Cogmind - Beta 11.2 @@@ ROGUE MODE // 2022.12.27 @ 21:40:33 // Winter2022/Polymind

Player: wchar_t

Result: Destroyed by B-99 Colossus with Multirail

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (26)       5200
Robots Destroyed (112)     560
Value Destroyed (5394)     5394
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (16370)              16370
              TOTAL SCORE: 31864

 Bonus
-------
Polymind Skill             12612
Pacifist                   564
High Alert Combat Kills    20
Follower Combat Kills      60
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Met Warlord at Research    2000
Friendly Fire              -186

 Cogmind 
---------
Core Integrity             0/1600
Matter                     0/0
Energy                     200/200
System Corruption          15%
Temperature                Cool (0)
Movement                   Core (150) Ox2
Location                   -1/Access

 Parts 
-------
>          --- POWER (1) --------
     Micro Antimatter Reactor
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (5) ------
     Small Battery
  Advanced Target Analyzer
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
               (None)

 Peak State 
------------
>          --- POWER ------------
     Micro Antimatter Reactor
>          --- PROPULSION -------
  Improved Antigrav System
  Improved Antigrav System
  Improved Antigrav System
>          --- UTILITY ----------
  Advanced Heat Sink
  Advanced Heat Sink
     Small Battery
     Small Battery
  Advanced Target Analyzer
>          --- WEAPON -----------
           Gamma Rifle
           Gamma Rifle
  Advanced Remote Datajack
>          --- INVENTORY --------
               (None)
[Rating: 72]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Neutrino Core
  Reactor                  Particle Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Biometal Leg
  Wheel                    Compact Wheel
  Hover Unit               Gravmag System
  Flight Unit              VTOL Module
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
  Processor                Experimental Melee Analysis Suite
  Protection               Improved Light Armor Plating
Weapon                     Gatling Laser
  Energy Gun               Gatling Laser
  Ballistic Gun            Flak Gun
  Launcher                 Micro-nuke Launcher
  Special Weapon           Remote Datajack
  Slashing Weapon          Particle Cleaver

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Was Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc 
Slots Evolved              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Engine                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Device                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 112  | .   .   .   .   .   .   .   13  20  .   .   .   .   18  14  .   .   .   .   22  .   .   .   .   .   5   20  
  Power                    15   | .   .   .   .   .   .   .   3   3   .   .   .   .   1   2   .   .   .   .   4   .   .   .   .   .   .   2   
  Propulsion               35   | .   .   .   .   .   .   .   5   6   .   .   .   .   6   4   .   .   .   .   7   .   .   .   .   .   .   7   
  Utility                  28   | .   .   .   .   .   .   .   2   6   .   .   .   .   5   2   .   .   .   .   4   .   .   .   .   .   3   6   
  Weapon                   34   | .   .   .   .   .   .   .   3   5   .   .   .   .   6   6   .   .   .   .   7   .   .   .   .   .   2   5   
  Highest Loss Streak      9    | .   .   .   .   .   .   .   3   6   .   .   .   .   6   9   .   .   .   .   6   .   .   .   .   .   5   9   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   100 100 100 100 100 100 88  94  100 100 100 100 93  96  100 100 100 100 89  100 100 100 100 100 88  74  
  Engine                   8    | .   20  20  20  20  20  20  13  11  12  12  12  16  10  5   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   6   12  12  12  12  8   25  25  25  25  25  7   .   
  Treads                   16   | .   .   .   .   .   .   .   15  23  25  25  23  .   18  21  25  25  25  25  14  .   .   .   .   .   .   9   
  Leg                      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   13  .   
  Wheel                    4    | .   40  40  40  40  40  40  5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    1    | .   .   .   .   .   .   .   .   .   .   .   2   33  4   1   .   .   .   .   .   .   .   .   .   .   2   11  
  Flight                   3    | .   .   .   .   .   .   .   6   1   .   .   .   .   .   .   .   .   .   .   1   50  50  50  50  50  14  .   
