Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.19 @ 21:23:50 Player: StaticNoob Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (27) 5400 Robots Destroyed (497) 2485 Value Destroyed (23071) 23071 Prototype IDs (366) 7320 Alien Tech Used (1) 200 Bonus (37728) 37728 TOTAL SCORE: 80704 Bonus ------- Triggered High Security 1000 High Alert Combat Kills 4822 Follower Combat Kills 2628 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 MAIN.C Attacked Warlord 500 Warlord Defense Kills 2426 Used Core Reset Matrix 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Win 3000 Friendly Fire -1048 Cogmind --------- Core Integrity 570/1600 Matter 300/300 Energy 1124/1140 System Corruption 4% Temperature Cool (8) Movement Walking (106) Location To Fleet Rendezvous Parts ------- > --- POWER (3) -------- Light Quantum Reactor Vortex Chain Reactor > --- PROPULSION (6) --- Biometal Leg Biometal Leg Centrium Leg High-density Centrium Leg Experimental Biometal Leg Experimental Biometal Leg (fused) > --- UTILITY (13) ----- Advanced Heat Sink Advanced Heat Sink Advanced Cooling System 2N-1CE's Frost Array Advanced Coolant Injector Advanced Coolant Injector Energy Well Advanced Targeting Computer Advanced Targeting Computer Improved Armor Integrity Analyzer Advanced Phase Shifter Graphene Brace Experimental System Purifier > --- WEAPON (3) ------- Heavy Quantum Rifle Improved Potential Cannon > --- INVENTORY (5) ---- Zero-point Reactor Biometal Leg Advanced Cooling System Linear Accelerator Ragnarok Missile Launcher Peak State ------------ > --- POWER ------------ Light Quantum Reactor Vortex Chain Reactor > --- PROPULSION ------- Biometal Leg Biometal Leg Centrium Leg High-density Centrium Leg Experimental Biometal Leg Experimental Biometal Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Cooling System 2N-1CE's Frost Array Advanced Coolant Injector Advanced Coolant Injector Energy Well Advanced Targeting Computer Advanced Targeting Computer Improved Armor Integrity Analyzer Advanced Phase Shifter Graphene Brace Experimental System Purifier > --- WEAPON ----------- Heavy Quantum Rifle Improved Potential Cannon > --- INVENTORY -------- Zero-point Reactor Biometal Leg Advanced Cooling System Linear Accelerator Ragnarok Missile Launcher [Rating: 211] Favorites ----------- Power Light Quantum Reactor Engine Cooled Ion Engine Power Core Enhanced Fission Core Reactor Light Quantum Reactor Propulsion Armored Medium Treads Treads Armored Medium Treads Leg Carbon-fiber Leg Wheel Wheel Flight Unit VTOL Module Utility Advanced Targeting Computer Device Advanced Heat Sink Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Layered Heavy Armor Plating Weapon Improved Assault Rifle Energy Gun Quantum Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Heavy Autocannon Launcher Tiamat Missile Launcher Special Weapon Remote Datajack Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Tes Res Qua Acc Com Slots Evolved 18 | . . 2 . 2 . 2 . . . . 2 . . . . 2 2 . . . . 2 . 2 . 2 . Power 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . Propulsion 4 | . . . . . . 1 . . . . . . . . . . . . . . . 2 . . . 1 . Utility 11 | . . 1 . 2 . 1 . . . . 2 . . . . 1 2 . . . . . . 1 . 1 . Weapon 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 335 | 8 13 12 1 19 6 12 3 7 1 7 6 9 3 1 6 47 13 3 13 19 3 12 16 7 9 24 55 Power 41 | 1 1 1 . . 1 1 . . . . 1 2 . 1 1 6 3 . 2 1 . . 2 2 2 3 10 Engine 13 | 1 1 1 . . 1 1 . . . . 1 2 . . 1 3 . . 1 . . . . . . . . Core 6 | . . . . . . . . . . . . . . 1 . 3 1 . . . . . . 1 . . . Reactor 22 | . . . . . . . . . . . . . . . . . 2 . 1 1 . . 2 1 2 3 10 Propulsion 78 | 2 2 2 . 1 1 2 1 . . 4 3 2 3 . 2 11 1 2 2 3 1 3 2 2 1 8 17 Treads 34 | 2 1 1 . 1 1 1 1 . . 3 2 1 . . . 4 . 2 . 1 1 3 1 2 . 2 4 Leg 10 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . 8 Wheel 33 | . 1 1 . . . 1 . . . 1 1 1 . . 2 7 1 . 2 2 . . 1 . 1 6 5 Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Utility 138 | 2 4 5 1 10 3 5 . 4 . . 2 2 . . 2 23 5 . 4 11 2 4 9 2 3 13 22 Device 82 | 1 1 1 1 4 2 2 . 1 . . 2 1 . . 1 14 4 . 2 8 2 3 6 2 1 9 14 Storage 17 | 1 2 1 . 3 . 1 . 1 . . . . . . 1 1 . . . 1 . . 3 . 1 . 1 Processor 19 | . . 1 . 1 1 1 . . . . . . . . . 5 1 . . 1 . 1 . . 1 3 3 Hackware 5 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 4 Protection 15 | . 1 2 . 2 . . . 2 . . . 1 . . . 3 . . 2 1 . . . . . 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 78 | 3 6 4 . 8 1 4 2 3 1 3 . 3 . . 1 7 4 1 5 4 . 5 3 1 3 . 6 Energy Gun 21 | 3 1 . . . . 2 1 1 . . . 1 . . 1 3 2 1 3 1 . . . . . . 1 Energy Cannon 25 | . 1 . . 1 . 2 . 1 . 1 . 2 . . . 1 . . . 1 . 5 3 1 3 . 3 Ballistic Gun 22 | . 4 4 . 6 1 . . 1 1 . . . . . . 2 2 . 1 . . . . . . . . Ballistic Cannon 3 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . 1 Launcher 4 | . . . . 1 . . 1 . . . . . . . . 1 . . . . . . . . . . 1 Special Weapon 2 | . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 23 | . . 2 . . . 1 . . . . . . . . . 3 . . . 7 . 2 4 . 1 1 2 Corrupted Parts 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 System Corruption 7 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 6 Parts Lost 134 | . 6 3 . . 1 3 2 3 . 1 6 8 5 . 7 26 1 3 7 4 4 1 6 . 3 4 30 Power 18 | . . . . . 1 . . . . . 2 1 1 . 2 3 . . 1 . . . 1 . 1 . 5 Propulsion 43 | . 1 1 . . . 1 1 . . 1 2 3 3 . 3 4 . 2 2 1 1 . 3 . 1 3 10 Utility 40 | . 2 1 . . . 1 . . . . 1 2 . . 1 11 . . 3 . 3 1 2 . . 1 11 Weapon 33 | . 3 1 . . . 1 1 3 . . 1 2 1 . 1 8 1 1 1 3 . . . . 1 . 4 Highest Loss Streak 15 | . 2 1 . . 1 1 2 2 . 1 2 6 2 . 5 9 1 3 5 3 2 1 1 . 1 2 15 To Critical Strikes 2 | . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . Average Backups 18 | 1 6 14 15 13 12 16 17 16 18 21 22 17 16 16 17 19 23 23 24 24 23 22 22 21 21 22 12 Power 1 | . 1 2 2 1 . 1 1 1 1 1 . . . . . 1 3 3 4 4 3 2 1 1 1 1 . Propulsion 2 | . 1 3 3 2 2 2 2 2 2 1 1 . . . . 2 6 5 4 4 3 1 2 2 1 2 . Utility 9 | . 1 3 4 4 7 9 10 11 11 12 13 12 13 14 13 11 11 11 10 9 10 11 11 12 14 14 6 Weapon 3 | . 1 6 6 4 2 2 2 1 2 5 6 3 2 2 2 3 2 3 3 3 5 5 5 4 4 4 3 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 64 | . . 3 . 9 1 5 . 1 1 3 . . . . . . 3 . 2 9 . 7 11 3 1 1 4 Power 15 | . . . . 1 1 . . . . 1 . . . . . . 1 . . 4 . 4 . . 1 . 2 Propulsion 7 | . . 2 . 3 . . . . . . . . . . . . 1 . 1 . . . . . . . . Utility 17 | . . . . 1 . 5 . 1 . . . . . . . . 1 . . 1 . 1 5 . . . 2 Weapon 24 | . . 1 . 4 . . . . 1 2 . . . . . . . . 1 4 . 2 6 2 . 1 . Tool/Special 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Average Slot Usage (%) 89 | . 99 99 100 99 100 91 91 91 92 96 92 87 92 82 85 89 93 93 93 87 77 85 85 89 86 87 67 Engine 3 | . 14 11 11 8 9 6 7 7 7 7 5 2 6 . . 2 2 . . . . . . . . . . Core 1 | . . . . . . . . . . . . . . 6 1 6 4 . . . . . . 4 4 1 . Reactor 3 | . . . . . . . . . . . . . . . . . 3 10 9 6 5 4 7 8 7 10 7 Treads 9 | . 19 11 11 9 9 7 6 7 7 15 19 13 3 . . 4 . 9 6 . 8 21 19 17 16 5 3 Wheel 6 | . 7 10 11 9 9 6 7 7 7 3 . 5 10 6 4 9 15 5 8 14 6 . . 2 . 13 7 Device 21 | . 9 13 11 17 18 12 23 22 23 23 25 19 20 20 22 23 20 21 20 22 20 22 26 29 30 30 24 Storage 6 | . 14 11 11 9 9 7 7 7 7 7 6 6 6 6 7 5 5 5 5 5 5 4 4 4 4 4 3 Processor 13 | . . 4 11 11 18 20 15 15 15 15 13 13 13 13 13 13 21 21 21 17 15 18 15 13 12 11 9 Protection 2 | . 4 3 . 6 . . . . . . . 6 6 6 2 2 5 5 5 5 5 . . . . 1 . Energy Gun 3 | . 2 . . . . 5 19 16 7 6 5 5 . . . 2 3 7 9 7 4 . . . . . . Energy Cannon 4 | . . . . . 2 5 2 2 7 7 6 5 6 . 5 4 1 . . . . 9 9 8 8 8 4 Ballistic Gun 7 | . 25 32 33 26 24 10 . 1 7 6 . . 5 . 6 2 9 7 4 2 . . . . . . . Peak Build Rating 211 | 7 11 23 23 37 39 55 55 59 55 56 76 71 67 65 65 84 102 113 120 126 129 157 170 185 186 189 211 Average Rating 91 | 5 9 22 23 34 38 51 54 53 53 55 70 63 65 57 61 73 94 108 111 114 126 152 164 177 175 181 136 On Entrance 80 | . 7 11 23 23 37 38 55 55 51 55 56 65 63 62 65 61 76 102 113 106 125 129 157 160 184 176 187 Avg Prop Armor Cover (%) 8 | . 7 7 9 7 9 8 8 10 10 9 14 8 7 12 9 4 . . . 