Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.15 @ 17:52:29

Player: iwantthegold 

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (38)      190
Value Destroyed (1038)     1038
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2848

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             253/550
Matter                     9/300
Energy                     250/250
System Corruption          1%
Temperature                Cool (0)
Movement                   Flying (192) Ox2
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
           Ion Engine
>          --- PROPULSION (4) ---
           Cesium-ion Thruster
           Cesium-ion Thruster
>          --- UTILITY (4) ------
     Large Storage Unit
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (15) ---
  Improved Flight Unit
     Small Storage Unit
           Weight Redist. System
     Light Cannon
     Heavy Hammer
           Katana
           Katana
           Katana

 Peak State 
------------
>          --- POWER ------------
     Light Deuterium Engine
>          --- PROPULSION -------
           Cesium-ion Thruster
           Cesium-ion Thruster
           Cesium-ion Thruster
           Cesium-ion Thruster
>          --- UTILITY ----------
     Large Storage Unit
           Signal Interpreter
  Hardened Medium Armor Plating
           Reactive Plating
>          --- WEAPON -----------
     Light Cannon
           Rocket Launcher
>          --- INVENTORY --------
           Ion Engine
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
           Wheel
           Cesium-ion Thruster
     Small Storage Unit
           Weight Redist. System
           Beam Rifle
           EMP Blaster
           Rocket Launcher
     Heavy Hammer
           Katana
           Katana
           Katana
[Rating: 28]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Cesium-ion Thruster
Utility                    Signal Interpreter
  Device                   Shield Generator
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Protection               Reactive Plating
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Particle Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   1   1   
  Utility                  2    | .   .   1   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             54   | 5   9   9   31  
  Power                    5    | 1   .   2   2   
    Engine                 5    | 1   .   2   2   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               26   | 2   4   4   16  
    Treads                 .    | .   .   .   .   
    Leg                    15   | 2   4   4   5   
    Wheel                  1    | .   .   .   1   
    Hover                  .    | .   .   .   .   
    Flight                 10   | .   .   .   10  
  Utility                  7    | 1   2   2   2   
    Device                 2    | .   .   2   .   
    Storage                2    | 1   1   .   .   
    Processor              1    | .   1   .   .   
    Hackware               .    | .   .   .   .   
    Protection             2    | .   .   .   2   
    Artifact               .    | .   .   .   .   
  Weapon                   16   | 1   3   1   11  
    Energy Gun             2    | .   .   1   1   
    Energy Cannon          1    | .   1   .   .   
    Ballistic Gun          3    | 1   1   .   1   
    Ballistic Cannon       3    | .   1   .   2   
    Launcher               7    | .   .   .   7   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   
Parts Lost                 24   | .   3   2   19  
  Power                    3    | .   1   .   2   
  Propulsion               10   | .   1   1   8   
  Utility                  4    | .   .   .   4   
  Weapon                   7    | .   1   1   5   
  Highest Loss Streak      13   | .   2   1   13  
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     91   | .   85  97  91  
  Engine                   9    | .   9   11  9   
  Leg                      29   | .   27  32  28  
  Device                   4    | .   .   9   3   
  Storage                  10   | .   14  11  9   
  Processor                9    | .   7   11  8   
  Protection               5    | .   .   .   13  
  Energy Gun               4    | .   .   10  2   
  Energy Cannon            3    | .   11  .   .   
  Ballistic Gun            8    | .   13  11  3   
  Ballistic Cannon         1    | .   .   .   3   
  Launcher                 3    | .   .   .   7   
Naked Turns                .    | .   .   .   .   
Heaviest Build             52   | 12  25  32  52  
  Greatest Support         40   | 20  20  30  40  
  Greatest Overweight (x)  16   | 3   1   1   16  
  Average Overweight (x)   .    | .   .   .   1   
Largest Inventory Capacity 15   | 8   15  15  15  
  Average Capacity         13   | 7   9   15  15  
  Most Carried             15   | 7   8   15  15  
  Average Carried          11   | 5   7   11  13  
  Final Capacity           15   | 8   15  15  15  
  Final Carried            15   | 7   8   15  8   

