Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.17 @ 00:22:15

Player: HourglassMan

Result: Destroyed by Y-54 Guardian via exploding Nuclear Reactor

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (41)      205
Value Destroyed (1482)     1482
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (11)                 11
              TOTAL SCORE: 4238

 Bonus
-------
High Alert Combat Kills    11

 Cogmind 
---------
Core Integrity             0/700
Matter                     99/300
Energy                     310/310
System Corruption          11%
Temperature                Cool (0)
Movement                   Core (450) Ox8
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
     Heavy Deuterium Engine
>          --- PROPULSION (5) ---
           Wheel
           Centrium Wheel
>          --- UTILITY (5) ------
    Medium Storage Unit
  Advanced Visual Processing Unit
           Utility Shielding
           Backup Plating III
           Hacking Suite
>          --- WEAPON (2) -------
      Mini Grenade Launcher
>          --- INVENTORY (10) ---
     Heavy Deuterium Engine
           Gravmag System
    Medium Storage Unit
    Medium Matter Pod (0)
           Hacking Suite

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
  Improved Carbon-fiber Leg
  Improved Carbon-fiber Leg
           Wheel
           Centrium Wheel
           Centrium Wheel
>          --- UTILITY ----------
    Medium Storage Unit
  Advanced Visual Processing Unit
           Matter Filter
  Improved Shield Generator
           Hacking Suite
>          --- WEAPON -----------
  Advanced Assault Cannon
           Gauss Cannon
>          --- INVENTORY --------
     Heavy Deuterium Engine
    Medium Storage Unit
           Core Shielding
           Utility Shielding
  Hardened Medium Armor Plating
           Hacking Suite
     Heavy Particle Cannon
      Mini Grenade Launcher
           Remote Datajack
[Rating: 51]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Centrium Wheel
  Hover Unit               Gravmag System
  Flight Unit              Flight Unit
Utility                    Light Armor Plating
  Device                   Seismic Detector
  Storage                  Small Storage Unit
  Processor                Advanced Visual Processing Unit
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Beam Rifle
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           Remote Datajack
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Slots Evolved              6    | .   .   .   2   2   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               3    | .   .   .   1   1   1   
  Utility                  3    | .   .   .   1   1   1   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             88   | 7   2   6   4   13  56  
  Power                    11   | 1   .   2   1   1   6   
    Engine                 6    | 1   .   2   1   .   2   
    Core                   5    | .   .   .   .   1   4   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               31   | 3   .   2   2   4   20  
    Treads                 .    | .   .   .   .   .   .   
    Leg                    16   | 2   .   2   2   3   7   
    Wheel                  8    | 1   .   .   .   .   7   
    Hover                  6    | .   .   .   .   .   6   
    Flight                 1    | .   .   .   .   1   .   
  Utility                  24   | 1   1   1   1   4   16  
    Device                 6    | .   .   .   1   .   5   
    Storage                3    | 1   .   .   .   1   1   
    Processor              3    | .   .   .   .   .   3   
    Hackware               1    | .   .   .   .   1   .   
    Protection             11   | .   1   1   .   2   7   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   22   | 2   1   1   .   4   14  
    Energy Gun             6    | 1   .   .   .   1   4   
    Energy Cannon          2    | .   .   .   .   .   2   
    Ballistic Gun          3    | 1   .   .   .   2   .   
    Ballistic Cannon       7    | .   1   1   .   .   5   
    Launcher               2    | .   .   .   .   .   2   
    Special Weapon         1    | .   .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   1   .   
  Unidentified Prototypes  2    | .   .   .   .   .   2   
Parts Lost                 26   | .   .   1   .   .   25  
  Power                    3    | .   .   .   .   .   3   
  Propulsion               14   | .   .   .   .   .   14  
  Utility                  5    | .   .   1   .   .   4   
  Weapon                   4    | .   .   .   .   .   4   
  Highest Loss Streak      8    | .   .   1   .   .   8   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   96  99  100 99  91  
  Engine                   7    | .   14  14  11  5   2   
  Core                     2    | .   .   .   .   3   3   
  Leg                      23   | .   28  28  33  31  14  
  Wheel                    6    | .   .   .   .   .   15  
  Hover                    1    | .   .   .   .   .   3   
  Device                   2    | .   .   .   11  3   3   
  Storage                  9    | .   14  14  11  9   7   
  Processor                3    | .   .   .   .   .   7   
  Hackware                 4    | .   .   .   .   9   7   
  Protection               12   | .   11  13  11  14  9   
  Energy Gun               2    | .   11  .   .   5   2   
  Ballistic Gun            7    | .   14  14  11  6   1   
  Ballistic Cannon         7    | .   3   14  11  4   5   
Peak Build Rating          51   | 6   8   8   10  21  51  
  Average Rating           21   | 4   7   7   9   17  38  
  On Entrance              8    | .   6   8   8   10  21  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             48   | 13  18  18  17  31  48  
  Greatest Support         58   | 20  20  20  30  40  58  
  Greatest Overweight (x)  8    | .   .   .   .   .   8   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   8   10  10  
  Average Capacity         8    | 7   8   8   8   8   10  
  Most Carried             10   | 3   8   8   8   10  10  
  Average Carried          8    | 1   7   7   6   8   9   
  Final Capacity           10   | 8   8   8   8   10  10  
  Final Carried            10   | 3   8   8   8   10  5   

