Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.07 @ 00:25:43 Player: jemps Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (32) 160 Value Destroyed (922) 922 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (160) 160 TOTAL SCORE: 2562 Bonus ------- Follower Combat Kills 160 Cogmind --------- Core Integrity 0/400 Matter 213/300 Energy 100/100 System Corruption 8% Temperature Cool (45) Movement Walking (260) Ox2 Location -9/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Carbon-fiber Leg > --- UTILITY (2) ------ High-capacity Storage Unit Improved Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Ion Engine Improved Ion Engine Improved Flight Unit High-capacity Battery (250) High-capacity Matter Pod (200) Trap Scanner Sensor Array Seismic Detector Propulsion Shielding Hardlight Generator Shield Generator Field Laser Datajack Mining Laser Mining Claw Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit Trap Scanner > --- WEAPON ----------- Heavy Particle Cannon Improved Light Cannon > --- INVENTORY -------- Ion Engine Light Ion Engine Improved Ion Engine Aluminum Leg Aluminum Leg Improved Flight Unit High-capacity Matter Pod Sensor Array Seismic Detector Improved Targeting Computer Light Armor Plating Hardlight Generator Shield Generator Beam Rifle Particle Gun Particle Gun Field Laser Datajack Mining Laser Mining Claw [Rating: 26] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Improved Targeting Computer Weapon Heavy Particle Cannon Energy Gun Particle Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Special Weapon Mining Laser Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion 2 | . . . 2 . Utility . | . . . . . Weapon . | . . . . . Parts Attached 48 | 8 3 5 19 13 Power 5 | 1 1 . 1 2 Engine 5 | 1 1 . 1 2 Core . | . . . . . Reactor . | . . . . . Propulsion 14 | 3 1 2 6 2 Treads 1 | 1 . . . . Leg 13 | 2 1 2 6 2 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 13 | 2 . 1 4 6 Device 10 | 1 . . 4 5 Storage 2 | 1 . 1 . . Processor 1 | . . . . 1 Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 16 | 2 1 2 8 3 Energy Gun 4 | . 1 1 2 . Energy Cannon 3 | . . 1 1 1 Ballistic Gun 4 | 2 . . . 2 Ballistic Cannon 2 | . . . 2 . Launcher . | . . . . . Special Weapon 2 | . . . 2 . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . 1 . Unidentified Prototypes 1 | . . . . 1 Corrupted Parts 2 | . . . 2 . System Corruption 7 | . . . 7 . Parts Lost 14 | . 2 2 . 10 Power 2 | . . . . 2 Propulsion 7 | . 1 1 . 5 Utility . | . . . . . Weapon 5 | . 1 1 . 3 Highest Loss Streak 10 | . 2 2 . 10 To Critical Strikes . | . . . . . Average Slot Usage (%) 98 | . 99 99 99 96 Engine 12 | . 14 14 11 10 Leg 36 | . 27 27 43 41 Device 12 | . 14 14 11 9 Storage 12 | . 14 14 11 11 Energy Gun 6 | . 3 16 3 . Energy Cannon 6 | . . 7 9 3 Ballistic Gun 5 | . 24 3 . 7 Ballistic Cannon 4 | . . . 5 10 Naked Turns . | . . . . . Heaviest Build 64 | 15 15 53 60 64 Greatest Support 53 | 20 20 25 53 53 Greatest Overweight (x) 2 | . 1 2 1 2 Average Overweight (x) . | . . . 1 1 Largest Inventory Capacity 20 | 8 8 20 20 20 Average Capacity 15 | 7 8 13 20 20 Most Carried 20 | 8 8 11 20 20 Average Carried 13 | 5 7 9 18 19 Final Capacity 20 | 8 8 20 20 20 Final Carried 20 | 8 8 11 20 15 Class Distribution -------------------- 63% | Mutant 36% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Resources | -11 -10 -10 -9 -9 ----------- Run | Yrd Mat Min Mat Sto Matter Collected 1322 | 372 169 148 384 249 Remotely . | . . . . . Salvage Created 1104 | 178 206 84 281 355 Parts 66 | 12 19 6 8 21 Haulers Intercepted . | . . . . . Recyclers Shooed 2 | 1 . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Combat Hostiles Destroyed 27 | . 9 2 6 10 Guns 13 | . 9 2 1 1 Cannons 14 | . . . 5 9 Classes Destroyed 5 | 2 2 . 1 . Tunneler 4 | 4 . . . . Recycler 1 | 1 . . . . Swarmer 6 | . 6 . . . Grunt 16 | . 3 2 3 8 Sentry 5 | . . . 