Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.20 @ 22:37:32 // Winter2019/RPGLIKE Player: Exeight Result: Destroyed by Y-72 Warden with Quantum Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (17) 3400 Robots Destroyed (281) 1405 Value Destroyed (10716) 10716 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (4729) 4729 TOTAL SCORE: 23730 Bonus ------- Triggered High Security 500 High Alert Combat Kills 2913 Follower Combat Kills 679 Entered Garrisons 200 Used RIF Installer 500 Met Data Miner 300 Friendly Fire -363 Cogmind --------- Core Integrity 0/1950 Matter 270/300 Energy 575/575 System Corruption 6% Temperature Cool (286) Movement Flying (40) Location -4/Upper Caves Parts ------- > --- POWER (3) -------- Improved Deuterium Engine Neutrino Core Micro Fission Core > --- PROPULSION (4) --- Nuclear Pulse Array > --- UTILITY (8) ------ Advanced Heat Sink Advanced Sensor Array Advanced Signal Interpreter 0b10 Decoder Chip [Scout] Salvage Targeting Computer Salvage Targeting Computer Armor Integrity Analyzer > --- WEAPON (1) ------- Dispersion Rifle > --- INVENTORY (4) ---- Advanced Plasma Cannon Precision Rocket Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine Fission Core > --- PROPULSION ------- Improved Gravmag System Cooled Aerolev Unit Gravmag Array > --- UTILITY ---------- Improved Cooling System Advanced Sensor Array Advanced Signal Interpreter Salvage Targeting Computer Salvage Targeting Computer Target Analyzer Armor Integrity Analyzer Relay Coupler [ARC] > --- WEAPON ----------- Heavy Plasma Cannon > --- INVENTORY -------- Precision Rocket Launcher Remote Datajack [Rating: 65] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Improved Flight Unit Leg Aluminum Leg Hover Unit Gravmag Array Flight Unit Improved Flight Unit Utility Salvage Targeting Computer Device Advanced Sensor Array Processor Salvage Targeting Computer Hackware Hacking Suite Weapon Advanced Beam Cannon Energy Gun Wave Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Launcher Precision Rocket Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 ------- Run | Scr Mat Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Fac Fac Upp Slots Evolved 12 | . 3 3 . 1 1 1 1 1 . . . 1 . . . . . Power 2 | . . . . . . . . 1 . . . 1 . . . . . Propulsion 3 | . 3 . . . . . . . . . . . . . . . . Utility 7 | . . 3 . 1 1 1 1 . . . . . . . . . . Weapon . | . . . . . . . . . . . . . . . . . . Parts Attached 206 | 3 10 27 5 24 20 14 16 7 6 1 13 29 7 12 7 5 . Power 29 | 1 . 2 . 4 2 5 2 2 . . 2 7 . . 2 . . Engine 13 | 1 . 2 . 2 . 2 1 1 . . 1 3 . . . . . Core 16 | . . . . 2 2 3 1 1 . . 1 4 . . 2 . . Reactor . | . . . . . . . . . . . . . . . . . . Propulsion 26 | 1 4 7 . . . 3 3 . . . . 3 2 . 1 2 . Treads . | . . . . . . . . . . . . . . . . . . Leg 1 | 1 . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . Hover 5 | . . . . . . . . . . . . 3 2 . . . . Flight 20 | . 4 7 . . . 3 3 . . . . . . . 1 2 . Utility 28 | . 2 3 . 8 6 2 2 . . . 1 1 . 2 . 1 . Device 16 | . . 1 . 6 6 . 1 . . . . . . 1 . 1 . Storage . | . . . . . . . . . . . . . . . . . . Processor 9 | . 2 2 . 2 . 1 . . . . . 1 . 1 . . . Hackware 3 | . . . . . . 1 1 . . . 1 . . . . . . Protection . | . . . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 123 | 1 4 15 5 12 12 4 9 5 6 1 10 18 5 10 4 2 . Energy Gun 9 | . . 2 . 1 . . 1 . . . . 1 . 2 1 1 . Energy Cannon 57 | . . 6 3 7 6 2 6 2 2 1 4 10 3 3 2 . . Ballistic Gun 6 | 1 2 3 . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . Launcher 47 | . 2 4 2 4 6 2 . 3 3 . 5 7 2 5 1 1 . Special Weapon 4 | . . . . . . . 2 . 1 . 1 . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . 4 . . . 2 2 . . . . 4 . . . . . Parts Lost 8 | . . . . . . . . . . . . 3 . . 3 . 2 Power 3 | . . . . . . . . . . . . 1 . . 2 . . Propulsion 3 | . . . . . . . . . . . . . . . 1 . 2 Utility 1 | . . . . . . . . . . . . 1 . . . . . Weapon 1 | . . . . . . . . . . . . 1 . . . . . Highest Loss Streak 3 | . . . . . . . . . . . . 2 . . 3 . 2 Average Slot Usage (%) 96 | . 97 99 100 99 99 99 97 99 100 100 99 91 89 93 86 83 85 Engine 6 | . 14 10 10 5 . . . 4 6 6 6 9 12 12 9 6 6 Core 5 | . . . . 3 7 7 6 7 6 6 5 6 6 6 7 12 12 Hover 3 | . . . . . . . . . . . . 8 15 18 10 . . Flight 25 | . 53 41 40 36 33 32 28 26 26 26 26 10 . . 2 9 16 Device 11 | . . 9 10 10 13 15 14 13 13 13 13 12 10 7 12 11 12 Processor 30 | . 12 27 30 33 33 32 28 26 26 26 26 27 31 37 37 35 31 Hackware 4 | . . . . . . 1 10 13 13 13 13 8 6 4 . . . Energy Cannon 5 | . . 7 6 8 7 7 6 3 1 6 5 5 3 2 2 . . Launcher 1 | . 2 1 3 . . . . 2 . . . . 2 2 1 2 . Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 41 | 4 6 15 10 12 11 11 17 24 24 24 26 41 41 40 40 39 37 Greatest Support 53 | 10 20 24 24 24 24 24 27 27 27 27 27 42 53 53 53 50 50 Greatest Overweight (x) 8 | . . 3 3 3 3 3 . 1 . . . 4 . . 8 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 4 | . 1 2 2 2 4 4 4 4 4 4 4 4 4 4 4 4 4 Average Capacity 3 | . . 1 2 2 2 4 4 4 4 4 4 4 4 4 4 4 4 Most Carried 4 | . 1 2 2 2 4 4 4 4 3 3 4 4 4 3 4 4 2 Average Carried 2 | . . 1 1 1 2 4 3 3 3 3 2 1 2 2 2 2 2 Final Capacity 4 | . 1 2 2 2 4 4 4 4 4 4 4 4 4 4 4 4 4 Final Carried 4 | . 1 2 2 2 4 4 3 3 3 3 2 2 4 2 2 2 2 Class Distribution -------------------- 47% | Sprinter 42% | Mutant 10% | Generator-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Sprinter | -9/Mines Sprinter | -8/Materials Sprinter | -8/Garrison Sprinter | -8/Materials Mutant | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -7/Data Miner Sprinter | -6/Proximity Caves Generator-Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -5/Factory Generator-Mutant | -4/Factory Generator-Mutant | -4/Upper Caves Resources | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 ----------- Run | Scr Mat Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Fac Fac Upp Matter Collected 3383 | 230 209 322 35 327 248 164 158 126 98 . 238 301 270 404 198 55 . Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 10180 | . 348 1047 114 1030 1149 1264 300 322 158 . 1164 1735 341 348 655 205 . Parts 559 | . 24 76 17 86 43 83 17 12 10 . 36 99 4 22 19 11 . Haulers Intercepted 20 | . . 4 . 4 . 5 3 . . . . 4 . . . . . Recyclers Shooed 3 | . 1 . . 1 . . . . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 72 | . . . . . . . . 5 6 . 33 . 2 16 . . 10 Prevented 18 | . . . . . . . . 4 3 . 11 . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 ------- Run | Scr Mat Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Fac Fac Upp Combat Hostiles Destroyed 220 | . 8 20 9 29 25 21 2 6 6 . 20 33 7 17 11 6 . Melee 1 | . . . . . . . . . . . . 1 . . . . . Guns 10 | . 5 1 . . . . . . . . . . . . 2 2 . Cannons 133 | . . 16 3 22 20 19 2 5 3 . 12 20 3 4 4 . . AOE 73 | . 3 3 6 6 5 2 . 1 3 . 8 11 4 13 4 4 . Classes Destroyed 17 | . 3 6 . . . 2 . 1 . . 1 2 . 1 1 . . Worker 7 | . . 1 . . . . . . . . . 5 . . . 1 . Builder 6 | . . . . . . 1 . . . . . 5 . . . . . Hauler 20 | . . 4 . 4 . 5 3 . . . . 4 . . . . . Recycler 1 | . . . . . . . . . . . . . . . 1 . . Operator 7 | . . 1 . 2 . . 1 . . . . 2 . . 1 . . Watcher 20 | . 2 4 . 4 . 5 2 . . . . 3 . . . . . Swarmer 61 | . 2 . 7 16 8 2 . . 3 . 7 5 . 8 . 3 . Saboteur 1 | . . . . . . . . . . . . 1 . . . . . Grunt 88 | . 6 12 2 4 12 5 1 1 3 . 7 19 5 5 6 . . Brawler 8 | . . 1 . . 1 . . . . . 2 1 2 1 . . . Duelist 8 | . . 1 . . 3 1 . . . . 2 1 . . . . . Sentry 36 | . . 6 . 9 1 10 1 . . . 1 3 . . 2 3 . Hunter 6 | . . . . . . 3 . 1 . . . 1 . . 1 . . Programmer 5 | . . . . . . . . . . . 1 1 . 1 2 . . Behemoth 1 | . . . . . . . . . . . . 1 . . . . . Thief 1 | . . . . . . . . . . . . . . 1 . . . Thug 2 | . . . . . . . . 2 . . . . . . . . . Butcher 1 | . . . . . . . . 1 . . . . . . . . . Mutant 2 | . . . . . . . . 1 . . . . . 1 . . . Best Kill Streak 12 | . 3 7 4 5 4 4 1 3 3 . 12 10 4 4 3 5 . Combat Bots Only 12 | . 3 5 4 5 4 4 1 3 3 . 12 6 4 4 3 4 . Max Kills in Single Turn 4 | . 1 2 2 2 2 1 1 1 1 . 2 3 1 4 2 4 . Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 4 | . 1 2 2 2 2 1 . 1 1 . 2 2 1 4 2 3 . Melee 1 | . . . . . . . . . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -------- Run | Scr Mat Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Fac Fac Upp Damage Taken 10741 | . 317 692 81 903 1150 680 500 231 313 . 626 2093 125 673 941 668 748 Core 8794 | . 265 570 64 753 963 574 398 189 259 . 505 1696 98 546 758 539 617 Absorbed by Shields 199 | . . . . . 86 . . . . . . 76 37 . . . . Redirected to Core 6752 | . 162 419 50 488 633 378 323 149 191 . 439 1370 98 449 672 467 464 Core Remaining (%) 75 | 100 55 . 100 . . 100 . . . . 66 . . 64 45 . . Volleys Fired 943 | . 64 96 14 116 138 103 46 28 18 . 63 114 19 41 58 19 6 Largest 1 | . 1 1 1 1 1 1 1 1 1 . 1 1 1 1 1 1 1 Hottest 98 | . 30 68 68 75 68 68 80 80 80 . 90 90 90 90 98 88 88 Shots Fired 943 | . 64 96 14 116 138 103 46 28 18 . 63 114 19 41 58 19 6 Gun 121 | . 59 19 . . . . . . . . . . . 3 18 16 6 Cannon 676 | . . 72 4 108 126 97 44 17 8 . 40 95 13 21 31 . . Launcher 140 | . 5 5 10 8 12 6 . 11 8 . 21 19 6 17 9 3 . Special 6 | . . . . . . . 2 . 2 . 2 . . . . . . Kinetic 77 | . 59 18 . . . . . . . . . . . . . . . Thermal 716 | . . 72 4 108 126 97 44 17 8 . 40 95 13 21 49 16 6 Explosive 50 | . 5 1 . . . . . . . . . 9 6 17 9 3 . Electromagnetic 94 | . . 5 10 8 12 6 . 11 8 . 21 10 . 3 . . . Robot Hit Streak 69 | . 10 9 7 22 25 18 21 22 23 . 