Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.20 @ 17:34:52 Player: LameThyst Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (83) 415 Value Destroyed (2715) 2715 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (508) 508 TOTAL SCORE: 7338 Bonus ------- High Alert Combat Kills 22 Follower Combat Kills 486 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 123/207 System Corruption 4% Temperature Cool (9) Movement Walking (259) Ox1 Location -6/Lower Caves Parts ------- > --- POWER (2) -------- Deuterium-Ion Engine > --- PROPULSION (5) --- FC-Carbon Exoskeleton > --- UTILITY (5) ------ Armored Scrap Engine Large Storage Unit Improved Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Improved Heat Sink Large Matter Pod (150) Compact Matter Pod (150) Structural Scanner Advanced Terrain Scanner System Shield High-powered Tractor Beam Rocket Launcher Remote Datajack Peak State ------------ > --- POWER ------------ Deuterium-Ion Engine > --- PROPULSION ------- Light Treads Armored Treads FC-Carbon Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Large Storage Unit Improved Sensor Array Advanced Signal Interpreter > --- WEAPON ----------- Ballistic Construct/G Flak Ballistic Construct/G Great Axe > --- INVENTORY -------- Improved Heat Sink Advanced Heat Sink Large Matter Pod Structural Scanner Advanced Terrain Scanner Hardened Medium Armor Plating Improved Medium Armor Plating System Shield High-powered Tractor Beam Heavy EM Shotgun Rocket Launcher Remote Datajack [Rating: 73] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Constructs Wheel Subdweller Monowheel Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Protection Improved Medium Armor Plating Weapon Constructs Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Constructs Launcher Rocket Launcher Impact Weapon Maul Slashing Weapon Great Axe Build | -11 -10 -10 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Slots Evolved 8 | . . . 4 . . 4 . Power 1 | . . . . . . 1 . Propulsion 3 | . . . 2 . . 1 . Utility 3 | . . . 2 . . 1 . Weapon 1 | . . . . . . 1 . Parts Attached 83 | 7 11 14 22 16 2 10 1 Power 8 | 1 1 3 2 1 . . . Engine 8 | 1 1 3 2 1 . . . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 24 | 2 3 6 7 5 1 . . Treads 18 | 2 3 . 7 5 1 . . Leg . | . . . . . . . . Wheel 6 | . . 6 . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 27 | 2 5 . 7 2 1 9 1 Device 15 | 1 3 . 3 1 1 6 . Storage 3 | 1 1 . 1 . . . . Processor 3 | . . . 1 . . 1 1 Hackware . | . . . . . . . . Protection 6 | . 1 . 2 1 . 2 . Artifact . | . . . . . . . . Weapon 24 | 2 2 5 6 8 . 1 . Energy Gun 11 | 1 1 2 2 5 . . . Energy Cannon 1 | . . . . 1 . . . Ballistic Gun 8 | 1 . 3 2 2 . . . Ballistic Cannon . | . . . . . . . . Launcher 1 | . . . 1 . . . . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . 1 . . . . Slashing Weapon 2 | . 1 . . . . 1 . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 7 | . . . . 6 1 . . Parts Lost 24 | . 1 2 3 . 1 5 12 Power 4 | . . . . . . 3 1 Propulsion 5 | . . 1 1 . . . 3 Utility 8 | . 1 . 1 . 1 1 4 Weapon 7 | . . 1 1 . . 1 4 Highest Loss Streak 9 | . 1 2 1 . 1 2 9 To Critical Strikes . | . . . . . . . . Average Backups 12 | 2 9 9 13 14 15 12 9 Power . | . 1 1 . . 1 . . Propulsion 1 | . 1 2 1 2 2 . . Utility 5 | . 