Cogmind - Beta 16.1 --- EXPLORER MODE // 2026.05.18 @ 05:14:55 // AFD2020/Player2 Player: Balance Result: Core destroyed Performance ------------- Evolutions (6) 3000 Regions Visited (20) 4000 Robots Destroyed (251) 1255 Value Destroyed (8372) 8372 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (5871) 5871 TOTAL SCORE: 22898 Bonus ------- High Alert Combat Kills 17 Follower Combat Kills 6756 Entered Garrisons 400 Used RIF Installer 500 Entered DSFs 500 Met Data Miner 300 Friendly Fire -2602 Cogmind --------- Core Integrity 0/1150 Matter 129/600 Energy 400/455 System Corruption 6% Temperature Critical (1717) Movement Core (3350) Ox66 Location -4/DSF Parts ------- > --- POWER (4) -------- Neutrino Core Neutrino Core Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION (4) --- Flexi-carbon Leg Improved VSS Leg Myomer Leg Myomer Leg > --- UTILITY (8) ------ Improved Heat Sink (fused) Huge Storage Unit Improved Matter Compressor Improved Signal Interpreter Targeting Computer Improved Force Field (fused) Advanced Drone Bay (2/2) > --- WEAPON (4) ------- Cooled Plasma Rifle Heavy Gauss Cannon Heavy Gauss Cannon Heavy Gauss Cannon > --- INVENTORY (25) --- Light Fission Core Light Fission Core Neutrino Core Neutrino Core Light Particle Reactor Carbon-fiber Leg Flexi-carbon Leg Thunder Leg Myomer Leg Myomer Leg Matter Compressor (250) Improved Kinecellerator Improved Weapon Shielding Hacking Suite High-powered Shock Rifle Tesla Rifle Plasma Rifle Plasma Rifle Cooled Particle Cannon Coil Gun Coil Gun KE Penetrator Heavy Gauss Cannon Heavy Shock Bomb Launcher Improved Remote Datajack Peak State ------------ > --- POWER ------------ Neutrino Core Neutrino Core Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Improved VSS Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Improved Matter Compressor Improved Signal Interpreter Targeting Computer Improved Force Field Advanced Drone Bay > --- WEAPON ----------- Cooled Plasma Rifle Heavy Gauss Cannon Heavy Gauss Cannon Heavy Gauss Cannon > --- INVENTORY -------- Light Fission Core Light Fission Core Neutrino Core Neutrino Core Light Particle Reactor Carbon-fiber Leg Flexi-carbon Leg Thunder Leg Myomer Leg Myomer Leg Matter Compressor Improved Kinecellerator Improved Weapon Shielding Hacking Suite High-powered Shock Rifle Tesla Rifle Plasma Rifle Plasma Rifle Cooled Particle Cannon Coil Gun Coil Gun KE Penetrator Mass Driver Heavy Shock Bomb Launcher Improved Remote Datajack [Rating: 125] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility Huge Storage Unit Device Improved Sensor Array Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Utility Shielding Weapon Cooled Particle Cannon Energy Gun Small Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Mass Driver Launcher Heavy Rocket Launcher Special Weapon Improved Remote Datajack Build | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Gar Fac DSF Slots Evolved 13 | . 1 . 2 . 2 . . 2 . . 2 . . . . 2 2 . . . Power 3 | . 1 . . . . . . . . . . . . . . 1 1 . . . Propulsion 2 | . . . 1 . 1 . . . . . . . . . . . . . . . Utility 6 | . . . 1 . 1 . . 1 . . 2 . . . . 1 . . . . Weapon 2 | . . . . . . . . 1 . . . . . . . . 1 . . . Parts Attached 185 | 6 4 . 4 . 16 12 10 17 7 1 25 10 10 . 6 29 18 3 . 7 Power 37 | 1 1 . . . 2 3 1 2 2 . 7 2 1 . 2 6 3 2 . 2 Engine 17 | 1 1 . . . 1 2 1 1 1 . 2 1 . . 1 3 2 . . . Core 17 | . . . . . 1 1 . 1 1 . 4 1 1 . 1 3 . 1 . 2 Reactor 3 | . . . . . . . . . . . 1 . . . . . 1 1 . . Propulsion 60 | 2 . . 1 . 6 5 3 5 5 . 6 4 4 . 1 9 7 1 . 1 Treads . | . . . . . . . . . . . . . . . . . . . . . Leg 60 | 2 . . 1 . 6 5 3 5 5 . 6 4 4 . 1 9 7 1 . 1 Wheel . | . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Utility 44 | 1 2 . 1 . 6 2 4 4 . 1 8 3 1 . . 7 3 . . 1 Device 23 | . . . . . 4 1 2 2 . . 5 2 1 . . 3 2 . . 1 Storage 6 | 1 1 . . . . . . 1 . . . 1 . . . 1 1 . . . Processor 8 | . . . 1 . 1 . 1 . . . 2 . . . . 3 . . . . Hackware 1 | . . . . . . . . 1 . . . . . . . . . . . . Protection 6 | . 1 . . . 1 1 1 . . 1 1 . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 44 | 2 1 . 2 . 2 2 2 6 . . 4 1 4 . 3 7 5 . . 3 Energy Gun 8 | 1 . . 1 . . 1 . . . . . 1 1 . 2 1 . . . . Energy Cannon 7 | . . . . . 1 1 . 3 . . 1 . . . 1 . . . . . Ballistic Gun 16 | 1 1 . 1 . 1 . 2 3 . . 1 . 2 . . 4 . . . . Ballistic Cannon 7 | . . . . . . . . . . . . . . . . 1 3 . . 3 Launcher 4 | . . . . . . . . . . . 2 . 1 . . . 1 . . . Special Weapon 2 | . . . . . . . . . . . . . . . . 1 1 . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . 1 . . 1 . 1 . . 3 . . . . 1 1 . . . Corrupted Parts 1 | . . . . . . . . . . . . . . . . . 1 . . . System Corruption 5 | . . . . . . . . . . . . . . . . . 5 . . . Parts Lost 23 | . . . . . . 9 . . . . . . 1 . . 6 5 1 . 1 Power 5 | . . . . . . 2 . . . . . . 1 . . . 1 1 . . Propulsion 7 | . . . . . . 4 . . . . . . . . . 1 2 . . . Utility 6 | . . . . . . 1 . . . . . . . . . 4 1 . . . Weapon 5 | . . . . . . 2 . . . . . . . . . 1 1 . . 1 Highest Loss Streak 9 | . . . . . . 9 . . . . . . 1 . . 2 2 1 . 1 To Critical Strikes 2 | . . . . . . 1 . . . . . . . . . 1 . . . . Average Backups 22 | 6 12 17 20 25 24 21 24 24 25 25 24 24 24 24 24 24 23 24 24 24 Power 3 | 1 1 3 4 5 4 3 5 4 4 4 3 4 3 3 3 3 3 4 4 4 Propulsion 2 | 1 . . . 2 2 1 2 2 4 4 3 4 4 5 5 4 3 3 4 4 Utility 7 | 2 6 8 7 7 6 6 8 9 9 9 8 10 9 9 9 5 4 5 5 4 Weapon 8 | 1 2 3 6 9 11 10 9 8 8 8 8 6 7 7 7 11 12 10 10 10 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . Unused Backups 81 | . 