48 66 69 18 39 30 36 Robot Miss Streak 5 | . 5 3 1 4 1 2 1 1 1 . 1 1 1 1 1 . . Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . Shots Hit Robots 767 | . 42 70 7 91 110 88 39 20 16 . 58 102 15 31 53 19 6 Core Hits 456 | . 22 37 11 45 50 40 11 18 9 . 38 97 15 24 24 12 3 Critical Hits 74 | . . 7 1 13 16 15 7 2 . . 2 8 . . 3 . . Critical Kills 28 | . . 2 1 4 5 5 4 1 . . . 4 . . 2 . . Critical Parts Destroyed 44 | . . 5 . 8 11 10 2 1 . . 2 4 . . 1 . . Melee Attacks . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 29346 | . 660 1378 466 2412 3129 2203 854 923 578 . 2244 6884 1341 2606 2653 830 185 Guns 1590 | . 295 158 . . . . . . . . . . . 22 456 474 185 Cannons 16499 | . . 1121 72 2133 2507 1980 854 453 245 . 1443 3333 428 753 1177 . . Explosions 11211 | . 365 99 394 278 622 223 . 470 333 . 801 3514 913 1823 1020 356 . Melee . | . . . . . . . . . . . . . . . . . . Ramming 46 | . . . . 1 . . . . . . . 37 . 8 . . . Kinetic 435 | . 295 140 . . . . . . . . . . . . . . . Thermal 18769 | . . 1146 191 2133 2688 2020 854 562 302 . 1627 3773 428 753 1633 474 185 Explosive 7172 | . 365 1 . . . . . . . . . 2694 913 1823 1020 356 . Electromagnetic 2924 | . . 91 275 278 441 183 . 361 276 . 617 380 . 22 . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 6 | . . . 1 . . 1 . . . . . 1 1 1 2 1 6 Average Corruption 1 | . . . 1 . . 1 . . . . . 1 1 1 1 1 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . Effects 20 | . . . 5 . . 4 . . . . . 1 2 3 4 1 . Message Errors 10 | . . . 4 . . . . . . . . 1 1 1 2 1 . Energy Discharges 4 | . . . . . . . . . . . . . 1 2 1 . . Data Loss (minor) 4 | . . . 1 . . 2 . . . . . . . . 1 . . Targeting Errors 2 | . . . . . . 2 . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 856 | . . 8 . 25 62 . 52 2 18 . 31 342 28 128 160 . . Projectiles 381 | . . 8 . 25 62 . 52 2 . . 31 77 . 14 110 . . Explosions 473 | . . . . . . . . . 18 . . 263 28 114 50 . . Melee 2 | . . . . . . . . . . . . 2 . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 443 | . . . 9 14 . . . . . . . 363 . 35 6 16 . Shots 10 | . . . 1 1 . . . . . . . 4 . 2 1 1 . Rammed 3 | . . . . 1 . . . . . . . 1 . 1 . . . Targets Rammed 3 | . . . . 1 . . . . . . . 1 . 1 . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 502 | . 13 368 62 451 370 69 90 99 123 . 480 398 412 409 502 491 359 Average Temperature 116 | . 4 116 22 106 97 21 27 45 48 . 170 100 226 134 150 220 134 Received Heat Transfer 2315 | . 120 240 12 180 342 135 72 45 78 . 117 514 46 90 207 63 54 Effects 57 | . . 3 . 2 6 . . . . . 3 4 14 5 4 15 1 Shutdowns 24 | . . 1 . 1 1 . . . . . 1 2 6 4 3 5 . Energy Bleed 8 | . . . . 1 1 . . . . . . 2 2 . . 1 1 Interference 13 | . . . . . 4 . . . . . . . 6 . . 3 . Matter Decay 1 | . . . . . . . . . . . 1 . . . . . . Short Circuit 1 | . . . . . . . . . . . . . . . . 1 . Damage (minor) 5 | . . 2 . . . . . . . . 1 . . 1 1 . . Damage (major) 5 | . . . . . . . . . . . . . . . . 5 . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . . . . . . . . 1 . . . . . Parts Fried 8 | . . . 1 . . 1 . 1 2 . 3 . . . . . . Impact Corruptions 1 | . . . . . . . . . . . . 1 . . . . . Robots Melted 2 | . . . . 1 . . . . . . . . . . 1 . . Combat Hostiles 2 | . . . . 1 . . . . . . . . . . 1 . . Parts Melted 46 | . . 4 1 7 4 10 1 1 1 . 4 5 1 1 2 4 . Heat Transferred 25923 | . . 1924 211 3219 3954 3047 1312 850 450 . 2200 4450 550 950 1992 592 222 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 14 | . . 1 2 2 1 1 . 1 1 . 4 1 . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 ------- Run | Scr Mat Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Fac Fac Upp Peak Influence 1791 | . 260 528 387 693 1546 1266 699 . . . . 1791 . . 840 639 . Average Influence 632 | . 111 274 268 439 993 928 595 . . . . 1025 . . 708 479 . Maximum Alert Level 5 | . 1 2 1 2 4 4 2 . . . . 5 . . 3 2 . Low Security (%) 14 | 100 83 36 34 12 . . . . . . . . . . . . . Level 1 14 | . 16 39 65 19 . . . . . . . 9 . . . 42 . Level 2 33 | . . 24 . 67 22 . 100 . . . . 6 . . 56 57 . Level 3 25 | . . . . . 33 85 . . . . . 46 . . 43 . . Level 4 10 | . . . . . 43 14 . . . . . 28 . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security 1 | . . . . . . . . . . . . 9 . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 46 | . 2 3 . 2 . 5 5 . . . 1 18 . . 8 2 . Investigation 10 | . 1 2 . . . 2 1 . . . . . . . 3 1 . Extermination 4 | . . . . . . . 2 . . . . 1 . . 1 . . Reinforcement 15 | . 1 1 . 1 . 1 1 . . . . 8 . . 2 . . Assault 12 | . . . . 1 . 1 1 . . . 1 6 . . 2 . . Garrison 5 | . . . . . . 1 . . . . . 3 . . . 1 . Intercept . | . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . . 3 . . . . . Haulers Reinforced 4 | . . . . . . . . . . . . 