Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.02.17 @ 21:19:20 Player: Edwards80 Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (29) 145 Value Destroyed (1069) 1069 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3734 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (300) Ox5 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ Large Storage Unit Improved Power Shielding > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Improved Ion Engine Component Analysis Suite Recalibrator Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Weight Redist. System Targeting Computer Improved Power Shielding > --- WEAPON ----------- Plasma Cannon Heavy Assault Rifle Enhanced Autogun > --- INVENTORY -------- Improved Ion Engine Component Analysis Suite EM Pulse Gun Remote Datajack [Rating: 26] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Improved Heat Sink Device Improved Heat Sink Storage Small Storage Unit Processor Targeting Computer Protection Improved Power Shielding Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Special Weapon Remote Datajack Build | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power . | . . . . . . Propulsion 3 | . . . 2 1 . Utility 2 | . . . . 1 1 Weapon 1 | . . . . . 1 Parts Attached 39 | 6 . 3 8 15 7 Power 5 | 1 . 1 1 2 . Engine 3 | 1 . . 1 1 . Core 2 | . . 1 . 1 . Reactor . | . . . . . . Propulsion 12 | 2 . . 4 5 1 Treads . | . . . . . . Leg 12 | 2 . . 4 5 1 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 9 | 1 . 1 1 5 1 Device 3 | . . 1 1 . 1 Storage 2 | 1 . . . 1 . Processor 1 | . . . . 1 . Hackware . | . . . . . . Protection 3 | . . . . 3 . Artifact . | . . . . . . Weapon 13 | 2 . 1 2 3 5 Energy Gun 4 | 1 . 1 . . 2 Energy Cannon 2 | . . . . . 2 Ballistic Gun 5 | 1 . . 2 2 . Ballistic Cannon 1 | . . . . 1 . Launcher . | . . . . . . Special Weapon 1 | . . . . . 1 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 28 | . . 1 5 7 15 Power 3 | . . . 1 1 1 Propulsion 11 | . . . 2 3 6 Utility 3 | . . . . 1 2 Weapon 11 | . . 1 2 2 6 Highest Loss Streak 15 | . . 1 3 7 15 Average Slot Usage (%) 87 | . 85 95 87 90 73 Engine 3 | . 14 1 5 1 . Core 6 | . . 12 4 6 6 Leg 34 | . 28 28 39 39 21 Device 6 | . . 11 9 5 5 Storage 7 | . 14 14 11 2 7 Processor 2 | . . . . 3 6 Protection 6 | . . . . 11 7 Energy Gun 3 | . 14 12 . . 1 Ballistic Gun 14 | . 14 14 16 14 8 Ballistic Cannon 1 | . . . . 3 . Naked Turns . | . . . . . . Heaviest Build 36 | 11 11 15 16 29 36 Greatest Support 56 | 20 20 20 40 50 56 Greatest Overweight (x) 5 | . . . . 1 5 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 6 6 6 6 10 10 Average Capacity 6 | 5 6 6 6 4 10 Most Carried 7 | 2 4 6 6 6 7 Average Carried 3 | . 2 5 4 3 3 Final Capacity 10 | 6 6 6 6 10 10 Final Carried 6 | 1 4 6 4 2 3 Class Distribution -------------------- 54% | Scavenger-Mutant 38% | Mutant 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Scr Mat Min Mat Mat Fac Matter Collected 1046 | 129 84 165 146 367 155 Remotely . | . . . . . . Salvage Created 1275 | . 133 181 225 561 175 Parts 82 | . 9 11 19 36 7 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Combat Hostiles Destroyed 26 | . 3 4 7 9 3 Guns 24 | . 3 4 7 8 2 Cannons 2 | . . . . 1 1 Classes Destroyed 6 | . 1 1 2 1 1 Recycler 1 | . . . . 1 . Watcher 2 | . . . 1 1 . Swarmer 4 | . . . 4 . . Grunt 14 | . 3 2 1 7 1 Sentry 7 | . . 2 2 2 1 Hunter 1 | . . . . . 1 Best Kill Streak 4 | . 2 2 3 4 2 Combat Bots Only 3 | . 2 2 3 3 2 Max Kills in Single Turn 1 | . 1 1 1 1 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Damage Taken 3621 | . 199 267 421 936 1798 Core 975 | . 58 53 55 107 702 Absorbed by Shields . | . . . . . . Core Remaining (%) 80 | 100 . 55 86 80 . Volleys Fired 145 | . 14 17 28 57 29 Largest 3 | . 2 2 2 2 3 Hottest 120 | . 60 85 85 58 120 Shots Fired 246 | . 28 25 38 108 47 Gun 222 | . 28 25 38 98 33 Cannon 22 | . . . . 10 12 Launcher . | . . . . . . Special 2 | . . . . . 2 Kinetic 196 | . 14 17 36 108 21 Thermal 26 | . . 6 2 . 18 Explosive . | . . . . . . Electromagnetic 22 | . 14 2 . . 6 Robot Hit Streak 23 | . 4 15 20 9 23 Robot Miss Streak 6 | . 5 6 4 4 1 Penetration Max . | . . . . . . Secondary Targets 2 | . 1 . . . 1 Max Gunslinging Chain 1 | . 1 . . . 1 Shots Hit Robots 164 | . 11 19 22 71 41 Core Hits 62 | . 