Cogmind - Beta 9.4 *** ADVENTURER MODE // 2020.06.04 @ 17:15:39 Player: youbitch!! Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (187) 935 Value Destroyed (6376) 6376 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (328) 328 TOTAL SCORE: 11519 Bonus ------- High Alert Combat Kills 328 Cogmind --------- Core Integrity 0/1000 Matter 225/300 Energy 100/100 System Corruption 13% Temperature Cool (18) Movement Core (350) Ox6 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Heavy Insulated Plating > --- WEAPON (3) ------- Gauss Rifle > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Armored Leg Armored Leg > --- UTILITY ---------- Cryofiber Web Advanced Heat Sink High-capacity Storage Unit Improved Weapon Cycler Hacking Suite > --- WEAPON ----------- Tesla Rifle Cooled Pulse Rifle Variable Charge Gun > --- INVENTORY -------- Carbon-fiber Leg Wave Gun Wave Gun Plasma Cannon Gauss Rifle Gauss Rifle [Rating: 65] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Titanium Leg Treads Advanced Treads Leg Improved Titanium Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility Hacking Suite Device Cryofiber Web Storage High-capacity Storage Unit Processor Armor Integrity Analyzer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Advanced Assault Cannon Energy Gun Arc Projector Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Proton Missile Launcher Special Weapon Mining Laser Impact Weapon Great Maul Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power 1 | . . . . 1 . . Propulsion 2 | . . . . . 1 1 Utility 6 | . . 2 1 1 1 1 Weapon 1 | . . . 1 . . . Parts Attached 156 | 11 18 33 29 30 9 26 Power 19 | 2 . 3 2 6 1 5 Engine 12 | 2 . 2 2 3 1 2 Core 7 | . . 1 . 3 . 3 Reactor . | . . . . . . . Propulsion 39 | 7 4 9 8 4 3 4 Treads 2 | . . 1 1 . . . Leg 27 | 4 2 5 5 4 3 4 Wheel 4 | 3 1 . . . . . Hover 4 | . . 2 2 . . . Flight 2 | . 1 1 . . . . Utility 41 | . 8 11 10 7 2 3 Device 20 | . 2 7 3 5 1 2 Storage 8 | . 4 1 2 1 . . Processor 5 | . 2 1 2 . . . Hackware 1 | . . . 1 . . . Protection 7 | . . 2 2 1 1 1 Artifact . | . . . . . . . Weapon 57 | 2 6 10 9 13 3 14 Energy Gun 19 | 1 3 2 3 2 . 8 Energy Cannon 6 | . . . . 3 1 2 Ballistic Gun 16 | 1 1 4 5 1 1 3 Ballistic Cannon 6 | . . . . 5 . 1 Launcher 6 | . 1 3 1 1 . . Special Weapon 2 | . 1 1 . . . . Impact Weapon 1 | . . . . 1 . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . . 1 . Unidentified Prototypes 7 | . . . 3 3 . 1 Parts Lost 59 | . 1 4 4 13 1 36 Power 10 | . . 1 . 3 . 6 Propulsion 12 | . . 2 2 1 . 7 Utility 12 | . . . 1 3 . 8 Weapon 25 | . 1 1 1 6 1 15 Highest Loss Streak 19 | . 1 1 4 3 1 19 Average Slot Usage (%) 87 | . 92 97 90 85 92 69 Engine 7 | . 14 3 8 8 6 2 Core 3 | . . 7 . 1 6 5 Leg 16 | . 27 20 13 13 20 18 Device 13 | . 3 12 9 15 20 12 Storage 11 | . 16 22 11 8 6 4 Processor 1 | . . 7 3 . . . Hackware 5 | . . . 8 7 6 4 Protection 3 | . . 1 5 4 5 1 Energy Gun 5 | . 11 6 7 2 6 4 Energy Cannon 2 | . . . . 4 3 2 Ballistic Gun 7 | . 16 15 16 . 2 2 Ballistic Cannon 4 | . . . . 8 6 5 Launcher 1 | . . . 2 2 . . Naked Turns 15 | . . . . . . 15 Heaviest Build 88 | 9 28 36 64 88 72 70 Greatest Support 66 | 20 20 20 30 40 58 66 Greatest Overweight (x) 10 | . 2 10 4 5 1 10 Average Overweight (x) 1 | . . 1 2 1 1 . Largest Inventory Capacity 18 | 4 12 10 18 12 12 12 Average Capacity 11 | 4 9 10 10 12 12 11 Most Carried 12 | 4 7 10 12 12 10 10 Average Carried 8 | 2 4 8 8 8 7 6 Final Capacity 12 | 4 10 10 12 12 12 4 Final Carried 10 | 3 6 10 10 7 8 . Class Distribution -------------------- 34% | Hacker-Tank 26% | Mutant 19% | Hacker-Mutant 10% | Hacker-Gunner 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hacker-Tank | -8/Materials Hacker-Tank | -7/Factory Hacker-Tank | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Matter Collected 4401 | 316 445 644 768 1279 142 807 Remotely 40 | . 