181 . . . . Melee 2023 | . . . . 48 . 322 106 597 709 . . 241 Ramming . | . . . . . . . . . . . . . Kinetic 4187 | . 91 . 378 650 . 569 28 2072 110 . . 289 Thermal 6777 | . . . 45 248 . . 377 1719 345 . . 4043 Explosive 1635 | . . . . 799 . . 655 181 . . . . Electromagnetic 2913 | . 137 . 221 641 . 182 120 522 326 . . 764 Impact . | . . . . . . . . . . . . . Slashing 2023 | . . . . 48 . 322 106 597 709 . . 241 Piercing . | . . . . . . . . . . . . . Highest Corruption 8 | . . . . 2 . 1 1 7 8 . . 8 Average Corruption 4 | . . . . 1 . 1 1 4 7 . . 4 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 129 | . . . . 8 . 2 9 33 47 . . 30 Message Errors 38 | . . . . 2 . . 4 6 16 . . 10 Matter Fused 27 | . . . . 3 . 1 1 5 9 . . 8 Heat Flow Errors 10 | . . . . 1 . . . 3 4 . . 2 Energy Discharges 16 | . . . . . . . 3 5 6 . . 2 Parts Rejected 3 | . . . . 1 . . . . . . . 2 Data Loss (minor) 18 | . . . . 1 . . . 9 7 . . 1 Data Loss (major) 8 | . . . . . . 1 . 2 3 . . 2 Misfires 3 | . . . . . . . . 2 . . . 1 Alerts 2 | . . . . . . . . 1 1 . . . Weapon Failures 4 | . . . . . . . 1 . 1 . . 2 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 251 | . . . . 40 . . 53 42 70 . . 46 Projectiles 64 | . . . . . . . 12 6 . . . 46 Explosions 88 | . . . . 40 . . 12 36 . . . . Melee 99 | . . . . . . . 29 . 70 . . . Knockbacks 13 | . . . . . . . . 13 . . . . Impact . | . . . . . . . . . . . . . Kinetic 12 | . . . . . . . . 12 . . . . Secondary 1 | . . . . . . . . 1 . . . . Self-Inflicted Damage 409 | . . . 24 191 . 3 73 118 . . . . Shots 19 | . . . 1 12 . 1 3 2 . . . . Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 936 | . 102 . 165 242 . 138 122 433 350 . . 936 Average Temperature 144 | . 47 . 44 66 . 38 42 134 98 . . 262 Received Heat Transfer 2906 | . 57 . 120 333 . 234 54 967 183 . . 958 Effects 71 | . . . . . . . . 2 . . . 69 Shutdowns 24 | . . . . . . . . 2 . . . 22 Energy Bleed 5 | . . . . . . . . . . . . 5 Interference 12 | . . . . . . . . . . . . 12 Matter Decay 2 | . . . . . . . . . . . . 2 Short Circuit 1 | . . . . . . . . . . . . 1 Damage (minor) 5 | . . . . . . . . . . . . 5 Damage (major) 19 | . . . . . . . . . . . . 19 Damage (core) 3 | . . . . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 2 | . . . . 1 . . . 1 . . . . Combat Hostiles 2 | . . . . 1 . . . 1 . . . . Parts Fried 12 | . . . . 2 . 1 . 4 3 . . 2 Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 16 | . . . . . . . 2 2 1 . . 11 Heat Transferred 9815 | . . . 50 496 . . 457 2991 444 . . 5377 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 3 | . . . 1 1 . . 1 . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 ------- Run | Scr Mat Min Mat Mat Fac DSF Gar Fac Ext Fac Fac Res Peak Influence 675 | . 95 31 230 650 175 357 675 336 170 11 4 235 Initial 306 | . . 31 10 43 175 107 236 306 41 11 4 1 Average 143 | . 31 31 102 456 175 215 562 99 59 11 4 71 Maximum Alert Level 2 | . . . 1 2 . 1 2 1 . . . 1 Low Security (%) 77 | 100 100 100 80 7 100 37 . 87 100 100 100 92 Level 1 11 | . . . 19 15 . 62 9 12 . . . 7 Level 2 11 | . . . . 77 . . 90 . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Sterilizations 1 | . . . . . . 1 . . . . . . Squads Dispatched 41 | . . . 2 9 . 3 . 19 1 1 . 6 Investigation 2 | . . . 1 . . . . . 1 . . . Extermination 12 | . . . . . . . . 7 . 1 . 4 Reinforcement 13 | . . . 1 4 . 3 . 3 . . . 2 Assault . | . . . . . . . . . . . . . Garrison 14 | . . . . 5 . . . 9 . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 3 | . . . . 