Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.13 @ 13:45:19 Player: Struggler Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (26) 130 Value Destroyed (954) 954 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2584 Bonus ------- None Cogmind --------- Core Integrity 196/400 Matter 295/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Walking (680) Ox8 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Aluminum Leg > --- UTILITY (3) ------ Huge Storage Unit Improved Targeting Computer Improved Targeting Computer > --- WEAPON (2) ------- Barrage Gun Grenade Launcher > --- INVENTORY (25) --- Huge Storage Unit Structural Scanner Tactical Coordination Suite Tactical Coordination Suite Makeshift ECM Suite Weapon Shielding Light Armor Plating Makeshift Hacking Suite Heavy Assault Rifle Shotgun Heavy Hammer Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Huge Storage Unit Improved Targeting Computer Improved Targeting Computer > --- WEAPON ----------- Heavy Assault Rifle Katana > --- INVENTORY -------- Ion Engine Huge Storage Unit Structural Scanner Tactical Coordination Suite Tactical Coordination Suite Makeshift ECM Suite Weapon Shielding Light Armor Plating Makeshift Hacking Suite Riot Gun Assault Rifle Heavy Assault Rifle Shotgun Grenade Launcher Heavy Hammer [Rating: 17] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Improved Targeting Computer Storage Huge Storage Unit Processor Improved Targeting Computer Weapon Katana Energy Gun Riot Gun Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Impact Weapon Heavy Hammer Slashing Weapon Katana Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 27 | 5 3 9 6 . 4 Power 5 | 1 . 2 1 . 1 Engine 4 | 1 . 1 1 . 1 Core 1 | . . 1 . . . Reactor . | . . . . . . Propulsion 8 | 2 . 4 2 . . Treads 5 | 2 . 3 . . . Leg 3 | . . 1 2 . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 4 | 1 2 1 . . . Device . | . . . . . . Storage 2 | 1 1 . . . . Processor 2 | . 1 1 . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 10 | 1 1 2 3 . 3 Energy Gun 1 | . . . . . 1 Energy Cannon . | . . . . . . Ballistic Gun 6 | 1 1 2 1 . 1 Ballistic Cannon . | . . . . . . Launcher 1 | . . . . . 1 Special Weapon . | . . . . . . Impact Weapon 1 | . . . 1 . . Slashing Weapon 1 | . . . 1 . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 14 | . . 5 2 . 7 Power 3 | . . 1 . . 2 Propulsion 6 | . . 2 2 . 2 Utility . | . . . . . . Weapon 5 | . . 2 . . 3 Highest Loss Streak 6 | . . 5 2 . 6 To Critical Strikes . | . . . . . . Average Backups 10 | 1 8 8 10 13 14 Power . | . . . . 1 . Propulsion . | 1 2 2 . . . Utility 4 | . 3 4 4 6 8 Weapon 3 | . 2 2 4 5 5 Tool/Special . | . . . . . . Unused Backups 10 | . 1 . . . 9 Power . | . . . . . . Propulsion . | . . . . . . Utility 8 | . . . . . 8 Weapon 2 | . 1 . . . 1 Tool/Special . | . . . . . . Average Slot Usage (%) 96 | . 99 90 99 100 71 Engine 11 | . 14 8 11 11 9 Treads 12 | . 28 26 . . . Leg 17 | . . . 31 33 14 Storage 11 | . 14 11 11 11 11 Processor 19 | . 13 21 22 22 22 Ballistic Gun 17 | . 27 19 11 11 10 Slashing Weapon 5 | . . . 10 11 2 Peak Build Rating 17 | 5 10 16 15 17 17 Average Rating 13 | 3 9 13 14 16 13 On Entrance 10 | . 5 10 14 15 17 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 91 | 12 90 90 90 90 91 Greatest Support 63 | 40 40 63 30 30 30 Greatest Overweight (x) 9 | . 2 2 4 2 9 Average Overweight (x) 1 | . 1 1 2 2 7 Largest Inventory Capacity 25 | 8 25 25 25 25 25 Average Capacity 24 | 7 23 25 25 25 25 Most Carried 16 | 5 11 11 11 16 16 Average Carried 10 | 2 8 8 10 13 14 Final Capacity 25 | 8 25 25 25 25 25 Final Carried 16 | 3 10 11 10 16 11 Class Distribution -------------------- 51% | Mutant 48% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 858 | 226 166 285 129 . 52 Remotely . | . . . . . . Salvage Created 1080 | . 204 517 118 . 241 Parts 65 | . 14 33 8 . 10 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 8 | . . . . . 8 Prevented 4 | . . . . . 4 Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 25 | . 5 11 5 . 4 Melee 5 | . . . 3 . 2 Guns 20 | . 5 11 2 . 2 Classes Destroyed 5 | . 2 1 2 . . Builder 1 | . 