Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.24 @ 14:03:58 Player: Heclapar Result: Destroyed by L-61 Swordsman with Power Sword Performance ------------- Evolutions (5) 2500 Regions Visited (19) 3800 Robots Destroyed (93) 465 Value Destroyed (3143) 3143 Prototype IDs (31) 620 Alien Tech Used (2) 400 Bonus (1432) 1432 TOTAL SCORE: 12360 Bonus ------- Follower Combat Kills 60 Entered DSFs 500 Aligned with FarCom 300 Met Data Miner 300 Met Zhirov 300 Friendly Fire -28 Cogmind --------- Core Integrity 0/1000 Matter 21/300 Energy 78/100 System Corruption 10% Temperature Cool (0) Movement Flying (35) Location -4/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Cooled Nuclear Pulse Thruster > --- UTILITY (8) ------ 0b10 Decoder Chip [Scout] > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Deuterium Engine Cesium-ion Thruster Large Storage Unit Improved Particle Charger Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Linear Gravjet Linear Gravjet Linear Gravjet Linear Gravjet > --- UTILITY ---------- Advanced Heat Sink Lightpack 2.0 0b10 Decoder Chip [Scout] Improved Targeting Computer Medium Reflective Plating Long-range Tractor Beam > --- WEAPON ----------- Heavy Laser Thermic Laser Heavy Proton Cannon Advanced Assault Cannon > --- INVENTORY -------- Improved Deuterium Engine Light Fission Core Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Large Storage Unit Long-range Terrain Scanner Improved Launcher Guidance Computer Improved Launcher Guidance Computer Improved Target Analyzer Energy Filter Improved Particle Charger Improved Transmission Jammer Reaction Control System Improved Reaction Control System Phase Shifter Phase Shifter Improved Medium Armor Plating Layered Medium Armor Plating Thermal Defense Suite System Restoration Module Heavy Laser Gatling Laser Neutron Cannon Magnetic Acceleration Cannon [Rating: 109] Favorites ----------- Power Fission Core Engine Angular Momentum Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Hover Unit Linear Gravjet Flight Unit Cooled Nuclear Pulse Thruster Utility Improved Targeting Computer Device Improved Cooling System Storage Lightpack 2.0 Processor Improved Targeting Computer Hackware Advanced Hacking Suite Protection Improved Medium Armor Plating Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Improved Proton Missile Launcher Slashing Weapon Segregator Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Slots Evolved 10 | . . . 2 . . . 2 2 . 2 . . . . 2 . . . . Power . | . . . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . 2 . . . . . . . . . . . . . . . . Utility 6 | . . . . . . . 2 2 . . . . . . 2 . . . . Weapon 2 | . . . . . . . . . . 2 . . . . . . . . . Parts Attached 151 | 7 10 9 10 1 . 6 6 1 19 5 10 3 6 13 19 15 . 7 4 Power 17 | 1 1 1 2 . . 1 1 . 2 1 . . . 3 1 1 . 1 1 Engine 7 | 1 1 1 1 . . . . . . . . . . 1 1 1 . . . Core 7 | . . . 1 . . 1 1 . 2 1 . . . 1 . . . . . Reactor 3 | . . . . . . . . . . . . . . 1 . . . 1 1 Propulsion 49 | 2 2 7 2 . . 4 1 . 4 1 . 3 3 1 8 7 . 3 1 Treads . | . . . . . . . . . . . . . . . . . . . . Leg 29 | . . 2 2 . . 4 1 . 4 1 . 3 3 1 4 4 . . . Wheel 6 | 2 2 2 . . . . . . . . . . . . . . . . . Hover 7 | . . . . . . . . . . . . . . . 4 3 . . . Flight 7 | . . 3 . . . . . . . . . . . . . . . 3 1 Utility 26 | 1 1 . 1 1 . . 2 1 2 . 2 . 1 1 6 4 . 2 1 Device 11 | . . . . . . . 1 . . . 1 . 1 1 4 2 . . 1 Storage 4 | 1 . . 1 . . . . 1 . . . . . . . . . 1 . Processor 5 | . 1 . . 1 . . 1 . 1 . . . . . 1 . . . . Hackware 1 | . . . . . . . . . . . . . . . . . . 1 . Protection 5 | . . . . . . . . . 1 . 1 . . . 1 2 . . . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 59 | 3 6 1 5 . . 1 2 . 11 3 8 . 2 8 4 3 . 1 1 Energy Gun 21 | 2 3 1 2 . . . 2 . 1 2 3 . 1 3 1 . . . . Energy Cannon 4 | . . . 1 . . . . . . . 1 . . . 1 1 . . . Ballistic Gun 15 | 1 3 . 2 . . 1 . . 3 1 1 . 1 . . 1 . 1 . Ballistic Cannon 7 | . . . . . . . . . 2 . . . . 2 2 1 . . . Launcher 11 | . . . . . . . . . 5 . 3 . . 3 . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . . 2 . . . . 1 . . . . . . 3 1 . 5 . Corrupted Parts 9 | . . . . . . . . . . . . 3 5 . 1 . . . . System Corruption 36 | . . . . . . . . . . . . 8 21 . 7 . . . . Parts Lost 67 | . 3 1 . . . . . . 9 . 9 . . 15 4 20 . . 6 Power 7 | . 1 . . . . . . . 1 . . . . 3 . 1 . . 1 Propulsion 23 | . 1 1 . . . . . . 4 . 3 . . 4 2 7 . . 1 Utility 15 | . . . . . . . . . 2 . 1 . . 1 1 8 . . 2 Weapon 22 | . 1 . . . . . . . 2 . 5 . . 7 1 4 . . 2 Highest Loss Streak 14 | . 3 1 . . . . . . 6 . 7 . . 7 4 14 . . 5 To Critical Strikes 1 | . . . . . . . . . . . . . . . . 1 . . . Average Slot Usage (%) 80 | . 95 96 89 100 100 100 100 84 79 84 65 78 85 80 83 68 11 16 41 Engine 2 | . 11 14 8 . . . . . . . . . . 2 5 4 . . . Core 4 | . . . 2 11 11 11 9 7 6 6 6 6 6 . . . . . . Leg 21 | . . 4 34 44 44 44 36 30 26 24 6 18 26 24 10 11 . . . Wheel 1 | . 26 19 . . . . . . . . . . . . . . . . . Device 3 | . . . . . . . 9 7 2 . 5 6 6 5 12 10 . . 1 Storage 7 | . 14 14 11 11 11 11 9 7 7 6 6 6 6 6 5 4 . . 4 Processor 11 | . 13 14 11 11 11 11 18 15 14 13 13 13 13 12 7 6 5 5 5 Protection 1 | . . . . . . . . . 4 6 . . . . 5 4 . . . Energy Gun 10 | . 22 3 3 11 11 9 10 15 3 6 13 13 12 8 13 9 . . . Energy Cannon 3 | . . . 3 11 11 11 3 . . . 5 6 6 . 1 2 . . . Ballistic Gun 4 | . 5 24 15 . . 1 3 . 5 20 3 . 6 3 . . 5 5 . Ballistic Cannon 1 | . . . . . . . . . 4 . . . . 7 6 4 . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 57 | 13 15 13 32 32 32 33 34 19 31 38 43 40 37 42 51 57 3 18 18 Greatest Support 70 | 26 26 26 40 40 40 50 57 57 67 50 50 70 70 70 65 66 3 18 18 Greatest Overweight (x) 2 | 1 . 2 . . . . . . . . 2 1 . 1 1 2 . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 40 | 8 8 8 15 15 15 15 15 40 40 40 40 40 40 40 40 40 5 5 5 Average Capacity 27 | 7 8 8 10 15 15 15 15 39 40 40 40 40 40 40 40 34 5 5 5 Most Carried 40 | 2 8 8 15 14 14 15 15 19 26 31 40 40 34 35 26 25 5 5 5 Average Carried 20 | 1 4 7 9 14 13 14 13 14 23 26 33 37 33 32 21 18 5 4 3 Final Capacity 40 | 8 8 8 15 15 15 15 15 40 40 40 40 40 40 40 40 5 5 5 5 Final Carried 40 | 2 8 8 15 14 14 15 14 19 24 31 40 35 34 27 25 5 5 4 4 Class Distribution -------------------- 34% | Hauler-Gunner 27% | Scavenger-Mutant 16% | Hauler-Mutant 13% | Mutant 3% | Hauler-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/DSF Hauler-Gunner | -6/Factory Hauler-Gunner | -6/Lower Caves Hauler-Gunner | -6/Lower Caves Hauler-Gunner | -6/Data Miner Hauler-Gunner | -5/Proximity Caves Hauler-Skirmisher | -5/Factory Hauler-Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -5/Zhirov Sprinter | -4/Proximity Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Matter Collected 2927 | 196 184 194 176 10 . 233 52 . 450 287 314 67 . 414 113 222 . . 15 Remotely 119 | . . . . . . . . . . . . . . . 113 6 . . . Salvage Created 4560 | . 736 233 332 94 . 233 145 . 651 183 799 188 . 584 100 282 . . . Parts 205 | . 34 13 24 8 . 11 12 . 26 14 28 7 . 12 5 11 . . . Haulers Intercepted 5 | . 2 . 2 . . . . . . . 1 . . . . . . . . Recyclers Shooed 9 | . 5 2 . . . 1 1 . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 40 | . . . . . . . . . . . 15 2 . 9 . 14 . . . Prevented 23 | . . . . . . . . . . . 13 7 . 3 . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Combat Hostiles Destroyed 70 | . 9 5 4 . . 4 2 . 11 3 11 3 . 8 2 8 . . . Guns 44 | . 9 5 4 . . 3 2 . 6 3 3 1 . 5 . 3 . . . Cannons 16 | . . . . . . 1 . . 4 . 3 1 . 1 1 5 . . . AOE 5 | . . . . . . . . . 1 . 1 1 . 2 . . . . . Classes Destroyed 14 | . 6 . . 1 . 2 . . 3 1 1 . . . . . . . . Worker 6 | . 2 . 2 . . 1 . . . 1 . . . . . . . . . Builder 2 | . . . . 1 . . 1 . . . . . . . . . . . . Tunneler 2 | . . . . . . 1 1 . . . . . . . . . . . . Hauler 5 | . 2 . 2 . . . . . . . 1 . . . . . . . . Recycler 6 | . 4 1 . 1 . . . . . . . . . . . . . . . Watcher 2 | . 1 . 1 . . . . . . . . . . . . . . . . Swarmer 17 | . 3 3 . . . . . . 3 1 1 . . 2 . 4 . . . Grunt 41 | . 6 2 4 . . 3 2 . 4 . 8 3 . 6 . 3 . . . Duelist 2 | . . . . . . . . . 