4 7 . 2 2 1 13 12 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 204 | 14 31 44 38 48 44 70 70 74 111 111 126 120 76 72 112 141 148 148 154 193 203 199 171 177 183 185 204 Greatest Support 174 | 40 40 23 12 12 12 28 28 28 28 78 88 78 22 12 44 96 36 80 90 42 26 164 164 163 163 135 174 Greatest Overweight (x) 12 | 1 2 3 3 3 3 2 3 2 3 3 12 9 6 5 5 11 4 7 6 7 12 1 1 1 1 6 5 Average Overweight (x) 2 | . . 2 3 2 3 1 2 2 2 2 1 2 4 4 2 3 3 2 3 4 10 1 . 1 . 2 1 Largest Inventory Capacity 25 | 8 15 15 15 25 15 25 20 20 25 25 25 25 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 21 | 7 14 15 15 15 15 19 20 20 22 25 25 22 20 20 20 24 25 25 25 25 25 25 25 25 25 25 15 Most Carried 25 | 2 9 15 15 16 15 20 20 20 24 25 25 24 20 19 22 25 25 25 25 25 25 25 25 25 25 25 25 Average Carried 20 | 1 6 14 15 14 14 19 19 19 21 24 24 19 18 18 19 20 24 24 24 24 24 24 24 24 24 24 13 Final Capacity 25 | 8 15 15 15 15 15 20 20 20 25 25 25 20 20 20 20 25 25 25 25 25 25 25 25 25 25 25 5 Final Carried 25 | 2 9 15 15 15 15 20 20 20 24 25 25 19 20 19 20 25 25 25 25 25 25 25 25 24 25 25 5 Class Distribution -------------------- 34% | Scavenger-Gunner 21% | Gunner 13% | Scavenger-Mutant 10% | Mutant 6% | Scavenger-Skirmisher 5% | Skirmisher 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Gunner | -8/Materials Commander-Skirmisher | -8/Storage Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Gunner | -7/Zion Gunner | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Warlord Scavenger-Gunner | -3/Proximity Caves Scavenger-Gunner | -3/Research Scavenger-Gunner | -3/Testing Scavenger-Skirmisher | -2/Research Scavenger-Skirmisher | -2/Quarantine Tank | -1/Access Scavenger-Gunner | -1/Command Resources | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ----------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Tes Res Qua Acc Com Matter Collected 12052 | 233 475 627 43 1074 954 579 51 187 10 202 95 177 60 . 147 775 702 302 557 1306 784 531 337 214 214 365 1051 Remotely 181 | . . . . . . . . . . . . . . . . . . . . . . 181 . . . . . Salvage Created 22806 | 71 594 1144 129 1165 1056 1587 102 280 . 244 707 556 505 . 382 2316 701 325 451 523 347 1560 1373 411 1232 2311 2734 Parts 1067 | 6 44 84 11 65 65 91 9 21 . 21 29 19 28 . 15 91 35 14 18 21 11 66 56 22 60 91 74 Haulers Intercepted 27 | . 2 4 . 5 5 2 . . . . . . . . . 3 . . . . . 2 1 1 . 2 . Recyclers Shooed 12 | . 1 1 . . 1 . . . . . 1 . . . 1 5 . . . . . 1 . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 105 | . . . . . . . 3 18 . 16 . 6 22 . 10 . . 13 10 . 7 . . . . . . Prevented 16 | . . . . . . . . . . 9 . 6 1 . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Tes Res Qua Acc Com Combat Hostiles Destroyed 387 | . 14 23 3 21 18 26 5 11 . 8 10 8 11 . 4 29 18 4 12 22 10 20 18 4 24 31 33 Guns 118 | . 12 23 3 20 10 15 . 2 . 2 . 2 . . . 3 13 4 5 2 2 . . . . . . Cannons 128 | . 2 . . . 2 7 . . . . 8 3 10 . 3 17 . . . 1 3 14 11 4 13 17 13 AOE 110 | . . . . 1 6 2 4 8 . 6 . 1 . . . 7 5 . 6 18 5 . 4 . 9 11 17 Classes Destroyed 26 | 2 4 3 . 1 1 4 1 1 . 1 . 2 . . . 1 . . . 3 . . 1 . 1 . . Worker 17 | 1 1 . . 3 3 1 . . . . 1 . . . . 4 . . . . . . 1 . . 2 . Builder 10 | . . 1 . . 1 1 . . . . . . . . . 1 1 . . . . . 2 . . 3 . Tunneler 4 | 3 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Hauler 27 | . 2 4 . 5 5 2 . . . . . . . . . 3 . . . . . 2 1 1 . 2 . Recycler 15 | . . 1 . 1 . 1 . . . . 1 . . . . 5 . . . . . . 3 . . . 3 Minesweeper 2 | . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Operator 9 | . . . . 2 . 3 . . . . . . . . . 1 . . . . . . . 1 1 . 1 Drone 3 | . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . . Watcher 21 | . 2 5 . 3 2 2 . . . . . . . . . 1 . . . . . 3 . . 1 1 1 Swarmer 106 | . 5 12 . 7 . 3 4 6 . 3 . 3 4 . . 10 9 . 4 6 6 4 . . 9 5 6 Saboteur 3 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . 1 Grunt 121 | . 9 2 3 7 16 14 . 2 . 3 7 2 5 . . 10 4 . 1 8 1 5 4 . 5 9 4 Brawler 5 | . . . . . . 1 . . . . . . . . . 1 . . . 1 . . . . 1 . 1 Duelist 3 | . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . 1 Protector 2 | . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . Sentry 35 | . . 9 . 7 3 3 . 1 . . 3 . . . 1 2 1 . . . 1 . . 1 . 2 1 Demolisher 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Specialist 4 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . 1 Hunter 37 | . . . . . . 1 . . . . . 2 2 . . 1 2 4 6 1 . 4 2 . . 5 7 Programmer 57 | . . . . . . 3 . 1 . . 1 . . . . 4 2 . 1 . 2 7 9 3 9 9 6 Heavy 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . Behemoth 3 | . . . . . . . . 1 . 1 . . . . 1 . . . . . . . . . . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Striker 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Decomposer 2 | . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . Packrat 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Samaritan 4 | . . . . . . . . . . . . 3 . . 1 . . . . . . . . . . . . Wizard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Mutant 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Best Kill Streak 11 | 3 3 8 3 6 11 4 4 5 . 3 5 3 4 . 1 9 7 2 4 10 5 5 4 3 5 10 9 Combat Bots Only 10 | . 3 7 3 6 7 4 4 5 . 3 4 3 4 . 1 6 6 2 4 10 5 5 3 3 5 6 9 Max Kills in Single Turn 5 | 1 1 2 2 2 5 2 2 3 . 3 1 1 1 . 1 5 2 1 3 4 4 1 3 1 4 5 4 Gunslinging 1 | . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . . . 1 4 2 2 3 . 3 . 1 . . . 4 2 . 3 4 4 . 2 . 3 5 2 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) Combat | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Tes Res Qua Acc Com Hostile Shots Fired 2117 | . 102 84 8 55 53 117 22 85 . 9 86 68 30 . 29 210 91 86 139 140 29 117 115 14 61 80 287 Missed 661 | . 25 36 4 20 21 37 7 34 . 2 20 19 7 . 3 54 22 29 46 56 7 40 35 1 25 27 84 Intercepted 5 | . . . . . . . . . . . . . . . . . . . . 4 . . . . . . 1 Hits 1456 | . 77 48 4 35 32 80 15 51 . 7 66 49 23 . 26 156 69 57 93 84 22 77 80 13 36 53 203 Melee 3 | . . . . . . . . . . . . 2 . . . 1 . . . . . . . . . . . Projectile 1453 | . 77 48 4 35 32 80 15 51 . 7 66 47 23 . 26 155 69 57 93 84 22 77 80 13 36 53 203 AOE 9 | . . . . . . 1 . . . . . . . . . . . . . 5 . . . . . . 3 Critical Strikes 63 | . 2 2 . 2 2 1 . 1 . . 3 3 2 . 1 10 3 1 4 2 2 5 6 . 4 . 7 Actively Blocked 8 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 7 Part Disruptions 6 | . . . . . . . . . . . . . . . . . . . . . . 1 3 . . 1 1 Damage Taken 28384 | . 1037 569 48 569 538 1155 249 784 . 153 1160 890 413 . 661 3015 1244 699 1504 2090 341 869 2155 293 818 1221 5909 Core 3690 | . 165 53 . 74 57 175 52 156 . 47 72 196 56 . 141 646 73 25 142 307 . 27 120 26 50 85 945 Absorbed by Shields 2081 | . . . . . 35 . . . . . . . . . . . . . 111 . 193 816 . 38 124 236 528 Reduced by Siege Mode 265 | . . . . . . . . . . . . . . . . . . . . . . 18 . . . 36 211 Redirected to Shielding 175 | . . . . . . . . . . . . . . . . 45 . . . . . . . . . 44 86 Regen/Repaired (Parts) 1268 | . . . . . . . . . . . . . . . . . 331 . . 551 . 386 . . . . . Core Remaining (%) 62 | 100 34 . 86 . 76 . . . . 38 . . . . 45 35 . . . . 52 . 88 . 94 . 35 Volleys Fired 1567 | 9 97 58 3 70 64 69 10 18 1 14 51 62 37 1 54 154 41 20 32 44 34 129 118 26 86 119 146 Largest 3 | 1 2 3 3 3 3 3 2 3 1 3 1 1 1 1 1 3 3 3 3 3 2 2 2 1 1 2 1 Hottest 320 | 40 100 69 69 113 113 175 150 230 65 153 85 85 85 5 85 250 225 202 276 238 164 164 313 200 200 320 200 Shots Fired 2386 | 9 190 174 9 200 162 183 17 33 1 32 51 63 37 1 55 219 100 51 76 53 47 132 116 26 88 120 141 Gun 1251 | 9 183 174 9 192 134 139 15 26 . 16 . 19 . . 16 65 90 51 67 13 28 5 . . . . . Cannon 1053 | . 7 . . 4 25 41 . . 1 11 51 40 37 . 39 151 3 . . 22 16 127 114 26 86 120 132 Launcher 80 | . . . . 4 3 3 2 7 . 4 . 4 . . . 3 7 . 9 18 3 . 2 . 2 . 9 Special 2 | . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . Kinetic 963 | . 172 174 9 192 134 89 . . . 10 . . . . 1 30 62 30 19 10 16 12 . . . . 3 Thermal 1245 | 9 18 . . 4 25 90 15 25 1 11 51 40 37 . 