Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.09 @ 14:48:30 Player: lite Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (76) 380 Value Destroyed (2293) 2293 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5273 Bonus ------- None Cogmind --------- Core Integrity 242/700 Matter 75/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced Treads Improved Weapon Cycler Pulse Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Treads Advanced Treads Advanced Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Targeting Computer Recoil Stabilizer Medium Armor Plating > --- WEAPON ----------- Minigun Gauss Rifle Flak Cannon > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Light Treads Advanced Treads Advanced Treads Improved Heat Sink Huge Storage Unit Improved Sensor Array Hardened Light Armor Plating Hardened Light Armor Plating Hardlight Generator Pulse Rifle Heavy Particle Gun EM Pulse Cannon Heavy Particle Cannon High-powered Shotgun [Rating: 40] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Power Shielding Weapon Light Assault Rifle Energy Gun Improved Medium Laser Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 2 | . . 1 . 1 . Utility 3 | . . 1 1 1 . Weapon 1 | . . . 1 . . Parts Attached 69 | 6 7 20 28 3 5 Power 6 | 1 2 2 1 . . Engine 5 | 1 2 2 . . . Core 1 | . . . 1 . . Reactor . | . . . . . . Propulsion 24 | 2 2 6 11 1 2 Treads 15 | . 1 4 7 1 2 Leg 9 | 2 1 2 4 . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 24 | 1 2 7 10 2 2 Device 10 | 1 1 3 3 2 . Storage 3 | . 1 1 1 . . Processor 2 | . . . 2 . . Hackware . | . . . . . . Protection 9 | . . 3 4 . 2 Artifact . | . . . . . . Weapon 15 | 2 1 5 6 . 1 Energy Gun 2 | . . 2 . . . Energy Cannon 2 | . . 1 . . 1 Ballistic Gun 8 | 2 1 2 3 . . Ballistic Cannon 3 | . . . 3 . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 28 | . 3 11 6 . 8 Power 4 | . 3 1 . . . Propulsion 10 | . . 3 3 . 4 Utility 8 | . . 3 2 . 3 Weapon 6 | . . 4 1 . 1 Highest Loss Streak 8 | . 1 3 2 . 8 To Critical Strikes . | . . . . . . Average Backups 11 | 2 7 12 14 14 13 Power 1 | . . . 2 2 1 Propulsion 2 | 1 2 3 3 2 2 Utility 4 | . 2 6 6 5 5 Weapon 2 | . 2 2 2 4 4 Tool/Special . | . . . . . . Unused Backups 28 | . 2 4 13 . 9 Power 5 | . . . 3 . 2 Propulsion 6 | . 2 1 3 . . Utility 7 | . . 2 2 . 3 Weapon 9 | . . 1 4 . 4 Tool/Special 1 | . . . 1 . . Average Slot Usage (%) 94 | . 91 92 98 99 69 Engine 4 | . 8 5 3 . . Core 3 | . . . 5 7 4 Treads 20 | . 10 18 24 30 20 Leg 7 | . 17 14 1 . . Device 9 | . 14 11 5 14 11 Storage 9 | . 11 11 9 7 5 Processor 4 | . . . 9 7 6 Protection 8 | . . 8 12 7 3 Energy Gun 2 | . . 4 3 . . Energy Cannon 2 | . . 9 . . . Ballistic Gun 14 | . 28 8 12 15 8 Ballistic Cannon 5 | . . . 10 7 4 Peak Build Rating 40 | 6 8 15 31 40 40 Average Rating 17 | 5 6 11 24 39 26 On Entrance 16 | . 6 7 13 31 40 Naked Turns 10 | . . . . . 10 Heaviest Build 71 | 6 16 36 65 71 67 Greatest Support 92 | 20 20 60 66 92 92 Greatest Overweight (x) 3 | . . 1 1 . 3 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 20 | 5 10 15 20 20 20 Average Capacity 13 | 5 9 14 15 20 17 Most Carried 17 | 3 10 15 16 16 17 Average Carried 11 | 2 7 12 14 14 13 Final Capacity 20 | 5 10 15 20 20 5 Final Carried 16 | 3 10 12 16 16 3 Class Distribution -------------------- 35% | Mutant 22% | Gunner 16% | Scavenger-Mutant 7% | Tank 6% | Scavenger-Skirmisher 5% | Scavenger-Tank 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Waste Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Matter Collected 1904 | 274 150 349 1131 . . Remotely . | . . . . . . Salvage Created 2843 | 50 319 1043 1431 . . Parts 169 | 2 15 62 90 . . Haulers Intercepted 6 | . . 2 4 . . Recyclers Shooed 4 | . . 3 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Combat Hostiles Destroyed 56 | 1 11 20 24 . . Guns 29 | 1 8 9 11 . . Cannons 22 | . . 9 13 . . AOE 5 | . 3 2 . . . Classes Destroyed 10 | 1 2 5 2 . . Worker 2 | . . 