Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.13 @ 20:19:15 // Winter2022/Polymind

Player: ArabianSandBoa

Result: Core destroyed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (63)      315
Value Destroyed (1654)     1654
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (2735)               2735
              TOTAL SCORE: 5104

 Bonus
-------
Polymind Skill             2542
High Alert Combat Kills    402
Friendly Fire              -209

 Cogmind 
---------
Core Integrity             0/400
Matter                     100/100
Energy                     215/215
System Corruption          1%
Temperature                Critical (742)
Movement                   Treading (160)
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
  Improved Ion Engine
>          --- PROPULSION (2) ---
     Light Treads
     Light Treads
>          --- UTILITY (3) ------
           Heat Sink
           Heat Sink
     Light Armor Plating
>          --- WEAPON (2) -------
           Beam Rifle
     Heavy Assault Rifle
>          --- INVENTORY (1) ----
               (None)

 Peak State 
------------
>          --- POWER ------------
     Light Angular Momentum Engine
>          --- PROPULSION -------
           Carbon-fiber Leg
           Carbon-fiber Leg
>          --- UTILITY ----------
  Improved Heat Sink
  Improved Heat Sink
>          --- WEAPON -----------
           Beamcaster
>          --- INVENTORY --------
               (None)
[Rating: 22]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
  Hover Unit               Backup Propulsion I
Utility                    Heat Sink
  Device                   Heat Sink
  Storage                  Medium Matter Pod
  Protection               Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Beam Rifle
  Ballistic Gun            Heavy Assault Rifle
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             .    | .   .   .   .   
  Power                    .    | .   .   .   .   
    Engine                 .    | .   .   .   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
    Treads                 .    | .   .   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
    Device                 .    | .   .   .   .   
    Storage                .    | .   .   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
    Energy Gun             .    | .   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 8    | .   .   .   8   
  Power                    1    | .   .   .   1   
  Propulsion               2    | .   .   .   2   
  Utility                  3    | .   .   .   3   
  Weapon                   2    | .   .   .   2   
  Highest Loss Streak      4    | .   .   .   4   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     99   | .   100 100 99  
  Engine                   13   | .   16  16  12  
  Treads                   18   | .   .   .   22  
  Leg                      6    | .   .   33  3   
  Wheel                    1    | .   33  .   .   
  Device                   26   | .   33  33  25  
  Protection               8    | .   .   .   10  
  Energy Gun               12   | .   .   16  12  
  Ballistic Gun            9    | .   .   .   10  
Naked Turns                1    | .   .   .   1   
Heaviest Build             18   | 6   6   16  18  
  Greatest Support         40   | 20  20  30  40  
  Greatest Overweight (x)  1    | .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 1    | .   .   1   1   
  Average Capacity         .    | .   .   .   .   
  Most Carried             .    | .   .   .   .   
  Average Carried          .    | .   .   .   .   
  Final Capacity           1    | .   .   1   1   
  Final Carried            .    | .   .   .   .   

 Class Distribution 
--------------------
 75% | Sentry
 21% | Grunt

 Dominant Class 
----------------
 Tunneler | -10/Materials
    Grunt | -10/Mines
   Sentry | -9/Materials

