Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.03 @ 22:34:37 Player: chexo4 Result: Destroyed by P-70 Sage via exploding Power Conduit Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (23) 115 Value Destroyed (752) 752 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (1016) 1016 TOTAL SCORE: 6423 Bonus ------- Follower Combat Kills 416 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1000 Matter 196/300 Energy 99/100 System Corruption 0% Temperature Cool (21) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Micro Fission Core Makeshift ECM Suite Improved Light Armor Plating High-powered Tractor Beam Heavy Machine Gun Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Medium Storage Unit Advanced Weight Redist. System Propulsion Shielding High-powered Tractor Beam Z-Drone Bay Hacking Drone Bay > --- WEAPON ----------- Flak Gun Heavy Machine Gun > --- INVENTORY -------- Light Deuterium Engine Light Angular Momentum Engine Improved Hover Unit Gravmag System VTOL Module Cesium-ion Thruster Nuclear Pulse Thruster Makeshift ECM Suite Improved Light Armor Plating [Rating: 53] Favorites ----------- Power Enhanced Nuclear Core Engine Makeshift Power Source Power Core Enhanced Nuclear Core Propulsion Flight Unit Treads Light Treads Leg Enhanced Flexi-carbon Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Flight Unit Utility Medium Storage Unit Device Z-Drone Bay Storage Medium Storage Unit Processor Experimental Optical Array Hackware Hacking Suite Protection Propulsion Shielding Weapon Light Assault Rifle Energy Gun Wave Gun Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Slots Evolved 10 | . . 2 . . . 6 . . 2 Power 2 | . . . . . . 2 . . . Propulsion 2 | . . 2 . . . . . . . Utility 4 | . . . . . . 2 . . 2 Weapon 2 | . . . . . . 2 . . . Parts Attached 115 | 8 13 4 2 24 7 15 9 17 16 Power 16 | 1 1 . . 1 4 5 . . 4 Engine 9 | 1 1 . . 1 1 3 . . 2 Core 7 | . . . . . 3 2 . . 2 Reactor . | . . . . . . . . . . Propulsion 36 | 2 5 3 2 1 . 3 7 10 3 Treads 2 | 2 . . . . . . . . . Leg 4 | . . . . . . . . 4 . Wheel 2 | . 2 . . . . . . . . Hover 8 | . . . . . . 2 4 2 . Flight 20 | . 3 3 2 1 . 1 3 4 3 Utility 43 | 1 2 . . 19 1 5 2 6 7 Device 18 | . . . . 4 1 3 1 4 5 Storage 15 | 1 2 . . 10 . 1 . 1 . Processor 4 | . . . . 4 . . . . . Hackware 2 | . . . . 1 . . . . 1 Protection 4 | . . . . . . 1 1 1 1 Artifact . | . . . . . . . . . . Weapon 20 | 4 5 1 . 3 2 2 . 1 2 Energy Gun 1 | . . . . . . . . . 1 Energy Cannon 2 | . 2 . . . . . . . . Ballistic Gun 15 | 4 2 1 . 2 2 2 . 1 1 Ballistic Cannon . | . . . . . . . . . . Launcher 2 | . 1 . . 1 . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 12 | . . . . 6 1 2 . 3 . Corrupted Parts 1 | . . . . . . . . 1 . System Corruption 1 | . . . . . . . . 1 . Parts Lost 20 | . 3 . . . 11 1 . . 5 Power 3 | . . . . . 3 . . . . Propulsion 9 | . 2 . . . 4 . . . 3 Utility 3 | . . . . . . 1 . . 2 Weapon 5 | . 1 . . . 4 . . . . Highest Loss Streak 6 | . 2 . . . 6 1 . . 4 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 61 | . 78 88 77 91 62 41 43 55 43 Engine 4 | . 14 11 . 8 2 4 . . . Core 2 | . . . . . 4 2 6 6 3 Hover 4 | . . . . . . 10 12 10 . Flight 17 | . 11 44 44 44 23 . . 2 11 Device 4 | . . . . 3 . 6 6 11 6 Storage 6 | . 14 11 11 5 7 6 6 6 4 Processor 2 | . . . . 7 7 . . . . Protection 2 | . . . . . . 3 4 6 4 Ballistic Gun 10 | . 14 16 22 15 11 5 6 6 4 Launcher 2 | . 3 . . 4 6 . . . . Naked Turns 61 | . . . . . 6 5 . . 50 Heaviest Build 46 | 13 21 12 7 24 20 46 27 33 34 Greatest Support 56 | 40 40 16 16 20 20 16 16 56 56 Greatest Overweight (x) 6 | . 2 . 2 2 2 6 5 6 2 Average Overweight (x) . | . . . . . . 