Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.28 @ 12:36:45 Player: Minty Result: Destroyed by Vortex Trap Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (101) 505 Value Destroyed (2559) 2559 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (476) 476 TOTAL SCORE: 6040 Bonus ------- High Alert Combat Kills 245 Registered with UFD 300 Friendly Fire -69 Cogmind --------- Core Integrity 0/550 Matter 260/300 Energy 80/100 System Corruption 16% Temperature Cool (0) Movement Core (50) Location -8/Scraptown Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Improved Terrain Scanner Surveybot 17 Chip Improved Utility Shielding Hacking Suite System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Deep Structural Scanner Improved Datajack Vortex Trap Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Airjet Airjet > --- UTILITY ---------- Small Storage Unit Improved Terrain Scanner Surveybot 17 Chip Improved Utility Shielding Hacking Suite System Shield > --- WEAPON ----------- Mini Grenade Launcher System Spiker > --- INVENTORY -------- Deep Structural Scanner Improved Signal Interpreter Improved Weapon Shielding Improved Datajack Vortex Trap Vortex Trap Vortex Trap [Rating: 41] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Wheel Wheel Hover Unit Airjet Utility Hardened Light Armor Plating Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Assault Cannon Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Special Weapon System Spiker Impact Weapon Great Maul Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Slots Evolved 4 | . . 2 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 4 | . . 2 2 . . . Weapon . | . . . . . . . Parts Attached 111 | . 13 31 20 16 4 27 Power 6 | . 1 2 . . . 3 Engine 6 | . 1 2 . . . 3 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 21 | . 6 7 1 3 1 3 Treads 9 | . . 5 1 2 1 . Leg 6 | . 6 . . . . . Wheel 4 | . . 2 . 1 . 1 Hover 2 | . . . . . . 2 Flight . | . . . . . . . Utility 42 | . 3 12 10 7 2 8 Device 13 | . 2 4 4 . 1 2 Storage 5 | . 1 1 1 . 1 1 Processor 4 | . . . . 1 . 3 Hackware 2 | . . . . 1 . 1 Protection 18 | . . 7 5 5 . 1 Artifact . | . . . . . . . Weapon 42 | . 3 10 9 6 1 13 Energy Gun 13 | . 3 3 3 2 . 2 Energy Cannon 6 | . . 2 2 1 . 1 Ballistic Gun . | . . . . . . . Ballistic Cannon 8 | . . 4 3 1 . . Launcher 7 | . . 1 1 2 . 3 Special Weapon 3 | . . . . . . 3 Impact Weapon 4 | . . . . . 1 3 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . . . 1 Unidentified Prototypes 2 | . . 1 1 . . . Corrupted Parts 2 | . . . . 2 . . System Corruption 5 | . . . . 5 . . Parts Lost 7 | . . . 1 5 . 1 Power . | . . . . . . . Propulsion 3 | . . . . 2 . 1 Utility 2 | . . . . 2 . . Weapon 2 | . . . 1 1 . . Highest Loss Streak 3 | . . . 1 3 . 1 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 95 | . 93 95 91 98 99 94 Engine 10 | . 14 11 9 9 9 7 Treads 14 | . . 20 18 17 17 6 Leg 4 | . 28 . . . . . Wheel 1 | . . 1 . . . 3 Hover 1 | . . . . . . 7 Device 13 | . 8 18 8 9 13 17 Storage 10 | . 14 11 9 9 9 9 Processor 3 | . . . . 8 9 11 Hackware 3 | . . . . 8 9 10 Protection 12 | . . 11 28 19 13 5 Energy Gun 8 | . 22 1 2 6 16 7 Energy Cannon 4 | . . 10 3 7 . . Ballistic Cannon 5 | . . 9 11 2 . . Peak Build Rating 41 | . 10 26 34 37 31 41 Average Rating 24 | . 8 21 31 34 30 28 On Entrance 20 | 6 6 10 26 34 31 27 Naked Turns . | . . . . . . . Heaviest Build 124 | 13 20 73 124 119 106 64 Greatest Support 44 | 20 20 44 44 44 40 40 Greatest Overweight (x) 10 | . . 1 5 10 10 2 Average Overweight (x) . | . . . 