Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.04 @ 11:59:56 Player: sirpanda Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (54) 270 Value Destroyed (1411) 1411 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (1319) 1319 TOTAL SCORE: 4700 Bonus ------- Follower Combat Kills 230 Met Imprinter 300 Was Imprinted 300 MAIN.C Attacked Proxy Base 500 Friendly Fire -11 Cogmind --------- Core Integrity 0/400 Matter 295/300 Energy 78/150 System Corruption 0% Temperature Cool (40) Movement Walking (120) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (2) --- Myomer Leg Myomer Leg > --- UTILITY (4) ------ Medium Storage Unit Signal Interpreter Improved Light Armor Plating Improved Hacking Suite > --- WEAPON (2) ------- Plasma Rifle Proton Missile Launcher > --- INVENTORY (10) --- Flexi-carbon Leg Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Xenon Bombardment Thruster Machine Analyzer Faulty Experimental Sensor Array Hacking Suite Hacking Drone Bay Heavy Mace Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Myomer Leg Myomer Leg > --- UTILITY ---------- Medium Storage Unit Signal Interpreter Improved Light Armor Plating Improved Hacking Suite > --- WEAPON ----------- Plasma Rifle Proton Missile Launcher > --- INVENTORY -------- Carbon-fiber Leg Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Xenon Bombardment Thruster Machine Analyzer Experimental Sensor Array Hacking Suite Hacking Drone Bay Heavy Mace [Rating: 42] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Terrain Scanner Storage Medium Storage Unit Processor Signal Interpreter Hackware Improved Hacking Suite Protection Light Armor Plating Weapon Particle Cannon Energy Gun Particle Gun Energy Cannon Particle Cannon Ballistic Gun Autogun Ballistic Cannon Light Cannon Launcher Proton Missile Launcher Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . 2 . . . Weapon . | . . . . . . . Parts Attached 48 | 4 15 1 13 4 2 9 Power 7 | 2 1 1 1 1 . 1 Engine 7 | 2 1 1 1 1 . 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 17 | . 7 . 4 2 . 4 Treads 1 | . . . 1 . . . Leg 16 | . 7 . 3 2 . 4 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 9 | . 3 . 3 . 1 2 Device 1 | . 1 . . . . . Storage 2 | . 2 . . . . . Processor 2 | . . . 2 . . . Hackware 1 | . . . . . . 1 Protection 3 | . . . 1 . 1 1 Artifact . | . . . . . . . Weapon 15 | 2 4 . 5 1 1 2 Energy Gun 4 | 1 . . . 1 . 2 Energy Cannon 1 | . . . 1 . . . Ballistic Gun 5 | 1 1 . 3 . . . Ballistic Cannon 2 | . 2 . . . . . Launcher 3 | . 1 . 1 . 1 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 16 | . 6 . 10 . . . Power 3 | . 1 . 2 . . . Propulsion 4 | . 1 . 3 . . . Utility 1 | . . . 1 . . . Weapon 8 | . 4 . 4 . . . Highest Loss Streak 7 | . 2 . 7 . . . To Critical Strikes . | . . . . . . . Average Backups 9 | 3 6 10 9 8 9 9 Power . | . . 1 . . 1 . Propulsion . | 1 2 1 1 . . 1 Utility 6 | . 1 6 6 7 8 6 Weapon 1 | . 2 1 . . . 1 Tool/Special . | . . . . . . . Unused Backups 26 | . 5 1 2 . 1 17 Power 2 | . . . 1 . . 1 Propulsion 10 | . 3 1 . . . 6 Utility 9 | . . . . . 1 8 Weapon 5 | . 2 . 1 . . 2 Tool/Special . | . . . . . . . Average Slot Usage (%) 97 | . 91 100 93 98 100 99 Engine 11 | . 13 14 9 10 11 11 Leg 22 | . 26 28 19 20 22 22 Device 4 | . 11 14 9 . . . Storage 11 | . 12 14 11 11 11 11 Processor 16 | . . . 21 22 22 18 Protection 7 | . . . 1 11 11 11 Energy Gun 5 | . 5 . . 10 4 10 Energy Cannon 5 | . . . 1 11 11 . Ballistic Gun 4 | . 12 . 15 . . . Ballistic Cannon 3 | . 4 28 1 . . . Launcher 4 | . 3 . . . 6 11 Peak Build Rating 42 | 3 8 9 14 14 17 42 Average Rating 15 | 2 6 8 12 13 15 29 On Entrance 8 | . 