  Device                   20   | .   20  20  20  20  20  20  18  23  25  25  24  16  23  24  25  25  25  25  19  .   .   .   .   .   .   14  
  Storage                  2    | .   20  20  20  20  20  20  3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Processor                1    | .   .   .   .   .   .   .   .   .   .   .   2   33  3   1   .   .   .   .   3   .   .   .   .   .   7   9   
  Protection               8    | .   .   .   .   .   .   .   5   10  12  12  11  .   8   10  12  12  12  12  7   .   .   .   .   .   20  3   
  Energy Gun               8    | .   .   .   .   .   .   .   6   11  12  12  11  .   12  11  12  12  12  12  7   .   .   .   .   .   .   7   
  Ballistic Gun            10   | .   .   .   .   .   .   .   12  11  12  12  11  .   9   10  12  12  12  12  17  25  25  25  25  25  7   3   
Naked Turns                53   | .   .   .   .   .   .   .   .   19  .   .   .   .   2   8   .   .   .   .   21  .   .   .   .   .   1   2   
Heaviest Build             47   | 9   9   9   9   9   9   9   18  23  23  23  23  6   23  33  33  33  33  33  33  8   8   8   8   8   45  47  
  Greatest Support         56   | 32  32  32  32  32  32  32  40  40  40  40  40  14  40  46  46  46  46  46  50  8   8   8   8   8   56  56  
  Greatest Overweight (x)  6    | .   .   .   .   .   .   .   .   5   .   .   .   .   1   3   .   .   .   .   6   .   .   .   .   .   .   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 4   4   4   4   4   4   4   4   1   1   1   1   .   5   5   1   1   1   1   1   .   .   .   .   .   1   5   
  Average Capacity         1    | 1   4   4   4   4   4   4   1   .   1   1   .   .   1   1   1   1   1   1   .   .   .   .   .   .   .   1   
  Most Carried             4    | 1   2   4   4   4   4   4   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Average Carried          .    | .   1   3   2   4   4   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Final Capacity           5    | 4   4   4   4   4   4   4   1   1   1   1   .   .   1   1   1   1   1   1   .   .   .   .   .   .   1   5   
  Final Carried            4    | 1   2   4   4   4   4   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Class Distribution 
--------------------
 68% | Sentry
 10% | Recycler
  7% | Swarmer
  3% | Programmer
  3% | Knight

 Dominant Class 
----------------
 Recycler | -10/Materials
 Recycler | -10/Mines
 Recycler | -9/Materials
 Recycler | -9/Mines
 Recycler | -9/Exiles
 Recycler | -8/Mines
   Sentry | -8/Materials
   Sentry | -7/Factory
   Sentry | -7/Lower Caves
   Sentry | -7/Lower Caves
   Sentry | -6/Factory
  Watcher | -6/Waste
   Sentry | -6/Factory
   Sentry | -5/Factory
   Sentry | -5/Upper Caves
   Sentry | -5/Upper Caves
   Sentry | -5/Zhirov
   Sentry | -4/Proximity Caves
   Sentry | -4/Factory
  Swarmer | -4/Upper Caves
  Swarmer | -4/Upper Caves
  Swarmer | -4/Warlord
  Swarmer | -3/Proximity Caves
  Swarmer | -3/Research
   Knight | -2/Research
   Sentry | -1/Access

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
-----------                Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Was Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc 
Matter Collected           1639 | .   .   36  26  .   .   .   119 236 102 .   .   .   354 241 17  3   36  .   297 .   22  .   .   .   75  75  
  Remotely                 62   | .   .   36  26  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            4730 | .   .   .   .   .   .   .   516 507 .   .   .   .   822 398 13  11  320 .   882 .   .   .   .   .   486 775 
  Parts                    216  | .   .   .   .   .   .   .   35  34  .   1   .   .   29  14  .   .   4   .   54  .   .   .   .   .   17  28  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           4    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Prevented                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Was Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc 
Combat Hostiles Destroyed  95   | .   .   .   .   .   .   .   12  15  .   1   .   .   21  8   .   .   .   .   19  .   .   .   .   .   11  8   
  Melee                    7    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   5   .   
  Guns                     79   | .   .   .   .   .   .   .   12  13  .   1   .   .   19  8   .   .   .   .   18  .   .   .   .   .   .   8   
  AOE                      7    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   6   .   
Classes Destroyed          17   | .   .   .   .   .   .   .   5   5   .   .   .   .   4   1   .   .   .   .   .   .   .   .   .   .   2   .   
  Worker                   3    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Builder                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Recycler                 2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  6    | .   .   .   .   .   .   .   2   1   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Swarmer                  22   | .   .   .   .   .   .   .   1   10  .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   1   4   
  Grunt                    25   | .   .   .   .   .   .   .   5   .   .   .   .   .   12  4   .   .   .   .   .   .   .   .   .   .   4   .   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   17   | .   .   .   .   .   .   .   5   1   .   .   .   .   4   2   .   .   .   .   4   .   .   .   .   .   .   1   
  Demolisher               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Hunter                   5    | .   .   .   .   .   .   .   1   1   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
  Programmer               20   | .   .   .   .   .   .   .   .   3   .   .   .   .   3   1   .   .   .   .   8   .   .   .   .   .   3   2   
  Striker                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Decomposer               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Knight                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Best Kill Streak           6    | .   .   .   .   .   .   .   3   3   .   1   .   .   5   2   .   .   .   .   5   .   .   .   .   .   6   5   
  Combat Bots Only         6    | .   .   .   .   .   .   .   3   2   .   1   .   .   5   2   .   .   .   .   5   .   .   .   .   .   6   5   
Max Kills in Single Turn   3    | .   .   .   .   .   .   .   1   2   .   1   .   .   2   1   1   1   .   .   1   .   .   .   .   .   3   2   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Exploded                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Melee                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -1   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  Was  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Res  Acc  
Damage Taken               18925 | .    .    .    .    .    .    .    1393 2424 .    269  37   .    3221 2487 .    .    .    .    3641 .    .    39   .    .    1704 3710 
  Core                     4904  | .    .    .    .    .    .    .    346  514  .    16   16   .    545  681  .    .    .    .    860  .    .    13   .    .    301  1612 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  76    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    25   .    .    .    .    .    .    .    .    .    .    51   .    
