Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.04.22 @ 09:13:43 Player: CreepyD Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (78) 390 Value Destroyed (2272) 2272 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 6742 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Improved Targeting Computer Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Light Nuclear Core Nanoactuators Recalibrator Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Gravmag System Gravmag System Combat Airjet > --- UTILITY ---------- Improved Heat Sink Advanced Sensor Array Improved Targeting Computer Advanced Targeting Computer Matter Filter Improved Medium Armor Plating > --- WEAPON ----------- Improved Spread Laser Flak Gun Flak Cannon > --- INVENTORY -------- Nanoactuators Recalibrator Lance [Rating: 54] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag System Utility Improved Heat Sink Device Improved Heat Sink Processor Advanced Targeting Computer Protection Medium Armor Plating Weapon Flak Gun Energy Gun Heavy Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Flak Gun Ballistic Cannon Improved Light Cannon Piercing Weapon Lance Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Gar Slots Evolved 8 | . . 2 . 2 2 . . 2 . Power 1 | . . . . 1 . . . . . Propulsion 2 | . . . . . 1 . . 1 . Utility 4 | . . 1 . 1 1 . . 1 . Weapon 1 | . . 1 . . . . . . . Parts Attached 105 | 5 5 28 9 34 14 1 4 1 4 Power 18 | 1 1 3 1 7 2 1 1 . 1 Engine 9 | 1 1 2 1 2 1 . 1 . . Core 9 | . . 1 . 5 1 1 . . 1 Reactor . | . . . . . . . . . . Propulsion 19 | 2 . 3 2 6 5 . 1 . . Treads 8 | 2 . 2 2 2 . . . . . Leg 1 | . . 1 . . . . . . . Wheel . | . . . . . . . . . . Hover 10 | . . . . 4 5 . 1 . . Flight . | . . . . . . . . . . Utility 27 | . 2 9 3 8 3 . 1 1 . Device 10 | . . 1 1 4 3 . 1 . . Storage . | . . . . . . . . . . Processor 4 | . . 1 1 2 . . . . . Hackware . | . . . . . . . . . . Protection 13 | . 2 7 1 2 . . . 1 . Artifact . | . . . . . . . . . . Weapon 41 | 2 2 13 3 13 4 . 1 . 3 Energy Gun 15 | 2 . 3 1 8 1 . . . . Energy Cannon 9 | . . 3 . 5 1 . . . . Ballistic Gun 10 | . . 4 2 . 2 . . . 2 Ballistic Cannon 6 | . 2 3 . . . . 1 . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . 1 . 1 1 . 1 . . Parts Lost 42 | . . 13 5 7 2 . . . 15 Power 7 | . . 1 1 2 1 . . . 2 Propulsion 6 | . . 2 1 . . . . . 3 Utility 8 | . . 4 . . . . . . 4 Weapon 21 | . . 6 3 5 1 . . . 6 Highest Loss Streak 13 | . . 13 4 3 2 . . . 10 Average Slot Usage (%) 85 | . 96 78 86 90 84 100 100 93 55 Engine 6 | . 14 6 7 7 2 7 7 6 4 Core 4 | . . 3 1 8 . 7 7 6 3 Treads 9 | . 28 10 10 12 . . . . . Leg 1 | . . 4 2 . . . . . . Hover 7 | . . . . 5 20 23 23 20 10 Device 12 | . . 3 11 12 23 23 23 20 9 Processor 10 | . . 1 11 14 15 15 15 13 13 Protection 9 | . 24 17 11 8 . . . 6 2 Energy Gun 5 | . 2 4 4 11 . 7 7 6 2 Energy Cannon 4 | . . 4 . 7 10 . . . . Ballistic Gun 8 | . . 9 26 1 10 15 7 6 3 Ballistic Cannon 5 | . 25 13 . . . . 6 6 2 Naked Turns 11 | . . 11 . . . . . . . Heaviest Build 43 | 7 27 38 18 29 29 30 36 43 43 Greatest Support 46 | 40 40 46 40 40 44 44 44 44 44 Greatest Overweight (x) 8 | 2 . 3 3 1 8 . . . 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 4 4 Most Carried 4 | 2 4 4 4 4 4 4 4 3 4 Average Carried 2 | . 3 2 2 3 2 3 3 3 3 Final Capacity 4 | 4 4 4 4 4 4 4 4 4 4 Final Carried 4 | . 4 3 3 2 4 4 4 3 3 Class Distribution -------------------- 41% | Scavenger-Gunner 17% | Scavenger-Mutant 17% | Mutant 8% | Tank 7% | Scavenger-Tank 7% | Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Waste Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Mutant | -6/Garrison Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Gar Matter Collected 1832 | 232 185 413 219 327 198 . 