Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.11 @ 15:39:09 Player: Null_error Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (6) 3000 Regions Visited (15) 3000 Robots Destroyed (61) 305 Value Destroyed (2319) 2319 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (1773) 1773 TOTAL SCORE: 10957 Bonus ------- High Alert Combat Kills 273 Entered Garrisons 200 Used RIF Installer 500 Entered DSFs 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1150 Matter 281/300 Energy 91/100 System Corruption 0% Temperature Cool (0) Movement Rolling (90) Location -3/Proximity Caves Parts ------- > --- POWER (3) -------- Fusion Compressor > --- PROPULSION (7) --- Armored Leg Centrium Wheel Centrium Wheel Centrium Wheel > --- UTILITY (7) ------ Advanced Signal Interpreter 0b10 Decoder Chip [Generic] Tactical Coordination Suite Makeshift Light Armor Plating > --- WEAPON (2) ------- Ripper Makeshift Spear > --- INVENTORY (5) ---- Long-range Sensor Array Tactical Coordination Suite Makeshift Transmission Jammer Heavy Laser Heavy Gauss Cannon Peak State ------------ > --- POWER ------------ Fusion Compressor Neutrino Core Light Quantum Reactor > --- PROPULSION ------- Armored Leg Centrium Wheel Centrium Wheel Centrium Wheel > --- UTILITY ---------- Visual Processing Unit Long-range Sensor Array Advanced Signal Interpreter 0b10 Decoder Chip [Generic] Makeshift Salvage Targeting Computer Makeshift Light Armor Plating Improved System Shield > --- WEAPON ----------- Heavy Laser Makeshift Spear > --- INVENTORY -------- Tactical Coordination Suite Tactical Coordination Suite Makeshift Transmission Jammer Battle Rifle Heavy Gauss Cannon [Rating: 88] Favorites ----------- Power Improved Fusion Compressor Engine Light Deuterium Engine Power Core Improved Fusion Compressor Reactor Light Quantum Reactor Propulsion Gravmag System Treads Light Treads Leg Advanced VSS Leg Wheel Compact Wheel Hover Unit Gravmag System Flight Unit Impulse Thruster Utility Visual Processing Unit Device Long-range Sensor Array Storage Superbattery Processor Visual Processing Unit Hackware Hacking Suite Protection Layered Medium Armor Plating Weapon Dispersion Rifle Energy Gun Dispersion Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Advanced KE Penetrator Launcher Improved Grenade Launcher Special Weapon Improved Plasma Cutter Impact Weapon Mace Slashing Weapon Axe Piercing Weapon Makeshift Spear Build | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac DSF Fac Fac Upp Upp War Pro Slots Evolved 12 | . . . . . 4 2 . 2 . 2 2 . . . . Power 2 | . . . . . . . . 1 . . 1 . . . . Propulsion 5 | . . . . . 3 1 . . . 1 . . . . . Utility 5 | . . . . . 1 1 . 1 . 1 1 . . . . Weapon . | . . . . . . . . . . . . . . . . Parts Attached 202 | 8 6 . . . 26 10 42 1 12 35 16 9 34 . 3 Power 24 | 1 . . . . 3 . 7 . 3 3 1 2 4 . . Engine 11 | 1 . . . . 1 . 2 . 3 1 . 2 1 . . Core 12 | . . . . . 2 . 5 . . 2 1 . 2 . . Reactor 1 | . . . . . . . . . . . . . 1 . . Propulsion 64 | 2 5 . . . 12 4 20 . 2 8 3 3 5 . . Treads 9 | . . . . . . . 7 . . . . 1 1 . . Leg 6 | . . . . . 2 1 1 . . . 1 . 1 . . Wheel 20 | 2 2 . . . 6 . . . . 5 . 2 3 . . Hover 16 | . 2 . . . . 3 6 . 2 2 1 . . . . Flight 13 | . 1 . . . 4 . 6 . . 1 1 . . . . Utility 65 | 3 1 . . . 6 3 6 1 5 14 9 1 14 . 2 Device 34 | 2 1 . . . 1 . 6 1 1 6 5 . 9 . 2 Storage 5 | 1 . . . . 2 . . . . 1 1 . . . . Processor 6 | . . . . . 1 2 . . . 1 . . 2 . . Hackware 6 | . . . . . 1 1 . . 1 . 2 . 1 . . Protection 14 | . . . . . 1 . . . 3 6 1 1 2 . . Artifact . | . . . . . . . . . . . . . . . . Weapon 49 | 2 . . . . 