1 1 . . Builder 2 | . . 1 1 . . Hauler 6 | . . 2 4 . . Recycler 4 | . . 1 3 . . Operator 1 | . . . 1 . . Watcher 5 | . 1 . 4 . . Swarmer 9 | . 6 . 3 . . Grunt 36 | 1 5 17 13 . . Sentry 9 | . . 3 6 . . Hunter 2 | . . . 2 . . Best Kill Streak 5 | 1 4 4 5 . . Combat Bots Only 4 | 1 4 4 4 . . Max Kills in Single Turn 3 | 1 3 2 2 . . Gunslinging . | . . . . . . Exploded 3 | . 3 2 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Hostile Shots Fired 345 | 10 43 155 123 . 14 Missed 85 | 4 10 41 30 . . Hits 260 | 6 33 114 93 . 14 Melee 14 | . . . . . 14 Projectile 246 | 6 33 114 93 . . Critical Strikes 13 | . . . 3 . 10 Damage Taken 3878 | 66 424 1329 1338 77 644 Core 946 | 11 79 219 179 . 458 Absorbed by Shields . | . . . . . . Redirected to Shielding 20 | . . 3 17 . . Core Remaining (%) 67 | 95 64 45 67 . . Volleys Fired 231 | 7 40 94 86 1 3 Largest 3 | 2 2 2 3 3 3 Hottest 144 | 40 40 133 144 90 90 Shots Fired 529 | 14 80 179 246 3 7 Gun 358 | 14 80 98 160 2 4 Cannon 171 | . . 81 86 1 3 Launcher . | . . . . . . Special . | . . . . . . Kinetic 372 | 14 80 74 194 3 7 Thermal 157 | . . 105 52 . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 17 | 6 13 17 9 7 7 Robot Miss Streak 11 | 4 4 5 11 2 2 Penetration Max 1 | . . . 1 . . Secondary Targets 1 | . . 1 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 317 | 7 41 106 154 3 6 Core Hits 145 | 3 22 34 80 . 6 Critical Kills 2 | . 1 . 1 . . Critical Parts Destroyed 1 | . 1 . . . . Critical Strikes 6 | . 2 1 3 . . Burn 1 | . . 1 . . . Destroy 3 | . 2 . 1 . . Blast 2 | . . . 2 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5705 | 61 579 2161 2741 . 163 Guns 2751 | 61 325 710 1603 . 52 Cannons 2240 | . . 1003 1138 . 99 Explosions 694 | . 254 440 . . . Melee . | . . . . . . Ramming 20 | . . 8 . . 12 Kinetic 3341 | 61 325 475 2329 . 151 Thermal 2344 | . 254 1678 412 . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . 2 . . 1 1 Average Corruption 1 | . 1 . . 1 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 6 | . 3 . . 1 2 Matter Fused 2 | . 1 . . . 1 Heat Flow Errors 1 | . . . . . 1 Energy Discharges 1 | . 1 . . . . Data Loss (minor) 2 | . 1 . . 1 . Overload Shots . | . . . . . . Overflow Damage 123 | . 93 30 . . . Projectiles 10 | . . 10 . . . Explosions 113 | . 93 20 . . . Melee . | . . . . . . Knockbacks 17 | . . . 17 . . Impact . | . . . . . . Kinetic 17 | . . . 17 . . Secondary . | . . . . . . Self-Inflicted Damage 118 | . 112 . . . 6 Shots 1 | . 1 . . . . Rammed 5 | . . 4 . . 1 Targets Rammed 5 | . . 4 . . 1 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 370 | 12 7 315 370 . 177 Average Temperature 94 | 7 5 107 83 . 100 Received Heat Transfer 1452 | 36 66 774 576 . . Effects 6 | . . 4 2 . . Energy Bleed 4 | . . 3 1 . . Interference 1 | . . 1 . . . Short Circuit 1 | . . . 1 . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . . 1 2 . . Heat Transferred 3730 | . 150 2692 888 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Maximum Alert Level 1 | . 1 1 1 . . Low Security (%) 86 | 100 95 90 73 100 100 Level 1 13 | . 4 9 26 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 249 | 20 211 215 249 98 . Initial 98 | . . 81 79 98 . Average 101 | 1 36 141 149 35 . Influence Increases 1837 | 20 406 634 763 14 . Destroy 0b10 Robot/C 1120 | 20 220 400 480 . . Destroy 0b10 Robot/NC 100 | . 5 25 70 . . Destroy Leader 282 | . 42 84 156 . . Successful Hack 44 | . 15 15 . 14 . Disable Machine 90 | . 15 45 30 . . Destroy Structure 81 | . 34 35 12 . . Lose Combat Pursuer 120 | . 75 30 15 . . Influence Decreases 1837 | 20 211 640 735 231 . Entered New Map 343 | . . 114 110 119 . Time Decay 1304 | 20 191 416 565 112 . Lost Part 190 | . 20 110 60 . . Squads Dispatched 9 | . 1 2 6 . . Investigation 2 | . . 1 1 . . Extermination . | . . . . . . Reinforcement 7 | . 1 1 5 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Distress Signals 9 | . 