Cogmind - Beta 14 X1 @@@ ROGUE MODE // 2024.08.03 @ 20:40:42 Player: saltine Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (48) 240 Value Destroyed (1319) 1319 Prototype IDs (48) 960 Alien Tech Used (8) 1600 Bonus (14519) 14519 TOTAL SCORE: 25938 Bonus ------- Triggered Max Security 3000 High Alert Combat Kills 86 Follower Combat Kills 133 Registered with UFD 300 Used Core Reset Matrix 3000 Integrated Exoskeleton 5000 Win 3000 Cogmind --------- Core Integrity 1575/1600 Matter 204/300 Energy 288/290 System Corruption 0% Temperature Cool (0) Movement Walking (30) Location To Fleet Rendezvous Parts ------- > --- POWER (1) -------- Light Quantum Reactor > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (7) ------ Improved Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Improved Particle Charger Advanced Shield Generator > --- WEAPON (2) ------- Sigix Sheargun Sigix Sheargun > --- INVENTORY (5) ---- Improved Cloaking Device Integrity Redistributor Cooled Plasma Cannon Advanced Micro-nuke Launcher Peak State ------------ > --- POWER ------------ Light Quantum Reactor > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Improved Particle Charger Graphene Brace Advanced Shield Generator Point Defense Array > --- WEAPON ----------- Sigix Sheargun Sigix Sheargun > --- INVENTORY -------- Improved Cloaking Device Integrity Redistributor Terrabomb Cooled Plasma Cannon Advanced Micro-nuke Launcher [Rating: 232] Favorites ----------- Power Makeshift Power Source Engine Makeshift Power Source Power Core Micro Fission Core Reactor Light Quantum Reactor Propulsion Improved Treads Treads Improved Treads Leg Sigix Exoskeleton Wheel Subdweller Monowheel Flight Unit Cooled Cesium-ion Thruster Utility High-capacity Storage Unit Device Advanced Terrain Scanner Storage High-capacity Storage Unit Processor A0-MCA's Component Scanner Hackware Hacking Suite Protection Scrap Shield Weapon Subdweller Laser Energy Gun Subdweller Laser Energy Cannon Cooled Plasma Cannon Ballistic Gun Assault Rifle Launcher Subdweller Shrapnel Launcher Special Weapon Multitool Impact Weapon Gravity Flail Slashing Weapon Power Sword Build | -11 -10 -10 -9 -9 -6 -6 -6 -5 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Fac Fac Res Qua Sec Res Acc Slots Evolved 18 | . . . . . 8 . . 2 2 2 . . 2 2 Power 1 | . . . . . 1 . . . . . . . . . Propulsion 4 | . . . . . 2 . . . 1 1 . . . . Utility 12 | . . . . . 4 . . 2 1 1 . . 2 2 Weapon 1 | . . . . . 1 . . . . . . . . . Parts Attached 87 | 6 4 11 3 1 11 . 3 8 9 4 8 8 8 3 Power 11 | 1 . 3 . . 2 . . 1 1 1 1 . 1 . Engine 7 | 1 . 3 . . 1 . . 1 . . 1 . . . Core 2 | . . . . . 1 . . . 1 . . . . . Reactor 2 | . . . . . . . . . . 1 . . 1 . Propulsion 18 | 2 2 2 1 . 3 . . 4 2 1 1 . . . Treads 8 | 2 2 1 1 . 2 . . . . . . . . . Leg . | . . . . . . . . . . . . . . . Wheel 2 | . . 1 . . 1 . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 8 | . . . . . . . . 4 2 1 1 . . . Utility 39 | 1 2 2 2 1 3 . 2 3 5 2 2 4 7 3 Device 16 | . . 1 . . 1 . . 1 2 1 1 2 6 1 Storage 3 | 1 1 . 1 . . . . . . . . . . . Processor 15 | . 1 . 1 1 2 . 2 . 1 1 1 2 1 2 Hackware 4 | . . . . . . . . 2 2 . . . . . Protection 1 | . . 1 . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 19 | 2 . 4 . . 3 . 1 . 1 . 4 4 . . Energy Gun 4 | . . 2 . . 1 . . . . . . 1 . . Energy Cannon 3 | . . . . . 1 . . . . . . 2 . . Ballistic Gun 3 | 2 . 1 . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher 1 | . . 1 . . . . . . . . . . . . Special Weapon 1 | . . . . . 1 . . . . . . . . . Impact Weapon 5 | . . . . . . . . . 1 . 3 1 . . Slashing Weapon 2 | . . . . . . . 1 . . . 1 . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . . . 1 . . . Corrupted Parts 1 | . . 1 . . . . . . . . . . . . System Corruption 4 | . . 4 . . . . . . . . . . . . Parts Lost 37 | . . 8 . . 14 . . 1 2 1 8 3 . . Power 7 | . . 2 . . 3 . . . . . 2 . . . Propulsion 13 | . . 2 . . 4 . . 1 2 1 2 1 . . Utility 8 | . . 2 . . 2 . . . . . 3 1 . . Weapon 9 | . . 2 . . 