Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 00:46:41 Player: KoT Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (68) 340 Value Destroyed (2188) 2188 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 6768 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/850 Matter 1/300 Energy 185/185 System Corruption 5% Temperature Cool (18) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (2) -------- Light Ion Engine Light Fission Core > --- PROPULSION (3) --- Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY (6) ------ Improved Sensor Array Advanced Sensor Array Improved Signal Interpreter Recalibrator > --- WEAPON (4) ------- Heavy EM Pulse Gun Beam Cannon Gauss Rifle > --- INVENTORY (5) ---- Targeting Computer AWS/Thermal Magnetic Acceleration Cannon Improved Datajack Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- High-capacity Storage Unit Improved Signal Interpreter Advanced Targeting Computer Target Analyzer Recalibrator > --- WEAPON ----------- AWS/Thermal Magnetic Acceleration Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Carbon-fiber Leg Sensor Array Improved Sensor Array ECM Suite Hardlight Generator Heavy EM Pulse Gun Heavy EM Pulse Gun Shock Rifle Beam Cannon Gauss Rifle Magnetic Acceleration Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon Improved Datajack Improved Datajack Remote Datajack Mining Laser [Rating: 58] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Fission Core Propulsion Aluminum Leg Leg Aluminum Leg Utility High-capacity Storage Unit Device Sensor Array Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun Particle Gun Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Build | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Slots Evolved 8 | . . . . . 4 2 2 Power 1 | . . . . . . . 1 Propulsion 1 | . . . . . . 1 . Utility 4 | . . . . . 2 1 1 Weapon 2 | . . . . . 2 . . Parts Attached 64 | 6 6 . 1 1 12 17 21 Power 9 | 1 1 . . . 2 2 3 Engine 7 | 1 1 . . . 1 2 2 Core 2 | . . . . . 1 . 1 Reactor . | . . . . . . . . Propulsion 14 | 2 2 . . . 2 6 2 Treads . | . . . . . . . . Leg 14 | 2 2 . . . 2 6 2 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 15 | 1 2 . . 1 3 3 5 Device 8 | . 1 . . . 1 1 5 Storage 2 | 1 1 . . . . . . Processor 3 | . . . . . 1 2 . Hackware . | . . . . . . . . Protection 2 | . . . . 1 1 . . Artifact . | . . . . . . . . Weapon 26 | 2 1 . 1 . 5 6 11 Energy Gun 7 | . . . 1 . 1 1 4 Energy Cannon 2 | . . . . . . 1 1 Ballistic Gun 6 | 2 1 . . . 2 . 1 Ballistic Cannon 6 | . . . . . 1 2 3 Launcher 2 | . . . . . 1 1 . Special Weapon 3 | . . . . . . 1 2 Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Corrupted Parts 2 | . . . . . . . 2 System Corruption 4 | . . . . . . . 4 Parts Lost 31 | . 2 . . 1 1 11 16 Power 4 | . 1 . . . . 1 2 Propulsion 6 | . 1 . . . . 2 3 Utility 9 | . . . . 1 1 2 5 Weapon 12 | . . . . . . 6 6 Highest Loss Streak 15 | . 2 . . 1 1 6 15 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 88 | . 87 100 97 73 88 92 68 Engine 9 | . 5 14 14 14 8 6 4 Leg 22 | . 25 28 28 28 18 20 14 Device 7 | . 13 14 14 . 3 4 10 Storage 10 | . 14 14 14 14 9 7 3 Processor 6 | . . . . . 7 17 13 Protection 3 | . . . . 1 10 3 . Energy Gun 6 | . . . 2 14 14 5 3 Ballistic Gun 13 | . 28 28 23 . 9 5 2 Ballistic Cannon 3 | . . . . . 3 8 6 Launcher 1 | . . . . . 3 5 . Naked Turns . | . . . . . . . . Heaviest Build 74 | 12 48 48 54 58 70 71 74 Greatest Support 60 | 20 20 20 20 20 32 60 55 Greatest Overweight (x) 22 | 3 4 2 2 2 3 2 22 Average Overweight (x) 1 | 1 1 2 2 2 2 . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 Average Capacity 18 | 7 16 20 20 20 20 20 12 Most Carried 20 | 6 8 14 17 19 20 20 19 Average Carried 14 | 3 2 11 14 16 18 16 10 Final Capacity 20 | 8 20 20 20 20 20 20 5 Final Carried 20 | . 