 Resources                      | -11  -10  -10  -9   
-----------                Run  | Scr  Mat  Min  Mat  
Matter Collected           439  | .    .    .    439  
  Remotely                 .    | .    .    .    .    
Salvage Created            2159 | .    .    371  1788 
  Parts                    159  | .    .    19   140  
Haulers Intercepted        1    | .    .    .    1    
Recyclers Shooed           1    | .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Combat Hostiles Destroyed  61   | .   .   5   56  
  Guns                     59   | .   .   4   55  
  AOE                      1    | .   .   .   1   
Classes Destroyed          10   | .   .   3   7   
  Worker                   1    | .   .   .   1   
  Builder                  3    | .   .   1   2   
  Tunneler                 4    | .   .   3   1   
  Hauler                   1    | .   .   .   1   
  Recycler                 1    | .   .   .   1   
  Watcher                  2    | .   .   .   2   
  Swarmer                  13   | .   .   .   13  
  Grunt                    39   | .   .   5   34  
  Brawler                  1    | .   .   .   1   
  Sentry                   8    | .   .   .   8   
  Thug                     1    | .   .   .   1   
Best Kill Streak           6    | .   .   3   6   
  Combat Bots Only         6    | .   .   3   6   
Max Kills in Single Turn   2    | .   .   1   2   
  Gunslinging              1    | .   .   .   1   
  Exploded                 1    | .   .   .   1   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -9   
--------                   Run  | Scr  Mat  Min  Mat  
Damage Taken               2266 | .    .    213  2053 
  Core                     453  | .    .    39   414  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         92   | 100  .    84   .    
Volleys Fired              214  | .    .    33   181  
  Largest                  2    | .    .    1    2    
  Hottest                  79   | .    .    75   79   
Shots Fired                350  | .    .    33   317  
  Gun                      350  | .    .    33   317  
  Cannon                   .    | .    .    .    .    
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  143  | .    .    .    143  
  Thermal                  207  | .    .    33   174  
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         19   | .    .    12   19   
  Robot Miss Streak        4    | .    .    1    4    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        2    | .    .    .    2    
    Max Gunslinging Chain  1    | .    .    .    1    
Shots Hit Robots           221  | .    .    26   195  
  Core Hits                94   | .    .    9    85   
  Critical Kills           1    | .    .    .    1    
  Critical Parts Destroyed 2    | .    .    .    2    
  Critical Strikes         20   | .    .    7    13   
    Burn                   17   | .    .    7    10   
    Destroy                3    | .    .    .    3    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           3954 | .    .    570  3384 
  Guns                     3732 | .    .    570  3162 
  Cannons                  .    | .    .    .    .    
  Explosions               219  | .    .    .    219  
  Melee                    .    | .    .    .    .    
  Ramming                  3    | .    .    .    3    
  Kinetic                  1118 | .    .    .    1118 
  Thermal                  2723 | .    .    570  2153 
  Explosive                110  | .    .    .    110  
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         1    | .    .    .    1    
  Average Corruption       1    | .    .    .    1    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  27   | .    .    .    27   
    Message Errors         5    | .    .    .    5    
    Matter Fused           8    | .    .    .    8    
    Heat Flow Errors       2    | .    .    .    2    
    Energy Discharges      2    | .    .    .    2    
    Data Loss (minor)      5    | .    .    .    5    
    Data Loss (major)      2    | .    .    .    2    
    Misfires               1    | .    .    .    1    
    Alerts                 1    | .    .    .    1    
    Weapon Failures        1    | .    .    .    1    
Overload Shots             .    | .    .    .    .    
Overflow Damage            80   | .    .    .    80   
  Projectiles              .    | .    .    .    .    
  Explosions               80   | .    .    .    80   
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   2    | .    .    .    2    
Targets Rammed             2    | .    .    .    2    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        742  | .    .    24   742  
  Average Temperature      102  | .    .    12   110  
  Received Heat Transfer   852  | .    .    117  735  
  Effects                  12   | .    .    .    12   
    Shutdowns              3    | .    .    .    3    
    Energy Bleed           1    | .    .    .    1    
    Short Circuit          3    | .    .    .    3    
    Damage (minor)         4    | .    .    .    4    
    Damage (core)          1    | .    .    .    1    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              1    | .    .    1    .    
  Combat Hostiles          1    | .    .    1    .    
  Parts Melted             13   | .    .    5    8    
  Heat Transferred         6816 | .    .    1480 5336 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11  -10  -10  -9   
-------                    Run  | Scr  Mat  Min  Mat  
Peak Influence             1248 | .    56   155  1248 
  Initial                  21   | .    .    21   5    
  Average                  425  | .    8    50   489  
Maximum Alert Level        4    | .    .    .    4    
  Low Security (%)         30   | 100  100  100  18   
  Level 1                  41   | .    .    .    48   
  Level 2                  4    | .    .    .    5    
  Level 3                  9    | .    .    .    11   
  Level 4                  13   | .    .    .    16   
  Level 5                  .    | .    .    .    .    
  High Security            .    | .    .    .    .    
  Max Security             .    | .    .    .    .    
Sterilizations             1    | .    .    .    1    
Squads Dispatched          14   | .    .    1    13   
  Investigation            10   | .    .    1    9    
  Extermination            .    | .    .    .    .    
  Reinforcement            2    | .    .    .    2    
  Assault                  2    | .    .    .    2    
  Garrison                 .    | .    .    .    .    
  Intercept                .    | .    .    .    .    
Searches Triggered         .    | .    .    .    .    
Construction Impeded       1    | .    .    .    1    
Haulers Reinforced         .    | .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Distress Signals           3    | .   .   .   3   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              76   | .   .   5   71  
  Peak Tracking Total      5    | .   .   3   5   
  Tactical Retreats        5    | .   .   .   5   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Traps Triggered            2    | .   .   .   2   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                1    | .   .   1   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Scr Mat Min Mat 
Machines Disabled          4    | .   .   .   4   
  Max in Single Turn       2    | .   .   .   2   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Machines Accessed          15   | .   1   1   13  
  Terminals                10   | .   1   1   8   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   .   .   1   
  Recycling Units          2    | .   .   .   2   
  Scanalyzers              2    | .   .   .   2   
  Garrison Access          .    | .   .   .   .   
Total Hacks                45   | .   5   3   37  
  Successful               28   | .   2   3   23  
  Failed                   16   | .   3   .   13  
    Catastrophic           2    | .   .   .   2   
  Database Lockouts        1    | .   .   .   1   
  Manual                   31   | .   5   1   25  
  Terminals                40   | .   5   3   32  
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   .   .   1   
  Recycling Units          2    | .   .   .   2   
  Scanalyzers              2    | .   .   .   2   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             11   | .   1   2   8   
  Record                   1    | .   .   1   .   
  Robot Analysis           2    | .   1   .   1   
  Prototype ID Bank        2    | .   .   .   2   
  Emergency Access Points  1    | .   .   .   1   
  Alert Level              2    | .   .   .   2   
  Unreport Threat          1    | .   .   .   1   
  Patrol Status            1    | .   .   1   .   
  Zone Layout              1    | .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       1    | .   .   .   1   
  Refit                    1    | .   .   .   1   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         16   | .   1   1   14  
  Terminals                12   | .   1   1   10  
    Botnet                 9    | .   1   1   7   
    Detonate               3    | .   .   .   3   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          2    | .   .   .   2   
    Tunnel                 2    | .   .   .   2   
  Scanalyzers              2    | .   .   .   2   
    Extract                2    | .   .   .   2   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         11   | .   1   1   9   
  Full Trace Events        6    | .   .   1   5   
  Feedback Events          1    | .   .   .   1   
    Corruption             1    | .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   4    | .   .   .   4   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Scr Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              4    | .   .   .   4   
  Non-combat               .    | .   .   .   .   
  Combat                   4    | .   .   .   4   
Robot Hacks Applied        4    | .   .   .   4   
  find_shortcuts           4    | .   .   .   4   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Scr Mat Min Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Robot Analysis Total       6    | 1   1   1   3   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -9   
-------------              Run  | Scr  Mat  Min  Mat  
Turns Passed               4771 | 12   80   600  4079 
Spaces Moved               1672 | 23   100  433  1116 
  Core                     20   | 19   .    .    1    
  Treads                   815  | .    .    .    815  
  Legs                     674  | .    .    430  244  
  Wheels                   163  | 4    100  3    56   
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   80   80   50   
  Average Speed            135  | 55   80   119  148  
  Slowest Speed            190  | 80   80   120  190  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       53   | 2    31   95   87   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     2    | .    .    .    2    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             1    | .    .    1    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          87   | .    .    .    87   
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      87   | .    .    .    87   
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -10  -9   
---------                  Run  | Scr  Mat  Min  Mat  
Total                      3824 | 22   99   481  3222 
  Wait                     1939 | .    .    16   1923 
  Move                     1669 | 22   99   432  1116 
  Hop                      .    | .    .    .    .    
  Pick Up                  .    | .    .    .    .    
  Fast Attach              .    | .    .    .    .    
  Attach                   .    | .    .    .    .    
  Detach                   .    | .    .    .    .    
  Swap                     .    | .    .    .    .    
  Drop                     .    | .    .    .    .    
  Fire                     214  | .    .    33   181  
  Melee                    .    | .    .    .    .    
  Ram                      .    | .    .    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    2    | .    .    .    2    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 4 exits: [*Mat x3] / [*Min])