5 3 9 . 2 10 3 3 11 . 1 Energy Gun 16 | 1 . . . . 1 . 3 . 1 5 . 2 3 . . Energy Cannon 4 | . . . . . 2 . . . . 1 . 1 . . . Ballistic Gun 8 | 1 . . . . . . . . . . 2 . 5 . . Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher 4 | . . . . . 1 1 2 . . . . . . . . Special Weapon 5 | . . . . . . . . . 1 1 1 . 2 . . Impact Weapon 3 | . . . . . . . . . . 3 . . . . . Slashing Weapon 8 | . . . . . 1 2 4 . . . . . . . 1 Piercing Weapon 1 | . . . . . . . . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . 2 . . . . . 1 . . . . Corrupted Parts 3 | . . . . . . . . . . 2 . 1 . . . System Corruption 5 | . . . . . . . . . . 2 . 3 . . . Parts Lost 84 | . 1 . . . 2 1 23 . 18 12 . 4 18 1 4 Power 15 | . . . . . . . 3 . 4 2 . 2 2 . 2 Propulsion 37 | . . . . . 2 . 15 . 6 7 . 2 5 . . Utility 20 | . 1 . . . . 1 2 . 6 2 . . 5 1 2 Weapon 12 | . . . . . . . 3 . 2 1 . . 6 . . Highest Loss Streak 18 | . 1 . . . 1 1 8 . 18 8 . 4 11 1 5 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 80 | . 96 71 71 71 94 98 93 90 61 73 50 83 62 83 62 Engine 3 | . 14 14 14 14 8 . 1 6 5 2 . 7 . . . Core 4 | . . . . . . 7 5 . . 3 3 5 4 10 8 Treads 3 | . . . . . . . 12 26 14 . . . 2 . . Leg 3 | . . . . . 6 10 . 6 4 . . 5 4 5 5 Wheel 7 | . 24 . . . 27 5 . . . 8 . 7 2 15 15 Hover 6 | . 2 28 28 28 4 6 14 6 3 9 1 4 . . . Flight 6 | . . . . . 3 23 13 . . 2 4 5 3 . . Device 9 | . 12 14 14 14 8 1 9 17 11 8 5 9 12 5 5 Storage 6 | . 14 14 14 14 9 7 7 6 2 4 4 5 4 . . Processor 8 | . . . . . 6 6 7 6 6 5 10 10 11 20 11 Hackware 5 | . . . . . . 13 4 . 1 5 9 10 5 5 . Protection 1 | . . . . . 2 . . . 4 6 3 . . 5 5 Energy Gun 6 | . 13 . . . 4 7 11 13 3 4 . . 6 5 1 Ballistic Gun 1 | . 12 . . . . . . . . . 4 4 . . . Slashing Weapon 1 | . . . . . 7 5 2 . . . . . . . 3 Peak Build Rating 88 | 7 7 5 6 6 30 41 45 42 44 76 81 86 88 88 86 Average Rating 52 | 5 6 5 5 6 23 36 38 39 29 64 54 83 69 87 67 On Entrance 33 | . 7 5 5 6 6 26 38 37 42 28 12 78 74 88 86 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 48 | 15 15 11 11 11 26 18 27 28 41 47 21 31 48 46 46 Greatest Support 80 | 32 32 12 12 12 52 27 80 80 80 64 24 38 48 48 48 Greatest Overweight (x) 4 | 4 3 . . . 1 1 4 . 1 4 1 1 4 . . Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 5 5 5 5 5 5 Average Capacity 6 | 7 8 8 8 8 8 8 8 8 6 5 5 5 5 5 5 Most Carried 8 | 3 8 8 8 8 8 8 8 8 8 5 5 5 5 5 5 Average Carried 5 | 1 4 8 7 8 7 7 7 8 5 4 4 4 4 5 4 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 5 5 5 5 5 5 5 Final Carried 8 | 2 8 8 8 8 8 8 8 8 5 4 5 5 5 5 5 Class Distribution -------------------- 31% | Scavenger-Mutant 24% | Mutant 13% | Skirmisher 10% | Hacker-Skirmisher 9% | Hacker-Mutant 4% | Derelict-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Hacker-Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/DSF Scavenger-Mutant | -5/Factory Hacker-Mutant | -4/Factory Hacker-Skirmisher | -4/Upper Caves Skirmisher | -4/Upper Caves Derelict-Assassin | -4/Warlord Derelict-Assassin | -3/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 ----------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac DSF Fac Fac Upp Upp War Pro Matter Collected 3741 | 295 111 . 10 . 273 . 561 . 22 341 316 1005 807 . . Remotely 266 | 173 . . . . . . . . . . . . 93 . . Salvage Created 3826 | 120 181 . . . 472 31 824 . . 746 . 1081 339 . 32 Parts 132 | 4 18 . . . 22 1 41 . . 26 . 11 5 . 4 Haulers Intercepted . | . . . . . . . . . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 6 | . . . . . . . . . . . . . 6 . . Prevented 1 | . . . . . . . . . . . . . 1 . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac DSF Fac Fac Upp Upp War Pro Combat Hostiles Destroyed 42 | . 4 . . . 6 2 22 . . 3 . 1 3 . 1 Melee 8 | . . . . . 2 . 4 . . 1 . . . . 1 Guns 20 | . 3 . . . 1 . 14 . . . . 1 1 . . Cannons 3 | . . . . . 1 . . . . . . . 2 . . AOE 8 | . 1 . . . 2 2 3 . . . . . . . . Classes Destroyed 12 | 2 5 . . . 1 . 2 . . 1 . 1 . . . Worker 3 | . 1 . . . . . . . . 2 . . . . . Builder 3 | . 1 . . . . . . . . 2 . . . . . Tunneler 1 | 1 . . . . . . . . . . . . . . . Recycler 7 | 1 . . . . 3 . . . . 3 . . . . . Watcher 5 | . 2 . . . 1 . . . . 2 . . . . . Swarmer 10 | . 3 . . . . 2 4 . . . . . . . 1 Cutter 3 | . . . . . . . 3 . . . . . . . . Grunt 13 | . 1 . . . 5 . 6 . . . . . 1 . . Sentry 6 | . . . . . 1 . 5 . . . . . . . . Hunter 3 | . . . . . . . . . . 1 . . 2 . . Programmer 6 | . . . . . . . 4 . . 2 . . . . . Mutant 1 | . . . . . . . . . . . . 1 . . . Best Kill Streak 6 | 1 5 . . . 3 2 6 . . 5 . 1 1 . 1 Combat Bots Only 6 | . 4 . . . 3 2 6 . . 1 . 1 1 . 1 Max Kills in Single Turn 2 | 1 1 . . . 2 1 2 . . 2 . 1 1 . 1 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 2 | . 1 . . . 2 1 2 . . . . . . . . Melee 1 | . . . . . 1 . 1 . . 1 . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac DSF Fac Fac Upp Upp War Pro Hostile Shots Fired 923 | . 36 4 . 1 24 7 299 . 131 156 . 14 201 . 50 Missed 273 | . 12 2 . . 5 3 118 . 38 36 . 4 48 . 7 Damage Taken 11632 | . 227 33 . 12 322 94 2178 . 2281 2204 . 249 2936 130 966 Core 2671 | . 30 15 . 12 68 . 366 . 580 429 . . 939 26 206 Absorbed by Shields 695 | . . . . . . . 43 . 118 303 . . 231 . . Redirected to Shielding 28 | . . . . . . . . . . . . . 28 . . Core Remaining (%) 66 | 100 . . . 77 87 . 47 . 31 57 . . . . . Volleys Fired 197 | 5 21 . . . 14 2 46 . 6 39 . 31 32 . 1 Largest 2 | 2 2 . . . 2 1 2 . 2 2 . 2 2 . 1 Hottest 176 | 60 60 . . . 97 36 174 . 135 140 . 116 176 . 69 Shots Fired 289 | 10 42 . . . 15 2 80 . 8 50 . 37 44 . 1 Gun 223 | 10 42 . . . 10 . 75 . 7 40 . 6 32 . 1 Cannon 21 | . . . . . 4 . . . . 10 . 2 5 . . Launcher 8 | . . . . . 1 2 5 . . . . . . . . Special 37 | . . . . . . . . . 1 . . 29 7 . . Kinetic 46 | 5 21 . . . . . . . . . . 6 14 . . Thermal 145 | . . . . . 10 . 75 . 5 . . 29 25 . 1 Explosive 8 | . . . . . 1 2 5 . . . . . . . . Electromagnetic 89 | 5 21 . . . 4 . . . 2 50 . 2 5 . . Robot Hit Streak 28 | 3 5 . . . 5 . 28 . 15 15 . 7 12 . . Robot Miss Streak 4 | 1 4 . . . 2 2 4 . 1 2 . 2 3 . 1 Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 1 | . . . . . . . 1 . . . . . . . . Max Gunslinging Chain 1 | . . . . . . . 1 . . . . . . . . Shots Hit Robots 259 | 7 19 . . . 21 . 79 . 7 65 . 24 35 . 2 Core Hits 126 | 2 9 . . . 14 3 45 . 1 22 . 15 14 . 1 Critical Kills 1 | . . . . . . . . . . 1 . . . . . Critical Parts Destroyed 3 | . . . . . . . . . . 3 . . . . . Critical Strikes 11 | . . . . . 2 . 4 . . 4 . . . . 1 Burn 2 | . . . . . 1 . 1 . . . . . . . . Smash 4 | . . . . . . . . . . 4 . . . . . Sever 4 | . . . . . 1 . 3 . . . . . . . . Impale 1 | . . . . . . . . . . . . . . . 1 Melee Attacks 111 | . . . . . 19 8 29 . . 44 . . 7 . 4 Impact 44 | . . . . . . . . . . 44 . . . . . Slashing 58 | . . . . . 19 8 29 . . . . . . . 2 Piercing 9 | . . . . . . . . . . . . . 7 . 2 Sneak Attacks 12 | . . . . . 3 . 1 . . 8 . . . . . Combat Hostiles 4 | . . . . . . . 1 . . 3 . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 6998 | 93 322 . . . 761 98 2552 . 155 1543 . 519 897 . 58 Guns 3309 | 93 287 . . . 140 . 1738 . 155 255 . 142 499 . . Cannons 295 | . . . . . 103 . . . . 50 . 37 105 . . Explosions 705 | . 33 . . . 98 98 307 . . 