Core Remaining (%)         62    | 100  .    100  .    .    .    100  37   .    .    24   .    .    34   .    .    .    .    31   .    .    .    .    24   100  79   .    
Volleys Fired              387   | .    .    .    .    .    .    .    62   71   1    4    .    .    78   31   3    1    6    .    78   2    6    1    .    .    7    36   
  Largest                  3     | .    .    .    .    .    .    .    2    2    2    2    .    .    2    2    2    2    2    .    3    1    1    1    .    .    1    2    
  Hottest                  150   | .    .    .    .    .    .    .    79   108  108  108  .    .    108  114  114  114  114  .    114  23   23   23   .    .    49   150  
Shots Fired                649   | .    .    .    .    .    .    .    92   117  2    9    .    .    126  55   6    2    13   .    152  2    6    1    .    .    7    59   
  Gun                      642   | .    .    .    .    .    .    .    92   117  2    9    .    .    126  55   6    2    13   .    152  2    6    1    .    .    .    59   
  Cannon                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  386   | .    .    .    .    .    .    .    62   67   1    4    .    .    63   24   3    1    6    .    130  2    6    1    .    .    .    16   
  Thermal                  236   | .    .    .    .    .    .    .    30   50   1    5    .    .    58   30   3    1    7    .    22   .    .    .    .    .    .    29   
  Explosive                7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    
  Electromagnetic          20    | .    .    .    .    .    .    .    .    .    .    .    .    .    5    1    .    .    .    .    .    .    .    .    .    .    .    14   
  Robot Hit Streak         19    | .    .    .    .    .    .    .    19   10   .    5    .    .    19   17   3    1    6    .    17   .    3    .    .    .    6    17   
  Robot Miss Streak        9     | .    .    .    .    .    .    .    2    9    .    5    .    .    7    3    1    1    1    .    5    .    1    .    .    .    .    3    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Secondary Targets        5     | .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    2    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    1    
Shots Hit Robots           493   | .    .    .    .    .    .    .    75   91   .    7    .    .    122  44   4    1    8    .    75   .    4    .    .    .    20   42   
  Core Hits                381   | .    .    .    .    .    .    .    37   65   .    5    .    .    132  28   1    1    8    .    52   .    2    .    .    .    25   25   
  Critical Kills           3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    
  Critical Parts Destroyed 5     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    3    .    .    .    .    .    .    .    
  Critical Strikes         14    | .    .    .    .    .    .    .    2    1    .    .    .    .    .    2    .    .    .    .    7    .    .    .    .    .    2    .    
    Burn                   3     | .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Destroy                8     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    6    .    .    .    .    .    .    .    
    Corrupt                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
Melee Attacks              27    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    22   .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 27    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    22   .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Combat Hostiles        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           12957 | .    .    .    .    .    .    .    996  1445 .    85   .    .    3021 1266 106  26   269  .    2066 .    58   .    .    .    2404 1215 
  Guns                     9939  | .    .    .    .    .    .    .    985  1411 .    85   .    .    2669 1102 106  26   269  .    2028 .    58   .    .    .    .    1200 
  Cannons                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               1707  | .    .    .    .    .    .    .    .    .    .    .    .    .    335  .    .    .    .    .    .    .    .    .    .    .    1372 .    
  Melee                    1135  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    103  .    .    .    .    .    .    .    .    .    .    1032 .    
  Ramming                  176   | .    .    .    .    .    .    .    11   34   .    .    .    .    17   61   .    .    .    .    38   .    .    .    .    .    .    15   
  Kinetic                  5043  | .    .    .    .    .    .    .    607  724  .    32   .    .    1172 418  74   26   128  .    1480 .    58   .    .    .    .    324  
  Thermal                  4990  | .    .    .    .    .    .    .    378  687  .    53   .    .    1744 657  32   .    141  .    548  .    .    .    .    .    .    750  
  Explosive                1372  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1372 .    
  Electromagnetic          241   | .    .    .    .    .    .    .    .    .    .    .    .    .    88   27   .    .    .    .    .    .    .    .    .    .    .    126  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1135  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    103  .    .    .    .    .    .    .    .    .    .    1032 .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         26    | .    .    .    .    .    .    .    .    3    3    3    .    20   26   2    2    2    2    2    8    8    8    8    .    .    .    15   
  Average Corruption       10    | .    .    .    .    .    .    .    .    2    3    3    .    20   22   2    2    2    2    2    5    8    8    8    .    .    .    11   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       15    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   
  Effects                  186   | .    .    .    .    .    .    .    .    9    12   4    .    .    107  7    4    4    3    5    12   4    7    .    .    .    .    8    
    Message Errors         43    | .    .    .    .    .    .    .    .    3    .    .    .    .    28   1    1    2    .    2    3    .    2    .    .    .    .    1    
    Matter Fused           43    | .    .    .    .    .    .    .    .    2    10   .    .    .    20   .    1    1    2    2    .    2    2    .    .    .    .    1    
    Heat Flow Errors       26    | .    .    .    .    .    .    .    .    1    .    1    .    .    13   .    2    1    .    1    5    1    .    .    .    .    .    1    
    Energy Discharges      27    | .    .    .    .    .    .    .    .    2    2    1    .    .    13   1    .    .    .    .    1    1    3    .    .    .    .    3    
    Data Loss (minor)      15    | .    .    .    .    .    .    .    .    1    .    1    .    .    9    1    .    .    .    .    2    .    .    .    .    .    .    1    
    Data Loss (major)      7     | .    .    .    .    .    .    .    .    .    .    .    .    .    4    2    .    .    .    .    1    .    .    .    .    .    .    .    
