Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.04.26 @ 23:49:44 Player: PlasticHeart Result: Self-destructed Performance ------------- Evolutions (8) 4000 Regions Visited (38) 7600 Robots Destroyed (257) 1285 Value Destroyed (6406) 6406 Prototype IDs (81) 1620 Alien Tech Used (8) 1600 Bonus (6684) 6684 TOTAL SCORE: 29195 Bonus ------- High Alert Combat Kills 167 Follower Combat Kills 2291 Met Data Miner 300 Met Imprinter 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Friendly Fire -674 Cogmind --------- Core Integrity 1299/1450 Matter 215/300 Energy 646/2000 System Corruption 0% Temperature Cool (8) Movement Hovering (18) Location -2/Section 7 Parts ------- > --- POWER (2) -------- Hybrid Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION (8) --- Cooled Gravmag System Cooled Gravmag System Cooled Gravmag System Cooled Gravmag System Cooled Gravmag System Cooled Gravmag System Cooled Antigrav System Combat Linear Gravjet > --- UTILITY (11) ----- High-capacity Storage Unit Experimental Energy Well Spectral Analyzer Experimental Sensor Array Advanced Signal Interpreter Light Regenerative Plating Graphene Brace Experimental Focal Shield Advanced Force Field Experimental Hacking Suite System Mapper > --- WEAPON (2) ------- Hypervelocity Railgun Shock Maul > --- INVENTORY (22) --- Micro Antimatter Reactor Experimental Energy Well (600) Experimental Energy Well (0) Matter Compressor (250) Advanced Weapon Cycler Experimental Phase Shifter Experimental Weapon Shielding Antimissile System Phasing AFG Transdimensional Reconstructor Transdimensional Reconstructor Subatomic Replicator Core Cannon Hypervelocity Railgun Hypervelocity Railgun Hypervelocity Railgun Vortex Lance (40) Vortex Lance (40) Peak State ------------ > --- POWER ------------ Hybrid Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Cooled Gravmag System Cooled Gravmag System Cooled Gravmag System Cooled Gravmag System Cooled Gravmag System Cooled Gravmag System Cooled Antigrav System Combat Linear Gravjet > --- UTILITY ---------- High-capacity Storage Unit Spectral Analyzer Experimental Sensor Array Advanced Signal Interpreter Advanced Reaction Control System Light Regenerative Plating Graphene Brace Advanced Force Field Experimental Hacking Suite System Mapper Phasing AFG > --- WEAPON ----------- Hypervelocity Railgun Shock Maul > --- INVENTORY -------- Hybrid Antimatter Reactor Micro Antimatter Reactor Experimental Energy Well Experimental Energy Well Matter Compressor Advanced Weapon Cycler Experimental Phase Shifter Experimental Weapon Shielding Experimental Focal Shield Antimissile System Transdimensional Reconstructor Transdimensional Reconstructor Subatomic Replicator Core Cannon Hypervelocity Railgun Hypervelocity Railgun Hypervelocity Railgun Vortex Lance Vortex Lance [Rating: 190] Favorites ----------- Power Hybrid Antimatter Reactor Engine Heavy Ion Engine Power Core Micro Nuclear Core Reactor Hybrid Antimatter Reactor Propulsion Cooled Gravmag System Leg Improved Titanium Leg Wheel Wheel Hover Unit Cooled Gravmag System Flight Unit Improved VTOL Module Utility Hacking Suite Device Experimental Sensor Array Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Light Regenerative Plating Weapon Shock Maul Energy Gun Backup Laser I Energy Cannon Compact HERF Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Bore Cannon Launcher Mini Smartbomb Launcher Impact Weapon Shock Maul Slashing Weapon Katana Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Slots Evolved 16 | . . . 2 . 2 2 . . . . . . 2 . . . . . . 2 . . . . . . 2 . . . . . . 2 . 2 . . Power 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Propulsion 6 | . . . 1 . 1 . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . 1 . 1 . . Utility 9 | . . . 1 . 1 2 . . . . . . 1 . . . . . . 1 . . . . . . 1 . . . . . . 1 . 1 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 330 | 6 7 4 43 9 39 2 5 2 . 4 8 7 24 8 5 1 1 . 2 25 6 16 2 11 16 2 7 6 2 3 4 6 6 11 10 5 9 6 Power 29 | 1 . 1 7 3 1 . 1 . . . . 1 3 . 1 . . . . 4 1 1 . . . . . . . . . 2 . . . 1 1 . Engine 16 | 1 . 1 7 3 1 . . . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . Core 6 | . . . . . . . 1 . . . . . . . . . . . . 3 1 1 . . . . . . . . . . . . . . . . Reactor 7 | . . . . . . . . . . . . . 1 . 1 . . . . 1 . . . . . . . . . . . 2 . . . 1 1 . Propulsion 71 | 2 2 3 13 . 11 . 2 . . 2 4 . 9 . . . . . . 3 . 9 . . 3 . 1 . . . 2 . . 3 1 1 . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 27 | 2 2 3 13 . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 37 | . . . . . . . 1 . . . 4 . 9 . . . . . . 3 . 9 . . 3 . 1 . . . 2 . . 3 1 1 . . Flight 6 | . . . . . 4 . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 110 | 1 3 . 11 . 20 2 . 2 . . 2 . 5 2 4 1 1 . . 8 . 5 . 2 9 . 3 4 2 2 1 2 . 4 . 2 6 6 Device 47 | . . . . . 4 1 . . . . 2 . 1 1 3 1 1 . . 4 . 3 . . 7 . . 2 2 . . 1 . 3 . 2 6 3 Storage 17 | 1 1 . 2 . 1 . . 1 . . . . 1 . 1 . . . . 1 . 1 . . . . 2 . . . 1 1 . 1 . . . 2 Processor 6 | . . . . . 1 1 . 1 . . . . 1 1 . . . . . . . . . . . . 1 . . . . . . . . . . . Hackware 9 | . . . . . 3 . . . . . . . 2 . . . . . . 2 . . . . 1 . . 1 . . . . . . . . . . Protection 31 | . 2 . 9 . 11 . . . . . . . . . . . . . . 1 . 1 . 2 1 . . 1 . 2 . . . . . . . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 120 | 2 2 . 12 6 7 . 2 . . 2 2 6 7 6 . . . . 2 10 5 1 2 9 4 2 3 2 . 1 1 2 6 4 9 1 2 . Energy Gun 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . Energy Cannon 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 2 . . . Ballistic Gun 57 | 2 2 . 10 3 4 . 1 . . 1 1 1 2 3 . . . . 2 7 2 . 1 5 . 1 2 . . . . . . 2 3 1 1 . Ballistic Cannon 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 16 | . . . 2 1 1 . . . . . . . . . . . . . . 1 1 . . 4 . 1 . 1 . 1 . . 3 . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 21 | . . . . . . . . . . . . . 2 3 . . . . . 2 1 1 . . 2 . . 1 . . 1 1 3 1 2 . 1 . Slashing Weapon 7 | . . . . . 1 . 1 . . 1 1 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 4 | . . . . . . . . . . . . 2 . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . Special Melee Weapon 9 | . . . . 1 1 . . . . . . . 3 . . . . . . . . . . . . . 1 . . . . 1 . 1 1 . . . Unidentified Prototypes 25 | . . . 2 . . . 1 . . . 1 . 1 1 . . . . . 1 . . . . 6 . . 1 . . . 3 . . 1 . 1 6 Parts Lost 15 | . . . 3 . 4 . . . . . . 3 . . 1 . 1 . . 2 . . . . . . . . . . . . . . . . 1 . Power 2 | . . . . . . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . Propulsion 3 | . . . 2 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 7 | . . . 1 . 3 . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . 1 . Weapon 3 | . . . . . 1 . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 2 | . . . 2 . 2 . . . . . . 2 . . 1 . 1 . . 1 . . . . . . . . . . . . . . . . 1 . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 97 | . 99 100 99 99 99 99 100 100 100 99 99 99 90 100 99 98 95 93 93 88 97 99 100 99 99 100 98 100 100 100 98 94 100 95 93 97 99 100 Engine 4 | . 14 14 11 10 9 7 1 . . . . 4 6 6 1 . . . . . . . . . . . . . . . . . . . . . . . Core 2 | . . . . . . . 5 7 7 7 7 2 . . . . . . . . 5 5 5 5 5 5 5 5 5 5 5 5 5 4 4 . . . Reactor 2 | . . . . . . . . . . . . . . . 4 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 5 5 4 4 8 8 8 Wheel 10 | . 