1 . . . . . . 1 . . . Sentry 3 | . . . . . . . . . . 2 1 . . . . . . . . Specialist 2 | . . . . . . . . . 2 . . . . . . . . . . Hunter 3 | . . . . . . 1 . . . . . . . . 2 . . . . Programmer 1 | . . . . . . . . . . . 1 . . . . . . . . Heavy 1 | . . . . . . . . . 1 . . . . . . . . . . Best Kill Streak 5 | . 5 3 4 2 . 2 2 . 3 2 4 3 . 3 2 4 . . . Combat Bots Only 4 | . 3 3 2 . . 2 2 . 3 2 4 3 . 3 2 4 . . . Max Kills in Single Turn 3 | . 1 2 1 1 . 1 1 . 2 1 3 1 . 2 1 1 . . . Gunslinging 1 | . . 1 . . . . . . . . . . . . . . . . . Exploded 1 | . . . . . . . . . 1 . 1 1 . 1 . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Damage Taken 9370 | . 518 228 56 . . 312 31 . 1560 137 1413 113 . 1585 386 2191 18 . 822 Core 1971 | . 170 64 . . . 46 . . 201 18 350 34 . 110 40 504 . . 434 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 74 | . 74 . . . . . . . . . . . . . . . . . . Core Remaining (%) 67 | 100 . 6 . . . 88 100 . 71 . . . . 39 . . . . . Volleys Fired 245 | . 52 17 13 3 . 31 11 . 28 6 28 3 . 23 4 26 . . . Largest 4 | . 2 2 2 2 . 2 2 . 2 4 4 4 . 4 4 4 . . . Hottest 298 | . 115 85 133 133 . 133 112 . 104 153 298 272 . 257 271 283 . . . Shots Fired 525 | . 94 34 26 6 . 47 18 . 55 24 82 12 . 64 15 47 1 . . Gun 379 | . 94 34 25 3 . 29 16 . 21 24 63 6 . 40 9 14 1 . . Cannon 121 | . . . 1 3 . 18 2 . 29 . 12 3 . 14 6 33 . . . Launcher 25 | . . . . . . . . . 5 . 7 3 . 10 . . . . . Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 244 | . 20 33 22 . . 13 6 . 42 18 27 . . 30 6 26 1 . . Thermal 254 | . 74 1 4 6 . 34 12 . 8 6 48 9 . 24 9 19 . . . Explosive . | . . . . . . . . . . . . . . . . . . . . Electromagnetic 27 | . . . . . . . . . 5 . 7 3 . 10 . 2 . . . Robot Hit Streak 15 | . 15 10 8 1 . 6 8 . 10 11 14 7 . 9 5 7 . . . Robot Miss Streak 7 | . 5 2 2 1 . 3 2 . 3 1 5 1 . 2 2 7 . . . Penetration Max 1 | . . . . . . . 1 . 1 . 1 . . . . . . . . Secondary Targets 2 | . . 1 . . . . . . . . . . . 1 . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . 1 . . . . . Shots Hit Robots 360 | . 61 25 18 3 . 23 13 . 39 18 68 12 . 42 11 26 . . 1 Core Hits 185 | . 33 9 13 2 . 11 6 . 23 8 26 9 . 31 3 11 . . . Critical Kills 1 | . . . . . . . . . . . 1 . . . . . . . . Critical Parts Destroyed 2 | . . . . . . . 1 . 1 . . . . . . . . . . Critical Strikes 16 | . 1 . . . . . 2 . 4 . 4 . . 1 3 1 . . . Burn 8 | . 1 . . . . . 1 . 1 . 3 . . . 2 . . . . Meltdown 1 | . . . . . . . . . . . 1 . . . . . . . . Destroy 2 | . . . . . . . 1 . 1 . . . . . . . . . . Blast 5 | . . . . . . . . . 2 . . . . 1 1 1 . . . Melee Attacks 6 | . . . . . . . . . . . . . . . . . . . 6 Thermal 6 | . . . . . . . . . . . . . . . . . . . 6 Impact . | . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 8641 | . 736 320 247 61 . 450 277 . 1178 337 2050 306 . 1777 226 676 . . . Guns 4769 | . 736 320 226 . . 300 235 . 345 337 1147 143 . 664 115 201 . . . Cannons 1893 | . . . 21 61 . 141 42 . 553 . 272 52 . 175 111 465 . . . Explosions 1954 | . . . . . . . . . 280 . 631 111 . 932 . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . Ramming 25 | . . . . . . 9 . . . . . . . 6 . 10 . . . Kinetic 3200 | . 107 307 195 . . 177 98 . 777 249 528 . . 353 111 298 . . . Thermal 3402 | . 629 13 52 61 . 264 179 . 121 88 891 195 . 486 115 308 . . . Explosive . | . . . . . . . . . . . . . . . . . . . . Electromagnetic 2014 | . . . . . . . . . 280 . 631 111 . 932 . 60 . . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 32 | . . . . . . . . . . . . 8 29 32 8 10 10 10 10 Average Corruption 15 | . . . . . . . . . . . . 7 8 29 7 8 10 10 10 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 98 | . . . . . . . . . . . . 5 5 42 5 24 4 5 8 Message Errors 17 | . . . . . . . . . . . . . 1 6 2 5 1 1 1 Matter Fused 19 | . . . . . . . . . . . . 3 1 9 . 4 . . 2 Heat Flow Errors 16 | . . . . . . . . . . . . . 1 7 3 4 . 1 . Energy Discharges 14 | . . . . . . . . . . . . . . 7 . 5 1 1 . Parts Rejected 1 | . . . . . . . . . . . . . . 1 . . . . . Data Loss (minor) 10 | . . . . . . . . . . . . 