5 . . . . . 1 1 . . Highest Loss Streak 14 | . . 2 . . 14 . . 1 2 1 6 3 . . To Critical Strikes 1 | . . 1 . . . . . . . . . . . . Average Slot Usage (%) 89 | . 98 92 84 100 48 13 26 62 81 73 54 43 72 80 Engine 11 | . 14 13 14 14 3 . . 4 5 3 . . . . Treads 22 | . 28 27 25 28 17 . . . . . . . . . Flight 1 | . . . . . . . . 23 24 18 10 2 . . Device 2 | . . 1 . . . . . . 10 16 9 3 26 22 Storage 10 | . 14 9 1 14 4 . . . . . . . . . Processor 14 | . 12 9 12 14 11 13 22 23 17 14 15 11 15 27 Hackware 1 | . . . . . . . . 3 14 14 14 6 . . Energy Gun 11 | . . 11 14 14 4 . . . . . . 12 18 15 Ballistic Gun 3 | . 28 16 . . . . . . . . . . . . Launcher 8 | . . . 14 14 3 . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 56 | 13 28 32 56 56 56 . 3 17 27 23 19 15 39 39 Greatest Support 106 | 40 46 46 46 46 106 3 3 36 37 31 19 60 60 60 Greatest Overweight (x) 2 | . . . 1 1 2 . . . . 1 . . . . Average Overweight (x) . | . . . . 1 . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 20 20 20 5 5 5 5 5 5 5 5 5 Average Capacity 15 | 7 10 11 6 20 17 5 5 5 5 5 5 5 5 5 Most Carried 20 | 4 15 15 18 20 20 5 5 5 5 5 5 5 5 5 Average Carried 11 | 2 8 11 3 14 15 5 4 4 4 4 4 4 4 4 Final Capacity 20 | 8 15 5 20 20 5 5 5 5 5 5 5 5 5 5 Final Carried 19 | 4 15 3 3 19 5 5 5 5 5 5 5 5 5 4 Class Distribution -------------------- 82% | Mutant 6% | Alien-Sigix 3% | Hacker-Scout 3% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -9/Recycling Mutant | -9/Scraptown Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Sprinter | -5/Factory Hacker-Sprinter | -4/Factory Hacker-Sprinter | -3/Research Hacker-Scout | -3/Quarantine Alien-Sigix | -3/Section 7 Alien-Sigix | -2/Research Alien-Sigix | -1/Access Resources | -11 -10 -10 -9 -9 -6 -6 -6 -5 -4 -3 -3 -3 -2 -1 ----------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Fac Fac Res Qua Sec Res Acc Matter Collected 1335 | 220 102 240 . 67 118 . . 23 140 5 138 24 106 152 Remotely . | . . . . . . . . . . . . . . . Salvage Created 1243 | . 83 355 . . 144 . . 23 140 . 138 24 127 209 Parts 84 | . 10 21 . . 9 . . 4 15 . 3 2 12 8 Haulers Intercepted . | . . . . . . . . . . . . . . . Recyclers Shooed 2 | . . . . . 2 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 12 | . . 12 . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -6 -6 -6 -5 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Fac Fac Res Qua Sec Res Acc Combat Hostiles Destroyed 32 | . 6 13 . . 5 . . . 1 . 5 . 2 . Melee 2 | . . . . . . . . . 1 . 1 . . . Guns 15 | . 6 7 . . . . . . . . . . 2 . AOE 10 | . . 5 . . 5 . . . . . . . . . Classes Destroyed 10 | . 1 3 . . 2 . . 1 . . . . 1 2 Worker 10 | . . . . . 1 . . . 6 . . 1 1 1 Builder 1 | . . . . . . . . 1 . . . . . . Recycler 1 | . . . . . . . . . . . . . . 1 Operator 1 | . . . . . . . . . . . . . 1 . Turret 2 | . . 2 . . . . . . . . . . . . Watcher 1 | . . . . . . . . . . . . . . 1 Swarmer 20 | . 6 6 . . . . . . 1 . 5 . 2 . Grunt 3 | . . . . . 3 . . . . . . . . . Sentry 3 | . . 1 . . 2 . . . . . . . . . Subdweller 6 | . . 6 . . . . . . . . . . . . Best Kill Streak 8 | . 3 8 . . 2 . . 1 7 . 5 1 2 1 Combat Bots Only 6 | . 3 6 . . 2 . . . 1 . 5 . 2 . Max Kills in Single Turn 4 | . 2 4 . . 2 . . 1 1 . 1 1 2 1 Gunslinging 1 | . 1 . . . . . . . . . . . 1 . Exploded 3 | . . 3 . . 2 . . . . . . . . . Melee 1 | . . . . . . . . . 1 . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -6 -6 -6 -5 -4 -3 -3 -3 -2 -1 -------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Fac Fac Res Qua Sec Res Acc Hostile Shots Fired 533 | . 44 108 . . 177 . 29 20 8 2 74 37 20 14 Missed 205 | . 14 29 . . 64 . 15 9 3 1 29 22 15 4 Damage Taken 5871 | . 231 1280 . . 1949 . 182 181 131 66 1048 679 45 79 Core 2047 | . 28 171 . . 676 . 135 111 60 62 294 471 14 25 Absorbed by Shields 51 | . . . . . . . . . . . . . 19 32 Ignored by Resistances 313 | . . . . . . . . . . . . 127 68 118 Core Remaining (%) 67 | 100 . . . 20 . . 4 88 94 . . 34 99 98 Volleys Fired 123 | . 13 43 . . 12 . . . . . . 