Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 15:48:55 Player: Watcher Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (131) 655 Value Destroyed (4504) 4504 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (236) 236 TOTAL SCORE: 8675 Bonus ------- High Alert Combat Kills 236 Cogmind --------- Core Integrity 0/850 Matter 245/300 Energy 150/150 System Corruption 11% Temperature Cool (9) Movement Rolling (105) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Micro Nuclear Core > --- PROPULSION (3) --- Wheel Compact Wheel Armored Wheel > --- UTILITY (5) ------ Improved Heat Sink High-capacity Storage Unit Targeting Computer Targeting Computer > --- WEAPON (5) ------- Great Axe Great Axe Great Axe Heavy Pick > --- INVENTORY (20) --- Light Ion Engine Fusion Compressor Armored Leg Wheel Wheel Compact Wheel Improved Hover Unit Improved Heat Sink Medium Matter Pod (100) Advanced Melee Analysis Suite Shield Generator Autogun Autogun Gauss Rifle Maul Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit Weight Redist. System Advanced Targeting Computer Melee Analysis Suite System Restoration Module > --- WEAPON ----------- Lightning Gun Spread Laser Spread Laser Heavy Flak Cannon Great Axe > --- INVENTORY -------- Aluminum Leg Improved Heat Sink Medium Matter Pod Launcher Guidance Computer Launcher Guidance Computer Recoil Stabilizer Spread Laser Spread Laser Advanced Beam Rifle Heavy Particle Cannon Assault Rifle Heavy Assault Rifle Autogun Gauss Rifle Missile Launcher Missile Launcher Maul Great Axe Great Axe Great Axe [Rating: 51] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Weight Redist. System Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware System Shield Weapon Great Axe Energy Gun Spread Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Missile Launcher Impact Weapon Maul Slashing Weapon Great Axe Piercing Weapon Heavy Pick Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power 1 | . . . . 1 . . Propulsion 1 | . . 1 . . . . Utility 3 | . . . . . 2 1 Weapon 3 | . . 1 . 1 . 1 Parts Attached 131 | 5 5 14 2 34 5 66 Power 17 | 1 1 . 1 3 1 10 Engine 8 | 1 . . . 2 . 5 Core 9 | . 1 . 1 1 1 5 Reactor . | . . . . . . . Propulsion 33 | 2 . 6 . 5 1 19 Treads 12 | . . 6 . 2 . 4 Leg 11 | 2 . . . 3 1 5 Wheel 10 | . . . . . . 10 Hover . | . . . . . . . Flight . | . . . . . . . Utility 23 | . 4 2 1 2 2 12 Device 14 | . 3 1 1 . 2 7 Storage 2 | . 1 1 . . . . Processor 6 | . . . . 1 . 5 Hackware 1 | . . . . 1 . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 58 | 2 . 6 . 24 1 25 Energy Gun 14 | . . 3 . 5 1 5 Energy Cannon 4 | . . . . 3 . 1 Ballistic Gun 17 | 2 . 1 . 6 . 8 Ballistic Cannon 1 | . . . . . . 1 Launcher 7 | . . . . 5 . 2 Special Weapon . | . . . . . . . Impact Weapon 5 | . . 2 . . . 3 Slashing Weapon 9 | . . . . 5 . 4 Piercing Weapon 1 | . . . . . . 1 Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . 1 . . . 1 Parts Lost 57 | . 1 1 . 7 3 45 Power 10 | . . . . 1 3 6 Propulsion 18 | . . . . 5 . 13 Utility 9 | . 1 1 . . . 7 Weapon 20 | . . . . 1 . 19 Highest Loss Streak 9 | . 1 1 . 4 1 9 To Critical Strikes 2 | . . . . . . 2 Average Slot Usage (%) 90 | . 98 96 100 92 98 85 Engine 4 | . 2 . . 7 6 4 Core 6 | . 11 11 11 9 6 2 Treads 10 | . . 31 33 17 . 2 Leg 7 | . 28 . . 6 23 5 Wheel 3 | . . . . . . 7 Device 8 | . 18 10 11 1 15 8 Storage 7 | . 7 11 11 9 7 6 Processor 8 | . . . . 3 7 15 Energy Gun 7 | . . 6 11 8 23 6 Energy Cannon 1 | . . . . 3 . . Ballistic Gun 10 | . 28 14 11 13 . 6 Impact Weapon 4 | . . 9 11 2 . 4 Slashing Weapon 5 | . . . . 4 7 9 Naked Turns . | . . . . . . . Heaviest Build 81 | 6 30 54 54 72 66 81 Greatest Support 75 | 20 20 69 75 75 44 46 Greatest Overweight (x) 21 | . 