169 . . . . . Melee 2238 | . . . . . 420 . 505 . . 1066 . . 189 . 58 Ramming 8 | . 2 . . . . . 2 . . 3 . . 1 . . Kinetic 531 | 66 145 . . . . . . . . . . 142 178 . . Thermal 2859 | . 33 . . . 140 . 1738 . 147 37 . 340 424 . . Explosive 503 | . . . . . 98 98 307 . . . . . . . . Electromagnetic 859 | 27 142 . . . 103 . . . 8 437 . 37 105 . . Impact 1066 | . . . . . . . . . . 1066 . . . . . Slashing 961 | . . . . . 420 . 505 . . . . . . . 36 Piercing 211 | . . . . . . . . . . . . . 189 . 22 Highest Corruption 27 | . . . . . 1 1 10 . . 27 . 3 3 3 . Average Corruption 4 | . . . . . 1 1 3 . . 10 . 3 3 3 . Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 147 | . . . . . 2 . 38 . . 48 . 1 56 2 . Message Errors 35 | . . . . . . . 7 . . 14 . . 14 . . Matter Fused 29 | . . . . . . . 9 . . 8 . 1 10 1 . Heat Flow Errors 19 | . . . . . . . 5 . . 3 . . 11 . . Energy Discharges 18 | . . . . . 1 . 2 . . 8 . . 7 . . Parts Rejected 2 | . . . . . . . . . . 1 . . 1 . . Parts Fused 3 | . . . . . 1 . . . . . . . 2 . . Data Loss (minor) 23 | . . . . . . . 9 . . 7 . . 6 1 . Data Loss (major) 6 | . . . . . . . 2 . . 2 . . 2 . . Misfires 2 | . . . . . . . 1 . . 1 . . . . . Alerts 6 | . . . . . . . 2 . . 1 . . 3 . . Misdirections 3 | . . . . . . . . . . 3 . . . . . Weapon Failures 1 | . . . . . . . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 406 | . . . . . 35 . 90 . . 205 . 28 48 . . Projectiles 28 | . . . . . . . . . . . . 28 . . . Explosions 70 | . . . . . . . 70 . . . . . . . . Melee 308 | . . . . . 35 . 20 . . 205 . . 48 . . Knockbacks 2 | . . . . . . . . . . 2 . . . . . Impact 2 | . . . . . . . . . . 2 . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 308 | . 41 . . . . 34 176 . . 57 . . . . . Shots 6 | . 1 . . . . 1 2 . . 2 . . . . . Rammed 4 | . 1 . . . . . 1 . . 1 . . 1 . . Targets Rammed 4 | . 1 . . . . . 1 . . 1 . . 1 . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 570 | 20 12 . . . 60 . 316 . . 354 . 9 570 374 8 Average Temperature 108 | 20 8 . . . 19 . 65 . . 133 . 5 168 184 6 Received Heat Transfer 1118 | . 6 18 . 6 198 . 426 . . . . 54 410 . . Effects 17 | . . . . . . . 1 . . 3 . . 12 1 . Shutdowns 4 | . . . . . . . . . . 1 . . 2 1 . Energy Bleed 4 | . . . . . . . 1 . . . . . 3 . . Interference 7 | . . . . . . . . . . . . . 7 . . Short Circuit 2 | . . . . . . . . . . 2 . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 5 | . . . . . . . . . . 5 . . . . . Combat Hostiles 2 | . . . . . . . . . . 2 . . . . . Parts Fried 6 | . . . . . 1 . . . . 5 . . . . . Impact Corruptions 10 | . . . . . . . . . . 10 . . . . . Robots Melted 1 | . . . . . . . 1 . . . . . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . . . . Parts Melted 13 | . . . . . 1 . 11 . . . . . 1 . . Heat Transferred 5233 | . 100 . . . 333 . 2982 . 325 50 . 777 666 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . 1 . . . . . . . . 1 . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac DSF Fac Fac Upp Upp War Pro Peak Influence 1156 | 10 184 86 . . 173 116 1156 606 424 149 23 . . . . Initial 606 | . 6 71 . . . 78 51 606 424 143 21 . . . . Average 218 | 4 76 83 . . 35 66 560 606 349 54 20 . . . . Maximum Alert Level 4 | . . . . . . . 4 2 2 . . . . . . Low Security (%) 68 | 100 100 100 . 100 100 100 7 . . 100 100 . . . . Level 1 5 | . . . . . . . 14 . 66 . . . . . . Level 2 18 | . . . . . . . 52 100 33 . . . . . . Level 3 6 | . . . . . . . 22 . . . . . . . . Level 4 . | . . . . . . . 1 . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 11 | . 1 . . . 1 4 . . 2 3 . . . . . Investigation 3 | . . . . . 1 1 . . . 