2 3 5 5 5 8 7 Weapon 4 | 1 2 3 5 5 6 3 1 Tool/Special . | . . . . . . . . Unused Backups 28 | . 5 4 5 3 . 5 6 Power 2 | . 1 . . . . 1 . Propulsion 3 | . 2 . 1 . . . . Utility 11 | . 1 1 2 1 . 1 5 Weapon 10 | . 1 3 2 2 . 2 . Tool/Special 2 | . . . . . . 1 1 Average Slot Usage (%) 89 | . 99 100 99 99 94 68 55 Engine 9 | . 14 14 9 9 9 6 . Treads 23 | . 28 7 33 35 32 9 . Wheel 2 | . . 20 2 . 1 1 . Device 14 | . 13 11 18 16 14 12 11 Storage 9 | . 14 14 9 9 9 6 6 Processor 4 | . . . 5 9 9 3 5 Protection 1 | . . 2 1 1 . 3 . Energy Gun 8 | . 12 15 4 8 8 5 6 Ballistic Gun 7 | . 13 12 9 5 4 3 4 Impact Weapon 1 | . . . . 3 4 . . Slashing Weapon 1 | . 1 . 2 . . 4 5 Peak Build Rating 73 | 7 8 13 28 30 45 73 69 Average Rating 32 | 5 7 10 24 29 35 62 56 On Entrance 24 | . 7 8 11 28 30 45 69 Naked Turns . | . . . . . . . . Heaviest Build 50 | 15 22 24 46 41 34 50 50 Greatest Support 92 | 40 40 40 83 80 82 92 92 Greatest Overweight (x) 2 | . . 1 2 . . 1 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 15 15 15 15 15 Average Capacity 13 | 7 9 10 14 15 15 15 15 Most Carried 15 | 6 10 10 15 15 15 15 11 Average Carried 12 | 2 9 9 13 14 14 12 9 Final Capacity 15 | 8 10 10 15 15 15 15 15 Final Carried 15 | 6 10 10 15 15 15 10 9 Scrap Engine Consumption 98 | . . . . . 30 59 9 Constructs Created 8 | . . . . . 2 4 2 Constructs Modified 31 | . . . . . 6 22 3 Class Distribution -------------------- 42% | Mutant 27% | Commander-Mutant 18% | Construct 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Commander-Mutant | -8/Storage Commander-Mutant | -8/Recycling Construct | -6/Factory Construct | -6/Lower Caves Resources | -11 -10 -10 -8 -8 -8 -6 -6 ----------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Matter Collected 3097 | 297 315 451 682 404 138 601 209 Remotely . | . . . . . . . . Salvage Created 3673 | 119 406 302 841 353 263 1099 290 Parts 164 | 4 20 27 41 16 11 34 11 Haulers Intercepted 4 | . 2 . 1 1 . . . Recyclers Shooed 7 | . 1 . 1 1 1 3 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 11 | . . 6 . . . . 5 Prevented 2 | . . . . . . . 2 Kills | -11 -10 -10 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Combat Hostiles Destroyed 59 | . 7 9 20 4 1 13 5 Melee 9 | . . . . 1 . 6 2 Guns 42 | . 7 9 17 3 1 2 3 Cannons 3 | . . . . . . 3 . AOE 4 | . . . 3 . . 1 . Classes Destroyed 14 | 2 3 2 4 . . 2 1 Worker 2 | . . . 1 . . 1 . Builder 2 | . . . . . . 2 . Tunneler 4 | 2 . . . . 1 1 . Hauler 4 | . 2 . 1 1 . . . Recycler 9 | 1 . . . 2 3 3 . Watcher 3 | . 2 . 1 . . . . Swarmer 9 | . . 3 4 1 . . 1 Grunt 29 | . 7 . 10 2 . 8 2 Brawler 1 | . . . . . . . 1 Duelist 1 | . . . 1 . . . . Sentry 7 | . . . 4 1 1 . 1 Hunter 2 | . . . 1 . . 1 . Programmer 4 | . . . . . . 4 . Subdweller 6 | . . 6 . . . . . Best Kill Streak 5 | 1 2 3 5 2 3 5 3 Combat Bots Only 4 | . 2 3 4 1 1 4 3 Max Kills in Single Turn 3 | 1 1 1 3 1 1 2 1 Gunslinging . | . . . . . . . . Exploded 3 | . . . 3 . . 1 . Melee 1 | . . . . 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -8 -8 -8 -6 -6 -------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Hostile Shots Fired 581 | . 42 49 135 7 . 146 202 Missed 155 | . 11 9 34 2 . 27 72 Hits 426 | . 31 40 101 5 . 119 130 Melee 3 | . . . 1 . . . 2 Projectile 423 | . 31 40 100 5 . 119 128 Critical Strikes 18 | . 1 4 3 . . 5 5 Damage Taken 7620 | . 