2 . . . 1 . . . . Haulers Reinforced 2 | . . . . . . . . 1 . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 --------- Run | Scr Mat Min Mat Mat Fac DSF Gar Fac Ext Fac Fac Res Distress Signals 5 | . . . . 1 . . . 2 2 . . . Communications Jammed 1 | . . . . . . . . . 1 . . . Distress Signals 1 | . . . . . . . . . 1 . . . Times Spotted 206 | . 3 . 24 35 . 12 16 46 22 . . 48 Peak Tracking Total 10 | . 2 . 5 7 . 5 4 5 4 1 . 10 Tactical Retreats 24 | . 1 . 3 2 . 6 . 6 3 . . 3 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 ------- Run | Scr Mat Min Mat Mat Fac DSF Gar Fac Ext Fac Fac Res Traps Triggered 4 | . 1 . 1 . . . 1 . . 1 . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 2 | . . . . 2 . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 ---------- Run | Scr Mat Min Mat Mat Fac DSF Gar Fac Ext Fac Fac Res Machines Disabled 10 | . . . 1 2 . . . 6 . . . 1 Max in Single Turn 5 | . . . 1 1 . . . 5 . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 --------- Run | Scr Mat Min Mat Mat Fac DSF Gar Fac Ext Fac Fac Res Machines Accessed 26 | . 1 . 4 2 1 . . 8 6 2 . 2 Terminals 21 | . 1 . 3 2 1 . . 5 6 1 . 2 Fabricators 2 | . . . . . . . . 1 . 1 . . Repair Stations 2 | . . . . . . . . 2 . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 37 | . 1 . 6 3 1 . . 14 8 2 . 2 Successful 28 | . . . 6 2 1 . . 11 6 2 . . Failed 9 | . 1 . . 1 . . . 3 2 . . 2 Catastrophic . | . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . Terminals 25 | . 1 . 4 3 1 . . 5 8 1 . 2 Fabricators 2 | . . . . . . . . 1 . 1 . . Repair Stations 8 | . . . . . . . . 8 . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 2 | . . . 2 . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 18 | . . . 4 2 1 . . 4 6 1 . . Prototype ID Bank 1 | . . . . 1 . . . . . . . . Open Door 7 | . . . . . . . . 1 6 . . . Open DSF 3 | . . . . . 1 . . 2 . . . . Alert Level 3 | . . . 1 1 . . . . . 1 . . Unreport Threat 1 | . . . 1 . . . . . . . . . Locate Traps 2 | . . . 1 . . . . 1 . . . . Zone Layout 1 | . . . 1 . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . 1 . 1 . . Network Status 1 | . . . . . . . . . . 1 . . Load Schematic 1 | . . . . . . . . 1 . . . . Repair Station Hacks 6 | . . . . . . . . 6 . . . . Scan Component 3 | . . . . . . . . 3 . . . . Repair 3 | . . . . . . . . 3 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 10 | . . . . 1 1 . . 4 2 1 . 1 Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . . 2 . . . . Time 120 | . . . . . . . . 120 . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 ------------ Run | Scr Mat Min Mat Mat Fac DSF Gar Fac Ext Fac Fac Res Used RIF Installer 1 | . . . . . . . 1 . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -------- Run | Scr Mat Min Mat Mat Fac DSF Gar Fac Ext Fac Fac Res Total Allies 8 | . . 2 . . . . . . 6 . . . Largest Group 4 | . . 2 2 . . . . . 4 . . . Highest-Rated Group 230 | . . 42 42 . . . . . 230 . . . Highest-Rated Ally 159 | . . 31 31 . . . . . 159 . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 40 | . . . 5 . . . . . 35 . . . Total Damage 977 | . . . 64 . . . . . 913 . . . Kills 7 | . . . 2 . . . . . 5 . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . 1 . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 ------- Run | Scr Mat Min Mat Mat Fac DSF Gar Fac Ext Fac Fac Res Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 ------------- Run | Scr Mat Min Mat Mat Fac DSF Gar Fac Ext Fac Fac Res Turns Passed 10962 | 56 277 98 882 820 5 360 659 4355 1411 292 35 1712 Spaces Moved 4895 | 48 191 82 584 325 3 164 281 1607 888 177 18 527 Core 37 | 19 . . . . . . 