Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.14 @ 20:29:19 Player: Evel Wyn Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (11) 55 Value Destroyed (263) 263 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3318 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 31/300 Energy 98/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Ion Engine Improved Signal Interpreter Core Shielding Utility Shielding Hacking Suite Peak State ------------ > --- POWER ------------ Ion Engine Micro Nuclear Core > --- PROPULSION ------- Flight Unit Flight Unit Flight Unit Flight Unit Flight Unit > --- UTILITY ---------- Improved Heat Sink Transmission Jammer ECM Suite > --- WEAPON ----------- Light Assault Rifle Concussive RPG > --- INVENTORY -------- Ion Engine Wheel Core Shielding Mini Grenade Launcher [Rating: 22] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Flight Unit Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Flight Unit Utility Small Storage Unit Device Transmission Jammer Storage Small Storage Unit Protection Core Shielding Weapon Small Laser Energy Gun Small Laser Ballistic Gun Light Assault Rifle Launcher Concussive RPG Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . 1 . . Propulsion 4 | . . 2 . 2 . Utility 3 | . . . 1 . 2 Weapon . | . . . . . . Parts Attached 37 | 6 14 6 7 4 . Power 6 | 1 1 . 3 1 . Engine 4 | 1 1 . 2 . . Core 2 | . . . 1 1 . Reactor . | . . . . . . Propulsion 13 | 2 7 2 . 2 . Treads 1 | . 1 . . . . Leg 4 | 2 2 . . . . Wheel 1 | . 1 . . . . Hover . | . . . . . . Flight 7 | . 3 2 . 2 . Utility 11 | 1 3 3 3 1 . Device 6 | . 1 3 2 . . Storage 1 | 1 . . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 4 | . 2 . 1 1 . Artifact . | . . . . . . Weapon 7 | 2 3 1 1 . . Energy Gun 4 | 2 2 . . . . Energy Cannon . | . . . . . . Ballistic Gun 1 | . 1 . . . . Ballistic Cannon . | . . . . . . Launcher 2 | . . 1 1 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 12 | . 3 . . 3 6 Power 3 | . 1 . . 1 1 Propulsion 6 | . 1 . . 1 4 Utility 2 | . . . . 1 1 Weapon 1 | . 1 . . . . Highest Loss Streak 5 | . 3 . . 3 5 To Critical Strikes . | . . . . . . Average Slot Usage (%) 83 | . 91 95 99 79 33 Engine 9 | . 12 11 17 3 . Core 1 | . . . . 6 3 Treads 1 | . 3 . . . . Leg 7 | . 18 . . . . Wheel 1 | . 2 . . . . Flight 19 | . 2 44 36 32 13 Device 10 | . . 17 25 18 7 Storage 5 | . 13 . . . . Protection 5 | . 10 5 1 1 3 Energy Gun 10 | . 25 . . . . Ballistic Gun 4 | . . 11 9 7 1 Launcher 3 | . . 7 9 7 3 Peak Build Rating 22 | 6 8 10 18 22 22 Average Rating 11 | 4 6 9 16 20 11 On Entrance 10 | . 6 6 10 18 22 Naked Turns 46 | . . . . . 46 Heaviest Build 17 | 12 16 10 16 17 13 Greatest Support 20 | 20 20 16 16 20 16 Greatest Overweight (x) 2 | 1 2 . . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 Average Capacity 6 | 7 7 5 5 5 5 Most Carried 8 | 6 8 5 5 5 5 Average Carried 5 | 3 6 4 4 4 4 Final Capacity 8 | 8 5 5 5 5 5 Final Carried 6 | 6 5 5 5 4 5 Class Distribution -------------------- 50% | Mutant 27% | Scavenger-Sprinter 8% | Sprinter 7% | Infiltrator-Sprinter 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Sprinter | -9/Materials Scavenger-Sprinter | -8/Materials Sprinter | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 285 | 231 54 . . . . Remotely . | . . . . . . Salvage Created 238 | . 202 36 . . . Parts 18 | . 10 8 . . . Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 11 | . 7 4 . . . Guns 7 | . 7 . . . . AOE 4 | . . 4 . . . Classes Destroyed 2 | . 2 . . . . Swarmer 6 | . 3 3 . . . Grunt 5 | . 4 1 . . . Best Kill Streak 4 | . 3 4 . . . Combat Bots Only 4 | . 3 4 . . . Max Kills in Single Turn 2 | . 2 1 . . . Gunslinging 1 | . 1 . . . . Exploded 1 | . . 1 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 281 | . 54 28 18 66 115 Missed 128 | . 