54 185 31 21 48 13 28 81 112 26 81 120 119 Explosive 80 | . . . . 4 3 3 2 7 . 4 . 4 . . . 3 7 . 9 18 3 . 2 . 2 . 9 Electromagnetic 84 | . . . . . . 1 . 1 . 6 . 19 . . . 1 . . . . . 39 2 . 5 . 10 Entropic 12 | . . . . . . . . . . . . . . . . . . . . 12 . . . . . . . Robot Hit Streak 29 | 7 11 14 8 11 13 19 15 21 . 19 27 29 12 13 16 20 14 7 8 20 9 16 17 18 23 9 18 Robot Miss Streak 14 | 1 3 5 . 7 6 14 . 3 . 6 2 3 1 . 4 3 6 2 4 3 2 3 4 1 4 4 3 Penetration Max 1 | . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . Secondary Targets 22 | . . 4 2 8 1 1 . . . . . . . . . . 4 . 2 . . . . . . . . Max Gunslinging Chain 2 | . . 1 2 1 1 1 . . . . . . . . . . 1 . 1 . . . . . . . . Capacitor 883 | . . . . . . . . . . . 51 46 37 . 54 94 . . . 12 18 115 112 26 86 118 114 Shots Hit Robots 1536 | 8 126 110 7 138 103 117 14 24 . 19 44 52 30 1 41 155 61 30 38 39 32 71 61 16 45 65 89 Core Hits 947 | 3 47 46 4 102 96 84 7 22 . 19 20 23 15 . 14 87 38 11 28 63 15 27 24 7 28 41 76 Critical Kills 19 | . . . . . . 2 . . . . 1 . 1 . . 2 . 1 . . . 2 4 . 2 3 1 Critical Parts Destroyed 7 | . 1 . . . 1 . . . . . . . . . . . 4 . 1 . . . . . . . . Critical Strikes 54 | . 1 . . . 1 4 2 3 . . 1 . 1 . . 6 4 3 2 3 6 5 5 . 2 3 2 Burn 17 | . . . . . . 2 2 3 . . . . . . . 4 . 2 1 . 3 . . . . . . Meltdown 17 | . . . . . . 2 . . . . 1 . 1 . . 1 . . . . . 2 4 . 2 3 1 Destroy 9 | . 1 . . . 1 . . . . . . . . . . 1 4 1 1 . . . . . . . . Blast 5 | . . . . . . . . . . . . . . . . . . . . . 3 2 . . . . . Corrupt 3 | . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . 1 Sunder 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 67881 | 86 1103 1657 122 2454 3118 2995 654 1187 . 911 1412 1679 943 . 1189 5788 2436 606 1726 4819 2175 3448 4753 785 4567 7384 9884 Guns 15312 | 85 1010 1657 122 2129 1790 1864 315 502 . 221 . 366 . . 296 1139 1496 606 799 244 540 131 . . . . . Cannons 31036 | . 70 . . 72 255 736 . . . 169 1412 1007 943 . 893 3665 . . . 1175 979 3223 3148 785 2845 4560 5099 Explosions 21476 | . . . . 242 1073 395 339 685 . 521 . 306 . . . 976 940 . 927 3400 656 86 1599 . 1722 2824 4785 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ramming 57 | 1 23 . . 11 . . . . . . . . . . . 8 . . . . . 8 6 . . . . Kinetic 11790 | . 933 1657 122 2129 1790 948 . . . 137 . . . . . 610 992 274 172 644 979 403 . . . . . Thermal 40865 | 85 147 . . 72 255 1622 315 486 . 169 1412 1007 943 . 1189 4184 504 332 627 244 540 1795 4280 785 4165 7384 8323 Explosive 12387 | . . . . 242 1073 395 339 685 . 521 . 306 . . . 976 940 . 927 3400 656 . 372 . 230 . 1325 Electromagnetic 2251 | . . . . . . 30 . 16 . 84 . 366 . . . 10 . . . . . 1242 95 . 172 . 236 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 531 | . . . . . . . . . . . . . . . . . . . . 531 . . . . . . . Highest Corruption 29 | . . . . . . 1 1 1 1 . . 1 1 1 1 3 3 3 3 3 3 10 29 1 5 7 23 Average Corruption 5 | . . . . . . 1 1 1 1 . . 1 1 1 1 2 2 3 3 3 2 6 19 1 2 4 16 Corruption Purged 20 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 19 Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 316 | . . . . . . 2 3 4 . . . 2 5 1 8 28 7 9 26 1 18 28 53 1 9 14 97 Message Errors 76 | . . . . . . . . 2 . . . . 1 1 . 8 2 2 4 . 4 6 9 . 2 4 31 Matter Fused 70 | . . . . . . 1 . 1 . . . . . . 1 5 3 2 5 . 5 8 17 . 3 2 17 Heat Flow Errors 40 | . . . . . . 1 1 1 . . . . . . 2 6 . 2 4 . 3 1 3 . . 1 15 Energy Discharges 37 | . . . . . . . 1 . . . . 1 . . 1 2 1 . 3 1 3 4 7 1 . 2 10 Parts Rejected 4 | . . . . . . . . . . . . . 1 . . 1 . . . . . 2 . . . . . Parts Fused 5 | . . . . . . . . . . . . . 1 . 1 . . 1 . . . . 1 . . . 1 Data Loss (minor) 36 | . . . . . . . . . . . . . 2 . 2 2 1 . 3 . 1 2 8 . 1 3 11 Data Loss (major) 16 | . . . . . . . . . . . . . . . . 1 . 1 2 . 1 2 2 . 1 2 4 Misfires 11 | . . . . . . . . . . . . 1 . . 1 2 . 1 3 . . . 1 . 2 . . Alerts 5 | . . . . . . . 1 . . . . . . . . . . . 2 . . . 1 . . . 1 Misdirections 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 Weapon Failures 13 | . . . . . . . . . . . . . . . . 1 . . . . 1 2 4 . . . 5 Overload Shots 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Overflow Damage 4056 | . . . . 13 30 9 . 8 . . 4 214 26 . 15 279 47 . . 95 345 123 609 56 497 1313 373 Projectiles 2418 | . . . . . . 4 . . . . 4 214 26 . 15 176 . . . 22 266 123 320 56 212 777 203 Explosions 1638 | . . . . 13 30 5 . 8 . . . . . . . 103 47 . . 73 79 . 289 . 285 536 170 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks 11 | . . . . . . . . . . . . . . . . . . . . 3 6 2 . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 11 | . . . . . . . . . . . . . . . . . . . . 3 6 2 . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 965 | . . . . 72 27 89 . 102 . . . . . . . . . . . . . . 163 . 90 88 334 Shots 19 | . . . . 2 2 2 . 2 . . . . . . . . . . . . . . 2 . 1 1 7 Rammed 7 | . 4 . . 1 . . . . . . . . . . . 1 . . . . . 1 . . . . . Targets Rammed 9 | 1 4 . . 1 . . . . . . . . . . . 1 . . . . . 1 1 . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 2 | 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Highest Temperature 559 | . 297 14 . 28 54 106 135 182 . . 305 252 189 . 199 559 100 176 248 122 228 372 392 60 122 198 413 Average Temperature 85 | . 50 7 . 10 18 24 96 28 . . 78 77 103 . 105 137 45 58 70 41 79 84 123 60 63 61 73 Received Heat Transfer 3481 | . 411 159 27 207 276 405 . 123 . 9 414 117 102 . 96 510 99 . 9 219 4 77 69 18 24 54 52 Effects 18 | . . . . . . . . . . . 1 . . . . 13 . . 1 . 1 . . . . . 2 Shutdowns 3 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . 1 Energy Bleed 6 | . . . . . . . . . . . 1 . . . . 3 . . 1 . 1 . . . . . . Interference 3 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . Short Circuit 3 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Damage (major) 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Siege Activations 6 | . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . 1 2 Total Turns 54 | . . . . . . . . . . . . . . . . . . . . . . 12 3 2 . 8 29 Longest Duration 19 | . . . . . . . . . . . . . . . . . . . . . . 12 3 2 . 8 19 Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Robots Corrupted 9 | . . . . . . . . . . . . 2 . . . . . . . . . 5 . . . . 2 Combat Hostiles 8 | . . . . . . . . . . . . 2 . . . . . . . . . 4 . . . . 2 Parts Fried 20 | . . . . . . . . . . 1 . 5 . . . . . . . . . 9 5 . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 24 | . . . . . . 2 1 1 . . 2 . 1 . 1 2 . . 1 . . 2 4 . 3 3 1 Combat Hostiles 22 | . . . . . . 2 1 1 . . 2 . 1 . 1 2 . . 1 . . 2 3 . 2 3 1 Parts Melted 111 | . 1 . . . 1 16 2 1 . . 6 2 4 . 2 14 5 2 2 . 1 11 9 4 10 15 3 Heat Transferred 40226 | 200 323 . . 111 407 3323 900 1325 . 222 1702 1221 1147 . 1554 5291 777 629 925 296 888 1530 3182 592 2979 5349 5353 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Tes Res Qua Acc Com Maximum Alert Level 5 | . . . . 1 3 1 . . . . . . . . . 2 3 . . . . . 2 1 2 5 5 Low Security (%) 48 | 100 100 100 100 79 11 39 . . . . 100 . . . . 6 . . . . . 100 32 94 46 . . Level 1 17 | . . . . 20 4 60 . . . . . . . . . 24 24 . . . . . 62 5 17 19 . Level 2 19 | . . . . . 73 . . . . . . . . . . 69 71 . . . . . 5 . 35 40 . Level 3 1 | . . . . . 9 . . . . . . . . . . . 3 . . . . . . . . 17 . Level 4 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 7 5 Level 5 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 84 High Security 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 14 9 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 3463 | 5 100 182 119 318 835 350 . . . . 182 . . . . 606 710 . . . . 193 413 211 658 2069 3463 Initial 1324 | . 3 6 49 . 31 219 . . . . 182 . . . . 450 272 . . . . . 108 211 60 386 1324 Average 352 | 1 32 74 58 118 464 214 . . . . 94 . . . . 440 511 . . . . 58 272 100 272 851 2150 Influence Increases 18245 | 20 454 710 70 805 1544 792 90 250 . 480 620 195 310 . 60 1529 766 105 270 500 235 661 787 206 1092 2201 3493 Destroy 0b10 Robot/C 9280 | . 280 460 60 420 660 520 80 220 . 