1 . . . . . Extermination 2 | . . . . . . . . . . 2 . . . . . Reinforcement 6 | . 1 . . . . 3 . . 2 . . . . . . Assault . | . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 --------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac DSF Fac Fac Upp Upp War Pro Distress Signals 3 | . 2 . . . 1 . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 108 | . 13 2 . 2 12 13 28 . 7 16 . 1 10 . 4 Peak Tracking Total 8 | . 6 2 . 2 4 8 5 . 6 5 . 1 5 . 4 Tactical Retreats 16 | . . . . . . . 10 . 1 1 . . 4 . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac DSF Fac Fac Upp Upp War Pro Traps Triggered 12 | . . . . . 2 . 6 . 1 1 . . . 2 . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 ---------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac DSF Fac Fac Upp Upp War Pro Machines Disabled 6 | . 1 . . . . 1 2 . . 1 . 1 . . . Max in Single Turn 2 | . 1 . . . . 1 2 . . 1 . 1 . . . Garrison Access 4 | . . . . . 1 . . 1 . 2 . . . . . Phase Generator 1 | . . . . . . . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled 1 | . . . . . . . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 --------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac DSF Fac Fac Upp Upp War Pro Machines Accessed 22 | . 1 . 2 . 5 4 . 2 . 4 2 1 1 . . Terminals 12 | . 1 . . . 4 2 . 1 . 1 2 1 . . . Fabricators 1 | . . . . . . . . . . 1 . . . . . Repair Stations 1 | . . . . . . 1 . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . 1 1 . 1 . 2 . . . . . Total Hacks 35 | . 2 . 2 . 9 7 . 3 . 7 3 1 1 . . Successful 23 | . 1 . 2 . 3 5 . 3 . 4 3 1 1 . . Failed 12 | . 1 . . . 6 2 . . . 3 . . . . . Catastrophic 2 | . . . . . 2 . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 4 | . . . 1 . 2 . . . . 1 . . . . . Terminals 21 | . 2 . . . 7 4 . 1 . 3 3 1 . . . Fabricators 2 | . . . . . . . . . . 2 . . . . . Repair Stations 2 | . . . . . . 2 . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . . 2 1 . 2 . 2 . . . . . Terminal Hacks 14 | . 1 . 2 . 1 3 . 1 . 1 3 1 1 . . Record 5 | . . . 1 . . 2 . . . 1 . 1 . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . . . . Open Door 1 | . . . . . . . . . . . . . 1 . . Open DSF 1 | . . . . . . . . 1 . . . . . . . Locate Traps 1 | . . . . . . . . . . . 1 . . . . Extermination Status 1 | . . . . . . 1 . . . . . . . . . Zone Layout 3 | . . . . . 1 . . . . . 2 . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . 1 . . . . . Network Status 1 | . . . . . . . . . . 1 . . . . . Repair Station Hacks 1 | . . . . . . 1 . . . . . . . . . Scan Component 1 | . . . . . . 1 . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 6 | . . . . . 1 1 . 2 . 2 . . . . . Unlock Access 1 | . . . . . . 1 . . . . . . . . . Seal Access 4 | . . . . . 1 . . 1 . 2 . . . . . Coupler Status 1 | . . . . . . . . 1 . . . . . . . Unauthorized Hacks 1 | . . . . . 1 . . . . . . . . . . Terminals 1 | . . . . . 1 . . . . . . . . . . Assimilate 1 | . . . . . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 9 | . . . . . 2 4 . . . 2 1 . . . . Full Trace Events 1 | . . . . . . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 ------------ Run | Yrd Mat Min Exi Min Mat Fac Gar Fac DSF Fac Fac Upp Upp War Pro Used RIF Installer 1 | . . . . . . . 1 . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . 4 . . . . . . . . Programmers 4 | . . . . . . . 4 . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac DSF Fac Fac Upp Upp War Pro Total Allies 2 | . . . . . 1 . . . . . . . 1 . . Largest Group 1 | . . . . . 1 . . . . . . . 1 . . Highest-Rated Group 106 | . . . . . 10 . . . . . . . 