Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.04.19 @ 21:07:27 Player: Catalyst Result: Destroyed by G-67 Veteran with Electrolaser Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (105) 525 Value Destroyed (3409) 3409 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (240) 240 TOTAL SCORE: 7354 Bonus ------- High Alert Combat Kills 27 Follower Combat Kills 213 Cogmind --------- Core Integrity 0/700 Matter 295/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Improved Heat Sink High-capacity Storage Unit Layered Light Armor Plating Flak Gun Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Armored Treads Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit Makeshift Hacking Suite Hacking Drone Bay > --- WEAPON ----------- Heavy Particle Cannon Heavy Particle Cannon Gauss Rifle Flak Gun > --- INVENTORY -------- Improved Deuterium Engine Improved Heat Sink Medium Storage Unit High-capacity Storage Unit Medium Matter Pod High-capacity Matter Pod Compact Matter Pod Energy Filter Energy Filter Improved Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating Heavy Particle Cannon Heavy Particle Cannon Flak Gun [Rating: 49] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Propulsion Carbon-fiber Leg Treads Armored Treads Leg Carbon-fiber Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Terrain Scan Processor Hackware Makeshift Hacking Suite Protection Layered Light Armor Plating Weapon Heavy Particle Cannon Energy Gun Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Gauss Rifle Launcher Grenade Launcher Special Weapon Plasma Cutter Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Slots Evolved 6 | . . 2 . 2 2 . . . Power . | . . . . . . . . . Propulsion 2 | . . . . 2 . . . . Utility 2 | . . 2 . . . . . . Weapon 2 | . . . . . 2 . . . Parts Attached 131 | 5 16 15 21 27 18 7 4 18 Power 13 | 1 . 1 3 4 2 . 1 1 Engine 13 | 1 . 1 3 4 2 . 1 1 Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 40 | 2 1 2 7 8 6 3 . 11 Treads 5 | . . . 2 . . 1 . 2 Leg 35 | 2 1 2 5 8 6 2 . 9 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 29 | . 11 2 . 6 5 1 2 2 Device 10 | . 3 . . 2 2 1 1 1 Storage 11 | . 7 2 . 2 . . . . Processor 6 | . 1 . . 2 3 . . . Hackware 1 | . . . . . . . 1 . Protection 1 | . . . . . . . . 1 Artifact . | . . . . . . . . . Weapon 49 | 2 4 10 11 9 5 3 1 4 Energy Gun 17 | 1 3 1 4 5 2 . . 1 Energy Cannon 5 | . . . . 1 . 2 . 2 Ballistic Gun 16 | 1 1 3 2 3 3 1 1 1 Ballistic Cannon . | . . . . . . . . . Launcher 8 | . . 6 2 . . . . . Special Weapon 3 | . . . 3 . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 . Parts Lost 44 | . 1 6 7 5 6 4 . 15 Power 4 | . . 1 . 1 1 . . 1 Propulsion 18 | . . 2 3 2 3 1 . 7 Utility 4 | . . . . 1 . 1 . 2 Weapon 18 | . 1 3 4 1 2 2 . 5 Highest Loss Streak 8 | . 1 5 5 4 4 3 . 8 Average Slot Usage (%) 96 | . 96 97 97 98 96 90 99 89 Engine 8 | . 14 10 11 8 7 7 7 5 Treads 2 | . . . 4 . . 1 7 4 Leg 24 | . 28 21 16 35 27 25 23 23 Device 4 | . 5 . . 3 6 6 9 5 Storage 24 | . 15 44 44 26 15 15 15 14 Processor 2 | . 4 . . 6 7 7 . . Hackware 1 | . . . . . . . 4 5 Energy Gun 7 | . 13 3 11 13 18 . . 2 Energy Cannon 5 | . . . . 2 . 9 15 11 Ballistic Gun 9 | . 14 6 3 1 11 14 15 10 Launcher 1 | . . 11 3 . . . . . Naked Turns 14 | . . . . . . . . 14 Heaviest Build 69 | 7 37 57 61 64 63 68 69 63 Greatest Support 60 | 20 20 23 40 50 50 55 45 60 Greatest Overweight (x) 10 | . 1 5 5 2 5 1 1 10 Average Overweight (x) 1 | . . 2 2 . 