Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.13 @ 20:19:15 // Winter2022/Polymind Player: ArabianSandBoa Result: Core destroyed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (63) 315 Value Destroyed (1654) 1654 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (2735) 2735 TOTAL SCORE: 5104 Bonus ------- Polymind Skill 2542 High Alert Combat Kills 402 Friendly Fire -209 Cogmind --------- Core Integrity 0/400 Matter 100/100 Energy 215/215 System Corruption 1% Temperature Critical (742) Movement Treading (160) Location -9/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (3) ------ Heat Sink Heat Sink Light Armor Plating > --- WEAPON (2) ------- Beam Rifle Heavy Assault Rifle > --- INVENTORY (1) ---- (None) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink > --- WEAPON ----------- Beamcaster > --- INVENTORY -------- (None) [Rating: 22] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Backup Propulsion I Utility Heat Sink Device Heat Sink Storage Medium Matter Pod Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Beam Rifle Ballistic Gun Heavy Assault Rifle Special Weapon Mining Laser Build | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Slots Evolved . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Parts Attached . | . . . . Power . | . . . . Engine . | . . . . Core . | . . . . Reactor . | . . . . Propulsion . | . . . . Treads . | . . . . Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility . | . . . . Device . | . . . . Storage . | . . . . Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon . | . . . . Energy Gun . | . . . . Energy Cannon . | . . . . Ballistic Gun . | . . . . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 8 | . . . 8 Power 1 | . . . 1 Propulsion 2 | . . . 2 Utility 3 | . . . 3 Weapon 2 | . . . 2 Highest Loss Streak 4 | . . . 4 To Critical Strikes . | . . . . Average Slot Usage (%) 99 | . 100 100 99 Engine 13 | . 16 16 12 Treads 18 | . . . 22 Leg 6 | . . 33 3 Wheel 1 | . 33 . . Device 26 | . 33 33 25 Protection 8 | . . . 10 Energy Gun 12 | . . 16 12 Ballistic Gun 9 | . . . 10 Naked Turns 1 | . . . 1 Heaviest Build 18 | 6 6 16 18 Greatest Support 40 | 20 20 30 40 Greatest Overweight (x) 1 | . . . 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 1 | . . 1 1 Average Capacity . | . . . . Most Carried . | . . . . Average Carried . | . . . . Final Capacity 1 | . . 1 1 Final Carried . | . . . . Class Distribution -------------------- 75% | Sentry 21% | Grunt Dominant Class ---------------- Tunneler | -10/Materials Grunt | -10/Mines Sentry | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Scr Mat Min Mat Matter Collected 439 | . . . 439 Remotely . | . . . . Salvage Created 2159 | . . 371 1788 Parts 159 | . . 19 140 Haulers Intercepted 1 | . . . 1 Recyclers Shooed 1 | . . . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Combat Hostiles Destroyed 61 | . . 5 56 Guns 59 | . . 4 55 AOE 1 | . . . 1 Classes Destroyed 10 | . . 3 7 Worker 1 | . . . 1 Builder 3 | . . 1 2 Tunneler 4 | . . 3 1 Hauler 1 | . . . 1 Recycler 1 | . . . 1 Watcher 2 | . . . 2 Swarmer 13 | . . . 13 Grunt 39 | . . 5 34 Brawler 1 | . . . 1 Sentry 8 | . . . 8 Thug 1 | . . . 1 Best Kill Streak 6 | . . 3 6 Combat Bots Only 6 | . . 3 6 Max Kills in Single Turn 2 | . . 1 2 Gunslinging 1 | . . . 1 Exploded 1 | . . . 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Damage Taken 2266 | . . 213 2053 Core 453 | . . 39 414 Absorbed by Shields . | . . . . Core Remaining (%) 92 | 100 . 84 . Volleys Fired 214 | . . 33 181 Largest 2 | . . 1 2 Hottest 79 | . . 75 79 Shots Fired 350 | . . 33 317 Gun 350 | . . 33 317 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 143 | . . . 143 Thermal 207 | . . 33 174 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 19 | . . 12 19 Robot Miss Streak 4 | . . 1 4 Penetration Max . | . . . . Secondary Targets 2 | . . . 2 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 221 | . . 26 195 Core Hits 94 | . . 9 85 Critical Kills 1 | . . . 1 Critical Parts Destroyed 2 | . . . 2 Critical Strikes 20 | . . 7 13 Burn 17 | . . 7 10 Destroy 3 | . . . 3 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3954 | . . 570 3384 Guns 3732 | . . 570 3162 Cannons . | . . . . Explosions 219 | . . . 