Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 23:15:17 Player: kilohertz Result: Destroyed by Y-72 Warden with Quantum Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (12) 2400 Robots Destroyed (77) 385 Value Destroyed (2782) 2782 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (2170) 2170 TOTAL SCORE: 11317 Bonus ------- High Alert Combat Kills 170 Met Sigix 2000 Cogmind --------- Core Integrity 0/1300 Matter 287/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -3/Quarantine Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Micro Antimatter Reactor Matter Filter Advanced Transmission Jammer Hardcell Cannon Compact Mass Driver Peak State ------------ > --- POWER ------------ Angular Momentum Engine Light Angular Momentum Engine Light Antimatter Reactor > --- PROPULSION ------- Improved Carbon-fiber Leg Armored Leg Antigrav System Linear Gravjet > --- UTILITY ---------- Improved Cooling System Advanced Signal Interpreter Improved Targeting Computer Advanced Transmission Jammer Improved Reaction Control System Improved Force Field Hacking Suite > --- WEAPON ----------- Improved Medium Laser Plasma Rifle Long-range Proton Cannon > --- INVENTORY -------- Drone Bay Enhanced Autogun Advanced Assault Cannon Great Axe [Rating: 86] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Carbon-fiber Leg Treads Armored Treads Leg Improved Carbon-fiber Leg Wheel Wheel Hover Unit Airjet Flight Unit Cesium-ion Thruster Utility Improved Targeting Computer Device Improved Cooling System Storage Small Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Core Shielding Weapon Assault Rifle Energy Gun Improved Medium Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Slashing Weapon Great Axe Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Fac Res Qua Slots Evolved 14 | . . . 2 2 2 . . 2 2 2 2 . Power 2 | . . . . . 1 . . . 1 . . . Propulsion 4 | . . . 1 . 1 . . . 1 1 . . Utility 6 | . . . 1 2 . . . 1 . 1 1 . Weapon 2 | . . . . . . . . 1 . . 1 . Parts Attached 159 | 5 12 2 33 32 22 9 . 10 6 12 15 1 Power 24 | 1 . . 4 4 3 1 . 4 2 2 2 1 Engine 13 | 1 . . 4 2 . 1 . . 2 1 2 . Core 9 | . . . . 2 3 . . 4 . . . . Reactor 2 | . . . . . . . . . . 1 . 1 Propulsion 34 | 1 1 . 7 9 8 2 . 1 . . 5 . Treads 10 | . . . 4 5 . . . . . . 1 . Leg 8 | 1 1 . 3 . . 2 . 1 . . . . Wheel 2 | . . . . . . . . . . . 2 . Hover 6 | . . . . 1 3 . . . . . 2 . Flight 8 | . . . . 3 5 . . . . . . . Utility 38 | 1 5 2 6 5 4 4 . 3 2 4 2 . Device 16 | . . . 2 2 2 1 . 2 2 3 2 . Storage 13 | 1 4 2 2 1 2 1 . . . . . . Processor 6 | . 1 . 1 1 . 1 . 1 . 1 . . Hackware 1 | . . . . . . 1 . . . . . . Protection 2 | . . . 1 1 . . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 63 | 2 6 . 16 14 7 2 . 2 2 6 6 . Energy Gun 20 | 1 2 . 2 5 3 2 . . 2 3 . . Energy Cannon 10 | . . . 6 2 1 . . . . 1 . . Ballistic Gun 17 | 1 4 . 3 3 1 . . 1 . 1 3 . Ballistic Cannon 4 | . . . . . . . . 1 . . 3 . Launcher 11 | . . . 5 4 2 . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . 1 . 1 . . 1 . . 1 . Parts Lost 45 | . . . 5 7 10 . . 1 1 2 19 . Power 8 | . . . 1 1 2 . . . . . 4 . Propulsion 13 | . . . 2 1 4 . . . 1 1 4 . Utility 13 | . . . 1 4 2 . . . . 1 5 . Weapon 11 | . . . 1 1 2 . . 1 . . 6 . Highest Loss Streak 13 | . . . 2 2 7 . . 1 1 1 13 . To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 74 | . 81 100 95 88 21 65 84 89 90 80 57 . Engine 7 | . 14 14 11 6 . 6 7 4 5 10 6 . Core 3 | . . . . 2 6 7 7 8 10 1 . . Treads 5 | . . . 10 26 . . . . . . 1 . Leg 12 | . 22 28 19 . . 13 15 13 17 14 5 . Hover 2 | . . . . . 5 7 7 6 1 . . . Device 7 | . . . 4 7 1 3 7 16 20 22 14 . Storage 7 | . 