Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.07 @ 04:47:13 // AFD2020/Player2 Player: cptwinky Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (18) 3600 Robots Destroyed (196) 980 Value Destroyed (9524) 9524 Prototype IDs (36) 720 Alien Tech Used (1) 200 Bonus (11934) 11934 TOTAL SCORE: 31458 Bonus ------- High Alert Combat Kills 1809 Follower Combat Kills 5407 Entered Garrisons 600 Used RIF Installer 2000 Win 3000 Friendly Fire -882 Cogmind --------- Core Integrity 1028/1600 Matter 265/300 Energy 946/959 System Corruption 5% Temperature Warm (102) Movement Walking (104) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Multi-Quantum Reactor > --- PROPULSION (7) --- Centrium-Myomer Exoskeleton > --- UTILITY (11) ----- Armored Scrap Engine High-capacity Storage Unit Advanced Signal Interpreter Core Analyzer Phase Armor Hacking Suite Hacking Suite Improved Hacking Suite Relay Coupler [Sentry] (6) > --- WEAPON (4) ------- Advanced Remote Datajack Flak Ballistic Hardcell Construct/C Hpw. Electro Disruptor Construct/C Lance > --- INVENTORY (20) --- Advanced Heat Sink Advanced Coolant Injector Improved Energy Well (400) Advanced Energy Well (500) Long-range Sensor Array Advanced Transmission Jammer Layered Heavy Armor Plating Graphene Brace Advanced Shield Generator Advanced Force Field Subatomic Replicator Enhanced Nova Cannon Heavy Missile Launcher Rocket Array Micro-nuke Launcher Advanced Remote Datajack Improved Plasma Cutter Multitool Peak State ------------ > --- POWER ------------ Multi-Quantum Reactor > --- PROPULSION ------- Centrium-Myomer Exoskeleton > --- UTILITY ---------- Armored Scrap Engine High-capacity Storage Unit Long-range Sensor Array Advanced Signal Interpreter Core Analyzer Phase Armor Hacking Suite Hacking Suite Improved Hacking Suite > --- WEAPON ----------- Advanced Remote Datajack Flak Ballistic Hardcell Construct/C Hpw. Electro Disruptor Construct/C Lance > --- INVENTORY -------- Advanced Heat Sink Advanced Coolant Injector Improved Energy Well Advanced Energy Well Advanced Transmission Jammer Layered Heavy Armor Plating Graphene Brace Advanced Shield Generator Advanced Force Field Relay Coupler [Sentry] Subatomic Replicator Enhanced Nova Cannon Heavy Missile Launcher Rocket Array Micro-nuke Launcher Advanced Remote Datajack Improved Plasma Cutter Multitool [Rating: 191] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Constructs Propulsion Light Treads Treads Light Treads Leg Constructs Wheel Armored Huge Wheel Utility High-capacity Storage Unit Device Armored Scrap Engine Storage High-capacity Storage Unit Processor Core Analyzer Hackware Relay Coupler [NC] Protection Gun Armor Artifact Phase Armor Weapon Subdweller Machine Gun Energy Gun Beam Rifle Energy Cannon Constructs Ballistic Gun Subdweller Machine Gun Ballistic Cannon Constructs Launcher Precision Grenade Launcher Special Weapon Advanced Remote Datajack Piercing Weapon Lance Special Melee Weapon Datajack Build | -11 -10 -10 -10 -8 -8 -8 -8 -7 -7 -7 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Sub Mat Gar Mat Gar Fac Sto Rec Fac Gar Fac Res Qua Res Tes Acc Slots Evolved 18 | . . . . 4 . . . 2 . . 4 . 2 2 . 2 . 2 Power 2 | . . . . . . . . . . . 1 . . 1 . . . . Propulsion 5 | . . . . 1 . . . 1 . . . . 1 1 . . . 1 Utility 9 | . . . . 3 . . . 1 . . 1 . 1 . . 2 . 1 Weapon 2 | . . . . . . . . . . . 2 . . . . . . . Parts Attached 112 | 5 2 1 19 21 1 3 4 6 6 8 4 6 2 6 5 5 2 6 Power 9 | 1 . . . 4 . . 1 1 . 2 . . . . . . . . Engine 8 | 1 . . . 3 . . 1 1 . 2 . . . . . . . . Core 1 | . . . . 1 . . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . . . . . Propulsion 12 | 2 . . 2 4 . 1 . 1 1 1 . . . . . . . . Treads 9 | . . . 2 4 . 1 . 1 1 . . . . . . . . . Leg 2 | 2 . . . . . . . . . . . . . . . . . . Wheel 1 | . . . . . . . . . . 1 . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Utility 60 | . 1 . 8 10 . 2 3 2 1 5 4 2 2 4 4 4 2 6 Device 22 | . . . 5 4 . . 1 . . 2 2 2 . 1 2 1 . 2 Storage 6 | . 1 . 1 1 . . . . . 1 . . . . . . 2 . Processor 5 | . . . . 2 . . 1 . . . 1 . . 1 . . . . Hackware 13 | . . . . . . 1 . 1 1 1 . . 1 1 1 2 . 4 Protection 13 | . . . 2 3 . 1 1 1 . 1 1 . 1 1 1 . . . Artifact 1 | . . . . . . . . . . . . . . . . 1 . . Weapon 31 | 2 1 1 9 3 1 . . 2 4 . . 4 . 2 1 1 . . Energy Gun 2 | . . . 1 1 . . . . . . . . . . . . . . Energy Cannon 3 | . . . 1 . . . . . . . . 1 . . 1 . . . Ballistic Gun 11 | 2 . . 5 2 . . . . 2 . . . . . . . . . Ballistic Cannon 2 | . . . . . . . . 1 . . . 1 . . . . . . Launcher 5 | . . 1 1 . . . . . 2 . . 1 . . . . . . Special Weapon 5 | . 1 . . . . . . 1 . . . 1 . 1 . 1 . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . Piercing Weapon 2 | . . . 1 . . . . . . . . . . 1 . . . . Special Melee Weapon 1 | . . . . . 1 . . . . . . . . . . . . . Unidentified Prototypes 10 | . . . . 1 . . . 2 2 1 . . . 1 . 1 2 . Parts Lost 14 | . . . 4 2 . . . . 5 . . 1 . 1 1 . . . Power 2 | . . . . 1 . . . . 1 . . . . . . . . . Propulsion 3 | . . . 1 . . . . . 2 . . . . . . . . . Utility 5 | . . . 1 1 . . . . 1 . . 1 . 1 . . . . Weapon 4 | . . . 2 . . . . . 1 . . . . . 1 . . . Highest Loss Streak 4 | . . . 2 1 . . . . 4 . . 1 . 1 1 . . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . Average Backups 16 | 3 2 6 11 14 19 19 20 19 19 19 18 19 18 18 18 16 17 17 Power 1 | . . . 1 . . . . 1 3 2 2 1 1 1 . . . . Propulsion 1 | 1 . 1 2 2 2 1 1 . . 1 1 1 . . . . . . Utility 6 | . 1 3 4 4 7 8 8 7 5 4 6 8 7 8 9 8 7 8 Weapon 5 | . 1 2 2 5 8 8 7 7 7 7 4 4 5 5 2 3 4 4 Tool/Special . | . . . . . . . . . . . . . . . . . . . Unused Backups 59 | 1 5 . 5 5 1 1 4 3 1 7 3 4 2 1 3 . 2 11 Power 6 | . 1 . 1 . . . . 1 . . 2 . . . 