Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.18 @ 20:13:15 Player: Peace Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (9) 4500 Regions Visited (10) 2000 Robots Destroyed (30) 150 Value Destroyed (913) 913 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 8103 Bonus ------- None Cogmind --------- Core Integrity 0/1600 Matter 254/300 Energy 98/100 System Corruption 16% Temperature Cool (18) Movement Core (50) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (14) ----- Enhanced Optical Array Experimental Signal Interpreter Experimental Signal Interpreter Seismic Analyzer Terrain Scan Processor Improved System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Energy Well (11) Structural Scanner Improved Stasis Canceller Improved Transmission Jammer Peak State ------------ > --- POWER ------------ Micro Fission Core Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Nuclear Pulse Array > --- UTILITY ---------- Energy Well Triangulator Advanced Visual Processing Unit Enhanced Optical Array Experimental Signal Interpreter Seismic Analyzer Advanced Transmission Jammer Improved Maneuvering Thrusters Hacking Suite Hacking Suite Improved System Shield Advanced System Shield > --- WEAPON ----------- Scythe Lance > --- INVENTORY -------- Linear Gravjet Experimental Signal Interpreter Improved Stasis Canceller Improved Transmission Jammer [Rating: 108] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Xenon Bombardment Thruster Leg Aluminum Leg Wheel Wheel Hover Unit Linear Gravjet Flight Unit Xenon Bombardment Thruster Utility Seismic Analyzer Device Triangulator Storage Energy Well Processor Seismic Analyzer Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Scythe Energy Gun Small Laser Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Special Weapon Plasma Cutter Slashing Weapon Scythe Piercing Weapon Lance Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 2 2 2 2 2 2 Power 2 | . . . . 1 . . . . 1 . Propulsion 4 | . . 1 1 . . . . . 1 1 Utility 12 | . . 1 1 1 2 2 2 2 . 1 Weapon . | . . . . . . . . . . . Parts Attached 82 | . 8 5 7 5 7 6 17 2 8 17 Power 13 | . 2 1 1 1 . . 2 . 2 4 Engine 6 | . 2 1 . . . . . . . 3 Core 4 | . . . 1 1 . . 2 . . . Reactor 3 | . . . . . . . . . 2 1 Propulsion 23 | . 2 1 2 4 1 2 4 . 4 3 Treads . | . . . . . . . . . . . Leg . | . . . . . . . . . . . Wheel 2 | . . . . . . . . . . 2 Hover 2 | . . . . . . . . . 1 1 Flight 19 | . 2 1 2 4 1 2 4 . 3 . Utility 39 | . 2 1 4 . 5 4 9 2 2 10 Device 21 | . 1 1 3 . 1 2 5 . 2 6 Storage 5 | . . . . . 2 . 1 . . 2 Processor 7 | . 1 . 1 . 2 . . 1 . 2 Hackware 5 | . . . . . . 2 3 . . . Protection 1 | . . . . . . . . 1 . . Artifact . | . . . . . . . . . . . Weapon 7 | . 2 2 . . 1 . 2 . . . Energy Gun 1 | . 1 . . . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 1 | . 1 . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 2 | . . . . . 1 . 1 . . . Special Weapon 1 | . . 1 . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 1 | . . 1 . . . . . . . . Piercing Weapon 1 | . . . . . . . 1 . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 4 | . . 1 . . 1 . 1 . . 1 Parts Lost 37 | . 3 . . . 1 . 9 . 9 15 Power 8 | . 1 . . . . . 1 . 2 4 Propulsion 13 | . . . . . . . 5 . 3 5 Utility 11 | . . . . . 1 . 2 . 3 5 Weapon 5 | . 