14 14 16 15 . 5 7 2 . . . . Processor 7 | . 4 14 11 12 . 3 7 12 7 8 6 . Hackware 1 | . . . . . . 4 7 6 5 5 2 . Energy Gun 4 | . 1 . 1 4 1 10 15 9 5 6 5 . Energy Cannon 2 | . . . 8 7 . . . . . 1 2 . Ballistic Gun 6 | . 24 28 7 2 . . . . 5 2 . . Ballistic Cannon 1 | . . . . . . . . 5 5 3 2 . Launcher 1 | . . . 4 2 . . . . . . . . Naked Turns 156 | . . . . . 19 . . . . . 45 92 Heaviest Build 73 | 12 29 14 54 64 26 25 25 41 47 67 73 8 Greatest Support 60 | 10 20 20 60 60 15 36 36 52 52 52 35 3 Greatest Overweight (x) 8 | 3 2 . . 1 2 . . 1 . 1 8 2 Average Overweight (x) . | 1 . . . . . . . . . . 1 . Largest Inventory Capacity 20 | 8 20 20 20 20 20 5 5 5 5 5 5 5 Average Capacity 8 | 7 9 8 10 20 5 5 5 5 5 5 5 5 Most Carried 20 | 3 8 8 17 20 16 5 4 5 5 5 5 5 Average Carried 7 | 2 5 7 9 18 5 2 4 4 4 4 3 4 Final Capacity 20 | 8 8 8 20 20 5 5 5 5 5 5 5 5 Final Carried 17 | 3 7 8 17 17 5 4 4 5 5 5 4 5 Class Distribution -------------------- 70% | Mutant 14% | Tank 5% | Derelict-Mutant 3% | Skirmisher 3% | Derelict-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Derelict-Mutant | -7/Lower Caves Derelict-Mutant | -7/Lower Caves Derelict-Skirmisher | -6/Factory Tank | -5/Factory Tank | -4/Factory Tank | -3/Research Mutant | -3/Quarantine Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Fac Res Qua Matter Collected 2452 | 197 153 78 441 436 30 404 . 76 275 110 152 100 Remotely . | . . . . . . . . . . . . . Salvage Created 2700 | . . 46 944 663 67 118 . 69 502 158 133 . Parts 140 | . . 5 66 33 4 2 . 1 23 5 1 . Haulers Intercepted 1 | . . . 1 . . . . . . . . . Recyclers Shooed 1 | . . . . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 1 | . . . . . . 1 . . . . . . Prevented 2 | . . . . . . 2 . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Fac Res Qua Combat Hostiles Destroyed 63 | . . 3 26 15 2 2 . 2 8 3 2 . Guns 21 | . . 3 4 4 1 1 . . 6 2 . . Cannons 23 | . . . 12 5 . . . 2 1 1 2 . AOE 18 | . . . 10 6 1 . . . 1 . . . Classes Destroyed 13 | . . 1 8 2 . . . . . 1 1 . Worker 5 | . . . 4 1 . . . . . . . . Builder 4 | . . . 1 1 1 . . . 1 . . . Hauler 1 | . . . 1 . . . . . . . . . Recycler 1 | . . . 1 . . . . . . . . . Watcher 3 | . . . 2 . 1 . . . . . . . Swarmer 14 | . . 3 7 4 . . . . . . . . Grunt 29 | . . . 13 6 . 1 . . 7 1 1 . Brawler 1 | . . . 1 . . . . . . . . . Duelist 1 | . . . . . . . . . . . 1 . Sentry 13 | . . . 5 2 2 1 . 2 1 . . . Specialist 1 | . . . . 1 . . . . . . . . Hunter 2 | . . . . 2 . . . . . . . . Programmer 2 | . . . . . . . . . . 2 . . Best Kill Streak 10 | . . 3 10 6 3 1 . 1 3 2 1 . Combat Bots Only 7 | . . 3 7 6 1 1 . 1 3 2 1 . Max Kills in Single Turn 4 | . . 1 4 3 2 1 . 1 2 1 1 . Gunslinging . | . . . . . . . . . . . . . Exploded 3 | . . . 3 3 1 . . . 1 . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Fac Res Qua Hostile Shots Fired 849 | . . 5 138 140 162 56 . 63 39 58 181 7 Missed 325 | . . 3 49 44 88 23 . 23 14 18 60 3 Damage Taken 7789 | . . 37 1110 1514 795 285 . 384 283 398 2866 117 Core 2324 | . . . 303 175 301 103 . 87 . 49 1189 117 Absorbed by Shields 937 | . . . . . . . . 161 213 424 139 . Regen/Repaired (Parts) 20 | . . . 20 . . . . . . . . . Core Remaining (%) 77 | 100 . 100 24 68 . . 42 89 100 95 . . Volleys Fired 184 | . . 3 54 48 13 7 . 9 18 18 14 . Largest 3 | . . 2 2 2 2 2 . 3 3 3 3 . Hottest 167 | . . 40 120 125 86 119 . 167 133 131 167 . Shots Fired 367 | . . 6 103 84 21 14 . 24 54 37 24 . Gun 189 | . . 6 29 42 10 14 . 15 36 29 8 . Cannon 135 | . . . 52 32 . . . 9 18 8 16 . Launcher 43 | . . . 22 10 11 . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 132 | . . 6 13 34 . . . 