Cogmind - Beta 12 X6 @@@ ROGUE MODE // 2023.02.16 @ 18:15:20 Player: Decinym Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (8) 1600 Robots Destroyed (99) 495 Value Destroyed (3982) 3982 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (888) 888 TOTAL SCORE: 8485 Bonus ------- High Alert Combat Kills 516 Follower Combat Kills 7 Entered Garrisons 400 Aligned with FarCom 300 Friendly Fire -335 Cogmind --------- Core Integrity 0/550 Matter 224/300 Energy 261/265 System Corruption 4% Temperature Hot (243) Movement Treading (163) Location -8/Garrison Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads Armored Treads > --- UTILITY (5) ------ Advanced Heat Sink Large Storage Unit Heavy Armor Plating Graphene Brace > --- WEAPON (2) ------- Improved Spread Laser Improved Spread Laser > --- INVENTORY (15) --- Improved Ion Engine Light Treads Improved Heat Sink Compact Battery (200) Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Splice Drone Bay (6/6) Improved Spread Laser EM Pulse Cannon EM Pulse Cannon Advanced EMP Blaster Missile Launcher Maul Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Heavy Armor Plating Graphene Brace > --- WEAPON ----------- Improved Spread Laser Improved Spread Laser > --- INVENTORY -------- Improved Ion Engine Improved Heat Sink Compact Battery Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Splice Drone Bay Lightning Gun Improved Spread Laser Improved Spread Laser Advanced EMP Blaster Missile Launcher Maul [Rating: 41] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware System Shield Protection Light Armor Plating Weapon Improved Spread Laser Energy Gun Improved Spread Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Launcher Advanced EMP Blaster Impact Weapon Maul Piercing Weapon Spear Build | -11 -10 -10 -10 -9 -8 -8 -8 -8 ------- Run | Jun Mat Min Exi Min Mat Gar Mat Gar Slots Evolved 4 | . . . . . 4 . . . Power . | . . . . . . . . . Propulsion 1 | . . . . . 1 . . . Utility 3 | . . . . . 3 . . . Weapon . | . . . . . . . . . Parts Attached 93 | . . 8 2 1 21 14 35 12 Power 7 | . . 1 . 1 1 . 4 . Engine 6 | . . 1 . 1 . . 4 . Core 1 | . . . . . 1 . . . Reactor . | . . . . . . . . . Propulsion 20 | . . 3 . . 5 2 9 1 Treads 13 | . . 3 . . . . 9 1 Leg 6 | . . . . . 4 2 . . Wheel 1 | . . . . . 1 . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 23 | . . 3 1 . 8 1 10 . Device 8 | . . 3 . . 2 . 3 . Storage 2 | . . . 1 . . . 1 . Processor 2 | . . . . . 1 . 1 . Hackware 1 | . . . . . 1 . . . Protection 10 | . . . . . 4 1 5 . Artifact . | . . . . . . . . . Weapon 43 | . . 1 1 . 7 11 12 11 Energy Gun 18 | . . . 1 . 2 1 5 9 Energy Cannon 3 | . . . . . 1 1 . 1 Ballistic Gun 11 | . . 1 . . 2 4 4 . Ballistic Cannon . | . . . . . . . . . Launcher 5 | . . . . . 1 1 2 1 Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . . . . 1 . Slashing Weapon . | . . . . . . . . . Piercing Weapon 5 | . . . . . 1 4 . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . 1 . . 1 . 1 . Parts Lost 15 | . . 5 . . 3 4 2 1 Power 2 | . . 1 . . . . 1 . Propulsion 4 | . . 3 . . 1 . . . Utility 4 | . . . . . 1 2 1 . Weapon 5 | . . 1 . . 1 2 . 1 Highest Loss Streak 5 | . . 5 . . 1 2 2 1 To Critical Strikes 1 | . . . . . . 1 . . Average Slot Usage (%) 94 | . 85 82 100 100 94 97 94 90 Engine 7 | . 14 7 14 14 6 . 8 9 Core 2 | . . . . . 2 9 . . Treads 17 | . . 17 28 28 2 . 24 27 Leg 9 | . 28 9 . . 23 27 2 . Device 13 | . . 5 14 14 10 9 14 18 Storage 9 | . 14 14 14 14 9 9 9 9 Processor 4 | . . . . . 