1 1 3 . 1 1 1 2 Data Loss (major) 4 | . . . . . . . . . . . . . 1 . . 3 . . . Misfires 4 | . . . . . . . . . . . . 1 . 2 . . 1 . . Alerts 1 | . . . . . . . . . . . . . . . . . . 1 . Misdirections 8 | . . . . . . . . . . . . . . 4 . 1 . . 3 Weapon Failures 4 | . . . . . . . . . . . . . . 3 . 1 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 49 | . . . . . . . . . 10 . 21 . . 18 . . . . . Projectiles 17 | . . . . . . . . . 10 . 7 . . . . . . . . Explosions 32 | . . . . . . . . . . . 14 . . 18 . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . Knockbacks 11 | . . . . . . . . . 6 . . . . 3 2 . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Kinetic 9 | . . . . . . . . . 5 . . . . 2 2 . . . . Secondary 2 | . . . . . . . . . 1 . . . . 1 . . . . . Self-Inflicted Damage 151 | . . . . . . . . . . . . 14 . 132 . 5 . . . Shots 6 | . . . . . . . . . . . . 1 . 5 . . . . . Rammed 3 | . . . . . . . . . . . . . . . . 3 . . . Targets Rammed 6 | . . . . . . 1 . . . . . . . 2 . 3 . . . Kicked 3 | . . . . . . 1 . . . . . . . 2 . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 647 | . 372 24 69 104 . 426 8 . 16 144 546 256 243 210 230 647 . 84 . Average Temperature 130 | . 104 5 24 50 . 165 5 . 8 56 183 159 138 66 78 231 . 44 . Received Heat Transfer 2655 | . 114 90 30 . . 225 18 . 279 30 564 48 . 597 . 513 9 . 138 Effects 27 | . 1 . . . . 6 . . . . 2 . . . . 18 . . . Shutdowns 5 | . . . . . . 2 . . . . . . . . . 3 . . . Energy Bleed 5 | . 1 . . . . 1 . . . . . . . . . 3 . . . Interference 1 | . . . . . . . . . . . 1 . . . . . . . . Matter Decay 5 | . . . . . . 3 . . . . . . . . . 2 . . . Short Circuit 1 | . . . . . . . . . . . . . . . . 1 . . . Damage (minor) 1 | . . . . . . . . . . . . . . . . 1 . . . Damage (major) 8 | . . . . . . . . . . . . . . . . 8 . . . Damage (core) 1 | . . . . . . . . . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . . . 3 . . . . . . . . Combat Hostiles 3 | . . . . . . . . . . . 3 . . . . . . . . Parts Fried 6 | . . . . . . . . . . . 3 . . 1 2 . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . . . 1 . . . 1 . . . . Combat Hostiles 2 | . . . . . . . . . . . 1 . . . 1 . . . . Parts Melted 12 | . 3 . . . . . . . . . 7 1 . 1 . . . . . Heat Transferred 7812 | . 1767 37 111 111 . 555 444 . 333 185 1947 411 . 978 409 524 . . . Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . 1 . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Peak Influence 349 | . 349 265 285 121 . 70 133 60 262 249 . . . . 200 . . . . Initial 176 | . . 135 103 111 . . 27 60 42 137 . . . . 176 . . . . Average 124 | . 159 219 206 115 . 26 73 60 140 180 . . . . 193 . . . . Maximum Alert Level 1 | . 1 1 1 . . . . . 1 1 . . . . 1 . . . . Low Security (%) 77 | 100 59 6 46 100 . 100 100 100 87 91 . . . . 33 . . . . Level 1 22 | . 40 93 53 . . . . . 12 8 . . . . 66 . . . . Level 2 . | . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . 1 . . . . . . . . . . Squads Dispatched 11 | . 1 . 3 . . . 1 . 2 1 . . . 1 1 . . . 1 Investigation 2 | . . . 1 . . . . . . . . . . . 1 . . . . Extermination . | . . . . . . . . . . . . . . . . . . . . Reinforcement 7 | . 1 . 2 . . . 1 . 2 1 . . . . . . . . . Assault 2 | . . . . . . . . . . . . . . 1 . . . . 1 Garrison . | . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . . 1 . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Distress Signals 3 | . 3 . . . . . . . . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 154 | . 20 6 7 . . 3 6 . 14 2 16 3 . 31 4 20 4 . 18 Peak Tracking Total 11 | . 4 3 3 . . 3 3 . 3 3 5 3 . 11 2 9 4 . 11 Tactical Retreats 24 | . 2 1 . . . . . . 2 . 3 . . 6 . 5 1 . 4 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Traps Triggered 3 | . . . 1 . . . . . 2 . . . . . . . . . . Indirectly 1 | . . . . . . . . . 1 . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . 1 1 . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Machines Disabled 2 | . . . . . . . . . 1 1 . . . . . . . . . Max in Single Turn 1 | . . . . . . . . . 