1 9 . 21 1 19 Average Overweight (x) 1 | . . . . . 1 2 Largest Inventory Capacity 20 | 5 15 20 20 20 20 20 Average Capacity 18 | 5 10 16 20 20 20 20 Most Carried 20 | 5 6 12 11 20 18 20 Average Carried 13 | 2 5 9 10 17 17 13 Final Capacity 20 | 5 15 20 20 20 20 20 Final Carried 19 | 3 6 11 11 19 18 15 Class Distribution -------------------- 45% | Gunner 30% | Mutant 15% | Scavenger-Mutant 4% | Scavenger-Gunner 3% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Gunner | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Matter Collected 3363 | 266 125 269 130 584 141 1848 Remotely . | . . . . . . . Salvage Created 4934 | 30 149 513 339 1231 161 2511 Parts 237 | 1 9 20 22 65 15 105 Haulers Intercepted 1 | . . . . 1 . . Recyclers Shooed 7 | . . . . 1 . 6 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Combat Hostiles Destroyed 89 | 1 3 11 12 29 2 31 Melee 10 | . . 2 1 2 . 5 Guns 53 | 1 3 8 10 13 1 17 Cannons 4 | . . . . 1 . 3 AOE 19 | . . . . 13 1 5 Classes Destroyed 15 | 1 . 2 2 7 . 3 Worker 17 | . . 1 . 3 . 13 Builder 10 | . . . . 1 2 7 Hauler 1 | . . . . 1 . . Recycler 7 | . . . . . . 7 Mechanic 1 | . . . . . . 1 Operator 1 | . . . . 1 . . Watcher 5 | . . . . 2 1 2 Swarmer 14 | . . . 7 3 . 4 Grunt 39 | 1 3 7 4 15 . 9 Brawler 3 | . . . 1 1 . 1 Duelist 1 | . . . . 1 . . Protector 1 | . . . . 1 . . Sentry 12 | . . 4 . 6 1 1 Hunter 11 | . . . . 2 1 8 Programmer 8 | . . . . . . 8 Best Kill Streak 9 | 1 2 4 4 9 2 6 Combat Bots Only 6 | 1 2 4 4 6 1 4 Max Kills in Single Turn 4 | 1 1 2 2 4 1 2 Gunslinging 1 | . . . 1 . . . Exploded 4 | . . . . 4 1 1 Melee 1 | . . 1 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Hostile Shots Fired 706 | 6 21 55 54 147 67 356 Missed 190 | 1 4 13 12 40 28 92 Damage Taken 7404 | 55 222 552 393 1497 373 4312 Core 1341 | 21 31 70 53 255 44 867 Absorbed by Shields 36 | . . . . . . 36 Regen/Repaired (Parts) 168 | . . 70 . . . 98 Core Remaining (%) 77 | 91 79 . 69 53 93 . Volleys Fired 279 | 4 13 31 16 51 14 150 Largest 4 | 2 2 2 2 4 3 4 Hottest 238 | 40 40 84 84 182 195 238 Shots Fired 529 | 8 26 54 32 155 28 226 Gun 450 | 8 26 54 32 127 28 175 Cannon 56 | . . . . 15 . 41 Launcher 23 | . . . . 13 . 10 Special . | . . . . . . . Kinetic 324 | 8 26 34 16 90 . 150 Thermal 169 | . . 20 16 52 18 63 Explosive 23 | . . . . 13 . 10 Electromagnetic 13 | . . . . . 10 3 Robot Hit Streak 14 | 4 5 6 6 14 9 13 Robot Miss Streak 6 | 4 2 4 3 5 6 5 Penetration Max 1 | . . . . 1 . 1 Secondary Targets 5 | . . 1 2 1 . 1 Max Gunslinging Chain 1 | . . 1 1 1 . 1 Shots Hit Robots 413 | 4 15 39 22 97 15 221 Core Hits 271 | 2 9 19 14 64 14 149 Critical Kills 1 | . . 1 . . . . Critical Parts Destroyed 6 | . . 2 1 1 . 2 Critical Strikes 15 | . . 4 2 5 . 4 Burn 5 | . . . 1 4 . . Destroy 2 | . . 1 . 1 . . Smash 6 | . . 3 1 . . 2 Sever 2 | . . . . . . 2 Melee Attacks 83 | . . 10 4 7 . 62 Impact 37 | . . 10 4 . . 23 Slashing 46 | . . . . 7 . 39 Piercing . | . . . . . . . Sneak Attacks 25 | . . 1 . 1 . 23 Combat Hostiles . | . . . . . . . Follow-up Attacks 11 | . . . . 3 . 8 Damage Inflicted 12101 | 41 159 727 420 3371 447 6936 Guns 5074 | 41 159 517 364 1420 254 2319 Cannons 875 | . . . . 175 . 700 Explosions 2823 | . . . . 1539 193 1091 Melee 3329 | . . 210 56 237 . 2826 Ramming . | . . . . . . . Kinetic 3671 | 41 159 317 124 880 . 2150 Thermal 2279 | . . 200 240 715 275 849 Explosive 2630 | . . . . 1539 . 1091 Electromagnetic 192 | . . . . . 172 20 Impact 1394 | . . 210 56 . . 1128 Slashing 1935 | . . . . 237 . 1698 Piercing . | . . . . . . . Highest Corruption 11 | . . . . 