5 . . . . 13 Treads 583 | . . . . . . . . 521 . . . 62 Legs 3976 | 29 191 82 584 325 3 164 189 874 888 177 18 452 Wheels . | . . . . . . . . . . . . . Hover 289 | . . . . . . . 77 212 . . . . Flight 10 | . . . . . . . 10 . . . . . Fastest Speed 50 | 50 120 120 120 120 120 110 110 190 120 120 190 120 Average Speed 179 | 92 120 120 120 160 120 124 203 226 142 158 190 226 Slowest Speed 850 | 120 120 120 120 260 120 190 675 330 260 260 190 850 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 . . . . Exploration Rate (%) 34 | 3 28 34 47 35 . 77 57 36 46 6 . 10 Regions Visited 12 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 5 | . . . . . 1 . . 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 106 | . . . 2 33 . . 35 36 . . . . Melee . | . . . . . . . . . . . . . Projectile 8 | . . . . . . . . 8 . . . . AOE 98 | . . . 2 33 . . 35 28 . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 --------- Run | Scr Mat Min Mat Mat Fac DSF Gar Fac Ext Fac Fac Res Total 6427 | 59 219 81 729 526 4 268 333 2142 986 188 19 873 Wait 799 | . . . 103 79 . 38 7 353 50 . . 169 Move 4878 | 47 190 81 583 324 2 163 275 1606 887 176 17 527 Hop . | . . . . . . . . . . . . . Pick Up 145 | 6 11 . 8 21 . 12 5 30 7 7 . 38 Fast Attach 17 | 1 2 . 2 1 . . 2 5 1 2 . 1 Attach 117 | 5 3 . 2 14 2 10 7 23 11 3 2 35 Detach . | . . . . . . . . . . . . . Swap 28 | . . . 5 4 . 2 3 10 1 . . 3 Drop 56 | . 3 . 8 10 . 3 3 19 . . . 10 Fire 331 | . 10 . 18 72 . 32 23 80 13 . . 83 Melee 51 | . . . . 1 . 8 3 16 16 . . 7 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 5 | . . . . . . . 5 . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/DSF -7/Garrison (discovered 2 exits: *Fac x2) -6/Factory -6/Extension -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory -3/Research History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 57 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 328 | -10/Materials | Discovered new exit (range 5) 334 | -10/Materials | Entered Mines 343 | -10/Mines | Met a Derelict bent on vengeance 410 | -10/Mines | Discovered new exit (range 15) 432 | -10/Mines | Entered Materials 432 | -9/Materials | Accompanied by 2 allies 432 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 437 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 723 | -9/Materials | Build established: Tank 1000 | -9/Materials | Discovered new exit (range 11) 1307 | -9/Materials | Discovered new exit (range 5) 1314 | -9/Materials | Entered another Materials area 1314 | -8/Materials | Evolved 2 slots: Utility x2 1363 | -8/Materials | Garrison activated, responded to threat 1519 | -8/Materials | Lost 6 parts (1p3n1u1w) 1530 | -8/Materials | Destroyed 7 combat bots 1954 | -8/Materials | Garrison activated, responded to threat 1957 | -8/Materials | Build established: Hacker-Mutant 2099 | -8/Materials | Discovered new exit (range 16) 2134 | -8/Materials | Entered Factory 2134 | -7/Factory | Evolved 2 slots: Utility x2 2139 | -7/Factory | Identified exit to DSF 2139 | -7/Factory | Entered DSF 2189 | -7/DSF | Additional patrols routed to DSF 2423 | -7/DSF | Sterilization system engaged 2443 | -7/DSF | Ambient heat levels rising (+10) 2458 | -7/DSF | Ambient heat levels rising (+10) 2473 | -7/DSF | Ambient heat levels rising (+10) 2487 | -7/DSF | Discovered new exit (range 11) 2488 | -7/DSF | Ambient heat levels