1 1 . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Machines Accessed 22 | . 1 . 1 . 1 . 1 2 . 1 . 1 4 . 1 . . 9 . Terminals 3 | . . . . . . . 1 1 . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . 1 . . . . . . . . . . . 1 . . . . Garrison Access 1 | . . . . . . . . 1 . . . . . . . . . . . Total Hacks 108 | . 4 . 13 . 3 . 1 3 . 1 . 5 27 . 3 . . 48 . Successful 103 | . 3 . 13 . 3 . 1 1 . 1 . 5 27 . 1 . . 48 . Failed 5 | . 1 . . . . . . 2 . . . . . . 2 . . . . Catastrophic 1 | . . . . . . . . 1 . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 3 | . . . . . 1 . . . . . . . 2 . . . . . . Terminals 3 | . . . . . . . 1 1 . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations 4 | . 4 . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers 16 | . . . 13 . . . . . . . . . . . 3 . . . . Garrison Access 2 | . . . . . . . . 2 . . . . . . . . . . . Terminal Hacks 86 | . . . . . 3 . 1 1 . 1 . 5 27 . . . . 48 . Record 55 | . . . . . 3 . . . . . . 5 11 . . . . 36 . Part Schematic 13 | . . . . . . . . . . . . . 9 . . . . 4 . Robot Schematic 4 | . . . . . . . . . . . . . 4 . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . 4 . Prototype ID Bank 8 | . . . . . . . 1 . . . . . 3 . . . . 4 . Open DSF 1 | . . . . . . . . 1 . . . . . . . . . . . Branch Access Points 1 | . . . . . . . . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 3 | . 3 . . . . . . . . . . . . . . . . . . Scan Component 2 | . 2 . . . . . . . . . . . . . . . . . . Repair 1 | . 1 . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . Scanalyzer 14 | . . . 13 . . . . . . . . . . . 1 . . . . Insert Component 7 | . . . 6 . . . . . . . . . . . 1 . . . . Analyze 7 | . . . 7 . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 4 | . 1 . 1 . . . . 1 . . . . . . 1 . . . . Full Trace Events 2 | . 1 . . . . . . . . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . . 4 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 19 | . . . 6 . . . . . . . . . 9 . . . . 4 . Parts Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . . . . . . . . . . . . Time 32 | . 32 . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 7 | . . . 6 . . . . . . . . . . . 1 . . . . Part Schematics Acquired 6 | . . . 6 . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Total Allies 2 | . . . . 1 . . . . . . . . . 1 . . . . . Largest Group 1 | . . . . 1 1 . . . . . . . . 1 . . . . . Highest-Rated Group 96 | . . . . 31 31 . . . . . . . . 96 . . . . . Highest-Rated Ally 96 | . . . . 31 31 . . . . . . . . 96 . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . Ally Attacks 10 | . . . . . . . . . . . . . . 10 . . . . . Total Damage 233 | . . . . . . . . . . . . . . 233 . . . . . Kills 3 | . . . . . . . . . . . . . . 3 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . 4 . Derelict Logs Recovered 7 | . . . . 1 . . . . . . 1 1 . 2 . 1 . . 1 Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 2 | . . . . . . . . . . . . . . . 2 . . . . Traps 1 | . . . . . . . . . . . . . . . 1 . . . . Emergency Access 1 | . . . . . . . . . . . . . . . 1 . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Turns Passed 7098 | 49 386 190 322 136 550 709 217 250 367 389 977 394 120 765 242 640 123 109 163 Spaces Moved 5149 | 38 179 95 182 98 456 413 143 190 188 276 449 269 92 545 159 523 245 203 406 Core 546 | 4 . . . . . . . . . . . . . . . 145 245 152 . Treads . | . . . . . . . . . . . . . . . . . . . . Legs 3654 | . . 27 182 98 456 413 143 190 188 276 449 269 92 545 72 254 . . . Wheels 279 | 34 179 66 . . . . . . . . . . . . . . . . . Hover 211 | . . . . . . . . . . . . . . . 87 124 . . . Flight 459 | . . 2 . . . . . . . . . . . . . . . 51 406 Fastest Speed 29 | 50 90 90 120 120 120 120 120 122 120 120 120 120 120 120 108 36 50 29 29 Average Speed 110 | 88 90 107 120 120 120 120 121 122 120 120 189 139 120 120 116 98 50 44 29 Slowest Speed 260 | 100 100 200 120 120 120 120 122 122 122 120 260 190 120 190 190 196 50 50 32 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 41 | 3 33 24 23 30 79 45 26 5 78 8 65 57 70 58 3 66 51 62 50 Regions Visited 19 Branch Regions 12 Pre-discovered Areas 8 | . . . . . 