28 28 32 33 35 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 17 | . . . . . . . . . . . 10 29 27 33 33 33 33 33 33 29 29 28 29 29 29 29 31 31 31 31 31 31 31 33 33 34 34 34 Flight 3 | . . . . . . 30 30 30 30 29 18 . . . . . . . . . . . . . . . . . . . . . . . . . . . Device 6 | . . . . . 2 7 7 7 7 7 7 7 6 6 5 11 13 13 13 10 5 5 5 5 13 17 15 15 15 15 14 10 15 14 14 21 20 20 Storage 7 | . 17 14 11 11 9 7 7 7 7 7 7 7 6 6 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 Processor 4 | . . . . . . 6 7 7 7 7 7 7 6 6 6 6 6 6 6 5 5 5 5 5 5 5 10 10 10 10 10 10 10 9 9 8 8 8 Hackware 13 | . . . . . . 23 23 23 23 23 23 23 25 26 26 20 20 20 20 23 23 23 23 23 15 11 10 10 10 10 10 10 10 9 9 8 8 8 Protection 7 | . 10 14 21 22 24 . . . . . . . . . . . . . . . 5 4 5 4 3 5 5 5 5 5 5 5 5 4 4 4 4 4 Ballistic Gun 8 | . 28 28 21 19 17 . . . . . . . . 1 . . . . . . 3 5 5 4 5 . 3 5 5 5 5 5 . . . 1 4 4 Impact Weapon 2 | . . . . . . . . . . . . . 4 4 6 6 6 6 6 4 4 4 5 5 4 5 5 4 5 . 5 5 3 3 3 4 3 4 Special Melee Weapon 1 | . . . . . . 7 7 7 7 7 7 7 2 6 6 6 2 . . . . . . . . . . . . . . . 5 3 2 . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 107 | 14 94 92 99 104 107 14 16 16 16 20 16 18 54 54 54 54 54 53 53 69 53 53 52 52 60 55 55 56 57 58 74 74 73 93 89 96 96 95 Greatest Support 106 | 32 32 26 34 34 56 20 20 20 20 20 44 44 55 55 55 55 65 55 55 55 55 58 58 58 58 55 66 66 66 66 74 74 74 90 85 96 96 106 Greatest Overweight (x) 4 | . 3 4 3 3 2 . 1 . . 1 . . 1 . . . . . . 1 . 1 . . 1 . . . . . . . . 1 1 . . . Average Overweight (x) . | . 1 3 2 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 8 8 8 8 8 8 8 20 20 20 20 20 20 20 20 15 15 15 15 15 15 20 15 15 15 20 20 20 20 20 20 20 22 Average Capacity 18 | 6 24 25 25 25 24 8 8 8 8 8 8 8 18 20 20 20 20 20 20 19 15 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 Most Carried 25 | 5 25 25 25 25 25 8 8 8 8 8 8 8 20 20 20 20 18 18 19 20 15 15 15 15 15 15 15 15 15 15 17 20 19 20 20 20 20 20 Average Carried 17 | 2 14 24 24 24 24 6 7 7 8 7 7 7 15 19 18 18 18 18 18 18 14 14 15 15 14 15 14 14 15 15 15 18 18 19 19 19 19 19 Final Capacity 25 | 8 25 25 25 25 8 8 8 8 8 8 8 8 20 20 20 20 20 20 20 15 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 22 Final Carried 25 | 3 25 25 25 25 7 7 8 8 8 7 8 7 20 20 20 18 18 18 19 15 15 15 15 15 15 15 15 15 15 15 17 19 18 19 20 20 19 19 Class Distribution -------------------- 42% | Hacker-Mutant 23% | Mutant 14% | Hacker-Scout 10% | Hacker-Sprinter 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Waste Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Zion Hacker-Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Waste Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Data Miner Hacker-Mutant | -5/Proximity Caves Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Waste Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Warlord Hacker-Mutant | -4/Proximity Caves Machinist-Scout | -4/Factory Hacker-Scout | -4/Waste Hacker-Scout | -4/Factory Hacker-Scout | -4/Upper Caves Hacker-Scout | -4/Upper Caves Hacker-Scout | -4/Zhirov Hacker-Scout | -3/Proximity Caves Hacker-Scout | -3/Research Hacker-Scout | -3/Quarantine Hacker-Scout | -2/Research Hacker-Scout | -2/Testing Hacker-Scout | -2/Section 7 Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ----------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Matter Collected 9049 | 185 487 176 1727 390 1098 20 50 20 . 20 29 139 614 676 56 10 10 . 44 356 85 158 27 412 160 56 103 246 30 81 74 70 472 545 176 40 172 35 Remotely 159 | . . . . . 159 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 10479 | . 621 239 1998 527 1501 20 . . . 35 . 95 622 . 199 59 109 . . 535 214 471 . 586 . 131 103 321 110 34 156 97 284 394 432 255 296 35 Parts 496 | . 49 24 162 18 89 2 . . . 2 . . 20 . 3 2 . . . 12 5 14 . 25 . . 1 3 1 3 . 1 15 7 7 11 20 . Haulers Intercepted 17 | . 1 . 6 . 4 . . . . . . . 1 . 1 . . . . 1 . . . . . . 1 . 1 . . . . . . 1 . . Recyclers Shooed 12 | . 2 . 2 3 2 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 105 | . . . . . . . . . . 7 . . . . . . . . . . . . . 19 68 . . . . 4 . 1 6 . . . . . Prevented 14 | . . . . . . . . . . . . . . . . . . . . . . . . 1 12 . . . . 1 . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Combat Hostiles Destroyed 132 | . 11 8 37 8 22 . . . . . . . 3 . . . . . . 1 1 . . 15 . 3 . 1 . 5 . . 13 1 1 . 2 . Guns 87 | . 11 8 34 5 19 . . . . . . . 3 . . . . . . 1 1 . . 1 . . . . . . . . . 1 1 . 2 . AOE 45 | . . . 3 3 3 . . . . . . . . . . . . . . . . . . 14 . 3 . 1 . 5 . . 13 . . . . . Classes Destroyed 19 | . 7 1 3 . 1 . . . . 1 . . . . 1 . 1 . . 1 1 . . 2 . . . . . . . . . . . . . . Worker 30 | . 3 2 8 . 2 . . . . . . . 4 . 3 . . . . 1 . 3 . . . . 1 . . . . . . 1 2 . . . Builder 14 | . 2 . 2 . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 2 . . 6 . Tunneler 8 | . . 2 1 . . 1 . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . 2 . . Hauler 17 | . 1 . 6 . 4 . . . . . . . 1 . 1 . . . . 1 . . . . . . 1 . 1 . . . . . . 1 . . Recycler 18 | . 3 . . 2 2 . . . . . . . 1 . . . . . . 2 . 3 . . . . . . . . . . . 2 2 1 . . Minesweeper 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Mechanic 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Operator 8 | . . . 4 . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 2 . Watcher 26 | . 3 . 5 . 3 . . . . . . . 4 . . . . . . 3 . 3 . . . . . . 1 . . . . 1 2 . . 1 Swarmer 52 | . 9 6 13 . 3 . . . . . . . . . . . . . . . . . . 6 . . . . . 5 . . 10 . . . . . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Grunt 51 | . 2 2 13 7 14 . . . . . . . 3 . . . . . . . . . . 4 . 2 . . . . . . 3 . 1 . . . Brawler 4 | . . . 1 1 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Duelist 3 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . . . . . . . . . . . . Sentry 14 | . . . 10 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Hunter 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Programmer 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 2 . Compactor 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . Decomposer 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Packrat 4 | . . . . . . . . . . . . . . . . 1 . . . . . . . 2 . 1 . . . . . . . . . . . . Samaritan 6 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . 4 . . . . . . . Best Kill Streak 9 | . 4 3 6 3 6 1 . . . 1 . . 3 . 3 . . . . 2 1 2 . 9 . 3 1 1 1 5 . . 8 3 2 4 6 1 Combat Bots Only 9 | . 4 3 6 3 4 . . . . . . . 3 . . . . . . 1 1 . . 9 . 3 . 1 . 5 . . 8 1 1 . 2 . Max Kills in Single Turn 5 | . 1 1 2 2 3 1 . . . 1 . . 2 . 1 1 1 . . 1 1 1 . 5 . 2 1 1 1 2 1 . 3 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . . 1 2 3 . . . . . . . . . . . . . . . . . . 5 . 2 . 1 . 2 . . 3 . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . YI-UF0 (-9/Mines) Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Damage Taken 7043 | . 184 155 1388 152 1574 . . . . . . 763 103 . 540 . 56 . . 384 . 112 52 43 . . . . 22 19 . . 111 203 . 38 403 741 Core 1160 | . 30 47 232 22 222 . . . . . . 247 45 . 134 . . . . 66 . 23 17 15 . . . . . . . . . . . . 16 44 Absorbed by Shields 600 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 152 . 14 109 325 Redirected to Shielding 284 | . 10 16 106 24 128 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 2527 | . . . 362 . . . . 196 . . . . 248 . 208 . . . . 105 29 536 . 28 . . 38 . . . . . 20 130 40 . 