Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.08 @ 14:21:11 Player: Minty Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (81) 405 Value Destroyed (2683) 2683 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1334) 1334 TOTAL SCORE: 6962 Bonus ------- High Alert Combat Kills 143 Follower Combat Kills 305 Entered Garrisons 400 Used RIF Installer 500 Friendly Fire -14 Cogmind --------- Core Integrity 0/550 Matter 250/300 Energy 99/100 System Corruption 7% Temperature Cool (33) Movement Core (50) Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Relay Coupler [Swarmer] (21) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Authchip [R/Combat] Authchip [R/Combat] Relay Coupler [NC] (21) Remote Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- Relay Coupler [Grunt] Relay Coupler [Brawler] Relay Coupler [Sentry] > --- WEAPON ----------- Lightning Gun Lightning Gun Makeshift Hammer > --- INVENTORY -------- Authchip [R/Combat] Authchip [R/Combat] Relay Coupler [NC] Relay Coupler [Swarmer] Remote Datajack [Rating: 29] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Flight Unit VTOL Module Utility Improved Heat Sink Device Improved Heat Sink Storage Small Storage Unit Processor Machine Analyzer Hackware Relay Coupler [Grunt] Protection Hardened Medium Armor Plating Weapon Makeshift Hammer Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Impact Weapon Makeshift Hammer Slashing Weapon Blade Saw Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Slots Evolved 4 | . . . 2 2 . . . Power . | . . . . . . . . Propulsion 2 | . . . . 2 . . . Utility 1 | . . . 1 . . . . Weapon 1 | . . . 1 . . . . Parts Attached 72 | . 10 1 19 7 23 12 . Power 6 | . 1 . 1 . 3 1 . Engine 5 | . 1 . 1 . 3 . . Core 1 | . . . . . . 1 . Reactor . | . . . . . . . . Propulsion 17 | . 2 . 5 4 5 1 . Treads 7 | . 2 . . . 4 1 . Leg 3 | . . . 3 . . . . Wheel 2 | . . . 2 . . . . Hover . | . . . . . . . . Flight 5 | . . . . 4 1 . . Utility 17 | . 2 1 2 2 8 2 . Device 9 | . 2 1 . 1 4 1 . Storage 1 | . . . . . 1 . . Processor 2 | . . . 1 1 . . . Hackware 4 | . . . . . 3 1 . Protection 1 | . . . 1 . . . . Artifact . | . . . . . . . . Weapon 32 | . 5 . 11 1 7 8 . Energy Gun 12 | . 3 . 1 . 4 4 . Energy Cannon 3 | . . . 3 . . . . Ballistic Gun 8 | . 2 . 3 . 2 1 . Ballistic Cannon 1 | . . . . . . 1 . Launcher 2 | . . . 1 . . 1 . Special Weapon 1 | . . . . . . 1 . Impact Weapon 2 | . . . 1 . 1 . . Slashing Weapon 2 | . . . 2 . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . Unidentified Prototypes 4 | . . 1 2 . . 1 . Corrupted Parts 1 | . . . 1 . . . . System Corruption 10 | . . . 10 . . . . Parts Lost 27 | . 3 . 3 . 10 3 8 Power 5 | . 1 . 1 . 2 . 1 Propulsion 10 | . 1 . . . 5 . 4 Utility 3 | . . . 1 . 1 . 1 Weapon 9 | . 1 . 1 . 2 3 2 Highest Loss Streak 8 | . 3 . 1 . 3 2 8 To Critical Strikes . | . . . . . . . . Average Backups 6 | . 6 7 7 5 5 5 4 Power . | . . . . . . . . Propulsion 1 | . 3 2 4 2 . . . Utility 2 | . . 2 1 1 4 3 3 Weapon . | . 2 2 1 1 . . . Tool/Special . | . . . . . . . . Unused Backups 16 | . 4 1 6 . 2 . 3 Power 1 | . 1 . . . . . . Propulsion 5 | . 2 1 2 . . . . Utility 8 | . 1 . 2 . 2 . 3 Weapon 2 | . . . 2 . . . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 87 | . 95 100 96 82 75 99 44 Engine 8 | . 