3 8 9 9 14 17 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns . | . . . . . . . Heaviest Build 33 | 9 20 24 25 25 29 33 Greatest Support 50 | 3 20 20 20 20 20 50 Greatest Overweight (x) 5 | 2 2 1 5 2 1 1 Average Overweight (x) . | 1 . . . 1 1 . Largest Inventory Capacity 10 | 5 10 10 10 10 10 10 Average Capacity 9 | 5 7 10 10 10 10 10 Most Carried 10 | 5 10 10 10 9 10 10 Average Carried 9 | 3 6 9 9 8 9 9 Final Capacity 10 | 5 10 10 10 10 10 10 Final Carried 10 | 5 10 10 7 9 10 10 Class Distribution -------------------- 59% | Scavenger-Mutant 36% | Mutant 4% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 1328 | 240 541 10 342 75 20 100 Remotely . | . . . . . . . Salvage Created 1665 | . 664 . 699 214 . 88 Parts 119 | . 48 . 53 10 . 8 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 26 | . . . . . . 26 Prevented 61 | . . . . . . 61 Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 40 | . 20 . 15 3 . 2 Guns 21 | . 10 . 11 . . . Cannons 9 | . 4 . 2 3 . . AOE 10 | . 6 . 2 . . 2 Classes Destroyed 9 | . 5 . 2 1 . 1 Worker 4 | . 4 . . . . . Recycler 1 | . . . . 1 . . Mechanic 1 | . . . 1 . . . Operator 3 | . 2 . 1 . . . Watcher 3 | . 2 . 1 . . . Swarmer 11 | . 6 . 3 . . 2 Saboteur 2 | . . . . . . 2 Grunt 22 | . 14 . 5 3 . . Sentry 7 | . . . 7 . . . Best Kill Streak 9 | . 9 . 3 4 . 2 Combat Bots Only 5 | . 5 . 3 3 . 2 Max Kills in Single Turn 2 | . 2 . 2 1 . 2 Gunslinging . | . . . . . . . Exploded 2 | . 1 . 1 . . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 309 | . 128 . 148 21 . 12 Missed 105 | . 42 . 57 3 . 3 Hits 204 | . 86 . 91 18 . 9 Projectile 204 | . 86 . 91 18 . 9 Critical Strikes 6 | . . . 5 . . 1 Damage Taken 2862 | . 1005 . 1340 243 . 274 Core 552 | . 137 . 269 31 . 115 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 114 | . 84 . . . 30 . Core Remaining (%) 72 | 100 . 45 . . . . Volleys Fired 142 | . 83 . 46 10 . 3 Largest 2 | . 2 . 2 1 . 2 Hottest 120 | . 60 . 68 68 . 120 Shots Fired 237 | . 143 . 78 10 . 6 Gun 181 | . 115 . 63 . . 3 Cannon 39 | . 16 . 13 10 . . Launcher 17 | . 12 . 2 . . 3 Special . | . . . . . . . Kinetic 179 | . 114 . 65 . . . Thermal 24 | . . . 11 10 . 3 Explosive 14 | . 12 . 2 . . . Electromagnetic 20 | . 17 . . . . 3 Robot Hit Streak 13 | . 6 . 13 4 . 5 Robot Miss Streak 6 | . 6 . 6 1 . 1 Penetration Max . | . . . . . . . Secondary Targets 3 | . 2 . 1 . . . Max Gunslinging Chain 1 | . 1 . 1 . . . Shots Hit Robots 143 | . 84 . 47 8 . 4 Core Hits 86 | . 46 . 26 5 . 9 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3142 | . 1708 . 934 172 . 328 Guns 1422 | . 756 . 626 . . 40 Cannons 485 | . 161 . 162 162 . . Explosions 1213 | . 784 . 141 . . 288 Melee . | . . . . . . . Ramming 22 | . 7 . 5 10 . . Kinetic 1424 | . 778 . 646 . . . Thermal 588 | . 150 . 142 162 . 134 Explosive 775 | . 634 . 141 . . . Electromagnetic 333 | . 139 . . . . 194 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 27 | . 16 . 11 . . . Projectiles 11 | . . . 11 . . . Explosions 16 | . 16 . . . . . Melee . | . . . . . . . Knockbacks 1 | . 1 . . . . . Impact . | . . . . . . . Kinetic 1 | . 1 . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 186 | . 60 . 56 . . 70 Shots 6 | . 2 . 2 . . 2 Rammed . | . . . . . . . Targets Rammed 5 | . 2 . 2 1 . . Kicked 5 | . 2 . 2 1 . . Crushed . | . . . . . . . Highest Temperature 308 | . 60 . 144 308 . 57 Average Temperature 42 | . 17 . 24 151 . 31 Received Heat Transfer 1077 | . 420 . 501 135 . 21 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . 1 . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 848 | . 150 . 259 296 . 143 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 4 | . 