rising (+10) 2499 | -7/DSF | Entered Garrison 2558 | -7/Garrison | Triggered checkpoint 2564 | -7/Garrison | Triggered checkpoint 2598 | -7/Garrison | Build established: Scavenger-Mutant 2711 | -7/Garrison | Discovered new exit (range 12) 2735 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2748 | -7/Garrison | Installed Relay Interface Framework 2844 | -7/Garrison | Triggered checkpoint 2907 | -7/Garrison | Lost 3 parts (1p2n) 2952 | -7/Garrison | Build established: Hacker-Mutant 2976 | -7/Garrison | Triggered checkpoint 3137 | -7/Garrison | Discovered new exit (range 9) 3158 | -7/Garrison | Entered Factory 3158 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 3463 | -6/Factory | Build established: Scavenger-Gunner 4302 | -6/Factory | Garrison activated, responded to threat 4629 | -6/Factory | Repaired Missile Launcher 4833 | -6/Factory | Build established: Gunner 5221 | -6/Factory | Garrison activated, responded to threat 5325 | -6/Factory | Repaired Imp. Sensor Array 5487 | -6/Factory | Spotted B-75 Beast 5531 | -6/Factory | Lost 4 parts (1p1n2u) 5682 | -6/Factory | Garrison activated, responded to threat 5699 | -6/Factory | Build established: Mutant 6068 | -6/Factory | Build established: Gunner 6505 | -6/Factory | Crushed by falling debris 6505 | -6/Factory | Core integrity fell below 50% 6536 | -6/Factory | Lost 4 parts (2u2w) 7274 | -6/Factory | Build established: Skirmisher 7497 | -6/Factory | Discovered new exit (range 10) 7511 | -6/Factory | Identified exit to Extension 7513 | -6/Factory | Entered Extension 7747 | -6/Extension | Spotted B-75 Beast 8021 | -6/Extension | Rescued a captive Derelict 8069 | -6/Extension | Build established: Scavenger-Skirmisher 8120 | -6/Extension | Rescued a captive Derelict 8379 | -6/Extension | Rescued a captive Derelict 8422 | -6/Extension | Rescued A7 8465 | -6/Extension | Rescued a captive Derelict 8466 | -6/Extension | Rescued a captive Derelict 8621 | -6/Extension | Spotted B-75 Beast 8653 | -6/Extension | Destroyed B-75 Beast 8659 | -6/Extension | Allies destroyed B-75 Beast 8685 | -6/Extension | Lost 7 parts (1p3n1u2w) 8717 | -6/Extension | Extracted ID and sensor layout for unrecognized location from A7's data core 8829 | -6/Extension | Discovered new exit (range 3) 8832 | -6/Extension | Identified exit to Factory 8924 | -6/Extension | Entered Factory 8924 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 8926 | -5/Factory | Build established: Scavenger-Mutant 9008 | -5/Factory | Discovered new exit (range 8) 9016 | -5/Factory | Identified exit to Upper Caves 9176 | -5/Factory | Discovered new exit (range 9) 9214 | -5/Factory | Identified exit to Factory 9216 | -5/Factory | Entered another Factory area 9216 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 9228 | -4/Factory | Discovered new exit (range 9) 9249 | -4/Factory | Identified exit to Research 9251 | -4/Factory | Entered Research 9251 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 9540 | -3/Research | Build established: Scavenger-Gunner 9783 | -3/Research | Lost 13 parts (3p3n3u4w) 10178 | -3/Research | Lost 12 parts (4p3n2u3w) 10937 | -3/Research | Core integrity fell below 50% 10947 | -3/Research | Core integrity fell below 20% 10963 | -3/Research | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 10957_ Terminal disabled. 10957_ K-01 Serf collects debris. 10958_ Adv. Heat Sink destroyed. 10958_ Myomer Leg destroyed. 10959_ Slug penetrates G-67 Veteran. 