1 . . . Propulsion 14 | 1 2 . 2 4 . . . . . 1 . 2 1 . . . 1 . Utility 20 | . 1 . 1 . 1 . 3 1 1 1 . 1 1 . 2 . 1 6 Weapon 15 | . 1 . 1 1 . 1 1 1 . 5 1 . . 1 . . . 2 Tool/Special 4 | . . . . . . . . . . . . 1 . . . . . 3 Average Slot Usage (%) 83 | . 82 85 99 89 100 99 100 98 94 81 58 65 64 61 60 62 59 56 Engine 7 | . 14 14 12 9 11 11 12 11 7 7 8 1 1 . . . . . Reactor 1 | . . . . . . . . . . . . 3 3 4 4 4 4 4 Treads 15 | . . . 21 21 23 23 24 29 22 21 5 3 5 4 4 4 1 . Leg 2 | . 28 28 4 . . . . . . . . . . . . . . 3 Device 5 | . . . 7 3 5 1 . . . 2 11 11 10 9 9 10 13 7 Storage 7 | . 11 14 12 5 5 5 5 5 5 7 5 5 5 4 4 4 4 4 Processor 9 | . . . . 6 11 11 18 17 19 15 7 11 10 9 9 8 8 8 Hackware 2 | . . . . . . 3 . 2 6 1 . . 4 3 3 8 7 12 Protection 7 | . . . 5 10 11 11 12 12 11 10 5 4 5 4 4 4 3 . Energy Cannon 1 | . . . . . . . . . . . . 1 5 4 3 3 2 4 Ballistic Gun 16 | . 27 26 32 27 28 28 23 16 17 8 4 6 1 3 . . 4 . Ballistic Cannon 1 | . . . . . . . . . . . . 4 5 4 9 7 1 3 Peak Build Rating 191 | 5 6 6 29 61 61 63 63 68 67 64 69 117 122 137 149 174 176 191 Average Rating 70 | 4 5 6 18 52 59 60 59 63 63 57 65 88 114 125 137 155 155 180 On Entrance 73 | . 5 6 6 29 59 61 59 58 66 60 60 68 113 121 137 149 159 176 Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 180 | 8 18 19 44 76 76 83 82 80 80 79 87 109 102 104 140 180 162 164 Greatest Support 186 | 20 20 20 40 80 80 80 80 102 102 82 28 149 186 186 167 167 167 167 Greatest Overweight (x) 3 | . . . 1 1 . 1 1 . 1 2 3 3 . . . 1 . . Average Overweight (x) . | . . . . . . . . . . . 2 2 . . . . . . Largest Inventory Capacity 20 | 5 10 10 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 17 | 5 9 10 13 16 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 5 7 6 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 16 | 3 2 6 12 14 19 19 19 19 19 19 18 19 19 19 19 18 18 18 Final Capacity 20 | 5 10 10 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 5 6 6 15 19 20 20 20 20 20 18 18 20 19 20 20 18 19 19 Scrap Engine Consumption 119 | . . . . . . . . . . 20 6 28 10 14 12 5 17 7 Constructs Created 5 | . . . . . . . . . . 2 1 1 1 . . . . . Constructs Modified 45 | . . . . . . . . . . 4 3 11 2 7 4 2 6 6 Class Distribution -------------------- 20% | Construct 20% | Mutant 17% | Commander-Mutant 13% | Gunner 12% | Scavenger-Gunner 5% | Hacker-Construct 4% | Bothacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Scavenger-Tank | -8/Materials Scavenger-Gunner | -8/Garrison Scavenger-Gunner | -8/Materials Bothacker-Gunner | -8/Garrison Bothacker-Gunner | -7/Factory Gunner | -7/Storage Commander-Mutant | -7/Recycling Commander-Mutant | -5/Factory Construct | -5/Garrison Construct | -4/Factory Construct | -3/Research Construct | -3/Quarantine Construct | -2/Research Construct | -2/Testing Hacker-Construct | -1/Access Resources | -11 -10 -10 -10 -8 -8 -8 -8 -7 -7 -7 -5 -5 -4 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Min Sub Mat Gar Mat Gar Fac Sto Rec Fac Gar Fac Res Qua Res Tes Acc Matter Collected 5439 | 212 48 39 673 1093 306 90 365 54 280 545 25 324 142 433 235 176 121 278 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 8225 | . 20 59 365 1439 624 . 415 108 454 522 . 638 202 883 628 556 423 889 Parts 405 | . 2 11 25 86 32 . 25 5 32 23 . 24 12 35 21 18 22 32 Haulers Intercepted 6 | . . . . 4 . . . . 2 . . . . . . . . . Recyclers Shooed 5 | . . 1 . . . . . . . . . . 1 2 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 15 | . . . 15 . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -8 -8 -8 -8 -7 -7 -7 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Sub Mat Gar Mat Gar Fac Sto Rec Fac Gar Fac Res Qua Res Tes Acc Combat Hostiles Destroyed 146 | . . 8 12 27 14 . 12 3 7 5 . 5 3 10 10 8 7 15 Melee 3 | . . . . . . . . . . 3 . . . . . . . . Guns 70 | . . 1 8 21 14 . 12 3 7 2 . 1 1 . . . . . Cannons 41 | . . . . . . . . . . . . . 2 10 10 4 3 12 AOE 26 | . . 7 4 6 . . . . . . . 4 . . . 3 2 . Classes Destroyed 20 | . 1 1 4 8 . . 3 . 1 . . . . . 1 . . 1 Worker 14 | . . . . 4 . . . . 3 . . . . 5 1 . 1 . Builder 12 | . . . . 2 . . . . . . . . 1 1 . 3 5 . Hauler 6 | . . . . 4 . . . . 2 . . . . . . . . . Recycler 5 | . . . . 2 . . . . 1 . . . . 2 . . . . Mechanic 1 | . . . . . . . . . . . . . . . . . . 1 Operator 4 | . 1 . . 2 . . . . . . . . . . . . . 1 Turret 1 | . . . 1 . . . . . . . . . . . . . . . Watcher 5 | . . . . 3 . . . . . . . . . . 1 . 1 . Swarmer 33 | . . 8 4 9 2 . 4 1 . . . 3 . . . . . 2 Grunt 50 | . . . . 12 11 . 2 2 1 1 . 1 2 2 4 7 4 1 Brawler 2 | . . . . . . . . . 1 . . . . . . . 1 . Duelist 5 | . . . . 2 1 . . . . 1 . . . . 1 . . . Researcher 1 | . . . . . . . . . . . . . . . 1 . . . Sentry 14 | . . . . 4 . . . . 4 1 . . 1 2 2 . . . Specialist 2 | . . . . . . . 2 . . . . . . . . . . . Hunter 14 | . . . . . . . 1 . . 1 . . . 4 2 1 1 4 Programmer 17 | . . . . . . . 3 . 1 . . 1 . 2 1 . 1 8 Artisan 1 | . . . 1 . . . . . . . . . . . . . . . Cobbler 1 | . . . 1 . . . . . . . . . . . . . . . Subdweller 10 | . . . 8 . . . . . . 2 . . . . . . . . Best Kill Streak 11 | . 1 3 3 11 4 . 3 3 5 3 . 2 3 3 2 11 5 3 Combat Bots Only 8 | . . 3 3 4 4 . 3 3 3 3 . 2 2 2 2 8 4 3 Max Kills in Single Turn 4 | . 1 3 3 4 2 . 1 1 1 1 . 2 2 1 2 2 4 1 Gunslinging 1 | . . . . 1 1 . . . . . . . . . . . . . Exploded 4 | . . 3 3 4 . . . . . . . 2 . . . 2 2 . Melee 1 | . . . . . . . . . . 1 . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -8 -8 -8 -8 -7 -7 -7 -5 -5 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Min Sub Mat Gar Mat Gar Fac Sto Rec Fac Gar Fac Res Qua Res Tes Acc Hostile Shots Fired 776 | . . 9 47 85 27 . 42 6 149 21 1 38 26 79 70 13 45 118 Missed 237 | . . 