106 . . Highest-Rated Ally 106 | . . . . . 10 . . . . . . . 106 . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac DSF Fac Fac Upp Upp War Pro Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . . . . . 1 1 . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 ------------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac DSF Fac Fac Upp Upp War Pro Turns Passed 12170 | 86 307 6 183 23 1582 731 2294 125 153 1835 416 1354 2861 187 27 Spaces Moved 8991 | 51 230 11 321 41 1007 637 1640 78 99 1304 461 1231 1673 196 11 Core 608 | 12 . . . . . . 4 . 18 123 8 . 443 . . Treads 1172 | . . . . . . . 528 78 58 . . . 508 . . Legs 1096 | . . . . . 237 320 3 . . . 15 207 314 . . Wheels 3197 | 39 197 . . . 591 . . . . 731 . 1024 408 196 11 Hover 2025 | . 29 11 321 41 15 282 763 . 23 450 90 . . . . Flight 893 | . 4 . . . 164 35 342 . . . 348 . . . . Fastest Speed 23 | 50 56 56 56 56 45 45 23 160 50 50 40 90 50 90 90 Average Speed 106 | 111 97 56 56 56 106 85 102 160 118 90 83 100 155 90 90 Slowest Speed 285 | 250 285 56 56 56 190 140 260 160 240 140 120 180 270 90 90 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . 1 . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 37 | 4 34 5 59 26 56 14 88 2 82 22 10 97 87 18 3 Regions Visited 15 Branch Regions 7 Pre-discovered Areas 1 | . . . 1 . . . . . . . . . . . . Known Exits Taken 7 | . . . . . . 1 . 1 . 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . . . . . . Scrap Searched 5 | . . . . . . . . . . . . 2 3 . . Spaces Dug 23 | . . . . . 8 7 . . . 8 . . . . . Terrain Destroyed 167 | . 2 . . . 21 14 116 . . 12 . 2 . . . Melee 23 | . . . . . 8 7 . . . 8 . . . . . Projectile 4 | . . . . . . . 2 . . . . 2 . . . AOE 140 | . 2 . . . 13 7 114 . . 4 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 --------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac DSF Fac Fac Upp Upp War Pro Total 10967 | 66 269 10 324 40 1461 800 2109 78 120 1820 491 1280 1873 206 20 Wait 1351 | . 4 . . . 376 140 320 . 3 381 . 3 113 11 . Move 8967 | 50 229 10 320 40 1004 636 1632 77 98 1303 460 1230 1672 195 11 Hop 1 | . . . . . 1 . . . . . . . . . . Pick Up 43 | 3 5 . 2 . 7 3 2 . 1 3 9 1 7 . . Fast Attach 93 | 6 1 . . . 7 1 24 1 6 16 7 5 19 . . Attach 24 | 1 . . . . 2 2 3 . 2 1 5 . 7 . 1 Detach 9 | . . . . . 1 . . . . 2 1 . 4 . 1 Swap 85 | 1 5 . . . 17 7 15 . 4 18 4 4 8 . 2 Drop 49 | . 3 . 2 . 13 1 9 . . 12 5 1 3 . . Fire 197 | 5 21 . . . 14 2 46 . 6 39 . 31 32 . 1 Melee 110 | . . . . . 19 8 28 . . 44 . . 7 . 4 Ram 2 | . 1 . . . . . . . . 1 . . . . . Kick . | . . . . . . . . . . . . . . . . Crush 1 | . . . . . . . . . . . . . 1 . . Escape Stasis 29 | . . . . . . . 29 . . . . . . . . Rewire 3 | . . . . . . . 1 . . . . 2 . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous 3 | . . . . . . . . . . . . 3 . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -6/Factory -6/DSF -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves (discovered 3 exits: *Res x2 / *War) -4/Warlord -3/Proximity Caves History --------- Turn | Location | Event 38 | -11/Scrapyard | Discovered new exit (range 14) 87 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Discovered new exit (range 13) 311 | -10/Materials | Build established: Mutant 394 | -10/Materials | Entered Mines 398 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 398 | -10/Mines | Discovered new exit (range 5) 400 | -10/Mines | Entered Exiles 415 | -10/Exiles | Met 8R-AWN 424 | -10/Exiles | Met EX-HEX 443 | -10/Exiles | Met EX-BIN 451 | -10/Exiles | Aligned with FarCom system 451 | -10/Exiles | Given EX-Vault access code 