10959_ Slug penetrates Wall. 10960_ Quantum Rifle destroyed. 10960_ Matter Compressor destroyed. 10960_ Critical hit (Burn: +37). 10960_ K-01 Serf collects debris. 10961_ Overheating: Energy bleed (-4). 10961_ System corrupted: Myomer Leg rejected. 10961_ Triangulator destroyed. 10961_ Slug penetrates G-73 Enforcer. 10962_ Quantum Rifle destroyed. 10962_ Penetrated by Slug. 10963_ Overheating: Adv. Target Analyzer damaged (-6). 10963_ Overheating: Imp. Signal Interpreter damaged (-3). 10963_ Overheating: Coil Gun damaged (-13). 10963_ Coil Gun destroyed. Map ----- +----------------------------------------------------+ | ???????????????????# ^ #?# """ ######### | | ##########?????????# #?# """ ## # | | # #?????????# #?# """ ## # | | # #?????????# #?#! ## # | | # " #????????## ### ## # | | #"" #????????# ##+####+### "# | | #"R #????????# # "# | | #""" #????????# + "# | | #""" []#????????# # T# | | # !% |#????????# ### # "# | | # [#######??### #???# # "# | | #######+## #????# #???# # ["# | | % #????# #???# #### # # | | % ###### #?###+#### # # | | # !## #?# + ######## | | #+######## # ## #?# ## #??????? | | ?????????## ## ## #?# ## #??????? | | ?????????# ## ## #?# ## #??????? | | ????????# ##= ## #?# ## #?###### | | ???????# ## ## #?# ## #?# # | | ?????## ## ## #?###+##### #?# # | | ?????# ##+### ### #?# #?# # | | #????# T" g ### ### # | | ? + " % k g gg + # | | ? ! ###### %ggY ####### # | | ??#??????# ##########@g%g #?????# # | | ?????????#######????????###=###?????# # | | ??????????????????????????# #???????# # | | ??????????????????????????# #???????###### | | ??????????????????????????# #????????????? | | ??????????????????????????# #????????????? | | ??????????????????????????# #????????????? | | ??????????????????????????/ #????????????? | | ??????????????????????????# #????????????? | | ??????????????????????????# #????????????? | | ?????????????????????????? #????????????? | | ?????????????????????????? ?????????????? | | ?????????????????????????? ?????????????? | | #### ????????????????? ?????????????? | | ????????????????? ?????????????? | | ?????????????????"%?????????????? | | T#??????????????????????? ?????????????? | | ####??????????????????????#/?????????????? | | #?????????????????????????????????????? | | #?????????????????????????????????????? | | #?????????????????????????????????????? | | #?????????????????????????????????????? | | #?????????????????????????????????????? | | #?????????????????????????????????????? | | #?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 96 Energy Generation 57 Energy Capacity 840 Matter Stores 550 Matter Capacity 550 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 EM Shielding 2 Armor Coverage 600 Resistance: KI 20 Resistance: TH 40 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 66 Weapon Shielding 33 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 8 Recoil Reduction 2 Matter Filtering 30 Particle Charging 15 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Lgt. Nuclear Core | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Prison Break Unlikely Earthworm Challenges ------------ None Game ------ Seed PhasingWeaponInterpreter Manual? 0 Play Time 02:29:54 Cumulative 51.3 hours Start 2022.12.06 @ 18:16:42 End 2022.12.06 @ 20:51:20 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 80 Rogue 74 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 38 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 1 RUN: 8347fca7-a4c3-4e55-b383-ccef2df4e183