13 14 10 9 6 4 . Treads 16 | . 12 28 . . 17 36 16 Leg 4 | . 15 . 10 . . . . Wheel 2 | . . . 11 1 . . . Flight 2 | . . . . 28 7 . . Device 9 | . 11 14 6 3 11 5 4 Storage 6 | . 14 14 11 1 1 . . Processor 5 | . . . 10 12 8 . . Hackware 4 | . . . . . 2 21 13 Energy Gun 9 | . 13 14 8 . 4 20 4 Ballistic Gun 8 | . 13 14 11 . 7 2 . Impact Weapon 4 | . . . 10 9 4 2 . Peak Build Rating 29 | . 10 14 24 27 26 29 23 Average Rating 17 | . 8 10 18 22 19 26 11 On Entrance 15 | 6 6 10 11 23 24 26 19 Naked Turns . | . . . . . . . . Heaviest Build 27 | 12 13 13 27 16 19 20 16 Greatest Support 80 | 20 40 40 40 16 80 80 80 Greatest Overweight (x) 4 | . . . 1 . 4 . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | . 8 8 8 8 8 5 5 Average Capacity 6 | . 8 8 8 5 5 5 5 Most Carried 8 | . 8 8 8 8 8 5 5 Average Carried 6 | . 6 7 7 5 5 4 4 Final Capacity 8 | 8 8 8 8 5 5 5 5 Final Carried 8 | 6 7 8 8 5 5 5 4 Class Distribution -------------------- 56% | Mutant 13% | Scavenger-Skirmisher 10% | Scavenger-Mutant 9% | Scavenger-Gunner 9% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Scavenger-Skirmisher | -8/Garrison Scavenger-Gunner | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -10 -9 -8 -8 -8 -8 ----------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Matter Collected 1908 | 200 327 31 356 . 653 306 35 Remotely . | . . . . . . . . Salvage Created 2759 | . 405 49 980 . 504 702 119 Parts 147 | . 33 4 40 . 24 40 6 Haulers Intercepted 5 | . . . 4 . . 1 . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Combat Hostiles Destroyed 52 | . 7 3 18 . 12 9 3 Melee 6 | . . . 2 . 4 . . Guns 25 | . 7 3 3 . 5 7 . AOE 11 | . . . 7 . . 1 3 Classes Destroyed 14 | . 5 1 6 . 2 . . Worker 10 | . 3 . 5 . . 2 . Builder 2 | . 1 . 1 . . . . Tunneler 2 | . . . 2 . . . . Hauler 5 | . . . 4 . . 1 . Recycler 2 | . . . 2 . . . . Mechanic 1 | . 1 . . . . . . Operator 2 | . 1 . 1 . . . . Watcher 3 | . . . 2 . . 1 . Swarmer 10 | . . 3 4 . 3 . . Grunt 29 | . 7 . 9 . 6 5 2 Brawler 4 | . . . . . 2 2 . Duelist 2 | . . . 1 . . 1 . Sentry 8 | . . . 4 . 1 2 1 Programmer 1 | . . . . . 1 . . Best Kill Streak 12 | . 3 3 12 . 3 5 3 Combat Bots Only 7 | . 3 3 7 . 3 5 3 Max Kills in Single Turn 4 | . 1 1 4 . 2 2 1 Gunslinging 1 | . . . . . 1 1 . Exploded 3 | . . . 3 . . 1 1 Melee 1 | . . . 1 . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Hostile Shots Fired 419 | . 72 14 90 . 110 75 58 Missed 141 | . 27 5 28 . 30 31 20 Hits 278 | . 45 9 62 . 80 44 38 Melee 9 | . . . 8 . 1 . . Projectile 269 | . 45 9 54 . 79 44 38 Critical Strikes 9 | . . . 4 . 2 3 . Damage Taken 3833 | . 520 77 960 . 940 776 560 Core 952 | . 104 18 278 . 205 68 279 Absorbed by Shields 131 | . . . . . 131 . . Regen/Repaired (Parts) 78 | . 78 . . . . . . Core Remaining (%) 60 | 100 . 51 30 . . . . Volleys Fired 148 | . 51 8 19 . 24 35 11 Largest 3 | . 2 2 2 . 3 3 1 Hottest 165 | . 70 70 136 . 111 165 30 Shots Fired 286 | . 100 16 34 . 50 76 10 Gun 256 | . 100 16 27 . 48 64 1 Cannon 3 | . . . 3 . . . . Launcher 12 | . . . 4 . 2 1 5 Special 15 | . . . . . . 11 4 Kinetic 103 | . 54 8 14 . 25 2 . Thermal 82 | . 46 8 16 . 12 . . Explosive 12 | . . . 4 . 2 1 5 Electromagnetic 74 | . . . . . 11 62 1 Robot Hit Streak 13 | . 9 3 5 . 6 13 4 Robot Miss Streak 4 | . 3 1 4 . 