2 . . . . . 1 . 1 1 Highest Loss Streak 9 | . 3 . . . 1 . 8 . 7 9 Average Slot Usage (%) 83 | . 95 89 89 83 89 86 89 78 77 54 Engine 2 | . 14 11 8 . . . . . . 1 Core 7 | . . . . 15 13 11 9 9 4 . Leg 2 | . 24 . . . . . . . . . Flight 18 | . 3 33 36 29 26 23 16 9 11 3 Device 13 | . 11 18 17 15 14 11 11 9 12 13 Storage 3 | . 12 . . . 4 5 4 4 4 . Processor 17 | . 1 11 18 15 22 23 19 14 16 19 Hackware 6 | . . . . . . 3 20 19 15 7 Ballistic Gun 1 | . 21 5 . . . . . . . . Slashing Weapon 4 | . . 2 9 7 6 5 5 4 3 . Naked Turns . | . . . . . . . . . . . Heaviest Build 31 | 9 12 12 12 17 23 22 25 27 31 19 Greatest Support 41 | 20 20 12 16 24 27 31 34 27 41 17 Greatest Overweight (x) 2 | . . . . . . . 1 . 2 2 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 6 | . 6 4 4 4 4 4 4 4 4 4 Average Capacity 4 | . 5 4 4 4 4 4 4 4 4 4 Most Carried 6 | . 6 4 4 4 4 4 4 4 4 4 Average Carried 3 | . 5 3 3 3 3 3 3 3 3 3 Final Capacity 6 | 6 4 4 4 4 4 4 4 4 4 4 Final Carried 6 | 6 3 4 4 4 4 4 4 4 3 4 Class Distribution -------------------- 23% | Ninja 17% | Sprinter 17% | Hacker-Ninja 16% | Mutant 11% | Hacker-Mutant 4% | Hacker-Sprinter 3% | Scavenger-Ninja Dominant Class ---------------- Mutant | -10/Materials Scout | -9/Materials Mutant | -8/Materials Sprinter | -7/Factory Ninja | -6/Factory Ninja | -5/Factory Hacker-Ninja | -4/Factory Hacker-Mutant | -3/Research Hacker-Mutant | -2/Research Scavenger-Ninja | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Matter Collected 1002 | 200 101 . 80 . 212 . . 39 262 108 Remotely . | . . . . . . . . . . . Salvage Created 987 | . 113 . . . 90 . 44 39 368 333 Parts 65 | . 10 . . . 4 . 8 2 15 26 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 3 | . 1 . . . 1 . . . 1 . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 20 | . 7 . . . 2 . 4 . 5 2 Melee 10 | . . . . . 2 . 1 . 5 2 Guns 7 | . 7 . . . . . . . . . AOE 3 | . . . . . . . 3 . . . Classes Destroyed 7 | . 2 . . . 1 . 1 1 1 1 Worker 2 | . . . . . . . . . . 2 Builder 4 | . . . . . . . 2 . . 2 Recycler 2 | . . . . . . . . . 1 1 Watcher 2 | . . . . . . . . 1 1 . Swarmer 13 | . 6 . . . . . 2 . 5 . Grunt 1 | . 1 . . . . . . . . . Programmer 6 | . . . . . 2 . 2 . . 2 Best Kill Streak 7 | . 4 . . . 1 . 6 1 7 3 Combat Bots Only 5 | . 4 . . . 1 . 4 . 5 2 Max Kills in Single Turn 2 | . 1 . . . 1 . 2 1 1 1 Gunslinging . | . . . . . . . . . . . Exploded 1 | . . . . . . . 1 . . . Melee 1 | . . . . . 1 . 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Damage Taken 4386 | . 467 20 . . 118 . 633 108 750 2290 Core 2046 | . 63 . . . 29 . 203 29 108 1614 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 94 | 100 74 100 100 100 96 100 82 97 92 . Volleys Fired 54 | . 42 2 . . 2 . 8 . . . Largest 2 | . 2 1 . . 1 . 1 . . . Hottest 60 | . 60 20 . . 33 . 33 . . . Shots Fired 89 | . 77 2 . . 2 . 8 . . . Gun 77 | . 77 . . . . . . . . . Cannon . | . . . . . . . . . . . Launcher 10 | . . . . . 2 . 8 . . . Special 2 | . . 2 . . . . . . . . Kinetic 66 | . 66 . . . . . . . . . Thermal 13 | . 11 2 . . . . . . . . Explosive 10 | . . . . . 2 . 8 . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 9 | . 9 . . . . . 8 . . . Robot Miss Streak 5 | . 5 . . . . . 1 . . . Penetration Max . | . . . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . Shots Hit Robots 86 | . 