1 2 2 . Largest Inventory Capacity 25 | . 10 20 25 25 25 20 Average Capacity 15 | . 9 10 24 25 22 9 Most Carried 23 | . 10 11 18 23 23 20 Average Carried 12 | . 9 9 13 19 19 9 Final Capacity 25 | 8 10 20 25 25 20 5 Final Carried 20 | 6 10 11 18 20 20 3 Class Distribution -------------------- 75% | Mutant 23% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Scavenger-Mutant | -8/Recycling Scavenger-Mutant | -8/Scraptown Resources | -11 -10 -9 -8 -8 -8 -8 ----------- Run | Yrd Mat Mat Mat Sto Rec Scr Matter Collected 2614 | 200 237 735 576 323 264 279 Remotely 32 | . . . 32 . . . Salvage Created 3291 | . 536 1350 468 425 506 6 Parts 211 | . 38 101 28 26 16 2 Haulers Intercepted 6 | . 1 3 2 . . . Recyclers Shooed 5 | . . 1 . . 4 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Combat Hostiles Destroyed 72 | . 12 32 12 15 1 . Guns 19 | . 12 1 . 5 1 . Cannons 40 | . . 26 11 3 . . AOE 13 | . . 5 1 7 . . Classes Destroyed 12 | . 6 4 1 . . 1 Worker 5 | . . 2 2 1 . . Builder 4 | . . . 2 2 . . Tunneler 1 | . 1 . . . . . Hauler 6 | . 1 3 2 . . . Recycler 6 | . 1 . . . 5 . Mechanic 2 | . . 1 1 . . . Operator 5 | . 2 3 . . . . Swarmer 22 | . 6 7 3 6 . . Grunt 35 | . 6 15 6 8 . . Protector 1 | . . 1 . . . . Sentry 14 | . . 9 3 1 1 . Scientist 1 | . . . . . . 1 Best Kill Streak 11 | . 4 5 5 11 5 . Combat Bots Only 10 | . 3 5 4 10 1 . Max Kills in Single Turn 5 | . 2 5 2 3 1 1 Gunslinging 1 | . 1 . . . . . Exploded 5 | . . 5 1 3 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Hostile Shots Fired 394 | . 62 122 75 104 . 31 Missed 107 | . 19 33 21 26 . 8 Damage Taken 3902 | . 526 1077 923 948 . 428 Core 784 | . 61 139 215 62 . 307 Absorbed by Shields . | . . . . . . . Redirected to Shielding 17 | . . . . . . 17 Regen/Repaired (Parts) 759 | . . 123 . 387 . 249 Core Remaining (%) 80 | 100 75 65 . . . . Volleys Fired 223 | . 53 85 48 24 11 2 Largest 2 | . 2 2 2 2 2 1 Hottest 133 | . 90 133 124 118 106 30 Shots Fired 446 | . 105 172 96 48 23 2 Gun 173 | . 105 11 8 26 23 . Cannon 259 | . . 160 84 15 . . Launcher 13 | . . 1 4 7 . 1 Special 1 | . . . . . . 1 Kinetic 186 | . 39 75 69 3 . . Thermal 201 | . 52 96 23 19 11 . Explosive 13 | . . 1 4 7 . 1 Electromagnetic 45 | . 14 . . 19 12 . Robot Hit Streak 13 | . 8 13 12 10 6 2 Robot Miss Streak 9 | . 3 4 9 4 3 . Penetration Max . | . . . . . . . Secondary Targets 4 | . 3 . . 1 . . Max Gunslinging Chain 1 | . 1 . . 1 . . Shots Hit Robots 258 | . 61 92 57 34 12 2 Core Hits 151 | . 24 49 32 35 10 1 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . Critical Strikes 10 | . 4 3 3 . . . Burn 4 | . 3 . 1 . . . Destroy 1 | . 1 . . . . . Blast 5 | . . 3 2 . . . Melee Attacks 1 | . . . . . . 1 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6450 | . 894 2231 1470 1455 254 146 Guns 1643 | . 776 113 117 398 239 . Cannons 3208 | . . 1878 1079 251 . . Explosions 1485 | . 114 182 251 792 . 146 Melee . | . . . . . . . Ramming 114 | . 4 58 23 14 15 . Kinetic 2033 | . 302 810 855 66 . . Thermal 2265 | . 400 1181 341 292 51 . Explosive 1445 | . 114 182 251 752 . 146 Electromagnetic 593 | . 74 . . 331 188 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 16 | . . 5 . 5 5 16 Average Corruption 4 | . . 4 . 4 5 14 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 48 | . . 30 . 1 15 2 Message Errors 10 | . . 8 . . 2 . Matter Fused 17 | . . 8 . 1 8 . Heat Flow Errors 3 | . . 3 . . . . Energy Discharges 6 | . . 3 . . 3 . Parts Rejected 3 | . . 2 . . . 1 Data Loss (minor) 3 | . . 3 . . . . Data Loss (major) 1 | . . 