3 . . 1 . . Stealth | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 --------- Run | Scr Mat Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Fac Fac Upp Distress Signals 20 | . 1 9 . 5 . 2 . . . . . 3 . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 362 | . 27 39 9 47 38 30 11 15 9 . 35 53 7 15 14 6 7 Peak Tracking Total 10 | . 6 7 4 6 7 3 2 4 3 . 10 10 4 4 5 3 7 Tactical Retreats 42 | . 5 4 1 4 8 2 . 1 2 . 3 5 3 2 2 . . Traps | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 ------- Run | Scr Mat Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Fac Fac Upp Traps Triggered 20 | . 1 2 . 1 6 3 3 . . . . 1 . . 3 . . Indirectly 1 | . . . . 1 . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed 6 | . 1 . . . . 5 . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . 2 . . 1 . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 ---------- Run | Scr Mat Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Fac Fac Upp Machines Disabled 56 | . 1 2 1 5 4 2 1 . . . . 34 1 2 1 2 . Max in Single Turn 6 | . 1 1 1 1 1 1 1 . . . . 6 1 1 1 1 . Garrison Access 2 | . . . . . . 1 . . . . . . . . . 1 . Garrison Relay 4 | . . . . . 4 . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 --------- Run | Scr Mat Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Fac Fac Upp Machines Accessed 49 | . 4 7 . 12 . 11 4 1 . 4 . 2 1 . 1 2 . Terminals 33 | . 4 6 . 9 . 8 3 . . . . 1 1 . 1 . . Fabricators 2 | . . . . . . . . . . . . 1 . . . 1 . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . . 1 . 1 1 . . . . . . . . . . Scanalyzers 3 | . . 1 . 1 . 1 . . . . . . . . . . . Garrison Access 3 | . . . . 1 . 1 . . . . . . . . . 1 . Total Hacks 146 | . 12 20 . 25 . 32 8 9 . 26 . 6 1 . 3 4 . Successful 95 | . 7 11 . 15 . 13 7 9 . 26 . 4 1 . . 2 . Failed 51 | . 5 9 . 10 . 19 1 . . . . 2 . . 3 2 . Catastrophic 5 | . . . . . . 3 . . . . . . . . 2 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 80 | . 10 9 . 21 . 29 6 . . . . 3 . . 1 1 . Terminals 88 | . 12 14 . 21 . 29 7 . . . . 1 1 . 3 . . Fabricators 8 | . . . . . . . . . . . . 5 . . . 3 . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . . 1 . 1 1 . . . . . . . . . . Scanalyzers 9 | . . 6 . 2 . 1 . . . . . . . . . . . Garrison Access 3 | . . . . 1 . 1 . . . . . . . . . 1 . Terminal Hacks 61 | . 5 2 . 8 . 6 4 9 . 26 . . 1 . . . . Record 21 | . . . . . . . . 9 . 11 . . 1 . . . . Part Schematic 8 | . . . . . . . . . . 8 . . . . . . . Robot Schematic 4 | . . . . . . . . . . 4 . . . . . . . Robot Analysis 1 | . . . . . . 1 . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . 3 . . . . . . . Terminal Index 5 | . 1 . . 2 . 1 1 . . . . . . . . . . Disarm Traps 2 | . 1 . . . . 1 . . . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . . . 1 . . . . . . . . . . . Recall Assault 1 | . . . . 1 . . . . . . . . . . . . . Zone Layout 14 | . 2 2 . 5 . 2 3 . . . . . . . . . . Fabricator Hacks 5 | . . . . . . . . . . . . 4 . . . 1 . Load Schematic 3 | . . . . . . . . . . . . 2 . . . 1 . Build 2 | . . . . . . . . . . . . 2 . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . . . . 1 . 1 1 . . . . . . . . . . Report Inventory 3 | . . . . 1 . 1 1 . . . . . . . . . . Scanalyzer 9 | . . 6 . 2 . 1 . . . . . . . . . . . Insert Component 5 | . . 3 . 1 . 1 . . . . . . . . . . . Analyze 4 | . . 3 . 1 . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . 1 . 1 . . . . . . . . . 1 . Unlock Access 1 | . . . . 1 . . . . . . . . . . . . . Seal Access 2 | . . . . . . 1 . . . . . . . . . 1 . Unauthorized Hacks 35 | . 5 7 . 10 . 9 4 . . . . . . . . . . Terminals 14 | . 2 3 . 3 . 4 2 . . . . . . . . . . Track 14 | . 2 3 . 3 . 4 2 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 30 | . 2 6 . 7 . 8 1 . . . . 3 . . 1 2 . Full Trace Events 4 | . . 1 . . . 1 . . . . . . . . 1 1 . Feedback Events 1 | . . . . . . 1 . . . . . . . . . . . Corruption 1 | . . . . . . 1 . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . 4 . . . . . . . Robots Built 3 | . . . . . . . . . . . . 3 . . . . . Matter 471 | . . . . . . . . . . . . 471 . . . . . Time 125 | . . . . . . . . . . . . 125 . . . . . Total Robot Build Rating 10 | . . . . . . . . . . . . 10 . . . . . Part Schematics Acquired 12 | . . 3 . 1 . . . . . 8 . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . 3 . 1 . . . . . . . . . . . . . Part Schematics Acquired 4 | . . 3 . 1 . . . . . . . . . . . . . Parts Damaged 1 | . . . . 1 . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 ------------ Run | Scr Mat Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Fac Fac Upp Used RIF Installer 1 | . . . . . 1 . . . . . . . . . . . . Robots Hacked 4 | . . . . . . . 2 . 1 . 1 . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat 4 | . . . . . . . 2 . 1 . 1 . . . . . . Robot Hacks Applied 5 | . . . . . . . 2 . 2 . 1 . . . . . . parse_system 1 | . . . . . . . . . 1 . . . . . . . . formatsys_high 4 | . . . . . . . 2 . 1 . 1 . . . . . . Relay Couplers Released 7 | . . . . . 6 . . . . . . . . . . 1 . Machine Destruction 7 | . . . . . 6 . . . . . . . . . . 1 . Attached 2 | . . . . . . . 1 . . . 1 . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -------- Run | Scr Mat Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Fac Fac Upp Total Allies 8 | . . . . . . . 2 . 1 . 2 3 . . . . . Largest Group 3 | . . . . . . . 2 1 2 . 2 3 2 . . . . Highest-Rated Group 120 | . . . . . . . 64 32 64 . 120 94 54 . . . . Highest-Rated Ally 94 | . . . . . . . 32 32 32 . 94 94 37 . . . . Total Orders 3 | . . . . . . . 2 . . . . . 1 . . . . ROAM 1 | . . . . . . . . . . . . . 1 . . . . FOLLOW 1 | . . . . . . . 1 . . . . . . . . . . GUARD 1 | . . . . . . . 1 . . . . . . . . . . Ally Attacks 65 | . . . . . . . 14 9 1 . 19 22 . . . . . Total Damage 2419 | . . . . . . . 482 317 48 . 729 843 . . . . . Kills 21 | . . . . . . . 5 5 . . 6 5 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 ------- Run | Scr Mat Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Fac Fac Upp Robot Analysis Total 1 | . . . . . . 1 . . . . . . . . . . . Derelict Logs Recovered 7 | . . . 1 . . . . . 1 . 2 . 2 1 . . . Drone Launches 2 | . . . . . . . . . . . . 2 . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 19 | . . . . . . . . . . . . . . . 16 3 . Traps 8 | . . . . . . . . . . . . . . . 7 1 . Emergency Access 11 | . . . . . . . . . . . . . . . 9 2 . Exploration | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 ------------- Run | Scr Mat Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Fac Fac Upp Turns Passed 12929 | 40 586 1327 532 1481 1244 1230 939 590 708 25 544 1187 632 742 900 171 51 Spaces Moved 16865 | 31 912 1046 712 1854 1211 1696 1529 1298 900 87 1069 1235 880 1097 1018 191 99 Core 591 | 2 . 123 106 149 165 45 . . . . . . . . 1 . . Treads . | . . . . . . . . . . . . . . . . . . Legs 61 | 29 32 . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . Hover 3510 | . . . . . . . . . . . . 778 880 1097 755 . . Flight 12703 | . 880 923 606 1705 1046 1651 1529 1298 900 87 1069 457 . . 262 191 99 Fastest Speed 26 | 50 31 26 26 26 26 26 27 27 27 27 27 27 52 52 52 34 34 Average Speed 43 | 115 38 52 56 45 53 36 32 27 27 27 27 48 53 52 70 47 34 Slowest Speed 450 | 120 120 200 200 200 200 200 34 106 27 27 27 315 56 52 450 120 34 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 44 | . 1 3 6 20 . 9 5 . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 66 | 3 81 87 99 96 85 99 36 96 77 64 97 37 98 98 20 7 11 Regions Visited 17 Branch Regions 8 Pre-discovered Areas 3 | . . . 1 . . . . 1 . 1 . . . . . . . Known Exits Taken 13 | . . 1 1 1 . 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 3 | 1 1 . . . . . . . . . . . . . . 1 . Scrap Searched 17 | . . . 1 . . . . 3 3 . 3 . 4 3 . . . Spaces Dug 21 | . . . . . . 1 . . . . . . . . 20 . . Terrain Destroyed 633 | . 13 11 7 23 4 22 1 7 7 . 17 167 64 222 40 28 . Melee . | . . . . . . . . . . . . . . . . . . Projectile 48 | . . 4 1 17 . 14 1 2 . . 2 3 1 1 2 . . AOE 585 | . 13 7 6 6 4 8 . 5 7 . 15 164 63 221 38 28 . Actions | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 --------- Run | Scr Mat Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Fac Fac Upp Total 21422 | 33 1085 1718 819 2354 1657 2197 1916 1499 1344 87 1258 1705 1018 1220 1148 253 111 Wait 2869 | . 98 494 86 318 158 336 281 142 412 . 88 232 105 55 38 20 6 Move 16765 | 30 909 1039 700 1816 1210 1678 1518 1297 899 86 1068 1234 879 1096 1017 190 99 Hop 39 | . 1 3 5 17 . 8 5 . . . . . . . . . . Pick Up 55 | . 1 4 1 4 4 2 7 2 . . 4 12 3 1 6 4 . Fast Attach 50 | 3 6 14 . 10 1 8 6 . . . . 1 1 . . . . Attach 37 | . . 1 . 1 1 . 6 2 . . 3 14 1 2 3 3 . Detach 3 | . . . . . . . . . . . . 3 . . . . . Swap 119 | . 4 12 5 13 18 6 4 5 6 1 10 14 5 10 4 2 . Drop 80 | . 2 14 1 13 2 8 13 1 . . 4 11 2 1 5 3 . Fire 943 | . 64 96 14 116 138 103 46 28 18 . 63 114 19 41 58 19 6 Melee . | . . . . . . . . . . . . . . . . . . Ram 3 | . . . . 1 . . . . . . . 1 . 1 . . . Kick . | . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 106 | . . . . . 88 . 18 . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous 353 | . . 41 7 45 37 48 12 22 9 . 18 69 3 13 17 12 . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -5/Factory (discovered 2 exits: *Fac / Upp) -4/Factory -4/Upper Caves History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 41 | -11/Scrapyard | Entered Materials 77 | -10/Materials | Upgraded with Propulsion slot (x3) 283 | -10/Materials | Discovered new exit (range 12) 359 | -10/Materials | Discovered new exit (range 19) 434 | -10/Materials | Discovered new exit (range 10) 548 | -10/Materials | Discovered new exit (range 15) 627 | -10/Materials | Entered another Materials area 629 | -9/Materials | Reached level 2 630 | -9/Materials | Upgraded with Utility slot (x1) 660 | -9/Materials | Upgraded with Utility slot (x1) 716 | -9/Materials | Discovered new exit (range 6) 741 | -9/Materials | Core integrity fell below 50% 842 | -9/Materials | Core integrity fell below 20% 848 | -9/Materials | Reached level 3 987 | -9/Materials | Upgraded with Utility slot (x1) 1195 | -9/Materials | Discovered new exit (range 14) 1473 | -9/Materials | Reached level 4 1673 | -9/Materials | Discovered new exit (range 11) 1952 | -9/Materials | Identified exit to Mines 1954 | -9/Materials | Entered Mines 1956 | -9/Mines | Reached level 5 1971 | -9/Mines | Discovered new exit (range 11) 1974 | -9/Mines | Identified exit to Materials 2111 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2185 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2209 | -9/Mines | Learned location of Storage (-7) 2237 | -9/Mines | Found a hidden stash of uninstalled traps 2253 | -9/Mines | Build established: Sprinter 2486 | -9/Mines | Entered Materials 2488 | -8/Materials | Reached level 6 2589 | -8/Materials | Reached level 7 2606 | -8/Materials | Upgraded with Utility slot (x1) 3000 | -8/Materials | Reached level 8 3283 | -8/Materials | Discovered new exit (range 14) 3286 | -8/Materials | First assault squad dispatched 3418 | -8/Materials | Discovered new exit (range 15) 3426 | -8/Materials | Identified exit to Factory 3509 | -8/Materials | Reached level 9 3906 | -8/Materials | Discovered exit to Factory (range 3) 3967 | -8/Materials | Identified exit to Garrison 3967 | -8/Materials | Entered Garrison 3969 | -8/Garrison | Reached level 10 4024 | -8/Garrison | Triggered checkpoint 4181 | -8/Garrison | Triggered checkpoint 4247 | -8/Garrison | Triggered checkpoint 4330 | -8/Garrison | Upgraded with Utility slot (x1) 4452 | -8/Garrison | Triggered checkpoint 4480 | -8/Garrison | Garrison Relay disabled 4480 | -8/Garrison | Reached level 11 4491 | -8/Garrison | Discovered new exit (range 10) 4494 | -8/Garrison | Identified exit to Materials 4542 | -8/Garrison | Garrison Relay disabled 4546 | -8/Garrison | Triggered checkpoint 4639 | -8/Garrison | Triggered checkpoint 4892 | -8/Garrison | Triggered checkpoint 4929 | -8/Garrison | Discovered exit to Materials (range 14) 4994 | -8/Garrison | Triggered checkpoint 4997 | -8/Garrison | Garrison Relay disabled 4997 | -8/Garrison | Reached level 12 5021 | -8/Garrison | Discovered exit to Materials (range 11) 5027 | -8/Garrison | Installed Relay Interface Framework 5199 | -8/Garrison | Garrison Relay disabled 5211 | -8/Garrison | Entered Materials 5772 | -8/Materials | Discovered exit to Factory (range 16) 5995 | -8/Materials | Discovered exit to Factory (range 11) 6059 | -8/Materials | Reached level 13 6074 | -8/Materials | Upgraded with Utility slot (x1) 6201 | -8/Materials | Discovered exit to Factory (range 16) 6228 | -8/Materials | Garrison activated, responded to threat 6411 | -8/Materials | First assault squad dispatched 6441 | -8/Materials | Entered Factory 6443 | -7/Factory | Reached level 14 6548 | -7/Factory | Discovered new exit (range 16) 6571 | -7/Factory | Identified exit to Factory 6647 | -7/Factory | Upgraded with Utility slot (x1) 6689 | -7/Factory | Discovered new exit (range 6) 6711 | -7/Factory | Identified exit to Lower Caves 7037 | -7/Factory | Discovered exit to Lower Caves (range 16) 7075 | -7/Factory | Core integrity fell below 50% 7172 | -7/Factory | Build established: Mutant 7241 | -7/Factory | First assault squad dispatched 7380 | -7/Factory | Entered Lower Caves 7380 | -7/Lower Caves | Accompanied by 1 ally 7382 | -7/Lower Caves | Reached level 15 7382 | -7/Lower Caves | Upgraded with Power slot (x1) 7555 | -7/Lower Caves | Attacked by a faux Warlord 7620 | -7/Lower Caves | Discovered new exit (range 7) 7622 | -7/Lower Caves | Identified exit to Lower Caves 7672 | -7/Lower Caves | Build established: Sprinter 7723 | -7/Lower Caves | Encountered a Warlord checkpoint 7778 | -7/Lower Caves | Learned location of Armory (-4) 7778 | -7/Lower Caves | Learned Research trap positions 7778 | -7/Lower Caves | Learned Research emergency access door positions 7778 | -7/Lower Caves | Learned Research stockpile data 7778 | -7/Lower Caves | Learned Research security intel 7970 | -7/Lower Caves | Entered another Lower Caves