6 . . . 9 . 3 15 3 1 15 3 . . . 6 1 1 . 18 Power 14 | . 1 . . . 1 . 2 1 1 1 2 . . . . . . . . 5 Propulsion 9 | . 2 . . . . . . . 2 . 1 1 . . . . . . . 3 Utility 24 | . 2 . . . 3 . 1 5 . . 7 1 . . . 2 1 . . 2 Weapon 32 | . 1 . . . 3 . . 9 . . 5 1 . . . 4 . 1 . 8 Tool/Special 2 | . . . . . 2 . . . . . . . . . . . . . . . Average Slot Usage (%) 97 | . 91 100 98 100 98 92 98 99 100 100 99 100 97 100 99 97 93 98 95 90 Engine 9 | . 24 25 20 20 12 7 8 6 3 7 7 10 2 . . 6 10 9 5 3 Core 5 | . . . . . 3 7 8 7 10 7 4 1 9 12 11 9 4 . 5 6 Leg 25 | . 23 25 28 30 32 29 33 28 28 28 24 25 25 25 25 21 19 18 15 17 Device 12 | . . . . . 10 7 6 13 14 13 16 16 13 18 18 21 13 15 15 15 Storage 8 | . 12 12 10 10 8 8 8 7 7 7 6 8 12 12 12 8 7 10 10 10 Processor 8 | . . . 9 10 9 8 8 7 7 7 6 12 12 12 12 11 15 15 15 10 Hackware 1 | . . . . . . . . 6 7 7 4 . . . . . . . . . Protection 4 | . 11 12 10 10 2 6 8 . . . 7 5 4 . . . . . . . Energy Gun 3 | . 12 12 . . . 5 3 . . . . . 6 6 9 4 5 5 5 5 Energy Cannon 5 | . . . . . 1 7 3 9 14 14 12 12 7 6 2 . . . . . Ballistic Gun 6 | . 6 12 19 20 14 2 8 11 7 7 4 . . 6 6 9 . . . . Ballistic Cannon 1 | . . . . . . . . . . . . . . . . 1 10 15 15 12 Peak Build Rating 125 | 7 9 10 14 13 26 25 31 43 50 50 68 69 69 68 69 90 111 112 105 125 Average Rating 50 | 4 8 9 12 13 22 20 26 37 46 50 61 66 64 68 67 82 96 109 105 109 On Entrance 47 | . 7 9 10 13 13 25 18 31 43 50 50 66 69 68 68 69 79 108 105 105 Avg Prop Armor Cover (%) 4 | . . . . . . . . . . . 4 . . . . 4 . . . 4 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 200 | 16 92 92 93 93 104 104 112 115 119 119 139 130 126 125 125 160 181 177 169 200 Greatest Support 85 | 20 20 20 30 30 40 40 45 45 58 58 65 65 65 65 65 78 85 80 60 85 Greatest Overweight (x) 66 | 5 8 4 4 3 3 4 2 2 2 2 2 1 1 1 1 2 5 2 2 66 Average Overweight (x) 1 | . 3 4 3 3 2 2 2 2 1 2 1 1 1 1 1 1 1 2 2 2 Largest Inventory Capacity 25 | 10 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 9 23 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | 10 16 19 25 25 25 25 25 25 25 25 25 25 25 24 25 25 25 25 25 25 Average Carried 23 | 7 12 17 20 25 24 21 24 24 25 25 24 24 24 24 24 24 24 24 25 24 Final Capacity 25 | 10 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 10 16 19 25 25 24 23 25 25 25 25 25 25 24 24 25 25 25 25 25 25 Class Distribution -------------------- 23% | Hacker-Mutant 20% | Scavenger-Gunner 16% | Hacker-Gunner 15% | Hacker-Tank 11% | Scavenger-Tank 11% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -7/Lower Caves Hacker-Gunner | -7/Lower Caves Hacker-Tank | -6/Factory Hacker-Tank | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Tank | -6/Data Miner Scavenger-Tank | -5/Proximity Caves Scavenger-Tank | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Garrison Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/DSF Resources | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 ----------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Gar Fac DSF Matter Collected 7170 | 263 183 40 122 24 371 244 79 507 150 . 1152 357 348 . 187 1483 1255 343 . 62 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 11970 | 83 176 102 207 99 552 780 618 929 378 45 2520 342 203 . 178 3079 1307 65 . 307 Parts 566 | 3 13 7 15 8 35 38 31 45 14 1 117 17 6 . 5 147 48 5 . 11 Haulers Intercepted 3 | . . . . . . . . 2 . . . . . . . 1 . . . . Recyclers Shooed 23 | . . . . . . . 1 1 . . 6 . . . . 11 4 . . . Parts Field Recycled 16 | . . . . . . . . . . . 16 . . . . . . . . . Retrieved Matter 206 | . . . . . . . . . . . 206 . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Gar Fac DSF Combat Hostiles Destroyed 156 | . 3 2 4 . 7 15 9 13 9 1 26 6 6 . 3 30 17 3 . 2 Guns 72 | . 3 2 4 . 5 4 . 8 1 . 7 . . . 3 29 5 1 . . Cannons 70 | . . . . . 2 11 7 5 7 1 17 5 4 . . 1 6 2 . 2 AOE 10 | . . . . . . . . . . . 1 1 2 . . . 6 . . . Classes Destroyed 16 | 1 3 1 1 1 3 1 . 3 . . . . . . 1 . . . . 1 Worker 32 | . . . . . 5 . 4 1 . . 8 . . . . 13 1 . . . Builder 12 | . . . . 1 . . . 1 . . 4 . . . . 6 . . . . Tunneler 2 | . . 1 . 1 . . . . . . . . . . . . . . . . Hauler 3 | . . . . . . . . 2 . . . . . . . 1 . . . . Recycler 30 | 1 1 . . 1 2 . 3 3 . . 7 . . . . 6 6 . . . Operator 3 | . . . . . 1 . . 1 . . . . . . . 1 . . . . Watcher 13 | . 1 . . . . . 1 . . . 3 . . . . 7 1 . . . Swarmer 37 | . 2 . . . 2 3 2 3 3 . 5 . 3 . 1 6 6 1 . . Cutter 2 | . . . . . . 2 . . . . . . . . . . . . . . Grunt 64 | . 1 2 1 . 2 8 6 8 4 . 10 2 3 . 1 10 5 . . 1 Brawler 3 | . . . . . . . . . . . . . . . 1 1 1 . . . Duelist 4 | . . . . . . . . 1 2 . 1 . . . . . . . . . Sentry 13 | . . . 3 . 2 2 . . . . 3 . . . . 2 . 1 . . Hunter 15 | . . . . . 1 . 1 . . 1 2 1 . . . 6 2 1 . . Programmer 14 | . . . . . . . . 1 . . 5 . . . . 5 3 . . . Heavy 1 | . . . . . . . . . . . . . . . . . . . . 1 Thug 3 | . . . . . . . . . . . . 3 . . . . . . . . Best Kill Streak 8 | 1 3 1 2 2 7 8 5 3 2 1 6 3 3 . 3 8 3 2 . 1 Combat Bots Only 8 | . 2 1 2 . 2 8 2 3 2 1 3 3 3 . 3 6 3 2 . 1 Max Kills in Single Turn 3 | 1 1 1 1 1 1 1 1 2 2 1 2 2 2 . 1 3 3 1 . 1 Gunslinging 1 | . . . . . . . . . . . . . . . . 1 . . . . Exploded 3 | . . . . . . . . . . . 1 1 2 . . . 3 . . . Melee . | . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Gar Fac DSF Hostile Shots Fired 1233 | . 8 . 19 . 62 186 45 125 51 3 184 22 80 . 