16 14 25 Largest 2 | . 2 2 . . 2 . . . . . . 2 2 2 Hottest 200 | . 40 110 . . 120 . . . . . . 200 200 200 Shots Fired 197 | . 26 74 . . 15 . . . . . . 24 23 35 Gun 176 | . 26 66 . . 6 . . . . . . 20 23 35 Cannon 5 | . . . . . 1 . . . . . . 4 . . Launcher 16 | . . 8 . . 8 . . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 79 | . 26 45 . . 8 . . . . . . . . . Thermal 24 | . . 14 . . 6 . . . . . . 4 . . Explosive . | . . . . . . . . . . . . . . . Electromagnetic 16 | . . 15 . . 1 . . . . . . . . . Slashing 78 | . . . . . . . . . . . . 20 23 35 Robot Hit Streak 14 | . 3 14 . . 5 . . . . . . 3 11 12 Robot Miss Streak 3 | . 2 3 . . 2 . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 5 | . 3 1 . . . . . . . . . . 1 . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . 1 . Shots Hit Robots 109 | . 13 56 . . 12 . . 1 7 . 10 1 8 1 Core Hits 57 | . 8 22 . . 11 . . . 6 . . 2 5 3 Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . . . 1 . . . Critical Strikes 1 | . . . . . . . . . . . 1 . . . Smash 1 | . . . . . . . . . . . 1 . . . Melee Attacks 71 | . . . . . . . . 19 12 14 22 4 . . Impact 45 | . . . . . . . . . 5 14 22 4 . . Slashing 26 | . . . . . . . . 19 7 . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 8 | . . . . . . . . 1 7 . . . . . Combat Hostiles 1 | . . . . . . . . . 1 . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 4669 | . 146 1532 . . 862 . . 69 662 . 617 71 532 178 Guns 1815 | . 146 843 . . 121 . . . . . . 60 467 178 Cannons 36 | . . . . . 36 . . . . . . . . . Explosions 1383 | . . 689 . . 694 . . . . . . . . . Melee 1345 | . . . . . . . . 69 659 . 617 . . . Ramming 90 | . . . . . 11 . . . 3 . . 11 65 . Kinetic 1913 | . 146 1073 . . 694 . . . . . . . . . Thermal 354 | . . 233 . . 121 . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . Electromagnetic 262 | . . 226 . . 36 . . . . . . . . . Impact 617 | . . . . . . . . . . . 617 . . . Slashing 1433 | . . . . . . . . 69 659 . . 60 467 178 Piercing . | . . . . . . . . . . . . . . . Highest Corruption 4 | . . 4 4 . . . . . . . 3 3 . . Average Corruption 3 | . . 4 4 . . . . . . . 2 3 . . Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 9 | . . 3 3 . . . . . . . . 3 . . Message Errors 3 | . . . 2 . . . . . . . . 1 . . Matter Fused 2 | . . 1 . . . . . . . . . 1 . . Heat Flow Errors 1 | . . . 1 . . . . . . . . . . . Energy Discharges 1 | . . . . . . . . . . . . 1 . . Parts Fused 1 | . . 1 . . . . . . . . . . . . Data Loss (minor) 1 | . . 1 . . . . . . . . . . . . Overload Shots 2 | . . . . . . . . . . . . 2 . . Overflow Damage 402 | . . 33 . . 21 . . 29 75 . 244 . . . Projectiles . | . . . . . . . . . . . . . . . Explosions 54 | . . 33 . . 21 . . . . . . . . . Melee 348 | . . . . . . . . 29 75 . 244 . . . Knockbacks 3 | . . . . . . . . . . . 3 . . . Impact 3 | . . . . . . . . . . . 3 . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 99 | . . 20 . . 78 . . . 1 . . . . . Shots 4 | . . 1 . . 3 . . . . . . . . . Rammed 2 | . . . . . 1 . . . 1 . . . . . Targets Rammed 5 | . . . . . 1 . . . 1 . . 2 1 . Kicked 3 | . . . . . . . . . . . . 2 1 . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 252 | . . 36 252 . 212 . . 148 130 15 . . 8 4 Average Temperature 53 | . . 20 127 . 95 . . 66 70 9 . . 5 1 Received Heat Transfer 964 | . . 321 . . 529 . 12 9 9 . 33 27 6 18 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 5 | . . 1 . . . . . . . . 4 . . . Combat Hostiles 5 | . . 1 . . . . . . . . 4 . . . Parts Fried 2 | . . 1 . . . . . . . . 1 . . . Impact Corruptions 9 | . . . . . . . . . . . 9 . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 2 | . . 2 . . . . . . . . . . . . Heat Transferred 550 | . . 275 . . 275 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -6 -6 -6 -5 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Fac Fac Res Qua Sec Res Acc Peak Influence 1902 | . 177 . 63 . 273 125 181 342 328 254 421 1658 1902 1646 Initial 1144 | . . . 52 . . 95 87 88 162 161 142 236 1100 1144 Average 339 | . 