2 . . . . 2 Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Maximum Alert Level 1 | . 1 . . . . . Low Security (%) 98 | 100 93 100 100 100 . . Level 1 1 | . 6 . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 221 | . 221 74 121 83 . . Initial 74 | . . 74 . 18 . . Average 41 | . 67 11 57 9 . . Influence Increases 1365 | . 590 . 476 75 . 224 Destroy 0b10 Robot/C 880 | . 400 . 300 60 . 120 Destroy 0b10 Robot/NC 70 | . 40 . 15 5 . 10 Destroy Leader 196 | . 84 . 102 10 . . Allied During Kill 34 | . . . . . . 34 Successful Hack 25 | . . . 25 . . . Disable Machine 30 | . 15 . 15 . . . Destroy Structure 70 | . 51 . 19 . . . Lose Combat Pursuer 60 | . . . . . . 60 Influence Decreases 1321 | . 399 191 429 122 . 180 Entered New Map 146 | . . 117 . 29 . . Time Decay 995 | . 359 74 329 93 . 140 Lost Part 140 | . 40 . 100 . . . Lost Ally 40 | . . . . . . 40 Squads Dispatched 6 | . 3 . 2 . . 1 Investigation 4 | . 2 . 1 . . 1 Extermination . | . . . . . . . Reinforcement 2 | . 1 . 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 6 | . 2 . 2 . . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 72 | . 27 1 23 2 . 19 Peak Tracking Total 10 | . 5 1 4 2 . 10 Tactical Retreats 3 | . . . . . . 3 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 1 | . . . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 2 | . 1 . 1 . . . Max in Single Turn 1 | . 1 . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 14 | . 7 . 5 . . 2 Terminals 10 | . 5 . 5 . . . Fabricators . | . . . . . . . Repair Stations 2 | . 1 . . . . 1 Recycling Units 2 | . 1 . . . . 1 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 34 | . 15 . 12 . . 7 Successful 14 | . 6 . 4 . . 4 Failed 20 | . 9 . 8 . . 3 Catastrophic 4 | . 3 . 1 . . . Database Lockouts . | . . . . . . . Manual 18 | . 6 . 11 . 1 . Terminals 22 | . 10 . 12 . . . Fabricators . | . . . . . . . Repair Stations 9 | . 4 . . . . 5 Recycling Units 3 | . 1 . . . . 2 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 7 | . 3 . 4 . . . Robot Analysis 1 | . 1 . . . . . Branch Access Points 3 | . 1 . 2 . . . Recall Investigation 2 | . . . 2 . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . 2 . . . . 2 Scan Component 3 | . 1 . . . . 2 Repair 1 | . 1 . . . . . Recycling Unit Hacks 3 | . 1 . . . . 2 Report Inventory 2 | . 1 . . . . 1 Retrieve Components 1 | . . . . . . 1 Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . 1 . 1 . . . Used 1 | . 1 . . . . . Hacking Detections 11 | . 6 . 4 . . 1 Full Trace Events 3 | . 2 . . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 13 | . . . . . 13 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired 1 | . 1 . . . . . Time 26 | . 26 . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 3 | . . . . . . 3 Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 5 | . . . . . . 5 Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 10 | . . . . . 4 6 Largest Group 9 | . . . . . 4 9 Highest-Rated Group 255 | . . . . . 159 255 Highest-Rated Ally 43 | . . . . . 43 43 Total Orders . | . . . . . . . Ally Attacks 39 | . . . . . . 39 Total Damage 790 | . . . . . . 790 Kills 7 | . . . . . . 7 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Active Infowar (turns) 2261 | . 930 527 804 . . . Terrain 2261 | . 930 527 804 . . . Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered 6 | . . 1 . 1 3 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 7203 | 77 1128 527 978 845 2558 1090 Spaces Moved 3953 | 57 681 299 457 428 1343 688 Core 86 | 57 25 . 4 . . . Treads 50 | . . . 46 4 . . Legs 3817 | . 