3 4 2 Penetration Max . | . . . . . . . . Secondary Targets 7 | . 1 1 1 . 2 2 . Max Gunslinging Chain 1 | . 1 1 1 . 1 1 . Shots Hit Robots 214 | . 65 10 49 2 35 47 6 Core Hits 95 | . 25 3 25 . 13 20 9 Critical Kills 1 | . . . . . 1 . . Critical Parts Destroyed 7 | . . . 4 . 3 . . Critical Strikes 15 | . . 2 6 . 7 . . Burn 7 | . . 2 2 . 3 . . Smash 8 | . . . 4 . 4 . . Melee Attacks 92 | . . . 55 4 30 3 . Impact 90 | . . . 55 2 30 3 . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 17 | . . . 10 2 3 2 . Combat Hostiles 2 | . . . . . 2 . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6587 | . 779 127 3002 . 1203 1124 352 Guns 2213 | . 779 127 233 . 350 724 . Cannons 20 | . . . 20 . . . . Explosions 1538 | . . . 928 . 81 177 352 Melee 2803 | . . . 1808 . 772 223 . Ramming 13 | . . . 13 . . . . Kinetic 777 | . 446 40 105 . 186 . . Thermal 1564 | . 333 87 885 . 164 95 . Explosive 706 | . . . 191 . 81 82 352 Electromagnetic 724 | . . . . . . 724 . Impact 2803 | . . . 1808 . 772 223 . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 13 | . 1 1 13 . 6 7 7 Average Corruption 5 | . 1 1 10 . 5 6 7 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 98 | . 2 6 27 . 37 15 11 Message Errors 22 | . . 3 9 . 7 3 . Matter Fused 20 | . . 1 6 . 8 2 3 Heat Flow Errors 15 | . 1 . 5 . 4 3 2 Energy Discharges 14 | . 1 2 2 . 7 1 1 Parts Rejected 1 | . . . . . . 1 . Parts Fused 3 | . . . 1 . 1 . 1 Data Loss (minor) 8 | . . . . . 5 2 1 Data Loss (major) 3 | . . . . . 3 . . Misfires 4 | . . . 1 . 2 . 1 Alerts 2 | . . . 1 . . 1 . Misdirections 1 | . . . 1 . . . . Weapon Failures 5 | . . . 1 . . 2 2 Overload Shots . | . . . . . . . . Overflow Damage 1164 | . . . 870 . 208 86 . Projectiles 12 | . . . 12 . . . . Explosions 142 | . . . 142 . . . . Melee 1010 | . . . 716 . 208 86 . Knockbacks 15 | . . . 10 . 3 2 . Impact 14 | . . . 9 . 3 2 . Kinetic . | . . . . . . . . Secondary 1 | . . . 1 . . . . Self-Inflicted Damage 123 | . . . 76 . . 23 24 Shots 4 | . . . 2 . . 1 1 Rammed 1 | . . . 1 . . . . Targets Rammed 1 | . . . 1 . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 270 | . 115 . 256 . 270 237 232 Average Temperature 75 | . 34 . 70 . 87 75 89 Received Heat Transfer 1188 | . 270 . 294 . 246 135 243 Effects 1 | . . . . . . . 1 Energy Bleed 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 16 | . . . 11 . 4 1 . Combat Hostiles 10 | . . . 6 . 3 1 . Parts Fried 24 | . . . 22 . 2 . . Impact Corruptions 37 | . . . 28 . 7 2 . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . 2 . . . . . . Heat Transferred 2929 | . 945 407 955 . 572 50 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . Alert | -11 -10 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Maximum Alert Level 3 | . . . 2 . 3 2 1 Low Security (%) 37 | . 100 100 54 100 3 . . Level 1 25 | . . . 37 . 16 52 100 Level 2 24 | . . . 8 . 47 47 . Level 3 11 | . . . . . 32 . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 825 | . 75 70 415 180 825 493 346 Initial 401 | . . . . 169 110 401 279 Average 312 | . 24 10 165 173 575 395 302 Influence Increases 2608 | . 224 70 768 21 855 523 147 Destroy 0b10 Robot/C 1260 | . 140 60 360 . 360 280 60 Destroy 0b10 Robot/NC 140 | . 30 . 85 . . 25 . Destroy Leader 228 | . 30 10 102 . 