1 . . . . . . 1 1 1 . . . 3 1 Known Exits Taken 4 | . . . . . . . . 1 . 1 . . . 1 1 . . . . Unknown Exits Taken 14 | 1 1 1 1 1 1 1 1 . . . 1 1 1 . . 1 1 1 . Scrap Searched 8 | . . . . . . 2 . . . . 1 2 . 2 . 1 . . . Spaces Dug . | . . . . . . . . . . . . . . . . . . . . Terrain Destroyed 24 | . . . . . . . . . . . 3 . . 13 1 7 . . . Melee . | . . . . . . . . . . . . . . . . . . . . Projectile 12 | . . . . . . . . . . . 3 . . 1 1 7 . . . AOE 12 | . . . . . . . . . . . . . . 12 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Total 6092 | 52 313 149 263 110 461 582 168 208 267 319 510 282 99 601 202 604 244 219 439 Wait 331 | . 53 15 33 9 . 114 4 . 16 17 6 . . 13 8 22 . . 21 Move 5130 | 37 178 94 181 97 455 412 142 189 187 275 448 268 91 544 158 522 244 202 406 Hop . | . . . . . . . . . . . . . . . . . . . . Pick Up 156 | 8 15 6 15 . 2 8 3 17 17 14 18 3 2 5 12 3 . 6 2 Fast Attach 14 | . 1 3 4 . . . . . . . . . . . . 1 . 3 2 Attach 81 | 6 6 2 . . . . 2 1 8 3 6 3 1 11 13 11 . 6 2 Detach 2 | . . . . . . . . . . . . . . . 1 1 . . . Swap 58 | 1 3 4 6 1 . 6 4 . 11 2 4 . 5 2 6 3 . . . Drop 52 | . 5 8 11 . 4 10 2 1 . 2 . 5 . . . 2 . 2 . Fire 245 | . 52 17 13 3 . 31 11 . 28 6 28 3 . 23 4 26 . . . Melee 6 | . . . . . . . . . . . . . . . . . . . 6 Ram 3 | . . . . . . . . . . . . . . . . 3 . . . Kick 3 | . . . . . . 1 . . . . . . . 2 . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . Rewire 11 | . . . . . . . . . . . . . . 1 . 10 . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 2 exits: [*Low] / DSF) -7/DSF -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 50 | -11/Scrapyard | Entered Materials 253 | -10/Materials | Core integrity fell below 50% 296 | -10/Materials | Lost 3 parts (1p1n1w) 317 | -10/Materials | Build established: Mutant 361 | -10/Materials | Discovered new exit (range 8) 404 | -10/Materials | Repaired Particle Gun 436 | -10/Materials | Entered Mines 541 | -10/Mines | Core integrity fell below 20% 615 | -10/Mines | Discovered new exit (range 10) 626 | -10/Mines | Entered Materials 626 | -9/Materials | Evolved 2 slots: Propulsion x2 927 | -9/Materials | Discovered new exit (range 7) 948 | -9/Materials | Entered Mines 951 | -9/Mines | Received a Mining Laser from a helpful Derelict 955 | -9/Mines | Met a Derelict bent on vengeance 960 | -9/Mines | Learned Materials security intel 1026 | -9/Mines | Build established: Scavenger-Mutant 1078 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1078 | -9/Mines | Discovered new exit (range 5) 1084 | -9/Mines | Entered Exiles 1084 | -9/Exiles | Accompanied by 1 ally 1116 | -9/Exiles | Met 8R-AWN 1150 | -9/Exiles | Met EX-HEX 1215 | -9/Exiles | Met EX-DEC 1252 | -9/Exiles | Met EX-BIN 1330 | -9/Exiles | Learned location of Zion (-7) 1394 | -9/Exiles | Visited The Gauntlet 1478 | -9/Exiles | Aligned with FarCom system 1479 | -9/Exiles | Given EX-Vault access code 1507 | -9/Exiles | Opened EX-Vault 1517 | -9/Exiles | Found Prototype Storage 1544 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1618 | -9/Exiles | Discovered new exit (range 14) 1634 | -9/Exiles | Left Exiles lab with Lightpack 2.0 1634 | -9/Exiles | Entered Mines 2332 | -8/Mines | Discovered new exit (range 7) 2343 | -8/Mines | Entered Materials 2343 | -8/Materials | Evolved 2 slots: Utility x2 2546 | -8/Materials | Discovered new exit (range 13) 2560 | -8/Materials | Entered Factory 2560 | -7/Factory | Evolved 2 slots: Utility x2 2561 | -7/Factory | Identified Lightpack 2.0 2808 | -7/Factory | Discovered new exit (range 10) 2810 | -7/Factory | Identified exit to DSF 2810 | -7/Factory | Entered DSF 2847 | -7/DSF | Additional patrols routed to DSF 2867 | -7/DSF | Build established: Hauler-Mutant 2978 | -7/DSF | Lost 6 parts (1p2n2u1w) 3150 | -7/DSF | Sterilization system engaged 3162 | -7/DSF | Discovered new exit (range 14) 3170 | -7/DSF | Ambient heat levels rising (+10) 3177 | -7/DSF | Entered Factory 3177 | -6/Factory | Evolved 2 slots: Weapon x2 3456 | -6/Factory | Identified exit to Lower Caves 3506 | -6/Factory | Build established: Hauler-Gunner 3566 | -6/Factory | Entered Lower Caves 3637 | -6/Lower Caves | Lost 7 parts (3n1u3w) 4271 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4335 | -6/Lower Caves | Learned Factory terminal intel 4369 | -6/Lower Caves | Encountered a Warlord checkpoint 4531 | -6/Lower Caves | Discovered new exit (range 7) 4543 | -6/Lower Caves | Entered another Lower Caves area 4738 | -6/Lower Caves | Learned Armory trap positions 4738 | -6/Lower Caves | Learned Research emergency access door positions 4738 | -6/Lower Caves | Learned Factory stockpile data 4738 | -6/Lower Caves | Learned Extension garrison access intel 4827 | -6/Lower Caves | Learned 4 Factory zone layouts 4927 | -6/Lower Caves | Discovered new exit (range 9) 4937 | -6/Lower Caves | Entered Data Miner 4939 | -6/Data Miner | Discovered new exit (range 6) 4962 | -6/Data Miner | Met Data Miner 4987 | -6/Data Miner | Learned location of Section 7 (-3) 4987 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 5016 | -6/Data Miner | Received God Mode back door access code from Data Miner 5047 | -6/Data Miner | System corruption reached 10% 5057 | -6/Data Miner | Entered Proximity Caves 5155 | -5/Proximity Caves | Escorted by Enhanced Grunt 5491 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 5545 | -5/Proximity Caves | Lost 5 parts (2p1n2w) 5632 | -5/Proximity Caves | Identified exit to Factory 5800 | -5/Proximity Caves | Core integrity fell below 50% 5815 | -5/Proximity Caves | System corruption reached 30% 5822 | -5/Proximity Caves | Entered Factory 5822 | -5/Factory | Evolved 2 slots: Utility x2 5823 | -5/Factory | Identified exit to Upper Caves 5825 | -5/Factory | Loaded intel: 26 terminal locations 5850 | -5/Factory | Lost 7 parts (3n1u3w) 5884 | -5/Factory | Incoming investigation squad redirected 5929 | -5/Factory | Lost 4 parts (2n1u1w) 6047 | -5/Factory | Discovered exit to Upper Caves (range 15) 6064 | -5/Factory | Entered Upper Caves 6066 | -5/Upper Caves | Learned location of 1 exit from Factory 6254 | -5/Upper Caves | Lost 4 parts (2n1u1w) 6551 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 6588 | -5/Upper Caves | System corruption reached 10% 6637 | -5/Upper Caves | Core integrity fell below 50% 6651 | -5/Upper Caves | Lost 14 parts (1p5n5u3w) 6678 | -5/Upper Caves | Discovered new exit (range 7) 6704 | -5/Upper Caves | Entered another Upper Caves area 6824 | -5/Upper Caves | Discovered new exit (range 6) 6827 | -5/Upper Caves | Entered Zhirov 6827 | -5/Zhirov | Discovered new exit (range 3) 6837 | -5/Zhirov | Met Zhirov 6853 | -5/Zhirov | Learned location of Quarantine (-3) 6853 | -5/Zhirov | Learned location of Testing (-2) 6853 | -5/Zhirov | Learned location of Command (-1) 6863 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 6873 | -5/Zhirov | Found Alien Artifact 6874 | -5/Zhirov | Identified Integrated Dissipator 6874 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 6880 | -5/Zhirov | Found Alien Artifact 6881 | -5/Zhirov | Identified Transdimensional Reconstructor 6881 | -5/Zhirov | Warped through subspace 6902 | -5/Zhirov | Build established: Mutant 6936 | -5/Zhirov | Entered Proximity Caves 6946 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 7094 | -4/Proximity Caves | Core integrity fell below 20% 7099 | -4/Proximity Caves | Destroyed by L-61 Swordsman with Power Sword Last Messages --------------- 07068_ L-61 Swordsman unfolds itself. 07068_ E-15 Imp unfolds itself. 07072_ Cld. Nuclear Pulse Thruster blown off. 07072_ Fusion Reactor blown off. 07072_ E-15 Imp destroyed. 07073_ Acquired Cesium-ion Thruster. 07075_ Acquired Segregator. 07076_ Acquired 15 matter. 07077_ Acquired Cld. Nuclear Pulse Thruster. 07078_ Acquired Fusion Reactor. 