656 299 407 424 1343 688 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 160 190 120 Average Speed 166 | 117 123 175 183 190 190 138 Slowest Speed 300 | 150 190 190 300 260 190 190 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 55 | 4 77 46 36 84 89 53 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 3 | . . . . . 3 . Known Exits Taken 5 | . 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched 6 | . . 1 . . 5 . Spaces Dug . | . . . . . . . Terrain Destroyed 77 | . 55 . 16 . . 6 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 77 | . 55 . 16 . . 6 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 4354 | 65 835 304 530 445 1350 825 Wait 62 | . 26 . . . . 36 Move 3947 | 56 680 298 456 427 1342 688 Hop . | . . . . . . . Pick Up 43 | 5 17 2 6 2 3 8 Fast Attach 19 | 3 4 . 4 4 1 3 Attach 15 | . 7 . 7 . . 1 Detach . | . . . . . . . Swap 17 | 1 6 1 3 . 1 5 Drop 39 | . 10 3 6 1 3 16 Fire 142 | . 83 . 46 10 . 3 Melee . | . . . . . . . Ram . | . . . . . . . Kick 5 | . 2 . 2 1 . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 65 | . . . . . . 65 Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min / [*Sub]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / *Min / *Sto) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 78 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 414 | -10/Materials | Discovered new exit (range 4) 617 | -10/Materials | Discovered new exit (range 8) 778 | -10/Materials | Derelicts attacked the area 1003 | -10/Materials | Repaired Aluminum Leg 1038 | -10/Materials | Identified exit to Mines 1109 | -10/Materials | Core integrity fell below 50% 1123 | -10/Materials | Discovered new exit (range 13) 1206 | -10/Materials | Entered Mines 1214 | -10/Mines | Identified exit to Materials 1222 | -10/Mines | Met a Derelict bent on vengeance 1272 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1551 | -10/Mines | Discovered exit to Materials (range 15) 1733 | -10/Mines | Entered Materials 1733 | -9/Materials | Evolved 2 slots: Utility x2 1905 | -9/Materials | Discovered new exit (range 14) 1960 | -9/Materials | Identified exit to Mines 1960 | -9/Materials | Identified exit to Storage 2053 | -9/Materials | Build established: Scavenger-Mutant 2511 | -9/Materials | Discovered new exit (range 15) 2583 | -9/Materials | Core integrity fell below 50% 2633 | -9/Materials | Lost 7 parts (1p3n1u2w) 2711 | -9/Materials | Entered Mines 2916 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2920 | -9/Mines | Found Prototype Device 2955 | -9/Mines | Discovered new exit (range 10) 2974 | -9/Mines | Identified exit to Materials 3458 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3461 | -9/Mines | Identified exit to Zion 3482 | -9/Mines | Discovered exit to Materials (range 15) 3497 | -9/Mines | Learned Materials garrison access intel 3556 | -9/Mines | Entered Zion 3594 | -7/Zion | Learned Factory emergency access door positions 3703 | -7/Zion | Given A8's code to call for help 3722 | -7/Zion | Discovered new exit (range 15) 3750 | -7/Zion | Identified exit to Proximity Caves 3946 | -7/Zion | Learned location of Armory (-3) 4117 | -7/Zion | Given the Hacking Drone Bay 4125 | -7/Zion | Found Prototype Device 4542 | -7/Zion | Learned Factory terminal intel 4700 | -7/Zion | Learned location of Data Miner (-6) 5225 | -7/Zion | Met Imprinter 5264 | -7/Zion | Imprinted 5266 | -7/Zion | Declared Zion's savior 5819 | -7/Zion | Learned Factory stockpile data 6114 | -7/Zion | Entered Proximity Caves 6114 | -6/Proximity Caves | Accompanied by 4 allies 6116 | -6/Proximity Caves | Greeted by an Infiltrator in a former 0b10 base 6408 | -6/Proximity Caves | Former 0b10 base attacked by MAIN.C 