387 801 1448 107 268 2647 1962 Core 1192 | . 97 88 132 12 . 650 213 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 2155 | . 132 . 162 316 5 1262 278 Core Remaining (%) 66 | 100 . 26 . . 73 . . Volleys Fired 250 | 9 43 34 84 16 9 48 7 Largest 2 | 2 2 2 2 2 2 2 2 Hottest 180 | 70 70 90 103 86 94 180 172 Shots Fired 438 | 18 86 66 138 24 18 76 12 Gun 418 | 18 86 66 136 24 17 59 12 Cannon 14 | . . . . . . 14 . Launcher 6 | . . . 2 . 1 3 . Special . | . . . . . . . . Kinetic 211 | 9 43 24 94 9 8 24 . Thermal 182 | 9 43 34 42 10 9 29 6 Explosive 6 | . . . 2 . 1 3 . Electromagnetic 39 | . . 8 . 5 . 20 6 Robot Hit Streak 31 | 10 14 31 17 8 5 7 16 Robot Miss Streak 7 | 3 2 7 4 4 1 6 1 Penetration Max . | . . . . . . . . Secondary Targets 9 | . 1 2 4 . . . 2 Max Gunslinging Chain 1 | . 1 1 1 . . . 1 Shots Hit Robots 343 | 13 61 50 100 15 12 71 21 Core Hits 171 | 4 24 18 48 8 7 51 11 Critical Kills 1 | . . . . 1 . . . Critical Parts Destroyed 3 | . . . 1 1 1 . . Critical Strikes 15 | 1 . 2 3 3 1 2 3 Burn 6 | 1 . 2 2 1 . . . Destroy 2 | . . . 1 . 1 . . Corrupt 1 | . . . . . . 1 . Smash 2 | . . . . 2 . . . Sever 4 | . . . . . . 1 3 Melee Attacks 84 | . 4 . 12 8 24 25 11 Impact 36 | . . . 4 8 24 . . Slashing 48 | . 4 . 8 . . 25 11 Piercing . | . . . . . . . . Sneak Attacks 6 | . . . . 2 . 4 . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7123 | 167 769 643 2007 375 388 2235 539 Guns 4785 | 167 769 643 1773 242 286 704 201 Cannons 236 | . . . . . . 236 . Explosions 713 | . . . 209 . 102 402 . Melee 1389 | . . . 25 133 . 893 338 Ramming . | . . . . . . . . Kinetic 2190 | 78 370 236 1009 113 147 237 . Thermal 2325 | 89 399 341 764 129 139 361 103 Explosive 713 | . . . 209 . 102 402 . Electromagnetic 506 | . . 66 . . . 342 98 Impact 133 | . . . . 133 . . . Slashing 1256 | . . . 25 . . 893 338 Piercing . | . . . . . . . . Highest Corruption 4 | . . . . . 1 4 4 Average Corruption 2 | . . . . . 1 2 4 Corruption Purged 1 | . . . . . . 1 . Corruption Blocked . | . . . . . . . . Effects 29 | . . . . . 4 11 14 Message Errors 8 | . . . . . 1 4 3 Matter Fused 9 | . . . . . 2 4 3 Heat Flow Errors 7 | . . . . . . 2 5 Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . 2 Data Loss (major) 2 | . . . . . 1 1 . Overload Shots . | . . . . . . . . Overflow Damage 191 | . . . . 61 7 123 . Projectiles . | . . . . . . . . Explosions 7 | . . . . . 7 . . Melee 184 | . . . . 61 . 123 . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 75 | . . . 43 . . 32 . Shots 2 | . . . 1 . . 1 . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 1366 | 27 201 265 221 3 . 1366 328 Average Temperature 196 | 12 49 168 63 3 . 330 160 Received Heat Transfer 3147 | . 231 726 513 45 . 558 1074 Effects 55 | . . . . . . 54 1 Shutdowns 12 | . . . . . . 12 . Energy Bleed 10 | . . . . . . 9 1 Interference 5 | . . . . . . 5 . Matter Decay 8 | . . . . . . 8 . Short Circuit 2 | . . . . . . 2 . Damage (minor) 4 | . . . . . . 4 . Damage (major) 9 | . . . . . . 9 . Damage (core) 5 | . . . . . . 5 . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 2 | . . . . 1 . 1 . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . . . . . . 2 . Impact Corruptions 2 | . . . . 2 . . . Robots Melted 1 | . . . . . . 1 . Combat Hostiles 1 | . . . . . . 1 . Parts Melted 15 | . 3 4 . 