Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.22 @ 17:26:41 Player: beans Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (8) 1600 Robots Destroyed (19) 95 Value Destroyed (818) 818 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (1690) 1690 TOTAL SCORE: 5683 Bonus ------- Entered Garrisons 400 Used RIF Installer 1000 Aligned with FarCom 300 Friendly Fire -10 Cogmind --------- Core Integrity 0/550 Matter 6/300 Energy 150/150 System Corruption 25% Temperature Cool (18) Movement Treading (160) Location -8/Garrison Parts ------- > --- POWER (2) -------- Micro Nuclear Core > --- PROPULSION (2) --- Light Treads > --- UTILITY (4) ------ Improved Heat Sink Core Analyzer Weapon Cycler Improved Light Armor Plating > --- WEAPON (3) ------- Minigun Minigun Minigun > --- INVENTORY (5) ---- Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Latent Energy Streamer Flak Cannon Peak State ------------ > --- POWER ------------ Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Light Treads > --- UTILITY ---------- Improved Heat Sink Core Analyzer Weapon Cycler Improved Light Armor Plating > --- WEAPON ----------- Latent Energy Streamer Minigun Flak Cannon > --- INVENTORY -------- Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Minigun Minigun [Rating: 39] Favorites ----------- Power Micro Nuclear Core Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Weapon Cycler Device Weapon Cycler Storage Compact Matter Pod Processor Core Analyzer Protection Improved Light Armor Plating Weapon Light Cannon Energy Cannon Latent Energy Streamer Ballistic Gun Minigun Ballistic Cannon Light Cannon Build | -11 -10 -10 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Slots Evolved 4 | . . . . . 4 . . . Power 1 | . . . . . 1 . . . Propulsion . | . . . . . . . . . Utility 2 | . . . . . 2 . . . Weapon 1 | . . . . . 1 . . . Parts Attached 30 | 3 1 6 . 3 3 4 7 3 Power 5 | . . 1 . . . 2 1 1 Engine 2 | . . 1 . . . 1 . . Core 3 | . . . . . . 1 1 1 Reactor . | . . . . . . . . . Propulsion 6 | 2 . 1 . . . 2 1 . Treads 4 | 2 . 1 . . . . 1 . Leg 2 | . . . . . . 2 . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 6 | . . 2 . 1 1 . 1 1 Device 2 | . . . . 1 . . . 1 Storage 1 | . . 1 . . . . . . Processor 1 | . . . . . 1 . . . Hackware . | . . . . . . . . . Protection 2 | . . 1 . . . . 1 . Artifact . | . . . . . . . . . Weapon 13 | 1 1 2 . 2 2 . 4 1 Energy Gun . | . . . . . . . . . Energy Cannon 2 | . . . . 1 . . 1 . Ballistic Gun 7 | 1 1 . . . 2 . 2 1 Ballistic Cannon 4 | . . 2 . 1 . . 1 . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 . Parts Lost 10 | . . 1 . 3 . 6 . . Power 1 | . . . . . . 1 . . Propulsion 4 | . . 1 . 2 . 1 . . Utility 1 | . . . . . . 1 . . Weapon 4 | . . . . 1 . 3 . . Highest Loss Streak 6 | . . 1 . 3 . 6 . . To Critical Strikes . | . . . . . . . . . Average Backups 4 | . 1 3 5 4 3 3 5 5 Power . | . . . . . . . . . Propulsion . | . . 1 2 1 1 1 . . Utility 1 | . . . . . . 1 3 3 Weapon 1 | . 1 2 2 2 1 . 1 2 Tool/Special . | . . . . . . . . . Unused Backups 5 | . . . 1 1 . . . 3 Power . | . . . . . . . . . Propulsion 1 | . . . . 1 . . . . Utility 4 | . . . 1 . . . . 3 Weapon . | . . . . . . . . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 72 | . 52 64 100 95 23 72 36 84 Engine 3 | . . 1 14 13 . 1 . . Core 4 | . . . . . . 6 . 13 Treads 13 | . 28 21 28 26 . . . 9 Leg 2 | . . . . . . 12 . . Device 7 | . . . . 9 9 9 9 16 Storage 6 | . . 10 14 14 9 8 . . Processor 4 | . . . . . . 9 9 9 Protection 5 | . . 1 14 4 . . 8 9 Energy Cannon 2 | . . . . 12 . 3 . 2 Ballistic Gun 11 | . 23 7 . . 5 21 1 16 Ballistic Cannon 10 | . . 20 28 14 . . 7 7 Peak Build Rating 39 | 3 4 10 11 22 18 33 26 39 Average Rating 18 | 2 3 6 10 19 10 24 16 33 On Entrance 10 | . 3 4 10 11 8 18 10 26 Avg Prop Armor Cover (%) . | . . . . . . . . . Naked Turns . | . . . . . . . . . Heaviest Build 37 | 1 2 17 17 24 12 26 23 37 Greatest Support 40 | 40 40 40 40 40 3 20 20 20 Greatest Overweight (x) 5 | . . . . . 3 2 5 1 Average Overweight (x) . | . . . . . . . 