Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.03.12 @ 16:12:20

Player: Mister Man

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (46)      230
Value Destroyed (897)      897
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2227

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             281/400
Matter                     102/300
Energy                     257/265
System Corruption          0%
Temperature                Cool (142)
Movement                   Treading (160)
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
  Improved Ion Engine
>          --- PROPULSION (2) ---
     Light Treads
     Light Treads
>          --- UTILITY (3) ------
     Small Storage Unit
           Terrain Scanner
           Seismic Analyzer
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (6) ----
  Improved Ion Engine
  Improved Ion Engine
  Improved Heat Sink
           Sensor Array
     Light Cannon
           Flail

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
     Small Storage Unit
           Terrain Scanner
           Seismic Analyzer
>          --- WEAPON -----------
           EM Pulse Gun
           Rocket Launcher
           Plasma Flamer
>          --- INVENTORY --------
  Improved Ion Engine
  Improved Ion Engine
  Improved Heat Sink
           Sensor Array
     Light Cannon
           Flail
[Rating: 16]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Small Storage Unit
  Device                   Terrain Scanner
  Storage                  Small Storage Unit
  Processor                Seismic Analyzer
  Protection               Propulsion Shielding
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Ballistic Cannon         Light Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Plasma Flamer
  Impact Weapon            Flail

 Build                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  1    | .   .   .   1   
  Weapon                   1    | .   .   .   1   
Parts Attached             24   | 6   11  2   5   
  Power                    3    | 1   1   .   1   
    Engine                 3    | 1   1   .   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               5    | 2   1   .   2   
    Treads                 5    | 2   1   .   2   
    Leg                    .    | .   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  5    | 1   3   .   1   
    Device                 2    | .   2   .   .   
    Storage                1    | 1   .   .   .   
    Processor              1    | .   .   .   1   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   1   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   11   | 2   6   2   1   
    Energy Gun             5    | 2   2   .   1   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   
    Ballistic Cannon       1    | .   1   .   .   
    Launcher               1    | .   .   1   .   
    Special Weapon         1    | .   .   1   .   
    Impact Weapon          3    | .   3   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 3    | .   .   .   3   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   3    | .   .   .   3   
  Highest Loss Streak      3    | .   .   .   3   
Average Slot Usage (%)     97   | .   97  99  96  
  Engine                   13   | .   14  14  11  
  Treads                   26   | .   27  28  22  
  Device                   7    | .   2   14  11  
  Storage                  13   | .   14  14  11  
  Processor                2    | .   .   .   11  
  Protection               5    | .   10  .   .   
  Energy Gun               10   | .   14  4   8   
  Ballistic Cannon         4    | .   4   11  .   
  Launcher                 4    | .   .   9   10  
  Special Weapon           3    | .   .   3   10  
  Impact Weapon            4    | .   8   .   .   
Naked Turns                .    | .   .   .   .   
Heaviest Build             21   | 13  15  17  21  
  Greatest Support         40   | 40  40  40  40  
  Greatest Overweight (x)  .    | .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 6    | 6   6   6   6   
  Average Capacity         5    | 5   6   6   6   
  Most Carried             6    | .   6   6   6   
  Average Carried          3    | .   4   5   5   
  Final Capacity           6    | 6   6   6   6   
  Final Carried            6    | .   6   6   6   