1 1 1 . Largest Inventory Capacity 10 | 8 10 8 8 10 8 10 10 10 10 Average Capacity 8 | 7 8 8 8 7 6 9 10 10 9 Most Carried 10 | 6 10 7 7 9 8 10 10 10 10 Average Carried 7 | 3 7 6 6 5 6 5 9 9 8 Final Capacity 10 | 8 8 8 8 8 5 10 10 10 5 Final Carried 10 | 4 8 6 7 7 5 10 10 10 5 Class Distribution -------------------- 86% | Mutant 8% | Sprinter 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Sprinter | -5/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Matter Collected 1519 | 299 106 198 21 155 224 141 76 273 26 Remotely 211 | . . . . . . . . 211 . Salvage Created 426 | 33 265 . . . 109 . . 19 . Parts 37 | 1 22 . . . 12 . . 2 . Haulers Intercepted 1 | . 1 . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 15 | . . . . 1 11 . . 3 . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Combat Hostiles Destroyed 17 | . 12 . . . 4 . . 1 . Guns 6 | . 3 . . . 2 . . 1 . Cannons 2 | . 2 . . . . . . . . AOE 9 | . 7 . . . 2 . . . . Classes Destroyed 10 | 2 5 . . . 3 . . . . Worker 2 | 1 1 . . . . . . . . Builder 1 | . 1 . . . . . . . . Tunneler 1 | 1 . . . . . . . . . Hauler 1 | . 1 . . . . . . . . Operator 1 | . 1 . . . . . . . . Swarmer 10 | . 8 . . . 1 . . 1 . Grunt 4 | . 4 . . . . . . . . Sentry 1 | . . . . . 1 . . . . Hunter 1 | . . . . . 1 . . . . Programmer 1 | . . . . . 1 . . . . Best Kill Streak 12 | 1 12 . . . 2 . . 1 . Combat Bots Only 8 | . 8 . . . 2 . . 1 . Max Kills in Single Turn 2 | 1 2 . . . 1 . . 1 . Gunslinging . | . . . . . . . . . . Exploded 1 | . 1 . . . 1 . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Hostile Shots Fired 342 | . 82 2 7 . 95 22 . 5 129 Missed 139 | . 28 1 1 . 38 9 . . 62 Damage Taken 3159 | . 467 14 90 . 897 246 . 81 1364 Core 1410 | . 75 . 31 . 250 5 . 18 1031 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 16 | . . . . . . . . . 16 Core Remaining (%) 74 | 100 70 . . . 29 . . 97 . Volleys Fired 77 | 10 32 . . . 25 . . 3 7 Largest 2 | 2 2 . . . 2 . . 1 1 Hottest 81 | 40 80 . . . 66 . . 28 81 Shots Fired 113 | 20 45 . . . 38 . . 3 7 Gun 79 | 20 22 . . . 27 . . 3 7 Cannon 13 | . 13 . . . . . . . . Launcher 21 | . 10 . . . 11 . . . . Special . | . . . . . . . . . . Kinetic 72 | 20 22 . . . 27 . . 3 . Thermal 20 | . 13 . . . . . . . 7 Explosive 21 | . 10 . . . 11 . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 11 | 11 3 . . . 6 . . 3 4 Robot Miss Streak 5 | 1 3 . . . 4 . . 5 3 Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 61 | 15 20 . . . 19 . . 3 4 Core Hits 46 | 2 28 . 1 . 11 . . 4 . Critical Kills 1 | . . . . . 1 . . . . Critical Parts Destroyed 2 | 2 . . . . . . . . . Critical Strikes 3 | 2 . . . . 1 . . . . Destroy 3 | 2 . . . . 1 . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 1495 | 172 683 . 5 . 496 36 . 27 76 Guns 644 | 169 149 . . . 227 . . 27 72 Cannons 71 | . 71 . . . . . . . . Explosions 722 | . 453 . . . 269 . . . . Melee . | . . . . . . . . . . Ramming 58 | 3 10 . 5 . . 36 . . 4 Kinetic 572 | 169 149 . . . 227 . . 27 . Thermal 143 | . 71 . . . . . . . 72 Explosive 722 | . 453 . . . 269 . . . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 1 | . . . . . 1 . . 1 . Average Corruption 1 | . . . . . 1 . . 1 . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 9 | . . . . . 9 . . . . Message Errors 2 | . . . . . 2 . . . . Matter Fused 2 | . . . . . 2 . . . . Heat Flow Errors 1 | . . . . . 1 . . . . Energy Discharges 3 | . . . . . 3 . . . . Misfires 1 | . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 45 | . 4 . . . 41 . . . . Projectiles . | . . . . . . . . . . Explosions 45 | . 4 . . . 41 . . . . Melee . | . . . . . . . . . . Knockbacks 1 | . . . . . . 1 . . . Impact 1 | . . . . . . 1 . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 82 | . 5 . 2 . 57 16 . . 2 Shots 2 | . . . . . 2 . . . . Rammed 14 | 2 2 . 2 . . 6 . . 2 Targets Rammed 15 | 3 2 . 2 . . 6 . . 2 Kicked . | . . . . . . . . . . Crushed 1 | 1 . . . . . . . . . Highest Temperature 312 | . 110 6 . 3 251 . . . 312 Average Temperature 82 | . 