40 . . . . . Salvage Created 6992 | 34 438 975 1372 2120 219 1834 Parts 411 | 2 25 87 86 122 14 75 Haulers Intercepted 2 | . . . 1 1 . . Recyclers Shooed 9 | . 1 2 . 1 . 5 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 131 | 1 7 23 21 49 3 27 Guns 64 | 1 7 23 19 2 1 11 Cannons 56 | . . . . 39 2 15 AOE 9 | . . . 1 8 . . Classes Destroyed 14 | 1 3 3 4 1 . 2 Worker 4 | . . . 1 3 . . Builder 14 | . . . 5 4 1 4 Tunneler 4 | . . 1 . 2 . 1 Hauler 2 | . . . 1 1 . . Recycler 6 | . 2 . 1 2 . 1 Mechanic 1 | . . . . . . 1 Operator 7 | . . 1 2 3 1 . Watcher 18 | . 3 4 3 4 . 4 Swarmer 36 | . 3 6 3 21 . 3 Grunt 59 | 1 4 10 14 17 . 13 Brawler 2 | . . . . . . 2 Sentry 17 | . . 7 2 4 2 2 Hunter 8 | . . . 2 1 . 5 Programmer 9 | . . . . 6 1 2 Best Kill Streak 11 | 1 5 6 7 5 2 11 Combat Bots Only 9 | 1 3 6 5 4 1 9 Max Kills in Single Turn 4 | 1 1 2 2 4 1 1 Gunslinging 1 | . . . 1 . . . Exploded 2 | . . . 1 2 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Damage Taken 9640 | 17 194 873 1100 2245 118 5093 Core 1645 | 17 24 214 123 261 5 1001 Absorbed by Shields . | . . . . . . . Core Remaining (%) 76 | 93 83 46 77 62 99 . Volleys Fired 417 | 2 37 80 67 121 11 99 Largest 3 | 2 2 2 3 3 3 3 Hottest 194 | 70 70 86 124 173 173 194 Shots Fired 959 | 4 64 150 175 270 31 265 Gun 582 | 4 64 150 167 26 17 154 Cannon 358 | . . . . 233 14 111 Launcher 19 | . . . 8 11 . . Special . | . . . . . . . Kinetic 600 | 2 46 112 141 163 17 119 Thermal 264 | 2 18 27 3 76 11 127 Explosive . | . . . . . . . Electromagnetic 95 | . . 11 31 31 3 19 Robot Hit Streak 36 | 3 15 36 16 17 12 31 Robot Miss Streak 6 | . 3 3 3 6 1 3 Penetration Max 2 | . . . 1 . . 2 Secondary Targets 15 | . 1 6 7 . . 1 Max Gunslinging Chain 1 | . 1 1 1 . . 1 Shots Hit Robots 703 | 3 50 111 131 192 23 193 Core Hits 347 | 2 21 45 60 125 9 85 Critical Hits 10 | . . 1 . . 1 8 Critical Kills 5 | . . . . . 1 4 Critical Parts Destroyed 4 | . . 1 . . . 3 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 15058 | 36 574 1671 2697 5069 383 4628 Guns 7270 | 36 574 1646 2181 365 190 2278 Cannons 5944 | . . . . 3851 184 1909 Explosions 1778 | . . . 516 831 . 431 Melee . | . . . . . . . Ramming 66 | . . 25 . 22 9 10 Kinetic 7460 | 10 399 1114 1831 2591 181 1334 Thermal 5349 | 26 175 377 288 1541 164 2778 Explosive 271 | . . . . 157 . 114 Electromagnetic 1912 | . . 155 578 758 29 392 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 13 | . . . 3 6 . 13 Average Corruption 3 | . . . 3 2 . 3 Corruption Purged 8 | . . . . 8 . . Effects 76 | . . . 18 48 . 10 Message Errors 18 | . . . 3 15 . . Matter Fused 10 | . . . 2 7 . 1 Heat Flow Errors 5 | . . . 2 2 . 1 Energy Discharges 7 | . . . 1 5 . 1 Data Loss (minor) 14 | . . . 4 9 . 1 Data Loss (major) 1 | . . . . 1 . . Misfires 2 | . . . . 2 . . Misdirections 1 | . . . . . . 1 Targeting Errors 14 | . . . 4 6 . 4 Weapon Failures 4 | . . . 2 1 . 1 Overload Shots . | . . . . . . . Overflow Damage 265 | . . . 2 133 . 130 Projectiles 148 | . . . . 91 . 57 Explosions 117 | . . . 2 42 . 73 Melee . | . . . . . . . Knockbacks 36 | . . . . 27 . 9 Impact 4 | . . . . 3 . 1 Kinetic 29 | . . . . 22 . 7 Secondary 3 | . . . . 2 . 1 Self-Inflicted Damage 232 | . . 12 13 47 . 160 Shots 5 | . . . 1 1 . 3 Rammed 10 | . . 5 1 4 . . Targets Rammed 13 | . . 5 1 5 1 1 Kicked 3 | . . . . 1 1 1 Crushed . | . . . . . . . Highest Temperature 722 | 24 132 2 191 429 33 722 Average Temperature 125 | 14 41 1 68 125 15 187 Received Heat Transfer 2418 | 12 108 384 504 537 24 849 Effects 21 | . . . . 5 . 16 Shutdowns 1 | . . . . . . 