1 1 1 . Largest Inventory Capacity 26 | 4 16 24 24 26 16 16 16 16 Average Capacity 18 | 4 8 23 24 20 16 16 16 15 Most Carried 24 | 4 10 11 24 24 16 16 16 16 Average Carried 15 | 1 6 9 19 19 14 13 15 15 Final Capacity 24 | 4 16 24 24 16 16 16 16 4 Final Carried 24 | 4 10 11 24 16 14 14 16 4 Class Distribution -------------------- 23% | Scavenger-Mutant 20% | Scavenger-Gunner 17% | Hauler-Mutant 14% | Scavenger-Skirmisher 12% | Hacker-Gunner 6% | Commander-Mutant 4% | Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Gunner | -7/Lower Caves Hacker-Gunner | -7/Zion Scavenger-Gunner | -6/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Matter Collected 2700 | 212 271 251 742 430 252 213 20 309 Remotely . | . . . . . . . . . Salvage Created 4337 | 44 510 373 805 1153 559 145 . 748 Parts 225 | 3 36 37 58 44 22 3 . 22 Haulers Intercepted 1 | . 1 . . . . . . . Recyclers Shooed 5 | . . . 5 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 23 | . . . . . . 7 . 16 Prevented 4 | . . . . . . . . 4 Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Combat Hostiles Destroyed 80 | 1 10 14 13 17 9 3 . 13 Guns 54 | 1 10 6 6 12 9 2 . 8 Cannons 8 | . . . 1 3 . 1 . 3 AOE 15 | . . 8 5 . . . . 2 Classes Destroyed 13 | 1 6 2 . 2 . 1 . 1 Worker 5 | . 1 2 2 . . . . . Builder 4 | . 2 1 1 . . . . . Hauler 1 | . 1 . . . . . . . Recycler 6 | . 1 . 3 2 . . . . Watcher 9 | . 2 4 1 2 . . . . Swarmer 14 | . 5 6 . 1 . . . 2 Grunt 38 | 1 5 6 6 12 3 . . 5 Brawler 2 | . . . . 1 1 . . . Duelist 2 | . . 1 . . 1 . . . Sentry 14 | . . 1 7 1 3 1 . 1 Hunter 4 | . . . . 2 1 1 . . Thief 1 | . . . . . . 1 . . Thug 1 | . . . . . . . . 1 Butcher 3 | . . . . . . . . 3 Mutant 1 | . . . . . . . . 1 Best Kill Streak 9 | 1 4 7 6 9 3 1 . 6 Combat Bots Only 6 | 1 3 6 3 6 3 1 . 6 Max Kills in Single Turn 5 | 1 2 5 1 2 1 1 . 2 Gunslinging 1 | . 1 1 . . . . . . Exploded 4 | . . 4 1 . . . . 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Damage Taken 6549 | 25 338 641 745 1010 619 765 . 2406 Core 1080 | . 25 151 77 121 70 115 . 521 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 77 | 100 90 . 43 78 . . . . Volleys Fired 237 | 2 48 22 52 53 23 13 . 24 Largest 4 | 2 2 2 2 2 4 4 . 4 Hottest 238 | 70 70 60 112 130 210 203 . 238 Shots Fired 544 | 4 91 40 91 105 85 45 . 83 Gun 430 | 4 91 23 54 96 85 33 . 44 Cannon 60 | . . . . 9 . 12 . 39 Launcher 37 | . . 17 20 . . . . . Special 17 | . . . 17 . . . . . Kinetic 211 | 2 48 19 23 17 35 32 . 35 Thermal 168 | 2 43 4 48 9 11 12 . 39 Explosive 37 | . . 17 20 . . . . . Electromagnetic 128 | . . . . 79 39 1 . 9 Robot Hit Streak 40 | 3 40 12 31 36 25 16 . 18 Robot Miss Streak 6 | . 3 4 1 3 6 4 . 3 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 5 | . 1 1 . 2 1 . . . Max Gunslinging Chain 1 | . 1 1 . 1 1 . . . Shots Hit Robots 427 | 3 67 29 82 84 66 31 . 65 Core Hits 221 | 2 26 35 39 36 28 10 . 45 Critical Hits 5 | . . . 2 1 1 . . 1 Critical Kills 1 | . . . 1 . . . . . Critical Parts Destroyed 4 | . . . 1 1 1 . . 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8133 | 34 728 871 1286 1705 1220 649 . 1640 Guns 5406 | 34 728 161 655 1466 1147 424 . 791 Cannons 1029 | . . . . 154 . 225 . 650 Explosions 1529 | . . 710 462 85 73 . . 199 Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 2299 | 10 334 117 283 96 436 404 . 619 Thermal 2600 | 24 394 44 541 239 284 225 . 849 Explosive 1172 | . . 710 462 . . . . . Electromagnetic 2062 | . . . . 1370 500 20 . 172 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 1 | . . . . . . . . 1 Average Corruption 1 | . . . . . . . . 1 Corruption Purged . | . . . . . . . . . Effects 2 | . . . . . . . . 2 Message Errors 2 | . . . . . . . . 2 Overload Shots . | . . . . . . . . . Overflow Damage 27 | . . . . . . 17 . 10 Projectiles 17 | . . . . . . 17 . . Explosions 10 | . . . . . . . . 10 Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 267 | . . 55 64 40 50 . . 58 Shots 10 | . . 2 5 1 1 . . 1 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 503 | 21 147 37 153 371 405 503 . 