Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.14 @ 20:29:19

Player: Evel Wyn

Result: Destroyed by H-66 Slayer with Heavy Assault Rifle

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (5)        1000
Robots Destroyed (11)      55
Value Destroyed (263)      263
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3318

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/850
Matter                     31/300
Energy                     98/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (5) ------
               (None)
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
           Ion Engine
  Improved Signal Interpreter
           Core Shielding
           Utility Shielding
           Hacking Suite

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
     Micro Nuclear Core
>          --- PROPULSION -------
           Flight Unit
           Flight Unit
           Flight Unit
           Flight Unit
           Flight Unit
>          --- UTILITY ----------
  Improved Heat Sink
           Transmission Jammer
           ECM Suite
>          --- WEAPON -----------
     Light Assault Rifle
           Concussive RPG
>          --- INVENTORY --------
           Ion Engine
           Wheel
           Core Shielding
      Mini Grenade Launcher
[Rating: 22]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Flight Unit
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Flight Unit              Flight Unit
Utility                    Small Storage Unit
  Device                   Transmission Jammer
  Storage                  Small Storage Unit
  Protection               Core Shielding
Weapon                     Small Laser
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle
  Launcher                 Concussive RPG

 Build                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Slots Evolved              8    | .   .   2   2   2   2   
  Power                    1    | .   .   .   1   .   .   
  Propulsion               4    | .   .   2   .   2   .   
  Utility                  3    | .   .   .   1   .   2   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             37   | 6   14  6   7   4   .   
  Power                    6    | 1   1   .   3   1   .   
    Engine                 4    | 1   1   .   2   .   .   
    Core                   2    | .   .   .   1   1   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               13   | 2   7   2   .   2   .   
    Treads                 1    | .   1   .   .   .   .   
    Leg                    4    | 2   2   .   .   .   .   
    Wheel                  1    | .   1   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 7    | .   3   2   .   2   .   
  Utility                  11   | 1   3   3   3   1   .   
    Device                 6    | .   1   3   2   .   .   
    Storage                1    | 1   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             4    | .   2   .   1   1   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   7    | 2   3   1   1   .   .   
    Energy Gun             4    | 2   2   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          1    | .   1   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               2    | .   .   1   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 12   | .   3   .   .   3   6   
  Power                    3    | .   1   .   .   1   1   
  Propulsion               6    | .   1   .   .   1   4   
  Utility                  2    | .   .   .   .   1   1   
  Weapon                   1    | .   1   .   .   .   .   
  Highest Loss Streak      5    | .   3   .   .   3   5   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     83   | .   91  95  99  79  33  
  Engine                   9    | .   12  11  17  3   .   
  Core                     1    | .   .   .   .   6   3   
  Treads                   1    | .   3   .   .   .   .   
  Leg                      7    | .   18  .   .   .   .   
  Wheel                    1    | .   2   .   .   .   .   
  Flight                   19   | .   2   44  36  32  13  
  Device                   10   | .   .   17  25  18  7   
  Storage                  5    | .   13  .   .   .   .   
  Protection               5    | .   10  5   1   1   3   
  Energy Gun               10   | .   25  .   .   .   .   
  Ballistic Gun            4    | .   .   11  9   7   1   
  Launcher                 3    | .   .   7   9   7   3   
Peak Build Rating          22   | 6   8   10  18  22  22  
  Average Rating           11   | 4   6   9   16  20  11  
  On Entrance              10   | .   6   6   10  18  22  
Naked Turns                46   | .   .   .   .   .   46  
Heaviest Build             17   | 12  16  10  16  17  13  
  Greatest Support         20   | 20  20  16  16  20  16  
  Greatest Overweight (x)  2    | 1   2   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   5   5   5   5   
  Average Capacity         6    | 7   7   5   5   5   5   
  Most Carried             8    | 6   8   5   5   5   5   
  Average Carried          5    | 3   6   4   4   4   4   
  Final Capacity           8    | 8   5   5   5   5   5   
  Final Carried            6    | 6   5   5   5   4   5   

 Class Distribution 
--------------------
 50% | Mutant
 27% | Scavenger-Sprinter
  8% | Sprinter
  7% | Infiltrator-Sprinter
  5% | Scavenger-Mutant

 Dominant Class 
----------------
             Mutant | -10/Materials
 Scavenger-Sprinter | -9/Materials
 Scavenger-Sprinter | -8/Materials
           Sprinter | -7/Factory
             Mutant | -6/Factory