219 Melee . | . . . . Ramming 3 | . . . 3 Kinetic 1118 | . . . 1118 Thermal 2723 | . . 570 2153 Explosive 110 | . . . 110 Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . . . 1 Average Corruption 1 | . . . 1 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 27 | . . . 27 Message Errors 5 | . . . 5 Matter Fused 8 | . . . 8 Heat Flow Errors 2 | . . . 2 Energy Discharges 2 | . . . 2 Data Loss (minor) 5 | . . . 5 Data Loss (major) 2 | . . . 2 Misfires 1 | . . . 1 Alerts 1 | . . . 1 Weapon Failures 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 80 | . . . 80 Projectiles . | . . . . Explosions 80 | . . . 80 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed 2 | . . . 2 Targets Rammed 2 | . . . 2 Kicked . | . . . . Crushed . | . . . . Highest Temperature 742 | . . 24 742 Average Temperature 102 | . . 12 110 Received Heat Transfer 852 | . . 117 735 Effects 12 | . . . 12 Shutdowns 3 | . . . 3 Energy Bleed 1 | . . . 1 Short Circuit 3 | . . . 3 Damage (minor) 4 | . . . 4 Damage (core) 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 1 | . . 1 . Combat Hostiles 1 | . . 1 . Parts Melted 13 | . . 5 8 Heat Transferred 6816 | . . 1480 5336 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Peak Influence 1248 | . 56 155 1248 Initial 21 | . . 21 5 Average 425 | . 8 50 489 Maximum Alert Level 4 | . . . 4 Low Security (%) 30 | 100 100 100 18 Level 1 41 | . . . 48 Level 2 4 | . . . 5 Level 3 9 | . . . 11 Level 4 13 | . . . 16 Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Sterilizations 1 | . . . 1 Squads Dispatched 14 | . . 1 13 Investigation 10 | . . 1 9 Extermination . | . . . . Reinforcement 2 | . . . 2 Assault 2 | . . . 2 Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Distress Signals 3 | . . . 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 76 | . . 5 71 Peak Tracking Total 5 | . . 3 5 Tactical Retreats 5 | . . . 5 Traps | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Traps Triggered 2 | . . . 2 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered 1 | . . 1 . Machines | -11 -10 -10 -9 ---------- Run | Scr Mat Min Mat Machines Disabled 4 | . . . 4 Max in Single Turn 2 | . . . 2 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Machines Accessed 15 | . 1 1 13 Terminals 10 | . 1 1 8 Fabricators . | . . . . Repair Stations 1 | . . . 1 Recycling Units 2 | . . . 2 Scanalyzers 2 | . . . 2 Garrison Access . | . . . . Total Hacks 45 | . 5 3 37 Successful 28 | . 2 3 23 Failed 16 | . 3 . 13 Catastrophic 2 | . . . 2 Database Lockouts 1 | . . . 1 Manual 31 | . 5 1 25 Terminals 40 | . 5 3 32 Fabricators . | . . . . Repair Stations 1 | . . . 1 Recycling Units 2 | . . . 2 Scanalyzers 2 | . . . 2 Garrison Access . | . . . . Terminal Hacks 11 | . 1 2 8 Record 1 | . . 1 . Robot Analysis 2 | . 1 . 1 Prototype ID Bank 2 | . . . 2 Emergency Access Points 1 | . . . 1 Alert Level 2 | . . . 2 Unreport Threat 1 | . . . 1 Patrol Status 1 | . . 1 . Zone Layout 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks 1 | . . . 1 Refit 1 | . . . 1 Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 16 | . 1 1 14 Terminals 12 | . 1 1 10 Botnet 9 | . 1 1 7 Detonate 3 | . . . 3 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . . . 2 Tunnel 2 | . . . 2 Scanalyzers 2 | . . . 2 Extract 2 | . . . 2 Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 11 | . 1 1 9 Full Trace Events 6 | . . 1 5 Feedback Events 1 | . . . 1 Corruption 1 | . . . 1 Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 4 | . . . 4 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Scr Mat Min Mat Used RIF Installer . | . . . . Robots Hacked 4 | . . . 4 Non-combat . | . . . . Combat 4 | . . . 4 Robot Hacks Applied 4 | . . . 4 find_shortcuts 4 | . . . 4 Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Robot Analysis Total 6 | 1 1 1 3 Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Scr Mat Min Mat Turns Passed 4771 | 12 80 600 4079 Spaces Moved 1672 | 23 100 433 1116 Core 20 | 19 . . 1 Treads 815 | . . . 815 Legs 674 | . . 430 244 Wheels 163 | 4 100 3 56 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 80 80 50 Average Speed 135 | 55 80 119 148 Slowest Speed 190 | 80 80 120 190 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 53 | 2 31 95 87 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 2 | . . . 