Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.02 @ 14:16:36 Player: Wesmed Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (29) 145 Value Destroyed (612) 612 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (991) 991 TOTAL SCORE: 3248 Bonus ------- Follower Combat Kills 402 Met Imprinter 300 Was Imprinted 300 Friendly Fire -11 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 150/150 System Corruption 1% Temperature Cool (9) Movement Core (550) Ox10 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (2) --- Medium Treads > --- UTILITY (4) ------ Large Storage Unit Visual Processing Unit Improved Signal Interpreter Utility Shielding > --- WEAPON (2) ------- Ripper > --- INVENTORY (15) --- Ion Engine Ion Engine Light Angular Momentum Engine Carbon-fiber Leg Improved Cooling System Improved Actuator Array Improved Medium Armor Plating Hacking Suite Relay Coupler [Programmer] (72) Relay Coupler [Programmer] (67) Relay Coupler [Programmer] (70) EM Pulse Gun Small Laser Grenade Launcher Datajack Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Medium Treads Wheel > --- UTILITY ---------- Large Storage Unit Visual Processing Unit Improved Signal Interpreter Utility Shielding > --- WEAPON ----------- Heavy Laser Ripper > --- INVENTORY -------- Ion Engine Ion Engine Light Angular Momentum Engine Carbon-fiber Leg Improved Cooling System Improved Actuator Array Improved Medium Armor Plating Hacking Suite Relay Coupler [Programmer] Relay Coupler [Programmer] Relay Coupler [Programmer] EM Pulse Gun Small Laser Grenade Launcher Datajack [Rating: 30] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Medium Treads Wheel Wheel Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Visual Processing Unit Protection Utility Shielding Weapon Spread Laser Energy Gun Spread Laser Energy Cannon Phase Cannon Ballistic Gun Heavy Assault Rifle Special Weapon Mining Laser Slashing Weapon Ripper Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 47 | 6 4 9 16 1 11 Power 9 | 1 . 2 3 . 3 Engine 5 | 1 . 2 . . 2 Core 4 | . . . 3 . 1 Reactor . | . . . . . . Propulsion 16 | 2 2 1 8 . 3 Treads 1 | . . . . . 1 Leg . | . . . . . . Wheel 15 | 2 2 1 8 . 2 Hover . | . . . . . . Flight . | . . . . . . Utility 9 | 2 1 3 2 1 . Device 2 | 1 . 1 . . . Storage 2 | 1 1 . . . . Processor 3 | . . 2 . 1 . Hackware . | . . . . . . Protection 2 | . . . 2 . . Artifact . | . . . . . . Weapon 13 | 1 1 3 3 . 5 Energy Gun 4 | 1 . 1 1 . 1 Energy Cannon 1 | . . . . . 1 Ballistic Gun 6 | . 1 1 2 . 2 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon 1 | . . 1 . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 17 | . 1 1 6 . 9 Power 1 | . . . 1 . . Propulsion 8 | . 1 1 2 . 4 Utility 2 | . . . 2 . . Weapon 6 | . . . 1 . 5 Highest Loss Streak 4 | . 1 1 4 . 4 To Critical Strikes . | . . . . . . Average Slot Usage (%) 96 | . 91 99 98 100 91 Engine 5 | . 14 11 3 . 8 Core 5 | . . . 7 11 2 Wheel 20 | . 27 22 21 22 11 Device 3 | . 14 11 . . . Storage 11 | . 14 11 11 11 11 Processor 18 | . . 21 22 22 22 Protection 7 | . . . 10 11 11 Energy Gun 10 | . 14 11 11 11 4 Ballistic Gun 9 | . 6 10 10 11 6 Slashing Weapon 1 | . . . . . 5 Naked Turns . | . . . . . . Heaviest Build 42 | 10 27 30 41 32 42 Greatest Support 20 | 20 20 20 20 20 20 Greatest Overweight (x) 10 | . 1 2 2 1 10 Average Overweight (x) 1 | . . 1 1 1 3 Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 7 12 15 15 15 15 Most Carried 15 | 7 13 15 15 15 15 Average Carried 13 | 4 9 14 14 14 14 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 7 12 15 15 15 15 Class Distribution -------------------- 58% | Scavenger-Mutant 28% | Mutant 12% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 864 | 260 104 132 220 10 138 Remotely . | . . . . . . Salvage Created 848 | 195 181 107 138 . 227 Parts 57 | 12 17 10 10 . 8 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 17 | . . . . . 17 Prevented 5 | . . . . . 