 Class Distribution 
--------------------
 95% | Mutant
  4% | Skirmisher

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Scr Mat Min Mat 
Matter Collected           543  | 260 137 56  90  
  Remotely                 .    | .   .   .   .   
Salvage Created            1183 | 100 739 56  288 
  Parts                    82   | 2   38  9   33  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           4    | .   4   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Combat Hostiles Destroyed  32   | .   13  5   14  
  Guns                     11   | .   7   3   1   
  Cannons                  3    | .   2   .   1   
  AOE                      18   | .   4   2   12  
Classes Destroyed          7    | 1   5   .   1   
  Worker                   2    | .   1   .   1   
  Builder                  3    | .   1   .   2   
  Recycler                 4    | 1   3   .   .   
  Watcher                  5    | .   1   .   4   
  Swarmer                  18   | .   3   5   10  
  Grunt                    10   | .   10  .   .   
  Sentry                   4    | .   .   .   4   
Best Kill Streak           11   | 1   4   3   11  
  Combat Bots Only         5    | .   4   3   5   
Max Kills in Single Turn   3    | 1   2   2   3   
  Gunslinging              .    | .   .   .   .   
  Exploded                 3    | .   2   2   3   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -9   
--------                   Run  | Scr  Mat  Min  Mat  
Damage Taken               980  | .    420  91   469  
  Core                     215  | .    96   .    119  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         80   | 100  .    61   .    
Volleys Fired              103  | 4    52   9    38   
  Largest                  3    | 2    2    2    3    
  Hottest                  173  | 80   75   100  173  
Shots Fired                155  | 8    68   17   62   
  Gun                      102  | 8    52   6    36   
  Cannon                   24   | .    16   8    .    
  Launcher                 20   | .    .    2    18   
  Special                  9    | .    .    1    8    
  Kinetic                  24   | .    16   8    .    
  Thermal                  9    | .    .    1    8    
  Explosive                20   | .    .    2    18   
  Electromagnetic          102  | 8    52   6    36   
  Robot Hit Streak         17   | 8    17   3    14   
  Robot Miss Streak        4    | .    4    2    2    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           117  | 8    53   7    49   
  Core Hits                62   | 2    29   5    26   
  Critical Hits            .    | .    .    .    .    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2786 | 82   1081 249  1374 
  Guns                     1029 | 82   574  42   331  
  Cannons                  206  | .    170  36   .    
  Explosions               1483 | .    337  171  975  
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  206  | .    170  36   .    
  Thermal                  489  | .    337  .    152  
  Explosive                1062 | .    .    171  891  
  Electromagnetic          1029 | 82   574  42   331  
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         1    | .    1    1    .    
  Average Corruption       1    | .    1    1    .    
  Corruption Purged        .    | .    .    .    .    
  Effects                  9    | .    3    6    .    
    Message Errors         4    | .    2    2    .    
    Energy Discharges      2    | .    .    2    .    
    Data Loss (minor)      3    | .    1    2    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            22   | .    1    .    21   
  Projectiles              .    | .    .    .    .    
  Explosions               22   | .    1    .    21   
  Melee                    .    | .    .    .    .    
Knockbacks                 1    | .    1    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  1    | .    1    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      110  | .    92   .    18   
  Shots                    4    | .    2    .    2    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        262  | 72   159  90   262  
  Average Temperature      53   | 38   43   37   68   
  Received Heat Transfer   330  | .    177  .    153  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              2    | .    1    .    1    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             1    | .    .    .    1    
  Heat Transferred         800  | .    350  .    450  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      7    | .    5    .    2    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Peak Influence             255  | 5   179 196 255 
  Initial                  37   | .   .   37  .   
  Average                  74   | 3   96  122 67  
Maximum Alert Level        1    | .   .   .   1   
  Low Security (%)         98   | 100 100 100 92  
  Level 1                  1    | .   .   .   7   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          4    | .   4   .   .   
  Investigation            4    | .   4   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Distress Signals           4    | .   1   .   3   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              45   | .   20  5   20  
  Peak Tracking Total      7    | .   5   2   7   
  Tactical Retreats        3    | .   1   2   .   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Traps Triggered            1    | .   1   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Scr Mat Min Mat 
Machines Disabled          5    | .   1   1   3   
  Max in Single Turn       1    | .   1   1   1   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Machines Accessed          9    | .   6   .   3   
  Terminals                8    | .   5   .   3   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   1   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                23   | .   19  .   4   
  Successful               18   | .   15  .   3   
  Failed                   5    | .   4   .   1   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                17   | .   13  .   4   
  Fabricators              .    | .   .   .   .   
  Repair Stations          6    | .   6   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             13   | .   10  .   3   
  Robot Analysis           1    | .   1   .   .   
  Emergency Access Points  1    | .   1   .   .   
  Terminal Index           1    | .   1   .   .   
  Alert Level              1    | .   1   .   .   
  Unreport Threat          1    | .   .   .   1   
  Locate Traps             1    | .   1   .   .   
  Dispatch Records         1    | .   1   .   .   
  Maintenance Status       1    | .   1   .   .   
  Patrol Status            1    | .   1   .   .   
  Hauler Manifests         1    | .   .   .   1   
  Registered Components    2    | .   1   .   1   
  Zone Layout              1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       5    | .   5   .   .   
  Scan Component           3    | .   3   .   .   
  Repair                   2    | .   2   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         4    | .   4   .   .   
  Full Trace Events        3    | .   3   .   .   
  Feedback Events          1    | .   1   .   .   
    Corruption             1    | .   1   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             2    | .   2   .   .   
  Time                     58   | .   58  .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Scr Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Scr Mat Min Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Robot Analysis Total       1    | .   1   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -9  
-------------              Run  | Scr Mat Min Mat 
Turns Passed               2390 | 532 947 425 486 
Spaces Moved               966  | 120 449 241 156 
  Core                     2    | 2   .   .   .   
  Treads                   964  | 118 449 241 156 
  Legs                     .    | .   .   .   .   
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  160 160 160 
  Average Speed            159  | 158 160 160 160 
  Slowest Speed            160  | 160 160 160 160 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       45   | 9   67  72  32  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     1    | .   .   1   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          168  | .   34  16  118 
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      168  | .   34  16  118 
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Total                      1651 | 451 609 263 328 
  Wait                     538  | 322 83  9   124 
  Move                     963  | 119 448 240 156 
  Hop                      .    | .   .   .   .   
  Pick Up                  9    | .   6   1   2   
  Fast Attach              14   | 6   7   1   .   
  Attach                   2    | .   .   .   2   
  Detach                   3    | .   3   .   .   
  Swap                     8    | .   4   1   3   
  Drop                     11   | .   6   2   3   
  Fire                     103  | 4   52  9   38  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Min x2])
-10/Mines
-9/Materials (discovered 1 exit: [*Min])