4 9 11 25 13 Critical Hits 1 | . . 1 . . . Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2209 | . 193 237 267 831 681 Guns 1881 | . 193 237 267 761 423 Cannons 302 | . . . . 70 232 Explosions . | . . . . . . Melee . | . . . . . . Ramming 26 | . . . . . 26 Kinetic 1605 | . 97 147 250 831 280 Thermal 405 | . . 78 17 . 310 Explosive . | . . . . . . Electromagnetic 173 | . 96 12 . . 65 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . . 2 1 Average Corruption 1 | . . . . 2 1 Corruption Purged . | . . . . . . Effects 5 | . . . . 5 . Heat Flow Errors 2 | . . . . 2 . Energy Discharges 2 | . . . . 2 . Data Loss (minor) 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 1 | . . . . . 1 Projectiles . | . . . . . . Explosions . | . . . . . . Melee 1 | . . . . . 1 Knockbacks 2 | . . . . 2 . Impact . | . . . . . . Kinetic 2 | . . . . 2 . Secondary . | . . . . . . Self-Inflicted Damage 11 | . . . . . 11 Shots . | . . . . . . Rammed 7 | . . . . . 7 Targets Rammed 7 | . . . . . 7 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 301 | . 30 6 . 109 301 Average Temperature 85 | . 13 3 . 27 143 Received Heat Transfer 1128 | . 108 108 48 504 360 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . 1 . . . . Impact Corruptions 1 | . . . . . 1 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . . 1 Heat Transferred 820 | . . 185 37 . 598 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Peak Influence 249 | . 85 128 249 141 90 Initial 49 | . . 33 49 20 9 Average 67 | . 41 99 143 48 34 Maximum Alert Level 1 | . . . 1 . . Low Security (%) 94 | 100 100 100 70 100 100 Level 1 5 | . . . 29 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . 1 . 1 3 3 Investigation 3 | . 1 . 1 1 . Extermination . | . . . . . . Reinforcement 3 | . . . . 2 1 Assault . | . . . . . . Garrison 2 | . . . . . 2 Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Distress Signals 2 | . 1 . 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 50 | . 7 4 8 18 13 Peak Tracking Total 6 | . 4 2 4 4 6 Tactical Retreats 3 | . . . . . 3 Traps | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Traps Triggered 2 | . . . . 2 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Scr Mat Min Mat Mat Fac Machines Disabled 2 | . . 1 1 . . Max in Single Turn 1 | . . 1 1 . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Machines Accessed 11 | . 2 . 3 5 1 Terminals 6 | . 2 . 1 3 . Fabricators . | . . . . . . Repair Stations 2 | . . . 1 1 . Recycling Units 2 | . . . . 1 1 Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Total Hacks 24 | . 4 . 8 11 1 Successful 16 | . 2 . 6 8 . Failed 8 | . 2 . 2 3 1 Catastrophic 1 | . . . . . 1 Database Lockouts . | . . . . . . Manual 1 | . . . 1 . . Terminals 11 | . 4 . 1 6 . Fabricators . | . . . . . . Repair Stations 5 | . . . 3 2 . Recycling Units 4 | . . . . 3 1 Scanalyzers 4 | . . . 4 . . Garrison Access . | . . . . . . Terminal Hacks 7 | . 2 . . 5 . Record 2 | . . . . 2 . Robot Analysis 1 | . . . . 1 . Locate Traps 1 | . 1 . . . . Hauler Manifests 1 | . 1 . . . . Zone Layout 2 | . . . . 2 . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . . . 2 2 . Scan Component 2 | . . . 1 1 . Repair 2 | . . . 1 1 . Recycling Unit Hacks 1 | . . . . 1 . Recycle Component 1 | . . . . 1 . Scanalyzer 4 | . . . 4 . . Insert Component 2 | . . . 2 . . Analyze 2 | . . . 2 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . 1 . 2 4 1 Full Trace Events 3 | . 1 . 1 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . 2 . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . . 1 1 . Time 64 | . . . 38 26 . Parts Recycled 1 | . . . . 1 . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . . 2 . . Part Schematics Acquired 2 | . . . 2 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Scr Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked 1 | . . . . . 1 Non-combat . | . . . . . . Combat 1 | . . . . . 1 Robot Hacks Applied 1 | . . . . . 1 parse_system 1 | . . . . . 1 Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Robot Analysis Total 1 | . . . . 1 . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Scr Mat Min Mat Mat Fac Turns Passed 2231 | 72 182 286 409 959 323 Spaces Moved 1355 | 56 115 196 227 588 173 Core 42 | 10 . . . . 