area 7970 | -7/Lower Caves | Accompanied by 1 ally 7975 | -7/Lower Caves | Learned Factory emergency access door positions 7982 | -7/Lower Caves | Discovered exit to Factory (range 11) 8045 | -7/Lower Caves | Encountered a Warlord checkpoint 8527 | -7/Lower Caves | Spotted B-75 Beast 8652 | -7/Lower Caves | Discovered new exit (range 13) 8656 | -7/Lower Caves | Identified exit to Data Miner 8678 | -7/Lower Caves | Entered Data Miner 8680 | -7/Data Miner | Discovered new exit (range 6) 8682 | -7/Data Miner | Identified exit to Proximity Caves 8686 | -7/Data Miner | Met Data Miner 8692 | -7/Data Miner | Learned location of Section 7 (-2) 8692 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 8697 | -7/Data Miner | Received God Mode back door access code from Data Miner 8703 | -7/Data Miner | Entered Proximity Caves 8705 | -6/Proximity Caves | Reached level 16 8739 | -6/Proximity Caves | Learned Factory stockpile data 8746 | -6/Proximity Caves | Escorted by Enhanced Grunt 8812 | -6/Proximity Caves | Discovered exit to Factory (range 3) 8867 | -6/Proximity Caves | Reached level 17 8894 | -6/Proximity Caves | Spotted B-75 Beast 8945 | -6/Proximity Caves | Allies destroyed B-75 Beast 9031 | -6/Proximity Caves | Learned 4 Factory zone layouts 9127 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 9191 | -6/Proximity Caves | Reached level 18 9247 | -6/Proximity Caves | Entered Factory 9247 | -6/Factory | Accompanied by 1 ally 9250 | -6/Factory | Destroyed 12 combat bots 9366 | -6/Factory | Reached level 19 9427 | -6/Factory | Core integrity fell below 50% 9455 | -6/Factory | Upgraded with Power slot (x1) 9597 | -6/Factory | First assault squad dispatched 9619 | -6/Factory | Incoming assault squad redirected 9637 | -6/Factory | Garrison activated, responded to threat 9706 | -6/Factory | Core integrity fell below 20% 9826 | -6/Factory | Discovered new exit (range 9) 9902 | -6/Factory | Identified exit to Factory 10071 | -6/Factory | Reached level 20 10074 | -6/Factory | Build established: Generator-Mutant 10167 | -6/Factory | Fabricated W-25 Informer (x2) 10234 | -6/Factory | Fabricated I-36 Angel (x1) 10291 | -6/Factory | Spotted B-75 Beast 10311 | -6/Factory | Destroyed B-75 Beast 10325 | -6/Factory | High security lockdown imminent 10405 | -6/Factory | High security lockdown engaged 10409 | -6/Factory | Discovered new exit (range 11) 10433 | -6/Factory | Identified exit to Lower Caves 10434 | -6/Factory | Entered Lower Caves 10434 | -6/Lower Caves | Accompanied by 3 allies 10559 | -6/Lower Caves | Learned 4 Factory zone layouts 10608 | -6/Lower Caves | Spotted B-75 Beast 10770 | -6/Lower Caves | Build established: Mutant 10797 | -6/Lower Caves | Discovered new exit (range 6) 10800 | -6/Lower Caves | Identified exit to Lower Caves 10980 | -6/Lower Caves | Learned 4 Factory zone layouts 11066 | -6/Lower Caves | Entered another Lower Caves area 11255 | -6/Lower Caves | Discovered new exit (range 13) 11272 | -6/Lower Caves | Identified exit to Zion 11323 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 11379 | -6/Lower Caves | Learned Factory security intel 11686 | -6/Lower Caves | Reached level 21 11747 | -6/Lower Caves | Discovered exit to Factory (range 7) 11808 | -6/Lower Caves | Entered Factory 11809 | -5/Factory | Identified exit to Upper Caves 11809 | -5/Factory | Identified exit to Factory 12100 | -5/Factory | Incoming investigation squad redirected 12174 | -5/Factory | Incoming investigation squad redirected 12262 | -5/Factory | Core integrity fell below 50% 12292 | -5/Factory | Lost 3 parts (2p1n) 12408 | -5/Factory | First assault squad dispatched 12421 | -5/Factory | Incoming investigation squad redirected 12430 | -5/Factory | Incoming assault squad redirected 12575 | -5/Factory | Reached level 22 12708 | -5/Factory | Entered another Factory area 12709 | -4/Factory | Core integrity fell below 50% 12710 | -4/Factory | Reached level 23 12725 | -4/Factory | Build established: Generator-Mutant 12766 | -4/Factory | Garrison activated, responded to threat 12857 | -4/Factory | Discovered new exit (range 14) 12879 | -4/Factory | Entered Upper Caves 12914 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 12921 | -4/Upper Caves | Core integrity fell below 20% 12930 | -4/Upper Caves | Destroyed by Y-72 Warden with Quantum Rifle Last Messages --------------- Slug penetrates S-27 Virus. S-27 Virus destroyed. Overheating: Energy bleed (-63). Y-72 Warden heat damages Quantum Rifle. Y-72 Warden heat damages Adv. Heat Sink. Penetrated by Slug. VTOL Module destroyed. Slug penetrates Wall. VTOL Module fries itself beyond repair. Autogun fries itself beyond repair. Slug penetrates L-61 Swordsman. Slug penetrates Wall. Autogun fries itself beyond repair. VTOL Module destroyed. System corrupted by crushing effect (+5). Knocked back. S-27 Virus system corrupted by crushing effect. S-27 Virus system terminally corrupted. [Achievement: 20k Club] [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ???????????????????