173 . 85 Remotely . | . . . . . . . . . . Salvage Created 2817 | . 219 544 208 1037 313 288 65 . 143 Parts 156 | . 13 42 11 52 22 1 2 . 13 Haulers Intercepted 2 | . . . . 2 . . . . . Recyclers Shooed 1 | . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Gar Combat Hostiles Destroyed 67 | . 8 19 7 19 5 1 1 . 7 Melee 4 | . . 1 . 1 . . . . 2 Guns 34 | . . 9 7 12 2 1 . . 3 Cannons 29 | . 8 9 . 6 3 . 1 . 2 Classes Destroyed 14 | . 4 2 2 2 2 1 1 . . Worker 1 | . . . . 1 . . . . . Builder 2 | . 1 . 1 . . . . . . Tunneler 2 | . . 1 . . 1 . . . . Hauler 2 | . . . . 2 . . . . . Operator 1 | . . . . . . . 1 . . Watcher 3 | . 1 . . 2 . . . . . Swarmer 24 | . 3 9 1 4 . . . . 7 Grunt 26 | . 5 8 2 11 . . . . . Brawler 1 | . . . 1 . . . . . . Sentry 9 | . . 2 . 4 2 . 1 . . Hunter 1 | . . . . . 1 . . . . Programmer 2 | . . . . . 2 . . . . Compactor 1 | . . . . . . 1 . . . Assembled 3 | . . . 3 . . . . . . Best Kill Streak 9 | . 9 8 4 9 3 1 1 . 6 Combat Bots Only 8 | . 7 8 3 8 2 1 1 . 6 Max Kills in Single Turn 2 | . 2 2 1 2 1 1 1 . 2 Gunslinging . | . . . . . . . . . . Exploded . | . . . . . . . . . . Melee 1 | . . 1 . 1 . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Gar Damage Taken 6791 | . 362 1983 437 1412 268 . 94 . 2235 Core 1541 | . 21 351 46 172 90 . 8 . 853 Absorbed by Shields 5 | . . . . . . . . . 5 Core Remaining (%) 69 | 100 91 . . 68 . . 86 . . Volleys Fired 192 | . 19 45 24 66 13 6 3 . 16 Largest 3 | . 2 3 3 3 3 3 3 . 3 Hottest 191 | . 78 146 91 191 153 131 147 . 147 Shots Fired 472 | . 38 120 60 154 34 18 9 . 39 Gun 283 | . . 59 60 92 19 18 6 . 29 Cannon 189 | . 38 61 . 62 15 . 3 . 10 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 250 | . 38 82 53 11 19 12 6 . 29 Thermal 210 | . . 35 . 141 15 6 3 . 10 Explosive . | . . . . . . . . . . Electromagnetic 12 | . . 3 7 2 . . . . . Robot Hit Streak 29 | . 8 7 6 29 15 7 25 . 6 Robot Miss Streak 7 | . 2 7 6 3 4 4 2 . 5 Penetration Max . | . . . . . . . . . . Secondary Targets 6 | . . 3 3 . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . Shots Hit Robots 317 | . 20 63 32 114 26 18 9 . 35 Core Hits 176 | . 12 31 18 42 19 13 10 . 31 Critical Hits 4 | . 1 . . 2 1 . . . . Critical Kills 1 | . . . . . 1 . . . . Critical Parts Destroyed 3 | . 1 . . 2 . . . . . Melee Attacks 2 | . . . . . . . . . 2 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing 2 | . . . . . . . . . 2 Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5213 | . 421 868 444 1909 562 513 153 . 343 Guns 2986 | . . 267 444 1200 242 513 137 . 183 Cannons 2055 | . 416 567 . 678 302 . 16 . 76 Explosions . | . . . . . . . . . . Melee 42 | . . . . . . . . . 42 Ramming 130 | . 5 34 . 31 18 . . . 42 Kinetic 2218 | . 416 489 418 73 242 331 60 . 189 Thermal 2738 | . . 320 . 1771 302 182 93 . 70 Explosive . | . . . . . . . . . . Electromagnetic 85 | . . 25 26 34 . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing 42 | . . . . . . . . . 42 Highest Corruption 13 | . . . . 2 . 13 13 . . Average Corruption 7 | . . . . 2 . 7 13 . . Corruption Purged . | . . . . . . . . . . Effects 17 | . . . . 1 . 3 13 . . Message Errors 1 | . . . . . . 1 . . . Matter Fused 4 | . . . . . . 1 3 . . Heat Flow Errors 2 | . . . . . . . 2 . . Energy Discharges 1 | . . . . . . . 1 . . Misdirections 7 | . . . . . . 1 6 . . Targeting Errors 2 | . . . . 1 . . 1 . . Overload Shots . | . . . . . . . . . . Overflow Damage 40 | . . 22 . 