1 12 26 6 . 12 . 48 5 . 11 13 22 25 2 20 34 Hits 539 | . . 8 35 59 21 . 30 6 101 16 1 27 13 57 45 11 25 84 Melee 2 | . . . . 2 . . . . . . . . . . . . . . Projectile 537 | . . 8 35 57 21 . 30 6 101 16 1 27 13 57 45 11 25 84 AOE 1 | . . . . . . . 1 . . . . . . . . . . . Critical Strikes 21 | . . 1 1 2 1 . 1 . . . . 1 2 2 2 . . 8 Damage Taken 8716 | . . 80 672 1076 301 17 459 106 1184 264 28 375 211 1095 749 210 482 1407 Core 910 | . . 14 37 167 38 . 23 . 74 . 14 36 4 77 66 . 18 342 Absorbed by Shields 1712 | . . . . . 14 . 89 . . . 4 120 78 400 274 75 171 487 Redirected to Core 303 | . . . . . . . . . . . . . . . . . . 303 Ignored by Resistances 32 | . . . . . . 5 27 . . . . . . . . . . . Regen/Repaired (Parts) 2517 | . . . . 145 . 82 70 59 401 . 51 223 77 334 211 68 430 366 Core Remaining (%) 77 | 100 . . 47 . . . 34 . . 82 . 91 96 . 86 . 95 64 Volleys Fired 503 | . 6 4 53 62 25 . 25 5 33 10 1 77 16 35 27 15 34 75 Largest 5 | . 2 2 4 4 4 . 5 3 3 2 1 1 3 3 3 3 2 1 Hottest 191 | . 100 40 121 147 116 . 146 86 86 53 65 65 107 107 191 191 120 55 Shots Fired 1021 | . 9 5 96 214 88 . 82 13 79 20 1 77 27 85 67 27 56 75 Gun 692 | . 6 2 86 210 88 . 82 12 76 20 1 65 4 13 . . 27 . Cannon 266 | . . . . . . . . . . . . 5 16 63 62 21 25 74 Launcher 28 | . . 3 9 4 . . . . . . . 7 . 1 . 4 . . Special 35 | . 3 . 1 . . . . 1 3 . . . 7 8 5 2 4 1 Kinetic 799 | . 6 2 82 207 88 . 82 12 76 20 1 68 12 51 44 12 4 32 Thermal 119 | . 3 . 1 7 . . . . . . . . 8 25 18 9 48 . Explosive 22 | . . 3 7 . . . . . . . . 7 . 1 . 4 . . Electromagnetic 50 | . . . 6 . . . . . . . . 2 . . . . . 42 Robot Hit Streak 23 | . 1 3 14 11 13 . 7 16 17 14 . 23 15 6 10 9 10 9 Robot Miss Streak 8 | . 2 . 2 6 4 . 2 . 5 1 . 2 2 8 3 3 4 5 Penetration Max 1 | . . . . . . . . . . . . . . 1 1 . . . Secondary Targets 12 | . . . . 7 4 . . 1 . . . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 1 . . 1 . . . . . . . . . . Shots Hit Robots 715 | . 2 2 64 115 54 2 47 14 56 54 . 58 23 66 54 15 33 56 Core Hits 422 | . 2 9 32 63 24 . 18 5 25 13 . 30 13 50 45 23 32 38 Critical Kills 5 | . . . . . . . . . . . . . 1 . 1 2 . 1 Critical Parts Destroyed 9 | . . . 1 . 2 . 1 . . . . . . 2 3 . . . Critical Strikes 27 | . . . 2 1 2 . 1 . . 2 . . 1 5 9 2 1 1 Burn 1 | . . . . 1 . . . . . . . . . . . . . . Meltdown 2 | . . . . . . . . . . . . . . . . 1 . 1 Destroy 15 | . . . 2 . 2 . 1 . . 1 . . 1 3 4 1 . . Blast 7 | . . . . . . . . . . . . . . 1 5 . 1 . Impale 2 | . . . . . . . . . . 1 . . . 1 . . . . Melee Attacks 119 | . . . 4 14 5 2 12 4 3 48 4 5 . 6 11 . . 1 Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing 87 | . . . 4 14 . . 12 . 2 28 4 5 . 6 11 . . 1 Sneak Attacks 50 | . . . 1 . 5 2 . 4 2 27 . . . 5 4 . . . Combat Hostiles 6 | . . . . . . . . . . 5 . . . . 1 . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 22336 | 4 22 346 1568 3148 1034 . 1076 174 1134 1369 . 2258 529 2105 1730 1368 2019 2452 Guns 9136 | . 22 16 971 2403 1025 . 1040 174 1028 334 . 1487 54 137 . . 445 . Cannons 6944 | . . . . . . . . . . . . 39 370 1302 1406 504 934 2389 Explosions 3840 | . . 319 538 739 . . . . . . . 626 . 228 . 849 541 . Melee 1979 | . . . 59 . . . . . 58 1035 . 106 . 419 302 . . . Ramming 437 | 4 . 11 . 6 9 . 36 . 48 . . . 105 19 22 15 99 63 Kinetic 13052 | . 22 16 1149 2854 1025 . 1040 174 1028 334 . 1487 229 1086 1090 215 132 1171 Thermal 2714 | . . . 26 288 . . . . . . . . 195 353 316 289 1247 . Explosive 2843 | . . 319 280 . . . . . . . . 626 . 228 . 849 541 . Electromagnetic 1311 | . . . 54 . . . . . . . . 39 . . . . . 1218 Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing 1979 | . . . 59 . . . . . 58 1035 . 106 . 419 302 . . . Highest Corruption 5 | . 2 2 2 . . . 3 . . 1 . 1 . 2 3 . 1 5 Average Corruption 2 | . 2 2 1 . . . 2 . . 1 . 1 . 1 2 . 1 3 Corruption Purged 4 | . . . 2 . . . . . . 1 . 1 . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 67 | . 7 2 4 . . . 12 . . 6 . . . 5 13 . 4 14 Message Errors 16 | . 2 . . . . . 5 . . 1 . . . 1 3 . 1 3 Matter Fused 19 | . . 1 1 . . . 3 . . 3 . . . 2 4 . 1 4 Heat Flow Errors 6 | . 1 . . . . . . . . . . . . 1 2 . . 2 Energy Discharges 10 | . 1 1 2 . . . 2 . . . . . . . 1 . . 3 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 5 | . . . 1 . . . 1 . . 1 . . . . 1 . . 1 Data Loss (major) 5 | . 2 . . . . . . . . 1 . . . . 1 . 1 . Alerts 4 | . 1 . . . . . 1 . . . . . . 1 1 . . . Weapon Failures 1 | . . . . . . . . . . . . . . . . . 1 . Overload Shots 1 | . . . . . . . . . . . . . . . . . 1 . Overflow Damage 766 | . . 2 21 122 . . . . . 117 . 66 24 277 33 14 24 66 Projectiles 80 | . . . . . . . . . . . . . . . 10 . 4 66 Explosions 218 | . . 2 2 122 . . . . . . . 38 . 20 . 14 20 . Melee 468 | . . . 19 . . . . . . 117 . 28 24 257 23 . . . Knockbacks 51 | . . . . . . . . . . . . . 1 10 21 . 2 17 Impact 1 | . . . . . . . . . . . . . 1 . . . . . Kinetic 49 | . . . . . . . . . . . . . . 10 20 . 2 17 Secondary 1 | . . . . . . . . . . . . . . . 1 . . . Self-Inflicted Damage 325 | . . 23 55 128 . . . . . . . 31 . . . . 88 . Shots 7 | . . 1 2 2 . . . . . . . 1 . . . . 1 . Rammed 16 | . . . . 2 1 . 2 . 2 . . . 3 1 1 1 3 . Targets Rammed 30 | 3 . 3 . 3 1 . 2 . 3 . . . 3 1 2 1 3 5 Kicked 11 | 3 . 3 . . . . . . . . . . . . . . . 5 Crushed 3 | . . . . 1 . . . . 1 . . . . . 1 . . . Highest Temperature 367 | . 142 . . 367 113 . 363 82 135 28 38 22 27 94 222 346 94 282 Average Temperature 67 | . 46 . . 94 43 . 82 46 49 10 24 10 13 26 90 141 30 80 Received Heat Transfer 1452 | . . . 105 414 180 . 60 9 303 18 7 12 37 83 134 30 60 . Effects 9 | . . . . 5 . . 3 . . . . . . . . 1 . . Shutdowns 2 | . . . . 1 . . . . . . . . . . . 1 . . Energy Bleed 3 | . . . . 