 History 
---------
 Turn | Location      | Event
   31 | -11/Scrapyard | Discovered new exit (range 15)
  533 | -11/Scrapyard | Entered Materials
  534 | -10/Materials | Build established: Mutant
  667 | -10/Materials | Discovered new exit (range 18)
  797 | -10/Materials | Repaired Flail
  965 | -10/Materials | Discovered new exit (range 15)
 1328 | -10/Materials | Repaired Lgt. Treads
 1480 | -10/Materials | Entered Mines
 1614 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1812 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1856 | -10/Mines     | Discovered new exit (range 7)
 1860 | -10/Mines     | Learned location of Storage (-7)
 1862 | -10/Mines     | Learned Materials emergency access door positions
 1905 | -10/Mines     | Entered Materials
 1905 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 2230 | -9/Materials  | Discovered new exit (range 6)
 2391 | -9/Materials  | Self-destructed

 Last Messages 
---------------
U-05 Engineer lays Concrete. <x4>
The unstable cave ceiling collapses.
U-05 Engineer lays Concrete. <x4>
U-05 Engineer builds a Wall.
The unstable cave ceiling collapses.
U-05 Engineer builds a Wall.
U-05 Engineer lays Concrete. <x4>
U-05 Engineer builds a Wall.
U-05 Engineer lays Concrete. <x8>
S-10 Pest destroyed. <x4>
The unstable cave ceiling collapses.
Rocket Launcher destroyed.
The unstable cave ceiling collapses.
U-05 Engineer lays Concrete. <x5>
EM Pulse Gun destroyed.
U-05 Engineer lays Concrete. <x4>
R-06 Scavenger collects Lgt. Assault Rifle.
U-05 Engineer lays Concrete. <x3>
Plasma Flamer destroyed.
U-05 Engineer lays Concrete. <x2>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           39
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       60
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Propulsion Shielding       33
Evasion (%)                40
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              RagnarokMomentumTerrabomb
  Manual?         0
Play Time         00:27:14
  Cumulative      6.8 hours
  Start           2021.03.12 @ 15:42:32
  End             2021.03.12 @ 16:12:20
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          7
  Rogue           0
  Adventurer      7
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             17
Gallery%          14
Achievement%      15
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/X11
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6865ad99-bc1c-400c-90e2-53db84858acd