10 76 . Allied During Kill 87 | . . . . . 28 59 . Trap Triggered on 0b10 10 | . . . . . 10 . . Successful Hack 108 | . 9 . 38 5 21 21 14 Disable Machine 135 | . 15 . 60 15 . 45 . Anti-Garrison Action 300 | . . . . . 300 . . Destroy Structure 160 | . . . 78 1 51 17 13 Partial Spotted 15 | . . . . . 15 . . Lose Combat Pursuer 165 | . . . 45 . 60 . 60 Influence Decreases 2262 | . 224 70 366 253 200 918 231 Entered New Map 868 | . . . . 233 60 424 151 Time Decay 864 | . 194 70 326 20 . 254 . Lost Part 270 | . 30 . 30 . 100 30 80 Lost Ally 110 | . . . 10 . 40 60 . Purge Threat 150 | . . . . . . 150 . Squads Dispatched 10 | . 5 . 2 . . 3 . Investigation 4 | . 3 . . . . 1 . Extermination . | . . . . . . . . Reinforcement 5 | . 2 . 2 . . 1 . Assault . | . . . . . . . . Garrison 1 | . . . . . . 1 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Distress Signals 7 | . 3 . 3 . . 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 120 | . 18 2 27 . 34 25 14 Peak Tracking Total 10 | . 5 2 7 . 6 6 10 Tactical Retreats 7 | . . . 1 . 4 . 2 Traps | -11 -10 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Traps Triggered 18 | . 3 . . . 12 2 1 Indirectly . | . . . . . . . . Trap Hack Attempts 13 | . . . . . 13 . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 1 | . . . . . 1 . . Reused 1 | . . . . . 1 . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . 1 . . Objects Rigged 5 | . . . 5 . . . . Exploded 2 | . . . 2 . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -8 ---------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Machines Disabled 12 | . 1 . 4 1 3 3 . Max in Single Turn 2 | . 1 . 2 1 1 1 . Garrison Relay 3 | . . . . . 3 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Machines Accessed 25 | . 4 2 6 2 5 4 2 Terminals 19 | . 3 1 4 1 5 3 2 Fabricators . | . . . . . . . . Repair Stations 1 | . 1 . . . . . . Recycling Units 2 | . . . 2 . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . 1 . 1 . Total Hacks 65 | . 12 3 25 4 9 8 4 Successful 33 | . 7 3 14 2 2 4 1 Failed 32 | . 5 . 11 2 7 4 3 Catastrophic 4 | . 2 . 1 . . 1 . Database Lockouts . | . . . . . . . . Manual 21 | . 2 . 12 2 . 5 . Terminals 52 | . 9 2 18 3 9 7 4 Fabricators . | . . . . . . . . Repair Stations 3 | . 3 . . . . . . Recycling Units 7 | . . . 7 . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . 1 . 1 . Terminal Hacks 18 | . 5 3 4 . 2 3 1 Robot Analysis 1 | . . . . . . 1 . Prototype ID Bank 2 | . 2 . . . . . . Open Door 2 | . . 1 . . 1 . . Emergency Access Points 2 | . . . 1 . . 1 . Alert Level 3 | . 2 1 . . . . . Unreport Threat 1 | . . . . . . 1 . Locate Traps 2 | . 1 . 1 . . . . Security Status 1 | . . . 1 . . . . Patrol Status 1 | . . 1 . . . . . Zone Layout 1 | . . . 1 . . . . Garrison Registry 1 | . . . . . 1 . . Patrol Navigation 1 | . . . . . . . 1 Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . 2 . . . . . . Scan Component 1 | . 1 . . . . . . Repair 1 | . 1 . . . . . . Recycling Unit Hacks 4 | . . . 4 . . . . Process 1 | . . . 1 . . . . Report Inventory 2 | . . . 2 . . . . Retrieve Matter 1 | . . . 1 . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . 1 . Unlock Access 2 | . . . . 1 . 1 . Unauthorized Hacks 7 | . . . 6 1 . . . Terminals 7 | . . . 6 1 . . . Assimilate 1 | . . . 1 . . . . Botnet 4 | . . . 