464 | -10/Exiles | Opened EX-Vault 468 | -10/Exiles | Found Superbattery 482 | -10/Exiles | Warned to stay clear of 0b10 Research branches 499 | -10/Exiles | Met EX-DEC 502 | -10/Exiles | Learned location of Zion (-6) 575 | -10/Exiles | Discovered new exit (range 14) 583 | -10/Exiles | Left Exiles lab with Superbattery 583 | -10/Exiles | Entered Mines 602 | -9/Mines | Discovered new exit (range 8) 606 | -9/Mines | Entered Materials 606 | -8/Materials | Evolved 4 slots: Propulsion x3, Utility x1 917 | -8/Materials | Build established: Scavenger-Mutant 2179 | -8/Materials | Discovered new exit (range 14) 2188 | -8/Materials | Entered Factory 2188 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2634 | -7/Factory | Build established: Hacker-Mutant 2900 | -7/Factory | Cargo convoy interrupted 2918 | -7/Factory | Identified exit to Garrison 2919 | -7/Factory | Entered Garrison 3082 | -7/Garrison | Discovered new exit (range 11) 3091 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 3176 | -7/Garrison | Lost 8 parts (2p4n1u1w) 3427 | -7/Garrison | Build established: Scavenger-Sprinter 3431 | -7/Garrison | Phase Generator disabled 3481 | -7/Garrison | Triggered checkpoint 3505 | -7/Garrison | Lost 8 parts (1p4n1u2w) 3773 | -7/Garrison | Build established: Mutant 4002 | -7/Garrison | Discovered new exit (range 11) 4018 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 4440 | -7/Garrison | Build established: Scavenger-Mutant 4567 | -7/Garrison | Triggered checkpoint 4859 | -7/Garrison | System corruption reached 10% 4886 | -7/Garrison | Lost 3 parts (3n) 4969 | -7/Garrison | Installed Relay Interface Framework 5004 | -7/Garrison | Core integrity fell below 50% 5109 | -7/Garrison | Triggered checkpoint 5198 | -7/Garrison | Discovered new exit (range 10) 5213 | -7/Garrison | Entered Factory 5213 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5324 | -6/Factory | Identified exit to DSF 5338 | -6/Factory | Entered DSF 5369 | -6/DSF | Additional patrols routed to DSF 5460 | -6/DSF | Core integrity fell below 50% 5469 | -6/DSF | Discovered new exit (range 16) 5491 | -6/DSF | Entered Factory 5491 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5512 | -5/Factory | Lost 18 parts (4p6n6u2w) 5707 | -5/Factory | Build established: Mutant 6101 | -5/Factory | Lost 3 parts (1p2n) 6301 | -5/Factory | System corruption reached 10% 6592 | -5/Factory | Build established: Scavenger-Mutant 7290 | -5/Factory | Lost 8 parts (1p5n1u1w) 7323 | -5/Factory | Discovered new exit (range 5) 7325 | -5/Factory | Identified exit to Factory 7326 | -5/Factory | Entered another Factory area 7326 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 7690 | -4/Factory | Build established: Hacker-Mutant 7694 | -4/Factory | Discovered new exit (range 10) 7712 | -4/Factory | Identified exit to Upper Caves 7742 | -4/Factory | Entered Upper Caves 8028 | -4/Upper Caves | Build established: Hacker-Skirmisher 8298 | -4/Upper Caves | Learned Research emergency access door positions 8887 | -4/Upper Caves | Discovered new exit (range 11) 8926 | -4/Upper Caves | Attacked by a delusional Derelict stockpiling parts 8984 | -4/Upper Caves | Lost 4 parts (2p2n) 9027 | -4/Upper Caves | Encountered a Warlord checkpoint 9074 | -4/Upper Caves | Identified exit to Upper Caves 9096 | -4/Upper Caves | Entered another Upper Caves area 9161 | -4/Upper Caves | Discovered new exit (range 15) 9163 | -4/Upper Caves | Lost 6 parts (2n2u2w) 9188 | -4/Upper Caves | Identified exit to Research 9688 | -4/Upper Caves | Build established: Skirmisher 