5 9 4 . Protection 10 | . . . . . 9 16 12 9 Energy Gun 11 | . 28 20 14 28 10 1 12 17 Ballistic Gun 5 | . . 7 13 . 2 8 4 . Piercing Weapon 1 | . . . . . . 7 . . Naked Turns . | . . . . . . . . . Heaviest Build 54 | 11 11 12 31 33 42 40 54 52 Greatest Support 60 | 20 20 40 40 40 48 54 60 60 Greatest Overweight (x) 3 | . . . . . 3 . . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | . 8 8 15 15 15 15 15 15 Average Capacity 14 | . 8 8 8 15 15 15 15 15 Most Carried 15 | . 7 7 7 8 11 15 15 15 Average Carried 12 | . 6 6 6 7 9 13 14 14 Final Capacity 15 | 8 8 8 15 15 15 15 15 15 Final Carried 15 | 6 7 6 7 8 11 13 15 14 Class Distribution -------------------- 81% | Scavenger-Mutant 18% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -10 -10 -9 -8 -8 -8 -8 ----------- Run | Jun Mat Min Exi Min Mat Gar Mat Gar Matter Collected 1508 | 200 . 30 40 30 208 227 621 152 Remotely . | . . . . . . . . . Salvage Created 3577 | . . 41 . 87 638 654 1558 599 Parts 189 | . . . . 4 27 35 86 37 Haulers Intercepted 1 | . . . . . 1 . . . Recyclers Shooed 4 | . . . . . . . 4 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -8 ------- Run | Jun Mat Min Exi Min Mat Gar Mat Gar Combat Hostiles Destroyed 86 | . . 4 . 2 13 14 32 21 Guns 64 | . . 4 . 1 6 8 28 17 Cannons 7 | . . . . . 4 3 . . AOE 12 | . . . . . 1 3 4 4 Classes Destroyed 14 | . . 1 . 2 6 1 3 1 Worker 3 | . . . . . . . 3 . Builder 5 | . . . . . 1 . 4 . Hauler 1 | . . . . . 1 . . . Recycler 2 | . . . . . . . 2 . Watcher 4 | . . . . . 1 . 3 . Swarmer 18 | . . . . . 3 6 2 7 Cutter 2 | . . . . . . 2 . . Grunt 42 | . . . . 1 6 6 18 11 Duelist 2 | . . . . 1 1 . . . Sentry 14 | . . . . . 2 2 9 1 Hunter 3 | . . . . . 1 . 2 . Programmer 2 | . . . . . . . . 2 Heavy 1 | . . . . . . . 1 . Assembled 4 | . . 4 . . . . . . Best Kill Streak 8 | . . 4 . 1 6 4 8 7 Combat Bots Only 7 | . . 4 . 1 3 4 7 7 Max Kills in Single Turn 6 | . . 1 . 1 3 2 6 2 Gunslinging 1 | . . . . . . . . 1 Exploded 2 | . . . . . 1 2 2 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -8 -------- Run | Jun Mat Min Exi Min Mat Gar Mat Gar Damage Taken 4793 | . . 706 . 100 990 486 1733 778 Core 694 | . . 105 . 34 109 59 290 97 Absorbed by Shields 38 | . . . . . . . . 38 Redirected to Shielding 10 | . . . . . 10 . . . Regen/Repaired (Parts) 171 | . . . . . . . 171 . Core Remaining (%) 72 | 100 . . . 44 . . . . Volleys Fired 239 | . . 12 2 7 46 38 88 46 Largest 2 | . . 2 1 2 2 2 2 2 Hottest 150 | . . 90 75 125 150 125 150 150 Shots Fired 449 | . . 24 2 14 88 67 170 84 Gun 384 | . . 24 2 14 59 42 164 79 Cannon 51 | . . . . . 28 22 . 1 Launcher 14 | . . . . . 1 3 6 4 Special . | . . . . . . . . . Kinetic 114 | . . 5 . . 8 29 72 . Thermal 316 | . . 19 2 14 79 35 92 75 Explosive 9 | . . . . . . . 5 4 Electromagnetic 10 | . . . . . 1 3 1 5 Robot Hit Streak 17 | . . 8 . 5 14 10 17 12 Robot Miss Streak 7 | . . 4 . 2 2 4 7 7 Penetration Max . | . . . . . . . . . Secondary Targets 7 | . . 2 . . 1 1 2 1 Max Gunslinging Chain 1 | . . 1 . . 1 1 1 1 Shots Hit Robots 331 | . . 17 . 8 65 37 138 66 Core Hits 301 | . . 8 . 4 24 22 154 89 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 . . Critical Strikes 14 | . . 1 . 2 8 3 . . Burn 12 | . . 1 . 2 8 1 . . Destroy 1 | . . . . . . 1 . . Impale 1 | . . . . . . 1 . . Melee Attacks 32 | . . . . . 1 29 2 . Impact 2 | . . . . . . . 2 . Slashing . | . . . . . . . . . Piercing 30 | . . . . . 1 29 . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7719 | . . 