42 . 1 . 6 . 8 3 10 16 Core Hits 45 | . 11 . . . 2 . 15 2 7 8 Critical Hits 2 | . 1 . . . 1 . . . . . Critical Kills 1 | . 1 . . . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . . . . Melee Attacks 183 | . . . 26 9 17 12 17 5 58 39 Impact . | . . . . . . . . . . . Slashing 92 | . . . 26 9 17 12 17 3 8 . Piercing 91 | . . . . . . . . 2 50 39 Sneak Attacks 11 | . . . 1 . 1 . . . 3 6 Combat Hostiles 2 | . . . . . . . . . 2 . Follow-up Attacks 4 | . . . . . . . . 1 3 . Damage Inflicted 3278 | . 341 . 105 . 249 . 888 93 719 883 Guns 339 | . 339 . . . . . . . . . Cannons . | . . . . . . . . . . . Explosions 788 | . . . . . . . 788 . . . Melee 2149 | . . . 105 . 249 . 100 93 719 883 Ramming 2 | . 2 . . . . . . . . . Kinetic 283 | . 283 . . . . . . . . . Thermal 56 | . 56 . . . . . . . . . Explosive 788 | . . . . . . . 788 . . . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing 517 | . . . 105 . 249 . 100 30 33 . Piercing 1632 | . . . . . . . . 63 686 883 Highest Corruption 22 | . . . . . 1 . 2 2 22 16 Average Corruption 4 | . . . . . 1 . 1 2 19 10 Corruption Purged . | . . . . . . . . . . . Effects 28 | . . . . . 2 . 2 . 7 17 Message Errors 5 | . . . . . 2 . 1 . 1 1 Matter Fused 4 | . . . . . . . . . 1 3 Heat Flow Errors 1 | . . . . . . . . . 1 . Energy Discharges 2 | . . . . . . . 1 . . 1 Data Loss (minor) 4 | . . . . . . . . . 2 2 Data Loss (major) 2 | . . . . . . . . . . 2 Misdirections 5 | . . . . . . . . . 1 4 Targeting Errors 5 | . . . . . . . . . 1 4 Overload Shots . | . . . . . . . . . . . Overflow Damage 308 | . . . . . 27 . 49 5 95 132 Projectiles . | . . . . . . . . . . . Explosions 46 | . . . . . . . 46 . . . Melee 262 | . . . . . 27 . 3 5 95 132 Knockbacks 1 | . 1 . . . . . . . . . Impact 1 | . 1 . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 28 | . 1 . . . . . 27 . . . Shots 2 | . . . . . . . 2 . . . Rammed 2 | . 1 . . . . . . . . 1 Targets Rammed 2 | . 1 . . . . . . . . 1 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 148 | . 40 . . 1 . . . . 148 . Average Temperature 9 | . 12 . . 1 . . . . 77 . Received Heat Transfer 120 | . 30 . . . . . 9 18 . 63 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 2 | . 2 . . . . . . . . . Heat Transferred 125 | . 125 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Peak Influence 436 | . 239 255 232 144 117 65 321 224 436 316 Initial 224 | . . 100 107 105 70 9 31 94 126 224 Average 131 | . 124 159 168 130 46 39 111 128 292 243 Maximum Alert Level 2 | . 1 1 1 . . . 1 1 2 1 Low Security (%) 75 | . 70 88 52 100 100 100 91 93 26 18 Level 1 23 | . 29 11 47 . . . 8 6 57 81 Level 2 1 | . . . . . . . . . 15 . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 13 | . 1 1 2 2 2 . 1 . 1 3 Investigation 2 | . . . 1 1 . . . . . . Extermination 5 | . . . . . 2 . 1 . . 2 Reinforcement 6 | . 1 1 1 1 . . . . 1 1 Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Distress Signals 1 | . . 1 . . . . . . . . Communications Jammed 4 | . . . . . . . 2 2 . . Distress Signals 4 | . . . . . . . 2 2 . . Times Spotted 112 | . 12 12 11 1 3 2 14 4 14 39 Peak Tracking Total 20 | . 3 11 7 1 1 1 12 3 4 20 Tactical Retreats 18 | . 2 3 3 . . . 3 . 3 4 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 6 | . . . 1 1 3 . . 