Cogmind - Beta 13 *** ADVENTURER MODE // 2024.05.03 @ 09:58:43 Player: Ghosty Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (96) 480 Value Destroyed (3025) 3025 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (295) 295 TOTAL SCORE: 8140 Bonus ------- Follower Combat Kills 95 Entered Garrisons 200 Cogmind --------- Core Integrity 0/1000 Matter 130/300 Energy 41/100 System Corruption 5% Temperature Critical (683) Movement Core (700) Ox13 Location -5/Garrison Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit > --- WEAPON (5) ------- (None) > --- INVENTORY (20) --- Light Nuclear Core Light Nuclear Core Light Nuclear Core Light Angular Momentum Engine High-capacity Storage Unit High-capacity Storage Unit Advanced Signal Interpreter Targeting Computer Hacking Suite Relay Coupler [Swarmer] Relay Coupler [Specialist] (33) Relay Coupler [Specialist] (30) Long-range Missile Launcher Improved Datajack Welding Torch Plasma Cutter Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Light Treads Improved Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Improved Signal Interpreter Transport Network Coupler Advanced Targeting Computer Recoil Nullifier Shield Generator > --- WEAPON ----------- Heavy Phase Cannon Heavy Phase Cannon Enhanced Autogun Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Light Nuclear Core Light Angular Momentum Engine Cryofiber Web High-capacity Storage Unit High-capacity Storage Unit Weight Redist. System Advanced Signal Interpreter Seismic Detector Targeting Computer Target Analyzer Hacking Suite Relay Coupler [Swarmer] Relay Coupler [Specialist] Relay Coupler [Specialist] Heavy Laser Gatling Laser Long-range Missile Launcher Improved Datajack Welding Torch Plasma Cutter [Rating: 65] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Transport Network Coupler Device Seismic Detector Storage High-capacity Storage Unit Processor Transport Network Coupler Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Enhanced Autogun Energy Gun Heavy Laser Energy Cannon Heavy Phase Cannon Ballistic Gun Enhanced Autogun Special Weapon Plasma Cutter Slashing Weapon Greatsword Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Gar Slots Evolved 10 | . . . 2 . 2 2 2 2 . Power 2 | . . . . . . . 1 1 . Propulsion 1 | . . . . . . . 1 . . Utility 4 | . . . 1 . 1 1 . 1 . Weapon 3 | . . . 1 . 1 1 . . . Parts Attached 89 | 7 3 1 9 4 11 9 34 4 7 Power 10 | 1 1 . 1 . . 1 4 1 1 Engine 5 | 1 . . 1 . . 1 2 . . Core 5 | . 1 . . . . . 2 1 1 Reactor . | . . . . . . . . . . Propulsion 14 | 2 1 . 2 . 2 1 6 . . Treads 6 | . . . . . 2 1 3 . . Leg 8 | 2 1 . 2 . . . 3 . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 24 | 2 . 1 3 3 2 2 8 1 2 Device 9 | 1 . 1 2 2 . . 2 . 1 Storage 3 | 1 . . 1 . 1 . . . . Processor 5 | . . . . . 1 1 2 1 . Hackware 1 | . . . . 1 . . . . . Protection 6 | . . . . . . 1 4 . 1 Artifact . | . . . . . . . . . . Weapon 41 | 2 1 . 3 1 7 5 16 2 4 Energy Gun 6 | . . . . . 1 . 3 . 2 Energy Cannon 2 | . . . . . . . . 2 . Ballistic Gun 19 | 2 . . 2 1 3 3 6 . 2 Ballistic Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special Weapon 11 | . 1 . 1 . 3 2 4 . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 2 | . . . . . . . 2 . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 . . Unidentified Prototypes 2 | . . . . . 1 1 . . . Corrupted Parts 1 | . . . . . . . 1 . . System Corruption 6 | . . . . . . . 6 . . Parts Lost 27 | . . . 2 . . . 6 . 19 Power 7 | . . . 1 . . . 3 . 3 Propulsion 4 | . . . . . . . 1 . 3 Utility 6 | . . . 1 . . . . . 5 Weapon 10 | . . . . . . . 2 . 8 Highest Loss Streak 19 | . . . 1 . . . 3 . 19 To Critical Strikes 1 | . . . . . . . . . 1 Average Slot Usage (%) 96 | . 100 100 96 91 99 99 91 99 97 Engine 7 | . 10 . 6 11 9 7 7 5 4 Core 3 | . 3 14 4 . . . 