    Misfires               7     | .    .    .    .    .    .    .    .    .    .    1    .    .    3    2    .    .    1    .    .    .    .    .    .    .    .    .    
    Alerts                 2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Misdirections          7     | .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Weapon Failures        9     | .    .    .    .    .    .    .    .    .    .    .    .    .    9    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            67    | .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    .    .    .    .    .    .    .    .    .    .    57   .    
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               27    | .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    .    .    .    .    .    .    .    .    .    .    17   .    
  Melee                    40    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    40   .    
Knockbacks                 2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    
  Impact                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      116   | .    .    .    .    .    .    .    1    .    .    .    .    .    81   22   .    .    .    .    .    .    .    .    .    .    6    6    
  Shots                    2     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Rammed                   48    | .    .    .    .    .    .    .    8    16   .    .    .    .    3    13   .    .    .    .    3    .    .    .    .    .    .    5    
Targets Rammed             64    | .    .    .    .    .    .    .    8    17   .    .    .    .    3    17   .    .    .    .    14   .    .    .    .    .    .    5    
  Kicked                   15    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    11   .    .    .    .    .    .    .    
  Crushed                  1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        359   | .    .    .    .    .    .    .    76   359  6    172  9    .    333  82   175  71   42   239  231  108  20   304  .    .    39   63   
  Average Temperature      53    | .    .    .    .    .    .    .    21   39   4    32   6    .    63   30   55   37   23   120  74   52   10   158  .    .    15   29   
  Received Heat Transfer   3192  | .    .    .    .    .    .    .    468  204  .    24   12   .    1089 783  .    .    .    .    315  .    .    .    .    .    153  144  
  Effects                  5     | .    .    .    .    .    .    .    .    1    .    .    .    .    2    .    .    .    .    .    .    .    .    2    .    .    .    .    
    Energy Bleed           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Interference           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Matter Decay           1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              2     | .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             18    | .    .    .    .    .    .    .    2    2    .    .    .    .    6    1    .    .    .    .    5    .    .    .    .    .    .    2    
  Heat Transferred         8975  | .    .    .    .    .    .    .    1036 1617 .    125  .    .    3225 1104 37   .    166  .    777  .    .    .    .    .    .    888  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Was Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc 
Peak Influence             580  | .   .   53  192 74  .   4   236 352 .   .   128 44  242 170 .   .   .   .   273 .   .   .   .   .   281 580 
  Initial                  165  | .   .   .   20  74  .   .   1   .   .   .   18  44  16  78  .   .   .   .   .   .   .   .   .   .   .   165 
  Average                  97   | .   .   7   101 74  .   .   105 85  .   .   30  31  133 74  .   .   .   .   62  .   .   .   .   .   43  332 
Maximum Alert Level        2    | .   .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   1   2   
  Low Security (%)         85   | 100 100 100 100 100 .   100 98  83  .   .   100 100 74  100 .   .   .   .   96  .   .   .   .   100 94  16  
  Level 1                  12   | .   .   .   .   .   .   .   1   16  .   .   .   .   25  .   .   .   .   .   3   .   .   .   .   .   5   53  
  Level 2                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   30  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          33   | .   .   .   .   .   .   .   .   7   .   .   .   .   13  2   .   .   .   .   4   .   .   .   .   .   4   3   
  Investigation            3    | .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Extermination            12   | .   .   .   .   .   .   .   .   3   .   .   .   .   4   1   .   .   .   .   3   .   .   .   .   .   .   1   
  Reinforcement            9    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   4   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 9    | .   .   .   .   .   .   .   .   3   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Haulers Reinforced         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Was Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc 
Distress Signals           12   | .   .   .   1   .   .   .   1   1   .   .   .   .   1   1   .   .   .   .   3   .   .   .   .   .   4   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              285  | .   .   .   1   .   .   .   24  43  .   2   2   6   43  45  .   .   .   .   51  .   .   .   .   .   24  44  
  Peak Tracking Total      15   | .   .   .   4   .   .   .   4   8   .   1   1   6   7   8   .   .   .   .   9   .   .   .   .   .   6   15  
  Tactical Retreats        25   | .   .   .   1   .   .   .   1   3   .   .   .   1   3   4   .   .   .   .   7   .   .   .   .   .   1   4   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Was Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc 
Traps Triggered            7    | .   .   .   .   .   .   .   .   3   .   .   1   .   1   1   .   .   .   .   .   .   .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   7   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Was Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc 
Machines Disabled          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   2   .   1   .   .   .   .   .   .   .   