1 . . . . Misfires 3 | . . 2 . . 1 . Alerts 1 | . . . . . 1 . Misdirections 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 60 | . . 34 25 1 . . Projectiles 59 | . . 34 25 . . . Explosions 1 | . . . . 1 . . Melee . | . . . . . . . Knockbacks 13 | . . 7 5 . 1 . Impact 1 | . . . . . 1 . Kinetic 12 | . . 7 5 . . . Secondary . | . . . . . . . Self-Inflicted Damage 190 | . 97 24 16 53 . . Shots 4 | . 1 1 1 1 . . Rammed 14 | . . 9 2 1 2 . Targets Rammed 17 | . 1 9 2 3 2 . Kicked 1 | . 1 . . . . . Crushed 2 | . . . . 2 . . Highest Temperature 558 | . 183 199 558 190 72 7 Average Temperature 90 | . 52 92 137 75 26 6 Received Heat Transfer 1553 | . 168 423 378 414 . 170 Effects 9 | . . . 9 . . . Energy Bleed 1 | . . . 1 . . . Interference 3 | . . . 3 . . . Matter Decay 2 | . . . 2 . . . Short Circuit 1 | . . . 1 . . . Damage (core) 2 | . . . 2 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 8 | . 2 4 1 . 1 . Heat Transferred 4945 | . 1406 2157 740 531 111 . Parts Sabotaged . | . . . . . . . Parts Stolen 2 | . . . . . . 2 Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . 1 . . Alert | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Peak Influence 841 | . 310 841 532 235 144 . Initial 347 | . . 59 347 48 87 . Average 264 | . 193 407 264 137 87 . Maximum Alert Level 3 | . 1 3 2 1 . . Low Security (%) 44 | . 45 13 40 76 100 . Level 1 33 | . 54 38 32 23 . . Level 2 19 | . . 37 26 . . . Level 3 3 | . . 10 . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 15 | . 3 7 2 3 . . Investigation 6 | . 1 2 2 1 . . Extermination . | . . . . . . . Reinforcement 8 | . 2 4 . 2 . . Assault 1 | . . 1 . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 3 | . . 2 . 1 . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Distress Signals 9 | . . 3 2 4 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 130 | . 26 48 18 20 . 18 Peak Tracking Total 13 | . 6 5 4 12 . 13 Tactical Retreats 4 | . . 2 1 1 . . Traps | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Traps Triggered 4 | . 1 3 . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused 1 | . . . . . . 1 Traps Extracted . | . . . . . . . Installed 1 | . . . . . . 1 Triggered . | . . . . . . . Most Traps Carried 3 | . . . . . . 3 Machines | -11 -10 -9 -8 -8 -8 -8 ---------- Run | Yrd Mat Mat Mat Sto Rec Scr Machines Disabled 12 | . 2 4 1 2 1 2 Max in Single Turn 2 | . 2 1 1 1 1 2 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Machines Accessed 26 | . 5 11 3 1 3 3 Terminals 18 | . 5 9 3 . 1 . Fabricators . | . . . . . . . Repair Stations 2 | . . 1 . 1 . . Recycling Units 3 | . . 1 . . 2 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 97 | . 17 35 13 3 7 22 Successful 60 | . 6 19 6 3 4 22 Failed 37 | . 11 16 7 . 3 . Catastrophic 6 | . 1 1 4 . . . Database Lockouts . | . . . . . . . Manual 37 | . 7 22 4 2 2 . Terminals 61 | . 17 29 13 . 2 . Fabricators . | . . . . . . . Repair Stations 5 | . . 2 . 3 . . Recycling Units 9 | . . 4 . . 5 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 37 | . 3 7 5 . . 22 Record 21 | . . . . . . 21 Robot Analysis 1 | . 1 . . . . . Prototype ID Bank 4 | . 2 1 1 . . . Branch Access Points 2 | . . 1 1 . . . Alert Level 3 | . . 2 1 . . . Unreport Threat 2 | . . . 2 . . . Hauler Manifests 1 | . . 1 . . . . Registered Components 1 | . . 1 . . . . Zone Layout 1 | . . 1 . . . . Derelict Proto ID Bank 1 | . . . . . . 1 Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . . 2 . 2 . . Scan Component 2 | . . 1 . 1 . . Repair 2 | . . 