1 . 7 . Heat Transferred 6821 | 333 1184 1147 1665 370 296 1653 173 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Maximum Alert Level 2 | . . . 1 2 . 1 . Low Security (%) 82 | 100 100 . 96 68 100 37 . Level 1 15 | . . . 3 9 . 62 . Level 2 1 | . . . . 21 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 451 | 5 50 . 262 451 168 350 . Initial 350 | . . . . 107 154 350 . Average 80 | . 6 . 71 147 21 217 . Influence Increases 3062 | 15 249 70 634 627 342 1000 125 Destroy 0b10 Robot/C 1340 | . 140 60 400 260 80 300 100 Destroy 0b10 Robot/NC 120 | 15 20 . 15 15 15 40 . Destroy Leader 336 | . 48 10 104 82 . 82 10 Allied During Kill 212 | . . . . 176 26 10 . Successful Hack 92 | . 23 . 34 12 19 4 . Select Force Hacks 180 | . . . . . 120 60 . Disable Machine 120 | . . . 45 60 . 15 . Destroy Structure 147 | . 3 . 21 7 82 34 . Advance Influence 350 | . . . . . . 350 . Lose Combat Pursuer 165 | . 15 . 15 15 . 105 15 Influence Decreases 3062 | 15 249 70 380 485 738 784 341 Entered New Map 470 | . . . . 147 242 . 81 Time Decay 2187 | 15 249 70 337 278 436 614 188 Lost Part 143 | . . . 21 . . 50 72 Lost Ally 240 | . . . . 60 60 120 . Purge Threat 22 | . . . 22 . . . . Squads Dispatched 15 | . 2 . 2 1 . 10 . Investigation 7 | . 2 . . 1 . 4 . Extermination 4 | . . . . . . 4 . Reinforcement 4 | . . . 2 . . 2 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . 1 . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Distress Signals 9 | . 1 . 4 2 1 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 113 | . 15 9 30 17 4 29 9 Peak Tracking Total 6 | . 2 3 6 5 2 6 5 Tactical Retreats 9 | . 1 . 1 1 . 5 1 Traps | -11 -10 -10 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Traps Triggered 5 | . 1 1 . 1 . 2 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -8 -8 -8 -6 -6 ---------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Machines Disabled 8 | . . . 3 4 . 1 . Max in Single Turn 2 | . . . 2 1 . 1 . Garrison Access 2 | . . . 1 . . 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Machines Accessed 42 | . 8 . 8 6 12 8 . Terminals 26 | . 7 . 6 5 6 2 . Fabricators . | . . . . . . . . Repair Stations 5 | . 1 . 1 1 . 2 . Recycling Units 7 | . . . . . 4 3 . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . 1 . . 1 . Total Hacks 112 | . 25 . 23 18 31 15 . Successful 64 | . 17 . 15 9 17 6 . Failed 47 | . 8 . 8 9 13 9 . Catastrophic 6 | . . . . 3 1 2 . Database Lockouts 1 | . . . . . 1 . . Manual 70 | . 19 . 5 10 27 9 . Terminals 70 | . 19 . 14 11 22 4 . Fabricators . | . . . . . . . . Repair Stations 25 | . 6 . 8 7 . 4 . Recycling Units 10 | . . . . . 5 5 . Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . 1 . . 2 . Terminal Hacks 17 | . 2 . 7 2 6 . . Record 2 | . . . . . 2 . . Robot Analysis 3 | . 1 . . . 2 . . Prototype ID Bank 1 | . . . 1 . . . . Open Door 1 | . . . . 1 . . . Branch Access Points 2 | . . . 1 1 . . . Unreport Threat 2 | . 1 . 1 . . . . Locate Traps 2 | . . . 2 . . . . Hauler Manifests 1 | . . . 1 . . . . Registered Prototypes 1 | . . . 1 . . . . Release Object 2 | . . . . . 2 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 19 | . 6 . 6 5 . 2 . Scan Component 10 | . 3 . 3 3 . 1 . Repair 9 | . 3 . 3 2 . 1 . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 2 | . . . 1 . . 1 . Seal Access 2 | . . . 