3 1 . . . Detonate 1 | . . . 1 . . . . Operators 1 | . . . 1 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 19 | . 3 1 5 1 4 3 2 Full Trace Events 5 | . 1 . 1 . 1 2 . Feedback Events 1 | . . . . . . 1 . Corruption 1 | . . . . . . 1 . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . 1 . . . . . . Time 26 | . 26 . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter 470 | . . . 470 . . . . Retrieved Matter 660 | . . . 660 . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -8 ------------ Run | Yrd Mat Min Mat Mat Gar Mat Gar Used RIF Installer 1 | . . . . . 1 . . Robots Hacked 11 | . . . . 2 . 7 2 Non-combat 2 | . . . . 2 . . . Combat 9 | . . . . . . 7 2 Robot Hacks Applied 13 | . . . . 2 . 9 2 parse_system 3 | . . . . 1 . 2 . find_recycling 1 | . . . . 1 . . . find_garrison 1 | . . . . . . 1 . broadcast_data 1 | . . . . . . 1 . disrupt_area 1 | . . . . . . . 1 amplify_resonance 2 | . . . . . . 1 1 reboot_system 1 | . . . . . . 1 . overwrite_iff 2 | . . . . . . 2 . formatsys_high 1 | . . . . . . 1 . Relay Couplers Released 14 | . . . . . 14 . . Machine Destruction 11 | . . . . . 11 . . Programmers 3 | . . . . . 3 . . Attached 4 | . . . . . 3 1 . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 2 | . . . . . 2 . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Total Allies 12 | . . . 1 . 8 3 . Largest Group 3 | . . . 1 . 2 3 . Highest-Rated Group 69 | . . . 10 . 56 69 . Highest-Rated Ally 31 | . . . 10 . 31 31 . Total Orders 4 | . . . . . 4 . . RETURN 4 | . . . . . 4 . . Ally Attacks 67 | . . . . . 42 25 . Total Damage 830 | . . . . . 306 524 . Kills 13 | . . . . . 7 6 . Allies Corrupted 2 | . . . . . 1 1 . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Active Infowar (turns) 2353 | . . . 929 41 1383 . . Sensors 23 | . . . . 19 4 . . Machine Analysis 2353 | . . . 929 41 1383 . . Robot Analysis Total 1 | . . . . . . 1 . Derelict Logs Recovered . | . . . . . . . . Drone Launches 32 | . . . . . 32 . . Drone Recoveries 26 | . . . . . 26 . . Exploration | -11 -10 -10 -9 -8 -8 -8 -8 ------------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Turns Passed 4308 | . 560 454 965 41 1524 556 208 Spaces Moved 2764 | 1 260 264 661 83 1078 265 152 Core 291 | . . . . . 193 . 98 Treads 1160 | . 122 264 11 . 444 265 54 Legs 437 | 1 138 . 298 . . . . Wheels 352 | . . . 352 . . . . Hover . | . . . . . . . . Flight 524 | . . . . 83 441 . . Fastest Speed 26 | 120 120 160 90 26 26 160 50 Average Speed 113 | 120 138 160 107 26 97 160 89 Slowest Speed 250 | 120 160 160 190 26 250 160 160 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 41 | 2 62 70 49 10 88 35 16 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . . 1 . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . Scrap Searched 1 | . . 1 . . . . . Spaces Dug 11 | . . . 4 1 5 1 . Terrain Destroyed 124 | . . . 85 1 11 14 13 Melee 11 | . . . 4 1 5 1 . Projectile . | . . . . . . . . AOE 113 | . . . 81 . 6 13 13 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Total 3614 | . 368 279 825 101 1492 333 216 Wait 189 | . 31 3 25 . 95 . 35 Move 2757 | . 259 263 660 82 1077 264 152 Hop . | . . . . . . . . Pick Up 39 | . 5 2 13 2 16 1 . Fast Attach 29 | . 2 . 10 1 13 3 . Attach 36 | . 5 . 2 5 20 2 2 Detach 26 | . 