Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.18 @ 16:36:14 Player: M4NZ Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (104) 520 Value Destroyed (2938) 2938 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (57) 57 TOTAL SCORE: 6055 Bonus ------- High Alert Combat Kills 57 Cogmind --------- Core Integrity 0/700 Matter 238/300 Energy 125/125 System Corruption 1% Temperature Cool (0) Movement Walking (190) Ox1 Location -7/Storage Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (7) ------ Medium Storage Unit Machine Analyzer Terrain Scanner Terrain Scan Processor Improved Targeting Computer Improved Targeting Computer Target Analyzer > --- WEAPON (3) ------- Plasma Cannon Phase Cannon > --- INVENTORY (10) --- Light Ion Engine Light Treads Aluminum Leg Aluminum Leg Aluminum Leg Compact Matter Pod (150) Gatling Laser Plasma Cannon Remote Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Medium Storage Unit Improved Sensor Array Terrain Scanner Target Analyzer Improved Utility Shielding System Restoration Module Long-range Tractor Beam > --- WEAPON ----------- Improved EM Pulse Cannon Advanced Beam Cannon Phase Cannon > --- INVENTORY -------- Micro Nuclear Core Micro Nuclear Core Light Treads Large Battery Medium Matter Pod Shock Rifle Arc Projector Shock Bomb Launcher Rocket Launcher Remote Datajack [Rating: 38] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Medium Storage Unit Device Terrain Scanner Storage Medium Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Utility Shielding Weapon Assault Rifle Energy Gun Beam Rifle Energy Cannon Phase Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion . | . . . . . . Utility 5 | . . 2 1 2 . Weapon 1 | . . . 1 . . Parts Attached 186 | 6 37 31 48 30 34 Power 18 | 1 4 3 4 2 4 Engine 14 | 1 4 3 2 1 3 Core 4 | . . . 2 1 1 Reactor . | . . . . . . Propulsion 56 | 2 14 9 17 6 8 Treads 17 | . . 5 7 4 1 Leg 30 | 2 14 4 1 2 7 Wheel 9 | . . . 9 . . Hover . | . . . . . . Flight . | . . . . . . Utility 49 | 1 13 9 10 7 9 Device 28 | . 11 5 3 4 5 Storage 6 | 1 1 1 2 1 . Processor 8 | . 1 . 1 2 4 Hackware 1 | . . . 1 . . Protection 6 | . . 3 3 . . Artifact . | . . . . . . Weapon 63 | 2 6 10 17 15 13 Energy Gun 19 | . 3 3 6 5 2 Energy Cannon 19 | . . 1 6 6 6 Ballistic Gun 10 | 2 2 5 1 . . Ballistic Cannon 5 | . . . . . 5 Launcher 7 | . . . 4 3 . Special Weapon 1 | . . . . 1 . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 2 | . 1 1 . . . Unidentified Prototypes 1 | . . 1 . . . Corrupted Parts 1 | . . . 1 . . System Corruption 1 | . . . 1 . . Parts Lost 62 | . 4 16 16 12 14 Power 11 | . 1 2 2 2 4 Propulsion 18 | . 1 6 6 1 4 Utility 13 | . . 3 5 3 2 Weapon 20 | . 2 5 3 6 4 Highest Loss Streak 9 | . 1 7 8 9 4 To Critical Strikes . | . . . . . . Average Slot Usage (%) 83 | . 97 81 68 85 71 Engine 7 | . 13 7 5 2 1 Core 1 | . . . 3 4 2 Treads 5 | . . 14 10 6 3 Leg 12 | . 27 3 . 7 8 Device 12 | . 9 18 7 19 10 Storage 10 | . 14 11 9 7 7 Processor 5 | . 2 . 1 10 18 Protection 2 | . . 6 3 6 . Energy Gun 8 | . 11 7 11 4 5 Energy Cannon 3 | . . 4 5 7 7 Ballistic Gun 7 | . 15 7 2 3 . Naked Turns . | . . . . . . Heaviest Build 45 | 13 21 28 35 45 38 Greatest Support 43 | 10 20 43 43 40 40 Greatest Overweight (x) 9 | 1 4 6 8 2 9 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 10 10 15 10 10 Average Capacity 9 | 6 9 10 10 10 10 Most Carried 11 | 2 10 10 11 10 10 Average Carried 8 | 1 8 7 9 9 6 Final Capacity 10 | 8 10 10 10 10 10 Final Carried 10 | 2 10 10 10 3 9 Class Distribution -------------------- 43% | Mutant 40% | Scavenger-Mutant 6% | Scavenger-Gunner 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Storage Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Sto Matter Collected 2827 | 159 787 176 690 416 599 Remotely 174 | . . . . 