3 1 11 Average Corruption 5 | . . . . 2 1 6 Corruption Purged 5 | . . . . . . 5 Corruption Blocked . | . . . . . . . Effects 113 | . . . . 15 4 94 Message Errors 27 | . . . . 2 . 25 Matter Fused 33 | . . . . 4 . 29 Heat Flow Errors 12 | . . . . 1 . 11 Energy Discharges 11 | . . . . 1 2 8 Data Loss (minor) 14 | . . . . 1 2 11 Data Loss (major) 8 | . . . . 4 . 4 Misfires 3 | . . . . 2 . 1 Alerts 1 | . . . . . . 1 Weapon Failures 4 | . . . . . . 4 Overload Shots . | . . . . . . . Overflow Damage 1161 | . . 59 26 76 88 912 Projectiles . | . . . . . . . Explosions 134 | . . . . 32 88 14 Melee 1027 | . . 59 26 44 . 898 Knockbacks 18 | . . 2 . . . 16 Impact 7 | . . 1 . . . 6 Kinetic 9 | . . . . . . 9 Secondary 2 | . . 1 . . . 1 Self-Inflicted Damage 152 | . . . . 94 58 . Shots 5 | . . . . 3 2 . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 629 | 12 21 8 63 629 264 483 Average Temperature 131 | 7 7 4 24 171 93 130 Received Heat Transfer 1701 | 30 120 252 147 495 78 579 Effects 34 | . . . . 19 1 14 Shutdowns 10 | . . . . 7 . 3 Energy Bleed 5 | . . . . 4 . 1 Interference 10 | . . . . 3 1 6 Matter Decay 3 | . . . . 2 . 1 Short Circuit 1 | . . . . 1 . . Damage (major) 5 | . . . . 2 . 3 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 16 | . . 2 2 . 1 11 Impact Corruptions 21 | . . 2 1 . . 18 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | . . . . 4 . . Heat Transferred 3777 | . . 370 518 1554 200 1135 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Peak Influence 835 | 20 53 205 359 835 497 567 Initial 328 | . 13 12 79 61 328 242 Average 218 | 3 43 85 211 405 367 180 Maximum Alert Level 3 | . . 1 1 3 2 2 Low Security (%) 51 | 100 100 88 41 36 . 48 Level 1 36 | . . 11 58 12 89 50 Level 2 5 | . . . . 18 10 1 Level 3 7 | . . . . 32 . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 27 | . 1 1 . 4 1 20 Investigation 8 | . 1 . . 1 . 6 Extermination 8 | . . . . . . 8 Reinforcement 10 | . . 1 . 2 1 6 Assault 1 | . . . . 1 . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 4 | . . . . . 1 3 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Distress Signals 7 | . . 2 . 2 1 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 131 | 1 6 17 13 37 4 53 Peak Tracking Total 6 | 1 2 3 4 6 2 6 Tactical Retreats 6 | . . 2 . 1 . 3 Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Traps Triggered 8 | . 1 . . 2 . 5 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 6 | . 6 . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 3 | . . . . . . 3 Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Machines Disabled 27 | . . 1 . 7 5 14 Max in Single Turn 12 | . . 1 . 2 3 12 Garrison Access 1 | . . . . 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Machines Accessed 25 | . 4 3 . 6 1 11 Terminals 16 | . 4 1 . 4 1 6 Fabricators 2 | . . . . . . 2 Repair Stations 2 | . . 1 . . . 1 Recycling Units 4 | . . 1 . 1 . 2 Scanalyzers 1 | . . . . 1 . . Garrison Access . | . . . . . . . Total Hacks 64 | . 13 6 . 14 2 29 Successful 38 | . 7 5 . 10 2 14 Failed 26 | . 6 1 . 4 . 15 Catastrophic 2 | . . . . 1 . 1 Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 40 | . 13 2 . 7 2 16 Fabricators 4 | . . . . . . 4 Repair Stations 5 | . . 2 . . . 3 Recycling Units 11 | . . 2 . 3 . 6 Scanalyzers 4 | . . . . 4 . . Garrison Access . | . . . . . . . Terminal Hacks 23 | . 7 1 . 6 2 7 Record 12 | . 2 1 . 4 2 3 Prototype ID Bank 1 | . 1 . . . . . Open DSF 1 | . . . . . . 1 Alert Level 2 | . 1 . . 1 . . Unreport Threat 2 | . . . . 1 . 1 Locate Traps 2 | . 1 . . . . 1 Disarm Traps 1 | . 1 . . . . . Zone Layout 2 | . 1 . . . . 1 Fabricator Hacks 3 | . . . . . . 3 Load Schematic 2 | . . . . . . 