Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.23 @ 03:12:06 Player: szymekc Result: System corrupted Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (122) 610 Value Destroyed (4427) 4427 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (2468) 2468 TOTAL SCORE: 11085 Bonus ------- High Alert Combat Kills 1290 Follower Combat Kills 869 Met Imprinter 300 Was Imprinted 300 Friendly Fire -291 Cogmind --------- Core Integrity 0/850 Matter 227/300 Energy 43/100 System Corruption 104% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Improved Cooling System > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Light Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Experimental Heat Sink Large Storage Unit High-capacity Storage Unit Improved Signal Interpreter 0b10 Decoder Chip [Skirmisher] Force Field > --- WEAPON ----------- Plasma Rifle Zionite Laser-S Zionite Laser-S > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Compact Wheel Compact Wheel Experimental Heat Sink Improved Cooling System Zionite Biocell Tactical Coordination Suite Improved Melee Analysis Suite Makeshift Cloaking Device Hardened Light Armor Plating Improved Light Armor Plating Hacking Drone Bay Rocket Launcher Missile Launcher CR-A16's Pointy Stick [Rating: 72] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Utility High-capacity Storage Unit Device Experimental Heat Sink Storage High-capacity Storage Unit Processor Signal Interpreter Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Gun Improved EM Shotgun Ballistic Gun Improved Assault Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Special Weapon Welding Torch Slashing Weapon Falx Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 6 Power 1 | . . . . . . . 1 Propulsion 2 | . . . 1 . . . 1 Utility 4 | . . . 1 . . . 3 Weapon 1 | . . . . . . . 1 Parts Attached 200 | . 8 8 23 2 7 18 134 Power 19 | . . 2 2 . . 5 10 Engine 13 | . . 2 2 . . 4 5 Core 4 | . . . . . . 1 3 Reactor 2 | . . . . . . . 2 Propulsion 48 | . 2 2 9 . . 3 32 Treads 10 | . 1 1 3 . . 3 2 Leg 33 | . . . 4 . . . 29 Wheel 5 | . 1 1 2 . . . 1 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 49 | . 3 4 6 . 5 . 31 Device 20 | . 1 . 1 . 2 . 16 Storage 6 | . 2 . 1 . . . 3 Processor 6 | . . 1 . . . . 5 Hackware . | . . . . . . . . Protection 17 | . . 3 4 . 3 . 7 Artifact . | . . . . . . . . Weapon 84 | . 3 . 6 2 2 10 61 Energy Gun 34 | . 1 . 2 . 1 4 26 Energy Cannon . | . . . . . . . . Ballistic Gun 15 | . . . 4 . 1 . 10 Ballistic Cannon 6 | . 2 . . . . 3 1 Launcher 15 | . . . . 2 . 2 11 Special Weapon 1 | . . . . . . . 1 Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 Piercing Weapon 12 | . . . . . . 1 11 Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 9 | . . . 2 . 1 . 6 Parts Lost 88 | . . 1 8 . . 2 77 Power 12 | . . . . . . 1 11 Propulsion 30 | . . 1 4 . . . 25 Utility 20 | . . . 2 . . . 18 Weapon 26 | . . . 2 . . 1 23 Highest Loss Streak 25 | . . 1 3 . . 2 25 Average Slot Usage (%) 95 | . 99 100 96 100 99 99 89 Engine 8 | . 14 14 11 11 11 7 5 Core 1 | . . . . . . 3 2 Treads 14 | . 13 14 17 22 22 21 5 Leg 6 | . . . 4 . . . 16 Wheel 7 | . 13 14 10 11 11 11 1 Device 5 | . 10 8 . . 2 . 9 Storage 11 | . 17 14 11 11 11 11 11 Processor 9 | . . 2 11 11 11 11 10 Protection 6 | . . 3 8 11 8 11 3 Energy Gun 8 | . 13 . 3 1 10 10 10 Ballistic Gun 6 | . 12 . 16 1 10 . 3 Ballistic Cannon 4 | . 1 28 2 . . 