14 36 10 19 . Thermal 151 | . . . 52 39 10 14 . 10 3 21 2 . Explosive 33 | . . . 22 . 11 . . . . . . . Electromagnetic 51 | . . . 16 11 . . . . 15 6 3 . Robot Hit Streak 24 | . . 4 9 24 12 20 . 13 18 3 9 . Robot Miss Streak 7 | . . . 4 7 1 2 . 1 3 7 2 . Penetration Max . | . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots 232 | . . 4 58 50 14 12 . 22 36 20 16 . Core Hits 148 | . . 5 52 25 12 4 . 5 31 7 7 . Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 7 | . . . . . 1 1 . 1 1 3 . . Burn 4 | . . . . . 1 1 . . . 2 . . Blast 1 | . . . . . . . . 1 . . . . Corrupt 1 | . . . . . . . . . 1 . . . Sever 1 | . . . . . . . . . . 1 . . Melee Attacks 3 | . . . . . . . . . . 3 . . Impact . | . . . . . . . . . . . . . Slashing 3 | . . . . . . . . . . 3 . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 7020 | . . 77 2187 1377 469 204 . 472 1209 498 512 15 Guns 2083 | . . 53 192 351 150 204 . 228 573 200 132 . Cannons 2078 | . . . 598 418 . . . 244 265 173 380 . Explosions 2648 | . . . 1397 608 272 . . . 371 . . . Melee 125 | . . . . . . . . . . 125 . . Ramming 86 | . . 24 . . 47 . . . . . . 15 Kinetic 1858 | . . 53 98 269 . . . 319 516 173 430 . Thermal 2352 | . . . 598 812 150 204 . 153 200 191 44 . Explosive 1669 | . . . 1397 . 272 . . . . . . . Electromagnetic 930 | . . . 94 296 . . . . 493 9 38 . Impact . | . . . . . . . . . . . . . Slashing 125 | . . . . . . . . . . 125 . . Piercing . | . . . . . . . . . . . . . Highest Corruption 9 | . . . 2 . 3 . . . . 9 . . Average Corruption 4 | . . . 2 . 2 . . . . 6 . . Corruption Purged 3 | . . . . . 3 . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 11 | . . . . . 4 . . . . 7 . . Message Errors 1 | . . . . . . . . . . 1 . . Matter Fused 5 | . . . . . 2 . . . . 3 . . Heat Flow Errors 1 | . . . . . 1 . . . . . . . Energy Discharges 1 | . . . . . . . . . . 1 . . Data Loss (minor) 2 | . . . . . 1 . . . . 1 . . Weapon Failures 1 | . . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 175 | . . . 28 86 1 . . . 58 . 2 . Projectiles 7 | . . . 5 . . . . . . . 2 . Explosions 168 | . . . 23 86 1 . . . 58 . . . Melee . | . . . . . . . . . . . . . Knockbacks 14 | . . . . . 1 . . . 7 4 2 . Impact 1 | . . . . . 1 . . . . . . . Kinetic 12 | . . . . . . . . . 6 4 2 . Secondary 1 | . . . . . . . . . 1 . . . Self-Inflicted Damage 346 | . . . 77 127 135 . . . . . . 7 Shots 12 | . . . 3 4 5 . . . . . . . Rammed 10 | . . . . . 9 . . . . . . 1 Targets Rammed 13 | . . 3 . . 9 . . . . . . 1 Kicked 3 | . . 3 . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 246 | . . . 234 135 181 246 . 54 69 72 42 . Average Temperature 59 | . . . 80 41 43 127 . 26 31 29 17 . Received Heat Transfer 1678 | . . . 327 333 162 105 . 38 130 38 518 27 Effects 1 | . . . . . . 1 . . . . . . Energy Bleed 1 | . . . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . 1 . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 1 | . . . . . . 1 . . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . Parts Melted 9 | . . . 2 2 . 2 . . 1 2 . . Heat Transferred 4398 | . . . 1258 1138 407 518 . 333 137 507 100 . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Fac Res Qua Peak Influence 719 | . 8 70 719 485 356 . . 60 281 179 95 90 Initial 242 | . . . . 242 220 . . . 29 137 11 53 Average 153 | . 1 10 341 284 185 . . 24 97 113 24 74 Maximum Alert Level 3 | . . . 3 2 1 . . . 1 . . . Low Security (%) 71 | 100 100 100 40 23 63 . . 100 80 100 100 100 Level 1 17 | . . . 12 54 36 . . . 19 . . . Level 2 11 | . . . 46 22 . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 19 | . 1 . 3 4 3 . . . 1 3 4 . Investigation 2 | . 1 . . . 