17 16 10 37 48 Damage Taken 1994 | . 442 117 206 235 994 Core 1166 | . 89 53 130 40 854 Absorbed by Shields . | . . . . . . Redirected to Shielding 31 | . 17 3 11 . . Regen/Repaired (Parts) 15 | . . . . 15 . Core Remaining (%) 84 | 100 64 86 76 94 . Volleys Fired 41 | . 32 8 . . 1 Largest 2 | . 2 1 . . 1 Hottest 115 | . 115 30 . . . Shots Fired 63 | . 54 8 . . 1 Gun 58 | . 54 4 . . . Cannon . | . . . . . . Launcher 5 | . . 4 . . 1 Special . | . . . . . . Kinetic 4 | . . 4 . . . Thermal 54 | . 54 . . . . Explosive 5 | . . 4 . . 1 Electromagnetic . | . . . . . . Robot Hit Streak 7 | . 7 1 . . . Robot Miss Streak 5 | . 5 4 . . 1 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 36 | . 34 2 . . . Core Hits 21 | . 13 8 . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | . 1 . . . . Burn 1 | . 1 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 645 | . 400 218 . . 27 Guns 415 | . 400 15 . . . Cannons . | . . . . . . Explosions 230 | . . 203 . . 27 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 15 | . . 15 . . . Thermal 400 | . 400 . . . . Explosive 230 | . . 203 . . 27 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . 3 . . . 1 Average Corruption 2 | . 2 . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 7 | . 6 . . . 1 Message Errors 4 | . 4 . . . . Heat Flow Errors 1 | . . . . . 1 Energy Discharges 1 | . 1 . . . . Parts Fused 1 | . 1 . . . . Overload Shots . | . . . . . . Overflow Damage 4 | . . 4 . . . Projectiles . | . . . . . . Explosions 4 | . . 4 . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 26 | . . . . . 26 Shots 1 | . . . . . 1 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 276 | . 276 . . 1 186 Average Temperature 99 | . 101 . . 1 81 Received Heat Transfer 576 | . 234 33 54 69 186 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . 2 . . . . Heat Transferred 1010 | . 1010 . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 364 | . 206 218 157 317 364 Initial 154 | . . 1 91 71 154 Average 117 | . 71 69 105 200 252 Maximum Alert Level 1 | . 1 1 . 1 1 Low Security (%) 79 | 100 99 82 100 47 24 Level 1 20 | . . 17 . 52 75 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . 3 1 . 1 3 Investigation 3 | . 1 1 . . 1 Extermination . | . . . . . . Reinforcement 5 | . 2 . . 1 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 3 | . . . 1 1 1 Communications Jammed 7 | . . . . 7 . Distress Signals 5 | . . . . 5 . Times Spotted 85 | . 18 11 20 17 19 Peak Tracking Total 9 | . 5 8 8 7 9 Tactical Retreats 13 | . . 1 4 5 3 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 4 | . 3 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 2 | . . 2 . . . Max in Single Turn 2 | . . 2 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 7 | . 1 1 1 2 2 Terminals 5 | . 1 1 1 1 1 Fabricators . | . . . . . . Repair Stations 1 | . . . . 1 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Total Hacks 13 | . 1 2 2 4 4 Successful 7 | . 1 . 1 4 1 Failed 6 | . . 2 1 . 3 Catastrophic 3 | . . 1 . . 2 Database Lockouts . | . . . . . . Manual 6 | . 1 2 2 1 . Terminals 9 | . 1 2 2 2 2 Fabricators . | . . . . . . Repair Stations 2 | . . . . 2 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . . 2 Terminal Hacks 2 | . . . . 1 1 Record 1 | . . . . 1 . Zone Layout 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . . 2 . Scan Component 1 | . . . . 1 . Repair 1 | . . . . 1 . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 3 | . 1 . 1 1 . Terminals 3 | . 1 . 1 1 . Assimilate 3 | . 1 . 1 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 1 1 . 1 1 Full Trace Events 2 | . . 1 . . 1 Feedback Events 1 | . . . . . 1 Corruption 1 | . . . . . 1 Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . . 1 . Time 26 | . . . . 26 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies 1 | . . . . 