7 14 16 18 20 15 5 Class Distribution -------------------- 51% | Mutant 20% | Scavenger-Tank 11% | Scavenger-Skirmisher 7% | Scavenger-Gunner 5% | Skirmisher 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Skirmisher | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Matter Collected 1376 | 215 235 20 . 5 266 403 232 Remotely . | . . . . . . . . Salvage Created 2220 | . 573 43 . 234 659 377 334 Parts 148 | . 32 5 . 20 36 33 22 Haulers Intercepted 1 | . 1 . . . . . . Recyclers Shooed 9 | . 2 . . . . . 7 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Combat Hostiles Destroyed 54 | . 13 3 . 11 12 9 6 Guns 41 | . 13 3 . 11 9 3 2 Cannons 10 | . . . . . . 6 4 AOE 3 | . . . . . 3 . . Classes Destroyed 13 | . 5 . . . 3 4 1 Worker 4 | . . . . . . 1 3 Tunneler 2 | . . . . . . 1 1 Hauler 1 | . 1 . . . . . . Recycler 2 | . 1 . . . 1 . . Mechanic 1 | . . . . . . 1 . Drone 1 | . . . . . 1 . . Watcher 5 | . 1 . . . 3 . 1 Swarmer 14 | . 3 3 . 8 . . . Grunt 28 | . 10 . . 3 7 4 4 Duelist 1 | . . . . . . . 1 Sentry 3 | . . . . . 1 2 . Hunter 5 | . . . . . 3 1 1 Programmer 2 | . . . . . . 2 . Best Kill Streak 4 | . 4 2 . 4 3 2 4 Combat Bots Only 4 | . 4 2 . 4 3 2 3 Max Kills in Single Turn 2 | . 1 1 . 1 2 2 1 Gunslinging . | . . . . . . . . Exploded 2 | . . . . . 2 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Hostile Shots Fired 527 | . 73 22 . 23 54 175 180 Missed 168 | . 27 5 . 8 16 65 47 Damage Taken 5517 | . 572 127 . 159 645 1632 2382 Core 1536 | . 179 32 . 27 100 346 852 Absorbed by Shields 68 | . . . . . . 68 . Regen/Repaired (Parts) 66 | . 66 . . . . . . Core Remaining (%) 58 | 100 . . . 4 81 50 . Volleys Fired 220 | . 70 10 . . 41 42 57 Largest 4 | . 2 2 . . 4 4 3 Hottest 161 | . 40 40 . . 161 161 133 Shots Fired 499 | . 140 20 . 28 114 111 86 Gun 357 | . 140 20 . 28 107 38 24 Cannon 128 | . . . . . 5 62 61 Launcher 11 | . . . . . 2 9 . Special 3 | . . . . . . 2 1 Kinetic 318 | . 140 20 . . 38 73 47 Thermal 144 | . . . . 28 74 16 26 Explosive 11 | . . . . . 2 9 . Electromagnetic 23 | . . . . . . 11 12 Robot Hit Streak 12 | . 6 2 . 7 12 9 9 Robot Miss Streak 7 | . 6 7 . 3 5 5 3 Penetration Max . | . . . . . . . . Secondary Targets 3 | . 2 . . . 1 . . Max Gunslinging Chain 1 | . 1 . . . 1 . . Autonomous 73 | . . . . 28 35 . 10 Shots Hit Robots 277 | . 79 6 . 19 62 57 54 Core Hits 144 | . 39 5 . 12 30 31 27 Critical Kills 3 | . 2 . . . 1 . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 8 | . 2 . . . 2 . 4 Burn 1 | . . . . . 1 . . Destroy 3 | . 2 . . . 1 . . Blast 4 | . . . . . . . 4 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5378 | . 634 51 . 621 1378 1092 1602 Guns 3085 | . 634 50 . 533 1139 360 369 Cannons 1748 | . . . . . 38 564 1146 Explosions 448 | . . . . 77 171 142 58 Melee . | . . . . . . . . Ramming 97 | . . 1 . 11 30 26 29 Kinetic 2668 | . 634 50 . . 257 771 956 Thermal 2067 | . . . . 610 920 102 435 Explosive 313 | . . . . . 171 142 . Electromagnetic 233 | . . . . . . 51 182 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 5 | . . . . . . 1 5 Average Corruption 2 | . . . . . . 1 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 16 | . . . . . . 4 12 Message Errors 2 | . . . . . . . 2 Matter Fused 6 | . . . . . . . 6 Heat Flow Errors 4 | . . . . . . 2 2 Data Loss (minor) 2 | . . . . . . 1 1 Misfires 1 | . . . . . . 1 . Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 31 | . . . . . 8 . 23 Projectiles 31 | . . . . . 8 . 23 Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 21 | . . . . . 2 6 13 Impact . | . . . . . . . . Kinetic 18 | . . . . . 2 6 10 Secondary 3 | . . . . . . . 3 Self-Inflicted Damage 70 | . . . . . . . 70 Shots 2 | . . . . . . . 2 Rammed . | . . . . . . . . Targets Rammed 17 | . . 1 . 2 4 5 5 Kicked 17 | . . 1 . 2 4 5 5 Crushed . | . . . . . . . . Highest Temperature 560 | . 27 . . 13 409 560 189 Average Temperature 116 | . 7 . . 13 109 180 68 Received Heat Transfer 1871 | . 