1 . . . . . . . Extermination 3 | . . . . . 1 . . . . 2 . . Reinforcement 10 | . . . 3 4 . . . . 1 1 1 . Assault 1 | . . . . . 1 . . . . . . . Garrison 3 | . . . . . . . . . . . 3 . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Fac Res Qua Distress Signals 8 | . . . 5 2 . . . 1 . . . . Communications Jammed 9 | . . . . . . . . . . . 9 . Distress Signals 9 | . . . . . . . . . . . 9 . Times Spotted 121 | . . 3 43 27 7 2 . 6 11 4 15 3 Peak Tracking Total 9 | . . 3 7 9 2 1 . 3 5 2 8 3 Tactical Retreats 18 | . . . 5 6 2 . . 1 2 . 2 . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Fac Res Qua Traps Triggered 6 | . 1 . 1 . 2 . . 1 . 1 . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 2 | . . . . . 1 1 . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Fac Res Qua Machines Disabled 19 | . . . 5 3 1 . . . 10 . . . Max in Single Turn 8 | . . . 1 2 1 . . . 8 . . . Garrison Access 1 | . . . . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Fac Res Qua Machines Accessed 20 | . 5 1 4 1 4 1 . . 1 . 1 2 Terminals 12 | . 5 . 1 . 2 . . . 1 . 1 2 Fabricators . | . . . . . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . . . . . Recycling Units 4 | . . . 1 1 2 . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 36 | . 9 1 11 2 5 1 . . 1 . 2 4 Successful 21 | . 5 1 7 2 2 1 . . . . 1 2 Failed 15 | . 4 . 4 . 3 . . . 1 . 1 2 Catastrophic 2 | . 1 . . . 1 . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 1 | . . . . . . . . . 1 . . . Terminals 19 | . 9 . 1 . 2 . . . 1 . 2 4 Fabricators . | . . . . . . . . . . . . . Repair Stations 4 | . . . 4 . . . . . . . . . Recycling Units 7 | . . . 2 2 3 . . . . . . . Scanalyzers 4 | . . . 4 . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 11 | . 5 1 1 . . 1 . . . . 1 2 Record 3 | . . . 1 . . 1 . . . . . 1 Open Door 3 | . . 1 . . . . . . . . 1 1 Emergency Access Points 1 | . 1 . . . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . . . . . . Scan Component 1 | . . . 1 . . . . . . . . . Repair 1 | . . . 1 . . . . . . . . . Recycling Unit Hacks 6 | . . . 2 2 2 . . . . . . . Report Inventory 2 | . . . 1 1 . . . . . . . . Retrieve Matter 2 | . . . . . 2 . . . . . . . Retrieve Components 2 | . . . 1 1 . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 8 | . 2 . 3 . 2 . . . . . 1 . Full Trace Events 1 | . . . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . . . Time 26 | . . . 26 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 12 | . . . 9 3 . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Fac Res Qua Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . 2 . . . . . . . Machine Destruction 2 | . . . . . 2 . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Fac Res Qua Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Fac Res Qua Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . . . 1 . . . . . . Drone Launches 1 | . . . . . . . . . . . 1 . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Fac Res Qua Turns Passed 7498 | 98 481 698 1212 962 1107 581 88 551 588 511 516 105 Spaces Moved 5545 | 51 303 535 702 392 1528 479 74 353 398 301 301 128 Core 268 | 14 . . . . 29 . . . . . 97 128 Treads 593 | . . . 197 392 . . . . . . 4 . Legs 3037 | 37 303 535 505 . . 408 74 353 398 301 123 . Wheels 77 | . . . . . . . . . . . 77 . Hover 1153 | . . . . . 1082 71 . . . . . . Flight 417 | . . . . . 417 . . . . . . . Fastest Speed 29 | 50 120 120 120 170 29 60 120 120 120 120 50 50 Average Speed 110 | 169 150 120 134 174 53 111 120 129 120 139 149 55 Slowest Speed 450 | 200 260 120 170 250 232 120 120 190 120 190 450 150 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . . . . . . . Exploration Rate (%) 30 | 4 56 93 58 28 22 56 21 11 11 7 11 14 Regions Visited 12 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 1 | . . . . . . . . . . 