2 . 2 2 16 3 1 Swap 60 | . 11 2 16 1 12 18 . Drop 51 | . 2 1 22 4 18 4 . Fire 148 | . 51 8 19 . 24 35 11 Melee 92 | . . . 55 4 30 3 . Ram 1 | . . . 1 . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 157 | . . . . . 142 . 15 Rewire 16 | . . . . . 16 . . Trap 13 | . . . . . 13 . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: [*Fac] / [*Sto] / Gar) -8/Garrison History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 2 | -10/Materials | Met a group of wandering Federalists 94 | -10/Materials | Discovered new exit (range 15) 338 | -10/Materials | Discovered new exit (range 13) 339 | -10/Materials | Build established: Mutant 342 | -10/Materials | Lost 3 parts (1p1n1w) 422 | -10/Materials | Discovered new exit (range 16) 471 | -10/Materials | Repaired Assault Rifle 561 | -10/Materials | Entered Mines 928 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 975 | -10/Mines | Discovered new exit (range 11) 995 | -10/Mines | Found the Drone Emporium 1002 | -10/Mines | Found Prototype Device 1002 | -10/Mines | Identified Splice Drone Bay 1015 | -10/Mines | Entered Materials 1015 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1253 | -9/Materials | System corruption reached 10% 1392 | -9/Materials | Discovered new exit (range 9) 1561 | -9/Materials | Destroyed 7 combat bots 1629 | -9/Materials | Core integrity fell below 50% 1747 | -9/Materials | Discovered new exit (range 15) 1980 | -9/Materials | Entered another Materials area 1980 | -8/Materials | Evolved 2 slots: Propulsion x2 2020 | -8/Materials | Identified exit to Garrison 2021 | -8/Materials | Entered Garrison 2037 | -8/Garrison | Triggered checkpoint 2077 | -8/Garrison | Garrison Relay disabled 2123 | -8/Garrison | Triggered checkpoint 2208 | -8/Garrison | Lost 3 parts (1p2n) 2246 | -8/Garrison | Discovered new exit (range 12) 2265 | -8/Garrison | Triggered checkpoint 2272 | -8/Garrison | Garrison Relay disabled 2296 | -8/Garrison | Build established: Sprinter 2349 | -8/Garrison | Discovered new exit (range 11) 2405 | -8/Garrison | Garrison Relay disabled 2424 | -8/Garrison | Lost 3 parts (1p2n) 2621 | -8/Garrison | Discovered new exit (range 15) 2673 | -8/Garrison | Build established: Mutant 2679 | -8/Garrison | Triggered checkpoint 3010 | -8/Garrison | Build established: Scavenger-Skirmisher 3384 | -8/Garrison | Installed Relay Interface Framework 3454 | -8/Garrison | Discovered new exit (range 43) 3454 | -8/Garrison | Discovered new exit (range 14) 3454 | -8/Garrison | Discovered new exit (range 68) 3545 | -8/Garrison | Entered Materials 3545 | -8/Materials | Accompanied by 2 allies 3582 | -8/Materials | Build established: Scavenger-Mutant 3775 | -8/Materials | Discovered new exit (range 10) 3777 | -8/Materials | Discovered new exit (range 16) 4017 | -8/Materials | Garrison activated, responded to threat 4060 | -8/Materials | Lost 3 allies 4066 | -8/Materials | Identified exit to Garrison 4101 | -8/Materials | Entered Garrison 4141 | -8/Garrison | Triggered checkpoint 4183 | -8/Garrison | Triggered checkpoint 4191 | -8/Garrison | Core integrity fell below 50% 4207 | -8/Garrison | Core integrity fell below 20% 4239 | -8/Garrison | Lost 8 parts (1p4n1u2w) 4309 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 04274_ Field strength at 76. 