21 231 101 65 . 30 Missed 369 | . . . 5 . 18 47 15 52 20 2 60 5 21 . 6 55 27 19 . 17 Hits 864 | . 8 . 14 . 44 139 30 73 31 1 124 17 59 . 15 176 74 46 . 13 Melee 9 | . . . . . . . . . . . . . . . . 2 7 . . . Projectile 855 | . 8 . 14 . 44 139 30 73 31 1 124 17 59 . 15 174 67 46 . 13 AOE 8 | . . . . . . 1 . . . . . . . . . 5 2 . . . Critical Strikes 34 | . . . . . 4 6 1 1 2 . . 1 1 . . 7 7 4 . . Actively Blocked 3 | . . . . . 2 1 . . . . . . . . . . . . . . Part Disruptions 1 | . . . . . . . . . . . . . . . . 1 . . . . Damage Taken 7488 | . 38 . 177 . 410 945 308 255 101 3 866 215 658 . 167 1266 995 331 . 753 Core 1273 | . . . 31 . 41 134 34 25 8 3 35 . 86 . . 103 84 34 . 655 Absorbed by Shields 2421 | . . . . . . 83 . 248 114 4 259 48 . . 53 908 204 358 . 142 Redirected to Shielding 86 | . 2 . 21 . 8 2 10 . . . 29 9 5 . . . . . . . Ignored by Resistances 5661 | . 29 . 107 . 255 663 191 323 137 4 695 152 401 . 131 1299 701 411 . 162 Regen/Repaired (Parts) 83 | . 14 . . . . . . . . . 69 . . . . . . . . . Core Remaining (%) 72 | 100 . 81 . 88 . . 24 . . 91 . . . . 59 61 . . . . Volleys Fired 611 | 1 11 10 12 4 40 62 59 53 17 2 86 11 23 . 13 128 55 15 . 9 Largest 4 | 2 2 2 2 2 2 2 2 3 3 3 3 3 3 . 3 3 4 4 . 3 Hottest 195 | 60 60 60 40 40 83 124 124 106 83 83 159 159 195 . 173 173 165 165 . 118 Shots Fired 1471 | 2 22 16 24 8 80 92 64 155 51 6 251 25 41 . 42 347 162 57 . 26 Gun 819 | 2 22 16 24 8 69 35 16 93 17 2 76 . 12 . 39 303 61 15 . 9 Cannon 625 | . . . . . 11 57 48 62 34 4 171 21 26 . 3 40 89 42 . 17 Launcher 24 | . . . . . . . . . . . 4 4 3 . . 2 11 . . . Special 3 | . . . . . . . . . . . . . . . . 2 1 . . . Kinetic 781 | 1 11 10 24 8 69 16 11 93 17 2 76 . . . 15 269 100 42 . 17 Thermal 665 | 1 11 6 . . 11 76 53 62 34 4 171 21 38 . 27 76 50 15 . 9 Explosive 16 | . . . . . . . . . . . 4 4 3 . . 2 3 . . . Electromagnetic 8 | . . . . . . . . . . . . . . . . . 8 . . . Robot Hit Streak 69 | 2 24 28 14 10 13 46 49 20 14 14 69 17 20 . 24 51 36 17 . 17 Robot Miss Streak 4 | . . 1 1 . 2 1 2 2 1 . 3 1 2 . 1 4 2 2 . 1 Penetration Max 1 | . . . . . . . . . . . . . . . . 1 1 1 . 1 Secondary Targets 13 | . 1 . 1 . 1 . . . . . . . . . . 10 . . . . Max Gunslinging Chain 1 | . 1 . 1 . 1 . . . . . . . . . . 1 . . . . Shots Hit Robots 1145 | 2 22 14 19 8 55 82 52 110 33 4 185 18 34 . 34 277 130 43 . 23 Core Hits 478 | 2 8 7 8 4 28 29 23 44 14 2 75 15 11 . 14 127 46 13 . 8 Critical Kills 7 | . . . . . . . . . 1 . 1 . . . . 5 . . . . Critical Parts Destroyed 10 | . . . . . 1 1 . . 1 . 1 . . . . 6 . . . . Critical Strikes 40 | . . . . . 1 2 3 . 2 . 2 . 1 . . 14 11 3 . 1 Burn 9 | . . . . . . 1 3 . . . . . 1 . . . 4 . . . Meltdown 2 | . . . . . . . . . 1 . 1 . . . . . . . . . Destroy 15 | . . . . . 1 1 . . 1 . 1 . . . . 11 . . . . Blast 14 | . . . . . . . . . . . . . . . . 3 7 3 . 1 Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 28783 | 23 252 169 238 113 789 1516 966 2165 895 91 5461 682 1203 . 673 6807 4618 1394 . 728 Guns 12670 | 23 252 169 234 102 666 386 183 936 165 9 1119 . 215 . 619 5930 1211 262 . 189 Cannons 14231 | . . . . . 123 1130 779 1229 730 82 4166 506 576 . 54 708 2477 1132 . 539 Explosions 1816 | . . . . . . . . . . . 175 176 412 . . 123 930 . . . Melee . | . . . . . . . . . . . . . . . . . . . . . Ramming 49 | . . . 4 11 . . 4 . . . 1 . . . . 29 . . . . Kinetic 13492 | 13 133 111 234 102 666 198 125 936 165 9 1119 . . . 193 5124 2693 1132 . 539 Thermal 13960 | 10 119 58 . . 123 1318 837 1229 730 82 4166 506 791 . 480 1531 1529 262 . 189 Explosive 1063 | . . . . . . . . . . . 175 176 412 . . 123 177 . . . Electromagnetic 219 | . . . . . . . . . . . . . . . . . 219 . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Highest Corruption 7 | . . . . . . . . . . . 7 7 7 7 7 . 6 6 6 6 Average Corruption 6 | . . . . . . . . . . . 5 7 7 7 7 . 3 6 6 6 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 253 | . . . . . . . . . . . 77 45 55 5 33 . 7 22 . 9 Message Errors 56 | . . . . . . . . . . . 20 4 17 2 4 . 5 3 . 1 Matter Fused 60 | . . . . . . . . . . . 17 13 13 2 9 . . 5 . 1 Heat Flow Errors 31 | . . . . . . . . . . . 9 7 7 . 6 . 1 1 . . Energy Discharges 29 | . . . . . . . . . . . 7 5 6 1 4 . . 2 . 4 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . 1 . . Parts Fused 5 | . . . . . . . . . . . 1 . 1 . 1 . . 2 . . Data Loss (minor) 27 | . . . . . . . . . . . 9 8 3 . 5 . 1 1 . . Data Loss (major) 13 | . . . . . . . . . . . 5 1 3 . 1 . . 3 . . Misfires 18 | . . . . . . . . . . . 5 3 4 . 3 . . 2 . 1 Alerts 6 | . . . . . . . . . . . 2 2 1 . . . . 1 . . Weapon Failures 7 | . . . . . . . . . . . 2 2 . . . . . 1 . 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 526 | . . . . . . 10 13 22 11 . 162 . 51 . . 39 218 . . . Projectiles 452 | . . . . . . 10 13 22 11 . 162 . 8 . . 28 198 . . . Explosions 74 | . . . . . . . . . . . . . 43 . . 11 20 . . . Melee . | . . . . . . . . . . . . . . . . . . . . . Knockbacks 37 | . . . . . . . . . . . . . . . . 10 18 6 . 3 Impact . | . . . . . . . . . . . . . . . . . . . . . Kinetic 36 | . . . . . . . . . . . . . . . . 10 17 6 . 3 Secondary 1 | . . . . . . . . . . . . . . . . . 1 . . . Self-Inflicted Damage 147 | . . . . . . . . . . . 42 51 34 . . 11 9 . . . Shots 8 | . . . . . . . . . . . 2 2 2 . . 1 1 . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . Targets Rammed 6 | . . . 1 1 . . 1 . . . 1 . . . . 2 . . . . Kicked 6 | . . . 1 1 . . 