## ######???????????? ??????? | | ???????????????????## # ##??????????? ??????? | | ??????????????????## ##?????????? ##????? | | ????????????????### # # ##???????### #????? | | ???????????????## ### # ##?????## #????? | | ???????????????# # ### # ###???# # #????? | | ??????????????## # #?# # # # #??## ##???? | | ??????????????# # #### # #?## # #???? | | ??????????????## ## ### # #???? | | ???????????????# ### ### ## #???? | | ???????????????###?##### ###?## #???? | | ???????????????????????###????## # # ### #???? | | ???????????????????????????????## ## #???? | | ????????????????????????????????## #### #???? | | ?????????????????????????????????## ### #???? | | ??????????????#??????###??????????####### ##???? | | ?????????????? ###### ##????????##???# ##????? | | ??????????????? "???????## ##?# #?????? | | ????????????????? ???????# #?# ##????? | | ?????????????????? ???????# # ### #????? | | ??????????????????? ??????## ## # #????? | | ???????????????????? ??????# ##????? | | ????????????????????? #??????# # ###?????? | | ??????????????????#???# #??????# ##???????? | | ?????????????????## ## %######### # #????????? | | ?????????????????# @ #?## # #????????? | | ?????????????????# l%#### #??# ## #????????? | | ?????????????????## sb%# "# #### ## #????????? | | ??????????????????### #Y*+ ?"# #????????? | | ????????????????????#?#### ?# ####????????? | | ?????????????????????????? ?# #######???????????? | | ??????????????????????????? b# #?????????????????? | | ??????????????????????????? g# #?????????????????? | | ???????????????????????????### #?????????????????? | | ????????????????????????????? #?????????????????? | | ?????????????????????????????###?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 44 Energy Capacity 575 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Evasion (%) 64 Targeting Accuracy 8 Target Analysis 5 Armor Integrity Analysis 33 Salvage Targeting 2 Offensive Hacking 10 Item Schematics ----------------- EMP Blaster | -9/Materials | Scanalyzed Adv. Beam Cannon | -9/Materials | Scanalyzed Imp. Assault Rifle | -9/Materials | Scanalyzed Mak. Axe | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Exp. Sensor Array | -7/Data Miner | Free Exp. Terrain Scanner | -7/Data Miner | Free Tactical Coordination Suite | -7/Data Miner | Free Exp. ECM Suite | -7/Data Miner | Free Plasma Sword | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free Fabricated ------------ W-25 Informer | x2 | -6/Factory | Preloaded I-36 Angel | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- 20k Club Achiever Challenges ------------ None RPGLIKE | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 --------- Run | Scr Mat Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Fac Fac Upp Levels Raised 22 | . . 3 1 4 3 1 1 1 . . 3 2 . 1 1 1 . XP Earned 37067 | 3000 1075 4498 1625 5917 3755 1559 2376 704 580 316 3376 3436 320 516 1491 2174 349 XP Spent 30985 | . 2650 4400 . 6400 4450 2000 2300 500 . . 2300 4985 . . . 1000 . Upgrades 60 | . 4 7 . 8 4 1 1 1 . . 2 28 . . . 4 . Power Slot 2 | . . . . . . . . 1 . . . 1 . . . . . Propulsion Slot 3 | . 3 . . . . . . . . . . . . . . . . Utility Slot 7 | . . 3 . 1 1 1 1 . . . . . . . . . . Core Integrity 27 | . . . . . . . . . . . . 27 . . . . . Mass Support 4 | . . . . . . . . . . . . . . . . 4 . Inventory Capacity 4 | . 1 1 . . 2 . . . . . . . . . . . . Ranged Accuracy 9 | . . . . 6 1 . . . . . 2 . . . . . . TH Damage % 4 | . . 3 . 1 . . . . . . . . . . . . . Protomatter Created 3299 | . . 347 133 479 386 415 62 128 153 . 153 660 18 134 129 102 . Integrity Restored 7450 | . . 900 103 874 789 989 241 444 188 . 420 1521 54 282 387 258 . Core 6842 | . . 835 64 753 708 829 211 376 144 . 420 1521 54 282 387 258 . Parts 608 | . . 65 39 121 81 160 30 68 44 . . . . . . . . Protomatter Decayed 1216 | . . 44 96 199 114 93 68 78 213 . . 255 56 . . . . Game ------ Seed CoilBarrageImmobilizer Manual? 0 Play Time 04:36:00 Cumulative 39.9 hours Start 2019.12.19 @ 19:49:15 End 2019.12.20 @ 22:37:32 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 39 Rogue 39 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 15 Gallery% 22 Achievement% 25 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 32/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 49eb4db9-c202-46d0-a0ab-f0b5c49bf862