10 1 Naked Turns . | . . . . . . . . Heaviest Build 97 | 12 40 32 52 50 50 64 97 Greatest Support 75 | 20 20 20 40 10 10 10 75 Greatest Overweight (x) 6 | . 3 3 5 4 4 6 6 Average Overweight (x) 3 | . 2 1 3 4 4 5 2 Largest Inventory Capacity 18 | . 16 10 12 12 12 12 18 Average Capacity 13 | . 11 10 11 12 12 12 16 Most Carried 18 | . 10 10 12 12 12 12 18 Average Carried 12 | . 9 9 10 12 11 11 14 Final Capacity 12 | 6 10 10 12 12 12 12 4 Final Carried 12 | 6 10 10 12 12 12 12 . Class Distribution -------------------- 54% | Scavenger-Mutant 26% | Mutant 15% | Scavenger-Tank 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Matter Collected 3355 | 191 111 191 583 77 77 260 1865 Remotely . | . . . . . . . . Salvage Created 5142 | . 342 117 785 10 . 468 3420 Parts 260 | . 19 5 66 3 . 9 158 Haulers Intercepted 4 | . 1 . 2 . . . 1 Recyclers Shooed 2 | . . . . . . . 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 29 | . . . . . 3 26 . Prevented 5 | . . . . . . 5 . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 95 | . 7 5 22 1 . 5 55 Melee 2 | . . . . . . . 2 Guns 56 | . 7 . 20 . . . 29 Cannons 11 | . . 5 2 . . 1 3 AOE 26 | . . . . 1 . 4 21 Classes Destroyed 15 | . 2 2 3 1 . . 7 Worker 7 | . . . 1 1 . . 5 Builder 11 | . . . 1 . . . 10 Hauler 4 | . 1 . 2 . . . 1 Recycler 3 | . . . . . . . 3 Operator 1 | . . . 1 . . . . Watcher 1 | . . . . . . . 1 Swarmer 17 | . . 2 12 . . . 3 Grunt 51 | . 7 2 5 . . 5 32 Brawler 6 | . . . . . . . 6 Duelist 4 | . . . . . . . 4 Protector 1 | . . . . . . . 1 Sentry 6 | . . 1 5 . . . . Demolisher 1 | . . . . 1 . . . Hunter 4 | . . . . . . . 4 Programmer 5 | . . . . . . . 5 Best Kill Streak 10 | . 2 2 7 2 . 4 10 Combat Bots Only 9 | . 2 2 6 1 . 4 9 Max Kills in Single Turn 4 | . 1 1 2 1 . 4 4 Gunslinging . | . . . . . . . . Exploded 4 | . . . . 1 . 4 3 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Damage Taken 9403 | . 162 262 1070 86 . 246 7577 Core 910 | . 23 84 105 . . 7 691 Absorbed by Shields 456 | . . . . . . . 456 Core Remaining (%) 76 | 100 . 57 . . . 72 . Volleys Fired 280 | . 22 17 63 2 . 12 164 Largest 3 | . 2 2 2 2 . 2 3 Hottest 199 | . 85 70 70 66 . 123 199 Shots Fired 662 | . 44 34 126 4 . 24 430 Gun 539 | . 44 . 106 . . 11 378 Cannon 87 | . . 34 20 . . 11 22 Launcher 36 | . . . . 4 . 2 30 Special . | . . . . . . . . Kinetic 325 | . 22 34 119 . . 11 139 Thermal 273 | . 22 . . . . 4 247 Explosive 32 | . . . . 4 . 2 26 Electromagnetic 32 | . . . 7 . . 7 18 Robot Hit Streak 34 | . 9 4 34 1 . 5 11 Robot Miss Streak 5 | . 2 3 3 2 . 1 5 Penetration Max 1 | . . . . . . . 1 Secondary Targets 8 | . . . 4 . . . 4 Max Gunslinging Chain 1 | . . . 1 . . . 1 Shots Hit Robots 457 | . 31 19 94 1 . 23 289 Core Hits 258 | . 17 7 37 4 . 21 172 Critical Hits 12 | . . 1 1 . . 3 7 Critical Kills 3 | . . . . . . 2 1 Critical Parts Destroyed 9 | . . 1 1 . . 1 6 Melee Attacks 33 | . . . . . . 4 29 Impact . | . . . . . . . . Slashing 5 | . . . . . . . 5 Piercing 28 | . . . . . . 4 24 Sneak Attacks 2 | . . . . . . . 2 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 13376 | . 333 366 1422 29 . 1355 9871 Guns 7427 | . 333 . 1246 . . 139 5709 Cannons 1072 | . . 366 173 . . 188 345 Explosions 4002 | . . . . 29 . 621 3352 Melee 852 | . . . . . . 407 445 Ramming 23 | . . . 3 . . . 20 Kinetic 4220 | . 115 366 1328 . . 188 2223 Thermal 4238 | . 218 . . . . 87 3933 Explosive 3525 | . . . . 29 . 621 2875 Electromagnetic 518 | . . . 91 . . 52 375 Impact . | . . . . . . . . Slashing 154 | . . . . . . . 154 Piercing 698 | . . . . . . 