18 . . . . . Projectiles 40 | . . 22 . 18 . . . . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks 7 | . 2 4 . . . . . . 1 Impact . | . . . . . . . . . . Kinetic 7 | . 2 4 . . . . . . 1 Secondary . | . . . . . . . . . . Self-Inflicted Damage 50 | . . 14 . 11 8 . . . 17 Shots . | . . . . . . . . . . Rammed 44 | . 1 18 . 9 2 . . . 14 Targets Rammed 44 | . 1 18 . 9 2 . . . 14 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 699 | . 490 699 11 462 189 1 126 . 338 Average Temperature 161 | . 205 196 6 117 64 1 61 . 202 Received Heat Transfer 1387 | . 156 261 118 657 36 . 18 . 141 Effects 37 | . 6 24 . 4 . . . . 3 Shutdowns 9 | . 2 4 . 1 . . . . 2 Energy Bleed 4 | . . 2 . 1 . . . . 1 Interference 7 | . 2 4 . 1 . . . . . Matter Decay 4 | . 1 3 . . . . . . . Short Circuit 2 | . . 2 . . . . . . . Damage (minor) 4 | . 1 2 . 1 . . . . . Damage (major) 7 | . . 7 . . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 7 | . . 1 . 6 . . . . . Heat Transferred 4643 | . . 598 . 3358 407 150 75 . 55 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Gar Peak Influence 354 | . 242 354 217 305 313 94 115 60 182 Average Influence 147 | . 73 227 153 144 180 78 74 56 85 Maximum Alert Level 1 | . 1 1 1 1 1 . . . . Low Security (%) 77 | 100 82 48 71 82 76 100 100 100 100 Level 1 22 | . 17 51 28 17 23 . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 10 | . 1 2 . 5 2 . . . . Investigation 4 | . 1 1 . 1 1 . . . . Extermination 1 | . . . . . 1 . . . . Reinforcement 5 | . . 1 . 4 . . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Gar Distress Signals 3 | . 1 1 . 1 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 134 | . 10 27 20 41 7 6 1 . 22 Peak Tracking Total 12 | . 4 11 9 12 2 5 1 . 11 Tactical Retreats 9 | . . 2 1 3 . . . . 3 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Gar Traps Triggered 8 | . 1 1 . 2 2 . . . 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Gar Machines Disabled 5 | . 1 2 . 1 1 . . . . Max in Single Turn 1 | . 1 1 . 1 1 . . . . Garrison Relay 1 | . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Gar Machines Accessed 9 | . 1 1 1 1 2 . 2 1 . Terminals 4 | . 1 . 1 . 1 . 1 . . Fabricators . | . . . . . . . . . . Repair Stations 4 | . . 1 . 1 1 . 1 . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . Total Hacks 19 | . 1 3 1 4 4 . 5 1 . Successful 13 | . 1 2 1 4 3 . 1 1 . Failed 6 | . . 1 . . 1 . 4 . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 4 | . . . 1 . . . 3 . . Terminals 7 | . 1 . 1 . 1 . 4 . . Fabricators . | . . . . . . . . . . Repair Stations 11 | . . 3 . 4 3 . 1 . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . Terminal Hacks 4 | . 1 . 1 . 1 . 1 . . Level Access Points 1 | . . . 1 . . . . . . Locate Traps 1 | . . . . . . . 1 . . Hauler Manifests 1 | . 1 . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 8 | . . 2 . 4 2 . . . . Scan Component 4 | . . 1 . 2 1 . . . . Repair 4 | . . 1 . 2 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . Used 1 | . . . . . . . 1 . . Hacking Detections 7 | . . 1 1 1 1 . 2 1 . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 4 | . . 1 . 2 1 . . . . Time 139 | . . 16 . 98 25 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Mat Min Mat Fac Was Fac Fac Gar Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . . 5 Machine Destruction 5 | . . . . . . . . . 5 Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Gar Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Gar Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Gar Turns Passed 3529 | 60 317 634 370 989 590 121 200 12 236 Spaces Moved 2129 | 36 149 257 158 486 439 162 244 19 179 Core 79 | 11 . 