27 560 Core Remaining (%) 77 | 100 . 69 . 36 59 . . . . . . 64 . . . . . . 78 . . . . . . 87 . . . . . . 100 . 100 . . . Volleys Fired 516 | . 48 17 158 36 118 . . . . 1 . . 12 30 . . . . 3 22 1 . . 15 . 5 . 6 . 4 1 . 23 4 6 . 6 . Largest 2 | . 2 2 2 2 2 . . . . 1 . . 1 1 . . . . 1 1 1 . . 1 . 1 . 1 . 1 1 . 1 2 1 . 2 . Hottest 94 | . 46 46 46 57 46 . . . . 35 . . 35 35 . . . . 35 35 35 . . 80 . 80 . 80 . 80 35 . 80 70 94 . 80 . Shots Fired 874 | . 96 34 309 50 235 . . . . 1 . . 12 30 . . . . 3 22 1 1 . 15 . 5 . 6 . 4 1 . 23 8 6 . 12 . Gun 791 | . 96 34 301 27 234 . . . . 1 . . 12 30 . . . . 3 22 1 1 . 4 . . . . . . 1 . . 8 4 . 12 . Cannon 23 | . . . . 21 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Launcher 60 | . . . 8 2 1 . . . . . . . . . . . . . . . . . . 11 . 5 . 6 . 4 . . 23 . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 812 | . 96 34 301 48 234 . . . . 1 . . 12 30 . . . . 3 22 1 1 . 4 . . . . . . 1 . . 8 4 . 12 . Thermal . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 52 | . . . . 2 1 . . . . . . . . . . . . . . . . . . 11 . 5 . 6 . 4 . . 23 . . . . . Electromagnetic 10 | . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Robot Hit Streak 26 | . 8 6 19 20 26 . . . . . . . 3 12 . . . . 7 8 5 . . 8 . . . 7 . . 8 . . 2 3 . 4 . Robot Miss Streak 6 | . 4 4 4 6 4 . . . . 1 . . 6 2 . . . . . 3 . . . 1 . . . . . . . . . 1 . . 1 . Penetration Max 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . Secondary Targets 8 | . . 1 4 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 641 | . 53 17 191 34 170 2 . 1 1 4 . 7 19 23 7 1 3 . 2 26 1 10 . 8 . 3 2 6 2 . 5 3 . 8 9 5 17 1 Core Hits 319 | . 26 14 85 18 71 . . . . . . 3 7 1 . 1 . . . 5 1 2 . 25 . 8 . 4 . 6 . 2 28 1 3 3 5 . Critical Kills 20 | . . . . 1 . . . . . . . . 4 . . 1 . . . 4 1 2 . 1 . . . . . . . . . 1 2 . 3 . Critical Parts Destroyed 40 | . . . . 1 . . . . . . . . 3 1 4 . 2 . . 5 . 3 . . . 1 . . 1 . 2 . . 3 3 . 10 1 Critical Strikes 67 | . . . . 2 . . . . . . . . 7 8 4 1 2 . . 9 1 5 . 1 . 1 . . 1 . 2 . . 4 5 . 13 1 Destroy 29 | . . . . 2 . . . . . . . . 4 8 . . . . . 4 1 . . 1 . . . . . . . . . 2 1 . 6 . Smash 38 | . . . . . . . . . . . . . 3 . 4 1 2 . . 5 . 5 . . . 1 . . 1 . 2 . . 2 4 . 7 1 Melee Attacks 414 | . . . . 1 . 12 . 21 11 16 1 18 53 . 18 2 6 . 8 60 . 42 2 23 . 8 6 . 3 . 6 3 8 19 18 16 20 13 Impact 319 | . . . . . . . . . . . . . 39 . 18 2 6 . 8 60 . 42 2 23 . 8 6 . 3 . 6 3 7 19 18 16 20 13 Slashing 81 | . . . . . . 11 . 21 10 16 1 11 11 . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 7 | . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 70 | . . . . 1 . 2 . . 1 1 . . 12 . 5 1 3 . . 7 . 7 . 2 . 2 2 . 1 . 4 . . 5 5 4 5 . Combat Hostiles 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 25114 | . 728 270 3063 726 2747 81 . 37 . 179 . 306 1295 177 697 104 395 . 8 1148 8 951 . 1902 . 1212 174 1410 184 490 492 288 2904 802 845 596 805 90 Guns 7317 | . 728 270 2913 334 2602 . . . . . . . 40 177 . . . . 8 43 8 . . 19 . . . . . . 3 . . 45 23 . 104 . Cannons 177 | . . . . 177 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 7669 | . . . 150 215 145 . . . . . . . . . . . . . . . . . . 1493 . 862 . 1410 . 490 . . 2904 . . . . . Melee 9951 | . . . . . . 81 . 37 . 179 . 306 1255 . 697 104 395 . . 1105 . 951 . 390 . 350 174 . 184 . 489 288 . 757 822 596 701 90 Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 7494 | . 728 270 2913 511 2602 . . . . . . . 40 177 . . . . 8 43 8 . . 19 . . . . . . 3 . . 45 23 . 104 . Thermal . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 7519 | . . . . 215 145 . . . . . . . . . . . . . . . . . . 1493 . 862 . 1410 . 490 . . 2904 . . . . . Electromagnetic 150 | . . . 150 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 9154 | . . . . . . . . . . . . . 1061 . 697 104 395 . . 1105 . 951 . 390 . 350 174 . 184 . 489 288 . 757 822 596 701 90 Slashing 617 | . . . . . . 81 . 37 . 179 . 126 194 . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 180 | . . . . . . . . . . . . 180 . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 4 | . . . 4 4 . . . . . . . 4 1 1 1 1 1 1 1 1 1 1 1 1 1 . . . . . . . . 1 1 . 1 1 Average Corruption 1 | . . . 4 4 . . . . . . . 4 1 1 1 1 1 1 1 1 1 1 1 1 1 . . . . . . . . 1 1 . 1 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 97 | . . . 45 16 . . . . . . . . 2 1 2 . . . 3 6 . 10 1 6 . . . . . . . . . . 3 . 1 1 Message Errors 18 | . . . 10 2 . . . . . . . . 1 1 1 . . . 1 . . 2 . . . . . . . . . . . . . . . . Matter Fused 25 | . . . 12 5 . . . . . . . . 1 . 1 . . . 1 3 . . . 1 . . . . . . . . . . 1 . . . Heat Flow Errors 10 | . . . 4 2 . . . . . . . . . . . . . . . 1 . 1 1 1 . . . . . . . . . . . . . . Energy Discharges 15 | . . . 6 2 . . . . . . . . . . . . . . 1 1 . 2 . . . . . . . . . . . . 1 . 1 1 Parts Rejected 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Loss (minor) 10 | . . . 5 1 . . . . . . . . . . . . . . . . . 2 . 1 . . . . . . . . . . 1 . . . Data Loss (major) 9 | . . . 2 2 . . . . . . . . . . . . . . . 1 . 2 . 2 . . . . . . . . . . . . . . Misfires 4 | . . . 2 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Alerts 4 | . . . 2 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Weapon Failures 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 6084 | . . . . 4 . 41 . 2 . 59 . 29 406 . 488 . 390 . . 575 . 595 . 317 . 209 110 . 160 32 448 105 112 681 591 77 563 90 Projectiles 61 | . . . . 4 . . . . . . . . . . 10 . . . . 11 . 11 . . . . . . . . . . . 25 . . . . Explosions 197 | . . . . . . . . . . . . . . . . . . . . . . . . 37 . 16 . . . 32 . . 112 . . . . . Melee 5826 | . . . . . . 41 . 2 . 59 . 29 406 . 478 . 390 . . 564 . 584 . 280 . 193 110 . 160 . 448 105 . 656 591 77 563 90 Knockbacks 32 | . . . . 1 . . . . . . . . 3 . 4 . 1 . . 6 . 4 . . . 1 1 . 1 . . . . 5 2 1 2 . Impact 27 | . . . . . . . . . . . . . 3 . 3 . 1 . . 5 . 3 . . . 1 1 . 1 . . . . 4 2 1 2 . Kinetic 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary 4 | . . . . . . . . . . . . . . . 1 . . . . 1 . 1 . . . . . . . . . . . 1 . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 270 | . 12 24 270 237 182 . . . . 3 . . . . . . . . . 173 . 99 203 131 . 68 . 62 . 58 . . 170 . . . . . Average Temperature 39 | . 5 8 31 65 40 . . . . 3 . . . . . . . . . 103 . 33 104 46 . 30 . 28 . 22 . . 57 . . . . . Received Heat Transfer 1752 | . 6 39 342 60 873 . . . . . . 108 . . 117 . 18 . . 9 . 33 . 9 . . . . . . . . 9 17 . 4 49 59 Effects 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 65 | . . . . . . . . . . . . . 3 . 1 . 4 . . 6 . 7 . . . 2 2 . 3 . 2 . . 11 6 3 15 . Impact Corruptions 179 | . . . . . . . . . . . . . 11 . 16 . 9 . . 19 . 16 . 7 . 5 3 . 3 . 29 4 . 20 13 2 20 2 Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Peak Influence 1037 | . 242 140 818 427 356 215 75 1012 . . . . 123 135 1037 . . . . 224 68 292 . . . . 55 150 689 . . . . 519 415 245 545 799 Initial 294 | . . 10 . 294 89 125 75 52 . . . . . 43 94 . . . . 9 18 47 . . . . . 19 105 . . . . 246 291 101 137 255 Average 235 | . 122 50 435 285 194 165 75 674 . . . . 33 95 442 . . . . 58 51 97 . . . . 21 104 483 . . . . 342 336 171 374 457 Maximum Alert Level 3 | . 1 . 3 2 1 1 . 3 . . . . . . 3 . . . . 1 . 1 . . . . . . 2 . . . . 2 2 1 2 3 Low Security (%) 55 | 100 85 100 13 5 56 83 100 3 . . . . 100 100 43 . . . . 97 100 79 . . . . 100 100 13 . . . . . . 