407 291 Highest Corruption 104 | . . . . . . 1 104 Average Corruption 11 | . . . . . . 1 14 Corruption Purged . | . . . . . . . . Effects 118 | . . . . . . 1 117 Message Errors 7 | . . . . . . 1 6 Matter Fused 12 | . . . . . . . 12 Heat Flow Errors 11 | . . . . . . . 11 Energy Discharges 5 | . . . . . . . 5 Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 5 | . . . . . . . 5 Data Loss (major) 3 | . . . . . . . 3 Misfires 1 | . . . . . . . 1 Alerts 1 | . . . . . . . 1 Misdirections 8 | . . . . . . . 8 Targeting Errors 56 | . . . . . . . 56 Weapon Failures 8 | . . . . . . . 8 Overload Shots . | . . . . . . . . Overflow Damage 205 | . . . . . . 83 122 Projectiles . | . . . . . . . . Explosions 134 | . . . . . . 12 122 Melee 71 | . . . . . . 71 . Knockbacks 13 | . . 4 1 . . 1 7 Impact . | . . . . . . . . Kinetic 13 | . . 4 1 . . 1 7 Secondary . | . . . . . . . . Self-Inflicted Damage 415 | . . . 1 33 . . 381 Shots 10 | . . . . 1 . . 9 Rammed 4 | . . . 1 . . . 3 Targets Rammed 5 | . . . 1 . . . 4 Kicked 1 | . . . . . . . 1 Crushed . | . . . . . . . . Highest Temperature 492 | . 142 154 84 24 . 216 492 Average Temperature 83 | . 54 43 16 12 . 88 107 Received Heat Transfer 1874 | . 90 111 234 . . 72 1367 Effects 5 | . . . . . . . 5 Shutdowns 3 | . . . . . . . 3 Energy Bleed 1 | . . . . . . . 1 Short Circuit 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 21 | . 1 . . . . . 20 Heat Transferred 6822 | . 629 . . . . 148 6045 Parts Sabotaged 4 | . . . . . . . 4 Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . . . . . 2 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Peak Influence 1120 | . 252 204 381 57 . . 1120 Initial 109 | . . 52 1 17 . . 109 Average 462 | . 104 137 121 34 . . 775 Maximum Alert Level 4 | . 1 1 1 . . . 4 Low Security (%) 38 | . 76 64 76 100 . . 5 Level 1 15 | . 23 35 23 . . . 8 Level 2 9 | . . . . . . . 18 Level 3 34 | . . . . . . . 65 Level 4 . | . . . . . . . 1 Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 26 | . 3 . 2 . . 1 20 Investigation 1 | . . . 1 . . . . Extermination 5 | . . . . . . . 5 Reinforcement 10 | . 3 . 1 . . . 6 Assault 9 | . . . . . . 1 8 Garrison 1 | . . . . . . . 1 Intercept . | . . . . . . . . Construction Impeded 5 | . . . . . . . 5 Haulers Reinforced 1 | . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Distress Signals 3 | . 1 . . . . . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 174 | . 18 7 31 3 . 19 96 Peak Tracking Total 9 | . 7 3 7 3 . 9 8 Tactical Retreats 6 | . 1 . 2 . . . 3 Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Traps Triggered 1 | . . . 1 . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Machines Disabled 16 | . . . . . . . 16 Max in Single Turn 2 | . . . . . . . 2 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Machines Accessed 11 | . 2 1 8 . . . . Terminals 10 | . 2 1 7 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . 1 . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 49 | . 8 5 36 . . . . Successful 22 | . 4 2 16 . . . . Failed 27 | . 4 3 20 . . . . Catastrophic 3 | . . 1 2 . . . . Database Lockouts . | . . . . . . . . Manual 48 | . 7 2 29 . 4 . 6 Terminals 48 | . 8 5 35 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . 1 . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 13 | . 2 2 9 . . . . Part Schematic 2 | . . . 2 . . . . Branch Access Points 1 | . . 1 . . . . . Emergency Access Points 1 | . . . 1 . . . . Alert Level 1 | . . . 1 . . . . Unreport Threat 4 | . 1 . 