1 . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 Most Carried 5 | 3 3 5 5 5 5 5 5 5 Average Carried 4 | . 1 3 4 4 3 3 4 5 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 Final Carried 5 | . 3 5 5 4 2 5 5 5 Class Distribution -------------------- 57% | Mutant 28% | Gunner 13% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Scavenger-Gunner | -8/Garrison Mutant | -8/Materials Gunner | -8/Garrison Resources | -11 -10 -10 -10 -9 -8 -8 -8 -8 ----------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Matter Collected 755 | 220 50 111 . 62 29 140 . 143 Remotely . | . . . . . . . . . Salvage Created 645 | . 212 28 . . . 195 67 143 Parts 41 | . 11 5 . . . 12 4 9 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Combat Hostiles Destroyed 18 | . 4 3 . . . 5 2 4 Guns 10 | . 4 . . . . 4 . 2 Cannons 7 | . . 3 . . . . 2 2 AOE 1 | . . . . . . 1 . . Classes Destroyed 6 | . 3 . . . . 1 1 1 Recycler 1 | . 1 . . . . . . . Swarmer 7 | . 2 3 . . . 2 . . Grunt 4 | . 2 . . . . 2 . . Sentry 3 | . . . . . . . 2 1 Hunter 1 | . . . . . . 1 . . Programmer 3 | . . . . . . . . 3 Best Kill Streak 3 | . 3 3 . . . 2 2 2 Combat Bots Only 3 | . 2 3 . . . 2 2 2 Max Kills in Single Turn 2 | . 1 1 . . . 2 1 1 Gunslinging 1 | . . . . . . 1 . . Exploded 1 | . . . . . . 1 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Hostile Shots Fired 251 | . 43 12 . 13 11 137 10 25 Missed 63 | . 4 2 . 1 4 45 3 4 Hits 188 | . 39 10 . 12 7 92 7 21 Projectile 188 | . 39 10 . 12 7 92 7 21 AOE 14 | . . . . 14 . . . . Critical Strikes 3 | . . . . . . 3 . . Damage Taken 2447 | . 349 91 . 553 113 909 102 330 Core 800 | . 73 14 . 147 85 337 60 84 Absorbed by Shields 39 | . . . . . . 39 . . Core Remaining (%) 53 | 100 . . . 6 . . . . Volleys Fired 90 | . 25 7 . 5 9 24 7 13 Largest 3 | . 2 2 . 2 1 3 1 3 Hottest 87 | . 40 60 . 60 20 68 37 87 Shots Fired 146 | . 30 14 . 7 9 41 8 37 Gun 97 | . 30 . . . 9 33 . 25 Cannon 49 | . . 14 . 7 . 8 8 12 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 136 | . 30 14 . 5 9 33 8 37 Thermal . | . . . . . . . . . Explosive . | . . . . . . . . . Electromagnetic 10 | . . . . 2 . 8 . . Robot Hit Streak 11 | . 11 4 . 2 7 10 5 5 Robot Miss Streak 7 | . 3 3 . 1 1 3 5 7 Penetration Max . | . . . . . . . . . Secondary Targets 2 | . 1 . . . . 1 . . Max Gunslinging Chain 1 | . 1 . . . . 1 . . Shots Hit Robots 79 | . 18 7 . 3 8 15 7 21 Core Hits 49 | . 10 3 . . 1 12 8 15 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . Critical Strikes 1 | . 1 . . . . . . . Destroy 1 | . 1 . . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 1217 | . 151 118 . 80 55 254 144 415 Guns 572 | . 151 . . . 55 125 . 241 Cannons 500 | . . 118 . 58 . 6 144 174 Explosions 145 | . . . . 22 . 123 . . Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 1066 | . 151 118 . 58 55 125 144 415 Thermal . | . . . . . . . . . Explosive . | . . . . . . . . . Electromagnetic 151 | . . . . 22 . 129 . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 25 | . . . . 3 . 19 23 25 Average Corruption 19 | . . . . 2 . 10 20 24 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 62 | . . . . 1 . 11 19 31 Message Errors 18 | . . . . . . 4 4 10 Matter Fused 17 | . . . . 1 . 2 6 8 Heat Flow Errors 5 | . . . . . . . . 5 Energy Discharges 7 | . . . . . . 1 5 1 Parts Rejected 2 | . . . . . . 2 . . Data Loss (minor) 7 | . . . . . . 2 1 4 Data Loss (major) 4 | . . . . . . . 2 2 Misfires 1 | . . . . . . . 1 . Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 2 | . . . . . . 2 . . Projectiles . | . . . . . . . . . Explosions 2 | . . . . . . 2 . . Melee . | . . . . . . . . . Knockbacks 3 | . . 2 . 1 . . . . Impact . | . . . . . . . . . Kinetic 3 | . . 2 . 1 . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 111 | . . . . 24 . 87 . . Shots 3 | . . . . 1 . 2 . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 460 | . 7 12 . 44 . 41 34 460 Average Temperature 88 | . 3 8 . 24 . 16 12 178 Received Heat Transfer 177 | . 60 . . . 