174 . Salvage Created 3442 | . 735 301 1174 629 603 Parts 211 | . 34 30 72 36 39 Haulers Intercepted 5 | . 1 1 2 1 . Recyclers Shooed 1 | . . . . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Combat Hostiles Destroyed 69 | . 13 10 22 11 13 Melee 1 | . . . . 1 . Guns 28 | . 13 4 8 1 2 Cannons 22 | . . 4 4 3 11 AOE 17 | . . 2 9 6 . Classes Destroyed 13 | . 5 2 3 2 1 Worker 10 | . 2 2 2 2 2 Builder 13 | . . . 4 3 6 Tunneler 1 | . 1 . . . . Hauler 5 | . 1 1 2 1 . Recycler 5 | . 1 . 3 1 . Watcher 1 | . . . . . 1 Swarmer 17 | . . 6 7 . 4 Grunt 30 | . 13 . 7 4 6 Brawler 1 | . . . 1 . . Sentry 14 | . . 4 6 1 3 Hunter 2 | . . . 1 1 . Programmer 4 | . . . . 4 . Heavy 1 | . . . . 1 . Best Kill Streak 9 | . 2 4 9 8 7 Combat Bots Only 5 | . 2 4 5 4 4 Max Kills in Single Turn 3 | . 1 1 3 3 2 Gunslinging . | . . . . . . Exploded 3 | . . 1 3 2 . Melee 1 | . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Sto Damage Taken 7204 | . 948 1312 1747 1568 1629 Core 1397 | . 159 284 244 307 403 Absorbed by Shields . | . . . . . . Redirected to Shielding 187 | . . . 83 104 . Core Remaining (%) 55 | 100 36 29 55 . . Volleys Fired 251 | . 69 37 68 33 44 Largest 3 | . 2 2 3 3 3 Hottest 222 | . 60 125 199 222 213 Shots Fired 526 | . 132 53 163 81 97 Gun 325 | . 132 29 123 22 19 Cannon 188 | . . 24 33 53 78 Launcher 13 | . . . 7 6 . Special . | . . . . . . Kinetic 155 | . 82 8 17 9 39 Thermal 284 | . 39 45 104 44 52 Explosive 12 | . . . 7 5 . Electromagnetic 75 | . 11 . 35 23 6 Robot Hit Streak 27 | . 17 27 18 10 11 Robot Miss Streak 6 | . 2 6 6 3 5 Penetration Max 1 | . . . . . 1 Secondary Targets . | . . . . . . Shots Hit Robots 371 | . 101 32 120 51 67 Core Hits 210 | . 35 30 78 34 33 Critical Kills 1 | . . . . 1 . Critical Parts Destroyed 1 | . 1 . . . . Critical Strikes 15 | . 2 . 6 1 6 Burn 4 | . . . 4 . . Meltdown 1 | . . . . 1 . Destroy 1 | . 1 . . . . Blast 6 | . . . . . 6 Corrupt 3 | . 1 . 2 . . Melee Attacks 3 | . 2 1 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 2 | . 2 . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 8995 | . 1189 1070 2689 2121 1926 Guns 3225 | . 1187 295 1254 183 306 Cannons 3305 | . . 229 584 877 1615 Explosions 2394 | . . 539 829 1026 . Melee . | . . . . . . Ramming 71 | . 2 7 22 35 5 Kinetic 2082 | . 753 95 185 135 914 Thermal 4165 | . 336 831 1250 825 923 Explosive 1690 | . . 137 789 764 . Electromagnetic 987 | . 98 . 443 362 84 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 12 | . 2 . 12 3 1 Average Corruption 4 | . 2 . 10 2 1 Corruption Purged 3 | . . . . 2 1 Corruption Blocked . | . . . . . . Effects 56 | . 15 . 35 5 1 Message Errors 20 | . 4 . 14 2 . Matter Fused 8 | . 2 . 4 1 1 Heat Flow Errors 6 | . 1 . 5 . . Energy Discharges 4 | . 3 . 1 . . Parts Rejected 4 | . 1 . 3 . . Data Loss (minor) 6 | . 3 . 3 . . Data Loss (major) 2 | . 1 . 1 . . Misfires 2 | . . . 1 1 . Alerts 1 | . . . 1 . . Misdirections 1 | . . . 1 . . Weapon Failures 2 | . . . 1 1 . Overload Shots . | . . . . . . Overflow Damage 395 | . . 312 34 46 3 Projectiles 3 | . . . . . 3 Explosions 392 | . . 312 34 46 . Melee . | . . . . . . Knockbacks 5 | . . . . . 5 Impact . | . . . . . . Kinetic 5 | . . . . . 5 Secondary . | . . . . . . Self-Inflicted Damage 614 | . . 285 147 182 . Shots 16 | . . 4 4 8 . Rammed 16 | . . 1 5 7 3 Targets Rammed 22 | . 1 5 5 8 3 Kicked 5 | . 1 4 . . . Crushed 1 | . . . . 1 . Highest Temperature 732 | . 117 126 639 732 503 Average Temperature 164 | . 32 41 212 214 200 Received Heat Transfer 2169 | . 600 153 630 207 579 Effects 58 | . . . 24 17 17 Shutdowns 14 | . . . 9 3 2 Energy Bleed 6 | . . . 2 2 2 Interference 13 | . . . 3 3 7 Matter Decay 4 | . . . 2 2 . Short Circuit 3 | . . . 