68 . 58 . 118 105 122 168 231 189 265 407 1574 1321 Maximum Alert Level 5 | . . . . . 1 . . 1 1 1 2 5 5 5 Low Security (%) 58 | 100 100 . 100 . 79 100 100 64 25 75 32 . . . Level 1 25 | . . . . . 20 . . 35 74 24 56 92 . . Level 2 1 | . . . . . . . . . . . 11 1 . . Level 3 . | . . . . . . . . . . . . . 1 . Level 4 6 | . . . . . . . . . . . . . 22 65 Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security 7 | . . . . . . . . . . . . 6 75 34 Squads Dispatched 36 | . 2 . . . 3 . 1 1 1 1 . 8 13 6 Investigation 2 | . 1 . . . 1 . . . . . . . . . Extermination . | . . . . . . . . . . . . . . . Reinforcement 9 | . 1 . . . 2 . 1 1 1 1 . 2 . . Assault 25 | . . . . . . . . . . . . 6 13 6 Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . 1 . . Construction Impeded 1 | . . . . . 1 . . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -6 -6 -6 -5 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Fac Fac Res Qua Sec Res Acc Distress Signals 11 | . 2 . . . 1 . . 1 1 . 1 1 . 4 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 193 | . 10 19 . . 19 6 11 23 12 7 19 27 31 9 Peak Tracking Total 27 | . 4 6 . . 9 6 7 14 9 7 9 16 27 20 Tactical Retreats 20 | . 1 . . . 2 . 3 3 1 1 3 2 3 1 Traps | -11 -10 -10 -9 -9 -6 -6 -6 -5 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Fac Fac Res Qua Sec Res Acc Traps Triggered 5 | . 1 . . . 1 . . 1 . . . 2 . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused 2 | . . . . . 2 . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed 2 | . . . . . 2 . . . . . . . . . Triggered 2 | . . . . . 2 . . . . . . . . . Most Traps Carried 3 | . . . . 3 2 . . . . . . . . . Machines | -11 -10 -10 -9 -9 -6 -6 -6 -5 -4 -3 -3 -3 -2 -1 ---------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Fac Fac Res Qua Sec Res Acc Machines Disabled 19 | . . 4 . . 1 . 1 . . . 3 7 1 2 Max in Single Turn 3 | . . 3 . . 1 . . . . . 1 1 1 1 Garrison Access 3 | . . . . . . . . 2 . . 1 . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -6 -6 -6 -5 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Fac Fac Res Qua Sec Res Acc Machines Accessed 40 | . 5 1 3 7 2 . 1 7 4 2 5 3 . . Terminals 22 | . 5 . 1 . 1 . 1 3 2 2 4 3 . . Fabricators 4 | . . . . . . . . 2 2 . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . 2 . . 1 . . . Total Hacks 132 | . 13 4 26 35 4 . 3 19 10 5 9 4 . . Successful 91 | . 7 4 26 35 2 . . 5 4 2 4 2 . . Failed 41 | . 6 . . . 2 . 3 14 6 3 5 2 . . Catastrophic 5 | . . . . . . . . 2 1 . 1 1 . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 22 | . 9 . 2 . 1 . 3 2 1 1 2 1 . . Terminals 51 | . 13 . 2 . 3 . 3 7 6 5 8 4 . . Fabricators 9 | . . . . . . . . 5 4 . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 8 | . . . . . . . . 7 . . 1 . . . Terminal Hacks 80 | . 5 4 25 35 1 . . 1 3 2 2 2 . . Record 62 | . . 4 24 34 . . . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . . . Open Door 2 | . . . . . . . . . . 1 . 1 . . Open DSF 1 | . . . . . . . . . 1 . . . . . Level Access Points 2 | . . . . . . . . 1 1 . . . . . Branch Access Points 1 | . . . . . . . . . . 1 . . . . Machine Index 1 | . . . . . . . . . . . 1 . . . Locate Traps 2 | . 2 . . . . . . . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . . Registered Components 1 | . . . . . . . . . . . 1 . . . Registered Prototypes 1 | . . . . . . . . . 1 . . . . . Zone Layout 2 | . . . 1 . 1 . . . . . . . . . Derelict Proto ID Bank 1 | . . . . 1 . . . . . . . . . . Activate Exoskeleton 1 | . . . . . . . . . . . . 1 . . Fabricator Hacks 3 | . . . . . . . . 2 1 . . . . . Network Status 3 | . . . . . . . . 2 1 . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . . 2 . . 1 . . . Seal Access 3 | . . . . . . . . 2 . . 1 . . . Unauthorized Hacks 5 | . 2 . 1 . 1 . . . . . 1 . . . Terminals 4 | . 2 . 1 . . . . . . . 1 . . . Track 1 | . . . . . . . . . . . 1 . . . Botnet 3 | . 2 . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Fedlink 1 | . . . . . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 22 | . 