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 15)
   13 | -11/Scrapyard | Entered Materials
   90 | -10/Materials | Discovered new exit (range 5)
   93 | -10/Materials | Entered Mines
  135 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  282 | -10/Mines     | Discovered new exit (range 16)
  373 | -10/Mines     | Found a hidden stash of uninstalled traps
  424 | -10/Mines     | Learned 2 Materials zone layouts
  515 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  527 | -10/Mines     | Discovered new exit (range 13)
  693 | -10/Mines     | Entered Materials
  778 | -9/Materials  | Central database locked down
 1095 | -9/Materials  | Discovered new exit (range 10)
 1505 | -9/Materials  | Discovered new exit (range 12)
 2001 | -9/Materials  | Core integrity fell below 50%
 2779 | -9/Materials  | Discovered new exit (range 16)
 3493 | -9/Materials  | First assault squad dispatched
 3993 | -9/Materials  | Discovered new exit (range 3)
 4026 | -9/Materials  | Lost 4 parts (3u1w)
 4053 | -9/Materials  | Sterilization system engaged
 4053 | -9/Materials  | Non-combat units ordered to evacuate
 4114 | -9/Materials  | Core integrity fell below 20%
 4153 | -9/Materials  | Combat units ordered to evacuate
 4353 | -9/Materials  | Ambient heat levels rising (+10)
 4503 | -9/Materials  | Ambient heat levels rising (+10)
 4653 | -9/Materials  | Ambient heat levels rising (+10)
 4773 | -9/Materials  | Core destroyed

