Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.26 @ 18:29:08 Player: Finestep Result: Self-destructed Performance ------------- Evolutions (8) 4000 Regions Visited (18) 3600 Robots Destroyed (237) 1185 Value Destroyed (10526) 10526 Prototype IDs (31) 620 Alien Tech Used (4) 800 Bonus (8026) 8026 TOTAL SCORE: 28757 Bonus ------- High Alert Combat Kills 717 Follower Combat Kills 871 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Found Hidden Lab 3000 Used Core Reset Matrix 3000 Pursued by Intercept 500 Friendly Fire -1162 Cogmind --------- Core Integrity 1032/1450 Matter 37/300 Energy 650/650 System Corruption 31% Temperature Cool (0) Movement Core (650) Ox12 Location -2/Research Parts ------- > --- POWER (3) -------- Micro Antimatter Reactor > --- PROPULSION (5) --- (None) > --- UTILITY (14) ----- Large Storage Unit Advanced Energy Well Improved Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Target Analyzer Graphene Brace Quantum Router > --- WEAPON (2) ------- Gravity Flail Gravity Flail > --- INVENTORY (15) --- Improved Cooling System Energy Well (350) Advanced Energy Well (500) Improved Shield Generator Compact HERF Cannon Heavy Mass Driver Linear Accelerator Linear Accelerator Heavy Proton Missile Launcher Heavy Proton Missile Launcher Tiamat Missile Launcher Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Micro Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Armored Medium Treads Improved Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Large Storage Unit Advanced Energy Well Improved Targeting Computer Improved Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Target Analyzer Advanced Actuator Array Advanced Transmission Jammer Layered Medium Armor Plating Medium Regenerative Plating Graphene Brace Improved Shield Generator Quantum Router > --- WEAPON ----------- Gravity Flail Gravity Flail > --- INVENTORY -------- Biometal Heavy Treads Improved Cooling System Energy Well Advanced Energy Well Improved Weapon Shielding Improved Shield Generator Compact HERF Cannon Heavy Mass Driver Linear Accelerator Linear Accelerator Heavy Proton Missile Launcher Heavy Proton Missile Launcher Tiamat Missile Launcher [Rating: 167] Favorites ----------- Power Enhanced Nuclear Core Engine Heavy Ion Engine Power Core Enhanced Nuclear Core Reactor Light Quantum Reactor Propulsion Flexi-carbon Leg Treads Improved Heavy Treads Leg Flexi-carbon Leg Wheel Armored Huge Wheel Utility Improved Targeting Computer Device Advanced Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Hackware Quantum Router Protection Hardened Medium Armor Plating Weapon Improved EM Pulse Cannon Energy Gun Tesla Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Linear Accelerator Launcher Heavy Rocket Launcher Impact Weapon Gravity Flail Slashing Weapon Ionic Axe Build | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -3 -2 ------- Run | Scr Mat Mat Sto Mat Fac DSF Fac Low Low Zio Pro Fac Ext Fac Res Arm Lab Res Slots Evolved 16 | . . 2 . 2 2 . 2 . . . . 2 . 2 2 . . 2 Power 2 | . . . . . . . 1 . . . . . . . . . . 1 Propulsion 3 | . . 1 . 1 1 . . . . . . . . . . . . . Utility 11 | . . 1 . 1 1 . 1 . . . . 2 . 2 2 . . 1 Weapon . | . . . . . . . . . . . . . . . . . . . Parts Attached 350 | 7 6 17 19 30 4 28 9 11 7 12 5 24 28 26 27 51 14 25 Power 37 | 1 . 2 3 1 . . 3 . 2 3 . 3 3 2 1 9 1 3 Engine 13 | 1 . 2 3 1 . . 3 . . 1 . . . 2 . . . . Core 11 | . . . . . . . . . 2 2 . 3 3 . 1 . . . Reactor 13 | . . . . . . . . . . . . . . . . 9 1 3 Propulsion 92 | 2 2 7 5 14 2 8 . 1 1 5 . 10 6 6 6 16 . 1 Treads 23 | . 1 . . 3 1 3 . . . . . . . . 4 10 . 1 Leg 61 | 2 1 7 5 6 . 5 . 1 . 5 . 10 6 6 2 5 . . Wheel 8 | . . . . 5 1 . . . 1 . . . . . . 1 . . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Utility 116 | 2 2 5 2 11 1 7 6 1 1 4 2 6 10 14 13 10 9 10 Device 65 | 1 1 3 2 6 1 3 4 . . 2 1 4 6 10 9 4 2 6 Storage 9 | 1 1 1 . 1 . . . . . . . . 1 . 1 2 1 . Processor 9 | . . 1 . . . . . . . . . 1 1 . 3 2 . 1 Hackware 2 | . . . . . . . . . . . . . . . . . 2 . Protection 31 | . . . . 4 . 4 2 1 1 2 1 1 2 4 . 2 4 3 Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 105 | 2 2 3 9 4 1 13 . 9 3 . 3 5 9 4 7 16 4 11 Energy Gun 6 | 1 . . 1 . . . . . . . . . 4 . . . . . Energy Cannon 67 | . 2 3 8 4 1 12 . 8 2 . 3 3 5 3 6 5 2 . Ballistic Gun 1 | 1 . . . . . . . . . . . . . . . . . . Ballistic Cannon 13 | . . . . . . . . . . . . . . . . 8 . 5 Launcher 7 | . . . . . . 1 . 1 1 . . . . . 1 3 . . Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon 9 | . . . . . . . . . . . . . . 1 . . 2 6 Slashing Weapon 2 | . . . . . . . . . . . . 2 . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 20 | . . 2 . . . . . . . . . 3 2 3 2 1 6 1 Corrupted Parts 17 | . . . . . . 2 . . 1 1 . 2 5 . . 3 2 1 System Corruption 80 | . . . . . . 12 . . 1 1 . 10 20 . . 21 5 10 Parts Lost 65 | . 1 1 . 12 . 4 . 1 2 . 1 5 1 2 12 12 . 11 Power 7 | . . . . 1 . . . . 1 . . . . . 1 3 . 1 Propulsion 23 | . 