3 . . . . . . . . . . . . . . Interference 3 | . . . . . . . 3 . . . . . . . . . . . Matter Decay 1 | . . . . 1 . . . . . . . . . . . . . . Siege Activations 3 | . . . . . . . . . . . . . . . 3 . . . Total Turns 51 | . . . . . . . . . . . . . . . 51 . . . Longest Duration 28 | . . . . . . . . . . . . . . . 28 . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . . . . . . . . . . . . . 4 Combat Hostiles 3 | . . . . . . . . . . . . . . . . . . 3 Parts Fried 6 | . . . . . . . . . . . . . . . . . . 6 Impact Corruptions 2 | . . . . . . . . . . . . . 1 . . . . 1 Robots Melted 4 | . . . . . . . . . . . . . . . . 1 2 1 Combat Hostiles 3 | . . . . . . . . . . . . . . . . 1 2 . Parts Melted 7 | . . . . . . . . 1 . . . . . . . 2 . 4 Heat Transferred 2585 | . . . 50 371 . . . . . . . . . . 37 259 1868 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -8 -8 -8 -8 -7 -7 -7 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Sub Mat Gar Mat Gar Fac Sto Rec Fac Gar Fac Res Qua Res Tes Acc Maximum Alert Level 4 | . . 1 . 3 4 3 4 3 3 2 . 3 4 3 3 2 2 2 Low Security (%) 29 | 100 100 71 . 31 . . . . 25 70 100 5 . . . . 31 14 Level 1 20 | . . 28 . 25 . . . 41 54 26 . 17 2 . 5 57 46 25 Level 2 25 | . . . . 35 22 66 33 14 9 3 . 9 29 18 78 42 22 60 Level 3 23 | . . . . 7 61 33 56 43 10 . . 67 61 81 16 . . . Level 4 1 | . . . . . 15 . 10 . . . . . 6 . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Peak Influence 1215 | . 27 240 . 841 1180 788 1215 853 938 435 123 902 1129 981 791 605 454 571 Initial 637 | . . 2 . . 541 575 486 637 119 349 50 61 473 587 548 321 317 248 Average 437 | . 4 156 . 352 878 669 832 569 350 132 49 669 820 769 578 408 263 392 Influence Increases 11973 | . 78 318 248 1458 639 499 759 276 1313 282 267 951 1286 810 792 424 665 908 Destroy 0b10 Robot/C 5540 | . . 180 180 740 400 240 460 120 600 80 60 340 440 360 380 200 220 540 Destroy 0b10 Robot/NC 470 | . 10 . . 90 . 10 . 5 65 35 10 25 65 50 25 25 40 15 Destroy Leader 930 | . 2 30 10 174 20 84 20 12 128 . 12 40 70 92 54 40 42 100 Allied During Kill 2083 | . 2 59 58 235 104 154 149 33 196 31 52 147 316 146 110 63 71 157 Successful Hack 219 | . 19 . . 35 . 9 . . 12 21 10 10 . 4 14 . 55 30 Disable Machine 780 | . 45 30 . 60 . . . 60 60 15 15 15 255 30 45 15 120 15 Anti-Garrison Action 350 | . . . . . 100 . 100 . . . . 150 . . . . . . Destroy Structure 1371 | . . 19 . 94 . 2 30 31 237 100 58 224 140 128 134 81 87 6 Advance Influence 50 | . . . . . . . . . . . 50 . . . . . . . Lose Combat Pursuer 180 | . . . . 30 15 . . 15 15 . . . . . 30 . 30 45 Influence Decreases 11467 | . 71 125 448 625 292 931 292 1227 679 1180 179 137 1069 954 1196 430 816 816 Entered New Map 4619 | . . 5 104 . 292 605 262 578 145 549 . 27 429 532 427 250 248 166 Time Decay 4553 | . 71 120 274 455 . 326 . 254 434 631 164 . 150 362 374 130 368 440 Lost Part 520 | . . . 30 20 . . . . 90 . . 40 10 20 20 30 50 210 Lost Ally 275 | . . . 40 . . . 30 20 10 . 15 70 30 40 . 20 . . Purge Threat 1500 | . . . . 150 . . . 375 . . . . 450 . 375 . 150 . Squads Dispatched 42 | . . . . 8 . 3 . 1 7 . 2 . 1 4 4 3 3 6 Investigation 8 | . . . . . . 3 . . 1 . . . . 1 . . 1 2 Extermination 10 | . . . . . . . . . 2 . 1 . 1 2 1 . 1 2 Reinforcement 15 | . . . . 3 . . . 1 3 . . . . 1 3 2 1 1 Assault 3 | . . . . 1 . . . . . . . . . . . 1 . 1 Garrison 6 | . . . . 4 . . . . 1 . 1 . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . 1 . . . . . . . . . 1 . 1 1 . Haulers Reinforced 1 | . . . . . . . . . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -8 -8 -8 -7 -7 -7 -5 -5 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Sub Mat Gar Mat Gar Fac Sto Rec Fac Gar Fac Res Qua Res Tes Acc Distress Signals 18 | . . . . 4 . 2 . . 2 . . 1 2 3 . 1 2 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 333 | . 2 9 25 50 21 11 22 7 34 7 4 16 13 31 24 12 19 26 Peak Tracking Total 7 | . 1 3 3 6 4 4 4 4 7 1 2 5 4 7 4 6 6 5 Tactical Retreats 10 | . . . . 1 1 . . 1 1 . . . . . 2 . 2 2 Traps | -11 -10 -10 -10 -8 -8 -8 -8 -7 -7 -7 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Sub Mat Gar Mat Gar Fac Sto Rec Fac Gar Fac Res Qua Res Tes Acc Traps Triggered 11 | . 1 . 1 . 1 . 2 1 . . . 1 1 2 1 . . . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 7 | . . . . . . . . . 7 . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed 1 | . . . . . . . . . 1 . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed 1 | . . . 1 . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Most Traps Carried 1 | . . . 1 . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -8 -8 -8 -8 -7 -7 -7 -5 -5 -4 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Min Sub Mat Gar Mat Gar Fac Sto Rec Fac Gar Fac Res Qua Res Tes Acc Machines Disabled 63 | . 3 2 4 4 2 . 3 4 4 1 1 3 17 2 3 1 8 1 Max in Single Turn 3 | . 1 2 3 2 1 . 1 . 1 1 1 1 . 1 1 1 3 1 Garrison Access 3 | . . . . . . . . . . . . . . . 1 1 1 . Garrison Relay 6 | . . . . . 2 . 2 . . . . 2 . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -8 -8 -8 -7 -7 -7 -5 -5 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Sub Mat Gar Mat Gar Fac Sto Rec Fac Gar Fac Res Qua Res Tes Acc Machines Accessed 68 | . 6 . 2 9 1 6 . . 3 13 3 3 . 5 4 1 7 5 Terminals 40 | . 5 . . 5 1 4 . . 2 6 . 3 . 5 2 . 3 4 Fabricators 1 | . . . . . . . . . . . . . . . . . 1 . Repair Stations 8 | . . . . 2 . 1 . . 1 . 2 . . . 1 . 1 . Recycling Units 7 | . 1 . . . . . . . . 5 . . . . . . . 1 Scanalyzers 2 | . . . . 1 . . . . . . . . . . . . 1 . Garrison Access 6 | . . . . 1 . 1 . . . . 1 . . . 1 1 1 . Total Hacks 159 | . 18 . 5 23 1 14 . . 5 37 6 5 . 8 8 2 16 11 Successful 77 | . 7 . 5 11 . 5 . . 2 23 4 1 . 2 3 2 9 3 Failed 81 | . 10 . . 