 Resources                      | -11 -10 -9  -8  -7  -6  
-----------                Run  | Yrd Mat Mat Mat Fac Fac 
Matter Collected           285  | 231 54  .   .   .   .   
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            238  | .   202 36  .   .   .   
  Parts                    18   | .   10  8   .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Combat Hostiles Destroyed  11   | .   7   4   .   .   .   
  Guns                     7    | .   7   .   .   .   .   
  AOE                      4    | .   .   4   .   .   .   
Classes Destroyed          2    | .   2   .   .   .   .   
  Swarmer                  6    | .   3   3   .   .   .   
  Grunt                    5    | .   4   1   .   .   .   
Best Kill Streak           4    | .   3   4   .   .   .   
  Combat Bots Only         4    | .   3   4   .   .   .   
Max Kills in Single Turn   2    | .   2   1   .   .   .   
  Gunslinging              1    | .   1   .   .   .   .   
  Exploded                 1    | .   .   1   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Fac  
Hostile Shots Fired        281  | .    54   28   18   66   115  
  Missed                   128  | .    17   16   10   37   48   
Damage Taken               1994 | .    442  117  206  235  994  
  Core                     1166 | .    89   53   130  40   854  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Redirected to Shielding  31   | .    17   3    11   .    .    
  Regen/Repaired (Parts)   15   | .    .    .    .    15   .    
Core Remaining (%)         84   | 100  64   86   76   94   .    
Volleys Fired              41   | .    32   8    .    .    1    
  Largest                  2    | .    2    1    .    .    1    
  Hottest                  115  | .    115  30   .    .    .    
Shots Fired                63   | .    54   8    .    .    1    
  Gun                      58   | .    54   4    .    .    .    
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 5    | .    .    4    .    .    1    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  4    | .    .    4    .    .    .    
  Thermal                  54   | .    54   .    .    .    .    
  Explosive                5    | .    .    4    .    .    1    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         7    | .    7    1    .    .    .    
  Robot Miss Streak        5    | .    5    4    .    .    1    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    
Shots Hit Robots           36   | .    34   2    .    .    .    
  Core Hits                21   | .    13   8    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         1    | .    1    .    .    .    .    
    Burn                   1    | .    1    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           645  | .    400  218  .    .    27   
  Guns                     415  | .    400  15   .    .    .    
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               230  | .    .    203  .    .    27   
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  15   | .    .    15   .    .    .    
  Thermal                  400  | .    400  .    .    .    .    
  Explosive                230  | .    .    203  .    .    27   
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         3    | .    3    .    .    .    1    
  Average Corruption       2    | .    2    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  7    | .    6    .    .    .    1    
    Message Errors         4    | .    4    .    .    .    .    
    Heat Flow Errors       1    | .    .    .    .    .    1    
    Energy Discharges      1    | .    1    .    .    .    .    
    Parts Fused            1    | .    1    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            4    | .    .    4    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               4    | .    .    4    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      26   | .    .    .    .    .    26   
  Shots                    1    | .    .    .    .    .    1    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        276  | .    276  .    .    1    186  
  Average Temperature      99   | .    101  .    .    1    81   
  Received Heat Transfer   576  | .    234  33   54   69   186  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             2    | .    2    .    .    .    .    
  Heat Transferred         1010 | .    1010 .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Peak Influence             364  | .   206 218 157 317 364 
  Initial                  154  | .   .   1   91  71  154 
  Average                  117  | .   71  69  105 200 252 
Maximum Alert Level        1    | .   1   1   .   1   1   
  Low Security (%)         79   | 100 99  82  100 47  24  
  Level 1                  20   | .   .   17  .   52  75  
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          8    | .   3   1   .   1   3   
  Investigation            3    | .   1   1   .   .   1   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            5    | .   2   .   .   1   2   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac 
Distress Signals           3    | .   .   .   1   1   1   
Communications Jammed      7    | .   .   .   .   7   .   
  Distress Signals         5    | .   .   .   .   5   .   
Times Spotted              85   | .   18  11  20  17  19  
  Peak Tracking Total      9    | .   5   8   8   7   9   
  Tactical Retreats        13   | .   .   1   4   5   3   