353 Average Temperature 85 | 9 32 13 25 69 161 155 . 96 Received Heat Transfer 2367 | 18 135 189 327 432 162 108 . 996 Effects 7 | . . . . . 4 1 . 2 Shutdowns 2 | . . . . . . 1 . 1 Energy Bleed 1 | . . . . . 1 . . . Interference 2 | . . . . . 2 . . . Short Circuit 2 | . . . . . 1 . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted 2 | . . . . 2 . . . . Combat Hostiles 2 | . . . . 2 . . . . Parts Fried 17 | . . . . 13 3 1 . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . 1 . . . . . Combat Hostiles 1 | . . . 1 . . . . . Parts Melted 7 | . 1 . 5 1 . . . . Heat Transferred 4964 | 74 1017 100 1531 322 525 333 . 1062 Parts Sabotaged . | . . . . . . . . . Parts Stolen 1 | . . . . . . 1 . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . . . 1 1 . . 1 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Peak Influence 514 | 20 232 514 298 331 237 . . . Initial 111 | . 11 66 111 32 100 . . . Average 149 | 3 157 271 104 179 133 . . . Maximum Alert Level 2 | . 1 2 1 1 1 . . . Low Security (%) 72 | 100 64 32 88 57 90 . . . Level 1 25 | . 35 49 11 42 9 . . . Level 2 2 | . . 18 . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 14 | . 1 2 2 3 5 . . 1 Investigation 3 | . 1 . 2 . . . . . Extermination . | . . . . . . . . . Reinforcement 7 | . . 2 . 3 2 . . . Assault 1 | . . . . . . . . 1 Garrison 3 | . . . . . 3 . . . Intercept . | . . . . . . . . . Construction Impeded 2 | . . 2 . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Distress Signals 8 | . 1 4 1 2 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 145 | 1 17 29 23 31 11 6 . 27 Peak Tracking Total 8 | 1 4 8 4 8 3 4 . 7 Tactical Retreats 15 | . 1 2 1 7 . . . 4 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Traps Triggered 3 | . 1 . 1 1 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 3 | . . . 3 . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 2 | . . . . . . . . 2 Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Machines Disabled 5 | . . 3 . 1 . . . 1 Max in Single Turn 1 | . . 1 . 1 . . . 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Machines Accessed 14 | . 2 1 6 4 1 . . . Terminals 12 | . 2 1 6 3 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . Garrison Access 1 | . . . . . 1 . . . Total Hacks 26 | . 6 1 11 7 1 . . . Successful 19 | . 5 1 7 5 1 . . . Failed 7 | . 1 . 4 2 . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 12 | . 3 . 7 1 1 . . . Terminals 22 | . 6 1 11 4 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 3 | . . . . 3 . . . . Garrison Access 1 | . . . . . 1 . . . Terminal Hacks 13 | . 4 1 6 2 . . . . Record 6 | . 2 1 2 1 . . . . Robot Analysis 3 | . 1 . 1 1 . . . . Prototype ID Bank 1 | . . . 1 . . . . . Locate Traps 1 | . 1 . . . . . . . Disarm Traps 1 | . . . 1 . . . . . Dispatch Records 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 3 | . . . . 3 . . . . Insert Component 1 | . . . . 1 . . . . Analyze 2 | . . . . 2 . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 3 | . 1 . 1 . 1 . . . Terminals 2 | . 1 . 1 . . . . . Botnet 2 | . 1 . 1 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . Reprogram 1 | . . . . . 1 . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 8 | . 1 . 4 3 . . . . Full Trace Events 4 | . 1 . 2 1 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . Part Schematics Acquired 1 | . . . . 1 . . . . Parts Damaged 1 | . . . . 1 . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Total Allies 11 | . . . 10 . 1 . . . Largest Group 10 | . . . 10 6 1 . . . Highest-Rated Group 88 | . . . 88 56 16 . . . Highest-Rated Ally 16 | . . . 16 16 16 . . . Total Orders . | . . . . . . . . . Ally Attacks 69 | . . . 45 22 2 . . . Total Damage 684 | . . . 454 215 15 . . . Kills 11 | . . . 7 4 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Robot Analysis Total 3 | . 