1 . . . . Swarmer 3 | . . . 3 . . Grunt 15 | . 5 6 1 . 3 Duelist 2 | . . . 1 . 1 Sentry 5 | . . 5 . . . Best Kill Streak 3 | . 3 3 3 . 2 Combat Bots Only 3 | . 2 3 3 . 2 Max Kills in Single Turn 2 | . 2 1 1 . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 181 | . 28 74 36 . 43 Missed 41 | . 6 16 7 . 12 Hits 140 | . 22 58 29 . 31 Melee 17 | . . . 5 . 12 Projectile 123 | . 22 58 24 . 19 Critical Strikes 8 | . . 5 1 . 2 Damage Taken 2172 | . 268 794 367 . 743 Core 234 | . 30 62 16 . 126 Absorbed by Shields . | . . . . . . Core Remaining (%) 94 | 100 88 . . . . Volleys Fired 75 | . 16 38 9 . 12 Largest 2 | . 2 2 2 . 1 Hottest 50 | . 43 43 43 . 50 Shots Fired 120 | . 32 59 17 . 12 Gun 120 | . 32 59 17 . 12 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 117 | . 32 59 17 . 9 Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic 3 | . . . . . 3 Robot Hit Streak 22 | . 22 15 21 . 15 Robot Miss Streak 2 | . 1 2 1 . . Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 113 | . 26 51 21 . 15 Core Hits 53 | . 11 24 8 . 10 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . 1 . . . Critical Strikes 2 | . . 1 1 . . Destroy 1 | . . 1 . . . Sever 1 | . . . 1 . . Melee Attacks 15 | . . . 10 . 5 Impact . | . . . . . . Slashing 15 | . . . 10 . 5 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2088 | . 448 824 474 . 342 Guns 1759 | . 448 824 248 . 239 Cannons . | . . . . . . Explosions . | . . . . . . Melee 329 | . . . 226 . 103 Ramming . | . . . . . . Kinetic 1682 | . 448 824 248 . 162 Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic 77 | . . . . . 77 Impact . | . . . . . . Slashing 329 | . . . 226 . 103 Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 44 | . 3 44 . . 24 Average Temperature 11 | . 3 14 . . 10 Received Heat Transfer 858 | . 147 474 54 . 183 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 62 | . 55 60 62 . . Initial . | . . . . . . Average 8 | . 5 14 5 . . Influence Increases 647 | . 147 290 120 . 90 Destroy 0b10 Robot/C 500 | . 100 220 100 . 80 Destroy 0b10 Robot/NC 5 | . 5 . . . . Destroy Leader 120 | . 20 70 20 . 10 Successful Hack 7 | . 7 . . . . Lose Combat Pursuer 15 | . 15 . . . . Influence Decreases 647 | . 147 290 120 . 90 Time Decay 577 | . 147 270 110 . 50 Lost Part 70 | . . 20 10 . 40 Squads Dispatched 2 | . 2 . . . . Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 1 | . 1 . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 1 | . 1 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 35 | . 6 19 5 . 5 Peak Tracking Total 4 | . 2 4 3 . 4 Tactical Retreats 1 | . 1 . . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 7 | . 4 2 . 1 . Terminals 4 | . 2 2 . . . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 16 | . 6 4 . 6 . Successful 11 | . 3 2 . 6 . Failed 5 | . 3 2 . . . Catastrophic 1 | . . 1 . . . Database Lockouts . | . . . . . . Manual 4 | . 3 1 . . . Terminals 7 | . 3 4 . . . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 9 | . 1 2 . 6 . Part Schematic 6 | . . . . 6 . Alert Level 1 | . . 1 . . . Unreport Threat 1 | . 1 . . . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 2 | . 2 . . . . Recycle Component 1 | . 1 . . . . Process 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . 3 2 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 6 | . . . . 6 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled 1 | . 1 . . . . Recycled Matter 112 | . 112 . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) . | . . . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 5114 | 72 1283 1004 1211 1366 178 Spaces Moved 1714 | 42 402 295 432 523 20 Core 10 | 10 . . . . . Treads 731 | 32 402 295 2 . . Legs 973 | . . . 430 523 20 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 240 260 260 260 Average Speed 274 | 133 297 280 262 260 669 Slowest Speed 750 | 160 320 320 400 260 750 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 40 | 4 63 34 86 50 6 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . 1 . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 1986 | 58 458 416 478 530 46 Wait 107 | 4 24 64 13 2 . Move 1709 | 41 401 294 431 522 20 Hop . | . . . . . . Pick Up 41 | 8 12 9 4 6 2 Fast Attach . | . . . . . . Attach 26 | 5 2 9 6 . 