75 13 . Level 1 26 | . 14 . 37 74 43 16 . 23 . . . . . . 8 . . . . 2 . 20 . . . . . . 17 . . . . 90 90 24 35 52 Level 2 10 | . . . 34 20 . . . 8 . . . . . . 21 . . . . . . . . . . . . . 68 . . . . 9 9 . 50 25 Level 3 7 | . . . 14 . . . . 64 . . . . . . 27 . . . . . . . . . . . . . . . . . . . . . . 21 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 59 | . . . 6 . 3 2 . 10 . . . . 7 . 11 . 1 . . 4 . 3 . 1 . . 1 . 4 . . . . 1 1 1 1 2 Investigation 18 | . . . 2 . . 2 . 5 . . . . 4 . 2 . . . . 1 . . . . . . . . . . . . . . . . 1 1 Extermination 10 | . . . . . . . . 2 . . . . 2 . 1 . . . . 1 . 2 . . . . . . . . . . . 1 . . . 1 Reinforcement 23 | . . . 4 . 2 . . 2 . . . . 1 . 5 . . . . 2 . . . . . . 1 . 4 . . . . . 1 1 . . Assault 3 | . . . . . . . . 1 . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . Garrison 5 | . . . . . 1 . . . . . . . . . 3 . . . . . . 1 . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 Data Miner Redirects 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 Construction Impeded 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 3 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . 1 . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Distress Signals 26 | . 1 . 3 . . . . 4 . . . . . . 2 . . . . 3 . 2 . 1 . . 1 . 3 . . . . 1 1 2 1 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 394 | . 17 8 49 8 41 1 . 8 . 5 . 14 11 5 39 . 9 . 1 27 . 20 2 6 4 . 3 6 10 5 4 . 8 12 6 9 14 42 Peak Tracking Total 25 | . 4 3 7 3 6 2 . 3 . 4 . 11 6 5 15 . 11 . 1 8 . 6 2 8 4 3 3 5 8 8 4 . 7 10 4 6 5 25 Tactical Retreats 57 | . 1 . . . 2 1 . . . 2 . 3 1 1 5 . 5 . 1 7 . 2 1 3 . . . . 1 3 1 . 3 1 1 1 4 7 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Traps Triggered 14 | . . . 4 . . 1 . 1 . . . . 2 . 1 . . . . 2 . . . . . . 1 . . . . . . 1 . . 1 . Indirectly 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 21 | . . . . . . . . . . 1 . . 1 . . . . . . . . . . 4 14 . . . . 1 . . . . . . . . Most Traps Carried 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ---------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Machines Disabled 36 | . . . . . . . . 4 . . . . . . 2 . . . . 1 . 15 1 2 . . . . 1 . . . . . 2 . 3 5 Max in Single Turn 1 | . . . . . . . . . . . . . . . . . . . . 1 . . 1 1 . . . . . . . . . . 1 . 1 1 Garrison Access 5 | . . . . . 1 . . 1 . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Machines Accessed 153 | . 8 1 9 . 7 6 . 19 . . . . 19 . 6 1 . 4 . 12 . 13 . . 3 . 4 . 2 1 1 5 . 8 5 3 7 9 Terminals 89 | . 8 . 7 . 5 3 . 9 . . . . 10 . 2 . . . . 8 . 7 . . . . 1 . 2 . . . . 6 5 1 7 8 Fabricators 12 | . . . . . . 2 . 3 . . . . 4 . 2 . . . . 1 . . . . . . . . . . . . . . . . . . Repair Stations 20 | . . . 2 . . . . 3 . . . . 5 . 2 . . . . 1 . 4 . . . . 2 . . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 8 | . . . . . 1 . . 2 . . . . . . . . . . . 1 . 1 . . . . . . . . . . . 1 . 1 . 1 Garrison Access 8 | . . . . . 1 1 . 2 . . . . . . . . . . . 1 . 1 . . . . 1 . . . . . . . . 1 . . Total Hacks 463 | . 25 1 31 . 18 14 . 55 . . . . 65 . 20 1 . 30 . 36 . 56 . . 6 . 8 . 7 1 1 17 . 17 8 7 18 21 Successful 344 | . 11 1 21 . 15 8 . 43 . . . . 49 . 17 1 . 30 . 27 . 42 . . 6 . 5 . 5 1 1 17 . 11 3 5 11 14 Failed 119 | . 14 . 10 . 3 6 . 12 . . . . 16 . 3 . . . . 9 . 14 . . . . 3 . 2 . . . . 6 5 2 7 7 Catastrophic 6 | . . . . . 1 . . 1 . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . 1 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 125 | . 4 . 6 . 7 5 . 10 . . . . 29 . 5 . . . . 18 . 10 . . 1 . . . 2 . . . . 3 3 1 13 8 Terminals 271 | . 25 . 19 . 13 9 . 29 . . . . 42 . 7 . . . . 26 . 32 . . . . 2 . 7 . . . . 13 8 2 18 19 Fabricators 32 | . . . . . . 2 . 8 . . . . 12 . 7 . . . . 3 . . . . . . . . . . . . . . . . . . Repair Stations 64 | . . . 12 . . . . 8 . . . . 11 . 6 . . . . 2 . 19 . . . . 4 . . . . . . 2 . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 22 | . . . . . 2 . . 6 . . . . . . . . . . . 4 . 3 . . . . . . . . . . . 2 . 3 . 2 Garrison Access 17 | . . . . . 3 3 . 4 . . . . . . . . . . . 1 . 2 . . . . 2 . . . . . . . . 2 . . Terminal Hacks 189 | . 9 1 8 . 7 5 . 19 . . . . 21 . 5 1 . 30 . 9 . 17 . . 6 . 2 . 4 1 1 17 . 7 3 1 7 8 Record 21 | . . . . . . . . . . . . . . . . . . 11 . . . . . . 4 . . . . . . 6 . . . . . . Part Schematic 17 | . . . . . . . . 2 . . . . 1 . . . . 9 . . . . . . . . . . 1 . . 3 . 1 . . . . Robot Schematic 8 | . . . . . . . . . . . . . 1 . . . . 7 . . . . . . . . . . . . . . . . . . . . Robot Analysis 7 | . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . . 4 . . . . . . Prototype ID Bank 29 | . 3 . 2 . 2 2 . 1 . . . . 4 . 1 . . 3 . 2 . 1 . . . . . . . . . 4 . 1 1 1 1 . Open Door 7 | . . 1 . . . . . . . . . . . . . 1 . . . . . . . . 2 . . . . 1 1 . . . . . . 1 Branch Access Points 7 | . . . 1 . 1 . . 1 . . . . . . 1 . . . . . . 1 . . . . . . 1 . . . . 1 . . . . Machine Index 2 | . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Terminal Index 5 | . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . 1 . . . . 1 . . 1 . Fabricator Index 2 | . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . Repair Station Index 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Alert Level 5 | . 1 . 1 . 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 12 | . 3 . . . 1 . . 1 . . . . . . . . . . . 1 . 6 . . . . . . . . . . . . . . . . Locate Traps 22 | . 2 . 1 . 1 1 . 4 . . . . 3 . 2 . . . . 1 . 3 . . . . 1 . . . . . . . . . 2 1 Disarm Traps 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Recall Investigation 5 | . . . . . . . . 1 . . . . 2 . . . . . . 1 . . . . . . . . . . . . . . . . 1 . Recall Extermination 4 | . . . . . . . . 1 . . . . 1 . . . . . . 1 . 1 . . . . . . . . . . . . . . . . Recall Reinforcements 4 | . . . 1 . . . . 1 . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . Hauler Manifests 8 | . . . 1 . 1 1 . . . . . . 2 . . . . . . . . 1 . . . . 1 . 1 . . . . . . . . . Zone Layout 17 | . . . 1 . . . . 3 . . . . 3 . . . . . . . . 3 . . . . . . . . . . . 2 2 . 2 1 Activate Exoskeleton 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Fabricator Hacks 19 | . . . . . . 1 . 6 . . . . 6 . 4 . . . . 2 . . . . . . . . . . . . . . . . . . Network Status 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Load Schematic 9 | . . . . . . . . 3 . . . . 3 . 2 . . . . 1 . . . . . . . . . . . . . . . . . . Build 9 | . . . . . . . . 3 . . . . 3 . 2 . . . . 1 . . . . . . . . . . . . . . . . . . Repair Station Hacks 55 | . . . 8 . . . . 7 . . . . 10 . 6 . . . . 2 . 17 . . . . 3 . . . . . . 2 . . . . Scan Component 28 | . . . 4 . . . . 4 . . . . 4 . 3 . . . . 1 . 9 . . . . 2 . . . . . . 1 . . . . Repair 25 | . . . 4 . . . . 3 . . . . 4 . 3 . . . . 1 . 8 . . . . 1 . . . . . . 1 . . . . Refit 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 18 | . . . . . 2 . . 5 . . . . . . . . . . . 4 . 3 . . . . . . . . . . . 1 . 2 . 1 Insert Component 11 | . . . . . 1 . . 3 . . . . . . . . . . . 2 . 1 . . . . . . . . . . . 1 . 2 . 1 Analyze 7 | . . . . . 1 . . 2 . . . . . . . . . . . 2 . 2 . . . . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . . . 1 . . 1 . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . 1 . . Seal Access 5 | . . . . . 1 . . 1 . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . 1 . . Unauthorized Hacks 58 | . 2 . 5 . 5 2 . 5 . . . . 12 . 2 . . . . 9 . 