3 3 3 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 95 | 1 22 29 37 1 5 Peak Tracking Total 6 | 1 5 5 6 1 5 Tactical Retreats 7 | . 4 2 1 . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Traps Triggered 5 | . 2 . 1 2 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 4 | . . . . 4 . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Machines Disabled 6 | . 1 3 2 . . Max in Single Turn 2 | . 1 2 1 . . Garrison Access 1 | . . . 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Machines Accessed 18 | . 4 5 6 3 . Terminals 12 | . 2 4 3 3 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . 2 . 1 . . Scanalyzers 2 | . . 1 1 . . Garrison Access 1 | . . . 1 . . Total Hacks 44 | . 11 14 13 6 . Successful 24 | . 5 9 6 4 . Failed 20 | . 6 5 7 2 . Catastrophic 3 | . . 1 1 1 . Database Lockouts . | . . . . . . Manual 13 | . 6 6 1 . . Terminals 28 | . 7 10 5 6 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 8 | . 4 . 4 . . Scanalyzers 6 | . . 4 2 . . Garrison Access 2 | . . . 2 . . Terminal Hacks 13 | . 3 5 1 4 . Prototype ID Bank 2 | . 1 1 . . . Open DSF 2 | . . . . 2 . Level Access Points 2 | . 1 1 . . . Alert Level 3 | . . 2 1 . . Locate Traps 2 | . . 1 . 1 . Reprogram Traps 1 | . . . . 1 . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 4 | . 2 . 2 . . Report Inventory 2 | . 1 . 1 . . Retrieve Components 2 | . 1 . 1 . . Scanalyzer 6 | . . 4 2 . . Insert Component 3 | . . 2 1 . . Analyze 3 | . . 2 1 . . Garrison Access Hacks 1 | . . . 1 . . Seal Access 1 | . . . 1 . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 15 | . 4 5 5 1 . Full Trace Events 2 | . 1 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . . 2 1 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 8 | . 2 . 6 . . Parts Scanalyzed 3 | . . 2 1 . . Part Schematics Acquired 3 | . . 2 1 . . Parts Damaged 1 | . . 1 . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Active Infowar (turns) 1117 | . 512 331 274 . . Sensors 274 | . . . 274 . . Terrain 843 | . 512 331 . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Turns Passed 4289 | 463 732 1017 1688 306 83 Spaces Moved 2042 | 217 395 378 827 191 34 Core 18 | 16 . . . . 2 Treads 1520 | . 273 233 791 191 32 Legs 504 | 201 122 145 36 . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 145 151 50 Average Speed 148 | 114 147 151 155 154 159 Slowest Speed 240 | 120 160 240 240 155 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 32 | 11 53 31 65 5 27 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . 1 1 1 . . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 97 | . 49 39 9 . . Melee . | . . . . . . Projectile 11 | . . 2 9 . . AOE 86 | . 49 37 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Total 2850 | 416 479 646 1054 200 55 Wait 363 | 184 25 114 31 . 9 Move 2038 | 216 394 377 826 191 34 Hop . | . . . . . . Pick Up 72 | 3 7 21 38 2 1 Fast Attach 21 | 6 4 3 5 . 3 Attach 33 | . 1 12 13 3 4 Detach 4 | . 2 . 1 1 . Swap 36 | . 3 13 18 2 . Drop 47 | . 3 8 36 . . Fire 231 | 7 40 94 86 1 3 Melee . | . . . . . . Ram 1 | . . . . . 1 Kick . | . . . . . . Crush 4 | . . 4 . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 88 | -11/Scrapyard | Discovered new exit (range 8) 464 | -11/Scrapyard | Entered Materials 465 | -10/Materials | Build established: Mutant 588 | -10/Materials | Discovered new exit (range 14) 804 | -10/Materials | Identified exit to Materials 852 | -10/Materials | Discovered new exit (range 5) 1196 | -10/Materials | Entered another Materials area 1196 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1413 | -9/Materials | Identified exit to Materials 1558 | -9/Materials | Lost 3 parts (1n1u1w) 1919 | -9/Materials | Build established: Scavenger-Mutant 2062 | -9/Materials | Core integrity fell below 50% 2178 | -9/Materials | Lost 3 parts (1n1u1w) 2213 | -9/Materials | Entered another Materials area 2213 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3161 | -8/Materials | Build established: Tank 3321 | -8/Materials | Discovered new exit (range 5) 3333 | -8/Materials | Identified exit to Factory 3588 | -8/Materials | Build established: Gunner 3617 | -8/Materials | Discovered exit to Factory (range 16) 3901 | -8/Materials | Entered Factory 3901 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3910 | -7/Factory | Identified exit to DSF 4207 | -7/Factory | Sucked down chute 4207 | -7/Factory | Entered Waste 4223 | -7/Waste | Spotted C-40 Crusher 4227 | -7/Waste | Spotted C-40 Crusher 4229 | -7/Waste | Spotted C-40 Crusher 4233 | -7/Waste | Spotted C-40 Crusher 4244 | -7/Waste | Spotted C-40 Crusher 4246 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4258 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4261 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4264 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4267 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4274 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4278 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4280 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4287 | -7/Waste | Core integrity fell below 50% 4290 | -7/Waste | Self-destructed Last Messages --------------- 04274_ Lgt. Nuclear Core crushed. 04274_ Med. Treads crushed. 04274_ Hcp. Storage Unit crushed. 04274_ Imp. Heat Sink crushed. 04274_ Slammed into C-40 Crusher. 04277_ Hardlight Generator crushed. 04277_ Hpw. Shotgun crushed. 04277_ Lgt. Nuclear Core crushed. 04277_ Imp. Heat Sink crushed. 04277_ Minigun crushed. 04278_ EM Pulse Cannon crushed. 04278_ Hcp. Storage Unit crushed. 04278_ Hrd. Light Armor Plating crushed. 04278_ Lgt. Nuclear Core crushed. 04279_ Acquired Hvy. Particle Cannon. 04280_ Imp. Heat Sink crushed. 04280_ Prototype Energy Gun crushed. 04280_ Hvy. Particle Cannon crushed. 04280_ Targeting Computer crushed. 04281_ Hrd. Light Armor Plating crushed. Map ----- +----------------------------------------------------+ | ?????????????????????? #?????????????????????? | | ?????????????????????? #?????????????????????? | | ?????????????????????? #?????????????????????? | | ??????????????????????# #?????????????????????? | | ????????############??# #?????????????????????? | | ????????# #??# #?????????????????????? | | ????????# #??# #????????? ??????????? | | ????????# #### ######## ??????????? | | ????????# #?????????? | | ????????# #?????????? | | ????????# #?????????? | | ????????# #?????????? | | ????????# #### ######## ??????????? | | ????????# #??# #?????????????????????? | | ????????# #??# #?????????????????????? | | ????????############??# #????????? ??????????? | | ????????????????????### ######## ??????????? | | ????????????????????# ?????????? | | ????????????????????# ?????????? | | ????????????????????# CC ?????????? | | ????????????????????# CC ?????????? | | ????????????????????### CC######## ??????????? | | ??????????????????????# CC#?????????????????????? | | ??????????????????????#CCCC#?????????????????????? | | ??????????????????????#CCCC#?????????????????????? | | ??????????????????????# !@!#?????????????????????? | | ??????????????????????######?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 300 Power Shielding 33 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 8 Item Schematics ----------------- Imp. Assault Rifle | -9/Materials | Scanalyzed Huge Storage Unit | -9/Materials | Scanalyzed Adv. Treads | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HugeFireDetonator Manual? 0 Play Time 01:27:12 Cumulative 28.6 hours Start 2025.09.09 @ 13:14:54 End 2025.09.09 @ 14:48:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 1 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 17 Achievement% 17 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Tamsyn Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1a61cb3d-65df-4aa0-815f-31a1c0e1c5cf