2 Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 1 | . . 1 . Spaces Dug . | . . . . Terrain Destroyed 87 | . . . 87 Melee . | . . . . Projectile . | . . . . AOE 87 | . . . 87 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Total 3824 | 22 99 481 3222 Wait 1939 | . . 16 1923 Move 1669 | 22 99 432 1116 Hop . | . . . . Pick Up . | . . . . Fast Attach . | . . . . Attach . | . . . . Detach . | . . . . Swap . | . . . . Drop . | . . . . Fire 214 | . . 33 181 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 2 | . . . 2 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: [*Mat x3] / [*Min]) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 13 | -11/Scrapyard | Entered Materials 90 | -10/Materials | Discovered new exit (range 5) 93 | -10/Materials | Entered Mines 135 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 282 | -10/Mines | Discovered new exit (range 16) 373 | -10/Mines | Found a hidden stash of uninstalled traps 424 | -10/Mines | Learned 2 Materials zone layouts 515 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 527 | -10/Mines | Discovered new exit (range 13) 693 | -10/Mines | Entered Materials 778 | -9/Materials | Central database locked down 1095 | -9/Materials | Discovered new exit (range 10) 1505 | -9/Materials | Discovered new exit (range 12) 2001 | -9/Materials | Core integrity fell below 50% 2779 | -9/Materials | Discovered new exit (range 16) 3493 | -9/Materials | First assault squad dispatched 3993 | -9/Materials | Discovered new exit (range 3) 4026 | -9/Materials | Lost 4 parts (3u1w) 4053 | -9/Materials | Sterilization system engaged 4053 | -9/Materials | Non-combat units ordered to evacuate 4114 | -9/Materials | Core integrity fell below 20% 4153 | -9/Materials | Combat units ordered to evacuate 4353 | -9/Materials | Ambient heat levels rising (+10) 4503 | -9/Materials | Ambient heat levels rising (+10) 4653 | -9/Materials | Ambient heat levels rising (+10) 4773 | -9/Materials | Core destroyed Last Messages --------------- 04604_ The unstable cave ceiling collapses. 04653_ ALERT: Ambient heat levels +10. 04662_ System corrupted: Component data lost. Aluminum Leg melts. Sml. Laser melts. 04740_ Overheating: Energy bleed (-23). 04751_ Power failure, Imp. Ion Engine shutdown. 04754_ Heat Sink broken. 04754_ Overheating: Short circuit. 04761_ Heat Sink broken. 04761_ Overheating: Short circuit. 04762_ Power failure, Imp. Ion Engine shutdown. 04762_ Overheating: Beam Rifle damaged (-4). 04766_ Overheating: Broken Heat Sink damaged (-12). 04767_ Hvy. Assault Rifle broken. 04767_ Overheating: Short circuit. 04769_ Power failure, Imp. Ion Engine shutdown. 04769_ Overheating: Lgt. Treads damaged (-9). 04770_ Overheating: Lgt. Treads damaged (-65). 04773_ Overheating: Core damaged (-60). Map ----- +----------------------------------------------------+ | #?# #????""""" + + # ##### | | ###+####?#%#????""""" # # # """ #??? | | ??# #????# #???? """ # #^ # " #?# | | ??# #???##%###??######### ##+######## "" #?# | | ### ##### #??????????# # #??# #?# | | * = #????#####?# # #??########?# [ | | [ #????" """?# # #???????????# | | #+####### #???"" 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Storage Unit | -9/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Polymind | -11 -10 -10 -9 ---------- Run | Scr Mat Min Mat Hosts 7 | 1 . 1 5 Combat Hostiles 4 | . . . 4 Allies 1 | . . 1 . Unique Host Classes 4 | 1 . 1 2 Average Host Suspicion 80 | . 28 98 78 Unsuspicious Activity 1736 | 2 . 7 1727 Returns to Shadow 3 | . . . 3 Fuzzy Dispatches . | . . . . Protomatter Created 289 | . . . 289 Used 108 | 5 . 14 89 Decayed 41 | . . . 41 Highest Spend 23 | 5 . 14 23 Top 5 Hosts by Kills: Y-45 Defender (-9/Materials: 21) Y-45 Defender (-9/Materials: 19) 3G-Z73(g) (-10/Mines: 15) Y-45 Defender (-9/Materials: 6) Game ------ Seed LegCannonProtomatter Manual? 0 Play Time 00:20:53 Cumulative 310.1 hours Start 2023.02.13 @ 19:32:36 End 2023.02.13 @ 20:19:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2022/Polymind Game No. 375 Rogue 375 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 72 Achievement% 59 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: daa57406-610c-4ede-b233-edb20f9e61b1