1 Energy Bleed 2 | . . . . . . 2 Interference 6 | . . . . 3 . 3 Matter Decay 4 | . . . . 1 . 3 Short Circuit 1 | . . . . 1 . . Damage (minor) 1 | . . . . . . 1 Damage (major) 5 | . . . . . . 5 Damage (core) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . 1 . . . Combat Hostiles 1 | . . . 1 . . . Parts Fried 5 | . . . 3 2 . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Melted 9 | . . 1 . 2 2 4 Heat Transferred 8025 | 74 518 814 261 2248 333 3777 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 6 | . . . 3 3 . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Peak Influence 730 | 20 190 270 281 547 196 730 Average Influence 157 | 6 61 103 124 168 104 404 Maximum Alert Level 3 | . . 1 1 2 . 3 Low Security (%) 66 | 100 100 78 79 56 100 15 Level 1 25 | . . 21 20 37 . 32 Level 2 7 | . . . . 6 . 49 Level 3 . | . . . . . . 2 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 31 | . 1 4 3 14 1 8 Investigation 5 | . 1 1 1 2 . . Extermination 9 | . . . . 7 1 1 Reinforcement 15 | . . 3 2 5 . 5 Assault 2 | . . . . . . 2 Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded 5 | . . 1 . 2 . 2 Haulers Reinforced 1 | . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Distress Signals 10 | . 2 . 3 1 . 4 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 215 | 1 12 42 33 66 6 55 Peak Tracking Total 10 | 1 4 9 5 5 2 10 Tactical Retreats 8 | . . . 1 4 1 2 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Traps Triggered 6 | . . 1 . 4 . 1 Indirectly 2 | . . . . 2 . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Disabled 19 | . . 1 1 8 . 9 Max in Single Turn 6 | . . 1 1 2 . 6 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns 1 | . . . . 1 . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Accessed 36 | . 2 8 6 17 2 1 Terminals 33 | . 2 8 6 14 2 1 Fabricators 2 | . . . . 2 . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . . 1 . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 112 | . 14 21 17 50 8 2 Successful 78 | . 10 16 13 31 6 2 Failed 33 | . 3 5 4 19 2 . Catastrophic 3 | . . 1 . 2 . . Database Lockouts 1 | . 1 . . . . . Manual . | . . . . . . . Terminals 104 | . 14 21 17 42 8 2 Fabricators 6 | . . . . 6 . . Repair Stations . | . . . . . . . Recycling Units 2 | . . . . 2 . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 74 | . 10 16 13 27 6 2 Record 26 | . 7 7 3 6 3 . Robot Analysis 1 | . . . . 1 . . Prototype ID Bank 1 | . . . . 1 . . Branch Access Points 2 | . . 1 . 1 . . Emergency Access Points 1 | . . . . 1 . . Machine Index 2 | . . . . 1 . 1 Scanalyzer Index 1 | . 1 . . . . . Alert Level 6 | . . 1 3 1 1 . Unreport Threat 7 | . . 3 2 2 . . Locate Traps 14 | . 1 . 2 9 1 1 Dispatch Records 1 | . . 1 . . . . Maintenance Status 2 | . . 1 1 . . . Security Status 1 | . . . . 1 . . Patrol Status 1 | . . . . 1 . . Transport Status 1 | . . . 1 . . . Reinforcement Status 2 | . . 1 . 1 . . Recall Investigation 1 | . . . . 1 . . Hauler Manifests 2 | . . 1 . . 1 . Zone Layout 2 | . 1 . 1 . . . Fabricator Hacks 3 | . . . . 3 . . Build 3 | . . . . 3 . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 1 | . . . . 1 . . Retrieve Components 1 | . . . . 1 . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . . . . 1 1 . Used 1 | . . . . 1 . . Hacking Detections 34 | . 2 7 5 17 2 1 Full Trace Events 2 | . . . 1 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built 1 | . . . . 1 . . Matter 219 | . . . . 219 . . Time 58 | . . . . 58 . . Total Robot Build Rating 3 | . . . . 3 . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 8 | . . . . 8 . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired 1 | . . . . . 1 . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Total Allies 2 | . . . . 