306 . . 66 153 524 822 Effects 18 | . . . . . 3 15 . Shutdowns 4 | . . . . . 1 3 . Energy Bleed 3 | . . . . . . 3 . Interference 7 | . . . . . 2 5 . Damage (minor) 1 | . . . . . . 1 . Damage (major) 1 | . . . . . . 1 . Damage (core) 2 | . . . . . . 2 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 7 | . . . . 3 4 . . Heat Transferred 3208 | . . . . 803 1443 222 740 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Peak Influence 267 | . 222 50 . 267 172 136 255 Initial 39 | . . . . . . 39 29 Average 67 | . 74 21 . 122 49 43 139 Maximum Alert Level 1 | . 1 . . 1 . . 1 Low Security (%) 92 | 100 88 100 . 76 100 100 70 Level 1 7 | . 11 . . 23 . . 29 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 15 | . 2 . . . 4 7 2 Investigation 4 | . 1 . . . 2 1 . Extermination 3 | . . . . . . 2 1 Reinforcement 4 | . 1 . . . 1 1 1 Assault . | . . . . . . . . Garrison 4 | . . . . . 1 3 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . . 1 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Distress Signals 4 | . 2 . . . . . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 78 | . 16 3 . 11 18 10 20 Peak Tracking Total 5 | . 3 3 . 4 3 3 5 Tactical Retreats 8 | . . . . . 1 . 7 Traps | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Traps Triggered 6 | . 1 . . . 4 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Machines Disabled 8 | . . . . 1 1 . 6 Max in Single Turn 3 | . . . . 1 1 . 3 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Machines Accessed 19 | . 3 . 5 . 5 5 1 Terminals 9 | . 2 . . . 3 3 1 Fabricators 1 | . . . . . . 1 . Repair Stations 1 | . 1 . . . . . . Recycling Units 3 | . . . . . 2 1 . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 65 | . 7 . 30 . 13 12 3 Successful 52 | . 5 . 30 . 9 6 2 Failed 13 | . 2 . . . 4 6 1 Catastrophic 2 | . . . . . 1 . 1 Database Lockouts . | . . . . . . . . Manual 3 | . . . 1 . . 2 . Terminals 23 | . 5 . . . 9 6 3 Fabricators 2 | . . . . . . 2 . Repair Stations 2 | . 2 . . . . . . Recycling Units 8 | . . . . . 4 4 . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 46 | . 3 . 30 . 7 4 2 Record 34 | . . . 29 . 1 2 2 Prototype ID Bank 2 | . 1 . . . 1 . . Open DSF 1 | . . . . . . 1 . Unreport Threat 1 | . 1 . . . . . . Locate Traps 1 | . . . . . . 1 . Dispatch Records 1 | . . . . . 1 . . Surveillance Status 1 | . . . . . 1 . . Transport Status 2 | . 1 . . . 1 . . Investigation Status 1 | . . . . . 1 . . Zone Layout 1 | . . . . . 1 . . Derelict Proto ID Bank 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . 2 . . . . . . Scan Component 1 | . 1 . . . . . . Repair 1 | . 1 . . . . . . Recycling Unit Hacks 4 | . . . . . 2 2 . Process 1 | . . . . . . 1 . Report Inventory 3 | . . . . . 2 1 . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 10 | . 1 . . . 3 5 1 Full Trace Events 2 | . . . . . 1 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . 1 . . . . . . Time 26 | . 26 . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter 2 | . . . . . . 2 . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked 2 | . . . . . . 1 1 Non-combat . | . . . . . . . . Combat 2 | . . . . . . 1 1 Robot Hacks Applied 2 | . . . . . . 1 1 parse_system 2 | . . . . . . 1 1 Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Total Allies 1 | . . 1 . . . . . Largest Group 1 | . . 1 . . . . . Highest-Rated Group 31 | . . 31 . . . . . Highest-Rated Ally 31 | . . 31 . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Turns Passed 8762 | 72 874 910 1496 901 2097 1527 885 Spaces Moved 3428 | 43 328 337 575 344 684 691 426 Core 62 | 40 . . . . . . 22 Treads . | . . . . . . . . Legs 3366 | 3 328 337 575 344 684 691 404 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 260 260 260 195 130 50 Average Speed 233 | 138 205 260 260 260 283 197 165 Slowest Speed 1150 | 200 400 260 260 260 330 265 1150 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 44 | 5 48 73 93 67 44 14 12 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 1 . . . Known Exits Taken 2 | . . . . . 