Cogmind - Beta 16 *** ADVENTURER MODE // 2025.10.26 @ 11:13:19 Player: Plonker Result: Destroyed by as-60962 with Assembled Heavy Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (31) 155 Value Destroyed (920) 920 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (1070) 1070 TOTAL SCORE: 6865 Bonus ------- Pacifist 270 Entered DSFs 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/850 Matter 8/300 Energy 100/100 System Corruption 8% Temperature Cool (0) Movement Flying (40) Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- Biomechanical Wings > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Micro Nuclear Core Armored Leg Authchip [Armor] Katana Katana Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core Micro Nuclear Core > --- PROPULSION ------- VTOL Module > --- UTILITY ---------- Melee Analysis Suite Transmission Jammer Improved Heavy Armor Plating > --- WEAPON ----------- Gauss Rifle Power Maul > --- INVENTORY -------- Micro Nuclear Core Micro Nuclear Core Authchip [Armor] [Rating: 39] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Compact Wheel Leg Carbon-fiber Leg Wheel Compact Wheel Flight Unit VTOL Module Utility Melee Analysis Suite Device Cloak of Protection Storage High-capacity Battery Processor Melee Analysis Suite Hackware Hacking Suite Protection Improved Propulsion Shielding Weapon Power Maul Energy Gun Heavy EM Shotgun Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Precision Rocket Launcher Special Weapon Enhanced Flamer Impact Weapon Power Maul Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac DSF Fac Was Fac Slots Evolved 8 | . . . . . 4 . 2 . 2 . . Power 2 | . . . . . 2 . . . . . . Propulsion 2 | . . . . . . . 2 . . . . Utility 4 | . . . . . 2 . . . 2 . . Weapon . | . . . . . . . . . . . . Parts Attached 57 | 5 1 2 1 2 6 14 2 13 9 . 2 Power 16 | 1 . . . . 2 4 . 5 3 . 1 Engine 10 | 1 . . . . 2 4 . 1 1 . 1 Core 6 | . . . . . . . . 4 2 . . Reactor . | . . . . . . . . . . . . Propulsion 13 | 2 . . . . . 4 1 4 1 . 1 Treads . | . . . . . . . . . . . . Leg 1 | . . . . . . . . 1 . . . Wheel 7 | 2 . . . . . 4 1 . . . . Hover . | . . . . . . . . . . . . Flight 5 | . . . . . . . . 3 1 . 1 Utility 18 | 1 1 1 1 1 3 3 1 2 4 . . Device 5 | . . . 1 . 1 . 1 . 2 . . Storage 2 | 1 . . . 1 . . . . . . . Processor 4 | . . 1 . . 1 1 . . 1 . . Hackware 2 | . . . . . 1 . . . 1 . . Protection 5 | . 1 . . . . 2 . 2 . . . Artifact . | . . . . . . . . . . . . Weapon 10 | 1 . 1 . 1 1 3 . 2 1 . . Energy Gun 1 | . . . . . . 1 . . . . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 3 | 1 . . . 1 . . . 1 . . . Ballistic Cannon 2 | . . . . . . 1 . . 1 . . Launcher 1 | . . . . . . 1 . . . . . Special Weapon 1 | . . 1 . . . . . . . . . Impact Weapon 2 | . . . . . 1 . . 1 . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . 2 . . . . 1 Corrupted Parts 1 | . . . . . . . . 1 . . . System Corruption 3 | . . . . . . . . 3 . . . Parts Lost 36 | . . . . . 2 10 . 17 5 1 1 Power 14 | . . . . . . 5 . 7 1 . 1 Propulsion 9 | . . . . . . 2 . 6 1 . . Utility 9 | . . . . . 1 3 . 2 2 1 . Weapon 4 | . . . . . 1 . . 2 1 . . Highest Loss Streak 5 | . . . . . 1 4 . 5 2 1 1 To Critical Strikes 1 | . . . . . . 1 . . . . . Average Backups 4 | . 1 3 5 4 3 3 4 4 3 3 4 Power . | . 1 1 1 1 . . . 1 . . 1 Propulsion 1 | . . 1 2 2 2 1 1 . . . . Utility 1 | . . . 2 1 . . . 1 1 3 3 Weapon . | . . . . . 1 1 2 1 . . . Tool/Special . | . . . . . . . . . . . . Unused Backups 6 | . . . . 1 1 . 2 . . . 2 Power 1 | . . . . . 1 . . . . . . Propulsion 1 | . . . . . . . . . . . 1 Utility 2 | . . . . 1 . . . . . . 1 Weapon 2 | . . . . . . . 2 . . . . Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 75 | . 77 94 100 100 74 82 84 64 23 5 4 Engine 13 | . 14 14 14 14 18 21 15 2 . . 2 Core 1 | . . . . . . . . 11 6 1 . Wheel 17 | . 28 28 28 28 18 17 23 5 . . . Device 5 | . . . 