4 11 10 Treads 9 | . . . . . 9 14 9 17 16 Leg 7 | . 28 28 22 22 8 . 5 . . Device 5 | . 14 14 19 11 9 4 . 5 8 Storage 7 | . 14 14 11 11 9 7 6 5 5 Processor 11 | . . . . . 9 15 14 23 18 Hackware 3 | . . . . 3 9 7 1 . . Protection 2 | . . . . . . 2 5 . . Energy Gun 1 | . . . . . . . 2 2 . Ballistic Gun 25 | . 27 14 28 33 27 29 25 17 16 Special Weapon 4 | . . 14 4 . 8 6 2 . . Naked Turns . | . . . . . . . . . . Heaviest Build 94 | 14 14 14 24 25 60 67 84 91 94 Greatest Support 70 | 20 20 20 25 25 40 40 70 70 70 Greatest Overweight (x) 19 | 1 . . . . 2 3 4 1 19 Average Overweight (x) . | . . . . . 1 1 1 1 1 Largest Inventory Capacity 20 | 8 8 8 10 10 20 20 20 20 20 Average Capacity 17 | 7 8 8 8 10 15 20 20 20 20 Most Carried 20 | 3 8 8 10 10 20 20 20 20 20 Average Carried 16 | 1 5 8 7 9 14 18 19 18 19 Final Capacity 20 | 8 8 8 10 10 20 20 20 20 20 Final Carried 20 | 3 8 8 10 9 20 20 18 20 16 Class Distribution -------------------- 22% | Scavenger-Skirmisher 19% | Scavenger-Gunner 17% | Scavenger-Tank 15% | Hacker-Tank 13% | Hacker-Skirmisher 8% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Hacker-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Garrison Resources | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Gar Matter Collected 3054 | 326 184 31 308 28 259 222 1625 . 71 Remotely 591 | 136 184 28 243 . . . . . . Salvage Created 3883 | 121 344 130 558 177 390 316 1556 . 291 Parts 231 | 9 20 7 35 6 32 16 82 . 24 Haulers Intercepted 3 | . . . 1 . 2 . . . . Recyclers Shooed 3 | . . . . 1 . . 2 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Gar Combat Hostiles Destroyed 66 | . 8 5 13 . 5 6 20 . 9 Melee 3 | . . . . . . . 3 . . Guns 53 | . 8 5 12 . 4 5 17 . 2 Cannons 10 | . . . 1 . 1 1 . . 7 Classes Destroyed 12 | 2 4 . 2 . 1 1 2 . . Worker 5 | . 1 . . 1 . . 3 . . Builder 4 | . . . . . . . 4 . . Tunneler 3 | 3 . . . . . . . . . Hauler 3 | . . . 1 . 2 . . . . Recycler 7 | 1 . . 1 2 . . 3 . . Mechanic 1 | . . . . . . . 1 . . Operator 3 | . . . 2 . . . 1 . . Watcher 4 | . 1 . 1 . 1 1 . . . Swarmer 20 | . 2 3 5 . . . 3 . 7 Grunt 27 | . 6 2 8 . 1 4 6 . . Sentry 8 | . . . . . 4 . 4 . . Programmer 11 | . . . . . . 2 7 . 2 Best Kill Streak 7 | 4 4 3 6 2 2 2 7 . 6 Combat Bots Only 6 | . 4 3 5 . 1 2 4 . 6 Max Kills in Single Turn 2 | 1 1 1 1 1 1 1 2 . 2 Gunslinging 1 | . . . . . . . 1 . . Exploded . | . . . . . . . . . . Melee 1 | . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Gar Hostile Shots Fired 467 | . 52 18 59 . 10 21 225 . 82 Missed 122 | . 16 3 19 . 5 6 64 . 9 Damage Taken 4420 | . 310 122 287 . 60 179 1475 . 1987 Core 1284 | . 60 6 37 . . 38 130 . 1013 Absorbed by Shields 49 | . . . . . . . 10 . 39 Ignored by Resistances 1069 | . 96 38 94 . 16 51 429 . 345 Regen/Repaired (Parts) 36 | . . . . . 24 12 . . . Core Remaining (%) 90 | 100 . 73 . 90 100 94 84 . . Volleys Fired 242 | 14 41 19 39 6 19 15 71 . 18 Largest 5 | 2 2 1 3 3 4 5 5 . 5 Hottest 255 | 40 40 20 140 63 100 120 224 . 255 Shots Fired 735 | 28 82 19 103 18 49 65 307 . 64 Gun 671 | 28 82 19 99 18 42 60 288 . 35 Cannon 29 | . . . . . . . . . 29 Launcher . | . . . . . . . . . . Special 35 | . . . 4 . 7 5 19 . . Kinetic 655 | 28 82 19 99 18 42 60 274 . 33 Thermal 80 | . . . 4 . 7 5 33 . 31 Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 30 | 16 17 8 8 13 12 15 30 . 8 Robot Miss Streak 5 | 2 3 2 5 2 3 2 2 . 3 Penetration Max . | . . . . . . . . . . Secondary Targets 7 | . 2 . 1 . . 1 3 . . Max Gunslinging Chain 1 | . 1 . 1 . . 1 1 . . Shots Hit Robots 460 | 22 60 13 57 14 28 45 195 . 26 Core Hits 186 | 7 20 7 33 6 16 15 70 . 12 Critical Kills 1 | . . . . . 1 . . . . Critical Parts Destroyed 1 | . . . . . . . 1 . . Critical Strikes 4 | . . . . . 1 . 3 . . Destroy 2 | . . . . . 1 . 1 . . Sever 2 | . . . . . . . 2 . . Melee Attacks 6 | . . . . . . . 