1 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Disabled . | . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . Garrison Access 5 | . . . 1 . 1 2 . . 1 . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 30 | . 5 1 3 2 4 4 3 3 4 1 Terminals 21 | . 5 1 2 2 2 2 3 1 2 1 Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . . . . . 1 . . Recycling Units 1 | . . . . . . . . 1 . . Scanalyzers . | . . . . . . . . . . . Garrison Access 7 | . . . 1 . 2 2 . . 2 . Total Hacks 60 | . 9 1 4 3 5 8 16 7 6 1 Successful 30 | . 3 1 2 1 1 5 10 4 2 1 Failed 30 | . 6 . 2 2 4 3 6 3 4 . Catastrophic 11 | . 3 . 1 2 1 . 3 . 1 . Database Lockouts . | . . . . . . . . . . . Manual 41 | . 7 1 2 2 3 5 15 2 3 1 Terminals 46 | . 9 1 3 3 3 5 16 2 3 1 Fabricators . | . . . . . . . . . . . Repair Stations 4 | . . . . . . . . 4 . . Recycling Units 1 | . . . . . . . . 1 . . Scanalyzers . | . . . . . . . . . . . Garrison Access 9 | . . . 1 . 2 3 . . 3 . Terminal Hacks 20 | . 3 1 1 1 . 1 10 1 1 1 Part Schematic 1 | . 1 . . . . . . . . . Prototype ID Bank 12 | . 1 1 1 1 . . 8 . . . Level Access Points 5 | . . . . . . 1 1 1 1 1 Locate Traps 1 | . . . . . . . 1 . . . Registered Prototypes 1 | . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . 2 . . Scan Component 2 | . . . . . . . . 2 . . Recycling Unit Hacks 1 | . . . . . . . . 1 . . Report Inventory 1 | . . . . . . . . 1 . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 5 | . . . 1 . 1 2 . . 1 . Seal Access 5 | . . . 1 . 1 2 . . 1 . Unauthorized Hacks 2 | . . . . . . 2 . . . . Terminals 2 | . . . . . . 2 . . . . Track 1 | . . . . . . 1 . . . . Assimilate 1 | . . . . . . 1 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 20 | . 3 . 2 1 3 2 3 3 2 1 Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . 1 . . . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Turns Passed 4267 | . 363 138 268 398 1119 292 612 131 388 558 Spaces Moved 6891 | 1 250 345 335 976 2146 766 920 165 600 387 Core 76 | . . . . . . . . . . 76 Treads . | . . . . . . . . . . . Legs 169 | 1 168 . . . . . . . . . Wheels 2 | . . . . . . . . . . 2 Hover 273 | . . . . . . . . . 25 248 Flight 6371 | . 82 345 335 976 2146 766 920 165 575 61 Fastest Speed 31 | 120 37 34 31 31 31 31 31 37 31 40 Average Speed 36 | 120 92 34 33 31 31 31 33 37 39 65 Slowest Speed 200 | 120 120 34 34 31 31 31 120 37 200 200 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 66 | . 2 9 . 9 22 2 7 2 13 . Cave-ins Triggered 3 | . . . . . . . . . 2 1 Exploration Rate (%) 27 | 2 64 29 39 31 52 26 18 5 31 10 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 7 | . . . 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 125 | . . . 23 9 10 12 16 2 35 18 Terrain Destroyed 152 | . . . 23 9 21 12 32 2 35 18 Melee 122 | . . . 23 9 10 12 13 2 35 18 Projectile . | . . . . . . . . . . . AOE 30 | . . . . . 11 . 19 . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total 8214 | . 317 353 454 1048 2550 800 1176 225 659 632 Wait 953 | . 3 2 71 63 343 13 215 55 9 179 Move 6750 | . 245 327 334 958 2102 761 905 160 572 386 Hop 63 | . 2 8 . 8 21 2 7 2 13 . Pick Up 23 | . 7 3 5 1 2 1 2 1 1 . Fast Attach 42 | . 2 3 3 1 4 3 7 2 6 11 Attach 26 | . 6 2 2 1 1 . 7 . 1 6 Detach 18 | . 1 2 3 . 1 . 4 . . 7 Swap 14 | . . . 2 3 2 3 3 . 1 . Drop 42 | . 