260 280 160 220 . 40 580 360 80 240 420 200 400 360 80 480 920 1500 Destroy 0b10 Robot/NC 625 | 20 25 55 . 70 70 55 . . . 10 15 5 . . 10 75 5 5 . 5 5 25 35 10 15 45 65 Destroy Leader 1804 | . 68 138 10 136 186 128 10 30 . 30 70 30 30 . 10 118 60 20 30 . 30 80 52 22 72 186 258 Allied During Kill 1802 | . . . . . 418 . . . . 180 65 . . . . . . . . . . . . . . 196 943 Successful Hack 263 | . 36 23 . 29 11 64 . . . . 12 . . . . . . . . . . 26 . 2 36 24 . Disable Machine 660 | . . 15 . 60 30 . . . . . . . . . . 30 45 . . . . 15 120 . 165 90 90 Anti-Garrison Action 150 | . . . . . 150 . . . . . . . . . . . . . . . . . . . . . . Destroy Structure 2506 | . . 4 . 45 19 10 . . . . 13 . . . . 156 236 . . . . 100 190 92 324 710 607 Advance Influence 600 | . . . . . . . . . . . 150 . . . . 450 . . . . . . . . . . . Partial Spotted 30 | . . 15 . . . . . . . . . . . . . . . . . . . 15 . . . . . Lose Combat Pursuer 525 | . 45 . . 45 . 15 . . . . 15 . 60 . . 120 60 . . 75 . . 30 . . 30 30 Influence Decreases 14494 | 15 443 597 199 730 1137 931 393 246 44 428 534 321 272 50 60 972 645 560 493 170 565 468 603 476 554 777 1811 Entered New Map 2915 | . 2 10 80 . 44 263 127 8 44 . 20 52 3 50 . . 285 252 43 . 330 . 85 166 47 259 745 Time Decay 8685 | 15 381 409 119 430 473 638 246 218 . 378 374 189 229 . 60 612 350 278 420 130 229 458 458 310 477 478 326 Search Patrol Dispatched 100 | . . . . . . . . . . . . . . . . 100 . . . . . . . . . . . Lost Part 1166 | . 60 20 . . 10 30 20 20 . 10 60 80 40 . . 260 10 30 30 40 6 10 60 . 30 40 300 Lost Ally 720 | . . . . . 160 . . . . 40 80 . . . . . . . . . . . . . . . 440 Purge Threat 908 | . . 158 . 300 450 . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 73 | . 2 . . 1 6 6 . . . . 3 . . . . 4 5 . . . . 4 3 1 5 17 16 Investigation 6 | . 1 . . . . 1 . . . . 1 . . . . . 3 . . . . . . . . . . Extermination 25 | . . . . . . 3 . . . . 1 . . . . 2 1 . . . . 4 3 1 4 4 2 Reinforcement 15 | . 1 . . 1 2 2 . . . . 1 . . . . 2 . . . . . . . . . 4 2 Assault 25 | . . . . . 3 . . . . . . . . . . . 1 . . . . . . . 1 8 12 Garrison 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Data Miner Redirects 3 | . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Haulers Reinforced 5 | . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . 3 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Tes Res Qua Acc Com Distress Signals 34 | . 2 1 . 7 3 1 . . . . . . . . . . 1 . . 1 . . . . . 1 17 Communications Jammed 94 | . . . . . . . . . . . . . . . . 48 . . . 13 . 15 . . 1 17 . Distress Signals 89 | . . . . . . . . . . . . . . . . 46 . . . 13 . 14 . . 1 15 . Times Spotted 562 | . 30 32 3 30 39 40 4 10 . 16 21 8 17 . 5 45 19 4 10 49 10 26 20 4 22 40 58 Peak Tracking Total 12 | . 3 8 3 5 10 4 4 5 . 6 5 3 5 . 2 6 6 2 3 12 5 4 4 3 4 7 7 Tactical Retreats 25 | . 3 . . 2 . 1 . . . . 1 . 2 . . 5 3 . . 3 . . 1 . . 2 2 ECM-based Alert Blocks 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Traps | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Tes Res Qua Acc Com Traps Triggered 18 | . 2 . . 1 . . . . . . 1 . . . . 2 2 . . . . 5 . 1 . 1 3 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 8 | . . . . . . . . . . . . . . . . . . . . . 8 . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ---------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Tes Res Qua Acc Com Machines Disabled 52 | . . 1 . 4 3 . 1 . . 2 . . . . . 2 3 . . 3 . 1 8 1 11 6 6 Max in Single Turn 3 | . . 1 . 2 1 . 1 . . 1 . . . . . 1 1 . . 2 . 1 2 1 3 2 1 Garrison Access 7 | . . . . 1 1 2 . . . . 1 . . . . 2 . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Tes Res Qua Acc Com Machines Accessed 102 | . 8 13 . 13 12 19 1 . . 1 3 . . 4 . 3 2 1 1 1 . 6 3 2 3 5 1 Terminals 47 | . 7 12 . 9 8 8 . . . 1 . . . . . . . 1 . . . . . . . . 1 Fabricators 8 | . . . . . . 3 . . . . . . . . . 1 1 . . . . 1 1 . . 1 . Repair Stations 7 | . . . . . 1 1 . . . . . . . . . . 1 . . . . 1 1 . 1 1 . Recycling Units 9 | . 1 . . 1 2 3 . . . . 1 . . . . . . . . . . 1 . . . . . Scanalyzers 12 | . . 1 . 2 . 2 . . . . 1 . . . . . . . . . . 1 1 2 1 1 . Garrison Access 12 | . . . . 1 1 2 . . . . 1 . . . . 2 . . . . . 2 . . 1 2 . Total Hacks 274 | . 32 39 . 38 31 46 1 . . 4 6 . . 28 . 4 4 1 1 1 . 12 3 6 6 9 2 Successful 161 | . 17 24 . 24 18 22 1 . . 4 3 . . 28 . 3 2 1 1 1 . 5 . 3 2 1 1 Failed 108 | . 14 15 . 13 13 23 . . . . 3 . . . . 1 2 . . . . 7 3 2 3 8 1 Catastrophic 25 | . 2 3 . 2 4 4 . . . . . . . . . . 1 . . . . 2 3 1 1 1 1 Database Lockouts 5 | . 1 . . 1 . 1 . . . . . . . . . . . . . . . . . 1 1 . . Manual 209 | . 20 21 . 20 15 20 . . . . 9 . . . . 6 9 . . 1 . 18 10 5 20 10 25 Terminals 132 | . 27 33 . 28 19 18 . . . 4 . . . . . . . 1 . . . . . . . . 2 Fabricators 19 | . . . . . . 8 . . . . . . . . . 2 3 . . . . 3 1 . . 2 . Repair Stations 14 | . . . . . 4 2 . . . . . . . . . . 1 . . . . 2 1 . 2 2 . Recycling Units 25 | . 5 . . 2 6 8 . . . . 2 . . . . . . . . . . 2 . . . . . Scanalyzers 39 | . . 6 . 7 . 8 . . . . 3 . . . . . . . . . . 3 1 6 3 2 . Garrison Access 14 | . . . . 1 2 2 . . . . 1 . . . . 2 . . . . . 2 . . 1 3 . Terminal Hacks 75 | . 8 11 . 6 9 4 1 . . 4 . . . 28 . . . 1 1 1 . . . . . . 1 Record 17 | . . 1 . . . . . . . 4 . . . 11 . . . 1 . . . . . . . . . Part Schematic 7 | . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . Robot Schematic 7 | . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . Robot Analysis 3 | . 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 13 | . 2 4 . . 2 2 . . . . . . . 3 . . . . . . . . . . . . . Open Door 6 | . . . . . 3 . 1 . . . . . . . . . . . 1 1 . . . . . . . Branch Access Points 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 7 | . . 2 . 2 3 . . . . . . . . . . . . . . . . . . . . . . Locate Traps 7 | . 3 . . 1 1 2 . . . . . . . . . . . . . . . . . . . . . Dispatch Records 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 3 | . 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 6 | . . . . . . 3 . . . . . . . . . 1 1 . . . . 1 . . . . . Network Status 3 | . . . . . . 1 . . . . . . . . . 1 . . . . . 1 . . . . . Load Schematic 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Build 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 4 | . . . . . 1 . . . . . . . . . . . . . . . . 2 . . 1 . . Scan Component 3 | . . . . . 1 . . . . . . . . . . . . . . . . 1 . . 1 . . Repair 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Recycling Unit Hacks 6 | . 1 . . 1 1 2 . . . . 1 . . . . . . . . . . . . . . . . Retrieve Components 6 | . 1 . . 1 1 2 . . . . 1 . . . . . . . . . . . . . . . . Scanalyzer 26 | . . 6 . 7 . 5 . . . . 1 . . . . . . . . . . 2 . 3 1 1 . Insert Component 7 | . . . . 4 . 2 . . . . . . . . . . . . . . . . . 1 . . . Analyze 4 | . . . . 2 . 2 . . . . . . . . . . . . . . . . . . . . . Retrieve Study 15 | . . 6 . 1 . 1 . . . . 1 . . . . . . . . . . 2 . 2 1 1 . Garrison Access Hacks 6 | . . . . 1 . 2 . . . . 1 . . . . 2 . . . . . . . . . . . Seal Access 6 | . . . . 1 . 2 . . . . 1 . . . . 2 . . . . . . . . . . . Unauthorized Hacks 38 | . 8 7 . 9 7 6 . . . . . . . . . . 1 . . . . . . . . . . Terminals 29 | . 7 7 . 8 5 2 . . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Botnet 5 | . 1 1 . 1 1 1 . . . . . . . . . . . . . . . . . . . . . Skim 23 | . 6 6 . 6 4 1 . . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Fabnet 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Patch 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Recycling Units 7 | . 1 . . 1 2 3 . . . . . . . . . . . . . . . . . . . . . Reject 6 | . 1 . . 1 2 2 . . . . . . . . . . . . . . . . . . . . . Recyclers 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 5 | . . . . 1 . 2 . . . . . . . . . . . . . . . . . . 1 . 1 Used 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 77 | . 8 12 . 9 10 16 . . . . 2 . . . . 1 1 . . . . 6 3 1 3 5 . Full Trace Events 4 | . 1 1 . . . 1 . . . . . . . . . . 1 . . . . . . . . . . Feedback Events 2 | . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . Corruption 2 | . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 10 | . . . . . . . . . 3 . . . . 7 . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 57 | . . . . 1 . 1 . . 16 . . . . 7 . . . . . . . . 12 . 8 . 12 Parts Built 4 | . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 105 | . . . . . . 105 . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating 24 | . . . . . . 24 . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 15 | . . 6 . 1 . 1 . . . . 1 . . . . . . . . . . 2 . 2 1 1 . Parts Repaired 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Time 44 | . . . . . . . . . . . . . . . . . . . . . . 44 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 38 | . 10 . . 10 10 8 . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . . 2 . 2 . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------------ Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Tes Res Qua Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 2 | . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . parse_system 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Relay Couplers Released 10 | . . . . . 3 . . . . . . . . . . 3 . . . . . . . . . 4 . Machine Destruction 6 | . . . . . 3 . . . . . . . . . . 3 . . . . . . . . . . . Programmers 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Fabnet Peak Effective % 3 | . . . . . . . . . . 3 3 3 3 3 1 1 . . . . . . . . . . . Autooverrided 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Allies | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Tes Res Qua Acc Com Total Allies 48 | . . . . . 10 . . . 7 1 1 . . . . . . . . . . . . . . 2 27 Largest Group 21 | . . . . . 10 . . . 7 7 5 . . . . . . . . . . . . . . 2 21 Highest-Rated Group 1855 | . . . . . 173 . . . 237 237 178 . . . . . . . . . . . . . . 538 1855 Highest-Rated Ally 269 | . . . . . 29 . . . 39 49 49 . . . . . . . . . . . . . . 269 269 Zionite Dispatches 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Experimental 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Total Orders 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 STAY 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Ally Attacks 446 | . . . . . 118 . . . . 27 24 . . . . . . . . . . . . . . 32 245 Total Damage 26641 | . . . . . 1423 . . . . 794 867 . . . . . . . . . . . . . . 3612 19945 Kills 103 | . . . . . 18 . . . . 8 5 . . . . . . . . . . . . . . 16 56 Allies Corrupted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Allies Melted 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Tes Res Qua Acc Com Active Infowar (turns) 21692 | 13 133 . . 1265 1182 582 530 600 1536 928 776 . . . . 1576 798 602 1805 782 1329 1795 1140 689 1640 1424 567 Sensors 14690 | . . . . 1265 1182 464 . . . . . . . . . 1045 569 602 1736 715 1329 1466 547 681 1583 1394 112 Terrain 3396 | . . . . . . . . . . . . . . . . . . . . . . . . 687 1255 1424 30 Seismic 4634 | 13 133 . . . . 118 530 600 1536 928 776 . . . . . . . . . . . . . . . . Decoding 9988 | . . . . . . . . . . . . . . . . . 798 602 1805 430 . 1690 1140 689 1640 1194 . T.N.C. 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Machine Analysis 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Jamming 12521 | . . . . . . . . . . . . . . . . 1386 798 602 1805 782 . 1689 1139 689 1640 1424 567 ECM 38 | . . . . . . . . . . . . . . . . 36 . . . . . . . . . 2 . Robot Analysis Total 3 | . 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . . . . . . 1 . 2 1 . . 1 . 3 . . . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 186 | . . . . . . . . . . . . . . . . . 16 . . . . 46 32 20 40 32 . Traps 20 | . . . . . . . . . . . . . . . . . 6 . . . . 4 3 2 4 1 . Emergency Access 23 | . . . . . . . . . . . . . . . . . 8 . . . . 3 2 1 6 3 . Items 113 | . . . . . . . . . . . . . . . . . . . . . . 34 21 13 23 22 . Machines 19 | . . . . . . . . . . . . . . . . . . . . . . . 6 2 6 5 . Patrols 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Guards 6 | . . . . . . . . . . . . . . . . . . . . . . 3 . 2 . 1 . Exits 3 | . . . . . . . . . . . . . . . . . 2 . . . . . . . 1 . . Zionite Intel Received 25 | . . . . . . . . . . . 2 . . . . 1 1 . . . . 4 2 1 6 1 7 Main Access 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Branch Access 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . Emergency Access 3 | . . . . . . . . . . . . . . . . 1 . . . . . 1 1 . . . . Guard Positions 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Prototype Stockpiles 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . 1 Component Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Prototype Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Unaware Analyses 2 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Active Terminals 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Active Garrisons 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . 1 Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Tes Res Qua Acc Com Turns Passed 32258 | 110 1666 1639 254 1271 1208 2263 530 634 1536 928 865 694 485 142 1017 2017 798 602 1805 1094 1768 1795 1140 689 1640 1424 2244 Spaces Moved 16538 | 50 732 897 195 768 755 1469 212 436 1085 455 339 333 265 95 438 863 458 286 949 607 654 653 469 273 625 811 1366 Core 376 | 3 . . . . . . . . . . . . . . . . . . . . . . . . . . 373 Treads 4280 | 47 602 243 . . . . 80 . . 212 328 124 . . . 128 . 144 286 . . 653 469 273 625 62 4 Legs 598 | . . . . . . . . . . . . . . . 218 22 . . . . . . . . . . 358 Wheels 11284 | . 130 654 195 768 755 1469 132 436 1085 243 11 209 265 95 220 713 458 142 663 607 654 . . . . 749 631 Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 110 125 110 125 115 130 130 130 145 226 125 125 140 120 123 131 146 140 140 195 206 166 217 162 115 50 Average Speed 161 | 155 182 153 125 124 125 129 235 130 135 182 230 160 142 142 199 168 132 185 169 150 255 225 194 222 237 141 104 Slowest Speed 410 | 160 240 240 125 125 125 130 410 130 145 226 320 226 170 155 260 260 146 224 238 195 280 246 229 243 246 246 300 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 4 | . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . 1 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 52 | 4 97 82 47 79 89 35 39 63 90 59 13 54 48 70 63 23 12 58 86 76 76 21 50 8 67 21 37 Regions Visited 27 Branch Regions 17 Pre-discovered Areas 13 | . . . . 4 . . . . 2 . . . 1 1 1 . . . . . . . . . 2 . 2 Known Exits Taken 19 | . 1 1 1 1 1 1 . . . 1 . . . . 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 8 | 1 . . . . . . 1 1 1 . 1 1 1 1 . . . . . . . . . . . . . Scrap Searched 24 | . . . 1 . . . 2 4 4 1 . 1 1 . 4 . . . 3 . 3 . . . . . . Spaces Dug 288 | . . . . . 3 . . . . 10 1 . . . 5 15 1 . 48 . 34 39 27 16 13 50 26 Terrain Destroyed 1734 | . . . . 58 18 7 17 37 . 41 5 23 5 . 11 116 181 2 154 124 68 62 121 41 112 296 235 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 310 | . . . . . 4 . . . . 3 5 5 5 . 11 37 16 2 18 2 3 47 41 9 29 43 30 AOE 1424 | . . . . 58 14 7 17 37 . 38 . 18 . . . 79 165 . 136 122 65 15 80 32 83 253 205 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Tes Res Qua Acc Com Total 20905 | 69 901 1035 199 958 928 1705 226 471 1151 525 424 473 372 102 581 1310 574 317 1084 760 723 962 698 354 778 1083 2142 Wait 1701 | . 42 45 . 52 88 117 . 3 52 32 22 55 59 . 70 173 20 5 58 32 7 109 27 22 32 75 504 Move 16511 | 50 731 896 194 767 754 1468 211 435 1084 454 338 332 264 94 437 862 457 285 948 606 653 652 468 272 624 810 1365 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 245 | 1 8 12 . 12 4 19 1 3 7 7 3 5 5 . 6 28 8 3 11 15 5 15 28 7 8 12 12 Fast Attach 161 | 8 5 4 . 5 . 4 1 . . 1 2 2 2 2 2 20 3 . 2 12 3 11 5 4 7 21 35 Attach 140 | . 4 4 . 2 1 5 1 3 1 2 4 10 3 2 5 26 2 3 7 3 5 4 10 3 4 6 20 Detach 31 | 1 . 1 . 1 . . . . . . 1 1 . 1 1 5 . . 2 2 1 2 3 1 1 2 5 Swap 213 | . 5 5 1 20 11 7 2 7 2 9 2 4 1 . 4 21 12 1 16 15 3 10 9 8 5 10 23 Drop 287 | . 