12 1 9 . . 3 14 2 4 . 6 5 . 7 8 Catastrophic 17 | . 1 . . 2 1 1 . . . 3 . . . 3 1 . 3 2 Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . Manual 56 | . 8 . . 6 . 9 . . 2 11 2 4 . 6 3 . 1 4 Terminals 86 | . 16 . . 14 1 8 . . 2 11 . 5 . 8 4 . 7 10 Fabricators 2 | . . . . . . . . . . . . . . . . . 2 . Repair Stations 21 | . . . . 6 . 3 . . 3 . 4 . . . 2 . 3 . Recycling Units 13 | . 2 . . . . . . . . 10 . . . . . . . 1 Scanalyzers 3 | . . . . 1 . . . . . . . . . . . . 2 . Garrison Access 13 | . . . . 2 . 3 . . . . 2 . . . 2 2 2 . Terminal Hacks 41 | . 6 . 5 5 . . . . 1 18 . 1 . 1 1 . 1 2 Record 18 | . . . 4 . . . . . . 14 . . . . . . . . Part Schematic 1 | . . . . . . . . . . 1 . . . . . . . . Robot Analysis 3 | . 1 . . 2 . . . . . . . . . . . . . . Prototype ID Bank 2 | . 1 . . . . . . . . 1 . . . . . . . . Open Door 2 | . . . . . . . . . 1 . . . . . . . . 1 Level Access Points 1 | . . . . . . . . . . . . . . . . . . 1 Terminal Index 1 | . 1 . . . . . . . . . . . . . . . . . Unreport Threat 2 | . . . . 1 . . . . . . . . . . . . 1 . Locate Traps 4 | . 2 . . . . . . . . . . . . 1 1 . . . Zone Layout 3 | . 1 . . 2 . . . . . . . . . . . . . . Garrison Registry 1 | . . . . . . . . . . . . 1 . . . . . . Proto ID Catalog 1 | . . . 1 . . . . . . . . . . . . . . . Release Object 2 | . . . . . . . . . . 2 . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . . . . . 1 . Build 1 | . . . . . . . . . . . . . . . . . 1 . Repair Station Hacks 9 | . . . . 2 . 2 . . 1 . 2 . . . . . 2 . Scan Component 5 | . . . . 1 . 1 . . 1 . 1 . . . . . 1 . Repair 4 | . . . . 1 . 1 . . . . 1 . . . . . 1 . Recycling Unit Hacks 2 | . . . . . . . . . . 2 . . . . . . . . Retrieve Components 2 | . . . . . . . . . . 2 . . . . . . . . Scanalyzer 3 | . . . . 1 . . . . . . . . . . . . 2 . Insert Component 2 | . . . . 1 . . . . . . . . . . . . 1 . Analyze 1 | . . . . . . . . . . . . . . . . . 1 . Garrison Access Hacks 9 | . . . . 1 . 1 . . . . 1 . . . 2 2 2 . Unlock Access 3 | . . . . 1 . 1 . . . . 1 . . . . . . . Seal Access 3 | . . . . . . . . . . . . . . . 1 1 1 . Coupler Status 3 | . . . . . . . . . . . . . . . 1 1 1 . Unauthorized Hacks 12 | . 1 . . 2 . 2 . . . 3 1 . . 1 . . 1 1 Terminals 7 | . 1 . . 2 . 1 . . . 1 . . . 1 . . . 1 Assimilate 1 | . . . . 1 . . . . . . . . . . . . . . Botnet 5 | . 1 . . 1 . . . . . 1 . . . 1 . . . 1 Operators 1 | . . . . . . 1 . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . 1 . Liberate 1 | . . . . . . . . . . . . . . . . . 1 . Repair Stations 2 | . . . . . . 1 . . . . 1 . . . . . . . Mechanics 2 | . . . . . . 1 . . . . 1 . . . . . . . Recycling Units 2 | . . . . . . . . . . 2 . . . . . . . . Reject 1 | . . . . . . . . . . 1 . . . . . . . . Mask 1 | . . . . . . . . . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . 1 . . . . . . . . . . . . . . . . 1 Used 1 | . . . . . . . . . . . . . . . . . . 1 Hacking Detections 51 | . 5 . . 9 1 6 . . 3 9 3 . . 2 2 1 6 4 Full Trace Events 10 | . . . . . . 3 . . 1 1 . 1 . 1 . . 1 2 Feedback Events 1 | . . . . . . . . . . . . . . 1 . . . . Corruption 1 | . . . . . . . . . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . . . . . . . . 2 . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . . 1 . . . . 3 . . . Parts Built 1 | . . . . . . . . . . . . . . . . . 1 . Authchips . | . . . . . . . . . . . . . . . . . . . Time 74 | . . . . . . . . . . . . . . . . . 74 . Total Part Build Rating 9 | . . . . . . . . . . . . . . . . . 9 . Parts Repaired 4 | . . . . 1 . 1 . . . . 1 . . . . . 1 . Time 120 | . . . . 16 . 38 . . . . 44 . . . . . 22 . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components 5 | . . . . . . . . . . 5 . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . . . . 1 . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -8 -8 -8 -7 -7 -7 -5 -5 -4 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Min Sub Mat Gar Mat Gar Fac Sto Rec Fac Gar Fac Res Qua Res Tes Acc Used RIF Installer 4 | . . . . . 1 . 2 . . . . 1 . . . . . . Hotswap 1 | . . . . . . . 1 . . . . . . . . . . . Watcher Feeds 1 | . . . . . . . . . . . . 1 . . . . . . Alert ID Control 1 | . . . . . . . 1 . . . . . . . . . . . Robots Hacked 23 | . . . . . . 2 . 2 3 2 . . 2 4 3 2 2 1 Non-combat 8 | . . . . . . 2 . 2 1 . . . 2 . 1 . . . Combat 15 | . . . . . . . . . 2 2 . . . 4 2 2 2 1 Robot Hacks Applied 32 | . . . . . . 2 . 5 3 2 . . 6 4 5 2 2 1 drop_inventory 2 | . . . . . . 1 . . . . . . 1 . . . . . purge_threat 10 | . . . . . . . . 3 . . . . 4 . 3 . . . disable_scanner 4 | . . . . . . . . . . . . . . . 2 . 2 . amplify_resonance 2 | . . . . . . . . . . . . . . 2 . . . . reboot_system 1 | . . . . . . . . . . . . . . . . 1 . . overwrite_iff 4 | . . . . . . . . . 2 . . . . 1 . 1 . . streamctrl_high 1 | . . . . . . . . . . 1 . . . . . . . . formatsys_low 5 | . . . . . . 1 . 2 1 . . . 1 . . . . . formatsys_high 3 | . . . . . . . . . . 1 . . . 1 . . . 1 Relay Couplers Released 25 | . . . . . 6 . 7 . . . . 7 . . 3 1 1 . Machine Destruction 25 | . . . . . 6 . 7 . . . . 7 . . 3 1 1 . Attached 9 | . . . . . . 1 . 1 1 1 . . 1 1 1 1 . 1 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired 9 | . . . . . 3 . . . . 6 . . . . . . . . Allies Hacked 2 | . . . . . . . 1 . 1 . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -8 -8 -8 -7 -7 -7 -5 -5 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Min Sub Mat Gar Mat Gar Fac Sto Rec Fac Gar Fac Res Qua Res Tes Acc Total Allies 27 | . 1 2 . . 3 1 . 2 3 8 . 2 1 2 . 1 . 1 Largest Group 10 | . 1 3 3 1 4 5 5 3 4 10 9 7 5 2 1 2 1 2 Highest-Rated Group 385 | . 56 94 98 77 197 211 211 132 157 333 311 353 385 270 172 232 187 273 Highest-Rated Ally 222 | . 