 Class Distribution 
--------------------
 56% | Mutant
 43% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
           Mutant | -7/Factory

 Resources                      | -11 -10 -10 -9  -8  -7  
-----------                Run  | Yrd Mat Min Mat Mat Fac 
Matter Collected           1423 | 251 .   258 22  221 671 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1159 | .   .   345 22  114 678 
  Parts                    64   | .   .   23  2   6   33  
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Combat Hostiles Destroyed  33   | .   .   8   3   2   20  
  Guns                     8    | .   .   3   1   2   2   
  Cannons                  17   | .   .   5   2   .   10  
  AOE                      7    | .   .   .   .   .   7   
Classes Destroyed          7    | .   .   3   1   .   3   
  Worker                   4    | .   .   2   .   .   2   
  Builder                  4    | .   .   .   .   .   4   
  Swarmer                  5    | .   .   .   3   .   2   
  Grunt                    20   | .   .   6   .   .   14  
  Sentry                   5    | .   .   2   .   2   1   
  Specialist               2    | .   .   .   .   .   2   
  Hunter                   1    | .   .   .   .   .   1   
Best Kill Streak           8    | .   .   3   3   1   8   
  Combat Bots Only         6    | .   .   2   3   1   6   
Max Kills in Single Turn   3    | .   .   1   1   1   3   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   3   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Fac  
Hostile Shots Fired        499  | .    3    43   22   15   416  
  Missed                   145  | .    1    12   7    5    120  
Damage Taken               4776 | .    15   392  115  173  4081 
  Core                     775  | .    .    70   .    .    705  
  Absorbed by Shields      62   | .    .    .    .    .    62   
  Redirected to Shielding  19   | .    .    .    .    .    19   
Core Remaining (%)         93   | 100  .    72   100  100  .    
Volleys Fired              103  | .    .    24   7    6    66   
  Largest                  2    | .    .    2    2    2    2    
  Hottest                  130  | .    .    55   55   91   130  
Shots Fired                186  | .    .    48   14   12   112  
  Gun                      63   | .    .    24   7    11   21   
  Cannon                   115  | .    .    24   7    1    83   
  Launcher                 7    | .    .    .    .    .    7    
  Special                  1    | .    .    .    .    .    1    
  Kinetic                  139  | .    .    48   14   6    71   
  Thermal                  34   | .    .    .    .    6    28   
  Explosive                7    | .    .    .    .    .    7    
  Electromagnetic          5    | .    .    .    .    .    5    
  Robot Hit Streak         11   | .    .    9    3    9    11   
  Robot Miss Streak        3    | .    .    1    2    2    3    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    
Shots Hit Robots           124  | .    .    35   8    13   68   
  Core Hits                71   | .    .    16   3    3    49   
  Critical Kills           1    | .    .    .    .    .    1    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         10   | .    .    2    .    2    6    
    Burn                   3    | .    .    .    .    2    1    
    Meltdown               1    | .    .    .    .    .    1    
    Blast                  6    | .    .    2    .    .    4    
Melee Attacks              4    | .    .    .    .    4    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            4    | .    .    .    .    4    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           3825 | .    .    493  126  138  3068 
  Guns                     731  | .    .    252  39   138  302  
  Cannons                  1778 | .    .    238  87   .    1453 