1 1 . 6 . 1 . . . . . 2 . 1 5 2 . 4 Utility 25 | . . . . 2 . 1 . 1 1 . 1 2 . 1 4 6 . 6 Weapon 10 | . . . . 3 . 2 . . . . . 1 1 . 2 1 . . Highest Loss Streak 10 | . 1 1 . 6 . 2 . 1 1 . 1 2 1 2 5 5 . 10 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 95 | . 99 99 99 98 98 98 99 99 97 97 99 99 99 97 85 86 84 84 Engine 5 | . 14 11 11 8 7 7 12 13 7 6 6 1 . 2 5 . . . Core 3 | . . . . . . . . . 5 6 6 8 11 7 2 . . . Reactor 1 | . . . . . . . . . . . . . . . . 8 9 9 Treads 4 | . . . . 9 23 17 . . . . . . . . 6 11 13 11 Leg 21 | . 27 33 33 22 . 8 33 33 29 27 33 28 29 25 8 3 . . Wheel 1 | . . . . 2 15 11 . . 1 2 . . . . . . . . Device 16 | . 14 16 11 9 15 17 19 17 13 14 17 22 18 20 25 20 16 14 Storage 7 | . 14 11 11 9 7 7 6 6 6 6 6 5 5 5 4 7 9 8 Processor 10 | . . 5 11 9 7 7 6 6 6 6 6 11 15 13 16 19 18 18 Protection 6 | . . . . 8 7 4 5 8 13 11 8 5 5 9 4 3 6 7 Energy Cannon 11 | . 14 22 18 17 13 13 13 12 12 13 13 10 6 9 8 3 3 . Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 108 | 14 24 38 37 47 41 52 71 75 75 87 87 88 79 90 88 93 88 108 Greatest Support 178 | 20 20 30 39 62 24 100 100 100 100 98 93 93 105 106 167 178 177 177 Greatest Overweight (x) 4 | . 2 1 1 3 1 3 . . 2 2 . . . 2 4 2 . . Average Overweight (x) . | . . . . . 1 . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 9 13 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Most Carried 15 | 8 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Carried 14 | 4 9 11 14 14 14 14 14 14 14 14 14 13 14 14 13 14 14 14 Final Capacity 15 | 8 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 8 10 15 15 15 15 15 15 15 15 15 14 15 15 15 15 15 15 12 Class Distribution -------------------- 66% | Scavenger-Mutant 30% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Commander-Mutant | -9/Storage Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/DSF Mutant | -6/Factory Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Zion Scavenger-Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Extension Scavenger-Mutant | -4/Factory Scavenger-Mutant | -3/Research Scavenger-Mutant | -3/Armory Scavenger-Mutant | -3/Lab Scavenger-Mutant | -2/Research Resources | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -3 -2 ----------- Run | Scr Mat Mat Sto Mat Fac DSF Fac Low Low Zio Pro Fac Ext Fac Res Arm Lab Res Matter Collected 5191 | 246 102 170 190 260 . 207 50 310 107 137 41 253 339 156 391 1655 135 442 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 12667 | 55 365 1012 979 1640 . 461 70 343 306 . 147 1523 1540 479 1166 1668 . 913 Parts 545 | 8 20 51 54 69 . 31 3 18 7 . 6 55 69 8 42 70 . 34 Haulers Intercepted 17 | . . 4 6 2 . . . . . . . 2 . 2 1 . . . Recyclers Shooed 15 | . 1 1 1 1 . . 1 . . . . 4 5 . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 16 | . . . . . . . . 7 3 1 5 . . . . . . . Prevented 8 | . . . . . . . . 5 3 . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -3 -2 ------- Run | Scr Mat Mat Sto Mat Fac DSF Fac Low Low Zio Pro Fac Ext Fac Res Arm Lab Res Combat Hostiles Destroyed 181 | . 11 17 10 20 . 9 2 8 7 . 2 11 11 7 15 38 . 13 Melee 3 | . . . . . . . . . . . . . . . . . . 3 Guns 11 | . 6 . 1 . . . . . . . . . 4 . . . . . Cannons 120 | . 4 15 8 19 . 5 2 2 5 . 1 10 3 5 9 25 . 7 AOE 18 | . . . . . . 3 . 4 1 . . . . . 3 7 . . Classes Destroyed 19 | 1 4 4 1 2 . 3 . 1 1 . . . 1 . . 1 . . Worker 6 | . . . 2 3 . . . . . . . 1 . . . . . . Builder 1 | . . 1 . . . . . . . . . . . . . . . . Tunneler 4 | 3 . . . 1 . . . . . . . . . . . . . . Hauler 17 | . . 4 6 2 . . . . . . . 2 . 2 1 . . . Recycler 20 | . 1 2 2 5 . . . . . . . 4 4 . . . . 2 Operator 3 | . 1 . . . . . . . . . . . 1 . . 1 . . Watcher 3 | . . 2 . . . . . . . . . 1 . . . . . . Swarmer 35 | . 7 4 . . . 4 1 4 3 . . . . 5 . 7 . . Grunt 65 | . 4 11 4 14 . . 1 1 3 . . 2 3 . 6 14 . 2 Brawler 7 | . . . . 1 . . . 1 . . . . 2 . 1 2 . . Duelist 1 | . . . . . . . . . 1 . . . . . . . . . Sentry 25 | . . 2 6 4 . . . . . . . 1 3 2 5 1 . 1 Demolisher 1 | . . . . . . . . . . . . . . . . 1 . . Specialist 3 | . . . . . . 2 . . . . . . . . . 1 . . Hunter 13 | . . . . . . 1 . 2 . . . 4 . . . 4 . 2 Programmer 23 | . . . . . . 1 . . . . 2 4 1 . 3 7 . 5 Heavy 3 | . . . . 1 . 1 . . . . . . . . . 1 . . Behemoth 2 | . . . . . . . . . . . . . 2 . . . . . Tracker 2 | . . . . . . . . . . . . . . . . . . 2 Combat Programmer 1 | . . . . . . . . . . . . . . . . . . 1 Decomposer 1 | . . . . . . . . . . . 1 . . . . . . . Tinkerer 1 | . . . . . . . . 1 . . . . . . . . . . Butcher 1 | . . . . . . . . . . . . . 1 . . . . . Best Kill Streak 9 | 2 5 9 3 3 . 4 1 4 4 . 2 7 3 6 5 6 . 4 Combat Bots Only 6 | . 4 4 2 3 . 4 1 4 4 . 2 2 3 6 5 6 . 3 Max Kills in Single Turn 4 | 1 2 1 2 1 . 2 1 4 1 . 1 1 1 1 2 2 . 1 Gunslinging 1 | . 1 . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . . 2 . 4 1 . . . . . 2 2 . . Melee 1 | . . . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed 2 | . . . . . . . . . . . . . 1 . . . 