5 . 1 . 1 . 1 4 3 1 4 2 . . Full Trace Events . | . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -6 -6 -6 -5 -4 -3 -3 -3 -2 -1 ------------ Run | Yrd Mat Sub Rec Scr Fac Was Fac Fac Fac Res Qua Sec Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . 2 . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -6 -6 -6 -5 -4 -3 -3 -3 -2 -1 -------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Fac Fac Res Qua Sec Res Acc Total Allies 53 | . . . . 1 . . 12 . . . . . 27 13 Largest Group 14 | . . . . 1 . . 4 . . . . . 14 7 Highest-Rated Group 197 | . . . . 27 . . 101 . . . . . 197 100 Highest-Rated Ally 31 | . . . . 27 . . 31 . . . . . 15 15 Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 209 | . . . . . . . 43 . . . . . 123 43 Total Damage 3278 | . . . . . . . 613 . . . . . 2141 524 Kills 18 | . . . . . . . 4 . . . . . 10 4 Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . 1 . Intel | -11 -10 -10 -9 -9 -6 -6 -6 -5 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Fac Fac Res Qua Sec Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . 3 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Decoded 0b10 Intel 5 | . . . . . 5 . . . . . . . . . Emergency Access 3 | . . . . . 3 . . . . . . . . . Items 2 | . . . . . 2 . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -6 -6 -6 -5 -4 -3 -3 -3 -2 -1 ------------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Fac Fac Res Qua Sec Res Acc Turns Passed 10923 | 66 631 916 265 6567 372 86 207 368 199 117 289 366 196 278 Spaces Moved 8723 | 38 357 483 169 2727 290 164 378 936 634 257 506 769 492 523 Core 787 | 6 . . . . 132 164 378 5 . . . 102 . . Treads 3849 | 32 357 471 133 2727 129 . . . . . . . . . Legs 1430 | . . . . . . . . . . . . 415 492 523 Wheels 77 | . . 12 36 . 29 . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 2580 | . . . . . . . . 931 634 257 506 252 . . Fastest Speed 14 | 50 160 110 110 240 50 50 50 14 14 20 30 30 30 30 Average Speed 114 | 142 160 158 154 240 109 50 50 25 23 28 31 33 30 30 Slowest Speed 240 | 160 160 160 240 240 240 50 50 50 26 114 35 50 30 30 Overloaded Moves 136 | . . . . . . . . 57 25 37 17 . . . Propulsion Burnouts 1 | . . . . . . . . . 1 . . . . . Robots Hopped 24 | . . . . . . . . 10 11 . 1 2 . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . 1 . . Exploration Rate (%) 39 | 5 79 39 54 96 10 74 16 29 23 9 63 59 19 17 Regions Visited 14 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 5 | . 1 . . . . . 1 1 1 1 . . . . Unknown Exits Taken 7 | 1 . 1 1 1 . . . . . . 1 1 1 . Scrap Searched 2 | . . 1 . 1 . . . . . . . . . . Spaces Dug 159 | . . . . . . . . 18 5 14 . 32 30 60 Terrain Destroyed 354 | . . 105 . . 80 . . 18 5 14 . 35 36 61 Melee 41 | . . . . . . . . 18 5 14 . 4 . . Projectile 128 | . . . . . . . . . . . . 31 36 61 AOE 185 | . . 105 . . 80 . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -6 -6 -6 -5 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Fac Fac Res Qua Sec Res Acc Total 9366 | 47 392 564 174 2753 329 167 394 1024 653 287 604 844 520 614 Wait 236 | . 9 2 . . . 4 10 52 . 8 59 31 . 61 Move 8666 | 37 356 482 168 2726 290 163 377 916 613 256 503 765 492 522 Hop 22 | . . . . . . . . 9 10 . 1 2 . . Pick Up 73 | 4 9 11 1 20 5 . 2 5 5 2 3 4 2 . Fast Attach 52 | 6 1 4 2 1 5 . 3 7 5 . 5 4 6 3 Attach 33 | . . 6 1 . 7 . . 1 3 3 4 5 2 1 Detach 11 | . . 2 1 . 1 . . . . 1 4 2 . . Swap 8 | . 3 1 . . . . . . 1 1 . 2 . . Drop 49 | . 1 13 1 6 6 . 2 4 4 2 3 1 4 2 Fire 123 | . 13 43 . . 12 . . . . . . 16 14 25 Melee 71 | . . . . . . . . 19 12 14 22 4 . . Ram 1 | . . . . . 1 . . . . . . . . . Kick 1 | . . . . . . . . . . . . 1 . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 18 | . . . . . . . . 11 . . . 7 . . Rewire . | . . . . . . . . . . . . . . . Trap 2 | . . . . . 2 . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x2] / [*Min x2] / *Sub) -10/Subcaves (discovered 2 exits: [*Mat] / *Rec) -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory -6/Waste -6/Factory -5/Factory (discovered 6 exits: *Fac x4 / *Upp x2) -4/Factory (discovered 6 exits: *Res x4 / *Upp x2) -3/Research (discovered 2 exits: *Qua x2) -3/Quarantine -3/Section 7 -2/Research -1/Access To Fleet Rendezvous History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 11 | -11/Scrapyard | Discovered new exit (range 15) 67 | -11/Scrapyard | Entered Materials 269 | -10/Materials | Discovered new exit (range 15) 312 | -10/Materials | Build established: Mutant 513 | -10/Materials | Discovered new exit (range 6) 631 | -10/Materials | Discovered new exit (range 5) 669 | -10/Materials | Discovered new exit (range 6) 688 | -10/Materials | Discovered new exit (range 7) 696 | -10/Materials | Identified exit to Subcaves 698 | -10/Materials | Entered Subcaves 975 | -10/Subcaves | Learned Materials interactive machine intel 1276 | -10/Subcaves | Shifting Twisted Machinery released Scrap Shield 1279 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 1290 | -10/Subcaves | Shifting Twisted Machinery released Flamer 1326 | -10/Subcaves | Shifting Twisted Machinery released Sub. Shrapnel Launcher 1346 | -10/Subcaves | Shifting Twisted Machinery released Mak. Power Source 1360 | -10/Subcaves | Core integrity fell below 50% 1364 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 1437 | -10/Subcaves | Discovered new exit (range 9) 1511 | -10/Subcaves | Visited Clippyterm 1516 | -10/Subcaves | Learned Research security intel 1516 | -10/Subcaves | Learned Research machine intel 1574 | -10/Subcaves | Discovered new exit (range 17) 1614 | -10/Subcaves | Entered Recycling 1615 | -9/Recycling | Met a Zionite searching for Scraptown 1615 | -9/Recycling | Joined Warlord attack on 0b10 via Recycling 1770 | -9/Recycling | Discovered new exit (range 16) 1813 | -9/Recycling | Scanned before Scraplab entrance 1854 | -9/Recycling | Found SUBCON Basin 1865 | -9/Recycling | Discovered new exit (range 2) 1879 | -9/Recycling | Entered Scraptown 1879 | -9/Scraptown | System corruption cleaned by C-Scrubber 2547 | -9/Scraptown | Scanned Subdweller tech in exchange for log data 2552 | -9/Scraptown | Learned Factory interactive machine intel 2593 | -9/Scraptown | Discovered new exit (range 5) 2818 | -9/Scraptown | Visited Red Mages 2883 | -9/Scraptown | Found Relay Coupler [Proto] 2932 | -9/Scraptown | Visited The Evicted 3009 | -9/Scraptown | Visited Observation Area 3088 | -9/Scraptown | Visited Shadow of the Wyrm 3278 | -9/Scraptown | Visited Cave Peace 3376 | -9/Scraptown | Visited UFD Registry 3422 | -9/Scraptown | Visited TADAMA 3470 | -9/Scraptown | Visited Awakened 3985 | -9/Scraptown | Registered with UFD as "Protomaster" 4079 | -9/Scraptown | Visited Derelict Rescue Squad 4213 | -9/Scraptown | Visited Abandonware Association 4242 | -9/Scraptown | Learned abandonware demo "OVRCLOCK.EXE" 4247 | -9/Scraptown | Learned abandonware demo "POISON.EXE" 4307 | -9/Scraptown | Visited Supply Room 4429 | -9/Scraptown | Found Scrap Suit 4546 | -9/Scraptown | Discovered new exit (range 5) 4637 | -9/Scraptown | Visited Science Guys 4739 | -9/Scraptown | Visited Botcube Research 4758 | -9/Scraptown | Found Botcube 4805 | -9/Scraptown | Visited Infowarlord's Domain 4874 | -9/Scraptown | Visited Scrap Suit Storage 4953 | -9/Scraptown | Visited Curators Association 4996 | -9/Scraptown | Visited A0-MCA Data Center 5010 | -9/Scraptown | Given a C+ rating by A0-MCA 5018 | -9/Scraptown | Found A0-MCA's Component Scanner 5135 | -9/Scraptown | Visited Chapter 10 7936 | -9/Scraptown | Botcube activated 7940 | -9/Scraptown | Botcube completed mutation into core form, armed with 1 launcher. 