  Explosions               1247 | .    .    .    .    .    1247 
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  69   | .    .    3    .    .    66   
  Kinetic                  1908 | .    .    490  126  65   1227 
  Thermal                  1295 | .    .    .    .    73   1222 
  Explosive                496  | .    .    .    .    .    496  
  Electromagnetic          57   | .    .    .    .    .    57   
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         11   | .    .    .    .    1    11   
  Average Corruption       5    | .    .    .    .    1    5    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  31   | .    .    .    .    .    31   
    Message Errors         11   | .    .    .    .    .    11   
    Matter Fused           5    | .    .    .    .    .    5    
    Heat Flow Errors       3    | .    .    .    .    .    3    
    Energy Discharges      3    | .    .    .    .    .    3    
    Data Loss (minor)      2    | .    .    .    .    .    2    
    Data Loss (major)      3    | .    .    .    .    .    3    
    Alerts                 2    | .    .    .    .    .    2    
    Misdirections          1    | .    .    .    .    .    1    
    Weapon Failures        1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            79   | .    .    .    .    .    79   
  Projectiles              11   | .    .    .    .    .    11   
  Explosions               68   | .    .    .    .    .    68   
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 22   | .    .    3    3    .    16   
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  20   | .    .    3    3    .    14   
  Secondary                2    | .    .    .    .    .    2    
Self-Inflicted Damage      328  | .    .    .    .    .    328  
  Shots                    7    | .    .    .    .    .    7    
  Rammed                   8    | .    .    .    .    .    8    
Targets Rammed             10   | .    .    1    .    .    9    
  Kicked                   2    | .    .    1    .    .    1    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        405  | .    .    117  .    189  405  
  Average Temperature      115  | .    .    35   .    78   142  
  Received Heat Transfer   1434 | .    .    231  .    63   1140 
  Effects                  7    | .    .    .    .    .    7    
    Energy Bleed           4    | .    .    .    .    .    4    
    Interference           3    | .    .    .    .    .    3    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    1    
  Parts Melted             5    | .    .    .    .    2    3    
  Heat Transferred         1747 | .    .    .    .    333  1414 
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Peak Influence             409  | .   15  221 150 123 409 
  Initial                  63   | .   .   5   27  63  47  
  Average                  116  | .   1   64  87  74  201 
Maximum Alert Level        2    | .   .   1   .   .   2   
  Low Security (%)         77   | 100 100 89  100 100 48  
  Level 1                  21   | .   .   10  .   .   48  
  Level 2                  1    | .   .   .   .   .   3   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          17   | .   2   .   1   3   11  
  Investigation            7    | .   1   .   .   1   5   
  Extermination            2    | .   .   .   .   .   2   
  Reinforcement            7    | .   1   .   1   1   4   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   1   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac 
Distress Signals           6    | .   1   .   1   2   2   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              63   | .   3   11  5   9   35  
  Peak Tracking Total      8    | .   2   4   3   3   8   
  Tactical Retreats        10   | .   .   2   1   1   6   