12 2 . 2 . . . 52 Treads 682 | 25 149 127 122 259 . . . . . Legs 152 | . . 118 34 . . . . . . Wheels . | . . . . . . . . . . Hover 1216 | . . . . 227 437 162 244 19 127 Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 50 120 66 58 58 58 58 50 Average Speed 101 | 141 160 149 157 116 73 58 58 58 62 Slowest Speed 450 | 160 160 200 200 170 450 58 58 58 150 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 32 | 3 31 27 31 45 13 93 7 . 45 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 2 | . . . 1 . . . . 1 . Unknown Exits Taken 5 | 1 1 1 . 1 . . 1 . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 8 | . 4 3 . . 1 . . . . Melee . | . . . . . . . . . . Projectile 8 | . 4 3 . . 1 . . . . AOE . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Gar Total 3092 | 45 191 406 228 782 681 175 296 19 269 Wait 476 | . 7 28 31 149 201 3 38 . 19 Move 2121 | 35 148 256 157 485 439 161 243 18 179 Hop . | . . . . . . . . . . Pick Up 69 | 5 8 21 7 16 6 2 2 . 2 Fast Attach 18 | . . 1 . 8 4 . 3 . 2 Attach 44 | 5 4 15 6 8 3 . . 1 2 Detach . | . . . . . . . . . . Swap 43 | . 1 12 3 18 7 1 1 . . Drop 51 | . 3 10 . 23 6 2 6 . 1 Fire 192 | . 19 45 24 66 13 6 3 . 16 Melee 2 | . . . . . . . . . 2 Ram 31 | . . 9 . 6 2 . . . 14 Kick 5 | . . 5 . . . . . . . Crush 8 | . 1 4 . 3 . . . . . Escape Stasis 28 | . . . . . . . . . 28 Rewire 4 | . . . . . . . . . 4 Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory -6/Garrison History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 15) 61 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 345 | -10/Materials | Destroyed 7 combat bots 374 | -10/Materials | Discovered new exit (range 4) 378 | -10/Materials | Entered another Materials area 378 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 497 | -9/Materials | Repaired Med. Armor Plating 721 | -9/Materials | Core integrity fell below 50% 761 | -9/Materials | Lost 13 parts (1p2n4u6w) 812 | -9/Materials | Destroyed 8 combat bots 848 | -9/Materials | Core integrity fell below 20% 1000 | -9/Materials | Discovered new exit (range 9) 1012 | -9/Materials | Entered Mines 1022 | -9/Mines | Assembled infested the area 1134 | -9/Mines | Lost 4 parts (1p1n2w) 1310 | -9/Mines | Identified exit to Materials 1337 | -9/Mines | Learned Materials emergency access door positions 1382 | -9/Mines | Entered Materials 1382 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1544 | -8/Materials | Lost 3 parts (1p2w) 1595 | -8/Materials | Repaired Imp. Light Armor Plating 1659 | -8/Materials | Repaired Hvy. Particle Gun 1778 | -8/Materials | Build established: Scavenger-Mutant 2225 | -8/Materials | Destroyed 8 combat bots 2282 | -8/Materials | Build established: Scavenger-Gunner 2329 | -8/Materials | Lost 3 parts (1p2w) 2356 | -8/Materials | Discovered new exit (range 16) 2371 | -8/Materials | Entered Factory 2371 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2394 | -7/Factory | Discovered new exit (range 15) 2827 | -7/Factory | Repaired Cmb. Airjet 2961 | -7/Factory | Sucked down chute 2961 | -7/Factory | Entered Waste 2967 | -7/Waste | Spotted C-40 Crusher 2976 | -7/Waste | EMP discharged 2994 | -7/Waste | Spotted C-40 Crusher 3003 | -7/Waste | Spotted C-40 Crusher 3004 | -7/Waste | Spotted C-40 Crusher 3004 | -7/Waste | Spotted C-40 Crusher 3026 | -7/Waste | Spotted C-40 Crusher 3039 | -7/Waste | Destroyed C-40 Crusher 3074 | -7/Waste | Discovered new exit (range 10) 3076 | -7/Waste | EMP discharged 3076 | -7/Waste | System corruption