8 4 8 4 4 5 1 1 5 2 Fire 54 | . 42 2 . . 2 . 8 . . . Melee 174 | . . . 26 9 17 12 17 4 50 39 Ram 1 | . . . . . . . . . . 1 Kick 1 | . 1 . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 53 | . . . . . 51 . . . 1 1 Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory (discovered 5 exits: *Fac x4 / *Upp) -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 3 exits: *Res x3) -2/Research (discovered 4 exits: *Acc x3 / [*Tes]) -1/Access (discovered 1 exit: Sur) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 280 | -10/Materials | Lost 3 parts (1p2w) 317 | -10/Materials | Build established: Mutant 352 | -10/Materials | Discovered new exit (range 15) 364 | -10/Materials | Entered another Materials area 364 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 497 | -9/Materials | Discovered new exit (range 16) 502 | -9/Materials | Entered another Materials area 502 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 755 | -8/Materials | Discovered new exit (range 15) 770 | -8/Materials | Identified exit to Factory 770 | -8/Materials | Entered Factory 770 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1044 | -7/Factory | Build established: Sprinter 1154 | -7/Factory | Discovered new exit (range 14) 1167 | -7/Factory | Identified exit to Factory 1168 | -7/Factory | Entered another Factory area 1168 | -6/Factory | Evolved 2 slots: Utility x2 1347 | -6/Factory | Found Prototype Processor 1347 | -6/Factory | Identified Exp. Signal Interpreter 1814 | -6/Factory | Build established: Ninja 2278 | -6/Factory | Discovered new exit (range 20) 2287 | -6/Factory | Identified exit to Factory 2287 | -6/Factory | Entered another Factory area 2287 | -5/Factory | Evolved 2 slots: Utility x2 2400 | -5/Factory | Discovered new exit (range 12) 2410 | -5/Factory | Identified exit to Upper Caves 2520 | -5/Factory | Identified exit to Factory 2579 | -5/Factory | Entered another Factory area 2579 | -4/Factory | Evolved 2 slots: Utility x2 2618 | -4/Factory | Spotted B-86 Titan 2791 | -4/Factory | Build established: Hacker-Ninja 2986 | -4/Factory | Lost 8 parts (1p5n1u1w) 3015 | -4/Factory | Found Exp. Signal Interpreter 3093 | -4/Factory | Discovered new exit (range 3) 3161 | -4/Factory | Identified exit to Research 3191 | -4/Factory | Entered Research 3191 | -3/Research | Evolved 2 slots: Utility x2 3284 | -3/Research | Identified exit to Research 3322 | -3/Research | Entered another Research area 3322 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 3412 | -2/Research | Identified exit to Access 3539 | -2/Research | Discovered new exit (range 14) 3622 | -2/Research | Crushed by falling debris 3622 | -2/Research | System corruption reached 10% 3649 | -2/Research | Crushed by falling debris 3680 | -2/Research | Lost 7 parts (3n3u1w) 3710 | -2/Research | Entered Access 3710 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 3735 | -1/Access | Spotted B-99 Colossus 4004 | -1/Access | Crushed by falling debris 4017 | -1/Access | Identified exit to Surface 4126 | -1/Access | System corruption reached 10% 4171 | -1/Access | Found Prototype Device 4171 | -1/Access | Identified Exp. Thermal Shield 4210 | -1/Access | Lost 9 parts (3p2n3u1w) 4241 | -1/Access | Core integrity fell below 50% 4262 | -1/Access | Core integrity fell below 20% 4268 | -1/Access | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 04251_ U-05 Engineer destroyed. 