1 . . 1 . Unauthorized Hacks 26 | . 9 . 1 2 11 3 . Terminals 20 | . 9 . 1 2 7 1 . Assimilate 1 | . . . 1 . . . . Botnet 7 | . 3 . . . 4 . . Operators 1 | . 1 . . . . . . Skim 11 | . 5 . . 2 3 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 6 | . . . . . 4 2 . Tunnel 6 | . . . . . 4 2 . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 29 | . 7 . 6 5 5 6 . Full Trace Events 5 | . 1 . . . 3 1 . Feedback Events 1 | . . . . . . 1 . Corruption 1 | . . . . . . 1 . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 9 | . 3 . 3 2 . 1 . Time 270 | . 78 . 78 70 . 44 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -8 -8 -8 -6 -6 ------------ Run | Yrd Mat Sub Mat Sto Rec Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 10 | . . . . . 10 . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -8 -8 -8 -6 -6 -------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Total Allies 19 | . . . . 9 10 . . Largest Group 13 | . . . . 9 13 7 . Highest-Rated Group 218 | . . . . 157 218 134 . Highest-Rated Ally 34 | . . . . 29 34 34 . Total Orders 4 | . . . . . 4 . . AID 2 | . . . . . 2 . . TUNNEL 2 | . . . . . 2 . . Ally Attacks 111 | . . . . 47 43 21 . Total Damage 1606 | . . . . 518 558 530 . Kills 18 | . . . . 9 6 3 . Allies Corrupted . | . . . . . . . . Allies Melted 1 | . . . . . . 1 . Intel | -11 -10 -10 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Active Infowar (turns) 7804 | 82 1560 729 1247 631 1641 1376 538 Sensors 4594 | . 196 . 1245 631 1641 347 534 IFF 814 | . . . . . . 810 4 Terrain 123 | . . . . . . 123 . Seismic 2857 | 82 1364 729 586 . . 96 . Robot Analysis Total 3 | . 1 . . . 2 . . Derelict Logs Recovered 2 | . . 2 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -8 -8 -8 -6 -6 ------------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Turns Passed 10799 | 220 1850 904 1586 786 2749 2026 678 Spaces Moved 5396 | 112 900 614 615 339 1560 923 333 Core 1 | 1 . . . . . . . Treads 3893 | 111 900 43 461 339 1560 479 . Legs 671 | . . . . . . 338 333 Wheels 725 | . . 571 154 . . . . Hover 106 | . . . . . . 106 . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 105 120 165 161 114 186 Average Speed 159 | 159 160 116 152 165 161 177 187 Slowest Speed 259 | 160 160 240 165 165 165 250 259 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . . Exploration Rate (%) 47 | 7 97 39 43 44 99 17 30 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 9 | . 2 1 . . 4 2 . Known Exits Taken 5 | . 1 1 1 1 1 . . Unknown Exits Taken 2 | 1 . . . . . 1 . Scrap Searched 4 | . . 3 . . . . 1 Spaces Dug 46 | . 3 . 8 5 27 2 1 Terrain Destroyed 86 | . 3 . 18 5 27 32 1 Melee 35 | . 3 . 8 5 16 2 1 Projectile 1 | . . . 1 . . . . AOE 50 | . . . 9 . 11 30 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Total 6990 | 133 1214 736 1096 530 1722 1203 356 Wait 849 | . 233 34 289 113 33 146 1 Move 5389 | 111 899 613 614 338 1559 922 333 Hop . | . . . . . . . . Pick Up 73 | 6 8 12 24 8 1 13 1 Fast Attach 31 | 7 2 2 6 8 1 4 1 Attach 24 | . . 5 6 3 . 8 2 Detach 11 | . . . 1 1 1 8 . Swap 101 | . 16 19 36 15 6 9 . Drop 94 | . 9 17 24 20 4 20 . Fire 250 | 9 43 34 84 16 9 48 7 Melee 84 | . 4 . 12 8 24 25 11 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 84 | . . . . . 84 . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / *Min / *Sub) -10/Subcaves (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac / *Sto x2) -8/Storage -8/Recycling -6/Factory -6/Lower Caves History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 16) 221 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 568 | -10/Materials | Discovered new exit (range 3) 790 | -10/Materials | Discovered new exit (range 3) 1227 | -10/Materials | Discovered new exit (range 6) 1251 | -10/Materials | Discovered new exit (range 15) 1365 | -10/Materials | Learned 4 Recycling zone layouts 1388 | -10/Materials | Loaded intel: 8 terminal locations 1401 | -10/Materials | Identified exit to Subcaves 1401 | -10/Materials | Identified exit to Mines 1406 | -10/Materials | Learned location of Mines (-9) 1412 | -10/Materials | Repaired Lgt. Treads 1428 | -10/Materials | Learned Storage emergency access door positions 1439 | -10/Materials | Repaired Assault Rifle 1467 | -10/Materials | Repaired Lgt. Treads 2071 | -10/Materials | Entered Subcaves 2072 | -10/Subcaves | Identified exit to Materials 2150 | -10/Subcaves | Core integrity fell below 50% 2358 | -10/Subcaves | Learned location of Zion (-6) 2365 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2810 | -10/Subcaves | Build established: Scavenger-Mutant 2975 | -10/Subcaves | Entered Materials 2975 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2976 | -8/Materials | Identified exit to Storage 3028 | -8/Materials | Repaired Lgt. Treads 3055 | -8/Materials | Repaired Seismic Detector 3083 | -8/Materials | Repaired Ion Engine 3463 | -8/Materials | Build established: Mutant 4395 | -8/Materials | Build established: Scavenger-Mutant 4529 | -8/Materials | Discovered new exit (range 12) 4556 | -8/Materials | Identified exit to Factory 4561 | -8/Materials | Entered Storage 4681 | -8/Storage | Repaired Arm. Treads 4715 | -8/Storage | Repaired Imp. Ion Engine 5017 | -8/Storage | Build established: Mutant 5050 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 5191 | -8/Storage | Identified exit to Recycling 5261 | -8/Storage | Used back door to open Recycling access 5323 | -8/Storage | Build established: Commander-Mutant 5347 | -8/Storage | Entered Recycling 5347 | -8/Recycling | Accompanied by 6 allies 5348 | -8/Recycling | Identified exit to Factory 5543 | -8/Recycling | Lost 3 allies 5795 | -8/Recycling | Build established: Mutant 6289 | -8/Recycling | Build established: Commander-Mutant 6988 | -8/Recycling | Crushed by falling debris 7072 | -8/Recycling | Entered Scraplab 7079 | -8/Recycling | Found Prototype Device 7079 | -8/Recycling | Identified Scrap Engine 8096 | -8/Recycling | Entered Factory 8096 | -6/Factory | Accompanied by 7 allies 8096 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 8412 | -6/Factory | Discovered new exit (range 15) 8582 | -6/Factory | Lost 3 allies 8921 | -6/Factory | Allied Derelicts emerged from ambush trap array 9117 | -6/Factory | Build established: Construct 9153 | -6/Factory | Core integrity fell below 50% 9563 | -6/Factory | Repaired Great Axe 10122 | -6/Factory | Entered Lower Caves 10124 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 10163 | -6/Lower Caves | Lost 3 parts (2u1w) 10392 | -6/Lower Caves | Spotted B-75 Beast 10662 | -6/Lower Caves | Core integrity fell below 20% 10800 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 10747_ Lgt. Angular Momentum Engine fries itself beyond repair. 