4 . . . . . . 1 . . . . 1 . 1 4 5 Terminals 51 | . 2 . 5 . 5 1 . 4 . . . . 9 . 1 . . . . 8 . 4 . . . . . . 1 . . . . 1 . 1 4 5 Track 25 | . 1 . 2 . 3 . . 2 . . . . 5 . . . . . . 4 . 2 . . . . . . . . . . . . . . 3 3 Assimilate 5 | . . . . . . . . . . . . . 2 . . . . . . 1 . 1 . . . . . . . . . . . . . 1 . . Botnet 19 | . 1 . 3 . 2 1 . 2 . . . . 2 . . . . . . 3 . 1 . . . . . . 1 . . . . 1 . . . 2 Disrupt 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . Fabricators 7 | . . . . . . 1 . 1 . . . . 3 . 1 . . . . 1 . . . . . . . . . . . . . . . . . . Prioritize 6 | . . . . . . . . 1 . . . . 3 . 1 . . . . 1 . . . . . . . . . . . . . . . . . . Recompile 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 2 . Used 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 109 | . 7 . 7 . 4 4 . 16 . . . . 17 . 6 . . . . 10 . 5 . . . . 3 . 2 . . . . 6 5 2 7 8 Full Trace Events 14 | . 1 . . . . 1 . 4 . . . . 4 . 2 . . . . 1 . . . . . . . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 12 | . . . . . . . . . . . 4 . 1 . . . . 7 . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 37 | . . . . . 1 . . 4 . . 15 . 1 . . . . 9 . 1 . 1 . . . . . . 1 . . 3 . 1 . . . . Parts Built 10 | . . . . . . . . 3 . . . . 4 . 2 . . . . 1 . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 822 | . . . . . . . . 380 . . . . 155 . 211 . . . . 76 . . . . . . . . . . . . . . . . . . Total Part Build Rating 61 | . . . . . . . . 18 . . . . 26 . 12 . . . . 5 . . . . . . . . . . . . . . . . . . Parts Repaired 25 | . . . 4 . . . . 3 . . . . 4 . 3 . . . . 1 . 8 . . . . 1 . . . . . . 1 . . . . Time 1579 | . . . 153 . . . . 147 . . . . 200 . 180 . . . . 89 . 680 . . . . 56 . . . . . . 74 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 5 | . . . . . 1 . . 2 . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . 1 . . 2 . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . Parts Damaged 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------------ Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 4 | . . . . 1 . 1 . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat 2 | . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Combat 2 | . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 4 | . . . . 1 . 1 . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . parse_system 2 | . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . find_chute 2 | . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 6 | . . . . . . . . . . . . . 1 . . . . . . . . . . 1 4 . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Total Allies 92 | . . 1 . . . . 20 . . . 5 . 2 19 . . . . . 1 18 1 . 1 4 . . 19 . . . . . . . 1 . . Largest Group 20 | . . 1 . . . . 20 20 3 3 5 5 2 19 19 . . . . 1 18 14 . 1 4 . . 19 19 . . . . . . 1 . . Highest-Rated Group 702 | . . 31 . . . . 499 499 89 89 158 158 55 702 702 . . . . 10 656 552 . 29 228 . . 702 702 . . . . . . 26 . . Highest-Rated Ally 65 | . . 31 . . . . 35 35 31 31 51 51 29 50 50 . . . . 10 50 50 . 29 65 . . 50 50 . . . . . . 26 . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 726 | . . . . . . . . 165 . 6 . 11 1 117 142 . . . . . 58 48 . 6 14 . . 62 96 . . . . . . . . . Total Damage 19994 | . . . . . . . . 3424 . 106 . 196 . 2895 3720 . . . . . 2460 2176 . 96 492 . . 2098 2331 . . . . . . . . . Kills 116 | . . . . . . . . 35 . 1 . . 1 6 27 . . . . . 9 15 . 1 2 . . 5 14 . . . . . . . . . Allies Corrupted 7 | . . . . . . . . 2 . 1 . . . . 1 . . . . . . 2 . . 1 . . . . . . . . . . . . . Allies Melted 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Robot Analysis Total 7 | . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . . 4 . . . . . . Derelict Logs Recovered 13 | . . 1 . 1 . . . . 1 1 . . . . . 2 1 . 1 . . . 1 2 . . . . . . 2 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Items 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Turns Passed 20367 | 46 957 880 2169 1031 1335 260 110 847 337 293 338 459 1592 259 695 279 175 36 229 1267 142 1426 202 701 590 409 209 135 226 182 209 71 649 396 400 199 334 293 Spaces Moved 28539 | 41 599 593 1160 756 745 665 293 1319 740 896 1014 643 2426 391 939 724 400 105 551 2029 242 1842 473 1109 551 847 432 268 452 317 588 155 711 782 884 554 497 806 Core 17 | 17 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 3856 | 24 599 593 1160 756 724 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 19955 | . . . . . . . . . . . 237 643 2426 391 939 724 400 105 551 2029 242 1842 473 1109 551 847 432 268 452 317 588 155 711 782 884 554 497 806 Flight 4711 | . . . . . 21 665 293 1319 740 896 777 . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 18 | 50 100 135 110 116 26 26 26 26 26 26 26 38 34 34 34 34 26 34 34 34 34 34 40 40 34 34 30 30 30 30 30 31 31 23 27 23 23 18 Average Speed 44 | 79 129 137 124 118 111 26 26 26 26 26 28 38 38 34 34 34 33 34 34 35 34 37 40 40 35 34 30 30 30 30 30 31 31 27 27 23 23 22 Slowest Speed 140 | 100 135 140 128 131 120 26 99 26 26 99 38 42 90 34 34 34 34 34 34 84 34 88 40 40 88 34 30 30 30 30 31 31 31 84 84 23 23 23 Overloaded Moves 185 | . . . . . . . . . . . . . . . . . 36 . . . . . . . . . . . . . . . . 39 . . . 110 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 12 | . . . . . . 11 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 62 | 3 97 94 96 98 57 23 95 36 69 82 82 70 42 93 24 68 60 70 71 40 89 37 64 90 71 73 17 92 14 54 68 61 89 28 73 18 64 68 Regions Visited 38 Branch Regions 21 Pre-discovered Areas 10 | . . 1 . 1 . . . . . . 2 . . . . . . 1 1 . . . . 1 . . . . . . . 3 . . . . . . Known Exits Taken 25 | . . . 1 . . . . 1 1 1 1 1 . . 1 1 1 1 1 . . 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 34 | . . 3 . 3 . . . . 4 2 1 1 . . . 2 1 . 3 . . . 4 4 . 1 . . . 1 3 . 1 . . . . . Spaces Dug 262 | . . . . . . 10 . 20 10 9 . 8 33 . 10 1 3 . 8 42 . 27 1 17 . 4 4 . 1 . 2 . 7 13 10 8 8 6 Terrain Destroyed 754 | . . . 10 44 10 10 . 20 10 9 . 8 33 . 10 1 3 . 8 43 . 27 1 143 . 61 4 21 1 37 2 . 192 14 10 8 8 6 Melee 262 | . . . . . . 10 . 20 10 9 . 8 33 . 10 1 3 . 8 42 . 27 1 17 . 4 4 . 1 . 2 . 7 13 10 8 8 6 Projectile 17 | . . . . 17 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 473 | . . . 10 27 10 . . . . . . . . . . . . . . . . . . 126 . 57 . 21 . 37 . . 185 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Total 34521 | 53 699 631 1610 837 1021 725 326 1791 868 929 1059 823 2977 484 1280 752 428 104 573 2432 298 2482 481 1296 945 943 498 313 535 397 604 169 1093 917 1003 593 662 890 Wait 4319 | . 17 8 194 32 58 53 17 439 118 7 25 156 422 48 301 25 22 . 7 265 48 572 3 134 348 82 45 29 78 72 4 . 343 93 67 10 124 53 Move 28486 | 40 598 592 1159 755 744 648 292 1316 739 895 1013 642 2426 390 938 723 399 104 550 2029 241 1841 472 1108 550 846 432 267 451 316 587 154 710 781 883 553 496 806 Hop 7 | . . . . . . 6 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 183 | 7 24 3 19 1 20 3 4 7 . 1 6 . 20 3 10 . . . 1 11 . 5 . . 7 . 4 1 . . 1 3 1 4 6 6 2 3 Fast Attach 92 | 2 1 1 11 2 8 . 5 . . 2 1 1 10 2 1 . . . . 4 2 3 2 2 10 . 3 3 . 2 . 2 . 2 2 1 2 5 Attach 89 | 4 3 . 7 . 15 2 . . . . 5 1 7 . 1 1 . . 2 14 1 2 . . 4 . 2 1 . . . 1 1 4 3 4 1 3 Detach 26 | . . . 1 . . . . . . . . . 5 . . . . . 2 8 1 . . . . . . . . . 1 1 . 3 3 . . 1 Swap 156 | . 3 3 25 7 16 . . 2 . 2 2 5 7 6 3 . 1 . . 7 3 11 . 9 2 2 2 2 2 1 4 4 5 5 5 . 6 4 Drop 222 | . 5 7 36 3 42 1 8 5 . 4 6 . 15 5 8 1 . . . 