1 1 . Largest Group 1 | . . . . 1 1 . Highest-Rated Group 32 | . . . . 20 32 . Highest-Rated Ally 32 | . . . . 20 32 . Total Orders 2 | . . . . . 2 . EXPLORE 2 | . . . . . 2 . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Robot Analysis Total 1 | . . . . 1 . . Derelict Logs Recovered . | . . . . . . . Drone Launches 2 | . . . . . 2 . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Turns Passed 8984 | 155 676 1583 1363 3852 523 832 Spaces Moved 4339 | 122 370 769 588 1820 298 372 Core 60 | 22 . 1 . . . 37 Treads 8 | . . . 8 . . . Legs 4251 | 80 370 768 580 1820 298 335 Wheels 20 | 20 . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 150 120 160 150 50 Average Speed 166 | 100 143 161 184 180 151 135 Slowest Speed 550 | 120 180 550 240 270 156 550 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 36 | 9 49 63 49 58 8 18 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 187 | . . . 16 49 3 119 Melee . | . . . . . . . Projectile 38 | . . . 1 15 3 19 AOE 149 | . . . 15 34 . 100 Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Total 5380 | 154 455 969 753 2175 348 526 Wait 213 | . 3 28 15 145 14 8 Move 4333 | 121 369 768 587 1819 297 372 Hop . | . . . . . . . Pick Up 144 | 11 16 29 29 32 9 18 Fast Attach 1 | . . . 1 . . . Attach 140 | 11 14 29 22 30 9 25 Detach 19 | 6 2 6 1 3 1 . Swap 15 | . 4 4 6 . . 1 Drop 84 | 3 10 20 24 20 5 2 Fire 417 | 2 37 80 67 121 11 99 Melee . | . . . . . . . Ram . | . . . . . . . Kick 13 | . . 5 1 5 1 1 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 1 | . . . . . 1 . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -6/Factory -5/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 94 | -11/Scrapyard | Discovered new exit (range 8) 156 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 368 | -10/Materials | Discovered new exit (range 12) 646 | -10/Materials | Discovered new exit (range 13) 692 | -10/Materials | Discovered new exit (range 15) 704 | -10/Materials | Discovered new exit (range 8) 723 | -10/Materials | Central database locked down 832 | -10/Materials | Entered another Materials area 832 | -9/Materials | Evolved 2 slots: Utility x2 1453 | -9/Materials | Identified exit to Mines 2000 | -9/Materials | Core integrity fell below 50% 2377 | -9/Materials | Discovered new exit (range 16) 2415 | -9/Materials | Entered another Materials area 2415 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3414 | -8/Materials | Lost 4 parts (2n1u1w) 3734 | -8/Materials | Discovered new exit (range 6) 3778 | -8/Materials | Entered Factory 3778 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3834 | -7/Factory | Build established: Hacker-Tank 4696 | -7/Factory | Identified exit to Lower Caves 5854 | -7/Factory | Build established: Hacker-Mutant 6510 | -7/Factory | Fabricated M-28 Smith (x1) 6568 | -7/Factory | Local fabrication network quarantined 6610 | -7/Factory | Build established: Hacker-Tank 6647 | -7/Factory | P-60 Hacker assimilated allied Smith 4a 6979 | -7/Factory | Build established: Hacker-Mutant 7043 | -7/Factory | Lost 3 parts (1p2w) 7131 | -7/Factory | Discovered new exit (range 4) 7630 | -7/Factory | Entered another Factory area 7630 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7927 | -6/Factory | Build established: Hacker-Tank 8135 | -6/Factory | Discovered new exit (range 9) 8153 | -6/Factory | Entered another Factory area 8153 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8429 | -5/Factory | Destroyed 9 combat bots 8434 | -5/Factory | Lost 13 parts (3p2n3u5w) 8753 | -5/Factory | First assault squad dispatched 8887 | -5/Factory | Core integrity fell below 50% 8887 | -5/Factory | System corruption reached 10% 8896 | -5/Factory | Core integrity fell below 20% 8926 | -5/Factory | Lost 19 parts (2p4n5u8w) 8933 | -5/Factory | Spotted B-75 Beast 8970 | -5/Factory | Found Hvy. Insulated Plating 8985 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 08937_ System corrupted: Component data lost. 08939_ O-16 Technician uses terminal to summon reinforcements. 