2 1 . Damage (minor) 8 | . . . 3 3 2 Damage (major) 9 | . . . 3 2 4 Damage (core) 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 3 | . 1 . 1 1 . Impact Corruptions . | . . . . . . Robots Melted 2 | . . . 1 1 . Combat Hostiles 1 | . . . 1 . . Parts Melted 10 | . 2 1 3 1 3 Heat Transferred 6903 | . 750 1079 2522 1062 1490 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . . . 1 2 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Peak Influence 484 | . 291 484 469 252 219 Initial 191 | . . 96 91 191 109 Average 176 | . 100 294 292 166 116 Maximum Alert Level 2 | . 1 2 2 1 1 Low Security (%) 59 | 100 78 11 20 78 91 Level 1 34 | . 21 71 62 21 8 Level 2 5 | . . 17 16 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 16 | . 2 2 3 6 3 Investigation 3 | . 1 . . 2 . Extermination 2 | . . . . 1 1 Reinforcement 10 | . 1 2 2 3 2 Assault . | . . . . . . Garrison 1 | . . . 1 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 3 | . . . 1 1 1 Haulers Reinforced 1 | . . . . 1 . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Sto Distress Signals 6 | . . 2 3 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 130 | . 40 20 34 18 18 Peak Tracking Total 6 | . 6 5 5 5 5 Tactical Retreats 13 | . 8 2 2 . 1 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Traps Triggered 5 | . 2 1 . 2 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Sto Machines Disabled 15 | . . 5 3 4 3 Max in Single Turn 4 | . . 3 1 4 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Sto Machines Accessed 9 | . 5 . 2 2 . Terminals 4 | . 3 . . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . 2 . 1 . . Scanalyzers 1 | . . . 1 . . Garrison Access 1 | . . . . 1 . Total Hacks 21 | . 11 . 6 4 . Successful 13 | . 7 . 5 1 . Failed 8 | . 4 . 1 3 . Catastrophic 2 | . . . . 2 . Database Lockouts . | . . . . . . Manual 1 | . 1 . . . . Terminals 6 | . 4 . . 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 8 | . 7 . 1 . . Scanalyzers 5 | . . . 5 . . Garrison Access 2 | . . . . 2 . Terminal Hacks 4 | . 3 . . 1 . Locate Traps 1 | . . . . 1 . Zone Layout 3 | . 3 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 5 | . 4 . 1 . . Report Inventory 3 | . 2 . 1 . . Retrieve Matter 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer 4 | . . . 4 . . Insert Component 3 | . . . 3 . . Analyze 1 | . . . 1 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . 2 . 1 2 . Full Trace Events 1 | . . . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 2 | . 2 . . . . Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 3 | . . . . 3 . Programmers 3 | . . . . 3 . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Sto Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Sto Turns Passed 5924 | 84 2062 910 1079 918 871 Spaces Moved 2952 | 50 1174 443 444 475 366 Core 45 | 7 2 21 14 . 1 Treads 927 | . . 324 292 170 141 Legs 1779 | 43 1172 98 . 242 224 Wheels 201 | . . . 138 63 . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 90 90 120 Average Speed 148 | 149 127 158 166 155 171 Slowest Speed 500 | 190 250 350 450 260 500 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 39 | 4 96 43 48 14 34 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 189 | . . 75 51 40 23 Melee . | . . . . . . Projectile 26 | . . . 1 2 23 AOE 163 | . . 75 50 38 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Sto Total 4020 | 57 1614 589 648 588 524 Wait 448 | . 292 59 39 14 44 Move 2947 | 49 1173 442 443 474 366 Hop . | . . . . . . Pick Up 63 | 2 16 9 13 8 15 Fast Attach 74 | 6 4 12 24 14 14 Attach 59 | . 5 10 15 14 15 Detach 28 | . 2 . 10 6 10 Swap 56 | . 28 9 9 5 5 Drop 68 | . 22 5 21 12 8 Fire 251 | . 69 37 68 33 44 Melee 3 | . 2 1 . . . Ram 3 | . . . 3 . . Kick 5 | . 1 4 . . . Crush 15 | . . 