6 . . Impact . | . . . . . . . . . . Slashing 6 | . . . . . . . 6 . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 7448 | 241 651 180 672 129 332 707 3713 . 823 Guns 6416 | 241 645 180 648 129 321 675 3403 . 174 Cannons 649 | . . . . . . . . . 649 Explosions . | . . . . . . . . . . Melee 191 | . . . . . . . 191 . . Ramming 21 | . 6 . . . . . 15 . . Kinetic 6091 | 241 645 180 648 129 321 675 3115 . 137 Thermal 1145 | . . . 24 . 11 32 392 . 686 Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing 191 | . . . . . . . 191 . . Piercing . | . . . . . . . . . . Highest Corruption 16 | . . . . . . . 16 . 5 Average Corruption 10 | . . . . . . . 10 . 1 Corruption Purged 5 | . . . . . . . 5 . . Corruption Blocked . | . . . . . . . . . . Effects 88 | . . . . . . . 88 . . Message Errors 20 | . . . . . . . 20 . . Matter Fused 16 | . . . . . . . 16 . . Heat Flow Errors 11 | . . . . . . . 11 . . Energy Discharges 11 | . . . . . . . 11 . . Data Loss (minor) 7 | . . . . . . . 7 . . Data Loss (major) 5 | . . . . . . . 5 . . Misfires 7 | . . . . . . . 7 . . Alerts 6 | . . . . . . . 6 . . Misdirections 2 | . . . . . . . 2 . . Weapon Failures 3 | . . . . . . . 3 . . Overload Shots . | . . . . . . . . . . Overflow Damage 19 | . . . . . . . . . 19 Projectiles 19 | . . . . . . . . . 19 Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed 4 | . . . . . . . 4 . . Targets Rammed 6 | . 1 . . . . . 5 . . Kicked 1 | . 1 . . . . . . . . Crushed 1 | . . . . . . . 1 . . Highest Temperature 1135 | . 18 19 140 40 57 168 432 . 1135 Average Temperature 146 | . 7 7 32 25 10 61 124 . 518 Received Heat Transfer 1326 | . 195 63 114 . 27 72 495 . 360 Effects 67 | . . . . . . . 3 . 64 Shutdowns 19 | . . . . . . . 1 . 18 Energy Bleed 7 | . . . . . . . . . 7 Interference 6 | . . . . . . . . . 6 Matter Decay 4 | . . . . . . . 1 . 3 Short Circuit 4 | . . . . . . . . . 4 Damage (minor) 6 | . . . . . . . 1 . 5 Damage (major) 16 | . . . . . . . . . 16 Damage (core) 5 | . . . . . . . . . 5 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 2 | . . . . . . . 1 . 1 Heat Transferred 1836 | . . . 50 . 37 111 917 . 721 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Gar Peak Influence 395 | 20 248 257 395 84 156 90 140 62 352 Initial 84 | . 11 81 84 69 27 6 12 50 38 Average 63 | 6 114 181 246 77 47 20 42 50 178 Maximum Alert Level 1 | . 1 1 1 . . . . . 1 Low Security (%) 94 | 100 69 78 36 100 100 100 100 100 84 Level 1 5 | . 30 21 63 . . . . . 15 Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 14 | . . 1 2 . . 3 8 . . Investigation 2 | . . . 1 . . . 1 . . Extermination 8 | . . . . . . 2 6 . . Reinforcement 3 | . . . 1 . . 1 1 . . Assault 1 | . . 1 . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Gar Distress Signals 6 | . 1 . 4 . . . 1 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 109 | . 12 7 24 . 16 7 22 . 21 Peak Tracking Total 14 | . 5 4 5 . 4 2 4 . 14 Tactical Retreats 2 | . . . . . 1 . . . 1 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Gar Traps Triggered 11 | . . . 1 . . 1 4 . 5 Indirectly . | . . . . . . . . . . Trap Hack Attempts 3 | . . . . . . . 3 . . Triggered . | . . . . . . . . . . Disarmed 1 | . . . . . . . 1 . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Gar Machines Disabled 2 | . . . . . . . 1 . 1 Max in Single Turn 1 | . . . . . . . 1 . 1 Garrison Relay 1 | . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled 34 | . . . . . 8 13 13 . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Gar Machines Accessed 13 | . 1 . 1 1 4 1 3 1 1 Terminals 7 | . . . 1 . 3 . 2 . 1 Fabricators 1 | . . . . . . . 1 . . Repair Stations 2 | . . . . . 1 1 . . . Recycling Units 1 | . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . Total Hacks 22 | . 1 . 1 1 7 2 6 2 2 Successful 13 | . 1 . 