Cogmind - Beta 14 *** ADVENTURER MODE // 2025.03.25 @ 19:58:20

Player: h0rm1g4

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (5)       25
Value Destroyed (165)      165
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 590

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     280/300
Energy                     83/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   -10/Mines

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (2) ---
            (None)
>       --- UTILITY (2) ------
            (None)
>       --- WEAPON (2) -------
        Beam Cannon
  Light Cannon
>       --- INVENTORY (5) ----
        Ion Engine
  Light Ion Engine
  Light Ion Engine

 Peak State 
------------
>       --- POWER ------------
        Ion Engine
>       --- PROPULSION -------
        Wheel
        Wheel
>       --- UTILITY ----------
            (None)
>       --- WEAPON -----------
        EM Pulse Gun
        Assault Rifle
>       --- INVENTORY --------
  Light Ion Engine
[Rating: 5]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Wheel
  Wheel                    Wheel
Utility                    None
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             8    | 5   .   3   
  Power                    2    | 1   .   1   
    Engine                 2    | 1   .   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               2    | 2   .   .   
    Treads                 .    | .   .   .   
    Leg                    .    | .   .   .   
    Wheel                  2    | 2   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  .    | .   .   .   
    Device                 .    | .   .   .   
    Storage                .    | .   .   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   4    | 2   .   2   
    Energy Gun             1    | 1   .   .   
    Energy Cannon          1    | .   .   1   
    Ballistic Gun          1    | 1   .   .   
    Ballistic Cannon       1    | .   .   1   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 5    | .   .   5   
  Power                    1    | .   .   1   
  Propulsion               2    | .   .   2   
  Utility                  .    | .   .   .   
  Weapon                   2    | .   .   2   
  Highest Loss Streak      5    | .   .   5   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     68   | .   71  65  
  Engine                   13   | .   14  13  
  Wheel                    27   | .   28  26  
  Energy Gun               13   | .   14  12  
  Ballistic Gun            13   | .   14  12  
Peak Build Rating          5    | 5   5   5   
  Average Rating           4    | 3   5   4   
  On Entrance              3    | .   5   5   
Naked Turns                .    | .   .   .   
Heaviest Build             9    | 9   9   9   
  Greatest Support         20   | 3   20  20  
  Greatest Overweight (x)  2    | 2   2   .   
  Average Overweight (x)   .    | 1   .   .   
Largest Inventory Capacity 5    | 5   5   5   
  Average Capacity         5    | 5   5   5   
  Most Carried             5    | 3   5   5   
  Average Carried          3    | .   3   4   
  Final Capacity           5    | 5   5   5   
  Final Carried            5    | 1   5   3   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Min 
Matter Collected           310  | 234 61  15  
  Remotely                 .    | .   .   .   
Salvage Created            210  | .   197 13  
  Parts                    7    | .   7   .   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Combat Hostiles Destroyed  5    | .   4   1   
  Guns                     5    | .   4   1   
Classes Destroyed          3    | .   2   1   
  Watcher                  1    | .   1   .   
  Grunt                    4    | .   4   .   
  Assembled                1    | .   .   1   
Best Kill Streak           3    | .   3   1   
  Combat Bots Only         2    | .   2   1   
Max Kills in Single Turn   1    | .   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Hostile Shots Fired        59   | .   22  37  
  Missed                   19   | .   10  9   
Damage Taken               668  | .   107 561 
  Core                     266  | .   25  241 
  Absorbed by Shields      .    | .   .   .   
  Ignored by Resistances   184  | .   32  152 
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              22   | .   15  7   
  Largest                  2    | .   2   2   
  Hottest                  60   | .   60  60  
Shots Fired                42   | .   30  12  
  Gun                      40   | .   30  10  
  Cannon                   2    | .   .   2   
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  20   | .   15  5   
  Thermal                  2    | .   .   2   
  Explosive                .    | .   .   .   
  Electromagnetic          20   | .   15  5   
  Robot Hit Streak         12   | .   12  8   
  Robot Miss Streak        2    | .   2   1   
  Penetration Max          .    | .   .   .   
  Secondary Targets        2    | .   1   1   
    Max Gunslinging Chain  1    | .   1   1   
Shots Hit Robots           34   | .   23  11  
  Core Hits                15   | .   10  5   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         .    | .   .   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           455  | .   309 146 
  Guns                     419  | .   309 110 
  Cannons                  36   | .   .   36  
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
  Ramming                  .    | .   .   .   
  Kinetic                  214  | .   160 54  
  Thermal                  36   | .   .   36  
  Explosive                .    | .   .   .   
  Electromagnetic          205  | .   149 56  
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            .    | .   .   .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      .    | .   .   .   
  Shots                    .    | .   .   .   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        56   | .   56  20  
  Average Temperature      29   | .   31  12  
  Received Heat Transfer   98   | .   78  20  
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         74   | .   .   74  
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Peak Influence             127  | .   127 41  
  Initial                  41   | .   .   41  
  Average                  50   | .   73  37  
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          .    | .   .   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Distress Signals           .    | .   .   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              21   | .   6   15  
  Peak Tracking Total      8    | .   3   8   
  Tactical Retreats        1    | .   .   1   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Min 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Machines Accessed          1    | .   1   .   
  Terminals                1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                1    | .   1   .   
  Successful               1    | .   1   .   
  Failed                   .    | .   .   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             1    | .   1   .   
  Record                   1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         .    | .   .   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Yrd Mat Min 
Turns Passed               421  | 56  211 154 
Spaces Moved               379  | 34  191 154 
  Core                     42   | 34  8   .   
  Treads                   .    | .   .   .   
  Legs                     .    | .   .   .   
  Wheels                   337  | .   183 154 
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  80  80  
  Average Speed            86   | 135 82  80  
  Slowest Speed            150  | 150 150 80  
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       27   | 4   39  40  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          .    | .   .   .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      .    | .   .   .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Total                      429  | 44  213 172 
  Wait                     12   | .   4   8   
  Move                     377  | 33  190 154 
  Hop                      .    | .   .   .   
  Pick Up                  10   | 6   4   .   
  Fast Attach              .    | .   .   .   
  Attach                   7    | 5   .   2   
  Detach                   .    | .   .   .   
  Swap                     1    | .   .   1   
  Drop                     .    | .   .   .   
  Fire                     22   | .   15  7   
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Discovered new exit (range 15)
   57 | -11/Scrapyard | Entered Materials
  148 | -10/Materials | Discovered new exit (range 15)
  268 | -10/Materials | Entered Mines
  305 | -10/Mines     | Build established: Mutant
  373 | -10/Mines     | Assembled infested the area
  378 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  414 | -10/Mines     | Core integrity fell below 50%
  419 | -10/Mines     | Core integrity fell below 20%
  422 | -10/Mines     | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
00405_ as-00967 suffers critical hit (Destroy).
00405_ as-00967 knocked back.
00406_ OA-LKR(h) destroyed.
00406_ EM Pulse Gun destroyed.
00406_ Assault Rifle destroyed.
00406_ as-83101 destroyed.
Open spaces previously occupied by now-destroyed
  walls and earth have a slight glow to them.
  Consecutive moves through these unstable areas
  may cause a cave-in, but only if doing so for
  extended periods. Tunneling a short distance
  between rooms is safe unless the area was
  destabilized by an explosion.
00413_ Wheel destroyed. <x2>
00416_ as-20605 destroyed.
00416_ as-80470 destroyed.
00418_ Ion Engine destroyed.
00420_ The unstable cave ceiling collapses.
00420_ R-06 Scavenger destroyed.
00422_ The unstable cave ceiling collapses. <x2>