56 56 63 77 77 77 77 83 87 92 107 131 144 177 172 168 187 222 Total Orders 39 | . . . . . . 3 12 4 6 9 2 2 1 . . . . . STAY 19 | . . . . . . 1 5 1 3 6 1 1 1 . . . . . FOLLOW 11 | . . . . . . . 4 1 1 3 1 1 . . . . . . AID 9 | . . . . . . 2 3 2 2 . . . . . . . . . Ally Attacks 492 | . 3 2 49 45 24 53 48 9 18 8 11 41 42 26 17 25 26 45 Total Damage 25972 | . 24 11 1175 970 497 1188 1179 938 3440 566 730 1668 3523 1889 2040 872 1444 3818 Kills 190 | . 1 1 13 11 6 14 12 4 30 4 6 13 31 11 11 4 5 13 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -8 -8 -8 -8 -7 -7 -7 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Sub Mat Gar Mat Gar Fac Sto Rec Fac Gar Fac Res Qua Res Tes Acc Active Infowar (turns) 547 | . . . 236 . . . . . . . 177 2 . 49 . . . 83 Optics 236 | . . . 236 . . . . . . . . . . . . . . . Sensors 311 | . . . . . . . . . . . 177 2 . 49 . . . 83 Robot Analysis Total 3 | . 1 . . 2 . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . 3 . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -8 -8 -8 -8 -7 -7 -7 -5 -5 -4 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Min Sub Mat Gar Mat Gar Fac Sto Rec Fac Gar Fac Res Qua Res Tes Acc Turns Passed 18585 | 71 456 245 3858 1321 644 727 1067 548 1067 2863 378 1121 314 830 872 261 845 1097 Spaces Moved 9117 | 47 314 161 1626 502 321 267 424 263 412 1438 183 596 209 548 525 122 505 654 Core 3 | 3 . . . . . . . . . . . . . . . . . . Treads 6465 | . . . 1504 502 321 267 424 263 412 1069 . 66 209 548 525 122 233 . Legs 1269 | 44 314 161 122 . . . . . . . . 6 . . . . . 622 Wheels 1041 | . . . . . . . . . . 369 183 489 . . . . . . Hover 339 | . . . . . . . . . . . . 35 . . . . 272 32 Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 160 160 160 160 157 156 130 130 102 102 102 102 137 114 104 Average Speed 155 | 115 120 120 196 171 160 229 186 157 201 160 136 143 102 102 110 151 132 106 Slowest Speed 340 | 120 120 120 250 250 160 245 245 157 241 246 145 340 102 102 137 249 159 114 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . 2 . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 42 | 5 56 38 96 65 57 17 45 6 54 99 6 80 10 22 62 8 61 15 Regions Visited 18 Branch Regions 6 Pre-discovered Areas 1 | . . . 1 . . . . . . . . . . . . . . . Known Exits Taken 8 | . . . . 1 . 1 . . . . 1 . 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 . . . . 1 1 1 . . . . . . . . Scrap Searched 3 | . . . 3 . . . . . . . . . . . . . . . Spaces Dug 48 | . . 14 5 20 . . . . . 1 2 3 . . 1 . 1 1 Terrain Destroyed 302 | . . 19 46 112 . . . . . 1 2 43 2 11 11 22 32 1 Melee 7 | . . . . 1 . . . . . 1 2 1 . . 1 . . 1 Projectile 43 | . . . 2 13 . . . . . . . 2 2 3 10 4 7 . AOE 252 | . . 19 44 98 . . . . . . . 40 . 8 . 18 25 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -8 -8 -8 -7 -7 -7 -5 -5 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Sub Mat Gar Mat Gar Fac Sto Rec Fac Gar Fac Res Qua Res Tes Acc Total 12623 | 61 380 204 2196 823 405 378 645 388 589 1949 309 781 287 732 748 174 619 955 Wait 2329 | . 45 31 436 168 41 95 157 92 107 391 102 65 48 114 149 23 62 203 Move 9098 | 46 313 160 1625 502 320 267 423 262 408 1437 183 595 208 547 524 121 504 653 Hop 1 | . . . . . . . . . 1 . . . . . . . . . Pick Up 131 | 6 7 . 24 19 5 3 6 7 3 8 7 6 5 5 10 3 5 2 Fast Attach 59 | 5 1 . 9 11 . 2 4 2 4 8 1 3 1 1 3 . 3 1 Attach 36 | . . . 4 5 . . . 3 2 2 4 5 2 1 1 4 1 2 Detach 37 | . . . 4 5 . . 1 . 3 13 2 5 . 1 . 1 2 . Swap 122 | . 2 6 19 16 3 4 3 5 9 11 . 8 1 13 7 4 . 11 Drop 131 | 1 6 . 17 17 5 4 11 6 5 20 5 7 3 3 13 2 5 1 Fire 503 | . 6 4 53 62 25 . 25 5 33 10 1 77 16 35 27 15 34 75 Melee 119 | . . . 4 14 5 2 12 4 3 48 4 5 . 6 11 . . 1 Ram 1 | . . . . . . . . . . . . . . . . . 1 . Kick 11 | 3 . 3 . . . . . . . . . . . . . . . 5 Crush 18 | . . . . 3 1 . 2 . 3 . . . 3 1 2 1 2 . Escape Stasis 2 | . . . . . . . . . . . . 2 . . . . . . Rewire 7 | . . . . . . 1 1 2 1 1 . . . 1 . . . . Trap 8 | . . . 1 . . . . . 7 . . . . . . . . . Miscellaneous 10 | . . . . 1 . . . . . . . 3 . 4 1 . . 1 Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines (discovered 3 exits: [*Mat x2] / *Sub) -10/Subcaves (discovered 3 exits: *Mat x2 / *Rec) -8/Materials -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison -7/Factory -7/Storage -7/Recycling -5/Factory -5/Garrison (discovered 3 exits: *Fac x3) -4/Factory -3/Research -3/Quarantine -2/Research -2/Testing -1/Access To Epsilon Eridani History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 72 | -11/Scrapyard | Entered Materials 93 | -10/Materials | Central database locked down 282 | -10/Materials | Discovered new exit (range 11) 307 | -10/Materials | Build established: Mutant 371 | -10/Materials | Discovered new exit (range 16) 528 | -10/Materials | Entered Mines 564 | -10/Mines | Met a Derelict bent on vengeance 587 | -10/Mines | Discovered new exit (range 9) 657 | -10/Mines | Discovered new exit (range 8) 723 | -10/Mines | Discovered new exit (range 10) 773 | -10/Mines | Entered Subcaves 773 | -10/Subcaves | Accompanied by 2 allies 778 | -10/Subcaves | Led the pair of lost Derelicts to an unsafe place 825 | -10/Subcaves | Discovered new exit (range 14) 1371 | -10/Subcaves | Learned Materials terminal intel 1409 | -10/Subcaves | Learned location of Zion (-6) 1409 | -10/Subcaves | Met a Zionite searching for "candidates" 1642 | -10/Subcaves | Discovered new exit (range 10) 1651 | -10/Subcaves | Learned Materials non-interactive machine intel 2248 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2709 | -10/Subcaves | Visited Clippyterm 2713 | -10/Subcaves | Learned Factory emergency access door positions 2713 | -10/Subcaves | Learned Factory stockpile