1 3 8 3 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -8/Materials -7/Factory -7/Storage History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 85 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 389 | -10/Materials | Discovered new exit (range 3) 962 | -10/Materials | Discovered new exit (range 13) 962 | -10/Materials | Discovered new exit (range 20) 1562 | -10/Materials | Core integrity fell below 50% 1947 | -10/Materials | Discovered new exit (range 12) 2147 | -10/Materials | Entered another Materials area 2147 | -9/Materials | Evolved 2 slots: Utility x2 2300 | -9/Materials | Lost 7 parts (1p3n1u2w) 2364 | -9/Materials | Core integrity fell below 50% 2398 | -9/Materials | Lost 6 parts (1p2n2u1w) 2834 | -9/Materials | Build established: Scavenger-Mutant 3008 | -9/Materials | Discovered new exit (range 16) 3057 | -9/Materials | Entered another Materials area 3057 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3387 | -8/Materials | System corruption reached 10% 3425 | -8/Materials | Lost 8 parts (1p1n4u2w) 3880 | -8/Materials | Garrison activated, responded to threat 3947 | -8/Materials | Lost 5 parts (1p3n1u) 4121 | -8/Materials | Discovered new exit (range 16) 4136 | -8/Materials | Entered Factory 4136 | -7/Factory | Evolved 2 slots: Utility x2 5033 | -7/Factory | Discovered new exit (range 12) 5043 | -7/Factory | Lost 9 parts (1p1n3u4w) 5054 | -7/Factory | Entered Storage 5202 | -7/Storage | Core integrity fell below 50% 5239 | -7/Storage | Lost 4 parts (1p2n1w) 5629 | -7/Storage | Lost 3 parts (1p1u1w) 5696 | -7/Storage | Core integrity fell below 20% 5726 | -7/Storage | Lost 4 parts (1p1n1u1w) 5925 | -7/Storage | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 05863_ Overheating: Terrain Scan Processor damaged (-7). 05864_ U-05 Engineer builds a Wall. 05865_ Acquired Aluminum Leg. 05867_ U-05 Engineer destroyed. 05868_ Lgt. Nuclear Core destroyed. 05872_ The unstable cave ceiling collapses. 05872_ Critical hit (Burn: +37). 05874_ U-05 Engineer builds a Wall. 05876_ Destroyed Particle Gun. 05876_ Slug penetrates Earth. 05882_ Acquired Lgt. Ion Engine. 05883_ Acquired 28 matter. 05884_ G-47 Trooper destroyed. 05888_ ALERT: Rogue bot located, Programmers report to Storage Zone 3Q. 05890_ U-05 Engineer builds a Wall. 05897_ Acquired 34 matter. 05900_ U-05 Engineer builds a Wall. 05909_ U-05 Engineer destroyed. 05909_ Gauss Cannon destroyed. 05909_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ?#####????????????????????????? | | ?# ###########??????????????? | | ?# # ! #??????????????? | | ?# # """ #??????????????? | | ?# # """ ![[ #??????????????? | | ?# # """ ![[ #??????????????? | | ?# + ! 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""# ! # | | # #% ### [] # | | # #=% #?# ! # | | # # ##########"# | | # # # #### | | # # # """ #??? | | # + +[""" #?#? | | # #### # """ #?## | | ######??# #######| #??? | | ?????##?# #????##########??# | | ?????# ## #??????????#????#? | | ?????#### #????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 16 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 85 ECM Strength 1 Additional Mass Support 6 Armor Coverage 150 Power Shielding 33 Utility Shielding 66 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 12 Target Analysis 5 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Use The Force Challenges ------------ None Game ------ Seed DisruptorConcussiveAmplifier Manual? 0 Play Time 01:42:36 Cumulative 40.4 hours Start 2022.12.18 @ 14:41:11 End 2022.12.18 @ 16:36:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 34 Rogue 34 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 27 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 77913dbf-94d3-48e5-9ef4-32f4c71de2ea