1 . . . 1 . . . . 2 . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 1717 | . 90 45 4 . 123 436 368 177 167 42 521 226 410 . 560 515 204 424 . 1717 Average Temperature 124 | . 36 15 4 . 41 144 66 53 49 22 107 59 127 . 168 129 57 191 . 501 Received Heat Transfer 2313 | . 12 . 87 . 315 543 162 59 88 . 264 91 231 . 60 221 101 54 . 25 Effects 151 | . . . . . . 9 6 . . . 10 . 5 . 16 17 . 18 . 70 Shutdowns 53 | . . . . . . 2 1 . . . 3 . 1 . 4 9 . 10 . 23 Energy Bleed 19 | . . . . . . 3 . . . . 3 . 1 . 4 3 . . . 5 Interference 27 | . . . . . . 2 3 . . . . . 3 . 4 4 . 5 . 6 Matter Decay 10 | . . . . . . 2 . . . . 2 . . . 1 1 . . . 4 Short Circuit 14 | . . . . . . . 1 . . . 2 . . . 1 . . 1 . 9 Damage (minor) 12 | . . . . . . . 1 . . . . . . . 2 . . 2 . 7 Damage (major) 12 | . . . . . . . . . . . . . . . . . . . . 12 Damage (core) 4 | . . . . . . . . . . . . . . . . . . . . 4 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . Robots Melted 5 | . . . . . . . 2 . 1 . 1 . . . . . . . . 1 Combat Hostiles 4 | . . . . . . . 2 . 1 . 1 . . . . . . . . . Parts Melted 21 | . . . . . . 1 2 2 1 . 5 1 1 . 2 2 2 1 . 1 Heat Transferred 22279 | 25 275 125 . . 259 2508 1776 1813 999 111 5751 695 1194 . 786 2394 2762 406 . 400 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . 1 . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Gar Fac DSF Maximum Alert Level 2 | . . . . . . 2 1 . . . . . . . . 2 1 2 1 1 Low Security (%) 82 | 100 100 100 100 100 100 30 44 100 . . 100 . . . . 63 77 10 . 49 Level 1 15 | . . . . . . 36 55 . . . . . . . . 36 22 67 100 50 Level 2 2 | . . . . . . 32 . . . . . . . . . . . 21 . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . . . . . . . . . 1 Peak Influence 589 | 5 60 23 80 10 179 464 363 147 . . 183 . . . . 409 321 589 229 342 Initial 229 | . . . . 6 . 70 165 . . . . . . . . 5 146 132 229 115 Average 85 | . 2 1 10 . 41 297 192 31 . . 29 . . . . 139 132 317 222 237 Influence Increases 10282 | 5 188 99 339 15 732 504 553 797 317 32 1570 74 400 . 189 2174 1540 487 . 267 Destroy 0b10 Robot/C 6680 | . 120 60 220 . 500 420 340 520 260 20 940 60 360 . 180 1320 860 340 . 160 Destroy 0b10 Robot/NC 725 | 5 20 10 5 15 70 20 60 65 . . 150 . . . . 225 60 . . 20 Destroy Leader 1384 | . 36 10 62 . 124 40 84 134 40 10 282 10 20 . . 298 164 40 . 30 Allied During Kill 470 | . 9 4 28 . 38 24 25 39 17 2 74 4 20 . 9 86 59 21 . 11 Successful Hack 96 | . 3 . 23 . . . 8 . . . 22 . . . . 30 . 10 . . Disable Machine 128 | . . . . . . . . 8 . . 16 . . . . 32 72 . . . Destroy Structure 724 | . . . 1 . . . 21 16 . . 86 . . . . 168 310 76 . 46 Lose Combat Pursuer 75 | . . 15 . . . . 15 15 . . . . . . . 15 15 . . . Influence Decreases 9940 | 5 188 99 317 37 589 183 1017 794 320 32 1505 139 400 . 177 1779 1701 144 375 139 Entered New Map 1266 | . . . . 16 . 73 299 . 3 . . 34 . . . 7 261 114 360 99 Time Decay 7914 | 5 188 99 317 21 559 . 698 794 317 32 1455 105 390 . 147 1542 1230 . 15 . Lost Part 740 | . . . . . 10 110 20 . . . 50 . 10 . 30 230 210 30 . 40 Lost Ally 20 | . . . . . 20 . . . . . . . . . . . . . . . Squads Dispatched 52 | . . . . . 5 . 3 5 . . 16 . . . . 15 6 . . 2 Investigation 14 | . . . . . 2 . 1 . . . 5 . . . . 5 1 . . . Extermination 16 | . . . . . . . . 3 . . 6 . . . . 4 3 . . . Reinforcement 18 | . . . . . . . 2 2 . . 4 . . . . 6 2 . . 2 Assault . | . . . . . . . . . . . . . . . . . . . . . Garrison 4 | . . . . . 3 . . . . . 1 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . . . 1 . . . . Construction Impeded 8 | . . . . . . . 1 1 . . 3 . . . . 3 . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Gar Fac DSF Distress Signals 16 | . 1 . 2 . 3 . 2 1 . . 3 . . . . 3 1 . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 349 | . 10 2 11 . 23 21 23 31 12 1 49 7 18 . 9 72 34 18 . 8 Peak Tracking Total 11 | . 3 2 2 . 6 11 5 4 3 1 4 2 5 . 4 8 6 5 . 3 Tactical Retreats 5 | . . 1 . . . . 1 1 . . . . . . . 1 1 . . . Traps | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Gar Fac DSF Traps Triggered 28 | . . . 1 . . 6 1 . . . 2 . 1 . . 1 8 4 . 4 Indirectly 5 | . . . . . . . . . . . . . . . . . 5 . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed 13 | . . . . . 4 . 3 . . . . . . . . 6 . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 ---------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Gar Fac DSF Machines Disabled 37 | . . . . . . . . 2 . . 4 . 4 . 1 8 18 . . . Max in Single Turn 6 | . . . . . . . . 1 . . . . . . 1 1 6 . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Gar Fac DSF Machines Accessed 45 | . 6 . 4 . 3 . 6 2 . . 9 . . 4 . 7 2 1 1 . Terminals 26 | . 4 . 3 . 1 . 5 . . . 6 . . . . 4 1 1 1 . Fabricators 1 | . . . . . . . . 1 . . . . . . . . . . . . Repair Stations 3 | . 1 . . . . . . . . . 1 . . . . 1 . . . . Recycling Units 7 | . 1 . 1 . 1 . . 1 . . 2 . . . . 1 . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . 1 . . . . Garrison Access 3 | . . . . . 1 . 1 . . . . . . . . . 1 . . . Total Hacks 152 | . 17 . 18 . 9 . 19 3 . . 24 . . 32 . 22 4 2 2 . Successful 109 | . 12 . 10 . 8 . 12 3 . . 15 . . 32 . 12 3 1 1 . Failed 43 | . 5 . 8 . 1 . 7 . . . 9 . . . . 10 1 1 1 . Catastrophic 5 | . . . 2 . . . . . . . 1 . . . . 2 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 3 | . . . . . . . . . . . . . . 1 . 2 . . . . Terminals 77 | . 6 . 16 . 3 . 18 . . . 16 . . . . 11 3 2 2 . Fabricators 1 | . . . . . . . . 