data 3097 | -10/Subcaves | Visited 4L-MR0's lab 3142 | -10/Subcaves | Found Rainbow Chip 3268 | -10/Subcaves | A Subdweller sparked back to life 3268 | -10/Subcaves | A Subdweller sparked back to life 3268 | -10/Subcaves | A Subdweller sparked back to life 3314 | -10/Subcaves | Found Gun Armor 3315 | -10/Subcaves | Attached Gun Armor, gained temporary slots: Weapon x2 3621 | -10/Subcaves | Build established: Gunner 3773 | -10/Subcaves | Core integrity fell below 50% 3823 | -10/Subcaves | Discovered new exit (range 5) 3986 | -10/Subcaves | Learned Materials terminal intel 4631 | -10/Subcaves | Entered Materials 4631 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 4632 | -8/Materials | Loaded intel: 27 non-interactive machine locations 4633 | -8/Materials | Loaded intel: 12 terminal locations 4715 | -8/Materials | Attached Rainbow Chip, gained temporary slots: Power, Propulsion, Utility, Weapon 4830 | -8/Materials | Repaired Spk. Treads 5383 | -8/Materials | Garrison activated, responded to threat 5393 | -8/Materials | Build established: Scavenger-Tank 5831 | -8/Materials | First assault squad dispatched 5872 | -8/Materials | Build established: Scavenger-Gunner 5907 | -8/Materials | Garrison activated, responded to threat 5952 | -8/Materials | Identified exit to Garrison 5952 | -8/Materials | Entered Garrison 6068 | -8/Garrison | Triggered checkpoint 6077 | -8/Garrison | Installed Relay Interface Framework 6080 | -8/Garrison | Core integrity fell below 50% 6099 | -8/Garrison | Garrison Relay disabled 6160 | -8/Garrison | Triggered checkpoint 6268 | -8/Garrison | Triggered checkpoint 6280 | -8/Garrison | Triggered checkpoint 6406 | -8/Garrison | Discovered new exit (range 13) 6428 | -8/Garrison | Triggered checkpoint 6452 | -8/Garrison | Garrison Relay disabled 6546 | -8/Garrison | Triggered checkpoint 6574 | -8/Garrison | Discovered new exit (range 5) 6596 | -8/Garrison | Entered Materials 6596 | -8/Materials | Accompanied by 3 allies 6597 | -8/Materials | Loaded intel: 12 terminal locations 6845 | -8/Materials | Repaired Barrage Gun 7322 | -8/Materials | Identified exit to Garrison 7323 | -8/Materials | Entered Garrison 7323 | -8/Garrison | Accompanied by 4 allies 7365 | -8/Garrison | Triggered checkpoint 7416 | -8/Garrison | Garrison Relay disabled 7777 | -8/Garrison | Expanded RIF knowledge: Hotswap 7828 | -8/Garrison | Expanded RIF knowledge: Alert ID Control 8102 | -8/Garrison | Found Powered Armor 8105 | -8/Garrison | Found Powered Armor 8109 | -8/Garrison | Found Powered Armor 8128 | -8/Garrison | Build established: Bothacker-Gunner 8228 | -8/Garrison | Triggered checkpoint 8307 | -8/Garrison | Triggered checkpoint 8367 | -8/Garrison | Discovered new exit (range 14) 8390 | -8/Garrison | Entered Factory 8390 | -7/Factory | Accompanied by 1 ally 8390 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8911 | -7/Factory | Discovered new exit (range 5) 8938 | -7/Factory | Entered Storage 8938 | -7/Storage | Accompanied by 2 allies 8964 | -7/Storage | Build established: Gunner 9132 | -7/Storage | Found Prototype Launcher 9132 | -7/Storage | Identified Rocket Array 9245 | -7/Storage | Lost 4 parts (1p2n1u) 9860 | -7/Storage | Garrison activated, responded to threat 9982 | -7/Storage | Used back door to open Recycling access 9982 | -7/Storage | Discovered new exit (range 3) 10005 | -7/Storage | Entered Recycling 10005 | -7/Recycling | Accompanied by 1 ally 10462 | -7/Recycling | Build established: Commander-Mutant 10511 | -7/Recycling | Discovered new exit (range 8) 11663 | -7/Recycling | Entered Scraplab 11671 | -7/Recycling | Found Prototype Device 11671 | -7/Recycling | Identified Scrap Engine 12868 | -7/Recycling | Entered Factory 12868 | -5/Factory | Accompanied by 8 allies 12868 | -5/Factory | Evolved 4 slots: Power x1, Utility x1, Weapon x2 12940 | -5/Factory | Repaired Hvy. Missile Launcher 13190 | -5/Factory | Garrison activated, responded to threat 13236 | -5/Factory | Identified exit to Garrison 13246 | -5/Factory | Entered Garrison 13246 | -5/Garrison | Accompanied by 6 allies 13277 | -5/Garrison | Discovered new exit (range 66) 13277 | -5/Garrison | Discovered new exit (range 44) 13277 | -5/Garrison | Discovered new exit (range 56) 13425 | -5/Garrison | Garrison Relay disabled 13503 | -5/Garrison | Triggered checkpoint 13528 | -5/Garrison | Triggered checkpoint 13542 | -5/Garrison | Triggered checkpoint 13605 | -5/Garrison | Triggered checkpoint 14022 | -5/Garrison | Build established: Construct 14055 | -5/Garrison | Garrison Relay disabled 14322 | -5/Garrison | Found embedded Infiltrators 14346 | -5/Garrison | Expanded RIF knowledge: Watcher Feeds 14358 | -5/Garrison | Identified exit to Factory 14367 | -5/Garrison | Entered Factory 14367 | -4/Factory | Accompanied by 3 allies 14367 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 14609 | -4/Factory | Discovered new exit (range 15) 14670 | -4/Factory | Identified exit to Research 14681 | -4/Factory | Entered Research 14681 | -3/Research | Accompanied by 1 ally 14681 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 15339 | -3/Research | Discovered new exit (range 15) 15389 | -3/Research | Identified exit to Quarantine 15511 | -3/Research | Entered Quarantine 15539 | -3/Quarantine | Found Alien Artifact 16215 | -3/Quarantine | Found Rocket Array 16318 | -3/Quarantine | Found Alien Artifact 16346 | -3/Quarantine | Discovered new exit (range 10) 16359 | -3/Quarantine | Identified exit to Research 16383 | -3/Quarantine | Entered Research 16383 | -2/Research | Evolved 2 slots: Utility x2 16412 | -2/Research | Identified Phase Armor 16585 | -2/Research | Destroyed 8 combat bots 16587 | -2/Research | Discovered new exit (range 12) 16607 | -2/Research | Identified exit to Testing 16633 | -2/Research | First assault squad dispatched 16644 | -2/Research | Entered Testing 16790 | -2/Testing | Fabricated Cld. Q-thruster? 