reached 10% 3082 | -7/Waste | Entered Factory 3243 | -7/Factory | Discovered new exit (range 12) 3282 | -7/Factory | Entered another Factory area 3282 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3292 | -6/Factory | Identified exit to Garrison 3294 | -6/Factory | Entered Garrison 3360 | -6/Garrison | Triggered checkpoint 3432 | -6/Garrison | Triggered checkpoint 3452 | -6/Garrison | Lost 10 parts (1p2n3u4w) 3483 | -6/Garrison | Core integrity fell below 50% 3508 | -6/Garrison | Triggered checkpoint 3509 | -6/Garrison | Lost 5 parts (1p1n1u2w) 3524 | -6/Garrison | Core integrity fell below 20% 3525 | -6/Garrison | Garrison Relay disabled 3530 | -6/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03503_ Field strength at 58. 03504_ Field strength at 52. 03505_ Field strength at 46. 03506_ Field strength at 40. 03507_ Field strength at 34. 03508_ Field strength at 28. 03509_ Field strength at 22. 03510_ Field strength at 16. 03511_ Field strength at 10. 03512_ Field strength at 4. 03512_ Stasis field depleted. 03514_ Slammed into S-27 Virus. 03525_ Garrison Relay disabled. 03525_ Relay Coupler [Hunter] tumbles out of relay unit. 03525_ Relay Coupler [Sentry] tumbles out of relay unit. 03525_ Relay Coupler [NC] tumbles out of relay unit. 03525_ Relay Coupler [Hunter] tumbles out of relay unit. 03525_ Relay Coupler [NC] tumbles out of relay unit. 03526_ Slammed into S-27 Virus. 03529_ Slammed into G-50 Soldier. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????? ????????????????????????????? | | ??????????????# #???????????????????????????? | | ??????????????# #???????????????????????????? | | ??????????????# #????#########??????????????? | | ??????????????# #????# ss !!"#??????????????? | | ??????????????# #????#s@%!!!"#??????????????? | | ??????????????# #????#g""" ""#??????????????? | | ??????????????# #????#g#######??????????????? | | ??????????????# #????#g#????????????????????? | | ??????????????# #??###g#????????????????????? | | ??????????????# #??# #????????????????????? | | ??????????????# #??# #????????????????????? | | ??????????????# #??# #????????????????????? | | ??????????????# #??### #????????????????????? | | ?????????###### ###### #????????????????????? | | ?????????# ^ #????????????????????? | | ?????????# #### ########????????????????????? | | ?????????# #??# #???????????????????????????? | | ?????????# #??# #???????????????????????????? | | ?????????# #??# #???????????????????????????? | | ?????????# #??# #???????????????????????????? | | ########## #### #???????????????????????????? | | #???????????????????????????? | | #???????????????????????????? | | #???????????????????????????? | | # ###############???????????????????????????? | | # #?????????????????????????????????????????? | | "?????????????????????????????????????????? | | "?????????????????????????????????????????? | | "?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 28 Energy Capacity 370 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 675 Evasion (%) 53 Targeting Accuracy 14 Recoil Reduction 2 Matter Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SupersonicCoordinationWings Manual? 0 Play Time 01:01:32 Cumulative 33.4 hours Start 2020.04.21 @ 15:48:59 End 2020.04.22 @ 09:13:43 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 35 Rogue 34 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 20 Gallery% 39 Achievement% 27 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 16/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 6e4e5173-97ac-4c3c-ac03-9afd1556831f