12 1 6 2 2 17 . 4 4 1 2 . 1 2 2 10 3 5 2 Fire 516 | . 48 17 158 36 118 . . . . 1 . . 12 30 . . . . 3 22 1 . . 15 . 5 . 6 . 4 1 . 23 4 6 . 6 . Melee 414 | . . . . 1 . 12 . 21 11 16 1 18 53 . 18 2 6 . 8 60 . 42 2 23 . 8 6 . 3 . 6 3 8 19 18 16 20 13 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 10 | . . . . . . . . . . . . . . . . . . . . . . . . 3 7 . . . . . . . . . . . . . Trap 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat / [*Exi]) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac / *Low) -7/Waste -7/Factory (discovered 5 exits: *Fac / *Sto x2 / *Low x2) -7/Lower Caves (discovered 2 exits: *Low / *Zio) -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/Waste -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac x2 / *Upp x2 / *Ext) -5/Waste -5/Factory (discovered 5 exits: *Fac / *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: *Res / *Upp) -4/Waste -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 5 exits: *Res x2 / Arm / *Qua x2) -3/Quarantine -2/Research -2/Testing -2/Section 7 History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 11 | -11/Scrapyard | Discovered new exit (range 16) 47 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 351 | -10/Materials | Discovered new exit (range 16) 453 | -10/Materials | Discovered new exit (range 6) 660 | -10/Materials | Discovered new exit (range 11) 869 | -10/Materials | Discovered new exit (range 15) 1004 | -10/Materials | Entered Mines 1007 | -10/Mines | Met a Derelict bent on vengeance 1127 | -10/Mines | Learned location of Mines (-9) 1197 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1274 | -10/Mines | Received a Mining Laser from a helpful Derelict 1373 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1373 | -10/Mines | Discovered new exit (range 5) 1740 | -10/Mines | Discovered new exit (range 7) 1884 | -10/Mines | Entered Materials 1884 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2182 | -9/Materials | Build established: Scavenger-Mutant 2288 | -9/Materials | Repaired Imp. Light Armor Plating 2321 | -9/Materials | Repaired Autogun 2355 | -9/Materials | Repaired Autogun 2806 | -9/Materials | Identified exit to Mines 2892 | -9/Materials | Discovered new exit (range 12) 2958 | -9/Materials | Build established: Mutant 3189 | -9/Materials | Discovered new exit (range 10) 3301 | -9/Materials | Repaired Imp. Assault Rifle 3394 | -9/Materials | Build established: Scavenger-Mutant 3863 | -9/Materials | Core integrity fell below 50% 3907 | -9/Materials | Discovered new exit (range 4) 4053 | -9/Materials | Entered Mines 4060 | -9/Mines | Discovered new exit (range 5) 4078 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 4137 | -9/Mines | Build established: Mutant 4184 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 4208 | -9/Mines | Learned location of Zion (-7) 4246 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 4285 | -9/Mines | Discovered new exit (range 13) 4424 | -9/Mines | Destroyed YI-UF0 5084 | -9/Mines | Entered Materials 5084 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5473 | -8/Materials | Discovered new exit (range 13) 5563 | -8/Materials | Garrison activated, responded to threat 6185 | -8/Materials | Discovered new exit (range 15) 6419 | -8/Materials | Entered Factory 6419 | -7/Factory | Evolved 2 slots: Utility x2 6450 | -7/Factory | Discovered new exit (range 6) 6559 | -7/Factory | Discovered new exit (range 15) 6679 | -7/Factory | Sucked down chute 6679 | -7/Factory | Entered Waste 6680 | -7/Waste | Joined by Warlord forces that had cleared the area 6696 | -7/Waste | Build established: Hacker-Sprinter 6719 | -7/Waste | Discovered new exit (range 16) 6771 | -7/Waste | Identified exit to Factory 6789 | -7/Waste | Entered Factory 6789 | -7/Factory | Accompanied by 20 allies 6848 | -7/Factory | Repaired Adv. Signal Interpreter 6983 | -7/Factory | Repaired Broken Hyp. Coil Gun 7213 | -7/Factory | Fabricated Cld. Gravmag System (x1) 7257 | -7/Factory | Discovered new exit (range 15) 7261 | -7/Factory | Identified exit to Storage 7274 | -7/Factory | Identified exit to Lower Caves 7379 | -7/Factory | Discovered new exit (range 15) 7437 | -7/Factory | Repaired Cld. Gravmag System? 7462 | -7/Factory | Fabricated Cld. Gravmag System? 7486 | -7/Factory | Fabricated Cld. Gravmag System? 7589 | -7/Factory | First assault squad dispatched 7636 | -7/Factory | Entered Lower Caves 7636 | -7/Lower Caves | Accompanied by 3 allies 7733 | -7/Lower Caves | Encountered a Warlord checkpoint 7779 | -7/Lower Caves | Identified exit to Lower Caves 7929 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 7931 | -7/Lower Caves | Identified exit to Zion 7973 | -7/Lower Caves | Entered another Lower Caves area 7973 | -7/Lower Caves | Accompanied by 3 allies 7983 | -7/Lower Caves | Discovered new exit (range 11) 7987 | -7/Lower Caves | Identified exit to Factory 8032 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 8211 | -7/Lower Caves | Encountered a Warlord checkpoint 8217 | -7/Lower Caves | Discovered exit to Zion (range 16) 8266 | -7/Lower Caves | Entered Zion 8291 | -7/Zion | Discovered new exit (range 12) 8324 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 8334 | -7/Zion | Given A8's code to call for help 8361 | -7/Zion | Found CR-A16's Pointy Stick 8423 | -7/Zion | Learned location of Armory (-3) 8446 | -7/Zion | Learned location of Quarantine (-3) 8483 | -7/Zion | Found Prototype Device 8490 | -7/Zion | Identified Phasing AFG 8563 | -7/Zion | Gained Derelict followers 8579 | -7/Zion | Identified exit to Proximity Caves 8604 | -7/Zion | Entered Proximity Caves 8604 | -6/Proximity Caves | Accompanied by 5 allies 8688 | -6/Proximity Caves | Spotted B-75 Beast 8782 | -6/Proximity Caves | Build established: Hacker-Mutant 9058 | -6/Proximity Caves | Crushed by falling debris 9063 | -6/Proximity Caves | Entered Factory 9063 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9176 | -6/Factory | Repaired Cld. Gravmag System 9220 | -6/Factory | Repaired Cld. Gravmag System 9695 | -6/Factory | Fabricated Cld. Gravmag System? 9741 | -6/Factory | Discovered new exit (range 5) 9743 | -6/Factory | Identified exit to Factory 9854 | -6/Factory | Repaired Cld. Gravmag System 10156 | -6/Factory | Fabricated Cld. Gravmag System? 10257 | -6/Factory | Fabricated Hyb. Antimatter Reactor? 