32 Treads . | . . . . . . Legs 1313 | 46 115 196 227 588 141 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 100 Average Speed 120 | 107 120 120 120 120 130 Slowest Speed 300 | 120 120 120 120 150 300 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 20 | 3 20 37 20 40 3 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Total 1726 | 68 131 223 327 746 231 Wait 135 | . . . 59 69 7 Move 1350 | 55 114 195 226 587 173 Hop . | . . . . . . Pick Up 42 | 7 3 6 6 13 7 Fast Attach . | . . . . . . Attach 39 | 6 . 3 8 15 7 Detach 2 | . . . . 1 1 Swap . | . . . . . . Drop 6 | . . 2 . 4 . Fire 145 | . 14 17 28 57 29 Melee . | . . . . . . Ram 3 | . . . . . 3 Kick 4 | . . . . . 4 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 73 | -11/Scrapyard | Entered Materials 237 | -10/Materials | Discovered new exit (range 8) 255 | -10/Materials | Entered Mines 328 | -10/Mines | Build established: Mutant 469 | -10/Mines | Discovered new exit (range 15) 541 | -10/Mines | Entered Materials 541 | -9/Materials | Evolved 2 slots: Propulsion x2 541 | -9/Materials | Discovered new exit (range 8) 661 | -9/Materials | Repaired Imp. Heat Sink 756 | -9/Materials | Lost 3 parts (1p1n1w) 921 | -9/Materials | Discovered new exit (range 10) 950 | -9/Materials | Entered another Materials area 950 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1021 | -8/Materials | Build established: Scavenger-Mutant 1223 | -8/Materials | Lost 7 parts (1p3n1u2w) 1483 | -8/Materials | Repaired Weapon Shielding 1825 | -8/Materials | Discovered new exit (range 12) 1909 | -8/Materials | Entered Factory 1909 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2075 | -7/Factory | Garrison activated, responded to threat 2196 | -7/Factory | Core integrity fell below 50% 2216 | -7/Factory | Core integrity fell below 20% 2232 | -7/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- Destabilizing: System interference. Remote Datajack temporarily disabled. Slammed into G-50 Soldier. Acquired 4 matter. Slammed into G-50 Soldier. Destroyed Hvy. Laser. G-50 Soldier system corrupted by crushing effect. Destabilizing: System corrupted (+1). Remote Datajack destroyed. Critical hit. Carbon-fiber Leg destroyed. Lgt. Nuclear Core destroyed. Slammed into K-01 Serf. Targeting Computer destroyed. O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." Weight Redist. System destroyed. S-27 Virus destroyed. K-01 Serf collects debris. Slammed into K-01 Serf. ALERT: Hostiles spotted, dispatching reinforcements to Terminal F014. 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""" #u"""s#? #???????????????????? | | # # ! # """%#? #???????????????????? | | ####### # g#? #???????????????????? | | #####?????# # #? #???????????????????? | | ??????????# # l #? #???????????????????? | | ??????????######/#### #? #???????????????????? | | ????????????????"#??#+#####?? ???????????????????? | | ????????????????%#??# #??????#???????????????????? | | ???????????#####+#### ###????????????????????????? | | ???????????# # #????##??????????????????? | | ???????????# # !### #??????????????????? | | ???????????# """ / T #??????????????????? | | ???????????# Y" # ### #??????????????????? | | ???????????#!%""" # #????##??????????????????? | | ???????????# %% ### ###????????????????????????? | | ???????????##+#####?#%#??????????????????????????? | | ????????????# #?????#%#??????????????????????????? | | ????????????# #?????# #??????????????????????????? | | ????????????# #?????# #??????????????????????????? | | ????????????# #?????# #??????????????????????????? | | ???????????## ##????# #??????????????????????????? | | ???????????# ###### #??????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Power Shielding 66 Weapon Shielding 33 Evasion (%) 40 Targeting Accuracy 5 Item Schematics ----------------- Lgt. Cannon | -9/Materials | Scanalyzed Weapon Shielding | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Made in Tau Ceti IV Novice Programmer Shopping List Challenges ------------ None Game ------ Seed FactoryFlightStripper Manual? 0 Play Time 00:35:22 Cumulative 3.7 hours Start 2022.02.17 @ 20:07:43 End 2022.02.17 @ 21:19:20 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 7 Achievement% 5 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 2faf7b17-2f32-4904-8ada-52fe93aabeda