1 . A7 (-5/Extension) A5 (-3/Lab) Combat | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -3 -2 -------- Run | Scr Mat Mat Sto Mat Fac DSF Fac Low Low Zio Pro Fac Ext Fac Res Arm Lab Res Damage Taken 21347 | . 471 455 446 2017 . 952 29 793 471 645 456 1359 559 616 2475 5511 77 4015 Core 2339 | . 130 41 68 234 . 74 15 39 75 80 96 189 10 47 336 470 17 418 Absorbed by Shields 1456 | . . . . . . . . . . . . . 296 . . 617 30 513 Reduced by Siege Mode 407 | . . . . . . . . . . . . . . . . 260 . 147 Redirected to Shielding 105 | . . . . . . . . . . . . . . . . . . 105 Regen/Repaired (Parts) 1929 | . . 23 68 . 65 . 51 . . 811 . . 30 125 392 288 . 76 Core Remaining (%) 71 | 100 48 . 72 57 . 89 . . . . 64 . 80 95 . . 34 . Volleys Fired 711 | 9 28 53 50 104 . 23 6 16 18 1 6 53 83 30 52 154 1 24 Largest 2 | 2 2 2 2 2 . 2 2 2 2 1 2 2 2 2 2 2 1 2 Hottest 203 | 70 136 136 136 136 . 138 160 138 144 75 160 160 170 180 203 198 94 132 Shots Fired 1275 | 18 53 106 97 207 . 37 12 29 33 2 14 100 142 55 92 227 3 48 Gun 152 | 18 35 . 18 . . . . . . . . . 81 . . . . . Cannon 1106 | . 18 106 79 207 . 35 12 28 30 2 14 100 61 55 89 219 3 48 Launcher 17 | . . . . . . 2 . 1 3 . . . . . 3 8 . . Special . | . . . . . . . . . . . . . . . . . . . Kinetic 182 | 9 19 . . . . . . . . . . . . . . 106 . 48 Thermal 857 | 9 34 106 96 207 . 14 12 2 . . 13 90 48 55 83 88 . . Explosive 17 | . . . . . . 2 . 1 3 . . . . . 3 8 . . Electromagnetic 219 | . . . 1 . . 21 . 26 30 2 1 10 94 . 6 25 3 . Robot Hit Streak 24 | 5 9 14 6 8 . 12 10 14 9 8 12 10 8 15 24 17 . 9 Robot Miss Streak 6 | 2 6 6 4 6 . 2 . 3 2 . 1 3 4 2 2 4 . 5 Penetration Max . | . . . . . . . . . . . . . . . . . . . Secondary Targets 4 | . 2 . . . . . . . . . . . 2 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . 1 . . . . . Shots Hit Robots 818 | 11 28 59 55 129 . 23 9 19 21 1 8 63 94 36 55 150 6 51 Core Hits 351 | 4 15 27 19 48 . 12 3 14 16 . 4 28 42 9 32 60 1 17 Critical Kills 14 | . 1 1 1 1 . . . . . . 1 1 . 1 1 5 . 1 Critical Parts Destroyed 12 | . . . . . . . . . . . . . . . . . 3 9 Critical Strikes 53 | 1 2 1 2 1 . . . . . . 1 1 1 1 1 18 3 20 Burn 3 | 1 1 . 1 . . . . . . . . . . . . . . . Meltdown 13 | . 1 1 1 1 . . . . . . 1 1 . 1 1 5 . . Blast 22 | . . . . . . . . . . . . . . . . 12 . 10 Corrupt 2 | . . . . . . . . . . . . . 1 . . 1 . . Smash 13 | . . . . . . . . . . . . . . . . . 3 10 Melee Attacks 55 | . . . . . . . . . . . . 2 . . . . 13 40 Impact 53 | . . . . . . . . . . . . . . . . . 13 40 Slashing 2 | . . . . . . . . . . . . 2 . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . . . . . 2 . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks 8 | . . . . . . . . . . . . 1 . . . . . 7 Damage Inflicted 28760 | 110 437 1229 1130 2823 . 849 227 987 1095 . 246 2327 2473 1156 2686 7246 635 3104 Guns 1617 | 110 179 . 187 . . . . . . . . . 1141 . . . . . Cannons 20899 | . 246 1229 943 2821 . 602 227 598 544 . 246 2150 1332 1151 1912 5605 . 1293 Explosions 3602 | . . . . . . 247 . 389 551 . . . . . 774 1641 . . Melee 2623 | . . . . . . . . . . . . 177 . . . . 635 1811 Ramming 19 | . 12 . . 2 . . . . . . . . . 5 . . . . Kinetic 4197 | 37 80 . . . . . . . . . . . . . . 2787 . 1293 Thermal 14743 | 73 345 1229 1130 2821 . 282 227 196 131 . 218 1881 1101 1151 1841 2117 . . Explosive 3307 | . . . . . . 247 . 225 420 . . . . . 774 1641 . . Electromagnetic 3871 | . . . . . . 320 . 566 544 . 28 269 1372 . 71 701 . . Impact 2446 | . . . . . . . . . . . . . . . . . 635 1811 Slashing 177 | . . . . . . . . . . . . 177 . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 41 | . . . . 1 . 13 . . 1 1 6 15 41 2 3 28 30 31 Average Corruption 8 | . . . . 1 . 9 . . 1 1 4 5 20 1 2 19 27 12 Corruption Purged 5 | . . . . . . . . . . . . . . 2 3 . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 216 | . . . . 6 . 5 . . 1 19 11 12 53 7 4 69 19 10 Message Errors 48 | . . . . . . 2 . . . 6 2 5 9 4 . 15 2 3 Matter Fused 49 | . . . . 2 . 1 . . . 3 2 1 11 2 1 18 6 2 Heat Flow Errors 23 | . . . . . . . . . . 3 1 1 8 1 1 7 . 1 Energy Discharges 22 | . . . . 1 . . . . . . 1 2 6 . . 7 5 . Parts Rejected 4 | . . . . 1 . . . . . . . . 1 . . . . 2 Data Loss (minor) 32 | . . . . 2 . 1 . . . 4 1 2 9 . 1 7 3 2 Data Loss (major) 8 | . . . . . . 1 . . . 2 1 . . . 1 2 1 . Misfires 11 | . . . . . . . . . 1 1 2 . 2 . . 3 2 . Alerts 1 | . . . . . . . . . . . 1 . . . . . . . Misdirections 2 | . . . . . . . . . . . . . 2 . . . . . Weapon Failures 16 | . . . . . . . . . . . . 1 5 . . 10 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 1971 | . 1 . 16 32 . 9 31 . 23 . . 90 71 22 75 362 392 847 Projectiles 500 | . 1 . 16 32 . 9 31 . 20 . . 13 71 22 36 200 24 25 Explosions 204 | . . . . . . . . . 3 . . . . . 39 162 . . Melee 1267 | . . . . . . . . . . . . 77 . . . . 368 822 Knockbacks 45 | . . . . . . . . . . . . . . . . 15 . 30 Impact 14 | . . . . . . . . . . . . . . . . . . 14 Kinetic 29 | . . . . . . . . . . . . . . . . 15 . 