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 6 | . . 3 . 3 . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 112 | . . . . 13 26 62 11 Melee . | . . . . . . . . Projectile 27 | . . . . 8 8 . 11 AOE 85 | . . . . 5 18 62 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Total 3812 | 55 416 354 578 349 764 766 530 Wait . | . . . . . . . . Move 3421 | 42 327 336 574 343 683 690 426 Hop . | . . . . . . . . Pick Up 66 | 6 12 7 1 3 13 8 16 Fast Attach 6 | 1 . . . . . 1 4 Attach 50 | 5 4 . 1 1 8 14 17 Detach 6 | . . . 2 . 1 1 2 Swap 8 | . 2 . . . 4 2 . Drop 18 | 1 1 . . . 10 3 3 Fire 220 | . 70 10 . . 41 42 57 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 17 | . . 1 . 2 4 5 5 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 73 | -11/Scrapyard | Entered Materials 84 | -10/Materials | Discovered new exit (range 16) 309 | -10/Materials | Build established: Mutant 527 | -10/Materials | Core integrity fell below 50% 613 | -10/Materials | Discovered new exit (range 6) 652 | -10/Materials | Repaired Lgt. Assault Rifle? 788 | -10/Materials | Discovered new exit (range 15) 947 | -10/Materials | Entered Mines 958 | -10/Mines | Met a Derelict bent on vengeance 1010 | -10/Mines | Discovered new exit (range 7) 1026 | -10/Mines | Core integrity fell below 20% 1144 | -10/Mines | Discovered new exit (range 8) 1219 | -10/Mines | Received a Mining Laser from a helpful Derelict 1669 | -10/Mines | Learned Materials emergency access door positions 1846 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1846 | -10/Mines | Discovered new exit (range 5) 1857 | -10/Mines | Entered Exiles 1902 | -10/Exiles | Discovered new exit (range 14) 1959 | -10/Exiles | Met 8R-AWN 2003 | -10/Exiles | Met EX-HEX 2133 | -10/Exiles | Met EX-DEC 2178 | -10/Exiles | Visited The Gauntlet 2591 | -10/Exiles | Learned location of Zion (-7) 2674 | -10/Exiles | Discovered new exit (range 14) 2858 | -10/Exiles | Met EX-BIN 2895 | -10/Exiles | Aligned with FarCom system 2897 | -10/Exiles | Given EX-Vault access code 3072 | -10/Exiles | Opened EX-Vault 3095 | -10/Exiles | Found AWS/Thermal 3147 | -10/Exiles | Warned to stay clear of 0b10 Research branches 3353 | -10/Exiles | Left Exiles lab with AWS/Thermal 3353 | -10/Exiles | Entered Mines 3390 | -9/Mines | Learned location of Storage (-7) 3633 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 4077 | -9/Mines | Discovered new exit (range 8) 4084 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 4223 | -9/Mines | Discovered new exit (range 8) 4254 | -9/Mines | Entered Materials 4254 | -8/Materials | Evolved 4 slots: Utility x2, Weapon x2 4560 | -8/Materials | Build established: Scavenger-Skirmisher 5047 | -8/Materials | Build established: Scavenger-Tank 5103 | -8/Materials | Garrison activated, responded to threat 6253 | -8/Materials | Discovered new exit (range 15) 6348 | -8/Materials | Identified exit to Factory 6351 | -8/Materials | Entered Factory 6351 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6509 | -7/Factory | Identified exit to DSF 7107 | -7/Factory | Lost 6 parts (1n2u3w) 7243 | -7/Factory | Discovered new exit (range 6) 7253 | -7/Factory | Identified exit to Lower Caves 7334 | -7/Factory | Build established: Skirmisher 7556 | -7/Factory | Lost 3 parts (1p2w) 7600 | -7/Factory | Garrison activated, responded to threat 7822 | -7/Factory | Build established: Scavenger-Gunner 7827 | -7/Factory | Discovered new exit (range 9) 7843 | -7/Factory | Identified exit to Factory 7878 | -7/Factory | Entered another Factory area 7878 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 8324 | -6/Factory | Core integrity fell below 50% 8360 | -6/Factory | Core integrity fell below 20% 8376 | -6/Factory | Lost 15 parts (1p3n5u6w) 8705 | -6/Factory | Build established: Scavenger-Skirmisher 8763 | -6/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 08542_ R-10 Processor collects Imp. Terrain Scanner. 