5 10 1 28 6 16 . 2 4 6 1 2 1 2 2 12 15 . 8 31 4 20 29 11 11 28 32 Fire 1567 | 9 97 58 3 70 64 69 10 18 1 14 51 62 37 1 54 154 41 20 32 44 34 129 118 26 86 119 146 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ram 2 | . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 7 | . 4 . . . . . . . . . . . . . . 1 . . . . . 1 1 . . . . Escape Stasis 32 | . . . . . . . . . . . . . . . . 8 16 . . . . 8 . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap 8 | . . . . . . . . . . . . . . . . . . . . . 8 . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / Sub) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 2 exits: *Mat / [*Exi]) -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -8/Storage (discovered 2 exits: *Fac / [*Rec]) -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves -6/Factory (discovered 5 exits: Fac x4 / [*Low]) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -4/Factory (discovered 3 exits: Res / *Upp / Ext) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 3 exits: Arm / *Tes x2) -3/Testing -2/Research (discovered 2 exits: *Acc / *Qua) -2/Quarantine -1/Access (discovered 2 exits: [Sur] / *Com) -1/Command (discovered 2 exits: [*Sur x2]) To Fleet Rendezvous History --------- Turn | Location | Event 48 | -11/Scrapyard | Discovered new exit (range 13) 111 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 847 | -10/Materials | Discovered new exit (range 4) 932 | -10/Materials | Central database locked down 1012 | -10/Materials | Learned location of 2 exits from Subcaves 1059 | -10/Materials | Identified exit to Materials 1059 | -10/Materials | Identified exit to Subcaves 1062 | -10/Materials | Core integrity fell below 50% 1095 | -10/Materials | Learned Storage terminal intel 1119 | -10/Materials | Loaded intel: 8 trap records 1135 | -10/Materials | Learned Storage non-interactive machine intel 1137 | -10/Materials | Discovered exit to Materials (range 12) 1137 | -10/Materials | Discovered new exit (range 14) 1140 | -10/Materials | Learned 4 Recycling zone layouts 1156 | -10/Materials | Learned 2 Mines zone layouts 1216 | -10/Materials | Learned 4 Recycling zone layouts 1479 | -10/Materials | Discovered new exit (range 8) 1777 | -10/Materials | Entered another Materials area 1777 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2085 | -9/Materials | Build established: Gunner 2424 | -9/Materials | Discovered new exit (range 3) 2564 | -9/Materials | Build established: Tank 2783 | -9/Materials | Discovered new exit (range 14) 2880 | -9/Materials | Identified exit to Mines 2882 | -9/Materials | Destroyed 7 combat bots 3003 | -9/Materials | Loaded intel: 11 trap records 3049 | -9/Materials | Identified exit to Materials 3062 | -9/Materials | Build established: Gunner 3083 | -9/Materials | Learned Storage stockpile data 3106 | -9/Materials | Learned Storage trap positions 3119 | -9/Materials | Learned 2 Storage zone layouts 3130 | -9/Materials | Learned 8 Materials zone layouts 3416 | -9/Materials | Entered Mines 3540 | -9/Mines | Discovered exit to Materials (range 8) 3589 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3589 | -9/Mines | Discovered new exit (range 5) 3622 | -9/Mines | Assembled infested the area 3670 | -9/Mines | Entered Materials 3670 | -8/Materials | Evolved 2 slots: Utility x2 3671 | -8/Materials | Identified exit to Storage 3672 | -8/Materials | Identified exit to Factory 3876 | -8/Materials | Discovered exit to Factory (range 7) 4024 | -8/Materials | Central database locked down 4556 | -8/Materials | Learned location of 2 exits from Factory 4623 | -8/Materials | Learned location of Zion (-7) 4655 | -8/Materials | Discovered exit to Factory (range 10) 4680 | -8/Materials | Learned location of Extension (-4) 4764 | -8/Materials | Learned Factory trap positions 4793 | -8/Materials | Learned location of 1 exit from Storage 4840 | -8/Materials | Learned location of Recycling (-8) 4857 | -8/Materials | Build established: Skirmisher 4933 | -8/Materials | Learned 12 Factory zone layouts 4941 | -8/Materials | Entered Storage 4944 | -8/Storage | Loaded intel: 22 trap records 4946 | -8/Storage | Loaded intel: 28 non-interactive machine locations 4947 | -8/Storage | Loaded intel: 11 terminal locations 4994 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 5024 | -8/Storage | Garrison activated, responded to threat 5120 | -8/Storage | Used back door to open Recycling access 5120 | -8/Storage | Discovered new exit (range 5) 5180 | -8/Storage | Destroyed 7 combat bots 5328 | -8/Storage | Build established: Commander-Skirmisher 5639 | -8/Storage | Lost 3 allies 5741 | -8/Storage | First assault squad dispatched 5823 | -8/Storage | Lost 4 allies 6149 | -8/Storage | Entered Factory 6149 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6150 | -7/Factory | Identified exit to Lower Caves 6151 | -7/Factory | Identified exit to Factory 6152 | -7/Factory | Loaded intel: 86 trap records 6309 | -7/Factory | Build established: Skirmisher 6549 | -7/Factory | Fabricated Quantum Capacitor? 6926 | -7/Factory | Build established: Gunner 7188 | -7/Factory | Central database locked down 7290 | -7/Factory | Discovered exit to Factory (range 14) 7500 | -7/Factory | Fabricated Plasma Rifle (x2) 8412 | -7/Factory | Entered Lower Caves 8464 | -7/Lower Caves | Encountered a Warlord checkpoint 8484 | -7/Lower Caves | Learned Factory non-interactive machine intel 8590 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 8872 | -7/Lower Caves | Discovered new exit (range 5) 8922 | -7/Lower Caves | Build established: Scavenger-Gunner 8942 | -7/Lower Caves | Entered another Lower Caves area 8958 | -7/Lower Caves | Discovered exit to Factory (range 14) 9143 | -7/Lower Caves | Spotted B-75 Beast 9164 | -7/Lower Caves | Destroyed B-75 Beast 9268 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 9284 | -7/Lower Caves | Core integrity fell below 50% 9525 | -7/Lower Caves | Discovered new exit (range 5) 9544 | -7/Lower Caves | Found DCF Scrap (13 items) 9576 | -7/Lower Caves | Entered Zion 9588 | -7/Zion | Identified exit to Deep Caves 9617 | -7/Zion | System corruption cleaned by Quarantine Array 9648 | -7/Zion | Received a hallucinogenic algorithm 9710 | -7/Zion | Discovered new exit (range 9) 9969 | -7/Zion | Learned location of Data Miner (-6) 10176 | -7/Zion | Found CR-A16's Pointy Stick 10340 | -7/Zion | Gained Derelict followers 10620 | -7/Zion | Met Imprinter 10622 | -7/Zion | Build established: Gunner 10643 | -7/Zion | Imprinted 10645 | -7/Zion | Declared Zion's savior 11112 | -7/Zion | Entered Proximity Caves 11112 | -6/Proximity Caves | Accompanied by 7 allies 11115 | -6/Proximity Caves | Spotter reported a threat 11123 | -6/Proximity Caves | Learned location of 1 exit from Factory 11182 | -6/Proximity Caves | Spotted B-75 Beast 11190 | -6/Proximity Caves | Destroyed B-75 Beast 11515 | -6/Proximity Caves | Attracted the attention of an 0b10 base 11560 | -6/Proximity Caves | Lost 3 allies 11563 | -6/Proximity Caves | Learned 6 Upper Caves zone layouts 11563 | -6/Proximity Caves | Learned Research stockpile data 11563 | -6/Proximity Caves | Learned Armory security intel 11647 | -6/Proximity Caves | Discovered exit to Factory (range 13) 12040 | -6/Proximity Caves | Entered Factory 12040 | -6/Factory | Accompanied by 5 allies 12040 | -6/Factory | Evolved 2 slots: Utility x2 12041 | -6/Factory | Identified exit to Factory 12042 | -6/Factory | Loaded intel: 243 non-interactive machine locations 12330 | -6/Factory | Build established: Mutant 12482 | -6/Factory | Lost 3 allies 12557 | -6/Factory | Retrieved Zion intel report: Active Garrisons 12578 | -6/Factory | Retrieved Zion intel report: Main Access 12760 | -6/Factory | Discovered new exit (range 7) 12767 | -6/Factory | Build established: Scavenger-Mutant 12905 | -6/Factory | Entered Lower Caves 12983 | -6/Lower Caves | Lost 6 parts (1p2n1u2w) 13547 | -6/Lower Caves | Discovered new exit (range 