10371 | -6/Factory | Cargo convoy interrupted 10586 | -6/Factory | Repaired Imp. Datajack 10655 | -6/Factory | Sucked down chute 10655 | -6/Factory | Entered Waste 10658 | -6/Waste | Spotted C-40 Crusher 10724 | -6/Waste | Spotted C-40 Crusher 10755 | -6/Waste | Spotted C-40 Crusher 10758 | -6/Waste | Spotted C-40 Crusher 10759 | -6/Waste | Spotted C-40 Crusher 10771 | -6/Waste | Warlord forces began an assault 10789 | -6/Waste | Allies destroyed C-40 Crusher 10799 | -6/Waste | Allies destroyed C-40 Crusher 10803 | -6/Waste | Allies destroyed C-40 Crusher 10807 | -6/Waste | Allies destroyed C-40 Crusher 10825 | -6/Waste | Found Prototype Device 10825 | -6/Waste | Identified Exp. Sensor Array 10861 | -6/Waste | Discovered new exit (range 10) 10887 | -6/Waste | Identified exit to Factory 10914 | -6/Waste | Entered Factory 10914 | -6/Factory | Accompanied by 19 allies 11098 | -6/Factory | Repaired Exp. Sensor Array 11107 | -6/Factory | Repaired Broken Mic. Antimatter Reactor 11130 | -6/Factory | Repaired Graphene Brace 11189 | -6/Factory | Fabricated Cld. Gravmag System (x1) 11274 | -6/Factory | Garrison activated, responded to threat 11381 | -6/Factory | Fabricated Cld. Gravmag System (x1) 11524 | -6/Factory | Identified exit to Lower Caves 11609 | -6/Factory | Entered Lower Caves 11657 | -6/Lower Caves | Learned location of 1 exit from Factory 11661 | -6/Lower Caves | Encountered a Warlord checkpoint 11707 | -6/Lower Caves | Learned location of 1 exit from Factory 11856 | -6/Lower Caves | Discovered new exit (range 10) 11884 | -6/Lower Caves | Identified exit to Lower Caves 11888 | -6/Lower Caves | Entered another Lower Caves area 11890 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 11965 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 12015 | -6/Lower Caves | Learned Factory emergency access door positions 12026 | -6/Lower Caves | Discovered new exit (range 14) 12030 | -6/Lower Caves | Identified exit to Data Miner 12063 | -6/Lower Caves | Entered Data Miner 12063 | -6/Data Miner | Discovered new exit (range 6) 12070 | -6/Data Miner | Met Data Miner 12083 | -6/Data Miner | Learned location of Section 7 (-2) 12083 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 12088 | -6/Data Miner | Received God Mode back door access code from Data Miner 12099 | -6/Data Miner | Identified exit to Proximity Caves 12099 | -6/Data Miner | Entered Proximity Caves 12315 | -5/Proximity Caves | Discovered exit to Factory (range 6) 12328 | -5/Proximity Caves | Entered Factory 12328 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 12329 | -5/Factory | Identified exit to Factory 12329 | -5/Factory | Identified exit to Upper Caves 12724 | -5/Factory | Repaired Cld. Gravmag System? 12737 | -5/Factory | Found Prototype Launcher 13024 | -5/Factory | Incoming investigation squad redirected 13077 | -5/Factory | Fabricated Lgt. Regenerative Plating (x1) 13156 | -5/Factory | Discovered exit to Upper Caves (range 11) 13235 | -5/Factory | Discovered new exit (range 3) 13237 | -5/Factory | Identified exit to Extension 13263 | -5/Factory | Discovered exit to Factory (range 15) 13392 | -5/Factory | Identified Mni. Smartbomb Launcher 13595 | -5/Factory | Manually triggered Chute Trap 13595 | -5/Factory | Sucked down chute 13595 | -5/Factory | Entered Waste 13616 | -5/Waste | Warlord forces began an assault 13618 | -5/Waste | Spotted C-40 Crusher 13620 | -5/Waste | Destroyed C-40 Crusher 13626 | -5/Waste | Spotted C-40 Crusher 13660 | -5/Waste | Spotted C-40 Crusher 13671 | -5/Waste | Allies destroyed C-40 Crusher 13701 | -5/Waste | Discovered new exit (range 11) 13704 | -5/Waste | Identified exit to Factory 13737 | -5/Waste | Entered Factory 13737 | -5/Factory | Accompanied by 14 allies 13977 | -5/Factory | Repaired Cld. Gravmag System 14067 | -5/Factory | Repaired Cld. Gravmag System 14158 | -5/Factory | Repaired Cld. Gravmag System 14267 | -5/Factory | Repaired Exp. Sensor Array 14359 | -5/Factory | Repaired Cld. Gravmag System 14419 | -5/Factory | Discovered exit to Factory (range 12) 14442 | -5/Factory | Garrison activated, responded to threat 14456 | -5/Factory | Spotted B-75 Beast 14890 | -5/Factory | Repaired Broken Com. HERF Cannon 14924 | -5/Factory | Repaired Cld. Gravmag System 15066 | -5/Factory | Repaired Shock Maul 15163 | -5/Factory | Entered Upper Caves 15297 | -5/Upper Caves | Acquired the password to a Derelict Tinkerer's latest research 15317 | -5/Upper Caves | Discovered new exit (range 10) 15365 | -5/Upper Caves | Identified exit to Upper Caves 15365 | -5/Upper Caves | Entered another Upper Caves area 15486 | -5/Upper Caves | Identified exit to Warlord 15487 | -5/Upper Caves | Discovered exit to Factory (range 6) 15582 | -5/Upper Caves | Spotted B-75 Beast 15678 | -5/Upper Caves | Learned location of Warlord (-5) 15685 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 15731 | -5/Upper Caves | Destroyed 9 combat bots 16066 | -5/Upper Caves | Entered Warlord 16080 | -5/Warlord | System corruption cleaned by Quarantine Array 16111 | -5/Warlord | Met Warlord 16115 | -5/Warlord | Opened Warlord's prototype stash 16117 | -5/Warlord | Found Prototype Device 16117 | -5/Warlord | Identified Exp. Focal Shield 16120 | -5/Warlord | Found Prototype Hackware 16120 | -5/Warlord | Identified System Mapper 16129 | -5/Warlord | Found Prototype Device 16129 | -5/Warlord | Identified Exp. Phase Shifter 16136 | -5/Warlord | Warlord's base attacked by MAIN.C 16180 | -5/Warlord | Found Prototype Processor 16249 | -5/Warlord | Identified Spectral Analyzer 16324 | -5/Warlord | Found Prototype Piercing Weapon 16324 | -5/Warlord | Identified Vortex Lance 16330 | -5/Warlord | Found Prototype Energy Gun 16330 | -5/Warlord | Identified Vortex Rail 16337 | -5/Warlord | Found Vortex Lance 16412 | -5/Warlord | Opened side exit 16486 | -5/Warlord | Warlord forces counterattacked 16637 | -5/Warlord | Spotted Striker 16640 | -5/Warlord | Discovered new exit (range 14) 16644 | -5/Warlord | Identified exit to Proximity Caves 16656 | -5/Warlord | Entered Proximity Caves 16980 | -4/Proximity Caves | Discovered exit to Factory (range 13) 17065 | -4/Proximity Caves | Entered Factory 17065 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 17113 | -4/Factory | Found Quantum Capacitor 17185 | -4/Factory | Repaired Hyp. Coil Gun 17194 | -4/Factory | Discovered new exit (range 5) 17195 | -4/Factory | Identified exit to Upper Caves 17258 | -4/Factory | Discovered new exit (range 4) 17259 | -4/Factory | Identified exit to Research 17272 | -4/Factory | Found Prototype Hackware 17274 | -4/Factory | Manually triggered Chute Trap 17274 | -4/Factory | Sucked down chute 17274 | -4/Factory | Entered Waste 17274 | -4/Waste | Spotted C-40 Crusher 17275 | -4/Waste | Spotted C-40 Crusher 17277 | -4/Waste | Spotted C-40 Crusher 17277 | -4/Waste | Spotted C-40 Crusher 17284 | -4/Waste | Identified Exp. Hacking Suite 17304 | -4/Waste | Destroyed C-40 Crusher 17327 | -4/Waste | Spotted C-40 Crusher 17333 | -4/Waste | Spotted C-40 Crusher 17337 | -4/Waste | Warlord forces began an assault 17346 | -4/Waste | Allies destroyed C-40 Crusher 17349 | -4/Waste | Allies destroyed C-40 Crusher 17357 | -4/Waste | Allies destroyed C-40 Crusher 17368 | -4/Waste | Discovered new exit (range 23) 17394 | -4/Waste | Identified exit to Factory 17409 | -4/Waste | Entered Factory 17409 | -4/Factory | Accompanied by 19 allies 17511 | -4/Factory | Spotted B-86 Titan 17571 | -4/Factory | Build established: Hacker-Scout 17635 | -4/Factory | Entered Upper Caves 17764 | -4/Upper Caves | Discovered new exit (range 9) 17817 | -4/Upper Caves | Identified exit to Upper Caves 17817 | -4/Upper Caves | Entered another Upper Caves area 17845 | -4/Upper Caves | Learned location of 2 exits from Research 17855 | -4/Upper Caves | Learned location of 1 exit from Research 17882 | -4/Upper Caves | Encountered a Warlord checkpoint 17915 | -4/Upper Caves | Spotted B-86 Titan 17935 | -4/Upper Caves | Discovered new exit (range 4) 17936 | -4/Upper Caves | Identified exit to Zhirov 18026 | -4/Upper Caves | Entered Zhirov 18026 | -4/Zhirov | Discovered new exit (range 3) 18032 | -4/Zhirov | Met Zhirov 18039 | -4/Zhirov | Learned location of Command (-1) 18039 | -4/Zhirov | Learned location of Testing (-2) 18041 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 