1 . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 . 1 . Scrap Searched 6 | . . 3 . . . 3 . . . . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 292 | . . . 85 74 82 . . . 45 1 5 . Melee . | . . . . . . . . . . . . . Projectile 15 | . . . . 8 . . . . 1 1 5 . AOE 277 | . . . 85 66 82 . . . 44 . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Fac Res Qua Total 6584 | 63 326 585 868 582 1806 514 73 428 475 350 351 163 Wait 449 | . . 32 34 82 157 12 . 49 44 8 2 29 Move 5533 | 50 302 534 701 391 1527 478 73 352 397 300 300 128 Hop . | . . . . . . . . . . . . . Pick Up 127 | 8 8 5 28 18 25 8 . 6 5 4 10 2 Fast Attach 10 | . . . 5 . . . . 2 1 2 . . Attach 74 | 5 5 . 10 8 14 9 . 4 1 2 15 1 Detach 16 | . 2 . 2 . 4 . . . . . 7 1 Swap 75 | . 7 2 18 24 8 . . 4 4 8 . . Drop 72 | . 2 4 16 11 23 . . 2 5 5 3 1 Fire 184 | . . 3 54 48 13 7 . 9 18 18 14 . Melee 3 | . . . . . . . . . . 3 . . Ram 10 | . . . . . 9 . . . . . . 1 Kick 3 | . . 3 . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 26 | . . . . . 26 . . . . . . . Rewire 2 | . . 2 . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory (discovered 2 exits: Sto / *Low) -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: *Fac / Ext) -5/Factory -4/Factory -3/Research -3/Quarantine History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 16) 99 | -11/Scrapyard | Entered Materials 336 | -10/Materials | Build established: Mutant 420 | -10/Materials | Discovered new exit (range 7) 444 | -10/Materials | Discovered new exit (range 12) 564 | -10/Materials | Discovered new exit (range 14) 580 | -10/Materials | Entered Mines 754 | -10/Mines | Discovered new exit (range 4) 856 | -10/Mines | Discovered new exit (range 15) 1157 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1278 | -10/Mines | Entered Materials 1278 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1322 | -9/Materials | Repaired EM Pulse Gun 1971 | -9/Materials | Destroyed 7 combat bots 2079 | -9/Materials | Core integrity fell below 50% 2480 | -9/Materials | Discovered new exit (range 7) 2490 | -9/Materials | Entered another Materials area 2490 | -8/Materials | Evolved 2 slots: Utility x2 3422 | -8/Materials | Discovered new exit (range 12) 3452 | -8/Materials | Entered Factory 3452 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 3453 | -7/Factory | Identified exit to Storage 3564 | -7/Factory | Crushed by falling debris 3595 | -7/Factory | Lost 7 parts (1p3n1u2w) 3745 | -7/Factory | Lost 3 parts (1p1n1u) 4334 | -7/Factory | Cargo convoy interrupted 4554 | -7/Factory | Discovered new exit (range 9) 4559 | -7/Factory | Entered Lower Caves 4761 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4785 | -7/Lower Caves | Core integrity fell below 50% 4917 | -7/Lower Caves | Learned 4 Factory zone layouts 5106 | -7/Lower Caves | Discovered new exit (range 15) 5140 | -7/Lower Caves | Entered another Lower Caves area 5141 | -7/Lower Caves | Build established: Derelict-Mutant 5223 | -7/Lower Caves | Discovered new exit (range 5) 5228 | -7/Lower Caves | Entered Factory 5228 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5229 | -6/Factory | Identified exit to Extension 5646 | -6/Factory | Discovered new exit (range 13) 5779 | -6/Factory | Entered another Factory area 5779 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 6285 | -5/Factory | Build established: Tank 6299 | -5/Factory | Discovered new exit (range 15) 6367 | -5/Factory | Entered another Factory area 6367 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6848 | -4/Factory | Discovered new exit (range 4) 6876 | -4/Factory | Identified exit to Research 6878 | -4/Factory | Entered Research 6878 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 7247 | -3/Research | Core integrity fell below 50% 7266 | -3/Research | Lost 13 parts (3p2n4u4w) 7370 | -3/Research | Core integrity fell below 20% 7380 | -3/Research | Lost 6 parts (1p2n1u2w) 7391 | -3/Research | Discovered new exit (range 7) 7394 | -3/Research | Entered Quarantine 7452 | -3/Quarantine | Met incapacitated Sigix Warrior 7452 | -3/Quarantine | Lockdown squad dispatched 7456 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 7499 | -3/Quarantine | Destroyed by Y-72 Warden with Quantum Rifle Last Messages --------------- [Achievement: False Reunion] 07452_ ALERT: Sigix Quarantine Chamber accessed without registered guard. Dispatching lockdown squad. 07454_ Connecting with Sigix Quarantine Controls... 07456_ Connecting with Sigix Lab... >>Query(Sigix Access Protocol) Regardless of authorization, any access to the live [Sigix] specimen must be carried out under heavy guard, less out of worry for the specimen itself causing problems, and more to prevent unexpected disturbances from outside forces. Only after adequate defenses are stationed and registered should the quarantine chamber be opened: \\6XFF. 07457_ Connecting with Door Terminal... 07499_ Slammed into Y-72 Warden. [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????# #???????????????????????? | | ?????????# #???????????????????????? | | ?????????# #???????????????????????? | | ?????????# #???????????????????????? | | ?????????# #???????????????????????? | | ?????????# #???????????????????????? | | ??? ????# #???????????????????????? | | ?? 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""??# #???????????????????????? | | ??? ????# #???????????????????????? | | ?????????# #???????????????????????? | | ?????????# #???????????????????????? | | ?????????# #???????????????????????? | | ?????????# #???????????????????????? | | ?????????# #???????????????????????? | | ?????????# #???????????????????????? | | ?????????# ##??????????????????????? | | ?????????# T#??????????????????????? | | ??????#### ####????????????????????? | | ??????#""T T""#????????????????????? | | ??????#"" ""#????????????????????? | | ??????#""" Y"""#????????????????????? | | ??????#"" """@""#????????????????????? | | ??????#""Y"&" ""#????????????????????? | | ??????#"" """ ""#????????????????????? | | ??????#""" """#????????????????????? | | ??????#"""""""""#????????????????????? | | ??????#"""""""""#????????????????????? | | ??????###########????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 47 Energy Capacity 485 Matter Stores 440 Matter Capacity 450 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Jamming Range 16 Resistance: EX 25 Core Shielding 20 Evasion (%) 72 Targeting Accuracy 14 Recoil Reduction 3 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- Ion Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club Dangerous Findings False Reunion I Spy Leap Before You Look Serviceable Loadout Shopping List Challenges ------------ None Game ------ Seed BurstMappingAnalyzer Manual? 0 Play Time 02:40:54 Cumulative 10.9 hours Start 2024.04.01 @ 23:34:21 End 2024.04.02 @ 23:15:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 23 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 16 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: 783d7dcc-1f30-4285-beb9-b494a48024f5