 Traps                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Traps Triggered            5    | .   .   .   .   1   4   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                1    | .   .   1   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Min Mat Mat Fac 
Machines Disabled          6    | .   .   .   .   .   6   
  Max in Single Turn       2    | .   .   .   .   .   2   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac 
Machines Accessed          13   | .   2   .   2   .   9   
  Terminals                8    | .   2   .   2   .   4   
  Fabricators              3    | .   .   .   .   .   3   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   1   
  Scanalyzers              1    | .   .   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                38   | .   8   .   7   .   23  
  Successful               13   | .   .   .   2   .   11  
  Failed                   25   | .   8   .   5   .   12  
    Catastrophic           4    | .   1   .   1   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   16   | .   4   .   6   .   6   
  Terminals                25   | .   8   .   7   .   10  
  Fabricators              7    | .   .   .   .   .   7   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   3   
  Scanalyzers              3    | .   .   .   .   .   3   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             5    | .   .   .   2   .   3   
  Open DSF                 1    | .   .   .   .   .   1   
  Level Access Points      1    | .   .   .   .   .   1   
  Branch Access Points     1    | .   .   .   1   .   .   
  Locate Traps             1    | .   .   .   .   .   1   
  Zone Layout              1    | .   .   .   1   .   .   
Fabricator Hacks           3    | .   .   .   .   .   3   
  Network Status           1    | .   .   .   .   .   1   
  Load Schematic           1    | .   .   .   .   .   1   
  Build                    1    | .   .   .   .   .   1   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   2   
  Process                  1    | .   .   .   .   .   1   
  Report Inventory         1    | .   .   .   .   .   1   
Scanalyzer                 3    | .   .   .   .   .   3   
  Insert Component         2    | .   .   .   .   .   2   
  Analyze                  1    | .   .   .   .   .   1   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         11   | .   2   .   2   .   7   
  Full Trace Events        6    | .   1   .   .   .   5   
  Feedback Events          1    | .   .   .   .   .   1   
    Corruption             1    | .   .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   1   
  Parts Built              2    | .   .   .   .   .   2   
    Authchips              .    | .   .   .   .   .   .   
    Time                   58   | .   .   .   .   .   58  
  Total Part Build Rating  14   | .   .   .   .   .   14  
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          403  | .   .   .   .   .   403 
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   1   
  Part Schematics Acquired 1    | .   .   .   .   .   1   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  
------------               Run  | Yrd Mat Min Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              2    | .   .   .   .   1   1   
  Non-combat               1    | .   .   .   .   1   .   
  Combat                   1    | .   .   .   .   .   1   
Robot Hacks Applied        3    | .   .   .   .   2   1   
  parse_system             2    | .   .   .   .   1   1   
  no_distress              1    | .   .   .   .   1   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Min Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   
-------------              Run  | Yrd  Mat  Min  Mat  Mat  Fac  
Turns Passed               3076 | 69   145  809  186  678  1189 
Spaces Moved               2100 | 46   111  542  127  469  805  
  Core                     6    | 2    .    .    .    .    4    
  Treads                   .    | .    .    .    .    .    .    
  Legs                     1480 | 42   111  542  127  469  189  
  Wheels                   482  | 2    .    .    .    .    480  
  Hover                    132  | .    .    .    .    .    132  
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  53   
  Average Speed            113  | 116  120  120  120  120  101  
  Slowest Speed            450  | 120  120  120  120  120  450  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       30   | 4    22   93   15   28   20   
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             1    | .    .    1    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          135  | .    .    .    .    .    135  
  Melee                    .    | .    .    .    .    .    .    
  Projectile               8    | .    .    .    .    .    8    
  AOE                      127  | .    .    .    .    .    127  
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -7   
---------                  Run  | Yrd  Mat  Min  Mat  Mat  Fac  
Total                      2621 | 58   124  657  147  575  1060 
  Wait                     224  | 3    .    66   5    66   84   
  Move                     2095 | 45   110  541  126  468  805  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  38   | 3    8    8    3    7    9    
  Fast Attach              41   | 6    2    1    .    3    29   
  Attach                   18   | .    .    2    3    2    11   
  Detach                   7    | .    .    .    .    1    6    
  Swap                     29   | 1    .    3    1    8    16   
  Drop                     52   | .    4    11   2    10   25   
  Fire                     103  | .    .    24   7    6    66   
  Melee                    4    | .    .    .    .    4    .    
  Ram                      8    | .    .    .    .    .    8    
  Kick                     2    | .    .    1    .    .    1    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 3 exits: [*Mat] / Min x2)
-8/Materials
-7/Factory (discovered 4 exits: Fac x4)