3 . . . . Hauler Manifests 1 | . . . 1 . . . . Zone Layout 3 | . 1 1 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . Report Inventory 1 | . . . 1 . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 8 | . 2 . 6 . . . . Terminals 8 | . 2 . 6 . . . . Track 1 | . . . 1 . . . . Botnet 7 | . 2 . 5 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 10 | . 2 1 7 . . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 4 | . . . . . . . 4 Programmers 4 | . . . . . . . 4 Robots Rewired 2 | . . . . . . 2 . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Total Allies 18 | . . 2 . . 11 2 3 Largest Group 11 | . . 2 2 . 11 11 3 Highest-Rated Group 341 | . . 50 50 . 341 341 210 Highest-Rated Ally 70 | . . 31 31 . 38 38 70 Zionite Dispatches 1 | . . . . . . . 1 Light 1 | . . . . . . . 1 Total Orders 2 | . . . . . 2 . . EXPLORE 1 | . . . . . 1 . . RETURN 1 | . . . . . 1 . . Ally Attacks 153 | . . 7 16 . . 68 62 Total Damage 4742 | . . 125 148 . . 2359 2110 Kills 33 | . . 1 5 . . 15 12 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 5 | . . 2 . . 2 1 . Drone Launches 1 | . . . . . 1 . . Drone Recoveries 1 | . . . . . 1 . . Decoded 0b10 Intel 19 | . . . . . . . 19 Patrols 9 | . . . . . . . 9 Reinforcements 8 | . . . . . . . 8 Guards 2 | . . . . . . . 2 Zionite Intel Received 1 | . . . . . . . 1 Active Terminals 1 | . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Turns Passed 6377 | . 351 428 1104 187 1181 812 2314 Spaces Moved 3669 | 1 190 287 668 119 938 530 936 Core . | . . . . . . . . Treads 128 | . . 83 6 . . . 39 Legs 628 | 1 6 . 26 . . . 595 Wheels 2913 | . 184 204 636 119 938 530 302 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 100 | 120 100 100 100 120 120 120 140 Average Speed 129 | 120 102 123 121 120 120 130 151 Slowest Speed 270 | 120 150 180 180 120 120 140 270 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 7 | . . . . . . . 7 Exploration Rate (%) 44 | 2 39 57 52 33 91 63 21 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 3 | . . 1 . . 2 . . Known Exits Taken 5 | . . 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . Scrap Searched 7 | . . 1 . . 3 3 . Spaces Dug 18 | . . . . . . . 18 Terrain Destroyed 265 | . . . . 22 . 8 235 Melee 18 | . . . . . . . 18 Projectile 19 | . . . . . . 4 15 AOE 228 | . . . . 22 . 4 202 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Total 4639 | . 305 330 835 158 994 621 1396 Wait 276 | . 76 9 51 36 36 8 60 Move 3662 | . 189 286 667 118 937 529 936 Hop . | . . . . . . . . Pick Up 74 | . 4 2 12 . 5 8 43 Fast Attach 64 | . 4 2 12 . 3 4 39 Attach 64 | . . 1 7 . . 3 53 Detach 9 | . 1 1 2 . 1 . 4 Swap 73 | . 4 5 5 2 4 11 42 Drop 72 | . 5 7 15 . 8 15 22 Fire 280 | . 22 17 63 2 . 12 164 Melee 33 | . . . . . . 4 29 Ram 3 | . . . 1 . . . 2 Kick 2 | . . . . . . . 2 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 27 | . . . . . . 27 . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 2 exits: *Mat / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 1 exit: Fac) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 186 | -10/Materials | Discovered new exit (range 10) 320 | -10/Materials | Build established: Mutant 352 | -10/Materials | Entered Mines 396 | -10/Mines | Learned Materials terminal intel 488 | -10/Mines | Learned location of Mines (-9) 595 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 706 | -10/Mines | Discovered new exit (range 10) 722 | -10/Mines | Identified exit to Materials 780 | -10/Mines | Entered Materials 780 | -9/Materials | Accompanied by 2 allies 780 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 781 | -9/Materials | Loaded intel: 12 terminal locations 785 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1081 | -9/Materials | Discovered new exit (range 16) 1104 | -9/Materials | Identified exit to Mines 1284 | -9/Materials | Discovered new exit (range 5) 1442 | -9/Materials | Lost 3 parts (2n1u) 1540 | -9/Materials | Discovered new exit (range 7) 1546 | -9/Materials | Identified exit to Materials 1754 | -9/Materials | Build established: Scavenger-Mutant 1884 | -9/Materials | Entered Mines 1900 | -9/Mines | Assembled infested the area 1905 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2036 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2039 | -9/Mines | Identified exit to Zion 2049 | -9/Mines | Discovered exit to Materials (range 5) 2071 | -9/Mines | Entered Zion 2107 | -7/Zion | Given the Hacking Drone Bay 2110 | -7/Zion | Found Prototype Device 2110 | -7/Zion | Identified Hacking Drone Bay 2237 | -7/Zion | Gained Derelict followers 2263 | -7/Zion | Found CR-A16's Pointy Stick 2357 | -7/Zion | Gained Derelict followers 2386 | -7/Zion | Learned location of Recycling (-7) 2537 | -7/Zion | Learned location of Data Miner (-6) 2553 | -7/Zion | Discovered new exit (range 94) 2599 | -7/Zion | Learned location of 1 exit from Factory 2724 | -7/Zion | Learned Factory terminal intel 2891 | -7/Zion | Imprinted 2893 | -7/Zion | Declared Zion's savior 3121 | -7/Zion | Received a visual enhancement algorithm 3233 | -7/Zion | Identified exit to Proximity Caves 3252 | -7/Zion | Entered Proximity Caves 3252 | -6/Proximity Caves | Accompanied by 11 allies 3270 | -6/Proximity Caves | Learned Factory security intel 3634 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3796 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3939 | -6/Proximity Caves | Spotted B-75 Beast 3964 | -6/Proximity Caves | Allies destroyed B-75 Beast 4013 | -6/Proximity Caves | Discovered new exit (range 7) 4020 | -6/Proximity Caves | Identified exit to Factory 4064 | -6/Proximity Caves | Entered Factory 4064 | -6/Factory | Accompanied by 2 allies 4064 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 4065 | -6/Factory | Identified exit to Factory 4067 | -6/Factory | Loaded intel: 20 terminal locations 4349 | -6/Factory | Garrison activated, responded to threat 4379 | -6/Factory | Retrieved Zion intel report: Active Terminals 4380 | -6/Factory | Zion Light squad teleported in 4414 | -6/Factory | First assault squad dispatched 4546 | -6/Factory | Found Prototype Protection 4546 | -6/Factory | Identified Zio. Weapon Casing 4788 | -6/Factory | Lost 3 parts (2n1u) 4869 | -6/Factory | Destroyed 8 combat bots 4929 | -6/Factory | Lost 3 parts (1p2n) 5244 | -6/Factory | Spotted B-75 Beast 5275 | -6/Factory | Lost 3 parts (1n2w) 5386 | -6/Factory | Terminal network hard line cut 5511 | -6/Factory | Lost 3 parts (1p1n1u) 5604 | -6/Factory | System corruption reached 10% 5645 | -6/Factory | Destroyed 9 combat bots 5645 | -6/Factory | Lost 7 parts (1p3n3w) 5743 | -6/Factory | Lost 4 parts (2n1u1w) 5990 | -6/Factory | Core integrity fell below 50% 5995 | -6/Factory | Crushed by falling debris 6005 | -6/Factory | Crushed by falling debris 6047 | -6/Factory | Destroyed 7 combat bots 6136 | -6/Factory | Lost 20 parts (4p7n2u7w) 6204 | -6/Factory | Found Launcher Loader 6296 | -6/Factory | System corruption reached 30% 6319 | -6/Factory | Crushed by falling debris 6354 | -6/Factory | Crushed by falling debris 6355 | -6/Factory | Crushed by falling debris 6360 | -6/Factory | Core integrity fell below 20% 6370 | -6/Factory | Crushed by falling debris 6378 | -6/Factory | Crushed by falling debris 6379 | -6/Factory | System corrupted Last Messages --------------- 06366_ B-48 Gladiator destroyed. 