18 9 36 54 Effects 3 | . . . . . . . . 3 Shutdowns 1 | . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . 1 Short Circuit 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . . . 1 . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred . | . . . . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Latent Energy Used 1185 | . . . . 176 . 1009 . . LE Corruption 22 | . . . . 3 . 19 . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Maximum Alert Level 1 | . . . . . . 1 . . Low Security (%) 99 | 100 100 100 . 100 100 99 100 100 Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 214 | . 85 60 . 9 . 214 114 80 Initial 104 | . . 15 . . . . 104 . Average 54 | . 39 8 . 1 . 95 62 69 Influence Increases 663 | . 170 70 . 9 . 274 60 80 Destroy 0b10 Robot/C 360 | . 80 60 . . . 100 40 80 Destroy 0b10 Robot/NC 5 | . 5 . . . . . . . Destroy Leader 40 | . 10 10 . . . . 20 . Disable Machine 15 | . . . . . . 15 . . Anti-Garrison Action 50 | . . . . . . 50 . . Destroy Structure 58 | . . . . 9 . 49 . . Lose Combat Pursuer 135 | . 75 . . . . 60 . . Influence Decreases 583 | . 130 110 . 9 . 60 274 . Entered New Map 135 | . . 25 . . . . 110 . Time Decay 378 | . 130 75 . 9 . . 164 . Lost Part 70 | . . 10 . . . 60 . . Squads Dispatched 4 | . . . . 1 2 . 1 . Investigation 2 | . . . . 1 1 . . . Extermination . | . . . . . . . . . Reinforcement 2 | . . . . . 1 . 1 . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Distress Signals 2 | . . . . . 1 . 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 52 | . 11 5 . 2 4 21 2 7 Peak Tracking Total 12 | . 3 3 . 2 6 12 2 3 Tactical Retreats 6 | . 4 . . . . 2 . . Traps | -11 -10 -10 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Traps Triggered 4 | . . . . . . 3 . 1 Indirectly 1 | . . . . . . 1 . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed 2 | . . 2 . . . . . . Triggered . | . . . . . . . . . Most Traps Carried 2 | . . 2 . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -8 ---------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Machines Disabled 2 | . . . . . . 2 . . Max in Single Turn 1 | . . . . . . 1 . . Garrison Relay 1 | . . . . . . 1 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Machines Accessed 5 | . . . 1 1 1 1 1 . Terminals 1 | . . . . . . 1 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . 1 . 1 . Total Hacks 6 | . . . 1 1 2 1 1 . Successful 4 | . . . 1 1 1 . 1 . Failed 2 | . . . . . 1 1 . . Catastrophic 1 | . . . . . 1 . . . Database Lockouts . | . . . . . . . . . Manual 1 | . . . 1 . . . . . Terminals 1 | . . . . . . 1 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . . 2 . 1 . Terminal Hacks 2 | . . . 1 1 . . . . Open Door 1 | . . . . 1 . . . . Proto ID Catalog 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . 1 . Unlock Access 2 | . . . . . 1 . 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 2 | . . . . . 1 1 . . Full Trace Events 1 | . . . . . 1 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 ------------ Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Used RIF Installer 2 | . . . . . . 1 . 1 Patrol Navigation 1 | . . . . . . . . 1 Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 5 | . . . . . . 5 . . Machine Destruction 5 | . . . . . . 5 . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Active Infowar (turns) . | . . . . . . . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -8 ------------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Turns Passed 3164 | 39 323 457 467 159 40 586 356 737 Spaces Moved 1625 | 30 168 262 291 95 24 334 175 246 Core 331 | 13 . . . 15 24 111 168 . Treads 1071 | 17 168 262 291 80 . . 7 246 Legs 223 | . . . . . . 223 . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 50 50 50 50 160 Average Speed 159 | 112 160 160 160 142 62 125 153 233 Slowest Speed 300 | 160 160 160 160 160 200 260 300 240 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 28 | 5 24 54 60 24 9 41 17 22 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . . . 1 . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . Scrap Searched 2 | . . 1 . 1 . . . . Spaces Dug 15 | . . . . . . 15 . . Terrain Destroyed 47 | . . . . 11 . 36 . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 47 | . . . . 11 . 36 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Total 2083 | 35 198 284 294 113 43 474 254 388 Wait 279 | . 1 1 . 3 3 87 63 121 Move 1618 | 29 167 261 290 94 24 332 175 246 Hop . | . . . . . . . . . Pick Up 24 | 3 4 5 2 1 2 6 1 . Fast Attach 14 | . . 3 . 1 . 2 6 2 Attach 15 | 3 1 1 . 1 4 4 1 . Detach 1 | . . . . . . 1 . . Swap 12 | . . 2 . 3 1 3 . 3 Drop 12 | . . 2 2 5 . 1 1 1 Fire 90 | . 25 7 . 5 9 24 7 13 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 16 | . . . . . . 14 . 2 Rewire . | . . . . . . . . . Trap 2 | . . 2 . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials -8/Garrison -8/Materials -8/Garrison History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 4 | -11/Scrapyard | Discovered new exit (range 15) 40 | -11/Scrapyard | Entered Materials 161 | -10/Materials | Discovered new exit (range 15) 301 | -10/Materials | Build established: Mutant 363 | -10/Materials | Entered Mines 664 | -10/Mines | Found a hidden stash of uninstalled traps 719 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 813 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 813 | -10/Mines | Discovered new exit (range 5) 820 | -10/Mines | Entered Exiles 864 | -10/Exiles | Met 8R-AWN 886 | -10/Exiles | Met EX-HEX 939 | -10/Exiles | Met EX-BIN 964 | -10/Exiles | Aligned with FarCom system 966 | -10/Exiles | Given EX-Vault access code 1036 | -10/Exiles | Opened EX-Vault 1051 | -10/Exiles | Found Superbattery 1083 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1117 | -10/Exiles | Found Latent Energy Streamer 1211 | -10/Exiles | Met EX-DEC 1267 | -10/Exiles | Discovered new exit (range 12) 1287 | -10/Exiles | Left Exiles lab with Latent Energy Streamer 1287 | -10/Exiles | Entered Mines 1312 | -9/Mines | Met a Derelict shopkeep closing up shop 1414 | -9/Mines | Assembled infested the area 1419 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1437 | -9/Mines | Core integrity fell below 50% 1443 | -9/Mines | Core integrity fell below 20% 1444 | -9/Mines | Discovered new exit (range 5) 1446 | -9/Mines | Entered Materials 1446 | -8/Materials | Evolved 4 slots: Power x1, Utility x2, Weapon x1 1468 | -8/Materials | Lost 3 parts (2n1w) 1486 | -8/Materials | Identified exit to Garrison 1486 | -8/Materials | Entered Garrison 1654 | -8/Garrison | Triggered checkpoint 1703 | -8/Garrison | Garrison Relay disabled 1777 | -8/Garrison | Installed Relay Interface Framework 1798 | -8/Garrison | Triggered checkpoint 1887 | -8/Garrison | System corruption reached 10% 1911 | -8/Garrison | Build established: Scavenger-Gunner 2019 | -8/Garrison | Triggered checkpoint 2051 | -8/Garrison | Core integrity fell below 50% 2068 | -8/Garrison | Discovered new exit (range 8) 2072 | -8/Garrison | Entered Materials 2094 | -8/Materials | Lost 6 parts (1p1n1u3w) 2172 | -8/Materials | Core integrity fell below 20% 2343 | -8/Materials | Build established: Mutant 2428 | -8/Materials | Identified exit to Garrison 2428 | -8/Materials | Entered Garrison 2539 | -8/Garrison | Expanded RIF knowledge: Patrol Navigation 2656 | -8/Garrison | Triggered checkpoint 2693 | -8/Garrison | Build established: Gunner 3165 | -8/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- K|TWAOSQRO AF9BKAINW& System corrupted: Matter fused (-8). Dropped Broken Nuclear Core. System corrupted: Matter fused (-5). System corrupted: FCS attempts to trigger Latent Energy Streamer. OX:E|SK/EG:KNANORQRG>U,MTI3PW&N,VQ,F= System corrupted: Matter fused (-7). System corrupted: Energy discharge (-60). System corrupted: Heat flow error (+132). System corrupted: Matter fused (-10). System corrupted: Heat flow error (+109). System corrupted: FCS attempts to trigger Latent Energy Streamer. BSF %I9D0:PSC%DU|1TSH System corrupted: Component data lost. LMPW%F7NPO1