07082_ Fusion Reactor lost to overload. 07082_ L-61 Swordsman Flexi-carbon Leg blown off. 07083_ Cld. Nuclear Pulse Thruster destroyed. 07085_ Cld. Nuclear Pulse Thruster severed. 07088_ System corrupted: Matter fused (-8). 07089_ Adv. Energy Well severed. 07089_ Adv. Hacking Suite destroyed. 07091_ G-73 Enforcer suffers critical hit (Burn). 07097_ Lrn. Terrain Scanner destroyed. 07098_ Segregator destroyed. Map ----- +----------------------------------------------------+ | ??????????????## ##??## ## ###### | | ??????????????# #??# # ## ###????? | | ??????????????# ##### ## ### ##??????? | | ???????????## # ######## ####???????? | | ???????????# ## #??????????? | | ???????????# ### # ## ####???????? | | #??????##?# #?######### # ##??#???? | | ##??### #?# ##?????????# # #??##### | | #?## ### ##??????#???# ## ##??# # | | ## #####???????# ### ##???# # | | ####???# #?# ##?### | | ## ##??# #?### ### | | ## ### ??# #### #???## | | #?# #??## ??# ## ##????# | | ### #????###??# #?????# | | ## #?#????????# #????## | | ###????????### ##??## ## | | ####???????# #### ##### | | ## ######### #???# | | ### ## ##???# | | #?# ## ##????# | | ###### ##### ### ##?????# | | ##??## ####???########?## ###?????## | | #??### ##?????????????######??#?#??# ## | | #????# #??????#####??## ##???????### ## | | ###??# ##???#### !@#??## ##?????## ## | | ##?# #???## =l#### ####### ### | | #### #?## gg ## " ## #?# | | ## ##?# g "%" ### | | ## ## #??# ### ####### # | | ##### #??# #### ##?????#### # | | #???## ??##### #?????????### # | | #????# ??????## ##???#???#???## ## | | ## #????# #??????## ##?????????????# #? | | ?####????# #####???????## ##?????????#????## ##? | | ????#????##??#??????????####?????????#??????####?? | | ????????????????????????????#????????????????????? | | ?????????????????????????????????????????????????? | | ????????????#?#??????????????????????????????????? | | ????????????????????###??????????????????????????? | | ???????????????????????##????????????????????????? | | ????????????????????????#????????????????????????? | | ??????????#????????#???????????#?????????????????? | | ?????????????#?????????????????????????????#?????? | | ???????????????????#???????????????????#?????????? | | ?????????????????????????????????????????????????? | | ???????????????????#?????????????????????????????? | | ???????????????????????#?????????????????????????? | | ?????????????#???#???????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 86 Energy Generation 23 Energy Capacity 795 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 24 Terrain Scan Density 10 Armor Coverage 450 Resistance: TH 15 Evasion (%) 64 Targeting Accuracy 12 Matter Filtering 50 Energy Filtering 30 Offensive Hacking 14 Item Schematics ----------------- Particle Gun | -9/Materials | Scanalyzed Lrg. Storage Unit | -9/Materials | Scanalyzed Lgt. Nuclear Core | -9/Materials | Scanalyzed Lgt. Ion Engine | -9/Materials | Scanalyzed Lrg. Battery | -9/Materials | Scanalyzed Assault Rifle | -9/Materials | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Imp. Matter Compressor | -6/Data Miner | Free Cld. Plasma Rifle | -6/Data Miner | Free Point Defense Array | -6/Data Miner | Free Matter Neutralizer | -6/Data Miner | Free Adv. Medium Treads | -6/Data Miner | Free Hvy. Disruptor Cannon | -6/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ B-60 Warrior | -6/Data Miner | Free D-63 Destroyer | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free C-35 Carver | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- Adventurer Alien Tech Armchair Analyst Close Call Explorer Let's See Who's Tougher Packrat Subspace Traveler The Oracle The Science Guy Challenges ------------ None Game ------ Seed DiametricPropulsionCloak Manual? 0 Play Time 01:43:03 Cumulative 12.9 hours Start 2022.03.24 @ 11:53:44 End 2022.03.24 @ 14:03:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 21 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d21ff026-b8db-4e27-a535-21b3cab33bca