10752_ Adv. Heat Sink fries itself beyond repair. 10753_ G-50 Soldier Carbon-fiber Leg severed. 10756_ Scrap Engine consumes Carbon-fiber Leg. 10758_ FC-Carbon Exoskeleton destroyed. 10758_ FC-Carbon Exoskeleton core remains intact and functional. 10769_ Critical hit (Burn: +37). 10780_ System corrupted: Matter fused (-5). 10781_ FC-Carbon Exoskeleton destroyed. 10781_ FC-Carbon Exoskeleton core remains intact and functional. 10788_ Scrap Engine envelopes itself in armor. 10794_ Great Axe destroyed. 10794_ Critical hit (Burn: +37). 10798_ Arm. Scrap Engine constructs Deuterium-Ion Engine. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????##????????????????????? | | ????????????????????????### #????????????????????? | | ???????????????????????## ????????????????????? | | ???????????????????????# ????????????????????? | | ???????????????????????# ?????????? ?????????? | | ???????????????????????# #???#####? #?????????? | | ???????????????????????# ##?# # #?????????? | | ??????????????????##??? ## #??##?????? | | ?????????????????## ??? ? ?????? | | ????????????????## ??? ???? ?????? | | ????????????# # ??# #??????? #????? | | ???????????????# ## #?????????# #????? | | ????????????????????# @ ########### #????? | | ????????????????????# ## ###??? | | ???????????????????## ## ???? | | ???????????????????# ##### ## ????? | | ???????????????????# ##???# ## #????? | | ???????????????????# ##???## ## #????? | | ???????????????????# gg###### %###### | | ???????????????????# % | | ??????????????????# #### % | | ?????????????????# #???## ###### ##""""" | | ????????????????# ?????#### ????####??? " | | ???????????????? ????????# #???????????#" | | ???????????????? ?????????# ##?????????#### | | ????????????????? ?????????# ##??????????# | | ??????????????????????????????###???????????## | | ????????????????????????????????????????????## | | ????????????????????????????????????????????# | | ??????????????????????????????????????????### | | ????????????????????????????????????????###""" | | ????????????????????????????????????????# ###"# # | | ????????????????????????????????????????# % #### " | | ????????????????????????????????????????# | | ????????????????????????????????????????## % %# | | ?????????????????????????????????????????## ## | | ??????????????????????????????????????????# ##? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 31 Energy Capacity 307 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 64% | -10/Materials Assault Rifle | 57% | -10/Materials Lgt. Treads | 72% | -10/Materials Lgt. Treads | 8% | -8/Materials Seismic Detector | 55% | -8/Materials Ion Engine | 58% | -8/Materials Arm. Treads | 16% | -8/Storage Imp. Ion Engine | 7% | -8/Storage Great Axe | 14% | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SuperquantumQuantumBay Manual? 0 Play Time 01:41:25 Cumulative 94.1 hours Start 2025.07.20 @ 15:04:56 End 2025.07.20 @ 17:34:52 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 105 Rogue 105 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 52 Gallery% 41 Achievement% 32 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: b720e159-2b90-4a8f-ae53-4c195921eb0e