6) 13599 | -6/Lower Caves | Entered another Lower Caves area 14067 | -6/Lower Caves | Discovered new exit (range 11) 14084 | -6/Lower Caves | Entered Data Miner 14087 | -6/Data Miner | Discovered new exit (range 6) 14113 | -6/Data Miner | Met Data Miner 14154 | -6/Data Miner | Learned location of Section 7 (-2) 14154 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 14173 | -6/Data Miner | Received God Mode back door access code from Data Miner 14226 | -6/Data Miner | Entered Proximity Caves 14230 | -5/Proximity Caves | Spotter reported a threat 14556 | -5/Proximity Caves | Spotted B-75 Beast 14564 | -5/Proximity Caves | Spotter reported a threat 14573 | -5/Proximity Caves | Core integrity fell below 50% 14576 | -5/Proximity Caves | Destroyed B-75 Beast 14606 | -5/Proximity Caves | Lost 5 parts (1p3n1u) 14643 | -5/Proximity Caves | Spotter reported a threat 14706 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 14892 | -5/Proximity Caves | Discovered exit to Factory (range 14) 14968 | -5/Proximity Caves | Learned location of 1 exit from Factory 15000 | -5/Proximity Caves | Build established: Mutant 15034 | -5/Proximity Caves | Learned location of Armory (-3) 15243 | -5/Proximity Caves | Entered Factory 15243 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 15244 | -5/Factory | Identified exit to Factory 15543 | -5/Factory | Search patrols dispatched 15607 | -5/Factory | Build established: Scavenger-Mutant 15981 | -5/Factory | Retrieved Zion intel report: Emergency Access 16521 | -5/Factory | Lost 9 parts (1p2n4u2w) 16593 | -5/Factory | Lost 3 parts (2u1w) 16668 | -5/Factory | Terminal network hard line cut 16797 | -5/Factory | Core integrity fell below 50% 16840 | -5/Factory | Build established: Scavenger-Gunner 16965 | -5/Factory | Spotted B-75 Beast 17003 | -5/Factory | Lost 5 parts (2n2u1w) 17145 | -5/Factory | Build established: Scavenger-Mutant 17260 | -5/Factory | Entered another Factory area 17260 | -4/Factory | Evolved 2 slots: Utility x2 17261 | -4/Factory | Identified exit to Extension 17398 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 17446 | -4/Factory | Identified exit to Upper Caves 17604 | -4/Factory | Build established: Scavenger-Gunner 17832 | -4/Factory | Incoming investigation squad redirected 17861 | -4/Factory | Incoming investigation squad redirected 17902 | -4/Factory | Incoming investigation squad redirected 18010 | -4/Factory | First assault squad dispatched 18056 | -4/Factory | Identified exit to Research 18058 | -4/Factory | Entered Upper Caves 18329 | -4/Upper Caves | Lost 3 parts (2n1w) 18577 | -4/Upper Caves | Discovered new exit (range 11) 18612 | -4/Upper Caves | Identified exit to Upper Caves 18660 | -4/Upper Caves | Entered another Upper Caves area 19486 | -4/Upper Caves | Lost 5 parts (1p1n2u1w) 19515 | -4/Upper Caves | Found DCF Scrap (13 items) 19659 | -4/Upper Caves | Ambushed by research squad 19936 | -4/Upper Caves | Learned Research interactive machine intel 20449 | -4/Upper Caves | Discovered new exit (range 11) 20463 | -4/Upper Caves | Identified exit to Warlord 20465 | -4/Upper Caves | Entered Warlord 20521 | -4/Warlord | System corruption cleaned by Quarantine Array 20884 | -4/Warlord | Opened Warlord's prototype stash 20890 | -4/Warlord | Found Prototype Reactor 20890 | -4/Warlord | Identified Vortex Chain Reactor 20895 | -4/Warlord | Found Prototype Device 20895 | -4/Warlord | Identified Exp. Phase Shifter 20907 | -4/Warlord | Found Prototype Processor 20907 | -4/Warlord | Identified Exp. Target Analyzer 20911 | -4/Warlord | Found Prototype Device 20911 | -4/Warlord | Identified System Purifier 21054 | -4/Warlord | Warlord's base attacked by MAIN.C 21068 | -4/Warlord | Found Prototype Energy Cannon 21068 | -4/Warlord | Identified Vortex Cannon 21072 | -4/Warlord | Found Vortex Cannon 21075 | -4/Warlord | Found Vortex Cannon 21224 | -4/Warlord | Found Quantum Capacitor 21286 | -4/Warlord | Spotted B-90 Cyclops 21317 | -4/Warlord | Spotted B-86 Titan 21319 | -4/Warlord | Found Prototype Ballistic Cannon 21319 | -4/Warlord | Identified Hvy. Autocannon 21353 | -4/Warlord | Lost 3 parts (3w) 21404 | -4/Warlord | Warlord forces counterattacked 21404 | -4/Warlord | Spotted Striker 21407 | -4/Warlord | Destroyed Striker 21415 | -4/Warlord | Spotted Executioner 21438 | -4/Warlord | Destroyed 10 combat bots 21510 | -4/Warlord | Lost 3 allies 21530 | -4/Warlord | Discovered new exit (range 14) 21557 | -4/Warlord | Identified exit to Proximity Caves 21559 | -4/Warlord | Entered Proximity Caves 21904 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 22142 | -3/Proximity Caves | Discovered exit to Research (range 15) 23327 | -3/Proximity Caves | Entered Research 23327 | -3/Research | Evolved 2 slots: Propulsion x2 23329 | -3/Research | Loaded intel: 44 interactive machine locations 23561 | -3/Research | Retrieved Zion intel report: Branch Access 23561 | -3/Research | Identified exit to Armory 23561 | -3/Research | Identified exit to Testing 23852 | -3/Research | Retrieved Zion intel report: Unaware Analyses 23906 | -3/Research | Repaired Hrd. Heavy Armor Plating 24151 | -3/Research | Retrieved Zion intel report: Emergency Access 24342 | -3/Research | Retrieved Zion intel report: Prototype Stockpiles 24717 | -3/Research | Build established: Gunner 24845 | -3/Research | Terminal network hard line cut 24988 | -3/Research | System corruption reached 10% 25122 | -3/Research | Entered Testing 25188 | -3/Testing | Found Prototype Energy Cannon 25188 | -3/Testing | Identified Imp. Potential Cannon 25193 | -3/Testing | Found Imp. Potential Cannon 25532 | -3/Testing | Retrieved Zion intel report: Emergency Access 25607 | -3/Testing | Retrieved Zion intel report: Component Schematics 25628 | -3/Testing | Found Prototype Device 25638 | -3/Testing | Identified 2N-1CE's Frost Array 25687 | -3/Testing | Build established: Scavenger-Gunner 25721 | -3/Testing | Discovered new exit (range 14) 25787 | -3/Testing | Found Quantum Capacitor 25851 | -3/Testing | Found Prototype Processor 25858 | -3/Testing | Identified Spectral Analyzer 25881 | -3/Testing | Identified exit to Research 25894 | -3/Testing | Found Prototype Energy Gun 25914 | -3/Testing | Identified Hyp. EM Gauss Rifle 26002 | -3/Testing | Found Prototype Device 26006 | -3/Testing | Found Prototype Processor 26007 | -3/Testing | Identified Exp. ECM Suite 26041 | -3/Testing | Identified Exp. Melee Analysis Suite 26262 | -3/Testing | Entered Research 26262 | -2/Research | Evolved 2 slots: Power x1, Utility x1 26542 | -2/Research | Retrieved Zion intel report: Active Terminals 26551 | -2/Research | Build established: Scavenger-Skirmisher 26582 | -2/Research | Discovered new exit (range 10) 26637 | -2/Research | Identified exit to Access 26659 | -2/Research | Central database locked down 26734 | -2/Research | Found Prototype Device 26761 | -2/Research | Identified Exp. Terrain Scanner 26919 | -2/Research | Discovered new exit (range 15) 26943 | -2/Research | Identified exit to Quarantine 26951 | -2/Research | Entered Quarantine 27058 | -2/Quarantine | Cryocooling Duct disabled 27073 | -2/Quarantine | Ambient heat levels rising (+20) 27073 | -2/Quarantine | Non-combat units ordered to evacuate 27091 | -2/Quarantine | Retrieved Zion intel report: Guard Positions 27250 | -2/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 27426 | -2/Quarantine | Retrieved Zion intel report: Active Garrisons 27435 | -2/Quarantine | Retrieved Zion intel report: Prototype Schematics 27497 | -2/Quarantine | Retrieved Zion intel report: Trap Installations 27551 | -2/Quarantine | Retrieved Zion intel report: Depthwide Sectors/-1 27697 | -2/Quarantine | Central database locked down 27795 | -2/Quarantine | Found Alien Artifact 27795 | -2/Quarantine | Identified Core Reset Matrix 27795 | -2/Quarantine | Used Core Reset Matrix 27799 | -2/Quarantine | Detected hypermatrix surge 27799 | -2/Quarantine | Sensed 2 artifacts in vicinity 28270 | -2/Quarantine | Terminal network hard line cut 28451 | -2/Quarantine | First assault squad dispatched 28547 | -2/Quarantine | Build established: Scavenger-Tank 28591 | -2/Quarantine | Entered Access 28591 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 29008 | -1/Access | Build established: Tank 29479 | -1/Access | Discovered new exit (range 30) 29518 | -1/Access | Retrieved Zion intel report: Branch Access 29518 | -1/Access | Identified exit to Command 29519 | -1/Access | Zion Experimental squad teleported in 29600 | -1/Access | Zion Experimental squad teleported in 29640 | -1/Access | Found Prototype Protection 29640 | -1/Access | Identified Zio. Weapon Casing 29737 | -1/Access | Build established: Skirmisher 29794 | -1/Access | Terminal network hard line cut 29815 | -1/Access | High security lockdown imminent 29895 | -1/Access | High security lockdown engaged 29923 | -1/Access | Garrison activated, responded to threat 30015 | -1/Access | Entered Command 30015 | -1/Command | Accompanied by 1 ally 30188 | -1/Command | Retrieved Zion intel report: Active Terminals 30265 | -1/Command | First assault squad dispatched 30267 | -1/Command | Retrieved Zion intel report: Active Garrisons 30314 | -1/Command | Retrieved Zion intel report: Prototype Schematics 30353 | -1/Command | Build established: Scavenger-Gunner 30372 | -1/Command | System corruption reached 10% 30398 | -1/Command | Retrieved Zion intel report: Depthwide Sectors/-1 30418 | -1/Command | Retrieved Zion intel report: Component Stockpiles 30439 | -1/Command | Retrieved Zion intel report: Guard Positions 30593 | -1/Command | Disengaged cave seal 30593 | -1/Command | Zionites emerged from the dark tunnel 30616 | -1/Command | Retrieved Zion intel report: Prototype Stockpiles 30651 | -1/Command | Found Prototype Launcher 30744 | -1/Command | High security lockdown imminent 30824 | -1/Command | High security lockdown engaged 30853 | -1/Command | Spotted Combat Programmer 30853 | -1/Command | Spotted M Guard 30854 | -1/Command | Spotted Combat Programmer 30855 | -1/Command | Destroyed Combat Programmer 30857 | -1/Command | Destroyed Combat Programmer 30865 | -1/Command | Destroyed M Guard 30868 | -1/Command | Spotted M Guard 30876 | -1/Command | Destroyed M Guard 30876 | -1/Command | All MAIN.C guards destroyed 30892 | -1/Command | Found Corrupted Prototype Device 30892 | -1/Command | Identified AEGIS Remote Shield 30904 | -1/Command | Lost 7 allies 30958 | -1/Command | Met MAIN.C 30959 | -1/Command | 0b10 Conduit disabled 30962 | -1/Command | Destroyed MAIN.C Shell 30963 | -1/Command | MAIN.C activated Command garrisons 31006 | -1/Command | Lost 3 allies 31007 | -1/Command | Allies destroyed MAIN.C 31027 | -1/Command | Lost 11 parts (3p2n5u1w) 31027 | -1/Command | Identified Ragnarok Missile Launcher 31027 | -1/Command | Discovered new exit (range 50) 31027 | -1/Command | Discovered new exit (range 97) 31027 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 31186 | -1/Command | Core integrity fell below 50% 31202 | -1/Command | Destroyed 9 combat bots 31213 | -1/Command | Lost 15 parts (2p5n5u3w) 31434 | -1/Command | Build established: Mutant 32060 | -1/Command | Found Vortex Chain Reactor 32062 | -1/Command | Found Zero-point Reactor 32072 | -1/Command | Found Exp. System Purifier 32259 | *** | Heading to fleet! Last Messages --------------- 32184_ Exp. System Purifier purges 1% system corruption (11%). 32186_ Exp. System Purifier purges 1% system corruption (10%). 32189_ Exp. System Purifier purges 1% system corruption (9%). 32194_ System corrupted: Exp. Biometal Leg fused. 32200_ Exp. System Purifier purges 1% system corruption (8%). 32225_ Exp. System Purifier purges 1% system corruption (7%). 32236_ System corrupted: Component data lost. 32246_ Exp. System Purifier purges 1% system corruption (6%). 32248_ Exp. System Purifier purges 1% system corruption (5%). 32253_ Exp. System Purifier purges 1% system corruption (4%). [Achievement: 75k Club] Map ----- +----------------------------------------------------+ | ??????#""" + ##########"%### ]![[ % ###??#? | | ??????#""" + #????????##[#?# %==% !%#"##### | | ??????#""" + #?????????# #?# =! ! % %=!!%!! | | ??????#""""""# #?????????#%### ! [% *!![% | | ??????######## ###########+# #% % !!!=! | | ????######???# # [ ## = ###"" ##### | | ##### ##### + #=%= ! #??#? | | ^ # # #??#? | | ^ # ## # # #??#? | | ##### ##### # ! ## ## # #??#? | | ######+####### #########+### ## # #??## | | # ######### ##### ^ ####+## #???? | | ! + % % #???? | | # % #???? | | % # #???? | | !# """" != ########???? | | # """" !! #??????????? | | #######+###### """" !! ###????????? | | | ## """" #????????? | | # #????????? | | """" """" # ###????????? | | """" """" # #??????????? | | """" """" # ##+############ #??????????? | | """" """" ###### #?######??# #??????????? | | #????# #?# #??########??????????? | | #????# #?# @ #????????????????????? | | +##+###+##+##????# #?# #????????????????????? | | # #?????# #?### #????????????????????? | | / #?????# #???# #??????????????????### | | # #?????# #???# #???????######????## | | ### #?????###"#???# ######### ######" | | ??# * #########"##### "" | | ??# " | | ### ######### ######### | | #######+##############+###############????#### | | #???# ## #?????????#![] | | #???# !## #?????????#]][ | | #???# ## #?????????#!!! | | #???# ## #?????????# !! | | #???# ## * #?????????#### | | #???# ! ## #????????????? | | #####???# ## #????????????? | | ?######?# ##= #????????????? | | ?# ^^ #?# #####################????????????? | | ?# #?# #????????????????????????????????? | | ##^ #?# !== #????????????????????????????????? | | + ^^ #?# === #????????????????????????????????? | | ## ^ #?# === #????????????????????????????????? | | ?# #?# #????????????????????????????????? | | ?# ! =#?# #????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 221 Coolant Potential 200 Energy Generation 75 Energy Capacity 1290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 18 Terrain Scan Range 30 Terrain Scan Density 210 ECM Strength 2 Jamming Range 16 Additional Mass Support 16 Base Temperature (-) 200 Armor Coverage 825 Resistance: TH 25 Power Shielding 66 Weapon Shielding 100 Point Defense Rating 320 Phase Shifting 20 Evasion (%) 70 Targeting Accuracy 16 Melee Accuracy 8 Target Analysis 10 Core Analysis 6 Armor Integrity Analysis 40 Recoil Reduction 5 Energy Filtering 50 Offensive Hacking 32 Defensive Hacking 12 Item Schematics ----------------- Electron Diverter | -1/Command | Z-intel Hellfire Missile Launcher | -1/Command | Z-intel Exp. Coolant Injector | -1/Command | Z-intel Cld. Gravmag System | -1/Command | Z-intel Com. Particle Reactor | -1/Command | Z-intel Adv. EM Shield | -1/Command | Z-intel Imp. Diametric Drive | -1/Command | Z-intel Neutron Missile Launcher | -1/Command | Z-intel Cld. Proton Cannon | -1/Command | Z-intel Hvy. Proton Missile Launcher | -1/Command | Z-intel Imp. Matter Neutralizer | -1/Command | Z-intel Vibroblade | -1/Command | Z-intel Robot Schematics ------------------ None Fabricated ------------ Quantum Capacitor | x2 | -7/Factory | Preloaded Plasma Rifle | x2 | -7/Factory | Preloaded Repaired ---------- Hrd. Heavy Armor Plating | 35% | -3/Research Studied --------- Wheel | -1/Access | Hacked Alien Tech Used ----------------- Core Reset Matrix Achievements -------------- 75k Club Hot Stuff Infodabbler Seal Team Z Tank Life Treasure Hunter Wiki Contributor void main() Challenges ------------ None Game ------ Seed HoverTransdimensionalScythe Manual? 0 Play Time 04:31:26 Cumulative 252.5 hours Start 2025.11.16 @ 20:56:43 End 2025.11.19 @ 21:23:50 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 195 Rogue 195 Adventurer 0 Explorer 0 Win Type 2 Total 9 Types 6/0/2/1/0/0/0/0/0/0 Lore% 83 Gallery% 73 Achievement% 54 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d8f3e728-c0de-49db-8bb8-8e4b34adb2d3