08546_ R-10 Processor collects Seismic Detector. 08552_ R-10 Processor collects Med. Matter Pod. 08569_ Kicked A-15 Conveyor out of the way. 08572_ LC&A9GWLRBFK,JXNM8CY 08586_ Slug penetrates W-25 Informer. [Achievement: I Spy] 08591_ AWS/Thermal functionality restored. 08611_ K-01 Serf cleans the Fusion Modulator. 08657_ 6DHUQEUE8 BY27W29ZEQ3D4#B5O 08694_ Connecting with Repair Station... 08712_ ALERT: Rogue bot located, Programmers report to Factory Zone 1Y. 08717_ System corrupted: Heat flow error (+130). 08752_ O-24 Administrator sends out distress signal. 08752_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." Map ----- +----------------------------------------------------+ | " " #?# #?????????????????????????????????? | | " " ### #?????????????????????????????????? | | " " / #?????????????????????????????????? | | " " ### #?????????????????????????????????? | | #?# #?????????????????????????????????? | | ##########?# #?????????????????????????????????? | | ???????????# #?????????????????????????????????? | | ???????????# #?????????????????????????????????? | | ???????????# #?????????????????????????????????? | | ??????????## ##????????????????????????????????? | | ###?##+##?# ##+######????????????????????????? | | ### ### #????????????????????????? | | H #????????????????????????? | | = ### ### #????????????????????????? | | ##?#####?# ##### #????????????????????????? | | #????????###+###???# #??w?????????????????????? | | #???????????????????u #????????????????????????? | | #??????????????????? ###+####?????????????????? | | #???????????????????? ?????????????????? | | #???????????????????? ???????????????? | | #????????????????????? """ ""???????????????? | | #????????????????????? """ ""???????????????? | | [#?????????????????????? """ """??????????????? | | #?????????????????????? ???????????????? | | ##+##??????????????????# """ """? ????????????? | | ???????????#@ """ """ #??????????? | | ##########??????????????#] """ """ #??????????? | | ??# !#??????????????# #??????????? | | ??#"""" #??????????????# u +??????????? | | ??#"""" #??????????????# #??????????? | | ??#"""" !#??????????????# #??????????? | | #?#"""" #??????????????# ##### ##??????????? | | #?# !#??????????????# #????? #???????????? | | ######+################## #?????? #???????????? | | #????????#???????????? | | ################# #????????????????????? | | """ #??????########??Y#????????????????????? | | ""R" #??????#! #?? ????????????????????? | | "" " #??????# """ #?? ????????????????????? | | ######## """ +?? ???????????????????? | | + """ #?? ???????????????????? | | ######### ######## #??? #??????????????????? | | ????????# #??????# ! #??? ##??????????????????? | | ????????# #??????#####+##??? #???????????????????? | | ????????# #????????????????? #???????????????????? | | ?????? # #????????????????? #???????????????????? | | ???? + ??????????????????#???????????????????? | | ??" # #??????????????????????????????????????? | | "Y ! # #??????????????????????????????????????? | | "" + #??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 23 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 300 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control I Spy Oops Serviceable Loadout Challenges ------------ None Game ------ Seed GuidanceSurveybotGreatsword Manual? 0 Play Time 01:09:56 Cumulative 5.3 hours Start 2024.03.31 @ 23:37:49 End 2024.04.01 @ 00:46:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 8 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: f4e1ee53-0eba-4582-8770-9c6f23388318