4 Detach 2 | . . 1 1 . . Swap 3 | . 1 . 2 . . Drop 8 | . 2 1 2 . 3 Fire 75 | . 16 38 9 . 12 Melee 15 | . . . 10 . 5 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines (discovered 3 exits: [*Mat x2] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 54 | -11/Scrapyard | Discovered new exit (range 12) 73 | -11/Scrapyard | Entered Materials 74 | -10/Materials | Met a group of wandering Federalists 309 | -10/Materials | Build established: Mutant 689 | -10/Materials | Discovered new exit (range 16) 1141 | -10/Materials | Discovered new exit (range 8) 1199 | -10/Materials | Discovered new exit (range 4) 1356 | -10/Materials | Entered another Materials area 1356 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1733 | -9/Materials | Lost 5 parts (1p2n2w) 1819 | -9/Materials | Discovered new exit (range 15) 1996 | -9/Materials | Discovered new exit (range 16) 2360 | -9/Materials | Entered Mines 2376 | -9/Mines | Met a Derelict bent on vengeance 2776 | -9/Mines | Build established: Scavenger-Mutant 2937 | -9/Mines | Learned Materials garrison access intel 3179 | -9/Mines | Discovered new exit (range 9) 3508 | -9/Mines | Discovered new exit (range 10) 3561 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3571 | -9/Mines | Entered Zion 3765 | -7/Zion | Discovered new exit (range 16) 4625 | -7/Zion | Learned location of Armory (-4) 4937 | -7/Zion | Entered Proximity Caves 4992 | -6/Proximity Caves | Lost 6 parts (1p2n3w) 5110 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5115 | -6/Proximity Caves | Core integrity fell below 50% 5115 | -6/Proximity Caves | Self-destructed Last Messages --------------- Imp. Deuterium Engine fries itself beyond repair. Corrupted Lgt. Angular Momentum Engine self-destruct mechanism malfunctions. Corrupted Carbon-fiber Leg self-destruct mechanism malfunctions. Acquired Corrupted Lgt. Angular Momentum Engine. Use the buttons at the bottom right of the parts list, or press c/e/w/q, to visualize various stats related to parts and inventory items. Acquired Corrupted Carbon-fiber Leg. Dropped Corrupted Lgt. Angular Momentum Engine. Dropped Corrupted Carbon-fiber Leg. Dropped Assault Rifle. Experienced players can activate Tactical HUD mode in the options menu, or press Ctrl-F7, for more detailed HUD info. Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT." Ion Engine destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ?????????????????????????? | | ????????????????????? #??# #???????????????????? | | ???????????????????? ## ????????????????? | | ???????????????????? ??????????????? | | ?????????????????????$ ?????????????? | | ????????????????????? ??????????????? | | ????????????? ?????? #??????????????? | | ????????????? ?????#Y #??????????????? | | ???????????? ##??? #???????????????? | | ????????????# ??# #???????????????? | | ?????????????# ### #????????????????? | | ?????????????# ??????????????????? | | ?????????????# ??###??????????????? | | ????????????? ?? ??## ##?????????????? | | ???????????? ??? #??## %##????????????? | | ?????????? ???# @ ##?# ##???????????? | | ??????????? ## ###% #### #?? | | ??????????????????# [ % #?? | | ??????????????????# =* % #?? | | ??????????????????## ### ### ######### #?? | | ???????????????????####??####?######?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 50 Targeting Accuracy 12 Recoil Reduction 3 Item Schematics ----------------- Hvy. Riot Gun | -7/Zion | Free Beamcaster | -7/Zion | Free Slug Cannon | -7/Zion | Free Enh. Flamer | -7/Zion | Free Ripper | -7/Zion | Free Arc Thrower | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Robot Respite There's More Where That Came From Tourist Challenges ------------ None Game ------ Seed DisruptionNetworkSink Manual? 0 Play Time 00:34:17 Cumulative 3.3 hours Start 2026.03.13 @ 13:04:43 End 2026.03.13 @ 13:45:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 4 Achievement% 3 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: c82a9e72-5ad3-41aa-8677-f1697c74a603