 Class Distribution 
--------------------
 58% | Scavenger-Mutant
 41% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Yrd Mat Mat Mat 
Matter Collected           796  | 250 154 127 265 
  Remotely                 .    | .   .   .   .   
Salvage Created            1195 | .   384 388 423 
  Parts                    84   | .   20  28  36  
Haulers Intercepted        2    | .   .   1   1   
Recyclers Shooed           1    | .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  30   | .   7   12  11  
  Guns                     11   | .   .   11  .   
  Cannons                  9    | .   7   1   1   
  AOE                      9    | .   .   .   9   
Classes Destroyed          10   | .   3   3   4   
  Worker                   1    | .   .   .   1   
  Builder                  1    | .   .   .   1   
  Hauler                   2    | .   .   1   1   
  Recycler                 2    | .   1   .   1   
  Watcher                  2    | .   1   .   1   
  Swarmer                  10   | .   .   6   4   
  Grunt                    12   | .   7   5   .   
  Sentry                   5    | .   .   1   4   
  Specialist               2    | .   .   .   2   
  Hunter                   1    | .   .   .   1   
Best Kill Streak           5    | .   4   4   5   
  Combat Bots Only         4    | .   2   4   4   
Max Kills in Single Turn   4    | .   1   2   4   
  Gunslinging              1    | .   .   1   .   
  Exploded                 3    | .   .   .   3   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        261  | .    57   62   142  
  Missed                   69   | .    6    15   48   
Damage Taken               2799 | .    613  463  1723 
  Core                     443  | .    83   63   297  
  Absorbed by Shields      153  | .    .    44   109  
  Ignored by Resistances   169  | .    .    .    169  
Core Remaining (%)         83   | 100  66   84   .    
Volleys Fired              110  | .    33   37   40   
  Largest                  2    | .    2    2    2    
  Hottest                  88   | .    88   88   83   
Shots Fired                198  | .    59   73   66   
  Gun                      129  | .    31   70   28   
  Cannon                   43   | .    28   3    12   
  Launcher                 26   | .    .    .    26   
  Special                  .    | .    .    .    .    
  Kinetic                  100  | .    31   37   32   
  Thermal                  72   | .    28   36   8    
  Explosive                19   | .    .    .    19   
  Electromagnetic          7    | .    .    .    7    
  Robot Hit Streak         14   | .    7    14   5    
  Robot Miss Streak        3    | .    3    3    3    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    .    1    .    
    Max Gunslinging Chain  1    | .    .    1    .    
Shots Hit Robots           113  | .    31   49   33   
  Core Hits                62   | .    13   22   27   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    1    
  Critical Strikes         4    | .    .    3    1    
    Burn                   3    | .    .    3    .    
    Destroy                1    | .    .    .    1    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2680 | .    541  539  1600 
  Guns                     818  | .    194  497  127  
  Cannons                  464  | .    347  42   75   
  Explosions               1398 | .    .    .    1398 
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  568  | .    194  198  176  
  Thermal                  755  | .    347  341  67   
  Explosive                1085 | .    .    .    1085 
  Electromagnetic          272  | .    .    .    272  
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         1    | .    1    .    1    
  Average Corruption       1    | .    1    .    1    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  10   | .    .    .    10   
    Message Errors         4    | .    .    .    4    
    Matter Fused           5    | .    .    .    5    
    Heat Flow Errors       1    | .    .    .    1    
Overload Shots             .    | .    .    .    .    
Overflow Damage            75   | .    .    1    74   
  Projectiles              1    | .    .    1    .    
  Explosions               74   | .    .    .    74   
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      424  | .    .    .    424  
  Shots                    15   | .    .    .    15   
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        326  | .    326  108  205  
  Average Temperature      64   | .    121  35   33   
  Received Heat Transfer   831  | .    342  123  366  
  Effects                  1    | .    1    .    .    
    Short Circuit          1    | .    1    .    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           1    | .    .    .    1    
  Combat Hostiles          1    | .    .    .    1    
  Parts Fried              2    | .    .    .    2    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             3    | .    .    3    .    
  Heat Transferred         1887 | .    629  1184 74   
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      1    | .    .    .    1    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             385  | .   202 256 385 
  Initial                  74   | .   .   14  74  
  Average                  185  | .   71  155 283 
Maximum Alert Level        1    | .   1   1   1   
  Low Security (%)         54   | 100 95  74  15  
  Level 1                  45   | .   4   25  84  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          9    | .   2   2   5   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            9    | .   2   2   5   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       2    | .   .   .   2   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           9    | .   3   3   3   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              59   | .   14  22  23  
  Peak Tracking Total      5    | .   5   5   5   
  Tactical Retreats        5    | .   1   1   3   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            2    | .   1   1   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          6    | .   .   .   6   
  Max in Single Turn       3    | .   .   .   3   
  Garrison Access          1    | .   .   .   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          6    | .   1   .   5   
  Terminals                4    | .   1   .   3   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              1    | .   .   .   1   
  Garrison Access          1    | .   .   .   1   
Total Hacks                14   | .   2   .   12  
  Successful               8    | .   1   .   7   
  Failed                   6    | .   1   .   5   
    Catastrophic           1    | .   .   .   1   
  Database Lockouts        .    | .   .   .   .   
  Manual                   7    | .   .   .   7   
  Terminals                9    | .   2   .   7   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              2    | .   .   .   2   
  Garrison Access          3    | .   .   .   3   
Terminal Hacks             2    | .   1   .   1   
  Locate Traps             1    | .   1   .   .   
  Recall Investigation     1    | .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 2    | .   .   .   2   
  Insert Component         1    | .   .   .   1   
  Analyze                  1    | .   .   .   1   
Garrison Access Hacks      1    | .   .   .   1   
  Seal Access              1    | .   .   .   1   
Unauthorized Hacks         3    | .   .   .   3   
  Terminals                3    | .   .   .   3   
    Assimilate             1    | .   .   .   1   
    Botnet                 2    | .   .   .   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         6    | .   1   .   5   
  Full Trace Events        1    | .   .   .   1   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   
  Part Schematics Acquired 1    | .   .   .   1   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Yrd  Mat  Mat  Mat  
Turns Passed               2371 | 67   597  678  1029 
Spaces Moved               1139 | 44   347  326  422  
  Core                     20   | 15   .    .    5    
  Treads                   .    | .    .    .    .    
  Legs                     1101 | 29   347  326  399  
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   18   | .    .    .    18   
  Fastest Speed            50   | 50   120  120  120  
  Average Speed            165  | 120  136  158  199  
  Slowest Speed            850  | 200  190  190  850  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       33   | 5    56   33   38   
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        2    | .    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          164  | .    .    .    164  
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      164  | .    .    .    164  
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Total                      1440 | 55  413 425 547 
  Wait                     82   | .   16  37  29  
  Move                     1136 | 43  346 325 422 
  Hop                      .    | .   .   .   .   
  Pick Up                  37   | 7   4   12  14  
  Fast Attach              13   | 5   2   2   4   
  Attach                   18   | .   2   4   12  
  Detach                   .    | .   .   .   .   
  Swap                     23   | .   5   3   15  
  Drop                     21   | .   5   5   11  
  Fire                     110  | .   33  37  40  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / [*Min x2])
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 14)
   68 | -11/Scrapyard | Entered Materials
  213 | -10/Materials | Discovered new exit (range 15)
  305 | -10/Materials | Build established: Mutant
  501 | -10/Materials | Discovered new exit (range 7)
  554 | -10/Materials | Discovered new exit (range 6)
  663 | -10/Materials | Identified exit to Materials
  665 | -10/Materials | Entered another Materials area
  665 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1288 | -9/Materials  | Discovered new exit (range 6)
 1341 | -9/Materials  | Identified exit to Materials
 1343 | -9/Materials  | Entered another Materials area
 1343 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1466 | -8/Materials  | Build established: Scavenger-Mutant
 1775 | -8/Materials  | Lost 4 parts (1n1u2w)
 2361 | -8/Materials  | Core integrity fell below 50%
 2367 | -8/Materials  | Lost 13 parts (1p6n3u3w)
 2372 | -8/Materials  | Self-destructed