  Max in Single Turn       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   1   .   1   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Was Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc 
Machines Accessed          11   | .   .   1   1   .   .   1   1   .   .   .   .   .   1   1   .   .   1   .   .   .   .   4   .   .   .   .   
  Terminals                4    | .   .   .   1   .   .   1   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                19   | .   .   1   3   .   .   3   1   .   .   .   .   .   1   2   .   .   1   .   .   .   .   7   .   .   .   .   
  Successful               13   | .   .   1   1   .   .   1   1   .   .   .   .   .   .   1   .   .   1   .   .   .   .   7   .   .   .   .   
  Failed                   6    | .   .   .   2   .   .   2   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   4    | .   .   .   3   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                8    | .   .   .   3   .   .   3   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             12   | .   .   1   1   .   .   1   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   7   .   .   .   .   
  Record                   6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   5   .   .   .   .   
  Robot Analysis           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                3    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Was Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              24   | .   .   .   .   .   .   .   4   3   .   .   1   .   4   4   .   .   .   .   4   .   .   .   .   .   1   3   
  Non-combat               3    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Combat                   21   | .   .   .   .   .   .   .   3   3   .   .   .   .   4   4   .   .   .   .   4   .   .   .   .   .   1   2   
Robot Hacks Applied        47   | .   .   .   .   .   .   .   7   6   .   .   2   .   8   8   .   .   .   .   8   .   .   .   .   .   2   6   
  find_recycling           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  map_route                2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  mark_security            2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  find_shortcuts           21   | .   .   .   .   .   .   .   3   3   .   .   .   .   4   4   .   .   .   .   4   .   .   .   .   .   1   2   
  find_garrison            21   | .   .   .   .   .   .   .   3   3   .   .   .   .   4   4   .   .   .   .   4   .   .   .   .   .   1   2   
Relay Couplers Released    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Programmers              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Was Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc 
Total Allies               3    | .   .   1   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            1    | .   .   1   1   .   .   .   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      135  | .   .   31  31  .   .   .   .   .   .   135 29  29  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       135  | .   .   31  31  .   .   .   .   .   .   135 29  29  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  STAY                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               12   | .   .   4   3   .   .   .   .   .   .   .   1   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             220  | .   .   85  42  .   .   .   .   .   .   .   18  75  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    5    | .   .   2   2   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Was Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc 
Robot Analysis Total       16   | 1   .   .   .   .   .   .   3   2   .   .   1   .   1   3   .   .   .   .   1   .   .   .   .   .   1   3   
Derelict Logs Recovered    8    | .   .   1   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   2   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -1   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  Was  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Res  Acc  
Turns Passed               13222 | 96   64   330  398  224  214  46   844  2435 690  301  142  72   2180 1120 253  244  228  437  1156 99   148  208  97   6    685  505  
Spaces Moved               9543  | 65   60   324  372  173  214  47   526  1038 419  181  96   128  1338 606  153  148  133  274  466  299  338  590  302  18   782  453  
  Core                     281   | 40   .    .    .    .    .    .    8    20   .    .    .    .    37   6    .    .    .    .    40   .    .    .    .    .    2    128  
  Treads                   3961  | .    .    .    .    .    .    .    213  873  419  181  76   .    826  478  153  148  133  274  163  .    .    .    .    .    .    24   
  Legs                     455   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    161  .    .    .    .    .    287  .    
  Wheels                   1332  | 25   60   324  372  173  214  47   117  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    1090  | .    .    .    .    .    .    .    .    .    .    .    20   128  475  115  .    .    .    .    .    .    .    .    .    .    51   301  
  Flight                   2424  | .    .    .    .    .    .    .    188  145  .    .    .    .    .    .    .    .    .    .    102  299  338  590  302  18   442  .    
  Fastest Speed            32    | 50   100  100  100  100  100  100  37   32   160  160  56   56   50   50   160  160  160  160  32   32   32   32   32   32   32   50   
  Average Speed            103   | 69   100  100  100  100  100  100  101  140  160  160  138  56   121  139  160  160  160  160  118  32   32   32   32   32   63   64   
  Slowest Speed            350   | 100  100  100  100  100  100  100  160  300  160  160  160  56   240  200  160  160  160  160  350  32   32   32   32   32   110  200  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            15    | .    .    .    .    .    .    .    2    8    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    2    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       39    | 6    21   63   32   53   62   16   44   36   62   31   5    96   34   17   41   32   61   53   13   44   62   80   65   2    24   22   
  Regions Visited          26
    Branch Regions         14
  Pre-discovered Areas     4     | .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    
  Known Exits Taken        4     | .    .    .    1    1    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      20    | 1    1    1    .    .    1    1    .    1    1    1    .    .    1    .    1    1    1    1    1    1    1    1    1    1    1    .    
Scrap Searched             5     | .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    1    .    .    .    