226 . 128 1390 1114 3245 1616 Guns 5041 | . . 226 . 126 688 355 2504 1142 Cannons 787 | . . . . . 562 225 . . Explosions 1648 | . . . . . 133 302 739 474 Melee 232 | . . . . . . 232 . . Ramming 11 | . . . . 2 7 . 2 . Kinetic 1102 | . . 34 . . 37 260 771 . Thermal 4914 | . . 192 . 126 1213 384 1857 1142 Explosive 925 | . . . . . . . 451 474 Electromagnetic 535 | . . . . . 133 238 164 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 232 | . . . . . . 232 . . Highest Corruption 4 | . . . . . . . . 4 Average Corruption 3 | . . . . . . . . 3 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 19 | . . . . . . . . 19 Message Errors 4 | . . . . . . . . 4 Matter Fused 8 | . . . . . . . . 8 Heat Flow Errors 2 | . . . . . . . . 2 Energy Discharges 1 | . . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . . 2 Data Loss (major) 1 | . . . . . . . . 1 Misfires 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 78 | . . . . . . 22 10 46 Projectiles 14 | . . . . . . 14 . . Explosions 56 | . . . . . . . 10 46 Melee 8 | . . . . . . 8 . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 30 | . . . . . . . 30 . Shots 2 | . . . . . . . 2 . Rammed 2 | . . . . 1 . . 1 . Targets Rammed 3 | . . . . 1 1 . 1 . Kicked 1 | . . . . . 1 . . . Crushed . | . . . . . . . . . Highest Temperature 399 | . . 155 12 84 399 162 363 336 Average Temperature 101 | . . 61 7 37 122 65 108 111 Received Heat Transfer 1649 | . . 260 . 18 297 198 639 237 Effects 4 | . . . . . 2 . 1 1 Energy Bleed 2 | . . . . . 1 . 1 . Damage (minor) 2 | . . . . . 1 . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . . . . 1 . Impact Corruptions . | . . . . . . . . . Robots Melted 3 | . . . . 1 2 . . . Combat Hostiles 3 | . . . . 1 2 . . . Parts Melted 10 | . . . . 1 7 2 . . Heat Transferred 7114 | . . 594 . 444 2775 766 1610 925 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . . . . . 2 1 . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -8 ------- Run | Jun Mat Min Exi Min Mat Gar Mat Gar Peak Influence 897 | . . . . 50 280 801 606 897 Initial 390 | . . . . . 19 184 390 303 Average 410 | . . . . 38 138 486 404 639 Maximum Alert Level 3 | . . . . . 1 3 2 3 Low Security (%) 20 | . 100 100 . 100 86 1 8 . Level 1 20 | . . . . . 13 11 37 11 Level 2 47 | . . . . . . 76 54 46 Level 3 10 | . . . . . . 11 . 42 Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 5 | . . . . . . . 5 . Investigation 1 | . . . . . . . 1 . Extermination . | . . . . . . . . . Reinforcement 3 | . . . . . . . 3 . Assault . | . . . . . . . . . Garrison 1 | . . . . . . . 1 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -8 --------- Run | Jun Mat Min Exi Min Mat Gar Mat Gar Distress Signals 6 | . 1 . . . 1 . 4 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 128 | . . 17 . 2 20 17 49 23 Peak Tracking Total 15 | . . 15 9 2 5 4 7 4 Tactical Retreats 7 | . . 3 . . 1 2 . 1 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -8 ------- Run | Jun Mat Min Exi Min Mat Gar Mat Gar Traps Triggered 3 | . . . . . . 1 . 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed 2 | . . . . . . 2 . . Triggered . | . . . . . . . . . Most Traps Carried 1 | . . . . . . 1 1 . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -8 ---------- Run | Jun Mat Min Exi Min Mat Gar Mat Gar Machines Disabled 12 | . . . 1 . 1 6 2 2 Max in Single Turn 1 | . . . 1 . 1 1 1 1 Garrison Relay 3 | . . . . . . 1 . 2 Machines Repaired . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 --------- Run | Jun Mat Min Exi Min Mat Gar Mat Gar Machines Accessed 17 | . . 1 2 . 2 1 9 2 Terminals 10 | . . . . . 1 1 6 2 Fabricators . | . . . . . . . . . Repair Stations 2 | . . . . . . . 2 . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . 1 . 1 . Total Hacks 40 | . . 1 2 . 7 1 26 3 Successful 21 | . . 1 2 . 2 1 13 2 Failed 19 | . . . . . 5 . 13 1 Catastrophic 3 | . . . . . . . 3 . Database Lockouts . | . . . . . . . . . Manual 10 | . . . 1 . . . 9 . Terminals 27 | . . . . . 5 1 18 3 Fabricators . | . . . . . . . . . Repair Stations 7 | . . . . . . . 7 . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . . 2 . 1 . Terminal Hacks 13 | . . 1 2 . 1 1 6 2 Record 1 | . . . 1 . . . . . Open Door 1 | . . 1 . . . . . . Emergency Access Points 2 | . . . . . . 1 . 1 Alert Level 1 | . . . . . . . 1 . Unreport Threat 3 | . . . . . . . 3 . Zone Layout 3 | . . . . . 1 . 2 . Garrison Registry 1 | . . . . . . . . 1 EX-Prototype ID Bank 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 6 | . . . . . . . 6 . Scan Component 3 | . . . . . . . 3 . Repair 3 | . . . . . . . 3 . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . 1 . Unlock Access 2 | . . . . . 1 . 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 11 | . . . . . 1 . 8 2 Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 3 | . . . . . . . 3 . Time 166 | . . . . . . . 166 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 ------------ Run | Jun Mat Min Exi Min Mat Gar Mat Gar Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 10 | . . . . . . 3 . 7 Machine Destruction 10 | . . . . . . 3 . 7 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 3 | . . . . . . 3 . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -8 -------- Run | Jun Mat Min Exi Min Mat Gar Mat Gar Total Allies 3 | . . . . . . 3 . . Largest Group 3 | . . . . . . 3 . . Highest-Rated Group 48 | . . . . . . 48 . . Highest-Rated Ally 16 | . . . . . . 16 . . Total Orders . | . . . . . . . . . Ally Attacks 15 | . . . . . . 15 . . Total Damage 115 | . . . . . . 115 . . Kills 2 | . . . . . . 2 . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -8 ------- Run | Jun Mat Min Exi Min Mat Gar Mat Gar Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -8 ------------- Run | Jun Mat Min Exi Min Mat Gar Mat Gar Turns Passed 6059 | . 72 159 546 193 596 1357 2089 1047 Spaces Moved 2861 | 1 60 77 337 105 272 510 971 528 Core . | . . . . . . . . . Treads 1890 | . . 42 337 105 . . 878 528 Legs 925 | 1 60 35 . . 226 510 93 . Wheels 46 | . . . . . 46 . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 120 | 120 120 120 160 160 120 120 120 163 Average Speed 147 | 120 120 141 160 160 122 120 156 163 Slowest Speed 190 | 120 120 160 160 160 190 120 163 163 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 40 | 2 17 26 71 31 26 48 81 60 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . . Known Exits Taken 2 | . . . . . 1 . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 5 | . . . . . 1 2 2 . Terrain Destroyed 92 | . . . . . 10 8 65 9 Melee 5 | . . . . . 1 2 2 . Projectile 9 | . . . . . 9 . . . AOE 78 | . . . . . . 6 63 9 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -8 --------- Run | Jun Mat Min Exi Min Mat Gar Mat Gar Total 4208 | . 60 102 341 115 443 1140 1380 627 Wait 859 | . . 2 1 2 86 511 221 36 Move 2855 | . 59 76 336 104 272 509 971 528 Hop . | . . . . . . . . . Pick Up 43 | . 1 4 . . 7 5 24 2 Fast Attach 28 | . . 1 . . 12 3 12 . Attach 25 | . . 