3 2 Best Kill Streak 6 | 2 4 2 3 6 Combat Bots Only 6 | . 4 2 3 6 Max Kills in Single Turn 1 | 1 1 1 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Sto Hostile Shots Fired 220 | . 63 15 28 114 Missed 52 | . 12 2 9 29 Damage Taken 2377 | . 472 193 248 1464 Core 501 | . 65 28 . 408 Absorbed by Shields 20 | . . . . 20 Regen/Repaired (Parts) 90 | . . . 90 . Core Remaining (%) 81 | 100 . 62 . . Volleys Fired 133 | 20 30 13 38 32 Largest 2 | 2 2 2 2 2 Hottest 140 | 40 85 85 140 114 Shots Fired 231 | 40 58 18 53 62 Gun 157 | 40 58 18 18 23 Cannon 63 | . . . 24 39 Launcher . | . . . . . Special 11 | . . . 11 . Kinetic 162 | 40 56 5 10 51 Thermal 69 | . 2 13 43 11 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 10 | 6 7 6 10 7 Robot Miss Streak 5 | 3 5 1 3 4 Penetration Max . | . . . . . Secondary Targets 3 | . 3 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 136 | 22 37 13 26 38 Core Hits 46 | 6 13 5 8 14 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 2 | . . . . 2 Blast 2 | . . . . 2 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2427 | 307 478 179 573 890 Guns 1413 | 307 478 179 168 281 Cannons 1004 | . . . 405 599 Explosions . | . . . . . Melee . | . . . . . Ramming 10 | . . . . 10 Kinetic 1662 | 307 465 55 130 705 Thermal 755 | . 13 124 443 175 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 8 | . . . 8 8 Average Corruption 5 | . . . 1 8 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 21 | . . . 3 18 Message Errors 6 | . . . . 6 Matter Fused 4 | . . . 1 3 Heat Flow Errors 4 | . . . . 4 Energy Discharges 2 | . . . 1 1 Parts Rejected 1 | . . . . 1 Data Loss (major) 2 | . . . . 2 Alerts 1 | . . . 1 . Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 9 | . . . 9 . Projectiles 9 | . . . 9 . Explosions . | . . . . . Melee . | . . . . . Knockbacks 6 | . . . 1 5 Impact 1 | . . . . 1 Kinetic 4 | . . . 1 3 Secondary 1 | . . . . 1 Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed 2 | . . . . 2 Kicked 2 | . . . . 2 Crushed . | . . . . . Highest Temperature 486 | . 24 417 346 486 Average Temperature 118 | . 11 202 75 145 Received Heat Transfer 843 | . 105 105 105 528 Effects 10 | . . 4 4 2 Shutdowns 2 | . . 1 . 1 Energy Bleed 3 | . . 2 1 . Interference 4 | . . . 3 1 Matter Decay 1 | . . 1 . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . . 1 2 . Heat Transferred 1379 | . 37 296 814 232 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Peak Influence 294 | 25 294 144 171 263 Initial 114 | . 16 114 . 11 Average 76 | 10 178 65 61 86 Maximum Alert Level 1 | . 1 . . 1 Low Security (%) 93 | 100 49 100 100 94 Level 1 6 | . 50 . . 6 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 6 | . 1 1 1 3 Investigation 3 | . . 1 1 1 Extermination . | . . . . . Reinforcement 1 | . 1 . . . Assault 2 | . . . . 2 Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Sto Distress Signals 4 | . 1 . 2 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 52 | . 14 2 11 25 Peak Tracking Total 11 | . 4 2 2 11 Tactical Retreats 2 | . 2 . . . Traps | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts 12 | . . . 12 . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed 2 | . . . 2 . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Yrd Mat Min Mat Sto Machines Disabled 2 | . . . . 2 Max in Single Turn 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Sto Machines Accessed 9 | . 2 1 4 2 Terminals 4 | . 2 . 2 . Fabricators . | . . . . . Repair Stations 4 | . . . 2 2 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 27 | . 8 1 13 5 Successful 18 | . 7 1 9 1 Failed 9 | . 1 . 4 4 Catastrophic 1 | . . . 1 . Database Lockouts . | . . . . . Manual 7 | . 4 . 2 1 Terminals 16 | . 8 . 8 . Fabricators . | . . . . . Repair Stations 10 | . . . 5 5 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 13 | . 7 1 5 . Record 2 | . 1 . 1 . Open Door 1 | . . 1 . . Branch Access Points 1 | . 1 . . . Emergency Access Points 1 | . 