04252_ O-32 Director uses terminal to summon reinforcements. 04252_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A012. 04252_ O-32 Director locks terminal. 04252_ K-01 Serf collects debris. 04253_ Acquired Wheel. 04254_ Acquired 22 matter. 04254_ Door malfunctions. 04255_ Wheel destroyed. 04256_ Acquired Lgt. Ion Engine. 04256_ K-01 Serf collects debris. 04259_ Lgt. Ion Engine destroyed. 04259_ K-01 Serf collects debris. 04263_ U-05 Engineer repairs door. 04264_ K-01 Serf collects debris. 04267_ Slug penetrates Wall. 04268_ System corrupted: Matter fused (-10). 04268_ K-01 Serf collects debris. 04268_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ! #???# "T # #????????????????????? | | #???# """ # #????????????????????? | | ##########???# "" / #########+##?????????? | | ?????????????# #! ! #?????????? | | ?????????????# #! #?????????? | | ?????????????########## #?????????? | | ?????????????????????# #?????????? | | ?????????????????????# p #?????????? | | ?????????????????????# #?????????? | | ?????????????????????# u #?????????? | | ?????????????????????# pg #?????????? | | ?????????????????????# g##+########?????????? | | ?????????????????????# ggg#? ???????????????? | | ?????????????????????### #?? ??????????????? | | ???????????????????????# #??? ????????????? | | ???????????????????????# #??? ???????????? | | ???????????????????????# #???? ?????????? | | ???????????????????????# #?????######????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????+ @ #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ??????????????????????# ??????????????????? | | ??????????????????????# ????????????????? | | ??????????????????????+ ???????????????? | | ??????????????????????# ?????????????? | | ??????????????????????# #????????????? | | ??????????????????????# #????????????? | | ??????????????????????# #????????????? | | ??????????????????????# s h#????????????? | | ??????????????????????# ???????????? | | ??????????????????????# s s h ??????????? | | ??????????????????????# s ?????????? | | ??????????????????????# s s k ""????????? | | ??????????????????????# """ """ "?????????? | | ??????????????????????# """"""" ?????????? | | ??????????????????????# """""??? ??????????? | | ?????????????????????? ????????????????????? | | ?????????????????????? "????????????????????? | | ?????????????????????? ?????????????????????? | | ??????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 34 Energy Capacity 740 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 135 ECM Strength 3 Jamming Range 16 Armor Coverage 150 Evasion (%) 73 Stasis Canceling 2 Offensive Hacking 20 Defensive Hacking 26 Item Schematics ----------------- Flight Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- root@ Challenges ------------ None Game ------ Seed OmegaCooledAnalyzer Manual? 0 Play Time 02:04:23 Cumulative 60.9 hours Start 2021.10.18 @ 16:40:15 End 2021.10.18 @ 20:13:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 75 Rogue 75 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 49 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 503be215-c6fe-4170-bcb2-38380a5ee18b