1 . . . . . . . . . . . . Repair Stations 18 | . 8 . . . . . . . . . 4 . . . . 6 . . . . Recycling Units 18 | . 3 . 2 . 5 . . 2 . . 4 . . . . 2 . . . . Scanalyzers 3 | . . . . . . . . . . . . . . . . 3 . . . . Garrison Access 3 | . . . . . 1 . 1 . . . . . . . . . 1 . . . Terminal Hacks 80 | . 3 . 9 . 3 . 11 . . . 12 . . 32 . 6 2 1 1 . Record 34 | . . . 7 . 2 . 6 . . . 5 . . 11 . 1 2 . . . Part Schematic 17 | . . . . . . . . . . . 3 . . 12 . 2 . . . . Robot Schematic 7 | . . . . . . . . . . . . . . 6 . 1 . . . . Robot Analysis 2 | . 1 . . . . . . . . . 1 . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . . . . 3 . . . . . . Open DSF 4 | . . . . . . . . . . . 2 . . . . 1 . . 1 . Emergency Access Points 4 | . 1 . 1 . . . 1 . . . . . . . . . . 1 . . Terminal Index 1 | . . . . . . . 1 . . . . . . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . . . . . . . . . Disarm Traps 3 | . . . . . 1 . 1 . . . . . . . . 1 . . . . Dispatch Records 1 | . . . . . . . . . . . 1 . . . . . . . . . Patrol Status 1 | . . . . . . . 1 . . . . . . . . . . . . . Zone Layout 2 | . 1 . . . . . 1 . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . . . . . . . . . . . . Network Status 1 | . . . . . . . . 1 . . . . . . . . . . . . Repair Station Hacks 12 | . 8 . . . . . . . . . 2 . . . . 2 . . . . Scan Component 7 | . 4 . . . . . . . . . 1 . . . . 2 . . . . Repair 5 | . 4 . . . . . . . . . 1 . . . . . . . . . Recycling Unit Hacks 10 | . 1 . 1 . 4 . . 2 . . 1 . . . . 1 . . . . Recycle Component 1 | . . . . . 1 . . . . . . . . . . . . . . . Process 1 | . . . . . 1 . . . . . . . . . . . . . . . Retrieve Matter 2 | . . . . . 1 . . 1 . . . . . . . . . . . . Retrieve Components 6 | . 1 . 1 . 1 . . 1 . . 1 . . . . 1 . . . . Scanalyzer 2 | . . . . . . . . . . . . . . . . 2 . . . . Insert Component 2 | . . . . . . . . . . . . . . . . 2 . . . . Garrison Access Hacks 3 | . . . . . 1 . 1 . . . . . . . . . 1 . . . Unlock Access 3 | . . . . . 1 . 1 . . . . . . . . . 1 . . . Unauthorized Hacks 1 | . . . . . . . . . . . . . . . . 1 . . . . Terminals 1 | . . . . . . . . . . . . . . . . 1 . . . . Assimilate 1 | . . . . . . . . . . . . . . . . 1 . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 28 | . 2 . 4 . 2 . 5 . . . 7 . . . . 6 1 1 . . Full Trace Events 18 | . . . 3 . 2 . 3 . . . 5 . . . . 4 1 . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . . . . 6 . 1 . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 17 | . . . . . . . . . . . 3 . . 12 . 2 . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Repaired 5 | . 4 . . . . . . . . . 1 . . . . . . . . . Time 126 | . 104 . . . . . . . . . 22 . . . . . . . . . Parts Recycled 1 | . . . . . 1 . . . . . . . . . . . . . . . Recycled Matter 3 | . . . . . 3 . . . . . . . . . . . . . . . Retrieved Matter 3 | . . . . . 3 . . . . . . . . . . . . . . . Retrieved Components 23 | . 1 . 9 . . . . 3 . . 1 . . . . 9 . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 ------------ Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Gar Fac DSF Used RIF Installer 1 | . . . . . . . . . . . . . . . . . . 1 . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . 3 . . . . Programmers 3 | . . . . . . . . . . . . . . . . 3 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Gar Fac DSF Total Allies 3 | . 1 2 . . . . . . . . . . . . . . . . . . Largest Group 3 | . 1 3 3 3 3 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 Highest-Rated Group 178 | . 59 91 96 94 95 72 73 84 86 85 117 112 115 115 122 135 168 168 160 178 Highest-Rated Ally 178 | . 59 59 65 65 71 72 73 84 86 85 117 112 115 115 122 135 168 168 160 178 Total Orders . | . . . . . . . . . . . . . . . . . . . . . Ally Attacks 609 | . 20 6 29 . 78 61 43 47 17 . 81 2 20 . 9 101 68 14 . 13 Total Damage 24780 | . 216 122 394 . 1422 1210 1262 1509 440 . 4271 217 851 . 538 4809 4335 2224 . 960 Kills 224 | . 5 2 8 . 24 6 12 18 4 . 29 1 12 . 6 47 30 14 . 6 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Gar Fac DSF Active Infowar (turns) 16671 | . . . . . 1225 591 . 1813 2624 273 2986 1331 1816 168 985 2576 283 . . . Optics 317 | . . . . . 317 . . . . . . . . . . . . . . . Sensors 13754 | . . . . . 908 591 . 1813 2624 273 2986 1331 454 . . 2491 283 . . . IFF 169 | . . . . . . . . . . . 169 . . . . . . . . . Traps 590 | . . . . . 590 . . . . . . . . . . . . . . . Seismic 1589 | . . . . . . . . . . . . 199 1390 . . . . . . . Decoding 1658 | . . . . . . . . . . . . . . . . 1658 . . . . Jamming 5108 | . . . . . . . . . . . 723 1331 1816 168 985 85 . . . . Robot Analysis Total 2 | . 1 . . . . . . . . . 1 . . . . . . . . . Derelict Logs Recovered 10 | . . . . 1 . . . . 1 2 . 3 1 . 2 . . . . . Drone Launches 2 | . . . . . . . . . . . . . . . . . . . . 2 Drone Recoveries 2 | . . . . . . . . . . . . . . . . . . . . 2 Decoded 0b10 Intel 24 | . . . . . . . . . . . . . . . . 24 . . . . Patrols 8 | . . . . . . . . . . . . . . . . 8 . . . . Investigations 2 | . . . . . . . . . . . . . . . . 2 . . . . Reinforcements 2 | . . . . . . . . . . . . . . . . 2 . . . . Guards 12 | . . . . . . . . . . . . . . . . 12 . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 ------------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Gar Fac DSF Turns Passed 26519 | 95 2343 1021 1014 700 1353 1031 993 1892 2624 273 3433 1331 1816 168 1082 2577 1658 755 35 325 Spaces Moved 9349 | 56 583 249 285 208 438 279 322 629 983 102 1217 672 905 89 529 883 548 259 13 100 Core 18 | 17 . . . . . . . . . . . . . . . . . . . 