 Last Messages 
---------------
04604_ The unstable cave ceiling collapses. <x3>
04653_ ALERT: Ambient heat levels +10.
04662_ System corrupted: Component data lost.
Aluminum Leg melts.
Sml. Laser melts.
04740_ Overheating: Energy bleed (-23).
04751_ Power failure, Imp. Ion Engine shutdown.
04754_ Heat Sink broken.
04754_ Overheating: Short circuit.
04761_ Heat Sink broken.
04761_ Overheating: Short circuit.
04762_ Power failure, Imp. Ion Engine shutdown.
04762_ Overheating: Beam Rifle damaged (-4).
04766_ Overheating: Broken Heat Sink damaged (-12).
04767_ Hvy. Assault Rifle broken.
04767_ Overheating: Short circuit.
04769_ Power failure, Imp. Ion Engine shutdown.
04769_ Overheating: Lgt. Treads damaged (-9).
04770_ Overheating: Lgt. Treads damaged (-65).
04773_ Overheating: Core damaged (-60).

 Map 
-----
+----------------------------------------------------+
|        #?# #????"""""   +   +         #      ##### |
| ###+####?#%#????"""""   #   #         # """  #???  |
| ??# #????# #???? """    #   #^        #   "  #?#   |
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| ?????????#             # !  #?########         #?? |
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|          #   ####+##   #    #?#      #  """    #?? |
|          #   ##   ##   #    #?# """  /  """    #?? |
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| ?????#=#######???????????##  """        "T"    #?? |
| ?????#*#??????????????????#                    #?? |
| ?????#=#????????????#######            %       #?? |
| ?????#[#????????????      #   #########+########?? |
| ????##+########? #??""    #   #????#        #????? |
| ????#         # ##??""    #   #????#   """""#????? |
| ????#  ""     /  +??""    #   #????#   """""#????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           51
Energy Generation          23
Energy Capacity            215
Matter Stores              100
Matter Capacity            100
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             150
Resistance: EX             50
Resistance: I              25
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
  Shield Generator | -9/Materials | Extracted
       Flight Unit | -9/Materials | Extracted
       Lgt. Cannon | -9/Materials | Extracted
 Med. Storage Unit | -9/Materials | Extracted

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Polymind                       | -11  -10  -10  -9   
----------                 Run  | Scr  Mat  Min  Mat  
Hosts                      7    | 1    .    1    5    
  Combat Hostiles          4    | .    .    .    4    
  Allies                   1    | .    .    1    .    
Unique Host Classes        4    | 1    .    1    2    
Average Host Suspicion     80   | .    28   98   78   
  Unsuspicious Activity    1736 | 2    .    7    1727 
  Returns to Shadow        3    | .    .    .    3    
  Fuzzy Dispatches         .    | .    .    .    .    
Protomatter Created        289  | .    .    .    289  
  Used                     108  | 5    .    14   89   
  Decayed                  41   | .    .    .    41   
  Highest Spend            23   | 5    .    14   23   
Top 5 Hosts by Kills:
  Y-45 Defender (-9/Materials: 21)
  Y-45 Defender (-9/Materials: 19)
  3G-Z73(g) (-10/Mines: 15)
  Y-45 Defender (-9/Materials: 6)

 Game 
------
Seed              LegCannonProtomatter
  Manual?         0
Play Time         00:20:53
  Cumulative      310.1 hours
  Start           2023.02.13 @ 19:32:36
  End             2023.02.13 @ 20:19:15
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2022/Polymind
Game No.          375
  Rogue           375
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             46
Gallery%          72
Achievement%      59
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: daa57406-610c-4ede-b233-edb20f9e61b1