2 Build 1 | . . . . . . 1 Repair Station Hacks 4 | . . 2 . . . 2 Scan Component 2 | . . 1 . . . 1 Repair 2 | . . 1 . . . 1 Recycling Unit Hacks 5 | . . 2 . 1 . 2 Recycle Component 1 | . . 1 . . . . Process 1 | . . 1 . . . . Report Inventory 2 | . . . . 1 . 1 Retrieve Matter 1 | . . . . . . 1 Scanalyzer 3 | . . . . 3 . . Insert Component 2 | . . . . 2 . . Analyze 1 | . . . . 1 . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 17 | . 3 3 . 3 . 8 Full Trace Events 6 | . . . . 1 . 5 Feedback Events 1 | . . . . . . 1 Corruption 1 | . . . . . . 1 Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . Parts Built 2 | . . . . . . 2 Authchips . | . . . . . . . Time 73 | . . . . . . 73 Total Part Build Rating 6 | . . . . . . 6 Parts Repaired 2 | . . 1 . . . 1 Time 120 | . . 60 . . . 60 Parts Recycled 1 | . . 1 . . . . Recycled Matter 18 | . . 18 . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . Part Schematics Acquired 1 | . . . . 1 . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 2 | . . . . 2 . . Machine Destruction 2 | . . . . 2 . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Turns Passed 6868 | 102 451 783 412 1484 363 3273 Spaces Moved 2954 | 99 261 345 210 538 150 1351 Core 97 | 58 . 2 . 8 . 29 Treads 1084 | . . 336 210 404 . 134 Legs 904 | 41 261 7 . 126 150 319 Wheels 869 | . . . . . . 869 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 160 160 160 190 95 Average Speed 168 | 78 152 162 160 213 190 160 Slowest Speed 1100 | 120 190 500 160 1100 190 1000 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 29 | 6 47 34 38 50 4 28 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 2 | . . . 2 . . . Spaces Dug . | . . . . . . . Terrain Destroyed 144 | . . . . 72 5 67 Melee . | . . . . . . . Projectile 7 | . . . . 7 . . AOE 137 | . . . . 65 5 67 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Total 4249 | 115 290 494 246 745 205 2154 Wait 688 | . 4 73 13 92 35 471 Move 2948 | 98 260 344 209 537 149 1351 Hop . | . . . . . . . Pick Up 101 | 8 6 16 1 22 2 46 Fast Attach 4 | . 2 . . . . 2 Attach 75 | 5 2 9 . 10 3 46 Detach 1 | . . . . 1 . . Swap 52 | . 1 5 2 24 2 18 Drop 14 | . 2 6 1 4 . 1 Fire 279 | 4 13 31 16 51 14 150 Melee 63 | . . 10 4 4 . 45 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 24 | . . . . . . 24 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 70 | -11/Scrapyard | Discovered new exit (range 8) 103 | -11/Scrapyard | Entered Materials 249 | -10/Materials | Discovered new exit (range 11) 334 | -10/Materials | Build established: Mutant 408 | -10/Materials | Discovered new exit (range 12) 554 | -10/Materials | Entered another Materials area 554 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1199 | -9/Materials | Discovered new exit (range 11) 1296 | -9/Materials | Repaired Adv. Beam Rifle 1337 | -9/Materials | Entered Mines 1731 | -9/Mines | Discovered new exit (range 6) 1749 | -9/Mines | Entered Materials 1749 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 2045 | -8/Materials | Build established: Gunner 2789 | -8/Materials | Lost 4 parts (3n1w) 3199 | -8/Materials | Discovered new exit (range 8) 3233 | -8/Materials | Entered Factory 3233 | -7/Factory | Evolved 2 slots: Utility x2 3545 | -7/Factory | Discovered new exit (range 12) 3596 | -7/Factory | Entered another Factory area 3596 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3874 | -6/Factory | Repaired Adv. Beam Rifle 4390 | -6/Factory | Lost 3 parts (2p1u) 4904 | -6/Factory | Fabricated Imp. Heat Sink (x2) 4992 | -6/Factory | Lost 3 parts (1n2w) 5033 | -6/Factory | Cargo convoy interrupted 5303 | -6/Factory | Lost 4 parts (1n1u2w) 5519 | -6/Factory | Lost 8 parts (2p1n1u4w) 5678 | -6/Factory | Core integrity fell below 50% 5723 | -6/Factory | Core integrity fell below 20% 5747 | -6/Factory | Lost 9 parts (4n1u4w) 6078 | -6/Factory | Build established: Scavenger-Mutant 6456 | -6/Factory | System corruption reached 10% 6743 | -6/Factory | Lost 3 parts (1p1n1u) 6794 | -6/Factory | Spotted B-75 Beast 6869 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 06858_ U-05 Engineer lays Concrete. 