18046 | -4/Zhirov | Found Alien Artifact 18046 | -4/Zhirov | Identified Integrated Reactor 18046 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 18079 | -4/Zhirov | Found Alien Artifact 18093 | -4/Zhirov | Identified exit to Proximity Caves 18097 | -4/Zhirov | Entered Proximity Caves 18306 | -3/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 18484 | -3/Proximity Caves | Spotted B-86 Titan 18699 | -3/Proximity Caves | Destroyed 8 combat bots 18729 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 18739 | -3/Proximity Caves | Discovered exit to Research (range 20) 18746 | -3/Proximity Caves | Entered Research 18746 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 18747 | -3/Research | Identified exit to Armory 18748 | -3/Research | Identified exit to Research 18748 | -3/Research | Identified exit to Quarantine 18793 | -3/Research | Found Antimissile System 18800 | -3/Research | Found Enh. Force Lance 18854 | -3/Research | Identified Transdimensional Reconstructor 18968 | -3/Research | Repaired Cmb. Linear Gravjet 19140 | -3/Research | Spotted B-90 Cyclops 19142 | -3/Research | Entered Quarantine 19144 | -3/Quarantine | Spotted Alpha 7 19392 | -3/Quarantine | Search patrols dispatched 19400 | -3/Quarantine | Discovered exit to Research (range 6) 19412 | -3/Quarantine | Found Alien Energy Cannon 19412 | -3/Quarantine | Identified Core Cannon 19439 | -3/Quarantine | Found Transdimensional Reconstructor 19476 | -3/Quarantine | Found Alien Artifact 19542 | -3/Quarantine | Entered Research 19542 | -2/Research | Warlord forces began assault on 0b10 19542 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 19573 | -2/Research | Spotted B-90 Cyclops 19618 | -2/Research | Identified Subatomic Replicator 19652 | -2/Research | Research machine network offline 19735 | -2/Research | Discovered new exit (range 13) 19740 | -2/Research | Identified exit to Testing 19741 | -2/Research | Entered Testing 19760 | -2/Testing | Found Prototype Device 19760 | -2/Testing | Identified Exp. Hardlight Generator 19991 | -2/Testing | Search patrols dispatched 19995 | -2/Testing | Spotted Fortress 20011 | -2/Testing | Discovered new exit (range 6) 20012 | -2/Testing | Identified exit to Section 7 20075 | -2/Testing | Entered Section 7 20109 | -2/Section 7 | Found Alien Artifact 20126 | -2/Section 7 | Identified Integrated Dissipator 20126 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 20133 | -2/Section 7 | Incoming investigation squad redirected 20208 | -2/Section 7 | Spotted S7 Guard 20212 | -2/Section 7 | Spotted S7 Guard 20217 | -2/Section 7 | Found Alien Artifact 20217 | -2/Section 7 | Identified Integrated Thermoelectric Network 20217 | -2/Section 7 | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential 20242 | -2/Section 7 | Found Alien Artifact 20244 | -2/Section 7 | Spotted Executioner 20245 | -2/Section 7 | Spotted Executioner 20254 | -2/Section 7 | Spotted B-99 Colossus 20259 | -2/Section 7 | Spotted Alpha 7 20265 | -2/Section 7 | Identified Integrity Redistributor 20265 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-91) 20271 | -2/Section 7 | Found Alien Artifact 20281 | -2/Section 7 | Found Alien Artifact 20281 | -2/Section 7 | Identified LRC Energy Well 20281 | -2/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 20283 | -2/Section 7 | Found Alien Artifact 20283 | -2/Section 7 | Identified LRC Storage 20283 | -2/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 20284 | -2/Section 7 | Identified Core Reset Matrix 20284 | -2/Section 7 | Used Core Reset Matrix 20288 | -2/Section 7 | Sensed 16 artifacts in vicinity 20351 | -2/Section 7 | Spotted Striker 20351 | -2/Section 7 | Spotted Striker 20358 | -2/Section 7 | Spotted Executioner 20358 | -2/Section 7 | Spotted Executioner 20365 | -2/Section 7 | Search patrols dispatched 20368 | -2/Section 7 | Self-destructed Last Messages --------------- 20296_ W-44 Eye system terminally corrupted. 20298_ Acquired 35 matter. 20325_ ALERT: Rogue bot located, Programmers report to Section 7 Zone 4O. 20333_ Slug penetrates Machine. 20335_ Penetrated by Slug. 20335_ Drone sends a signal. 20339_ Penetrated by Slug. 20340_ Slug penetrates G-73 Enforcer. 20340_ Drone destroyed. 20342_ Penetrated by Slug. 20342_ Slug penetrates FTL Facilitator. 20344_ Penetrated by Slug. 20348_ K-01 Serf cleans the L2 Monitoring Station. 20364_ Sigix Exoskeleton lights up in response to your presence. 20365_ ALERT: Heightened foreign activity detected, dispatching search patrol. 20365_ Connecting with Exoskeleton Controls... 20365_ Suspension Chamber breached. 20368_ Connecting with Exoskeleton Controls... Map ----- +----------------------------------------------------+ | """"""""""""" " "?? ??????? | | """?? ???????? | | " """"" """???????? | | " ""????????? | | """ """"???????? | | " """"???????? | | """???????? | | """???????? | | """???????? | | """????????? | | """" """"""" ""?????????? | | """"""""""""" ### """""""????????????? | | """""""""""""""""??# """""""????????????? | | #################??####+++#########????????????? | | ???????????????????#""" """#?????????????????? | | ???????????????????#""" """#?????????????????? | | ???????????????????#""" """#?????????????????? | | ???????????????????#""" """#?????????????????? | | ???????????????????#""" """#?????????????????? | | ???????????????????#""" """#?????????????????? | | ???????????????????#"" ""#?????????????????? | | ???????????????????#" "#?????????????????? | | ???????????????????#" "#?????????????????? | | ???????????????????#" "#?????????????????? | | ???????????????????#"" T"#?????????????????? | | ???????????????????#" ""@ "#?????????????????? | | ???????????????????#" "X" "#?????????????????? | | ???????????????????#" "#" "#?????????????????? | | ???????????????????#"""###"""#?????????????????? | | ???????????????????####??#####?????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 69 Energy Generation 45 Energy Capacity 2000 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 375 Resistance: KI 30 Resistance: EM 15 Propulsion Shielding 66 Weapon Shielding 33 Phase Shifting 20 Evasion (%) 92 Offensive Hacking 42 Defensive Hacking 14 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Cld. Gravmag System | x1 | -7/Factory Cld. Gravmag System | x1 | -7/Factory Cld. Gravmag System | x1 | -7/Factory Cld. Gravmag System | x1 | -6/Factory Cld. Gravmag System | x1 | -6/Factory Hyb. Antimatter Reactor | x2 | -6/Factory Cld. Gravmag System | x1 | -6/Factory Cld. Gravmag System | x1 | -6/Factory Lgt. Regenerative Plating | x1 | -5/Factory Alien Tech Used ----------------- Integrated Reactor Core Cannon Integrated Dissipator Integrated Thermoelectric Network Integrity Redistributor LRC Energy Well LRC Storage Core Reset Matrix Achievements -------------- None Challenges ------------ None Game ------ Seed SignalShadingHumpback Manual? 0 Play Time 06:15:33 Cumulative 870.4 hours Start 2022.04.24 @ 13:51:35 End 2022.04.26 @ 23:49:44 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 451 Rogue 451 Adventurer 0 Explorer 0 Win Type - Total 66 Types 37/5/13/6/1/1/3/0/0 Lore% 86 Gallery% 86 Achievement% 76 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 28/SmallcapsLarge Map View 72x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 0d2c18e6-aa41-4d3e-9cbb-c52979a5c797