 Traps                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Traps Triggered            4    | .   3   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  
----------                 Run  | Yrd Mat Mat Mat Fac Fac 
Machines Disabled          2    | .   .   2   .   .   .   
  Max in Single Turn       2    | .   .   2   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac 
Machines Accessed          7    | .   1   1   1   2   2   
  Terminals                5    | .   1   1   1   1   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   1   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   
Total Hacks                13   | .   1   2   2   4   4   
  Successful               7    | .   1   .   1   4   1   
  Failed                   6    | .   .   2   1   .   3   
    Catastrophic           3    | .   .   1   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   6    | .   1   2   2   1   .   
  Terminals                9    | .   1   2   2   2   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   2   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   2   
Terminal Hacks             2    | .   .   .   .   1   1   
  Record                   1    | .   .   .   .   1   .   
  Zone Layout              1    | .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   2   .   
  Scan Component           1    | .   .   .   .   1   .   
  Repair                   1    | .   .   .   .   1   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         3    | .   1   .   1   1   .   
  Terminals                3    | .   1   .   1   1   .   
    Assimilate             3    | .   1   .   1   1   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         4    | .   1   1   .   1   1   
  Full Trace Events        2    | .   .   1   .   .   1   
  Feedback Events          1    | .   .   .   .   .   1   
    Corruption             1    | .   .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   1   .   
  Time                     26   | .   .   .   .   26  .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  
------------               Run  | Yrd Mat Mat Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  
--------                   Run  | Yrd Mat Mat Mat Fac Fac 
Total Allies               1    | .   .   .   .   1   .   
  Largest Group            1    | .   .   .   .   1   .   
  Highest-Rated Group      26   | .   .   .   .   26  .   
  Highest-Rated Ally       26   | .   .   .   .   26  .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -6  
-------------              Run  | Yrd Mat Mat Mat Fac Fac 
Turns Passed               1038 | 65  401 108 154 175 135 
Spaces Moved               1752 | 36  274 261 384 472 325 
  Core                     121  | 2   1   .   .   .   118 
  Treads                   2    | .   2   .   .   .   .   
  Legs                     206  | 34  172 .   .   .   .   
  Wheels                   49   | .   49  .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   1374 | .   50  261 384 472 207 
  Fastest Speed            28   | 50  37  31  31  28  31  
  Average Speed            45   | 140 102 31  31  29  39  
  Slowest Speed            190  | 190 190 31  31  31  50  
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            4    | .   .   .   2   2   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       25   | 3   63  23  34  17  13  
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   .   
Spaces Dug                 4    | .   .   4   .   .   .   
Terrain Destroyed          27   | .   .   27  .   .   .   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      27   | .   .   27  .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac 
Total                      1921 | 47  341 278 416 503 336 
  Wait                     54   | .   .   2   23  29  .   
  Move                     1739 | 35  273 260 379 467 325 
  Hop                      4    | .   .   .   2   2   .   
  Pick Up                  21   | 6   7   2   1   1   4   
  Fast Attach              17   | 6   7   1   2   1   .   
  Attach                   8    | .   2   2   2   2   .   
  Detach                   3    | .   2   .   1   .   .   
  Swap                     12   | .   5   3   3   1   .   
  Drop                     22   | .   13  .   3   .   6   
  Fire                     41   | .   32  8   .   .   1   
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / [*Min x2])
-9/Materials
-8/Materials
-7/Factory
-6/Factory

 History 
---------
 Turn | Location      | Event
   40 | -11/Scrapyard | Discovered new exit (range 15)
   66 | -11/Scrapyard | Entered Materials
  139 | -10/Materials | Discovered new exit (range 10)
  237 | -10/Materials | Discovered new exit (range 5)
  303 | -10/Materials | Discovered new exit (range 5)
  311 | -10/Materials | Build established: Mutant
  395 | -10/Materials | Lost 3 parts (1p1n1w)
  452 | -10/Materials | Discovered new exit (range 6)
  467 | -10/Materials | Entered another Materials area
  467 | -9/Materials  | Evolved 2 slots: Propulsion x2
  542 | -9/Materials  | Discovered new exit (range 16)
  575 | -9/Materials  | Entered another Materials area
  575 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
  725 | -8/Materials  | Discovered new exit (range 8)
  729 | -8/Materials  | Entered Factory
  729 | -7/Factory    | Evolved 2 slots: Propulsion x2
  835 | -7/Factory    | Lost 3 parts (1p1n1u)
  861 | -7/Factory    | Repaired Flight Unit
  898 | -7/Factory    | Discovered new exit (range 15)
  904 | -7/Factory    | Entered another Factory area
  904 | -6/Factory    | Evolved 2 slots: Utility x2
  936 | -6/Factory    | Spotted B-75 Beast
  987 | -6/Factory    | Core integrity fell below 50%
 1024 | -6/Factory    | Lost 5 parts (1p3n1u)
 1035 | -6/Factory    | Core integrity fell below 20%
 1039 | -6/Factory    | Destroyed by H-66 Slayer with Heavy Assault Rifle

 Last Messages 
---------------
00979_ Mic. Nuclear Core destroyed.
00979_ ALERT: All DSF locations entering
  lockdown mode.
00980_ Flight Unit destroyed. <x2>
00993_ Transmission Jammer destroyed.
00995_ Connecting with Garrison Access...
Feedback: System corruption (+1%).
00995_ ALERT: Suspicious activity at Garrison
  Access F001. Dispatching Investigation squad.
01001_ System corrupted: Heat flow error (+223).
01007_ U-05 Engineer works on Subcomponent
  Replicator.
01020_ O-24 Administrator sends out distress
  signal.
01020_ O-24 Administrator: "IFF HANDSHAKE
  FAILED. SECURING TERMINAL."
01025_ ALERT: Hostiles spotted, dispatching
  reinforcements to Terminal F020.
01028_ Slug penetrates Wall. <x3>
01039_ Penetrated by Slug. <x2>

 Map 
-----
+----------------------------------------------------+
| ???????????????????????????????????????????????#   |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ????????????????????????????????????????????###### |
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| ?????????  #    ????????##########?????#    !      |
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| ???????????#            #s       #???????????????? |
| ???????????#            #ss      #???????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          20
Energy Capacity            400
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Jamming Range              12
Armor Coverage             150
Core Shielding             20
Evasion (%)                64
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AnalysisFrostShielding
  Manual?         0
Play Time         00:31:33
  Cumulative      24.1 hours
  Start           2024.09.14 @ 20:00:58
  End             2024.09.14 @ 20:29:19
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          30
  Rogue           30
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             16
Gallery%          22
Achievement%      20
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              48/Tamsyn
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ee99575d-f3bb-48e8-aa07-cb5cf8dfbdd0