14 Secondary 2 | . . . . . . . . . . . . . . . . . . 2 Self-Inflicted Damage 70 | . . . . . . . . 35 35 . . . . . . . . . Shots 2 | . . . . . . . . 1 1 . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . Targets Rammed 4 | . 2 . . 1 . . . . . . . . . 1 . . . . Kicked 4 | . 2 . . 1 . . . . . . . . . 1 . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 414 | 70 175 199 201 414 . . 51 180 334 186 326 404 325 360 213 306 10 318 Average Temperature 95 | 29 64 102 45 125 . . 27 83 108 62 177 110 51 118 25 100 5 188 Received Heat Transfer 2786 | . 114 171 180 801 . . . 153 162 90 12 18 52 36 501 496 . . Effects 12 | . . . . 2 . . . . . . 1 3 . 1 . . . 5 Shutdowns 2 | . . . . . . . . . . . . . . . . . . 2 Energy Bleed 5 | . . . . 2 . . . . . . 1 1 . . . . . 1 Interference 3 | . . . . . . . . . . . . 2 . . . . . 1 Matter Decay 1 | . . . . . . . . . . . . . . . . . . 1 Short Circuit 1 | . . . . . . . . . . . . . . 1 . . . . Siege Activations 8 | . . . . . . . . . . . . . . . . 6 . 2 Total Turns 226 | . . . . . . . . . . . . . . . . 188 . 38 Longest Duration 46 | . . . . . . . . . . . . . . . . 46 . 36 Robots Corrupted 11 | . . . . . . 1 . 2 1 . . 1 5 . . 1 . . Combat Hostiles 10 | . . . . . . 1 . 2 1 . . 1 4 . . 1 . . Parts Fried 39 | . . . . . . 4 . 5 4 . . 2 11 . . 9 . 4 Impact Corruptions 24 | . . . . . . . . . . . . . . . . . 8 16 Robots Melted 18 | . 1 2 1 1 . . . . . . 1 1 . 3 3 5 . . Combat Hostiles 16 | . 1 2 1 1 . . . . . . 1 . . 2 3 5 . . Parts Melted 59 | 1 4 9 6 5 . . . . . . 2 11 4 8 7 1 . 1 Heat Transferred 22521 | 296 814 2220 2183 5069 . 407 450 200 50 . 350 2950 1491 1800 2058 2183 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . 2 1 . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -3 -2 ------- Run | Scr Mat Mat Sto Mat Fac DSF Fac Low Low Zio Pro Fac Ext Fac Res Arm Lab Res Peak Influence 766 | 15 242 477 740 558 103 337 237 . . . . 441 414 468 568 766 . 284 Initial 291 | . 9 65 159 291 94 72 176 . . . . . 215 191 171 205 . . Average 282 | 6 127 346 443 385 96 208 164 . . . . 120 294 323 365 321 . 82 Maximum Alert Level 3 | . 1 2 3 2 . 1 1 . . . . 2 2 2 2 3 . 1 Low Security (%) 32 | 100 66 9 8 . 100 35 50 . . . . 90 11 14 7 34 . 85 Level 1 41 | . 33 58 36 43 . 64 49 . . . . 3 82 54 37 34 . 14 Level 2 24 | . . 32 51 56 . . . . . . . 6 6 31 54 22 . . Level 3 1 | . . . 3 . . . . . . . . . . . . 8 . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . 1 . . . . . . . . . . . . Squads Dispatched 45 | . 3 2 4 2 1 2 4 . . . . 5 . 3 5 8 . 6 Investigation 16 | . 1 1 3 1 1 . 3 . . . . 1 . 1 . 3 . 1 Extermination 10 | . . . . . . . . . . . . 2 . 1 2 3 . 2 Reinforcement 12 | . 2 1 1 1 . 2 1 . . . . 1 . 1 . 2 . . Assault 1 | . . . . . . . . . . . . 1 . . . . . . Garrison 3 | . . . . . . . . . . . . . . . 3 . . . Intercept 3 | . . . . . . . . . . . . . . . . . . 3 Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . . 1 . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -3 -2 --------- Run | Scr Mat Mat Sto Mat Fac DSF Fac Low Low Zio Pro Fac Ext Fac Res Arm Lab Res Distress Signals 13 | . 2 2 2 2 . . . . . . . 2 . 1 . 2 . . Communications Jammed 101 | . . . . . . . . . . . . 34 . . . 67 . . Distress Signals 85 | . . . . . . . . . . . . 34 . . . 51 . . Times Spotted 290 | . 19 26 26 27 . 12 4 12 7 17 3 16 24 8 16 55 1 17 Peak Tracking Total 19 | . 6 5 4 6 . 4 2 5 4 19 2 3 4 5 7 6 1 7 Tactical Retreats 21 | . 2 3 . 3 . 2 . 1 . 2 . . 1 2 . 2 . 3 Traps | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -3 -2 ------- Run | Scr Mat Mat Sto Mat Fac DSF Fac Low Low Zio Pro Fac Ext Fac Res Arm Lab Res Traps Triggered 11 | . 1 . . 2 . 1 1 . . . . 1 . 4 . 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed 5 | . . 1 . 4 . . . . . . . . . . . . . . Reused 1 | . . 1 . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 3 | . . 1 . . . . . . 2 . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -3 -2 ---------- Run | Scr Mat Mat Sto Mat Fac DSF Fac Low Low Zio Pro Fac Ext Fac Res Arm Lab Res Machines Disabled 25 | . . . 4 1 . 1 . . . . . 4 3 . 2 5 3 2 Max in Single Turn 1 | . . . 1 1 . 1 . . . . . 1 1 . 1 1 1 1 Garrison Access 4 | . . . 1 . . . 1 . . . . 1 . 1 . . . . Energy Cycler 1 | . . . . . . . . . . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -3 -2 --------- Run | Scr Mat Mat Sto Mat Fac DSF Fac Low Low Zio Pro Fac Ext Fac Res Arm Lab Res Machines Accessed 64 | . 4 6 11 6 3 . 6 1 . . . 6 5 3 1 9 1 2 Terminals 41 | . 4 3 8 5 1 . 3 1 . . . 5 4 . . 5 . 2 Fabricators 7 | . . . . . 1 . 1 . . . . . . 1 . 4 . . Repair Stations 5 | . . 1 1 . 1 . 1 . . . . . . 1 . . . . Recycling Units 3 | . . 1 1 . . . . . . . . . 1 . . . . . Scanalyzers 2 | . . 1 . 1 . . . . . . . . . . . . . . Garrison Access 5 | . . . 1 . . . 1 . . . . 1 . 1 1 . . . Total Hacks 171 | . 12 22 28 23 7 . 14 1 . . . 11 15 8 1 19 1 9 Successful 83 | . 3 14 12 14 3 . 9 1 . . . 5 10 2 . 6 1 3 Failed 88 | . 9 8 16 9 4 . 5 . . . . 6 5 6 1 13 . 6 Catastrophic 15 | . . 