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????????????##  ?????????????????????? |
| ????????????????????????      ???????????????????? |
| ????????????????????????a        ????????????????? |
| ????????????????????????      =  ????????????????? |
| ????????????????????????a    !%|#????????????????? |
| ????????????????????????        #????????????????? |
| ????????????????????????        ##???????????????? |
| ????????????????????????a  !     #???????????????? |
| ????????????????????????  =%|    #???????????????? |
| ????????????????????????  %*     #???????????????? |
| ??????????????????????###a      #????????????????? |
| ?????????????????????##        #?????????????????? |
| ????????????????????##         #?????????????????? |
| ????????????????????#          #?????????????????? |
| ????????????????????#         #??????????????????? |
| ????????????????????#    @  # #??????????????????? |
| ???????????????????##         #??????????????????? |
| ???????????????????#      %   ###????????????????? |
| ?????????????#######   # a  dd% #????????????????? |
| ?????????????#              ### #????????????????? |
| ?????????????#              #???#????????????????? |
| ?????????????#  ###         #????????????????????? |
|  ????????????#  ###### #  ###????????????????????? |
|  ???????????##    ##?######??????????????????????? |
|   ???########      #?????????????????????????????? |
|   #?##    ##       #?????????????????????????????? |
|    ##              #?????????????????????????????? |
|                   ##?????????????????????????????? |
| ?#       ###     ##??????????????????????????????? |
| ?##     ##?##   ##???????????????????????????????? |
| ??##   ##???#  ##????????????????????????????????? |
| ???##  #????####?????????????????????????????????? |
| ????#  #?????????????????????????????????????????? |
| #####  #?????????????????????????????????????????? |
|        #?????????????????????????????????????????? |
| ## ##  #?????????????????????????????????????????? |
| ?# ##  #?????????????????????????????????????????? |
| ?# ##  #?????????????????????????????????????????? |
| ## ##  #?????????????????????????????????????????? |
| #  ##  ##????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                44
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              OpticalGuidedShifter
  Manual?         0
Play Time         00:09:14
  Cumulative      30.1 hours
  Start           2025.03.25 @ 19:51:32
  End             2025.03.25 @ 19:58:20
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          25
  Rogue           7
  Adventurer      18
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          25
Achievement%      19
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2974060f-aac3-4b19-8224-1957aa65272b