1 Treads . | . . . . . . . . . . . . . . . . . . . . . Legs 9331 | 39 583 249 285 208 438 279 322 629 983 102 1217 672 905 89 529 883 548 259 13 99 Wheels . | . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 190 400 330 330 260 260 260 260 190 260 190 190 190 190 190 185 190 262 262 187 Average Speed 254 | 127 392 400 337 330 263 272 260 260 259 260 245 190 190 190 190 233 252 262 262 289 Slowest Speed 3350 | 300 680 400 400 330 330 400 260 260 260 260 260 190 190 190 190 260 470 262 262 3350 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 46 | 4 93 62 30 63 31 47 38 18 96 15 29 81 90 74 68 24 15 31 1 74 Regions Visited 20 Branch Regions 8 Pre-discovered Areas 5 | . . . . 1 . . . . 1 . . 1 1 1 . . . . . . Known Exits Taken 18 | 1 1 1 1 1 1 . 1 1 1 1 1 1 1 1 1 1 1 . 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . . . . . . . Scrap Searched 4 | . . . . . . . . . . . . 2 1 . 1 . . . . . Spaces Dug . | . . . . . . . . . . . . . . . . . . . . . Terrain Destroyed 272 | . . . . . . . . 2 3 . 62 45 29 . . 24 99 7 . 1 Melee . | . . . . . . . . . . . . . . . . . . . . . Projectile 58 | . . . . . . . . 2 3 . 9 2 1 . . 10 23 7 . 1 AOE 213 | . . . . . . . . . . . 53 43 28 . . 13 76 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Gar Fac DSF Total 11026 | 77 621 261 313 213 568 460 418 793 1028 107 1508 711 970 88 583 1139 707 300 13 148 Wait 394 | . . . 1 1 38 72 5 39 13 . 93 . 12 . 28 29 52 10 . 1 Move 9329 | 55 582 248 284 207 437 277 321 628 982 101 1216 671 904 88 528 882 547 258 13 100 Hop . | . . . . . . . . . . . . . . . . . . . . . Pick Up 189 | 15 17 3 9 . 13 10 9 23 1 1 30 6 4 . 2 25 14 1 . 6 Fast Attach 31 | 1 . . . . 5 . 2 . . . 2 1 3 . 1 4 9 1 . 2 Attach 51 | 5 5 . 2 . . 10 . 3 . . 8 1 1 . 1 6 8 . . 1 Detach 2 | . . . . . . . . 1 . . . . 1 . . . . . . . Swap 143 | . 1 . 3 . 12 5 9 15 7 2 23 8 10 . 5 26 10 3 . 4 Drop 213 | . 5 . 1 . 23 4 12 31 8 1 39 13 12 . 5 35 12 2 . 10 Fire 611 | 1 11 10 12 4 40 62 59 53 17 2 86 11 23 . 13 128 55 15 . 9 Melee . | . . . . . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . Kick 6 | . . . 1 1 . . 1 . . . 1 . . . . 2 . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . Escape Stasis 55 | . . . . . . 20 . . . . 10 . . . . . . 10 . 15 Rewire . | . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous 2 | . . . . . . . . . . . . . . . . 2 . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / Gar) -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac x2) -4/Factory (discovered 2 exits: *Res / Gar) -4/Garrison -4/Factory -4/DSF (discovered 1 exit: *Res) History --------- Turn | Location | Event 14 | -11/Scrapyard | Identified exit to Materials 14 | -11/Scrapyard | Discovered exit to Materials (range 15) 96 | -11/Scrapyard | Entered Materials 96 | -10/Materials | Evolved 1 slot: Power x1 309 | -10/Materials | Build established: Hacker-Mutant 542 | -10/Materials | Identified exit to Materials 542 | -10/Materials | Discovered exit to Materials (range 11) 724 | -10/Materials | Repaired Lgt. Assault Rifle 724 | -10/Materials | Repaired Aluminum Leg 724 | -10/Materials | Repaired Ion Engine 750 | -10/Materials | Repaired Assault Rifle 1658 | -10/Materials | Discovered exit to Materials (range 16) 2215 | -10/Materials | Identified exit to Mines 2215 | -10/Materials | Discovered exit to Mines (range 7) 2439 | -10/Materials | Entered Mines 2853 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 3382 | -10/Mines | Discovered exit to Materials (range 10) 3460 | -10/Mines | Entered Materials 3460 | -9/Materials | Accompanied by 2 allies 3460 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4030 | -9/Materials | Identified exit to Mines 4030 | -9/Materials | Discovered exit to Mines (range 14) 4158 | -9/Materials | Discovered exit to Mines (range 13) 4474 | -9/Materials | Entered Mines 4474 | -9/Mines | Accompanied by 2 allies 4542 | -9/Mines | Met a Derelict bent on vengeance 4957 | -9/Mines | Learned location of Zion (-7) 5124 | -9/Mines | Identified exit to Materials 5124 | -9/Mines | Discovered exit to Materials (range 12) 5174 | -9/Mines | Entered Materials 5174 | -8/Materials | Accompanied by 2 allies 5174 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5591 | -8/Materials | Identified exit to Factory 5591 | -8/Materials | Discovered exit to Factory (range 20) 6188 | -8/Materials | Garrison activated, responded to threat 6474 | -8/Materials | Identified exit to Garrison 6527 | -8/Materials | Entered Garrison 6605 | -8/Garrison | Triggered checkpoint 6664 | -8/Garrison | Build established: Scavenger-Mutant 6797 | -8/Garrison | Triggered checkpoint 6801 | -8/Garrison | Triggered checkpoint 6809 | -8/Garrison | Triggered checkpoint 6837 | -8/Garrison | Core integrity fell below 50% 6864 | -8/Garrison | Destroyed 8 combat bots 6864 | -8/Garrison | Lost 9 parts (2p4n1u2w) 7023 | -8/Garrison | Triggered checkpoint 7119 | -8/Garrison | Triggered checkpoint 7332 | -8/Garrison | Identified exit to Materials 7332 | -8/Garrison | Discovered exit to Materials (range 8) 7350 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 7517 | -8/Garrison | Discovered exit to Materials (range 12) 7558 | -8/Garrison | Entered Materials 8077 | -8/Materials | Identified exit to Garrison 8512 | -8/Materials | Discovered exit to Factory (range 16) 8551 | -8/Materials | Entered Factory 8551 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 8939 | -7/Factory | Build established: Hacker-Gunner 10123 | -7/Factory | Identified exit to Lower Caves 10123 | -7/Factory | Discovered exit to Lower Caves (range 11) 10367 | -7/Factory | Identified exit to Factory 10367 | -7/Factory | Discovered exit to Factory (range 7) 10443 | -7/Factory | Entered Lower Caves 10444 | -7/Lower Caves | Encountered a Warlord checkpoint 10623 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 11696 | -7/Lower Caves | Identified exit to Lower Caves 11696 | -7/Lower Caves | Discovered exit to Lower Caves (range 9) 13067 | -7/Lower Caves | Entered another Lower Caves area 13291 | -7/Lower Caves | Learned Factory terminal intel 13340 | -7/Lower Caves | Entered Factory 13340 | -6/Factory | Evolved 2 slots: Utility x2 13341 | -6/Factory | Loaded intel: 27 terminal locations 13628 | -6/Factory | Build established: Hacker-Tank 13647 | -6/Factory | Identified exit to Factory 13647 | -6/Factory | Discovered exit to Factory (range 16) 14643 | -6/Factory | Spotted B-75 Beast 14669 | -6/Factory | Allies destroyed B-75 Beast 15002 | -6/Factory | Garrison activated, responded to threat 15348 | -6/Factory | Repaired Imp. Carbon-fiber Leg 16698 | -6/Factory | Identified exit to Lower Caves 16698 | -6/Factory | Discovered exit to Lower Caves (range 16) 16773 | -6/Factory | Entered Lower Caves 17484 | -6/Lower Caves | Ambushed by wild Derelicts 17822 | -6/Lower Caves | Build established: Scavenger-Gunner 17961 | -6/Lower Caves | Learned Factory trap positions 18041 | -6/Lower Caves | Learned 12 Factory zone layouts 18072 | -6/Lower Caves | Identified exit to Lower Caves 18072 | -6/Lower Caves | Discovered exit to Lower Caves (range 16) 18104 | -6/Lower Caves | Entered another Lower Caves area 18341 | -6/Lower Caves | Encountered a Warlord checkpoint 18447 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 19357 | -6/Lower Caves | Build established: Scavenger-Mutant 19478 | -6/Lower Caves | Attracted the attention of an 0b10 base 19722 | -6/Lower Caves | Identified exit to Data Miner 19722 | -6/Lower Caves | Discovered exit to Data Miner (range 5) 19920 | -6/Lower Caves | Entered Data Miner 19920 | -6/Data Miner | Identified exit to Proximity Caves 19920 | -6/Data Miner | Discovered exit to Proximity Caves (range 6) 19957 | -6/Data Miner | Met Data Miner 20008 | -6/Data Miner | Learned location of Section 7 (-2) 20008 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 20048 | -6/Data Miner | Received God Mode back door access code from Data Miner 20088 | -6/Data Miner | Entered Proximity Caves 20129 | -5/Proximity Caves | Build established: Scavenger-Tank 20358 | -5/Proximity Caves | Learned 4 Factory zone layouts 20432 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 21029 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 21053 | -5/Proximity Caves | Learned location of 1 exit from Factory 21145 | -5/Proximity Caves | Discovered exit to Factory (range 8) 21170 | -5/Proximity Caves | Entered Factory 21170 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 21171 | -5/Factory | Identified exit to Factory 21173 | -5/Factory | Loaded intel: 92 trap records 23178 | -5/Factory | Build established: Scavenger-Gunner 23182 | -5/Factory | Spotted B-75 Beast 23198 | -5/Factory | Allies destroyed B-75 Beast 23497 | -5/Factory | Incoming investigation squad redirected 23506 | -5/Factory | Discovered exit to Factory (range 9) 23747 | -5/Factory | Entered another Factory area 23747 | -4/Factory | Evolved 2 slots: Power x1, Weapon x1 24019 | -4/Factory | Spotted B-86 Titan 24055 | -4/Factory | Allies destroyed B-86 Titan 24820 | -4/Factory | Identified exit to Research 24820 | -4/Factory | Discovered exit to Research (range 16) 25394 | -4/Factory | Identified exit to Garrison 25405 | -4/Factory | Entered Garrison 25519 | -4/Garrison | Triggered checkpoint 25725 | -4/Garrison | Installed Relay Interface Framework 25983 | -4/Garrison | Spotted B-86 Titan 25996 | -4/Garrison | Allies destroyed B-86 Titan 26005 | -4/Garrison | Triggered checkpoint 26129 | -4/Garrison | Identified exit to Factory 26129 | -4/Garrison | Discovered exit to Factory (range 10) 26160 | -4/Garrison | Entered Factory 26195 | -4/Factory | Identified exit to DSF 26195 | -4/Factory | Entered DSF 26280 | -4/DSF | Additional patrols routed to DSF 26294 | -4/DSF | Core integrity fell below 50% 26382 | -4/DSF | Sterilization system engaged 26402 | -4/DSF | Ambient heat levels rising (+10) 26417 | -4/DSF | Ambient heat levels rising (+10) 26432 | -4/DSF | Ambient heat levels rising (+10) 26432 | -4/DSF | Discovered exit to Research (range 13) 26447 | -4/DSF | Ambient heat levels rising (+10) 26462 | -4/DSF | Ambient heat levels rising (+10) 26477 | -4/DSF | Ambient heat levels rising (+10) 26492 | -4/DSF | Ambient heat levels rising (+10) 26507 | -4/DSF | Ambient heat levels rising (+10) 26520 | -4/DSF | Core integrity fell below 20% 26521 | -4/DSF | Core destroyed Last Messages --------------- 26506_ Power failure, Lgt. Antimatter Reactor shutdown. 26506_ Neutrino Core broken. 26506_ Overheating: Short circuit. 26507_ Power failure, Neutrino Core shutdown. 26507_ ALERT: Ambient heat levels +10. 26508_ Overheating: Matter decay (-42). 26509_ Flexi-carbon Leg broken. 26509_ Overheating: Short circuit. 