08939_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F002. 08939_ O-16 Technician locks terminal. 08940_ Terminal disabled. 08955_ System corrupted: Heat flow error (+213). 08955_ Plasma Cannon destroyed. 08958_ Carbon-fiber Leg destroyed. 08969_ Door malfunctions. 08970_ Acquired Hvy. Insulated Plating. 08972_ Gauss Rifle destroyed. 08974_ Slug penetrates P-70 Sage. 08976_ System corrupted: Gauss Rifle jammed. 08978_ Slug penetrates Wall. 08982_ Destroyed Hpw. Shock Rifle. 08984_ Slug penetrates I-47 Archangel. 08985_ G-50 Soldier knocked back. [Achievement: First Step to Greatness] [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ????????#???????????????????????????????????????? | | #???????# ????? ?????????????????????????????? | | #?####??# ????? ? ?????????????????????????? | | #?# #??# ?? ?????????????????????????? | | ### #### !! # ?????????????????????????? | | + !! ?# ??????????????????????????? | | ## !! # #??????????????????????????? | | ! ## # #??????????????????????????? | | ! ## [ # #??????????????????????????? | | " ## # +??????????????????????????? | | " + """# #??????????????????????????? | | ## R"# #??????????????????????????? | | ## """# #??????????????????????????? | | "## "#? # #??????????????????????????? | | # #####/### #??????????????????????????? | | # #??????????????????????????? | | # u BB #??????????????????????????? | | # BB #??????????????????????????? | | # ###########????????????????? | | # b i]! +????????????????? | | ######+######+#####;; gg! #?????????????????? | | ????????????????????#gpg #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ??????????????????### !!! #?????????????????? | | ??????????????????+ @!! #?????????????????? | | ??????????????????### !!! #?????????????????? | | ????????????????????#! #?????????????????? | | ????????????????????# [ ???????????????? | | ????????????????????##########/####??????????????? | | ??????????????????????????????? ????????????????? | | ???????????????????????????????? #??????????????? | | ????????????????????????????????? #??????????????? | | ??????????????????????????????????#??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 31 Energy Capacity 780 Matter Stores 485 Matter Capacity 500 Sight Range 20 Robot Scan Range 13 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 50 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 20 Evasion (%) 50 Armor Integrity Analysis 33 Recoil Reduction 1 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ M-28 Smith | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club A New Friend Crack Shot Dynamic Key Everything Is Under Control First Step to Greatness Hey, That's Mine! It's Just You Librarian Loot Pinata Made in Tau Ceti IV My Command Is Your Wish Novice Programmer One Hack Too Far Oops Please Form A Line Power Corrupts Risk Taker Serviceable Loadout Shopping List Significant Disruption Storm Trooper System Compromised Uninvited Guest Challenges ------------ None Game ------ Seed RestorationShockWings Manual? 0 Play Time 01:34:16 Cumulative 3.1 hours Start 2020.06.01 @ 21:11:25 End 2020.06.04 @ 17:15:39 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 1 Rogue 0 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 4 Gallery% 10 Achievement% 9 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 784490fd-9274-4b94-b2ff-2bbe0ef4e431