06859_ K-01 Serf collects debris. 06859_ U-05 Engineer lays Concrete. 06860_ Penetrated by Slug. 06861_ U-05 Engineer lays Concrete. 06862_ K-01 Serf collects debris. 06863_ U-05 Engineer lays Concrete. 06863_ Penetrated by Slug. 06864_ U-05 Engineer lays Concrete. 06865_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F021. 06866_ K-01 Serf collects debris. 06867_ U-05 Engineer lays Concrete. 06867_ Prc. Assault Rifle destroyed. 06867_ Critical hit (Burn: +37). 06868_ U-05 Engineer lays Concrete. 06869_ Penetrated by Slug. 06869_ K-01 Serf collects debris. 06869_ Slug penetrates DSF Access. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ???# ##/###########???# #?### ? | | ### # ##### ##### ? | | + " " " " # #####"T"########? | | ##### " " " " # "" ######???????? | | ?????# " " " " # """^""" """#????????????? | | ?????# " " " " # """^""" F"#????????????? | | ?????# " " " " + """ """ """#?????#######? | | ?????# " " " " # "" #?????# ? | | ?????# " " " " # """ "" ####?????# ? | | ?????#"" " " " " # """ ""#??????# """"? | | ?????#"T " " " " # ^ " ""#??????# """"? | | ?????#"" # T"#??????# """"? | | ?????# "#??????# """"? | | ?????############# g "#??????# ? | | ????????????????# ;##??????# """"? | | ????????????????? ; g ;#???????# """"? | | ????????????????? ; u g ;????????# """"? | | ?????????????????## #????????# """"? | | ??????????????????# #????????# ? | | ????????????####### k ################# | | ???????????? | | ??????????? k | | ??????????? | | ?????????? | | ????????????? hw | | ?????????????????#### @;; =################### | | ????????????????????# ## #?????????????????? | | ????????????????????# T#"###?????????????????? | | ????????????????????# ###???????????????????? | | ????????????????????# ##?????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# h#??????????????????????? | | ????????????????????# ???????????????????????? | | ????????????????????# ???????????????????????? | | ????????????????????# ???????????????????????? | | ????????????????????# h???????????????????????? | | ????????????????????+ ???????????????????????? | | ????????????????????? ???????????????????????? | | ??????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 35 Energy Capacity 370 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 6 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 13 Melee Accuracy 5 Launcher Accuracy 40 Recoil Reduction 5 Defensive Hacking 10 Item Schematics ----------------- Imp. Heat Sink | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Heat Sink | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- 5k Club Everything Is Under Control Hey, That's Mine! It Was An Accident, I Swear Just What I Needed Librarian Loot Pinata Made in Tau Ceti IV One Hack Too Far Oops Part-time Mechanic Please Form A Line Serviceable Loadout System Compromised Challenges ------------ None Game ------ Seed BombBladeTorch Manual? 0 Play Time 01:34:13 Cumulative 3.2 hours Start 2024.03.31 @ 14:15:26 End 2024.03.31 @ 15:48:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 6 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cd0520b0-ac7b-4b96-b8da-2a6814d3da08