1 . . . Scanalyzer Index 1 | . . . 1 . Alert Level 1 | . 1 . . . Locate Traps 1 | . . . 1 . Hauler Manifests 1 | . . . 1 . Registered Components 1 | . 1 . . . Zone Layout 3 | . 2 . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 5 | . . . 4 1 Scan Component 3 | . . . 2 1 Repair 2 | . . . 2 . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 8 | . 2 . 4 2 Full Trace Events 2 | . . . 1 1 Feedback Events 1 | . . . 1 . Corruption 1 | . . . 1 . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . . . 2 . Time 52 | . . . 52 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Yrd Mat Min Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Sto Total Allies 2 | . . . . 2 Largest Group 2 | . . . . 2 Highest-Rated Group 62 | . . . . 62 Highest-Rated Ally 31 | . . . . 31 Total Orders . | . . . . . Ally Attacks 21 | . . . . 21 Total Damage 357 | . . . . 357 Kills 6 | . . . . 6 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Yrd Mat Min Mat Sto Turns Passed 2821 | 247 309 789 876 600 Spaces Moved 1243 | 139 163 406 301 234 Core 14 | 14 . . . . Treads 16 | 16 . . . . Legs 1213 | 109 163 406 301 234 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 190 120 Average Speed 166 | 117 120 171 190 190 Slowest Speed 260 | 160 190 260 190 260 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 35 | 5 29 84 25 33 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken 1 | . 1 . . . Unknown Exits Taken 3 | 1 . 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug 11 | . . . 11 . Terrain Destroyed 21 | . . . 14 7 Melee . | . . . . . Projectile 21 | . . . 14 7 AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Sto Total 1746 | 185 220 486 529 326 Wait 213 | . 12 44 129 28 Move 1239 | 138 162 405 300 234 Hop . | . . . . . Pick Up 65 | 17 7 11 21 9 Fast Attach 5 | . 1 2 2 . Attach 16 | 7 1 . 2 6 Detach . | . . . . . Swap 27 | 1 1 3 15 7 Drop 34 | 2 6 8 10 8 Fire 133 | 20 30 13 38 32 Melee . | . . . . . Ram . | . . . . . Kick 2 | . . . . 2 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap 12 | . . . 12 . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Storage History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 248 | -11/Scrapyard | Entered Materials 295 | -10/Materials | Identified exit to Mines 312 | -10/Materials | Build established: Mutant 557 | -10/Materials | Entered Mines 797 | -10/Mines | Learned location of Zion (-6) 878 | -10/Mines | Met a Derelict shopkeep closing up shop 972 | -10/Mines | Discovered new exit (range 6) 1240 | -10/Mines | Discovered new exit (range 14) 1346 | -10/Mines | Entered Materials 1346 | -9/Materials | Evolved 2 slots: Propulsion x2 1413 | -9/Materials | Repaired Aluminum Leg 1749 | -9/Materials | Repaired Aluminum Leg 2198 | -9/Materials | Discovered new exit (range 9) 2222 | -9/Materials | Entered Storage 2648 | -9/Storage | Met a pair of Derelict thieves 2675 | -9/Storage | Build established: Scavenger-Mutant 2796 | -9/Storage | Core integrity fell below 50% 2813 | -9/Storage | Core integrity fell below 20% 2822 | -9/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02794_ M-13 Machinist repairs G-34 Mercenary. 02796_ M-13 Machinist repairs Heat Sink. 02797_ Power failure, Lgt. Angular Momentum Engine shutdown. 02798_ Hvy. Particle Cannon destroyed. 02800_ K-01 Serf collects debris. 02802_ System corrupted: Matter fused (-10). 02803_ Imp. Assault Rifle severed. 02803_ M-13 Machinist repairs L-31 Rogue. 02805_ M-13 Machinist repairs Imp. Ion Engine. 02805_ Kicked G-34 Mercenary out of the way. 02805_ G-34 Mercenary knocked back. 02807_ Overheating: System interference. 02807_ Imp. Targeting Computer temporarily disabled. 02808_ W-16 Scout sends out distress signal. 02809_ U-05 Engineer builds a Wall. 02810_ Lgt. Angular Momentum Engine destroyed. 02813_ Aluminum Leg destroyed. 02816_ W-16 Scout destroyed. 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