06369_ System corrupted: CR-A16's Pointy Stick targeting data glitched. 06370_ The unstable cave ceiling collapses. 06370_ Crushed by falling debris. 06370_ Imp. Heat Sink destroyed. 06370_ System corrupted by crushing effect (+5). 06372_ System corrupted: CR-A16's Pointy Stick targeting data glitched. 06375_ B-48 Gladiator destroyed. 06376_ Launcher Loader destroyed. 06378_ The unstable cave ceiling collapses. 06378_ Crushed by falling debris. 06378_ Lrg. Storage Unit destroyed. 06378_ System corrupted by crushing effect (+2). 06378_ CR-A16's Pointy Stick destroyed. 06378_ System corrupted by crushing effect (+3). 06378_ Hacking Drone Bay crushed. 06378_ Acquired Imp. Cooling System. 06379_ Cogmind system terminally corrupted. [Achievement: This Is Interesting...] Map ----- +----------------------------------------------------+ | ???????????????????????????## %######????????????? | | ???????????????????#####+### != [ ##????########? | | ????????????????? %= ##### ? | | ???????????????? %=[ | | ????????????????? * | | ????????????????? """??? | | ?????????????????? ##### """??? | | ?????????????????#######+### ##????# ""???? | | ??????????????????????? ??### ##"#????"?? ???? | | ?????????????????????? ?????# ####????"???????? | | ?????????????????????????????# #???????"???????? | | ?????????????????????????????# #???????T???????? | | ?????????????????????????????# #???????"???????? | | ?????????????????????????????# #???????"???????? | | ?????????????????????????????# #???????"???????? | | ?????????????????????????????# #???????????????? | | ?????????????????????????????# #???????????????? | | ?????????????????????????????# #???????????????? | | ?????????????????????????????# #???????????????? | | ??????????????????????######## ##??????????????? | | ??????????????? +??????????????? | | ??????????????????????########+####??????????????? | | ???????????????????????#*%= % #??????????????? | | ????????????????????????#*=* ! #??????????????? | | ????????????????????????#[g%! !#??????????????? | | ???????????????????????##@!%/ #??????????????? | | ???????????????????????############??????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 101 Energy Generation 34 Energy Capacity 1100 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Cloak Strength 3 Corruption Prevention 12 Armor Coverage 300 Resistance: KI 20 Weapon Shielding 100 Evasion (%) 40 Melee Accuracy 6 Target Analysis 5 Armor Integrity Analysis 50 Recoil Reduction 3 Item Schematics ----------------- Rocket Launcher | -9/Materials | Hacked Med. Armor Plating | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- This Is Interesting... Challenges ------------ None Game ------ Seed XenonPoweredPenetrator Manual? 0 Play Time 01:38:51 Cumulative 31.5 hours Start 2021.07.23 @ 01:29:41 End 2021.07.23 @ 03:12:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 15 Adventurer 2 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 42 Achievement% 35 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4e15df37-687b-41a9-bde0-eedae639b1c3