5 . . 5 3 9 3 Detach 4 | . . . . . 1 1 2 . Swap 40 | . . 2 2 1 4 8 14 9 Drop 49 | . . . . . 8 3 36 2 Fire 239 | . . 12 2 7 46 38 88 46 Melee 32 | . . . . . 1 29 2 . Ram . | . . . . . . . . . Kick 1 | . . . . . 1 . . . Crush 2 | . . . . 1 . . 1 . Escape Stasis 6 | . . . . . . 5 . 1 Rewire 23 | . . . . . . 23 . . Trap 2 | . . . . . . 2 . . Miscellaneous . | . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 2 exits: Fac / Gar) -8/Garrison -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison (discovered 3 exits: [*Mat x3]) History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 53 | -10/Materials | Discovered new exit (range 16) 73 | -10/Materials | Entered Mines 74 | -10/Mines | Assembled infested the area 79 | -10/Mines | Assisted by a Guerilla fighting off Assembled 115 | -10/Mines | Learned location of 1 exit from Materials 116 | -10/Mines | Found the Drone Emporium 135 | -10/Mines | Found Prototype Device 176 | -10/Mines | Lost 5 parts (1p3n1w) 199 | -10/Mines | Identified Splice Drone Bay 225 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 225 | -10/Mines | Discovered new exit (range 5) 232 | -10/Mines | Entered Exiles 276 | -10/Exiles | Met 8R-AWN 303 | -10/Exiles | Met EX-HEX 318 | -10/Exiles | Build established: Mutant 357 | -10/Exiles | Met EX-BIN 380 | -10/Exiles | Aligned with FarCom system 381 | -10/Exiles | Given EX-Vault access code 428 | -10/Exiles | Opened EX-Vault 463 | -10/Exiles | Warned to stay clear of 0b10 Research branches 516 | -10/Exiles | Met EX-DEC 522 | -10/Exiles | Learned location of Zion (-7) 745 | -10/Exiles | Attacked by the Exiles 765 | -10/Exiles | Discovered new exit (range 10) 778 | -10/Exiles | Entered Mines 832 | -9/Mines | Core integrity fell below 50% 899 | -9/Mines | Discovered new exit (range 6) 971 | -9/Mines | Entered Materials 971 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 972 | -8/Materials | Identified exit to Factory 1353 | -8/Materials | Build established: Scavenger-Mutant 1567 | -8/Materials | Identified exit to Garrison 1567 | -8/Materials | Entered Garrison 1664 | -8/Garrison | Triggered checkpoint 1685 | -8/Garrison | Garrison Relay disabled 1764 | -8/Garrison | Triggered checkpoint 1893 | -8/Garrison | Discovered new exit (range 5) 2638 | -8/Garrison | Triggered checkpoint 2735 | -8/Garrison | Triggered checkpoint 2924 | -8/Garrison | Entered Materials 3477 | -8/Materials | Discovered exit to Factory (range 20) 3744 | -8/Materials | Destroyed 7 combat bots 3882 | -8/Materials | Discovered exit to Factory (range 16) 3958 | -8/Materials | Repaired Lgt. Treads? 4043 | -8/Materials | Repaired Imp. Spread Laser 4155 | -8/Materials | Repaired Imp. Spread Laser 4441 | -8/Materials | Core integrity fell below 50% 4570 | -8/Materials | Core integrity fell below 20% 4969 | -8/Materials | Discovered exit to Factory (range 11) 4972 | -8/Materials | Garrison activated, responded to threat 5013 | -8/Materials | Identified exit to Garrison 5013 | -8/Materials | Entered Garrison 5068 | -8/Garrison | Triggered checkpoint 5190 | -8/Garrison | Garrison Relay disabled 5262 | -8/Garrison | Triggered checkpoint 5388 | -8/Garrison | Garrison Relay disabled 5422 | -8/Garrison | Triggered checkpoint 5436 | -8/Garrison | Discovered new exit (range 15) 5598 | -8/Garrison | Triggered checkpoint 5675 | -8/Garrison | Destroyed 7 combat bots 5714 | -8/Garrison | Triggered checkpoint 5861 | -8/Garrison | Discovered new exit (range 10) 5884 | -8/Garrison | Discovered new exit (range 7) 5884 | -8/Garrison | Discovered new exit (range 53) 5884 | -8/Garrison | Discovered new exit (range 60) 6060 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 05762_ G-47 Trooper destroyed. 