11158 | -4/Upper Caves | Core integrity fell below 50% 11178 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 11217 | -4/Upper Caves | Lost 11 parts (2p3n2u4w) 11406 | -4/Upper Caves | Core integrity fell below 20% 11432 | -4/Upper Caves | 12-ASH showed up to help 11434 | -4/Upper Caves | 12-ASH revealed a hidden path 11528 | -4/Upper Caves | Found DCF Scrap (14 items) 11766 | -4/Upper Caves | Discovered new exit (range 5) 11767 | -4/Upper Caves | Identified exit to Warlord 11834 | -4/Upper Caves | Build established: Derelict-Assassin 11957 | -4/Upper Caves | Entered Warlord 12027 | -4/Warlord | Discovered new exit (range 9) 12033 | -4/Warlord | Identified exit to Proximity Caves 12083 | -4/Warlord | System corruption cleaned by Quarantine Array 12086 | -4/Warlord | RIF detected upon attempting to enter Warlord's base 12086 | -4/Warlord | Attacked by Warlord forces 12144 | -4/Warlord | Entered Proximity Caves 12171 | -3/Proximity Caves | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- system, cleaned 1. 12086_ ANNOUNCEMENT: Internal threat detected, destroy unregistered bots on sight. 12104_ Triggered Fire Trap. 12104_ Burning plasma bursts from the floor. 12108_ Power failure, Lgt. Quantum Reactor shutdown. 12118_ Triggered Fire Trap. 12118_ Burning plasma bursts from the floor. 12118_ Visual Processing Unit destroyed. LOCATION=PROXIMITY CAVES GOAL=ESCAPE 12146_ S-43 Plague suffers critical hit (Impale). 12146_ Lgt. Quantum Reactor destroyed. 12149_ Imp. System Shield destroyed. 12150_ Mak. Salvage Targeting Computer destroyed. 12163_ Neutrino Core destroyed. 12168_ S-43 Plague destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????##????????????????????? | | ???????????????????????????# ##??????????????????? | | ???????????????????????????# ##?????????????????? | | ???????????????????????????# ##????????????????? | | ???????????????????????????# ##???????????????? | | ????????????????????????????# #???????????????? | | ????????????????????????????# #???????????????? | | ????????????????????????###### #???????????????? | | ???????????????????????## ss #???????????????? | | ???????????????????# ## @%= ##???????????????? | | ???????????????????# [#### #????????????????? | | ?????????????# s#??# #????????????????? | | ????????????# ??# #????????????????? | | ????????????## ### ?? ????????????????? | | ?????????????## ### ???## ? ???????????????? | | ??????????????????#?????####? ???????????????? | | ????????????????????????????## #??????????????? | | ?????????????????????????????# ??????????????? | | ?????????????????????????????# ??????????????? | | ????????????????????????????? ?????????????? | | ????????????????????????????? ### ?????????????? | | ?????????????????????????????###???##????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Energy Generation 53 Energy Capacity 1865 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 18 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 6 Armor Coverage 900 Power Shielding 66 Evasion (%) 73 Targeting Accuracy 8 Recoil Reduction 4 Salvage Targeting 4 Offensive Hacking 24 Defensive Hacking 12 Authchip Count 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MobileVampiricAxe Manual? 0 Play Time 02:11:20 Cumulative 41.6 hours Start 2024.09.11 @ 13:11:23 End 2024.09.11 @ 15:39:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 46 Rogue 46 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 41 Achievement% 27 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(5,20,15) Steam 1 RUN: f2e35eb6-705d-48cf-99c5-f064a1420e24