1 . 1 . . Recycling Unit Hacks 5 | . . 2 . . 3 . Report Inventory 3 | . . 1 . . 2 . Retrieve Components 2 | . . 1 . . 1 . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 14 | . 3 8 1 1 1 . Terminals 13 | . 3 8 1 . 1 . Track 1 | . . 1 . . . . Botnet 11 | . 2 7 1 . 1 . Operators 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations 1 | . . . . 1 . . Patch 1 | . . . . 1 . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . 1 . . . . Used 1 | . . 1 . . . . Hacking Detections 22 | . 5 10 3 1 3 . Full Trace Events 10 | . 2 5 2 . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . 1 . 1 . . Time 76 | . . 38 . 38 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 3 | . . 1 . . 2 . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 ------------ Run | Yrd Mat Mat Mat Sto Rec Scr Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 ------------- Run | Yrd Mat Mat Mat Sto Rec Scr Turns Passed 5215 | . 821 1639 896 472 668 719 Spaces Moved 2585 | 1 521 857 235 103 238 630 Core 9 | . . . . . . 9 Treads 1441 | . . 766 235 97 212 131 Legs 528 | 1 521 6 . . . . Wheels 394 | . . 85 . 6 26 277 Hover 213 | . . . . . . 213 Flight . | . . . . . . . Fastest Speed 50 | 120 120 90 225 230 230 50 Average Speed 160 | 120 120 144 302 310 258 101 Slowest Speed 560 | 120 120 225 545 560 320 240 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 37 | 2 68 68 21 28 36 41 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 5 | . . . . . . 5 Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched 4 | . . . . . . 4 Spaces Dug 1 | . . . 1 . . . Terrain Destroyed 110 | . 21 26 37 26 . . Melee . | . . . . . . . Projectile 29 | . . 16 13 . . . AOE 81 | . 21 10 24 26 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Total 3208 | . 614 1090 320 199 269 716 Wait 117 | . 4 59 5 41 1 7 Move 2579 | . 520 856 234 102 237 630 Hop . | . . . . . . . Pick Up 61 | . 9 20 7 8 6 11 Fast Attach 24 | . 3 4 4 2 1 10 Attach 26 | . . 7 6 6 1 6 Detach 20 | . 2 2 4 3 2 7 Swap 61 | . 10 20 10 8 2 11 Drop 74 | . 12 28 . 2 6 26 Fire 223 | . 53 85 48 24 11 2 Melee 1 | . . . . . . 1 Ram . | . . . . . . . Kick 1 | . 1 . . . . . Crush 16 | . . 9 2 3 2 . Escape Stasis . | . . . . . . . Rewire 4 | . . . . . . 4 Trap 1 | . . . . . . 1 Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -8/Materials -8/Storage -8/Recycling -8/Scraptown History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 338 | -10/Materials | Discovered new exit (range 5) 630 | -10/Materials | Discovered new exit (range 10) 822 | -10/Materials | Entered another Materials area 822 | -9/Materials | Evolved 2 slots: Utility x2 1327 | -9/Materials | Discovered new exit (range 16) 1481 | -9/Materials | Discovered new exit (range 11) 1757 | -9/Materials | Repaired Assault Cannon 2011 | -9/Materials | Discovered new exit (range 11) 2022 | -9/Materials | First assault squad dispatched 2418 | -9/Materials | Identified exit to Mines 2461 | -9/Materials | Entered another Materials area 2461 | -8/Materials | Evolved 2 slots: Utility x2 2841 | -8/Materials | Identified exit to Storage 3357 | -8/Materials | Entered Storage 3434 | -8/Storage | Repaired Hvy. Armor Plating 3778 | -8/Storage | Core integrity fell below 50% 3806 | -8/Storage | Lost 3 parts (2u1w) 3822 | -8/Storage | Destroyed 10 combat bots 3824 | -8/Storage | Used back door to open Recycling access 3824 | -8/Storage | Discovered new exit (range 3) 3829 | -8/Storage | Entered Recycling 4104 | -8/Recycling | Build established: Scavenger-Mutant 4440 | -8/Recycling | Scanned before Scraplab entrance 4473 | -8/Recycling | Entered Scraplab 4492 | -8/Recycling | Discovered new exit (range 3) 4497 | -8/Recycling | Entered Scraptown 4502 | -8/Scraptown | System corruption cleaned by C-Scrubber 4860 | -8/Scraptown | Visited CR-KLE's Repair Center 4872 | -8/Scraptown | CR-KLE repaired 8 parts 4912 | -8/Scraptown | Visited UFD Registry 4912 | -8/Scraptown | Registered with UFD as "Roughroller" 4942 | -8/Scraptown | Visited Cartography Club 4961 | -8/Scraptown | Found Surveybot 17 Chip 4988 | -8/Scraptown | Learned location of Upper Caves (-4) 4988 | -8/Scraptown | Learned location of Warlord (-5) 4988 | -8/Scraptown | Learned location of Testing (-3) 4988 | -8/Scraptown | Learned location of Armory (-4) 4988 | -8/Scraptown | Learned 12 Research zone layouts 4988 | -8/Scraptown | Learned 8 Access zone layouts 4988 | -8/Scraptown | Learned 4 Storage zone layouts 4988 | -8/Scraptown | Learned 8 Lower Caves zone layouts 4988 | -8/Scraptown | Learned 4 Hub_04(d) zone layouts 4988 | -8/Scraptown | Learned Factory emergency access door positions 4988 | -8/Scraptown | Learned location of 1 exit from Lower Caves 4988 | -8/Scraptown | Learned location of 2 exits from Proximity Caves 4996 | -8/Scraptown | Found Deep Structural Scanner 5039 | -8/Scraptown | Visited DA-N13 Charitable Foundation 5043 | -8/Scraptown | Found DCF Scrap (30 items) 5079 | -8/Scraptown | Visited Abandonware Association 5088 | -8/Scraptown | Learned abandonware demo "REPAIR.EXE" 5088 | -8/Scraptown | Learned abandonware demo "MELTYB.EXE" 5130 | -8/Scraptown | Visited Observation Area 5147 | -8/Scraptown | Visited Science Guys 5174 | -8/Scraptown | Attacked by Scraptown defenders 5180 | -8/Scraptown | Found System Spiker 5193 | -8/Scraptown | System corruption reached 10% 5212 | -8/Scraptown | Core integrity fell below 20% 5216 | -8/Scraptown | Destroyed by Vortex Trap Last Messages --------------- 05208_ Dropped Imp. Weapon Shielding. 05209_ Dropped Vortex Trap. 05209_ Dropped Imp. Signal Interpreter. 05209_ H4-9JM(r) reactivates. 05210_ Dropped Sml. Storage Unit. 05210_ SG-JCH(E) reactivates. 05210_ H4-9JM(r) follow-up attacks with Ripteeth. 05212_ LY-1LP(j) reactivates. 05213_ Critical hit (Burn: +50). 05213_ R8-N4I(E) reactivates. 05214_ BD-JZR(r) reactivates. 05214_ TS-XME(j) reactivates. 05214_ System Spiker ripped off. 05215_ Dropped Vortex Trap. 05215_ Installed Vortex Trap. 05216_ BD-JZR(r) triggered Vortex Trap. 05216_ A wave of accelerated entropy washes over the area. 05216_ BD-JZR(r) destroyed. 05216_ H4-9JM(r) destroyed. 05216_ Machine disabled. 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"# # ################# | | ????????????????????????#? # # ### | | ????????????????????????# # ## # | | ????????????????????????? # # ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Coolant Potential 50 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 1210 Armor Coverage 900 Resistance: EM 15 Utility Shielding 66 Evasion (%) 55 Target Analysis 6 Recoil Reduction 2 Particle Charging 15 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LegGyrokineticScrap Manual? 0 Play Time 00:40:29 Cumulative 901.6 hours Start 2024.08.28 @ 11:06:20 End 2024.08.28 @ 12:36:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1087 Rogue 807 Adventurer 124 Explorer 156 Win Type - Total 39 Types 28/0/8/1/1/0/0/1/0 Lore% 79 Gallery% 89 Achievement% 78 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 33829142-9144-4d76-a60d-e862e68cdcd7