1 1 1 . . 1 . . . . 3 1 . 1 5 . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 59 | . 8 10 7 15 1 . . . . . . 2 9 1 . 2 1 3 Terminals 112 | . 12 14 17 19 1 . 6 1 . . . 9 12 . . 12 . 9 Fabricators 15 | . . . . . 3 . 2 . . . . . . 3 . 7 . . Repair Stations 16 | . . 2 5 . 3 . 4 . . . . . . 2 . . . . Recycling Units 8 | . . 2 3 . . . . . . . . . 3 . . . . . Scanalyzers 8 | . . 4 . 4 . . . . . . . . . . . . . . Garrison Access 11 | . . . 3 . . . 2 . . . . 2 . 3 1 . . . Terminal Hacks 34 | . 1 4 4 5 1 . 2 1 . . . 5 6 . . 2 1 2 Record 2 | . . . . . . . . 1 . . . . . . . . 1 . Part Schematic 1 | . . . . 1 . . . . . . . . . . . . . . Robot Schematic 1 | . . . 1 . . . . . . . . . . . . . . . Robot Analysis 1 | . . . . 1 . . . . . . . . . . . . . . Prototype ID Bank 6 | . 1 . . . . . . . . . . 2 1 . . 1 . 1 Open Door 5 | . . . 3 . . . . . . . . 1 1 . . . . . Open DSF 1 | . . . . . 1 . . . . . . . . . . . . . Branch Access Points 2 | . . . . . . . 1 . . . . 1 . . . . . . Terminal Index 1 | . . . . . . . 1 . . . . . . . . . . . Unreport Threat 4 | . . . . 1 . . . . . . . . 2 . . 1 . . Locate Traps 2 | . . 1 . . . . . . . . . . 1 . . . . . Reprogram Traps 2 | . . 1 . 1 . . . . . . . . . . . . . . Dispatch Records 1 | . . . . . . . . . . . . 1 . . . . . . Registered Components 1 | . . 1 . . . . . . . . . . . . . . . . Zone Layout 4 | . . 1 . 1 . . . . . . . . 1 . . . . 1 Fabricator Hacks 4 | . . . . . . . 2 . . . . . . . . 2 . . Load Schematic 2 | . . . . . . . 1 . . . . . . . . 1 . . Build 2 | . . . . . . . 1 . . . . . . . . 1 . . Repair Station Hacks 13 | . . 2 4 . 2 . 4 . . . . . . 1 . . . . Scan Component 7 | . . 1 2 . 1 . 2 . . . . . . 1 . . . . Repair 6 | . . 1 2 . 1 . 2 . . . . . . . . . . . Recycling Unit Hacks 2 | . . . 1 . . . . . . . . . 1 . . . . . Retrieve Components 2 | . . . 1 . . . . . . . . . 1 . . . . . Scanalyzer 8 | . . 4 . 4 . . . . . . . . . . . . . . Insert Component 4 | . . 2 . 2 . . . . . . . . . . . . . . Analyze 4 | . . 2 . 2 . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . 1 . . . 1 . . . . . . 1 . . . . Seal Access 3 | . . . 1 . . . 1 . . . . . . 1 . . . . Unauthorized Hacks 19 | . 2 4 2 5 . . . . . . . . 3 . . 2 . 1 Terminals 17 | . 2 3 1 5 . . . . . . . . 3 . . 2 . 1 Track 4 | . 1 1 . . . . . . . . . . 1 . . 1 . . Assimilate 2 | . 1 . . . . . . . . . . . . . . 1 . . Botnet 8 | . . 1 1 3 . . . . . . . . 2 . . . . 1 Operators 3 | . . 1 . 2 . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . 1 1 . . . . . . . . . . . . . . . Tunnel 2 | . . 1 1 . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . 1 . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 54 | . 3 6 7 6 2 . 5 . . . . 5 5 3 1 9 . 2 Full Trace Events 13 | . . . 2 1 1 . 3 . . . . 1 . 1 . 3 . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . 1 . . . . . . 3 . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 21 | . . 2 . 3 . . . . . 16 . . . . . . . . Parts Built 2 | . . . . . . . 1 . . . . . . . . 1 . . Authchips . | . . . . . . . . . . . . . . . . . . . Time 231 | . . . . . . . 62 . . . . . . . . 169 . . Total Part Build Rating 8 | . . . . . . . 2 . . . . . . . . 6 . . Parts Repaired 6 | . . 1 2 . 1 . 2 . . . . . . . . . . . Time 204 | . . 26 83 . 51 . 44 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components 9 | . . . 9 . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . 2 . 2 . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . 2 . 2 . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -3 -2 ------------ Run | Scr Mat Mat Sto Mat Fac DSF Fac Low Low Zio Pro Fac Ext Fac Res Arm Lab Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . 1 . . . . . . Machine Destruction 1 | . . . . . . . . . . . . 1 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired 13 | . . . . . . . . . . . . . 3 . . 10 . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled 1 | . . . . . . . . . . . . . . . . . . 1 Allies | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -3 -2 -------- Run | Scr Mat Mat Sto Mat Fac DSF Fac Low Low Zio Pro Fac Ext Fac Res Arm Lab Res Total Allies 31 | . . . 10 . . . . . . 4 . . 4 . . 11 2 . Largest Group 10 | . . . 10 1 . . . . . 4 . . 4 . . 3 5 3 Highest-Rated Group 360 | . . . 88 16 . . . . . 154 . . 235 . . 168 360 168 Highest-Rated Ally 159 | . . . 16 16 . . . . . 40 . . 159 . . 56 96 56 Total Orders 10 | . . . . . . 2 . . . . . . . 4 2 1 1 . STAY 2 | . . . . . . . . . . . . . . . . 1 1 . EXPLORE 7 | . . . . . . 2 . . . . . . . 3 2 . . . RETURN 1 | . . . . . . . . . . . . . . 1 . . . . Ally Attacks 209 | . . . 84 3 . . . . . . . . 67 . . 14 28 13 Total Damage 4618 | . . . 829 31 . . . . . . . . 2070 . . 258 804 626 Kills 34 | . . . 18 . . . . . . . . . 12 . . 3 1 . Allies Corrupted 5 | . . . . . . . . . . . . . 1 . . . 2 2 Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -3 -2 ------- Run | Scr Mat Mat Sto Mat Fac DSF Fac Low Low Zio Pro Fac Ext Fac Res Arm Lab Res Robot Analysis Total 1 | . . . . 