8446 | -9/Scraptown | Entered Factory 8446 | -6/Factory | Evolved 8 slots: Power x1, Propulsion x2, Utility x4, Weapon x1 8447 | -6/Factory | Loaded intel: 50 interactive machine locations 8753 | -6/Factory | Core integrity fell below 50% 8782 | -6/Factory | Lost 14 parts (3p4n2u5w) 8818 | -6/Factory | Manually triggered Chute Trap 8818 | -6/Factory | Sucked down chute 8818 | -6/Factory | Entered Waste 8831 | -6/Waste | Spotted C-40 Crusher 8856 | -6/Waste | Spotted C-40 Crusher 8876 | -6/Waste | Spotted C-40 Crusher 8881 | -6/Waste | Spotted C-40 Crusher 8887 | -6/Waste | Spotted C-40 Crusher 8895 | -6/Waste | Spotted C-40 Crusher 8897 | -6/Waste | Discovered new exit (range 16) 8904 | -6/Waste | Entered Factory 8924 | -6/Factory | Core integrity fell below 20% 9017 | -6/Factory | Lost 3 allies 9107 | -6/Factory | Discovered new exit (range 9) 9110 | -6/Factory | Identified exit to Factory 9111 | -6/Factory | Entered another Factory area 9111 | -5/Factory | Evolved 2 slots: Utility x2 9348 | -5/Factory | Identified exit to Factory 9350 | -5/Factory | Discovered new exit (range 7) 9352 | -5/Factory | Identified exit to Upper Caves 9397 | -5/Factory | Discovered exit to Upper Caves (range 4) 9416 | -5/Factory | Build established: Sprinter 9479 | -5/Factory | Entered another Factory area 9479 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9512 | -4/Factory | Discovered new exit (range 18) 9519 | -4/Factory | Identified exit to DSF 9525 | -4/Factory | Identified exit to Upper Caves 9588 | -4/Factory | Identified exit to Research 9599 | -4/Factory | Spotted B-86 Titan 9626 | -4/Factory | Discovered exit to Upper Caves (range 10) 9678 | -4/Factory | Entered Research 9678 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 9679 | -3/Research | Identified exit to Quarantine 9681 | -3/Research | Loaded intel: 117 machine locations 9795 | -3/Research | Entered Quarantine 9815 | -3/Quarantine | Cryocooling Duct disabled 9830 | -3/Quarantine | Ambient heat levels rising (+20) 9830 | -3/Quarantine | Non-combat units ordered to evacuate 9851 | -3/Quarantine | Found Alien Artifact 9851 | -3/Quarantine | Identified Core Reset Matrix 9851 | -3/Quarantine | Used Core Reset Matrix 9855 | -3/Quarantine | Detected hypermatrix surge 9855 | -3/Quarantine | Sensed 15 artifacts in vicinity 9937 | -3/Quarantine | Found Sigix Broadsword 9939 | -3/Quarantine | Lost 6 parts (2p1n3u) 9988 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 9991 | -3/Quarantine | Found Dimensional Node Initializer 10047 | -3/Quarantine | Spotted Fortress 10074 | -3/Quarantine | Discovered new exit (range 5) 10084 | -3/Quarantine | Entered Section 7 10085 | -3/Section 7 | Sensed 20 artifacts in vicinity 10091 | -3/Section 7 | Build established: Hacker-Scout 10155 | -3/Section 7 | Spotted Alpha 7 10171 | -3/Section 7 | Spotted Alpha 7 10193 | -3/Section 7 | Initialized slip node 10194 | -3/Section 7 | Core integrity fell below 50% 10202 | -3/Section 7 | Spotted B-99 Colossus 10224 | -3/Section 7 | Lost 3 parts (1n1u1w) 10248 | -3/Section 7 | Integrated with Sigix Exoskeleton 10278 | -3/Section 7 | Found Terrabomb 10282 | -3/Section 7 | Spotted Executioner 10282 | -3/Section 7 | Spotted Executioner 10288 | -3/Section 7 | Warped through subspace 10310 | -3/Section 7 | Found Integrity Redistributor 10334 | -3/Section 7 | Search patrols dispatched 10365 | -3/Section 7 | Found Integrated Reactor 10365 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 10374 | -3/Section 7 | Found Prototype Launcher 10375 | -3/Section 7 | Identified Adv. Micro-nuke Launcher 10429 | -3/Section 7 | Spotted B-86 Titan 10431 | -3/Section 7 | Discovered new exit (range 17) 10450 | -3/Section 7 | Entered Research 10450 | -2/Research | Evolved 2 slots: Utility x2 10455 | -2/Research | Emitted hypermatrix ping 10460 | -2/Research | Assembled emerged from beneath the floor 10491 | -2/Research | Spotted B-90 Cyclops 10493 | -2/Research | Assembled emerged from beneath the floor 10510 | -2/Research | Assembled emerged from beneath the floor 10529 | -2/Research | Assembled emerged from beneath the floor 10539 | -2/Research | Build established: Alien-Sigix 10542 | -2/Research | Lost 9 allies 10615 | -2/Research | Lost 3 allies 10625 | -2/Research | Spotted B-90 Cyclops 10629 | -2/Research | Discovered new exit (range 17) 10646 | -2/Research | Entered Access 10646 | -1/Access | Evolved 2 slots: Utility x2 10651 | -1/Access | Emitted hypermatrix ping 10656 | -1/Access | Assembled emerged from beneath the floor 10897 | -1/Access | Assembled emerged from beneath the floor 10911 | -1/Access | Discovered new exit (range 18) 10918 | -1/Access | Used Terrabomb 10924 | *** | Heading to fleet! Last Messages --------------- 10877_ Quantum Shear penetrates Wall. 10877_ K-01 Serf destroyed. 