49 6 . 3 82 . . . 162 Received Heat Transfer 588 | . 48 9 30 . 180 18 . . 303 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 259 | . 148 . . . . . . . 111 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Peak Influence 916 | 10 364 168 140 . . 257 . . 916 Initial 153 | . 6 153 65 . . 9 . . 37 Average 117 | 1 228 159 78 . . 30 . . 208 Maximum Alert Level 3 | . 1 . . . . 1 . . 3 Low Security (%) 79 | 100 33 100 100 . . 98 . . 66 Level 1 17 | . 66 . . . . 1 . . 19 Level 2 . | . . . . . . . . . . Level 3 3 | . . . . . . . . . 12 Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 12 | . 2 . . . . 3 . . 7 Investigation 2 | . . . . . . 1 . . 1 Extermination 3 | . . . . . . 2 . . 1 Reinforcement 4 | . 2 . . . . . . . 2 Assault 2 | . . . . . . . . . 2 Garrison 1 | . . . . . . . . . 1 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Distress Signals 3 | . 1 . . . . . . . 2 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 95 | . 18 2 5 . 6 13 . 2 49 Peak Tracking Total 16 | . 5 2 3 . 3 4 . 1 16 Tactical Retreats 15 | . . . 3 . 1 . . . 11 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Traps Triggered 2 | . . 1 . . . . . . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Machines Disabled 18 | . 1 . . . . . . . 17 Max in Single Turn 1 | . 1 . . . . . . . 1 Garrison Access 2 | . . . . . . . . . 2 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Machines Accessed 2 | . . . . . . . . . 2 Terminals 2 | . . . . . . . . . 2 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 6 | . . . . . . . . . 6 Successful 2 | . . . . . . . . . 2 Failed 4 | . . . . . . . . . 4 Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 14 | . . . . . . 9 . . 5 Terminals 6 | . . . . . . . . . 6 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 2 | . . . . . . . . . 2 Open DSF 2 | . . . . . . . . . 2 Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 1 | . . . . . . . . . 1 Full Trace Events 1 | . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 15 | . . . . 15 . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . 2 Machine Destruction 2 | . . . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked 3 | . . . . . . 1 . . 2 Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Total Allies 12 | . . . . 4 . 3 . . 5 Largest Group 4 | . . . . 4 . 3 2 2 3 Highest-Rated Group 222 | . . . . 155 . 222 192 185 170 Highest-Rated Ally 96 | . . . . 40 . 96 96 96 85 Zionite Dispatches 4 | . . . . . . 2 . . 2 Heavy 1 | . . . . . . . . . 1 Recon 1 | . . . . . . 1 . . . Fire 1 | . . . . . . . . . 1 Defense Resupply 1 | . . . . . . 1 . . . Total Orders 24 | . . . . 1 . 8 7 5 3 STAY 2 | . . . . . . 2 . . . ROAM 1 | . . . . . . 1 . . . DROP 3 | . . . . . . 3 . . . EXPLORE 12 | . . . . . . 1 4 4 3 RETURN 6 | . . . . 1 . 1 3 1 . Ally Attacks 45 | . . . . . . 26 5 8 6 Total Damage 1833 | . . . . . . 1044 91 143 555 Kills 17 | . . . . . . 10 1 2 4 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 4 | . . . . 1 1 . 2 . . Drone Launches 15 | . . . . 1 . 3 4 4 3 Drone Recoveries 13 | . . . . 1 . 3 4 4 1 Zionite Intel Received 1 | . . . . . . 1 . . . Branch Access 1 | . . . . . . 1 . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Turns Passed 4078 | 117 326 23 248 721 624 649 612 292 466 Spaces Moved 5677 | 44 172 57 408 1813 1017 402 508 194 1062 Core 279 | 4 . . 97 11 20 51 . . 96 Treads 87 | 40 47 . . . . . . . . Legs 88 | . . . . . . . . 32 56 Wheels 34 | . 34 . . . . . . . . Hover 1000 | . . . . . . 351 506 143 . Flight 4189 | . 91 57 311 1802 997 . 2 19 910 Fastest Speed 30 | 50 80 31 31 31 34 50 116 110 30 Average Speed 64 | 150 125 31 59 36 54 151 117 132 39 Slowest Speed 515 | 160 200 31 150 150 197 350 435 515 195 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 21 | . . . 10 2 . . . . 