1 . Largest Group 1 | . . . . 1 . Highest-Rated Group 26 | . . . . 26 . Highest-Rated Ally 26 | . . . . 26 . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 1038 | 65 401 108 154 175 135 Spaces Moved 1752 | 36 274 261 384 472 325 Core 121 | 2 1 . . . 118 Treads 2 | . 2 . . . . Legs 206 | 34 172 . . . . Wheels 49 | . 49 . . . . Hover . | . . . . . . Flight 1374 | . 50 261 384 472 207 Fastest Speed 28 | 50 37 31 31 28 31 Average Speed 45 | 140 102 31 31 29 39 Slowest Speed 190 | 190 190 31 31 31 50 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 4 | . . . 2 2 . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 25 | 3 63 23 34 17 13 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 4 | . . 4 . . . Terrain Destroyed 27 | . . 27 . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 27 | . . 27 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 1921 | 47 341 278 416 503 336 Wait 54 | . . 2 23 29 . Move 1739 | 35 273 260 379 467 325 Hop 4 | . . . 2 2 . Pick Up 21 | 6 7 2 1 1 4 Fast Attach 17 | 6 7 1 2 1 . Attach 8 | . 2 2 2 2 . Detach 3 | . 2 . 1 . . Swap 12 | . 5 3 3 1 . Drop 22 | . 13 . 3 . 6 Fire 41 | . 32 8 . . 1 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 40 | -11/Scrapyard | Discovered new exit (range 15) 66 | -11/Scrapyard | Entered Materials 139 | -10/Materials | Discovered new exit (range 10) 237 | -10/Materials | Discovered new exit (range 5) 303 | -10/Materials | Discovered new exit (range 5) 311 | -10/Materials | Build established: Mutant 395 | -10/Materials | Lost 3 parts (1p1n1w) 452 | -10/Materials | Discovered new exit (range 6) 467 | -10/Materials | Entered another Materials area 467 | -9/Materials | Evolved 2 slots: Propulsion x2 542 | -9/Materials | Discovered new exit (range 16) 575 | -9/Materials | Entered another Materials area 575 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 725 | -8/Materials | Discovered new exit (range 8) 729 | -8/Materials | Entered Factory 729 | -7/Factory | Evolved 2 slots: Propulsion x2 835 | -7/Factory | Lost 3 parts (1p1n1u) 861 | -7/Factory | Repaired Flight Unit 898 | -7/Factory | Discovered new exit (range 15) 904 | -7/Factory | Entered another Factory area 904 | -6/Factory | Evolved 2 slots: Utility x2 936 | -6/Factory | Spotted B-75 Beast 987 | -6/Factory | Core integrity fell below 50% 1024 | -6/Factory | Lost 5 parts (1p3n1u) 1035 | -6/Factory | Core integrity fell below 20% 1039 | -6/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 00979_ Mic. Nuclear Core destroyed. 00979_ ALERT: All DSF locations entering lockdown mode. 00980_ Flight Unit destroyed. 00993_ Transmission Jammer destroyed. 00995_ Connecting with Garrison Access... Feedback: System corruption (+1%). 00995_ ALERT: Suspicious activity at Garrison Access F001. Dispatching Investigation squad. 01001_ System corrupted: Heat flow error (+223). 01007_ U-05 Engineer works on Subcomponent Replicator. 01020_ O-24 Administrator sends out distress signal. 01020_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 01025_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F020. 01028_ Slug penetrates Wall. 01039_ Penetrated by Slug. 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"?"??????????? # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 20 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Armor Coverage 150 Core Shielding 20 Evasion (%) 64 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AnalysisFrostShielding Manual? 0 Play Time 00:31:33 Cumulative 24.1 hours Start 2024.09.14 @ 20:00:58 End 2024.09.14 @ 20:29:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 22 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 48/Tamsyn Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ee99575d-f3bb-48e8-aa07-cb5cf8dfbdd0