Spaces Dug                 3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    
Terrain Destroyed          91    | .    .    .    .    .    .    .    .    .    .    .    .    .    23   5    .    .    1    .    7    .    .    .    .    .    54   1    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    1    .    3    .    .    .    .    .    .    1    
  AOE                      77    | .    .    .    .    .    .    .    .    .    .    .    .    .    23   .    .    .    .    .    .    .    .    .    .    .    54   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -1   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  Was  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Res  Acc  
Total                      12181 | 116  64   330  403  223  213  46   746  1878 437  184  105  127  1719 814  156  154  138  273  926  300  372  607  301  17   927  605  
  Wait                     2110  | 51   .    5    .    51   .    .    137  761  18   .    8    .    278  146  1    6    .    .    372  .    29   17   .    .    119  111  
  Move                     9490  | 64   59   323  371  172  213  46   521  1022 418  180  96   127  1337 605  152  147  132  273  460  298  337  589  301  17   777  453  
  Hop                      13    | .    .    .    .    .    .    .    2    7    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    2    .    
  Pick Up                  30    | 1    3    2    16   .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fast Attach              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Attach                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Detach                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Swap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Drop                     18    | .    2    .    11   .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fire                     387   | .    .    .    .    .    .    .    62   71   1    4    .    .    78   31   3    1    6    .    78   2    6    1    .    .    7    36   
  Melee                    27    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    22   .    
  Ram                      16    | .    .    .    .    .    .    .    1    .    .    .    .    .    2    11   .    .    .    .    .    .    .    .    .    .    .    2    
  Kick                     15    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    11   .    .    .    .    .    .    .    
  Crush                    34    | .    .    .    .    .    .    .    7    17   .    .    .    .    2    2    .    .    .    .    3    .    .    .    .    .    .    3    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   2     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            39    | .    .    .    5    .    .    .    3    .    .    .    .    .    22   9    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 5 exits: *Mat / *Min x2 / *Sto x2)
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles
-8/Mines
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 3 exits: [*Fac] / [*Low x2])
-7/Lower Caves
-7/Lower Caves
-6/Factory
-6/Waste
-6/Factory
-5/Factory
-5/Upper Caves
-5/Upper Caves
-5/Zhirov
-4/Proximity Caves
-4/Factory
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: [*Res] / *War)
-4/Warlord
-3/Proximity Caves
-3/Research (discovered 2 exits: [*Res] / Qua)
-2/Research (discovered 3 exits: [*Acc] / Tes x2)
-1/Access

 History 
---------
  Turn | Location           | Event
     3 | -11/Scrapyard      | Discovered new exit (range 15)
    97 | -11/Scrapyard      | Entered Materials
   153 | -10/Materials      | Discovered new exit (range 6)
   161 | -10/Materials      | Entered Mines
   185 | -10/Mines          | Learned location of Zion (-6)
   306 | -10/Mines          | Received a Mining Laser from a helpful Derelict
   474 | -10/Mines          | Discovered new exit (range 5)
   483 | -10/Mines          | Found the Drone Emporium
   491 | -10/Mines          | Entered Materials
   491 | -9/Materials       | Accompanied by 1 ally
   493 | -9/Materials       | Discovered new exit (range 13)
   608 | -9/Materials       | Discovered new exit (range 9)
   694 | -9/Materials       | Identified exit to Mines
   694 | -9/Materials       | Identified exit to Storage
   889 | -9/Materials       | Entered Mines
   909 | -9/Mines           | Discovered new exit (range 3)
   937 | -9/Mines           | Identified exit to Exiles
   951 | -9/Mines           | Learned 2 Materials zone layouts
  1010 | -9/Mines           | Learned location of Storage (-9)
  1057 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  1113 | -9/Mines           | Entered Exiles
  1113 | -9/Exiles          | Found Exiles lab abandoned
  1315 | -9/Exiles          | Discovered new exit (range 14)
  1327 | -9/Exiles          | Entered Mines
  1357 | -8/Mines           | Discovered new exit (range 9)
  1373 | -8/Mines           | Entered Materials
  1374 | -8/Materials       | Identified exit to Factory
  1948 | -8/Materials       | Lost 3 parts (1n1u1w)
  2043 | -8/Materials       | Lost 3 parts (1p1n1w)
  2152 | -8/Materials       | Core integrity fell below 50%
  2170 | -8/Materials       | Discovered exit to Factory (range 6)
  2217 | -8/Materials       | Entered Factory
  2350 | -7/Factory         | Discovered new exit (range 16)
  2433 | -7/Factory         | Lost 4 parts (1p2u1w)
  2508 | -7/Factory         | Lost 3 parts (2n1w)
  3234 | -7/Factory         | Discovered new exit (range 15)
  4210 | -7/Factory         | Garrison activated, responded to threat
  4213 | -7/Factory         | Core integrity fell below 50%
  4249 | -7/Factory         | Lost 6 parts (1p1n2u2w)