1 1 5 2 2 1 . Failed 9 | . . . . . 2 . 4 1 2 Catastrophic 2 | . . . . . . . 1 . 1 Database Lockouts . | . . . . . . . . . . Manual 9 | . . . 1 . 5 . 3 . . Terminals 12 | . . . 1 . 5 . 4 . 2 Fabricators 2 | . . . . . . . 2 . . Repair Stations 4 | . . . . . 2 2 . . . Recycling Units 1 | . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . . . . 2 . Terminal Hacks 7 | . . . 1 1 3 . 2 . . Record 1 | . . . . . . . 1 . . Open Door 1 | . . . . 1 . . . . . Open DSF 1 | . . . . . . . 1 . . Level Access Points 2 | . . . . . 2 . . . . Branch Access Points 2 | . . . 1 . 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 4 | . . . . . 2 2 . . . Scan Component 2 | . . . . . 1 1 . . . Repair 2 | . . . . . 1 1 . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . Used . | . . . . . . . . . . Hacking Detections 8 | . . . 1 . 2 1 2 1 1 Full Trace Events 2 | . . . . . . . 1 . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 2 | . . . . . 1 1 . . . Time 58 | . . . . . 26 32 . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Gar Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . 3 Machine Destruction 3 | . . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Gar Total Allies 1 | . . 1 . . . . . . . Largest Group 1 | . . 1 1 . . . . . . Highest-Rated Group 31 | . . 31 31 . . . . . . Highest-Rated Ally 31 | . . 31 31 . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks 25 | . . 13 12 . . . . . . Total Damage 362 | . . 213 149 . . . . . . Kills 3 | . . 2 1 . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Gar Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Gar Turns Passed 8085 | 132 389 171 408 165 1755 1355 3144 164 402 Spaces Moved 2799 | 67 209 98 225 116 688 349 846 66 135 Core 8 | 7 . . . . . . . . 1 Treads 1435 | . . . . . 348 349 538 66 134 Legs 1356 | 60 209 98 225 116 340 . 308 . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 190 240 160 240 240 Average Speed 207 | 116 120 120 120 120 215 242 251 240 245 Slowest Speed 1000 | 190 120 120 120 120 320 400 400 240 1000 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 16 | 6 28 14 18 27 34 6 11 2 20 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 5 | . . . 1 . 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . . . . Scrap Searched 1 | . . . . 1 . . . . . Spaces Dug 5 | . . . . . 5 . . . . Terrain Destroyed 9 | . . . 1 . 5 . . . 3 Melee . | . . . . . . . . . . Projectile 9 | . . . 1 . 5 . . . 3 AOE . | . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Gar Total 4027 | 92 272 133 284 132 826 567 1459 73 189 Wait 414 | . 14 14 . 5 26 51 304 . . Move 2790 | 66 208 97 224 115 687 348 845 65 135 Hop . | . . . . . . . . . . Pick Up 63 | 4 4 1 5 . 20 5 14 2 8 Fast Attach 36 | 7 . . 2 1 4 5 15 2 . Attach 33 | . . . 5 2 4 3 11 2 6 Detach 16 | . . . 3 1 2 1 5 2 2 Swap 20 | . 3 1 2 1 3 1 8 . 1 Drop 53 | 1 1 1 4 1 11 4 21 . 9 Fire 242 | 14 41 19 39 6 19 15 71 . 18 Melee 6 | . . . . . . . 6 . . Ram 1 | . . . . . . . 1 . . Kick 1 | . 1 . . . . . . . . Crush 5 | . . . . . . . 5 . . Escape Stasis 16 | . . . . . . . 6 . 10 Rewire . | . . . . . . . . . . Trap 3 | . . . . . . . 3 . . Miscellaneous 328 | . . . . . 50 134 144 . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac x2) -6/Factory -5/Factory -5/Garrison History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 133 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 491 | -10/Materials | Discovered new exit (range 7) 522 | -10/Materials | Entered Mines 567 | -10/Mines | Met a Derelict testing a Signal Generator 614 | -10/Mines | Discovered new exit (range 8) 634 | -10/Mines | Learned Materials emergency access door positions 693 | -10/Mines | Entered Materials 693 | -9/Materials | Accompanied by 1 ally 693 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 793 | -9/Materials | Identified