16988 | -2/Testing | Repaired Powered Armor? 17253 | -2/Testing | Discovered new exit (range 30) 17387 | -2/Testing | Identified exit to Access 17489 | -2/Testing | Entered Access 17489 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 17817 | -1/Access | Build established: Hacker-Construct 18213 | -1/Access | Spotted B-99 Colossus 18247 | -1/Access | Allies destroyed B-99 Colossus 18364 | -1/Access | Identified exit to Surface 18489 | -1/Access | First assault squad dispatched 18586 | *** | Escaped! Last Messages --------------- 18490_ Kicked W-44 Eye out of the way. 18490_ Destroyed Adv. Visual Processing Unit. 18490_ W-44 Eye system corrupted by crushing effect. 18492_ Kicked W-44 Eye out of the way. 18492_ Player 2 attaches Imp. Melee Analysis Suite. 18504_ Penetrated by Slug. 18507_ Jacked Y-72 Warden... >>formatsys_high Rerouting network defenses. Erasing system data. Installing primary routines, ETC: 6. 18513_ Warden 10a reactivates. 18556_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 18556_ ALERT: Suspicious activity at Terminal A001. Dispatching Investigation squad. 18559_ The Access Shell folds into the floor. 18572_ System corrupted: Heat flow error (+294). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????? ?????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????###?????? #????????? | | ????????????????????########## ####### #????????? | | ????????????????????" #????????? | | ????????????????????" #????????? | | ????????????????????" #????????? | | ????????????????????" #????????? | | ????????????????????" "@ Y #????????? | | ????????????????????" "" #????????? | | ????????????????????" @ #????????? | | ????????????????????" #????????? | | ????????????????????" """ """ #????????? | | ????????????????????" """T""" #????????? | | ????????????????????########## ####### #????????? | | ?????????????????????????????###?????# #????????? | | ??????????????????#################### #????????? | | ??????????????????# ] # #????????? | | ??????????????????# # #????????? | | ??????????????????# " " = + #????????? | | ??????????????????# """ """ # #????????? | | ??????????????????# """ """ # #????????? | | ??????????????????# " " # #????????? | | ??????????????????# # #????????? | | ??????????????????# # #????????? | | ??????????????????#######+############ #????????? | | ????????????????????????# #??????????# +????????? | | ????????? ######## ############ #????????? | | ????????????# #????????? | | ????????????# = + ????? | | ????????????# #######/######+##+####+# ????? | | ??????????????????# # #????????? | | ??????????????????# # #????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Coolant Potential 100 Energy Generation 98 Energy Capacity 1459 Matter Stores 300 Matter Capacity 300 Sight Range 21 Robot Scan Range 18 Terrain Scan Density 10 Power Amplification 40 Armor Coverage 860 Resistance: KI 20 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 5 Offensive Hacking 32 Defensive Hacking 14 Relay Coupler Types 2 Relay Coupler Value 40 Item Schematics ----------------- Hvy. Missile Launcher | -7/Recycling | Hacked Hvy. Neutron Cannon | -3/Quarantine | Archive Adv. Remote Shield | -3/Quarantine | Archive Exp. Melee Analysis Suite | -3/Quarantine | Archive Robot Schematics ------------------ B-60 Warrior | -3/Quarantine | Archive E-15 Imp | -3/Quarantine | Archive Fabricated ------------ Cld. Q-thruster | x1 | -2/Testing | Preloaded Repaired ---------- Spk. Treads | 27% | -8/Materials Barrage Gun | 34% | -8/Materials Hvy. Missile Launcher | 40% | -5/Factory Powered Armor | 30% | -2/Testing Alien Tech Used ----------------- Phase Armor Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -10 -10 -8 -8 -8 -8 -7 -7 -7 -5 -5 -4 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Min Sub Mat Gar Mat Gar Fac Sto Rec Fac Gar Fac Res Qua Res Tes Acc Slots Evolved 18 | . . . 4 . . . 2 . . 4 . 2 2 . 2 . 2 . Power 2 | . . . 1 . . . . . . 1 . . . . . . . . Propulsion 5 | . . . 2 . . . 1 . . 1 . . 1 . . . . . Utility 9 | . . . 1 . . . 1 . . 2 . 2 . . 2 . 1 . Weapon 2 | . . . . . . . . . . . . . 1 . . . 1 . Parts Attached 148 | . 6 1 6 14 1 5 3 9 5 7 4 12 4 14 8 1 14 34 Parts Lost 39 | . . . . . . . . . 4 . . 3 1 1 1 3 5 21 Damage Taken 8931 | . . . 194 449 178 98 267 219 746 210 18 653 232 545 401 812 863 3046 Core 642 | . . . 81 79 18 17 21 27 5 16 . 33 34 30 . 51 . 230 Player 2/Cogmind (%) 41 | . . . 68 32 32 100 47 100 6 100 . 47 89 28 . 100 . 40 Absorbed by Shields 1458 | . . . . . . . . . . . . . 73 193 150 271 321 450 Damage Inflicted 20979 | . 24 11 873 970 497 245 619 938 3395 566 414 1019 1667 1598 2040 841 1444 3818 Player 2/Cogmind (%) 48 | . 52 3 35 23 32 100 36 84 74 29 100 31 75 43 54 38 41 60 Combat Hostiles Destroyed 109 | . . 1 8 10 6 2 4 3 23 4 1 3 11 7 8 2 4 12 Player 2/Cogmind (%) 42 | . . 11 40 27 30 100 25 50 76 44 100 37 78 41 44 20 36 44 Game ------ Seed StructuralOpticalPit Manual? 0 Play Time 02:19:00 Cumulative 1918.9 hours Start 2025.08.07 @ 02:30:01 End 2025.08.07 @ 04:47:13 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 1261 Rogue 1257 Adventurer 4 Explorer 0 Win Type 0 Total 251 Types 187/12/19/10/3/1/4/9/4/2 Lore% 98 Gallery% 97 Achievement% 98 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 24/Terminus Map View 59x48 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 58451d8d-2ff1-45f0-abf2-1ba355832c78