05783_ Acquired 43 matter. 05833_ System corrupted: Substantial component data lost. 05861_ EXIT=FOUND 05884_ Connecting with Garrison Terminal... 05884_ EXIT=FOUND >>Download(Registry) Retrieving Garrison registry... Downloaded map data. Downloaded component registry. Downloaded security status. 05891_ System corrupted: Matter fused (-6). 05937_ Acquired 53 matter. 05947_ System corrupted: Component data lost. 06009_ System corrupted: Matter fused (-6). 06029_ GCOSDSCQ5R>5YYDNNR6IUXRKV/R 06041_ Imp. Spread Laser destroyed. 06048_ Y-45 Defender destroyed. 06051_ System corrupted: Matter fused (-9). 06054_ G-47 Trooper destroyed. Map ----- +----------------------------------------------------+ | # #???# #########=[ # #???????? | | # ##### #########*### #" "#???????? | | + *=%!%%= #" "#???????? | | ### ### ############ #" "#???????? | | ??# #?# #??????????## #"""#???????? | | ??# #?# #???????????## " #####???????? | | ###+### #????????????#### ###???????????? | | #???????????????###?????????????? | | #???????????????????????????????? | | ##########???????????????????????????????? | | ##???????????????????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | ##???????????????????????????????????????? | | #####################????????????????????? | | ^ + #????????????????????? | | #########+##???????????????????? | | ^ #?????### ###???###???????????? | | ##+#### #?????#"# " #???# #???????????? | | ?# #??# #?????# ! " #??##"##??????????? | | ?# #### #?????#"!! " #### T#??????????? | | ?# + #?????#" ^^" +=!g ##??????????? | | ?###### #?????#"#^^" ##g## #???????????? | | ??????# ###???### ####@#####??????????? | | ####### #T####### ####%##!!##?????????? | | " =##^ !#?????????? | | + !#?????????? | | # ##### ##################!!##?????????? | | # #???# #????????????????####??????????? | | # #???# #??????????????????????????????? | | # #???# #??????????????????????????????? | | # #???# #??????????????????????????????? | | #???# #??????????????????????????????? | | # #???# % #??????????????????????????????? | | # #?### ==#??????????????????????????????? | | # ### *==#??????????????????????????????? | | # + % #??????????????????????????????? | | #+### #??????????????????????????????? | | # #?###^^^#??????????????????????????????? | | # #???# #??????????????????????????????? | | # ##### #??????????????????????????????? | | + +!!## #??????????????????????????????? | | # # !## #??????????????????????????????? | | # ##+## #??????????????????????????????? | | # #! ## #??????????????????????????????? | | + +!!## #??????????????????????????????? | | ####### ###????????????????????????????? | | ??????# #????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 600 Core Shielding 20 Evasion (%) 55 Recoil Reduction 3 Particle Charging 15 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AngularArmorSuite Manual? 0 Play Time 00:36:14 Cumulative 450.8 hours Start 2023.02.16 @ 15:52:30 End 2023.02.16 @ 18:15:20 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 451 Rogue 451 Adventurer 0 Explorer 0 Win Type - Total 32 Types 18/3/4/1/2/1/3/0/0 Lore% 92 Gallery% 94 Achievement% 82 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7626db39-1f7c-42b9-9102-dbae87488a74