26512_ Overheating: Neutrino Core damaged (-22). 26513_ Overheating: Core damaged (-115). 26514_ Power failure, Lgt. Antimatter Reactor shutdown. 26514_ Overheating: Imp. Heat Sink damaged (-9). 26515_ Overheating: Hvy. Gauss Cannon damaged (-81). 26515_ Overheating: Neutrino Core damaged (-11). 26515_ Overheating: Broken Imp. Signal Interpreter damaged (-3). 26517_ Overheating: Energy bleed (-91). 26518_ Power failure, Lgt. Antimatter Reactor shutdown. 26519_ Overheating: Broken Myomer Leg damaged (-106). 26520_ Overheating: Core damaged (-184). [Achievement: 20k Club] Map ----- +----------------------------------------------------+ | ????????????????###?#!! ! ###### | | ????????????##!!# #!! !!#!!!# | | ????????? % = | | ????????? | | ?????????????#!!#!!!### ### # | | ????????????????#???### ### # | | ????????????????????#!! ###### | | ????????????????????#!! #????? | | ????????????????????#!! #????? | | ????????????????????### ###????? | | ????????? ?????????#]] !!#????? | | ????????? ?????????#]] !!#????? | | ????????? ?????????# ] !!#????? | | ????????# ###??####### ###?###? | | ??????#!! ##[[?#!!!### ##?!!!#? | | ??????#!! ##[[[#!!!#" ! %##!!!#! | | ??????#[] [%%%=%== ! | | ??????#[][ =!!%=!*%% | | ??????#[[ %% %! =! | | ??????# ## #===# % %##!!!# | | ??????# ## ?#===# [ ! #!!!#? | | ???????## ###??##### #####? | | ???????# [[#?????## = #???? | | ???????# [[#?????# ! ! #???? | | ???????# [[#?????# ##???? | | ???????##@ ###?????# # #???? | | ???????#/ ]]#?????##! ##???? | | ???????#/ @]#??????#!! #????? | | ???????## ##########!! #####? | | ??????### ###]]#///### ###///#? | | ??????#"" ## #///### ###///#/ | | ????""""" ] | | ????"##""< * | | ??????#"""""##//# #!! **# #/ | | ??????#"""""#########!! * #?###? | | ??????####"##???????#########????? | | ?????????#"#?????????????????????? | | ?????????""#?????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 57 Energy Generation 65 Energy Capacity 775 Matter Stores 800 Matter Capacity 800 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 EM Shielding 2 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 33 Propulsion Shielding 33 Utility Shielding 33 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 13 Energy Filtering 30 Salvage Targeting 2 Offensive Hacking 30 Trap Extractor Capacity 4 Item Schematics ----------------- Plasma Rifle | -6/Factory | Hacked Imp. Launcher Guidance Computer | -6/Factory | Hacked Flexi-carbon Leg | -6/Factory | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Prc. Energy Filter | -6/Data Miner | Free Enh. Force Rifle | -6/Data Miner | Free Shield Leg | -6/Data Miner | Free Imp. System Guard | -6/Data Miner | Free Force Lance | -6/Data Miner | Free Imp. Force Field | -6/Data Miner | Free Hyp. Mass Driver | -6/Data Miner | Free Adv. Weapon Cycler | -6/Data Miner | Free Quantum Rifle | -6/Data Miner | Free Nanoactuators | -5/Factory | Hacked Adv. Hardlight Generator | -5/Factory | Hacked Robot Schematics ------------------ R-10 Processor | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free A-27 Freighter | -6/Data Miner | Free M-22 Extractor | -6/Data Miner | Free T-07 Excavator | -5/Factory | Hacked Fabricated ------------ Nothing Repaired ---------- Assault Rifle | 86% | -10/Materials Imp. Carbon-fiber Leg | 44% | -6/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- 20k Club Botjacking Can't Touch This Collateral Damage Construction Begets Destruction Generalissimo I Spy I'm Back, Baby! Join The Dark Side Knowing Is Half The Battle Late Bloomer Let Me Out Of Here Maybe Next Time I'll Detach My Launcher Party Time Respectable Loadout Tank The Oracle Tourist True Hacker Challenges ------------ None Player 2 | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 ---------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Gar Fac DSF Slots Evolved 12 | . . 2 . 2 . . 2 . . 2 . . . . 2 2 . . . . Power 2 | . . 1 . . . . . . . . . . . . 1 . . . . . Propulsion 4 | . . 1 . 1 . . 1 . . . . . . . . 1 . . . . Utility 4 | . . . . 1 . . 1 . . 1 . . . . 1 . . . . . Weapon 2 | . . . . . . . . . . 1 . . . . . 1 . . . . Parts Attached 256 | . 10 1 9 . 22 11 6 13 6 . 33 1 2 . 7 46 63 6 . 20 Parts Lost 57 | . . . . . 1 2 2 1 . . 9 . . . 3 18 16 2 . 3 Damage Taken 11549 | . 107 70 153 . 878 677 308 157 95 . 1451 165 338 . 511 3002 2508 800 . 329 Core 1243 | . 33 13 17 . 125 52 32 12 11 . 168 34 20 . . 282 339 91 . 14 Player 2/Cogmind (%) 49 | . 100 100 35 . 75 27 48 32 57 . 82 100 18 . . 73 80 72 . 2 Absorbed by Shields 786 | . . . . . . . . 60 32 . 284 . . . . . 402 8 . . Damage Inflicted 24561 | . 216 122 188 . 1409 1210 1262 1509 440 . 4271 217 851 . 538 4809 4335 2224 . 960 Player 2/Cogmind (%) 46 | . 46 41 44 . 64 44 56 41 32 . 43 24 41 . 44 41 48 61 . 56 Combat Hostiles Destroyed 177 | . 3 1 2 . 18 6 8 13 4 . 21 1 12 . 6 36 26 14 . 6 Player 2/Cogmind (%) 53 | . 50 33 33 . 72 28 47 50 30 . 44 14 66 . 66 54 60 82 . 75 Game ------ Seed WeldingGyrokineticCorpse Manual? 1 Play Time 04:37:14 Cumulative 12.9 hours Start 2026.05.17 @ 22:58:21 End 2026.05.18 @ 05:14:55 Sessions 2 Manual Loads 0 Difficulty Explorer Special Mode AFD2020/Player2 Game No. 4 Rogue 0 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 12 Achievement% 14 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/Terminus Map View 96x60 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f108c324-4910-4ab0-b59c-fd8b334bb094