5 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 21 | . 7 3 6 . 5 Melee 2 | . . . . . 2 Guns 16 | . 7 3 6 . . Cannons 2 | . . . . . 2 Classes Destroyed 9 | 2 4 1 2 . . Builder 1 | . . 1 . . . Tunneler 6 | 6 . . . . . Recycler 1 | 1 . . . . . Operator 1 | . 1 . . . . Watcher 1 | . 1 . . . . Swarmer 9 | . 6 1 . . 2 Grunt 9 | . 1 2 3 . 3 Brawler 1 | . . . 1 . . Assembled 2 | . . . 2 . . Best Kill Streak 6 | 6 3 1 2 . 3 Combat Bots Only 3 | . 3 1 2 . 3 Max Kills in Single Turn 1 | 1 1 1 1 . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 199 | . 41 29 30 . 99 Missed 53 | . 7 8 4 . 34 Damage Taken 2382 | . 281 220 619 . 1262 Core 451 | . 39 46 51 . 315 Absorbed by Shields . | . . . . . . Redirected to Shielding 23 | . . . . . 23 Core Remaining (%) 92 | 100 84 . . . . Volleys Fired 107 | 25 23 23 17 . 19 Largest 2 | 1 2 2 2 . 2 Hottest 113 | 40 60 100 88 . 113 Shots Fired 175 | 25 44 44 31 . 31 Gun 164 | 25 44 42 31 . 22 Cannon 9 | . . . . . 9 Launcher . | . . . . . . Special 2 | . . 2 . . . Kinetic 74 | . 23 21 14 . 16 Thermal 101 | 25 21 23 17 . 15 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 14 | 14 5 7 7 . 6 Robot Miss Streak 7 | 1 7 5 5 . 4 Penetration Max . | . . . . . . Secondary Targets 3 | . 1 . 2 . . Max Gunslinging Chain 1 | . 1 . 1 . . Shots Hit Robots 131 | 22 23 30 25 . 31 Core Hits 73 | 8 11 8 28 . 18 Critical Kills 2 | . . 1 . . 1 Critical Parts Destroyed 1 | . . . . . 1 Critical Strikes 5 | . . 1 . . 4 Meltdown 1 | . . . . . 1 Destroy 2 | . . 1 . . 1 Sever 2 | . . . . . 2 Melee Attacks 17 | . . . . . 17 Impact . | . . . . . . Slashing 17 | . . . . . 17 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1969 | 255 312 319 284 . 799 Guns 1398 | 255 312 319 284 . 228 Cannons 214 | . . . . . 214 Explosions . | . . . . . . Melee 357 | . . . . . 357 Ramming . | . . . . . . Kinetic 634 | . 195 168 108 . 163 Thermal 978 | 255 117 151 176 . 279 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing 357 | . . . . . 357 Piercing . | . . . . . . Highest Corruption 1 | . . . . . 1 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 3 | . . . . . 3 Message Errors 2 | . . . . . 2 Matter Fused 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 175 | . 18 31 171 . 175 Average Temperature 48 | . 15 12 62 . 57 Received Heat Transfer 772 | . 27 63 63 . 619 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 4 | 1 1 . . . 2 Heat Transferred 1800 | 575 275 350 220 . 380 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 207 | 35 196 207 171 . . Initial 76 | . 22 31 76 . . Average 74 | 21 70 110 75 . . Maximum Alert Level 1 | . . 1 . . . Low Security (%) 98 | 100 100 93 100 . . Level 1 1 | . . 6 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . 2 3 . . 1 Investigation 2 | . . 1 . . 1 Extermination . | . . . . . . Reinforcement 4 | . 2 2 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 7 | . 4 3 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 58 | . 13 13 7 . 25 Peak Tracking Total 7 | . 5 7 2 . 5 Tactical Retreats 6 | . 1 1 . . 4 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 1 | . . . . . 1 Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 3 | . . 2 . . 1 Terminals 3 | . . 2 . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 8 | . . 4 . . 4 Successful 5 | . . 1 . . 4 Failed 3 | . . 3 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 4 | . . 4 . . . Terminals 8 | . . 4 . . 4 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 5 | . . 1 . . 4 Record 4 | . . . . . 4 Branch Access Points 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . . 2 . . 1 Full Trace Events 2 | . . 1 . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 7 | . . . . 7 . Largest Group 7 | . . . . 7 7 Highest-Rated Group 226 | . . . . 226 226 Highest-Rated Ally 40 | . . . . 40 40 Total Orders . | . . . . . . Ally Attacks 43 | . . . . . 43 Total Damage 1268 | . . . . . 1268 Kills 13 | . . . . . 13 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . . 1 1 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 3295 | 243 443 398 724 891 596 Spaces Moved 2395 | 94 322 307 469 826 377 Core 4 | 3 . . . . 1 Treads . | . . . . . . Legs . | . . . . . . Wheels 2391 | 91 322 307 469 826 376 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 95 95 95 95 Average Speed 98 | 79 89 95 95 95 127 Slowest Speed 550 | 80 95 110 110 95 550 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 50 | 4 41 34 86 90 45 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 3 | . . . . 2 1 Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched 8 | . . . 1 4 3 Spaces Dug 2 | . . 2 . . . Terrain Destroyed 4 | . . 2 . . 2 Melee . | . . . . . . Projectile 4 | . . 2 . . 2 AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 3138 | 234 431 368 724 937 444 Wait 501 | 102 76 19 199 95 10 Move 2390 | 93 321 306 468 825 377 Hop . | . . . . . . Pick Up 44 | 8 6 5 12 8 5 Fast Attach 8 | 5 . . . . 3 Attach 17 | 1 2 3 7 . 4 Detach 1 | . . 1 . . . Swap 22 | . 2 6 9 1 4 Drop 31 | . 1 5 12 8 5 Fire 107 | 25 23 23 17 . 19 Melee 17 | . . . . . 17 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 37 | -11/Scrapyard | Discovered new exit (range 16) 244 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 673 | -10/Materials | Discovered new exit (range 16) 687 | -10/Materials | Entered another Materials area 687 | -9/Materials | Evolved 2 slots: Utility x2 954 | -9/Materials | Build established: Scavenger-Skirmisher 983 | -9/Materials | Identified exit to Mines 1085 | -9/Materials | Entered Mines 1125 | -9/Mines | Lost 3 parts (2n1u) 1176 | -9/Mines | Learned Materials emergency access door positions 1257 | -9/Mines | Assembled infested the area 1262 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1270 | -9/Mines | Discovered new exit (range 12) 1359 | -9/Mines | Build established: Scavenger-Mutant 1572 | -9/Mines | Identified exit to Materials 1671 | -9/Mines | Lost 4 parts (1p1n1u1w) 1744 | -9/Mines | Discovered exit to Materials (range 3) 1759 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1761 | -9/Mines | Identified exit to Zion 1809 | -9/Mines | Entered Zion 1841 | -7/Zion | Discovered new exit (range 18) 1858 | -7/Zion | Found Relay Coupler [Programmer] 1860 | -7/Zion | Found Relay Coupler [Programmer] 1864 | -7/Zion | Found Relay Coupler [Programmer] 1866 | -7/Zion | Found Relay Coupler [Programmer] 2266 | -7/Zion | Gained Derelict followers 2368 | -7/Zion | Imprinted 2370 | -7/Zion | Declared Zion's savior 2598 | -7/Zion | Found Relay Coupler [Programmer] 2615 | -7/Zion | Identified exit to Proximity Caves 2700 | -7/Zion | Entered Proximity Caves 2700 | -6/Proximity Caves | Accompanied by 7 allies 2820 | -6/Proximity Caves | Attracted the attention of an 0b10 base 2856 | -6/Proximity Caves | Lost 3 allies 2861 | -6/Proximity Caves | Learned 6 Lower Caves zone layouts 2861 | -6/Proximity Caves | Learned Armory security intel 2861 | -6/Proximity Caves | Learned Extension trap positions 2987 | -6/Proximity Caves | Core integrity fell below 50% 3065 | -6/Proximity Caves | Lost 4 parts (2n2w) 3069 | -6/Proximity Caves | Core integrity fell below 20% 3296 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03115_ Acquired Med. Treads. 03120_ V7OMMO4=S,TRUCY78WALDEBZ XP 03120_ Searching scrap... 03120_ Found Imp. Weapon Shielding. 03120_ Found Adv. Terrain Scanner. 03120_ Found Imp. Actuator Array. 03120_ Found 26 Matter. 03121_ Acquired 10 matter. 03123_ Acquired Imp. Actuator Array. 03167_ G-50 Soldier Lgt. Angular Momentum Engine severed. 03178_ G-50 Soldier destroyed. 03187_ Adv. Heat Sink fries itself beyond repair. 03202_ Critical hit (Burn: +37). 03228_ T:OQH6=J>W4>& SES76<5RZQF06 # 03234_ Dropped Lgt. Angular Momentum Engine. 03234_ Acquired Lgt. Angular Momentum Engine. 03267_ G-50 Soldier Carbon-fiber Leg severed. 03292_ Hvy. Laser destroyed. 03294_ Wheel destroyed. 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