04275_ Field strength at 70. 04276_ Field strength at 64. 04277_ Field strength at 58. 04278_ Field strength at 52. 04279_ Field strength at 46. 04280_ Field strength at 40. 04281_ Field strength at 34. 04282_ Field strength at 28. 04283_ Field strength at 22. 04284_ Field strength at 16. 04285_ Field strength at 10. 04286_ System corrupted: Component data lost. 04286_ Field strength at 4. 04287_ Stasis field depleted. 04301_ System corrupted: Heat flow error (+263). 04302_ Overheating: Energy bleed (-18). 04308_ Acquired 7 matter. 04309_ The unstable cave ceiling collapses. 04309_ Acquired 28 matter. Map ----- +----------------------------------------------------+ | ??????????????????????#^#????????????????????????? | | ????????????????????### #????????????????????????? | | ??#####?????????????# #????????????????????????? | | ??# #?????????????# #????????????????????????? | | ??# ###########???# #????????????????????????? | | ??# #???### #????????????????????????? | | ??# #?????# #????????????????????????? | | ??############ ####### ######???????????????????? | | ?????????????# "#???????????????????? | | ?????????????# ##########"T"#???????????????????? | | ?????????????# #????????#####???????????????????? | | ?????????????# #????????????????????????????????? | | ?????????????# #????????????????????????????????? | | ?????????????# #????????????????????????????????? | | ?????????????# #????????????????????????????????? | | ?????????????# #????????????????????????????????? | | ?????????????# #?????????????####???????????????? | | ?????????????# #?????????### #???#???????????? | | ?????????????# #??????### # g ## ##??????????? | | ?????????????# ######## gl #??????????? | | ?????????????# ! #??????????? | | ?????????????# [%= #??????????? | | ?????????????########### ## #??????????? | | ?????????????????????### ## ## #??????????? | | ?????????????????????# * * "??????????? | | ?????????????????????# %[@= "??????????? | | ?????????????????????# ! "??????????? | | ?????????????????????# ^ "??????????? | | ?????????????????????### # ## #??????????? | | ???????????????????????# # #?? ???????????? | | ??????????????????????? = ??????????????? | | ??????????????????????? ????????????? | | ?????????????????????? ???????????? | | ??????????????????????### ##""""#####???????????? | | ????????????????????????? #?????????????????????? | | ????????????????????????? ^#?????????????????????? | | ????????????????????????? #?????????????????????? | | ????????????????????????? #?????????????????????? | | ????????????????????????? #?????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 64 Recoil Reduction 4 Relay Coupler Types 3 Relay Coupler Value 76 Authchip Count 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Assault Rifle | 22% | -10/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MiningTerrabombDevice Manual? 0 Play Time 00:32:31 Cumulative 1095.0 hours Start 2025.06.08 @ 13:33:17 End 2025.06.08 @ 14:21:11 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1350 Rogue 1066 Adventurer 124 Explorer 160 Win Type - Total 49 Types 35/0/8/4/1/0/0/1/0/0 Lore% 92 Gallery% 87 Achievement% 81 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3ebf8f41-e2a9-4612-b8c5-73446fe9bc15