 Last Messages 
---------------
02332_ U-05 Engineer suffers critical hit (Burn).
02333_ U-05 Engineer lays Concrete.
02333_ Cesium-ion Thruster destroyed.
02333_ Signal Interpreter destroyed.
02333_ Critical hit (Blast).
02334_ Lgt. Deuterium Engine destroyed.
02334_ U-05 Engineer builds a Wall.
02335_ The unstable cave ceiling collapses.
02335_ U-05 Engineer builds a Wall.
02335_ U-05 Engineer lays Concrete.
02336_ The unstable cave ceiling collapses.
02336_ Imp. Heat Sink crushed.
02336_ Cesium-ion Thruster destroyed. <x2>
02337_ The unstable cave ceiling collapses.
02337_ U-05 Engineer builds a Wall.
02338_ Penetrated by Slug.
02338_ U-05 Engineer destroyed.
02338_ U-05 Engineer builds a Wall. <x4>
02346_ U-05 Engineer lays Concrete.
02347_ U-05 Engineer builds a Wall. <x2>

 Map 
-----
+----------------------------------------------------+
| ????????######### #   ###     [ # #??????????????? |
| ????????#      ## # ###### [##### #??????????????? |
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| ???????????????#        *               #????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Coolant Potential          50
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             375
Resistance: KI             20
Evasion (%)                55

 Item Schematics 
-----------------
 Cesium-ion Thruster | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GravityFieldEngine
  Manual?         0
Play Time         00:28:10
  Cumulative      23.8 hours
  Start           2024.04.15 @ 13:52:37
  End             2024.04.15 @ 17:52:29
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          33
  Rogue           33
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             7
Gallery%          24
Achievement%      17
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          54x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: a726a813-592d-4950-9eb2-a788eb85f96a