10882_ Quantum Shear penetrates Wall. 10882_ Quantum Shear penetrates Earth. 10884_ Quantum Shear penetrates Wall. 10884_ Quantum Shear penetrates Earth. 10887_ Quantum Shear penetrates Wall. 10887_ U-05 Engineer builds a Wall. 10889_ Quantum Shear penetrates Wall. 10890_ Quantum Shear penetrates Earth. 10892_ Quantum Shear penetrates Wall. 10897_ Assembled emerge from beneath the floor. 10906_ Quantum Shear penetrates Wall. 10911_ EXIT=FOUND 10911_ Quantum Shear penetrates Wall. 10911_ Quantum Shear penetrates Sealed Barrier. 10914_ Dropped Graphene Brace. 10918_ Terrabomb activated. [Achievement: Home At Last?] [Achievement: Overachiever] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ????????????????????????? | | ???????????????????"" ####???????????????????? | | ????????#??? ??? """S"" #######????????????????? | | ???######## # """""" " ######???????????????? | | " " ######?????????????? | | " " #####????????????? | | #######+##" """""""""""""" #####???????????? | | "" " #####??????????? | | # "" " ####??????????? | | #! "" " ####?????????? | | # !! "" " #####????????? | | # !! "" " """ ####????????? | | # ! "" """"""""""""""""""""""""####????????? | | # "" """T"""" """" #???????? | | # ""gg""" """" """" BB #???????? | | # "" " """""" """" BB #???????? | | ##""""""""" g " " " """" ???????? | | ## " g " " "" " """" R ???????? | | ## " " " X" " """" ??????? | | ##""""""""" " " " """" k ??????? | | # R" " """"" """" BB #???????? | | # "" " """" BB #???????? | | # " "" " """" #???????? | | # """ "" """""""";"""""""""""""""""###???????? | | # """ "" " ";" ###???????? | | # " ""k " ##????????? | | # "" " ##????????? | | # "" """";;"""""""" ""##????????? | | # "" " " """""""" ?????????? | | ###"""""""" " " " " ??????????? | | " """"" " " [ # ??????????? | | + ! """"" " " +???????????? | | ####""""""" " """"" " " ????????????? | | # " " """"" " " ?????????????? | | # " " """"" " " ??????????????? | | # " " """"" " """"#??????????????? | | # " " " #???????????????? | | # + " " #????????????????? | | # "" " " " ##?????????????????? | | # """" #" " = " ##???????????????????? | | # """" ## """""""""""""###????????????????????? | | # """" ## ###### ########?????????????????????? | | # """" ## ################????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 112 Energy Generation 71 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 20 Terrain Scan Density 210 Cloak Strength 3 Power Amplification 30 Corruption Containment 12 Corruption Block 20 Armor Coverage 800 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 50 Resistance: I 50 Resistance: S 50 Resistance: P 50 Melee Speed Boost 20 Evasion (%) 76 Targeting Accuracy 30 Recoil Reduction 4 Particle Charging 20 Offensive Hacking 24 Defensive Hacking 26 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Core Reset Matrix Sigix Broadsword Dimensional Node Initializer Sigix Exoskeleton Sigix Sheargun High-powered Transdimensional Reconstructor Integrated Reactor Terrabomb Achievements -------------- Home At Last? Overachiever Challenges ------------ None Game ------ Seed TripodTrapBoregun Manual? 0 Play Time 03:14:09 Cumulative 98.6 hours Start 2024.08.03 @ 15:15:17 End 2024.08.03 @ 20:40:42 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 93 Rogue 93 Adventurer 0 Explorer 0 Win Type 2 Total 3 Types 2/0/1/0/0/0/0/0/0 Lore% 40 Gallery% 53 Achievement% 50 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 25b58213-0103-4444-b36c-436b5a364b65