  4320 | -7/Factory         | Lost 4 parts (1p2n1w)
  4439 | -7/Factory         | Discovered new exit (range 9)
  4652 | -7/Factory         | Entered Lower Caves
  5185 | -7/Lower Caves     | Encountered a Warlord checkpoint
  5304 | -7/Lower Caves     | Discovered new exit (range 11)
  5342 | -7/Lower Caves     | Entered another Lower Caves area
  5621 | -7/Lower Caves     | Spotted B-75 Beast
  5629 | -7/Lower Caves     | 99-TNT showed up to help
  5631 | -7/Lower Caves     | 99-TNT revealed a hidden path
  5643 | -7/Lower Caves     | Entered Factory
  5785 | -6/Factory         | Sucked down chute
  5785 | -6/Factory         | Entered Waste
  5790 | -6/Waste           | Spotted C-40 Crusher
  5790 | -6/Waste           | Spotted C-40 Crusher
  5795 | -6/Waste           | 1 allies followed down the chute
  5800 | -6/Waste           | EMP discharged
  5800 | -6/Waste           | System corruption reached 10%
  5800 | -6/Waste           | Spotted C-40 Crusher
  5803 | -6/Waste           | Spotted C-40 Crusher
  5812 | -6/Waste           | Spotted C-40 Crusher
  5823 | -6/Waste           | Spotted C-40 Crusher
  5850 | -6/Waste           | Discovered new exit (range 12)
  5856 | -6/Waste           | Identified exit to Factory
  5857 | -6/Waste           | Entered Factory
  6004 | -6/Factory         | Garrison activated, responded to threat
  6077 | -6/Factory         | Lost 3 parts (1n1u1w)
  6406 | -6/Factory         | Lost 6 parts (2n1u3w)
  6845 | -6/Factory         | Core integrity fell below 50%
  6918 | -6/Factory         | Lost 5 parts (1p1n2u1w)
  6939 | -6/Factory         | Garrison activated, responded to threat
  7701 | -6/Factory         | Discovered new exit (range 15)
  8037 | -6/Factory         | Entered another Factory area
  8038 | -5/Factory         | Identified exit to Upper Caves
  8601 | -5/Factory         | Lost 9 parts (1p2n2u4w)
  8661 | -5/Factory         | Core integrity fell below 50%
  8683 | -5/Factory         | Lost 3 parts (1p1n1w)
  9157 | -5/Factory         | Entered Upper Caves
  9391 | -5/Upper Caves     | Discovered new exit (range 13)
  9410 | -5/Upper Caves     | Entered another Upper Caves area
  9642 | -5/Upper Caves     | Discovered new exit (range 8)
  9654 | -5/Upper Caves     | Entered Zhirov
  9654 | -5/Zhirov          | Discovered new exit (range 3)
  9683 | -5/Zhirov          | Met Zhirov
  9828 | -5/Zhirov          | Learned location of Testing (-2)
  9838 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
  9882 | -5/Zhirov          | Entered Proximity Caves
 10279 | -4/Proximity Caves | Discovered new exit (range 4)
 10319 | -4/Proximity Caves | Entered Factory
 10458 | -4/Factory         | Spotted B-86 Titan
 10596 | -4/Factory         | Lost 5 parts (1p1n1u2w)
 10667 | -4/Factory         | Lost 6 parts (1p1n2u2w)
 10683 | -4/Factory         | Core integrity fell below 50%
 11212 | -4/Factory         | Lost 6 parts (1p2n1u2w)
 11231 | -4/Factory         | Spotted B-86 Titan
 11470 | -4/Factory         | Discovered new exit (range 15)
 11475 | -4/Factory         | Entered Upper Caves
 11478 | -4/Upper Caves     | Learned location of Quarantine (-3)
 11570 | -4/Upper Caves     | Discovered new exit (range 15)
 11574 | -4/Upper Caves     | Entered another Upper Caves area
 11578 | -4/Upper Caves     | Spotted B-86 Titan
 11583 | -4/Upper Caves     | Discovered new exit (range 5)
 11721 | -4/Upper Caves     | Discovered new exit (range 5)
 11722 | -4/Upper Caves     | Entered Warlord
 11735 | -4/Warlord         | System corruption cleaned by Quarantine Array
 11815 | -4/Warlord         | Met Warlord
 11840 | -4/Warlord         | Warlord's base attacked by MAIN.C
 11845 | -4/Warlord         | Met EX-DEC
 11903 | -4/Warlord         | Opened side exit
 11909 | -4/Warlord         | Discovered new exit (range 9)
 11930 | -4/Warlord         | Entered Proximity Caves
 12024 | -3/Proximity Caves | Discovered new exit (range 9)
 12027 | -3/Proximity Caves | Entered Research
 12028 | -3/Research        | Identified exit to Quarantine
 12030 | -3/Research        | Discovered new exit (range 10)
 12033 | -3/Research        | Entered another Research area
 12033 | -2/Research        | Warlord forces began assault on 0b10
 12034 | -2/Research        | Identified exit to Testing
 12143 | -2/Research        | Research machine network offline
 12208 | -2/Research        | Met up with Warlord
 12240 | -2/Research        | Took control of Z4-FZ3(K) (ally)
 12248 | -2/Research        | Borebot progress halted
 12311 | -2/Research        | Spotted Executioner
 12313 | -2/Research        | Spotted Striker
 12329 | -2/Research        | Destroyed Striker
 12331 | -2/Research        | P-80 Master assimilated allied P9-0XL(K)
 12331 | -2/Research        | Spotted P9-0XL(K)
 12465 | -2/Research        | Spotted Striker
 12662 | -2/Research        | Spotted Striker
 12669 | -2/Research        | Destroyed Z4-FZ3(K)
 12671 | -2/Research        | Destroyed Striker
 12681 | -2/Research        | Borebot progress halted
 12707 | -2/Research        | Discovered new exit (range 15)
 12718 | -2/Research        | Entered Access
 12744 | -1/Access          | Lost 5 parts (3u2w)
 13037 | -1/Access          | System corruption reached 10%
 13041 | -1/Access          | Lost 7 parts (1p2n2u2w)
 13059 | -1/Access          | Core integrity fell below 50%
 13087 | -1/Access          | Lost 4 parts (1p2n1u)
 13189 | -1/Access          | Spotted B-99 Colossus
 13212 | -1/Access          | Core integrity fell below 20%
 13223 | -1/Access          | Destroyed by B-99 Colossus with Multirail

 Last Messages 
---------------
13206_ Imp. Antigrav System destroyed.