1 . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . . . . . . 3 2 1 1 . . . . . . . Drone Launches 9 | . . . . . . 2 . . . . . . . 3 4 . . . Drone Recoveries 5 | . . . . . . . . . . . . . . 3 2 . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -3 -2 ------------- Run | Scr Mat Mat Sto Mat Fac DSF Fac Low Low Zio Pro Fac Ext Fac Res Arm Lab Res Turns Passed 15588 | 131 503 1009 870 1222 216 363 567 566 488 2705 453 761 1029 784 783 1990 442 706 Spaces Moved 9012 | 76 246 466 467 623 148 179 379 412 338 2153 356 438 608 455 272 855 223 318 Core 4 | 4 . . . . . . . . . . . . . . . . . . Treads 1484 | . . . . 52 . 54 . . . . . . . . 130 707 223 318 Legs 6216 | 72 246 466 467 379 . 53 379 412 239 1356 356 438 608 455 142 148 . . Wheels 1308 | . . . . 192 148 72 . . 99 797 . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 115 105 105 120 120 120 120 120 120 120 120 120 120 158 145 Average Speed 132 | 116 152 164 132 129 105 128 120 120 122 123 120 120 120 120 182 154 158 157 Slowest Speed 400 | 120 260 190 190 190 105 232 120 120 130 130 120 120 120 260 400 260 158 158 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 45 | 4 52 43 71 53 5 97 10 64 54 88 61 12 53 26 11 52 95 7 Regions Visited 18 Branch Regions 8 Pre-discovered Areas 4 | . . 1 1 . . . . . 1 1 . . . . . . . . Known Exits Taken 4 | . . . . . 1 . 1 . . . . 1 1 . . . . . Unknown Exits Taken 13 | 1 1 1 1 1 . . . 1 1 1 1 . . 1 1 1 1 . Scrap Searched 13 | . . . . . . . . 3 5 4 1 . . . . . . . Spaces Dug 29 | . . . . . . . . 11 . . . 1 . 6 5 5 . 1 Terrain Destroyed 276 | . . . . . . 15 . 23 35 . . 12 12 18 44 101 . 16 Melee 1 | . . . . . . . . . . . . . . . . . . 1 Projectile 126 | . . . . . . . . 1 . . . 12 12 18 12 56 . 15 AOE 149 | . . . . . . 15 . 22 35 . . . . . 32 45 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -3 -2 --------- Run | Scr Mat Mat Sto Mat Fac DSF Fac Low Low Zio Pro Fac Ext Fac Res Arm Lab Res Total 11314 | 99 329 611 625 831 211 279 481 450 377 2193 368 572 795 634 463 1285 287 424 Wait 735 | . 30 44 66 46 51 20 74 8 10 14 . 27 40 97 91 77 25 15 Move 8994 | 75 245 465 466 622 147 178 378 411 337 2152 355 437 607 454 271 854 222 318 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 134 | 8 7 16 7 15 5 8 7 2 1 6 1 9 8 10 9 13 1 1 Fast Attach 166 | 7 4 3 4 10 1 15 6 2 4 6 . 10 10 15 17 30 12 10 Attach 75 | . 1 6 2 14 2 2 2 1 . 3 1 8 2 6 6 13 1 5 Detach 15 | . 2 1 . 2 . . . . . . . 1 1 1 . 5 . 2 Swap 113 | . 1 8 13 6 1 11 1 8 3 3 4 6 16 5 4 8 5 10 Drop 216 | . 9 15 17 11 4 22 7 2 4 8 1 15 21 15 13 35 7 10 Fire 711 | 9 28 53 50 104 . 23 6 16 18 1 6 53 83 30 52 154 1 24 Melee 43 | . . . . . . . . . . . . 1 . . . . 13 29 Ram . | . . . . . . . . . . . . . . . . . . . Kick 4 | . 2 . . 1 . . . . . . . . . 1 . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . . . . . 5 . . . . . . Rewire 103 | . . . . . . . . . . . . . 7 . . 96 . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat / *Sto x2) -9/Storage -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/DSF -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 6 exits: Fac x2 / Upp x2 / *Ext x2) -5/Extension -4/Factory (discovered 3 exits: *Res x2 / [*Upp]) -3/Research (discovered 2 exits: *Arm / [Qua]) -3/Armory -3/Lab -2/Research History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 132 | -11/Scrapyard | Entered Materials 275 | -10/Materials | Discovered new exit (range 16) 302 | -10/Materials | Build established: Mutant 566 | -10/Materials | Discovered new exit (range 16) 603 | -10/Materials | Core integrity fell below 50% 635 | -10/Materials | Entered another Materials area 635 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 772 | -9/Materials | Discovered new exit (range 16) 902 | -9/Materials | Repaired Aluminum Leg 1334 | -9/Materials | Discovered new exit (range 15) 1564 | -9/Materials | Build established: Scavenger-Mutant 1636 | -9/Materials | Discovered new exit (range 4) 1644 | -9/Materials | Entered Storage 1932 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 2232 | -9/Storage | Build established: Commander-Mutant 2243 | -9/Storage | Repaired Imp. Aluminum Leg 2295 | -9/Storage | Repaired Hvy. Ion Engine 2471 | -9/Storage | Discovered new exit (range 13) 2514 | -9/Storage | Entered Materials 2514 | -8/Materials | Accompanied by 1 ally 2514 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2631 | -8/Materials | Build established: Mutant 3277 | -8/Materials | Discovered new exit (range 15) 3298 | -8/Materials | Lost 6 parts (1p2n1u2w) 3717 | -8/Materials | Discovered new exit (range 5) 3736 | -8/Materials | Entered Factory 3736 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3899 | -7/Factory | Repaired Adv. Beam Cannon 3945 | -7/Factory | Identified exit to DSF 3952 | -7/Factory | Entered DSF 4003 | -7/DSF | Additional patrols routed to DSF 4194 | -7/DSF | System corruption reached 10% 4209 | -7/DSF | Discovered new exit (range 22) 