1 . 1 1 . . . . Derelict Logs Recovered 2 | . . . . . . 2 . . Drone Launches 1 | . . . . . . . . 1 Drone Recoveries 1 | . . . . . . . . 1 Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Turns Passed 7968 | 81 555 518 1740 1048 579 1383 1308 756 Spaces Moved 4225 | 63 272 229 749 542 227 849 866 428 Core 50 | 20 . . . . . . . 30 Treads 149 | . . . 143 . . . . 6 Legs 4026 | 43 272 229 606 542 227 849 866 392 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 180 180 120 120 150 150 50 Average Speed 155 | 97 130 182 191 140 155 150 150 144 Slowest Speed 550 | 120 150 270 270 180 270 150 150 550 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 46 | 6 49 23 78 49 5 91 73 43 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . . 1 . . . 1 . Known Exits Taken 1 | . . . . 1 . . . . Unknown Exits Taken 7 | 1 1 1 1 . 1 1 1 . Scrap Searched 5 | . . . . . . 2 3 . Spaces Dug . | . . . . . . . . . Terrain Destroyed 238 | . . 69 146 5 7 1 . 10 Melee . | . . . . . . . . . Projectile 5 | . . . . 3 1 1 . . AOE 233 | . . 69 146 2 6 . . 10 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Total 5177 | 78 387 292 951 739 407 933 877 513 Wait 360 | . 21 17 78 51 113 57 . 23 Move 4217 | 62 271 228 748 541 226 848 865 428 Hop . | . . . . . . . . . Pick Up 130 | 9 18 8 34 30 15 6 4 6 Fast Attach 6 | . 3 . . 1 1 . . 1 Attach 68 | 5 3 9 12 11 14 6 2 6 Detach 19 | . 1 2 4 3 5 1 2 1 Swap 57 | . 10 6 9 15 3 1 2 11 Drop 83 | . 12 . 14 34 7 1 2 13 Fire 237 | 2 48 22 52 53 23 13 . 24 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Storage -8/Materials -7/Factory -7/Lower Caves (discovered 2 exits: *Low / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 58 | -11/Scrapyard | Discovered new exit (range 8) 82 | -11/Scrapyard | Entered Materials 178 | -10/Materials | Discovered new exit (range 14) 578 | -10/Materials | Discovered new exit (range 16) 594 | -10/Materials | Build established: Scavenger-Mutant 637 | -10/Materials | Entered another Materials area 637 | -9/Materials | Evolved 2 slots: Utility x2 830 | -9/Materials | Lost 5 parts (1p2n2w) 927 | -9/Materials | Build established: Hauler-Mutant 1005 | -9/Materials | Discovered new exit (range 15) 1155 | -9/Materials | Entered Storage 1330 | -9/Storage | Learned location of Armory (-3) 1672 | -9/Storage | Core integrity fell below 50% 1714 | -9/Storage | Lost 5 parts (1n4w) 2252 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 2566 | -9/Storage | Build established: Commander-Mutant 2799 | -9/Storage | Discovered new exit (range 8) 2895 | -9/Storage | Entered Materials 2895 | -8/Materials | Accompanied by 6 allies 2895 | -8/Materials | Evolved 2 slots: Propulsion x2 3097 | -8/Materials | Build established: Scavenger-Mutant 3193 | -8/Materials | Lost 4 parts (1p1n1u1w) 3870 | -8/Materials | Discovered new exit (range 6) 3942 | -8/Materials | Identified exit to Factory 3943 | -8/Materials | Entered Factory 3943 | -7/Factory | Evolved 2 slots: Weapon x2 4091 | -7/Factory | Garrison activated, responded to threat 4254 | -7/Factory | Build established: Scavenger-Skirmisher 4411 | -7/Factory | Lost 4 parts (2n2w) 4487 | -7/Factory | Discovered new exit (range 3) 4522 | -7/Factory | Entered Lower Caves 4635 | -7/Lower Caves | Identified exit to Lower Caves 4933 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5018 | -7/Lower Caves | Spotted B-75 Beast 5076 | -7/Lower Caves | Aluminum Leg stolen by Master Thief 5135 | -7/Lower Caves | Encountered a Warlord checkpoint 5138 | -7/Lower Caves | Lost 3 parts (1n1u1w) 5528 | -7/Lower Caves | Build established: Scavenger-Gunner 5871 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 5905 | -7/Lower Caves | Entered Zion 5955 | -7/Zion | Given the Hacking Drone Bay 5958 | -7/Zion | Found Prototype Device 5960 | -7/Zion | Identified Hacking Drone Bay 6292 | -7/Zion | Given A8's code to call for help 6634 | -7/Zion | Build established: Hacker-Gunner 6991 | -7/Zion | Discovered new exit (range 15) 7213 | -7/Zion | Entered Proximity Caves 7473 | -6/Proximity Caves | Attacked by a faux Warlord 7597 | -6/Proximity Caves | Lost 3 parts (1n2w) 7605 | -6/Proximity Caves | Build established: Scavenger-Gunner 7764 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 7889 | -6/Proximity Caves | Lost 3 parts (1p1u1w) 7933 | -6/Proximity Caves | Core integrity fell below 50% 7962 | -6/Proximity Caves | Core integrity fell below 20% 7969 | -6/Proximity Caves | Destroyed by G-67 Veteran with Electrolaser Last Messages --------------- 07821_ G-67 Veteran unfolds itself. 07821_ G-50 Soldier unfolds itself. 07821_ I-36 Angel unfolds itself. 07828_ Acquired Autogun. 07830_ Hvy. Particle Cannon destroyed. 07831_ Imp. Heat Sink destroyed. 07858_ Lgt. Angular Momentum Engine destroyed. 07897_ Hvy. Riot Gun destroyed. 07907_ Carbon-fiber Leg destroyed. 07916_ Lyr. Light Armor Plating destroyed. 07922_ Carbon-fiber Leg destroyed. 07940_ Arm. Treads destroyed. 07942_ YLO|/CA<%71DZNQZ#HXM SIGG QV 07952_ Dropped Hacking Drone Bay. 07952_ Dropped 0b10 Decoder Chip [Skirmisher]. 07953_ Dropped Energy Filter. 07954_ Dropped Imp. Light Armor Plating. 07954_ Dropped Lrg. Storage Unit. 07966_ Self-destruct Interrupter emitting active interruption sequence. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????####???????????????######????????????????? | | ????##### ######??######??# ##??###??????????? | | ##### #### #??# ### #??????????? | | #??# #??????????? | | ###/#### ##??# #??????????? | | # "# #???# #??????????? | | # "# ##??# #??????????? | | ## #" "# b #?## #??????????? | | ### #" #### ### #??????????? | | ###?## #" + # #??????????? | | ##????# !# # ##??????????? | | #?????# %;### ##???????????? | | ??????# " %% % #????????????? | | ??????# ;;;%# ##???????????? | | ??????# ;;; ##??????????? | | ??????# @ #??????????? | | ??????# ##### #??????????? | | ?????# ##???## ######??????????? | | ????# ##?????## #???????????????? | | ????### ## ##???????# gg####????????????? | | ??????###### #????????## g ##???????????? | | ???????????# ?????????## g i #???????????? | | ???????????# ?????????#### ! #???????????? | | ??????????? ### ##???????????##!!!#???????????? | | ??????????? "#?#####????????????##!!!##??????????? | | ??????????#"%#?????????????????##!!! #??????????? | | ??????????? ??????????????????# ![& #??????????? | | ??????????? ??????????????????# #??????????? | | ???????????????????????????????## ##??????????? | | ????????????????????????????????# ##??????????? | | ????????????????????????????????## #??????????? | | ?????????????????????????????????## ##??????????? | | ??????????????????????????????????####???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Range 24 Terrain Scan Density 210 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 2 Offensive Hacking 21 Item Schematics ----------------- Enh. Autogun | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst Hey, That's Mine! I Spy Omniscient Cartographer The More The Merrier Challenges ------------ None Game ------ Seed AntimatterPoweredRedirector Manual? 0 Play Time 01:55:22 Cumulative 12.1 hours Start 2021.04.18 @ 17:18:35 End 2021.04.19 @ 21:07:27 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 3 Rogue 0 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 12 Achievement% 20 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 14/Dina Map View 72x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 05888558-c744-4db9-9be5-2b876b84cd56