exit to Mines 1101 | -9/Materials | Entered Mines 1166 | -9/Mines | Build established: Scavenger-Gunner 1186 | -9/Mines | Discovered new exit (range 9) 1204 | -9/Mines | Found the Drone Emporium 1266 | -9/Mines | Entered Materials 1266 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1572 | -8/Materials | Build established: Scavenger-Skirmisher 1830 | -8/Materials | Identified exit to Factory 1993 | -8/Materials | Repaired Mining Laser 2407 | -8/Materials | Build established: Hacker-Skirmisher 3021 | -8/Materials | Entered Factory 3021 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3330 | -7/Factory | Build established: Scavenger-Skirmisher 4096 | -7/Factory | Discovered new exit (range 10) 4220 | -7/Factory | Build established: Hacker-Tank 4263 | -7/Factory | Repaired Plasma Cutter 4366 | -7/Factory | Identified exit to Factory 4369 | -7/Factory | Discovered exit to Factory (range 10) 4376 | -7/Factory | Entered another Factory area 4376 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 5482 | -6/Factory | Build established: Scavenger-Tank 6139 | -6/Factory | System corruption reached 10% 6655 | -6/Factory | Lost 3 parts (2p1w) 7159 | -6/Factory | Build established: Scavenger-Gunner 7420 | -6/Factory | Discovered new exit (range 15) 7468 | -6/Factory | Identified exit to Factory 7520 | -6/Factory | Entered another Factory area 7520 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 7682 | -5/Factory | Identified exit to Garrison 7684 | -5/Factory | Entered Garrison 7738 | -5/Garrison | Triggered checkpoint 7825 | -5/Garrison | Garrison Relay disabled 8077 | -5/Garrison | Core integrity fell below 50% 8079 | -5/Garrison | Core integrity fell below 20% 8086 | -5/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 08081_ Broken Imp. Signal Interpreter destroyed. 08082_ Overheating: Energy bleed (-3). 08082_ Penetrated by Slug. 08083_ Hvy. Phase Cannon broken. 08083_ Overheating: Short circuit. 08083_ Penetrated by Slug. 08084_ Overheating: Energy bleed (-4). 08084_ Gatling Laser destroyed. 08085_ Overheating: System interference. 08085_ Autogun temporarily disabled. 08085_ Autogun destroyed. 08085_ Transport Network Coupler destroyed. 08085_ System corrupted by crushing effect (+4). 08086_ Overheating: Broken Hvy. Phase Cannon damaged (-23). 08086_ Overheating: Hcp. Storage Unit damaged (-195). 08086_ Overheating: Autogun damaged (-12). 08086_ Autogun destroyed. 08086_ Penetrated by Slug. 08086_ Critical hit (Destroy). 08086_ Broken Hvy. Phase Cannon destroyed. 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Y *%=#????????????????????## | | ???????????## ## ##b@[#?????????????????????? | | ????????????# ???# ?#g%=#?????????????????????? | | ??????????????? ? gg % ????????????????????? | | ????????????? g #???????????????????? | | ????????????" g= #???????????????????? | | ????????????? =** #???????????????????? | | ????????????? ## #!%[!###???????????????????? | | ?????????????? ??# #%!! #?????????????????????? | | ???????????????? ! #?????????????????????? | | ??????????????? ? #?????????????????????? | | ?????????????? ? #?????????????????????? | | ?????????????? ##""?"## ##?????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 37 Energy Capacity 370 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 9 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BombardmentRegenerativeWings Manual? 0 Play Time 00:52:18 Cumulative 17.2 hours Start 2024.05.03 @ 09:06:22 End 2024.05.03 @ 09:58:43 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 25 Rogue 9 Adventurer 15 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 23 Achievement% 21 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Cog Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b601d37e-3072-44d4-a3eb-8d3082111956