4234 | -7/DSF | Sterilization system engaged 4254 | -7/DSF | Ambient heat levels rising (+10) 4269 | -7/DSF | Ambient heat levels rising (+10) 4284 | -7/DSF | Ambient heat levels rising (+10) 4299 | -7/DSF | Ambient heat levels rising (+10) 4314 | -7/DSF | Ambient heat levels rising (+10) 4315 | -7/DSF | Entered Factory 4315 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4359 | -6/Factory | Identified exit to Lower Caves 4666 | -6/Factory | Fabricated Cooling System (x1) 4772 | -6/Factory | Repaired Adv. Heat Sink 4791 | -6/Factory | Repaired Hrd. Medium Armor Plating 4882 | -6/Factory | Entered Lower Caves 5050 | -6/Lower Caves | Learned Factory machine intel 5154 | -6/Lower Caves | Spotted B-75 Beast 5281 | -6/Lower Caves | Learned Factory security intel 5419 | -6/Lower Caves | Discovered new exit (range 15) 5448 | -6/Lower Caves | Entered another Lower Caves area 5613 | -6/Lower Caves | Learned location of 1 exit from Factory 5666 | -6/Lower Caves | Learned location of Extension (-5) 5822 | -6/Lower Caves | Build established: Scavenger-Mutant 5862 | -6/Lower Caves | Discovered new exit (range 10) 5936 | -6/Lower Caves | Entered Zion 5982 | -6/Zion | System corruption cleaned by Quarantine Array 6360 | -6/Zion | Learned location of Warlord (-5) 6564 | -6/Zion | Given the Hacking Drone Bay 6704 | -6/Zion | Visited the Megawrench Repair Shop 6782 | -6/Zion | Learned location of 1 exit from Factory 6888 | -6/Zion | Given A8's code to call for help 7451 | -6/Zion | Megawrench repaired 13 parts 7574 | -6/Zion | Imprinted 7576 | -6/Zion | Declared Zion's savior 8522 | -6/Zion | Attacked by Zionites 8551 | -6/Zion | Spotted 0S-NJ2(B) 8559 | -6/Zion | Spotted QH-YT8(B) 8628 | -6/Zion | Discovered new exit (range 11) 8641 | -6/Zion | Entered Proximity Caves 9046 | -5/Proximity Caves | Spotted B-75 Beast 9076 | -5/Proximity Caves | Discovered new exit (range 12) 9094 | -5/Proximity Caves | Entered Factory 9094 | -5/Factory | Evolved 2 slots: Utility x2 9095 | -5/Factory | Identified exit to Factory 9095 | -5/Factory | Identified exit to Upper Caves 9097 | -5/Factory | Loaded intel: 251 machine locations 9184 | -5/Factory | Identified exit to Extension 9421 | -5/Factory | Discovered exit to Factory (range 19) 9531 | -5/Factory | Build established: Mutant 9803 | -5/Factory | System corruption reached 10% 9842 | -5/Factory | Build established: Scavenger-Mutant 9855 | -5/Factory | Entered Extension 9864 | -5/Extension | Disrupted transfer network 9943 | -5/Extension | Rescued A7 10016 | -5/Extension | Energy Cycler disabled 10017 | -5/Extension | Rescued a captive Derelict 10655 | -5/Extension | Spotted B-75 Beast 10670 | -5/Extension | Destroyed B-75 Beast 10710 | -5/Extension | Spotted B-75 Beast 10725 | -5/Extension | Destroyed B-75 Beast 10727 | -5/Extension | Discovered exit to Factory (range 14) 10755 | -5/Extension | Destroyed A7 10758 | -5/Extension | Extracted ID and sensor layout for unrecognized location from A7's data core 10761 | -5/Extension | Found Corrupted Prototype Protection 10761 | -5/Extension | Identified Med. Regenerative Plating 10812 | -5/Extension | System corruption reached 30% 10884 | -5/Extension | Entered Factory 10884 | -4/Factory | Evolved 2 slots: Utility x2 11422 | -4/Factory | Discovered new exit (range 19) 11426 | -4/Factory | Discovered new exit (range 41) 11497 | -4/Factory | Discovered new exit (range 40) 11668 | -4/Factory | Entered Research 11668 | -3/Research | Evolved 2 slots: Utility x2 11788 | -3/Research | Lost 3 parts (2n1u) 11994 | -3/Research | Lost 5 parts (1p2n1u1w) 12265 | -3/Research | Discovered new exit (range 19) 12418 | -3/Research | Discovered new exit (range 17) 12451 | -3/Research | Entered Armory 12754 | -3/Armory | Fabricated Tiamat Missile Launcher? 12798 | -3/Armory | Lost 4 parts (1n2u1w) 13100 | -3/Armory | System corruption reached 10% 13199 | -3/Armory | Lost 5 parts (2p1n2u) 13807 | -3/Armory | Core integrity fell below 50% 14352 | -3/Armory | Discovered new exit (range 4) 14441 | -3/Armory | Entered Lab 14441 | -3/Lab | Accompanied by 3 allies 14441 | -3/Lab | Discovered new exit (range 9) 14459 | -3/Lab | Hidden lab's door opened automatically 14459 | -3/Lab | Sensor layout match revealed 14460 | -3/Lab | Gained access to the hidden lab's interior 14460 | -3/Lab | Unable to decrypt terminal 14466 | -3/Lab | Enhanced Grunt warped into view, answering call for help 14474 | -3/Lab | Enhanced Grunt warped into view, answering call for help 14508 | -3/Lab | Detected by scanners 14514 | -3/Lab | Confronted by A5 14553 | -3/Lab | Allies destroyed A5 14586 | -3/Lab | Unable to decrypt terminal 14608 | -3/Lab | Found Alien Artifact 14608 | -3/Lab | Identified Transdimensional Reconstructor 14608 | -3/Lab | Warped through subspace 14650 | -3/Lab | Found Alien Artifact 14650 | -3/Lab | Identified Integrated Dissipator 14650 | -3/Lab | Installed Integrated Dissipator, increased