13206_ Gamma Rifle destroyed.
13206_ Knocked back. <x2>
13209_ Imp. Antigrav System destroyed.
13211_ Penetrated by Slug.
13211_ Imp. Antigrav System destroyed.
13211_ Penetrated by Slug. <x2>
13211_ Adv. Remote Datajack destroyed.
13211_ Penetrated by Slug. <x2>
13211_ Adv. Heat Sink destroyed.
13214_ Slug penetrates Wall. <x4>
13216_ Wall collapses.
13218_ ALERT: Rogue bot located, Programmers report to Access Zone 9P.
13218_ Penetrated by Slug.
13218_ Slug penetrates Wall. <x2>
13220_ Adv. Heat Sink destroyed.
13221_ Slug penetrates Wall. <x2>
13222_ Wall collapses.
13223_ Slug penetrates Wall. <x2>
13223_ Penetrated by Slug. <x2>

 Map 
-----
+----------------------------------------------------+
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| ???????????????????????     ?????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           73
Energy Generation          34
Energy Capacity            300
Matter Stores              250
Matter Capacity            250
Sight Range                20
Robot Scan Range           16
Terrain Scan Density       10
Armor Coverage             825
Resistance: KI             25
Resistance: TH             25
Resistance: EX             100
Resistance: EM             75
Resistance: I              25
Resistance: S              25
Resistance: P              25
Core Shielding             20
Weapon Shielding           66
Melee Speed Boost          20
Phase Shifting             10
Evasion (%)                65
Targeting Accuracy         6
Melee Accuracy             12
Launcher Accuracy          40
Target Analysis            8
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Polymind                       | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -1   
----------                 Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  Was  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Res  Acc  
Robots Controlled          26   | 1    .    .    .    .    .    .    4    3    .    .    1    .    4    4    .    .    .    .    4    .    .    .    .    .    2    3    
  Combat Hostiles          21   | .    .    .    .    .    .    .    3    3    .    .    .    .    4    4    .    .    .    .    4    .    .    .    .    .    1    2    
  Allies                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Classes Controlled         9    | 1    .    .    .    .    .    .    2    .    .    .    1    .    1    1    .    .    .    .    1    .    .    .    .    .    2    .    
Average Host Suspicion     70   | 2    10   51   61   47   .    8    95   86   9    46   34   25   97   85   28   2    43   4    85   64   44   45   14   4    95   86   
  Unsuspicious Activity    1573 | 3    3    2    41   .    .    .    45   478  .    .    .    .    230  169  20   10   30   .    389  .    60   .    .    .    .    93   
  Returns to Shadow        1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fuzzy Dispatches         3    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    1    .    .    .    .    .    .    .    
Protomatter Created        4900 | .    .    28   .    .    .    .    103  105  .    31   .    12   279  220  38   .    43   .    304  .    .    77   .    .    3521 139  
  Used                     1207 | 5    .    .    .    .    .    .    57   116  .    .    23   .    193  226  .    .    .    .    236  .    .    .    .    .    142  209  
  Decayed                  2813 | .    .    21   .    .    .    .    22   8    .    .    .    12   30   .    38   .    .    .    55   .    .    .    .    .    2502 125  
  Highest Spend            97   | 5    .    .    .    .    .    .    23   51   .    .    23   .    51   74   .    .    .    .    74   .    .    .    .    .    90   97   
Top 5 Hosts by Kills:
  Y-64 Sentinel (-5/Factory: 11)
  Y-45 Defender (-8/Materials: 9)

 Game 
------
Seed              DynamicLightningSteel
  Manual?         0
Play Time         01:54:05
  Cumulative      88.7 hours
  Start           2022.12.26 @ 23:19:59
  End             2022.12.27 @ 21:40:33
Sessions          4
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2022/Polymind
Game No.          20
  Rogue           9
  Adventurer      8
  Explorer        3
Win Type          -
  Total           5
  Types           2/0/2/1/0/0/0/0/0
Lore%             64
Gallery%          58
Achievement%      59
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/CogWide
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: ac5a88b4-7fcb-4b75-97dc-98b8cc3663e8