9 Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 45 | 4 28 7 67 93 77 9 98 50 24 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . 1 . . Known Exits Taken 1 | . . . . . . 1 . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 . 1 1 . Scrap Searched 8 | . . . . 3 1 . 3 1 . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 123 | . 53 . . . 70 . . . . Melee . | . . . . . . . . . . Projectile 1 | . . . . . 1 . . . . AOE 122 | . 53 . . . 69 . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Total 5982 | 74 237 61 402 1867 1054 439 522 226 1100 Wait 8 | . . . . 6 2 . . . . Move 5629 | 43 171 56 388 1808 1016 401 507 193 1046 Hop 18 | . . . 9 2 . . . . 7 Pick Up 59 | 10 12 . 1 14 1 12 2 2 5 Fast Attach 16 | . 1 . . 3 1 . 2 6 3 Attach 50 | 6 4 3 . 6 4 12 3 6 6 Detach 26 | . 1 1 . 6 1 5 1 6 5 Swap 49 | 2 8 1 2 15 2 3 4 5 7 Drop 35 | . 6 . . 7 2 . 3 5 12 Fire 77 | 10 32 . . . 25 . . 3 7 Melee . | . . . . . . . . . . Ram 12 | . 2 . 2 . . 6 . . 2 Kick . | . . . . . . . . . . Crush 3 | 3 . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves -5/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 118 | -11/Scrapyard | Entered Materials 271 | -10/Materials | Destroyed 8 combat bots 328 | -10/Materials | Build established: Mutant 432 | -10/Materials | Discovered new exit (range 10) 444 | -10/Materials | Entered another Materials area 444 | -9/Materials | Evolved 2 slots: Propulsion x2 455 | -9/Materials | Discovered new exit (range 16) 467 | -9/Materials | Entered Mines 540 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 695 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 698 | -9/Mines | Discovered new exit (range 11) 715 | -9/Mines | Entered Zion 769 | -7/Zion | Found Relay Coupler [Programmer] 844 | -7/Zion | Given A8's code to call for help 913 | -7/Zion | Found Prototype Processor 913 | -7/Zion | Identified Exp. Core Analyzer 917 | -7/Zion | Found Prototype Processor 919 | -7/Zion | Identified Exp. Signal Interpreter 931 | -7/Zion | Found Prototype Hackware 932 | -7/Zion | Identified Exp. Hacking Suite 989 | -7/Zion | Found Prototype Device 1061 | -7/Zion | Given the Hacking Drone Bay 1061 | -7/Zion | Found Prototype Device 1062 | -7/Zion | Identified Hacking Drone Bay 1192 | -7/Zion | Imprinted 1194 | -7/Zion | Declared Zion's savior 1351 | -7/Zion | Found Prototype Processor 1351 | -7/Zion | Identified Exp. Target Analyzer 1425 | -7/Zion | Identified exit to Deep Caves 1425 | -7/Zion | Discovered new exit (range 8) 1436 | -7/Zion | Entered Proximity Caves 1636 | -6/Proximity Caves | Lost 3 parts (1p2n) 1808 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 1835 | -6/Proximity Caves | Core integrity fell below 50% 1850 | -6/Proximity Caves | Identified Bomb Factory No. 2 1876 | -6/Proximity Caves | Lost 6 parts (2p1n3w) 1913 | -6/Proximity Caves | Learned Factory terminal intel 2057 | -6/Proximity Caves | Discovered new exit (range 5) 2060 | -6/Proximity Caves | Entered Factory 2060 | -6/Factory | Evolved 6 slots: Power x2, Utility x2, Weapon x2 2061 | -6/Factory | Loaded intel: 28 terminal locations 2075 | -6/Factory | Enhanced Grunt warped into view, answering call for help 2078 | -6/Factory | Enhanced Grunt warped into view, answering call for help 2286 | -6/Factory | Discovered new exit (range 12) 2297 | -6/Factory | Retrieved Zion intel report: Branch Access 2297 | -6/Factory | Identified exit to Lower Caves 2297 | -6/Factory | Identified exit to Extension 2298 | -6/Factory | Zion Defense Resupply teleported in 2330 | -6/Factory | Found Prototype Protection 2332 | -6/Factory | Identified Zio. Heavy Carapace 2656 | -6/Factory | Zion Recon squad teleported in 2709 | -6/Factory | Entered Lower Caves 2709 | -6/Lower Caves | Accompanied by 2 allies 3071 | -6/Lower Caves | Discovered new exit (range 81) 3095 | -6/Lower Caves | Learned 4 Factory zone layouts 3321 | -6/Lower Caves | Entered another Lower Caves area 3321 | -6/Lower Caves | Accompanied by 2 allies 3345 | -6/Lower Caves | Discovered new exit (range 21) 3463 | -6/Lower Caves | Found Prototype Device 3465 | -6/Lower Caves | Identified Exp. Thermal Shield 3613 | -6/Lower Caves | Entered Factory 3613 | -5/Factory | Evolved 2 slots: Utility x2 4013 | -5/Factory | Zion Heavy squad teleported in 4019 | -5/Factory | Lost 4 parts (2n2u) 4038 | -5/Factory | Core integrity fell below 50% 4048 | -5/Factory | Zion Fire squad teleported in 4071 | -5/Factory | Core integrity fell below 20% 4079 | -5/Factory | Destroyed by P-70 Sage via exploding Power Conduit Last Messages --------------- Connecting with Terminal... >>\\ZION-ROSTER [ Establishing connection... ] [ Retrieving roster... ] [ Squads on standby: ] [ 1 : Kinetic Resupply ] [ 2 : FT-RYT(i)/Fire(3) ] >>\\ZION-DISPATCH-2 [ Target locked, reinforcements inbound... ] FT-RYT(i): "For Derelicts everywhere!" P-70 Sage hacks O7-WZL(i), rebooting. P-70 Sage hacks GL-8VH(i), rebooting. Slug penetrates W-25 Informer. Chain reaction triggered in Lgt. Nuclear Core. FT-RYT(i) destroyed. Subcomponent Replicator disabled. Triggered Fusion Bomb Trap. An explosion rips through the floor. Penetrated by Slug. Power Conduit explodes. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????????????????#????????????????????????? | | ?????????????????####### ##??????????????????????? | | ####?????????????# # # #??????????????????????? | | ?????????????# ##?????????????????????? | | """"############## #?????????????????????? | | p ] ##?????????????????????? | | "############ ] #??????????????????????? | | "##########?## ]! #??????????????????????? | | " " " #??# ! #??????????????????????? | | " " " #??# ] #?????+####????????????? | | " #??# # #### #????????????? | | " """ #??## p @ ????????? | | " """ #####Y ????????? | | = """ + ????????? | | !% # ?????????? | | " ! # ?????????? | | "##"""##+## ??????????? | | "###????? ??????????? | | ##????? ????????????? | | #???? ?????????????? | | ""###???# w ?????????????? | | ! + ?? ???????????????? | | ####?## ? ??????????????? | | !!#?????# ??? ??????????????? | | !!#?????# ############?????????????????????? | | !!#?????# #####+?????????????????????????????????? | | ###?????# ???????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 27 Energy Capacity 800 Matter Stores 300 Matter Capacity 300 Sight Range 23 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 9 Armor Coverage 1200 Propulsion Shielding 33 Evasion (%) 64 Core Analysis 8 Recoil Reduction 2 Offensive Hacking 16 Item Schematics ----------------- Matter Filter | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Focal Shield | -7/Zion | Archive Power Maul | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Energy Filter | -7/Zion | Archive Mni. Drone Bay | -7/Zion | Archive Mass Driver | -7/Zion | Archive Great Axe | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Mak. Salvage Targeting Computer | -7/Zion | Archive 0b10 Decoder Chip [Scout] | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Plasma Flamer | -7/Zion | Archive Arc Projector | -7/Zion | Archive Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive K-01 Serf | -7/Zion | Archive C-17 Slicer | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Cya! Help From High Places I'm Back, Baby! Maybe Next Time I'll Detach My Launcher Robot Respite The One Challenges ------------ None Game ------ Seed SkeletonFissionDisintegrator Manual? 0 Play Time 01:20:52 Cumulative 5.5 hours Start 2024.04.03 @ 21:12:36 End 2024.04.03 @ 22:34:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 14 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 6879b5fd-82b3-47db-b6f4-96330f8180d7