core heat dissipation (+20) 14659 | -3/Lab | Found Alien Artifact 14659 | -3/Lab | Identified Core Expander 14659 | -3/Lab | Installed Core Expander, added new Utility slot 14688 | -3/Lab | Found Prototype Hackware 14688 | -3/Lab | Identified Quantum Router 14692 | -3/Lab | Found Med. Regenerative Plating 14698 | -3/Lab | Found Prototype Energy Cannon 14698 | -3/Lab | Identified Warp Cannon 14726 | -3/Lab | Unable to decrypt terminal 14767 | -3/Lab | Found Alien Artifact 14803 | -3/Lab | System corruption reached 30% 14836 | -3/Lab | Identified Core Reset Matrix 14836 | -3/Lab | Used Core Reset Matrix 14858 | -3/Lab | Discovered new exit (range 6) 14883 | -3/Lab | Entered Research 14883 | -2/Research | Accompanied by 3 allies 14883 | -2/Research | Evolved 2 slots: Power x1, Utility x1 15288 | -2/Research | System corruption reached 10% 15454 | -2/Research | Intercept squad dispatched 15481 | -2/Research | Spotted Tracker 15482 | -2/Research | Spotted Tracker 15486 | -2/Research | Destroyed Tracker 15507 | -2/Research | Destroyed Tracker 15524 | -2/Research | Spotted Combat Programmer 15526 | -2/Research | Spotted Combat Programmer 15582 | -2/Research | System corruption reached 30% 15586 | -2/Research | Destroyed Combat Programmer 15589 | -2/Research | Self-destructed Last Messages --------------- corruption cleaned. 15578_ Combat Programmer resets Combat Programmer, system corruption cleaned. 15579_ Penetrated by EMDS Slug. 15579_ Biometal Heavy Treads destroyed. 15579_ Penetrated by EMDS Slug. 15581_ Combat Programmer suffers critical hit (Smash). 15581_ Destroyed Prototype Processor. 15581_ Combat Programmer system corrupted by crushing effect. 15581_ Gravity Flail follow-up attack on Combat Programmer. 15582_ Combat Programmer resets Combat Programmer, system corruption cleaned. 15583_ Combat Programmer resets Combat Programmer, system corruption cleaned. 15584_ Combat Programmer suffers critical hit (Smash). 15584_ Destroyed Prototype Reactor. 15584_ Combat Programmer system corrupted by crushing effect. 15584_ Penetrated by EMDS Slug. 15586_ Combat Programmer fries systems beyond repair. 15586_ Combat Programmer destroyed. Map ----- +----------------------------------------------------+ | ??## % = | | ??#" #########?????? | | ??## #?????????????? | | ???# "### #?????????????? | | ???# " ?# #?????????????? | | ???# ##?# #?????????????? | | ???# #??# ###########?????????????? | | ####"#??# #???????????????????????? | | # ??# #???????????????????????? | | # ??# #???????????????????????? | | # ### #####"#######???????????? | | # # # #???????????? | | # # # #???????????? | | # + "" =# """ # ""?????? | | # # "T=%+ """ # "?????? | | # # * =%# """ # "?????? | | # # = **# # ?????? | | # ## !% ## # ?????? | | # #" % ####"####### ?????? | | # "" # ######### ?????? | | ###?#### % % ????? | | ??# #??# %=% % ##?????? | | ??# #??# %%!=*! + ?????? | | ??# #??# [!%! % ### ?????? | | ??# #??########|!%#########?# ?????? | | ??# #????#%@=!p=!! #????# ?????? | | ######???# !%% [ [ #????# ?????? | | # #??#; #????# ?????? | | # #??## % #????# ?????? | | # ##### #????# ?????? | | # # !# #????# ?????? | | # + #;#########;####???##?????? | | # # # # #??????????? | | # ## # #??????????? | | # ## # #??????????? | | # ## # """ """ #??###?????? | | ####+## " """ """ #??# ?????? | | ???# # """ """ #??# ?????? | | ???# # """ """ #### ?????? | | ???# + """ """ ? ? ?????? | | ??#####+## # """ """ #### ?????? | | ??# # # """ """ #??# ?????? | | ??# ] # # #??# ?????? | | ??# [ # # #??# ?????? | | ??# # #/######+########???????? | | ??# # ??????? | | ??# # ??????? | | ??######## ??????? | | ?????????# ??????? | | ?????????## ### ^######????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 141 Coolant Potential 50 Energy Generation 53 Energy Capacity 1090 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 16 Additional Mass Support 9 Base Temperature (-) 200 Armor Coverage 1200 Resistance: KI 30 Resistance: TH 15 Core Shielding 20 Weapon Shielding 66 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 12 Melee Accuracy 22 Target Analysis 8 Recoil Reduction 5 Particle Charging 20 Defensive Hacking 25 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Cooling System | x1 | -6/Factory Tiamat Missile Launcher | x1 | -3/Armory Alien Tech Used ----------------- Transdimensional Reconstructor Integrated Dissipator Core Expander Core Reset Matrix Achievements -------------- None Challenges ------------ None Game ------ Seed GodRagnarokSheargun Manual? 0 Play Time 02:02:57 Cumulative 601.9 hours Start 2022.06.26 @ 16:26:36 End 2022.06.26 @ 18:29:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 375 Rogue 375 Adventurer 0 Explorer 0 Win Type - Total 8 Types 5/0/1/1/1/0/0/0/0 Lore% 86 Gallery% 88 Achievement% 74 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 68x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6167ec12-ed3c-4ffd-ae4e-ba7be086554f