6659 | -6/Proximity Caves | Build established: Commander-Mutant 6673 | -6/Proximity Caves | Core integrity fell below 20% 6714 | -6/Proximity Caves | 0b10 base defense nominally successful 6743 | -6/Proximity Caves | Lost 12 allies 6810 | -6/Proximity Caves | Lost 6 allies 6974 | -6/Proximity Caves | Build established: Mutant 7093 | -6/Proximity Caves | Learned 8 Factory zone layouts 7201 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 7204 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Engine self-destruct mechanism. Acquired 10 matter. Dropped Carbon-fiber Leg. Acquired Myomer Leg. Dropped Carbon-fiber Leg. Acquired 10 matter. Acquired Adv. VSS Leg. Dropped Adv. VSS Leg. Acquired Flexi-carbon Leg. Self-destruct Interrupter emitting active interruption sequence. Acquired derelict log, extracted data. Data stored: Factory zone layouts (x8). Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." Slug penetrates 0Z-1SM(M). 0Z-1SM(M) destroyed. S-27 Virus destroyed. Chain reaction triggered in Corrupted Lgt. Nuclear Core. Door malfunctions. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????####????????????? | | ?????????????????????????????????# ##???????????? | | ?????????????????????????????##### ##??????????? | | ?????????????????????????????? ##?????????? | | ??????????????????????????????? ##????????? | | ????????????????????????????????# ###??????? | | ????????????????????????????????# #??????? | | ??????????????????????????????### #??????? | | ?????????????????????##???????# #???????? | | ?????????????????????? #??????# #???????? | | ??????????????????????? ###??## #???????? | | ???????????????????????? #?## ##??????? | | ?????????????????######?# #?# ##?????? | | ?????????????????#l "# ### ## ##????? | | ?????????????????#l "# #### #????? | | ?????????????????#"?l "; !% ##### #????? | | ?????????????????#" #?#;@ ## ##????? | | ?????????????????#" gg ; M ### ##?????? | | ?????????????????#" # Y% #?## #??????? | | ?????????????????##??# %* #??# ######## | | ?????????????????? #??# | | ?????????????????####### ## #??# | | ???????????????????????# #?# ##??### ###### | | ???????????????????????## ##??###?????# #????? | | ????????????????????????######???????????# #????? | | ?????????????????????????????????????????# #????? | | ?###############?????????????????###?????#""#????? | | ?# # % #?????????????????# #?????T #????? | | ?# # = ################### ####### ^#????? | | ?# # ![ # #????? | | ?# #!% # #????? | | ?# # ! # ################ ##########????? | | ?# # # #??????????????#%#?????????????? | | ?# # # #?###??????????###?????????????? | | ?#####+######+##++### ##################?????????? | | ?#""" ""##????????? | | ?# " ""##???????? | | ?#"""" ""##??????? | | ?# " ""##?????# | | ?# " ""############ ""#????## | | ?#"""" "#]]]] [[[[ # "#????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 85 Armor Coverage 150 Evasion (%) 55 Recoil Reduction 1 Offensive Hacking 12 Item Schematics ----------------- Matter Compressor | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Imp. Core Shielding | -7/Zion | Archive Arm. Medium Treads | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 6% | -10/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Plot Armor Challenges ------------ None Game ------ Seed MomentumFrostTelecube Manual? 0 Play Time 01:12:23 Cumulative 18.2 hours Start 2026.09.03 @ 18:14:15 End 2026.09.04 @ 11:59:56 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 25 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 17 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: d8db9a59-cb95-40a6-88c7-9d1ed29514bd