 History 
---------
 Turn | Location      | Event
   15 | -11/Scrapyard | Discovered new exit (range 15)
   70 | -11/Scrapyard | Entered Materials
  133 | -10/Materials | Discovered new exit (range 7)
  215 | -10/Materials | Entered Mines
  304 | -10/Mines     | Build established: Mutant
 1005 | -10/Mines     | Found a hidden stash of uninstalled traps
 1017 | -10/Mines     | Discovered new exit (range 7)
 1024 | -10/Mines     | Entered Materials
 1024 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1168 | -9/Materials  | Identified exit to Mines
 1169 | -9/Materials  | Discovered new exit (range 16)
 1171 | -9/Materials  | Build established: Scavenger-Mutant
 1210 | -9/Materials  | Entered another Materials area
 1210 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1320 | -8/Materials  | Garrison activated, responded to threat
 1497 | -8/Materials  | Met 7R-MNS
 1835 | -8/Materials  | Discovered new exit (range 3)
 1888 | -8/Materials  | Entered Factory
 1888 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 1889 | -7/Factory    | Caught up to 7R-MNS
 1891 | -7/Factory    | Identified exit to DSF
 2160 | -7/Factory    | Fabricated Centrium Wheel?
 2477 | -7/Factory    | Build established: Mutant
 2610 | -7/Factory    | Core integrity fell below 50%
 2639 | -7/Factory    | Lost 3 parts (1p1n1u)
 2848 | -7/Factory    | Lost 6 parts (1p2n1u2w)
 2990 | -7/Factory    | System corruption reached 10%
 3034 | -7/Factory    | Identified exit to Factory
 3058 | -7/Factory    | Core integrity fell below 20%
 3077 | -7/Factory    | Destroyed by Y-54 Guardian via exploding Nuclear Reactor

 Last Messages 
---------------
U-05 Engineer lays Concrete. <x3>
System corrupted: Heat flow error (+290).
U-05 Engineer lays Concrete. <x3>
Acquired Backup Propulsion III.
U-05 Engineer lays Concrete. <x3>
Discarded Adv. Targeting Computer.
U-05 Engineer lays Concrete.
U-05 Engineer destroyed.
Backup Propulsion III destroyed.
Acquired Unknown Protection.
Identified Backup Plating III.
The unstable cave ceiling collapses.
Gravmag System destroyed.
R-06 Scavenger collects Backup Laser III.
R-06 Scavenger collects Backup Propulsion III.
U-05 Engineer lays Concrete.
System corrupted: Matter fused (-7).
U-05 Engineer lays Concrete.
R-06 Scavenger collects Backup Power III.
Nuclear Reactor explodes.

 Map 
-----
+----------------------------------------------------+
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| "" #    #??#    # "Y"    #   """       #?# ##/###  |
| "" #    #??#    # """    #   """       #?#         |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          18
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Density       10
Armor Coverage             375
Core Shielding             20
Utility Shielding          33
Evasion (%)                55
Targeting Accuracy         8
Matter Filtering           30
Offensive Hacking          10

 Item Schematics 
-----------------
 Lgt. Deuterium Engine | -7/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Centrium Wheel | x2 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TripodWarpSegregator
  Manual?         0
Play Time         00:47:43
  Cumulative      22.5 hours
  Start           2024.08.16 @ 22:07:59
  End             2024.08.17 @ 00:22:15
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          43
  Rogue           43
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          26
Achievement%      19
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ced47cea-1186-4be9-a7c6-af765318dbb2