7 14 9 1 4 7 5 . . Storage 6 | . 14 14 6 13 9 5 2 . . . . Processor 8 | . . 6 14 . 4 10 15 13 9 4 . Protection 3 | . 6 7 . . . 9 7 4 . . . Ballistic Gun 5 | . 14 14 14 14 . . . 2 . . . Special Weapon 5 | . . 9 14 14 7 . . . . . . Impact Weapon 3 | . . . . . 8 9 7 6 . . . Peak Build Rating 39 | 5 6 9 16 17 24 31 31 39 23 7 9 Average Rating 18 | 3 5 8 12 16 20 24 30 30 13 2 4 On Entrance 12 | . 5 6 9 16 17 24 27 31 8 9 1 Avg Prop Armor Cover (%) 4 | . . . . . . . . 4 . . . Naked Turns 74 | . . . . . . . . . . 23 51 Heaviest Build 40 | 12 13 15 17 22 26 39 25 40 14 . 3 Greatest Support 32 | 32 32 32 32 32 32 32 30 30 6 3 6 Greatest Overweight (x) 13 | . . . . . . 4 . 13 4 . . Average Overweight (x) . | . . . . . . . . 2 1 . . Largest Inventory Capacity 8 | 8 8 8 8 5 5 5 5 5 5 5 5 Average Capacity 5 | 6 8 8 6 5 5 5 5 5 5 5 5 Most Carried 7 | 3 3 6 7 5 5 5 5 5 5 4 5 Average Carried 4 | 1 1 3 5 4 3 3 4 4 3 3 4 Final Capacity 8 | 8 8 8 5 5 5 5 5 5 5 5 5 Final Carried 6 | 1 2 6 5 5 3 4 5 3 2 4 5 Class Distribution -------------------- 90% | Mutant 5% | Scavenger-Mutant 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Scavenger-Mutant | -7/Factory Mutant | -7/DSF Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 -6 -6 -6 ----------- Run | Yrd Mat Min Exi Min Mat Sto Fac DSF Fac Was Fac Matter Collected 697 | 220 . 60 . 30 45 188 . 138 . . 16 Remotely . | . . . . . . . . . . . . Salvage Created 959 | . . . . . 296 478 . 185 . . . Parts 50 | . . . . . 10 22 . 18 . . . Haulers Intercepted 2 | . . . . . . 2 . . . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac DSF Fac Was Fac Combat Hostiles Destroyed 22 | . . . . . 6 9 . 7 . . . Melee 10 | . . . . . 3 6 . 1 . . . AOE 4 | . . . . . . . . 4 . . . Classes Destroyed 11 | . . . . . 4 5 . 2 . . . Worker 2 | . . . . . . 2 . . . . . Builder 1 | . . . . . . 1 . . . . . Hauler 2 | . . . . . . 2 . . . . . Operator 2 | . . . . . 2 . . . . . . Watcher 2 | . . . . . . 2 . . . . . Swarmer 5 | . . . . . . 3 . 2 . . . Cutter 3 | . . . . . . . . 3 . . . Grunt 3 | . . . . . 3 . . . . . . Sentry 6 | . . . . . 2 4 . . . . . Hunter 4 | . . . . . 1 2 . 1 . . . Heavy 1 | . . . . . . . . 1 . . . Best Kill Streak 3 | . . . . . 3 3 . 3 . . . Combat Bots Only 3 | . . . . . 3 3 . 3 . . . Max Kills in Single Turn 2 | . . . . . 1 1 . 2 . . . Gunslinging . | . . . . . . . . . . . . Exploded 2 | . . . . . . . . 2 . . . Melee 1 | . . . . . 1 1 . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Sto Fac DSF Fac Was Fac Hostile Shots Fired 584 | . . . . . 50 126 . 211 162 2 33 Missed 188 | . . . . . 14 32 . 59 73 1 9 Hits 396 | . . . . . 36 94 . 152 89 1 24 Melee 5 | . . . . . . . . 1 . 1 3 Projectile 391 | . . . . . 36 94 . 151 89 . 21 Critical Strikes 14 | . . . . . . 4 . 5 3 1 1 Damage Taken 4679 | . . . . . 390 1008 . 2040 926 29 286 Core 1438 | . . . . . 44 182 . 351 585 29 247 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 37 | . . . . . . 8 . 29 . . . Ignored by Resistances 1347 | . . . . . 111 290 . 588 265 8 85 Core Remaining (%) 76 | 100 . . . 100 . 58 . 49 . . . Volleys Fired 29 | . . . . . 1 11 . 17 . . . Largest 1 | . . . . . 1 1 . 1 . . . Hottest 80 | . . . . . 80 50 . 43 . . . Shots Fired 29 | . . . . . 1 11 . 17 . . . Gun 3 | . . . . . . 1 . 2 . . . Cannon 7 | . . . . . . 7 . . . . . Launcher 18 | . . . . . . 3 . 15 . . . Special 1 | . . . . . 1 . . . . . . Kinetic 9 | . . . . . . 7 . 2 . . . Thermal 1 | . . . . . 1 . . . . . . Explosive 18 | . . . . . . 3 . 15 . . . Electromagnetic 1 | . . . . . . 1 . . . . . Robot Hit Streak 11 | . . . . . 1 4 . 11 . . . Robot Miss Streak 2 | . . . . . . 2 . 1 . . . Penetration Max . | . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 70 | . . . . . 13 38 . 19 . . . Core Hits 22 | . . . . . 4 7 . 11 . . . Critical Kills 2 | . . . . . . 2 . . . . . Critical Parts Destroyed 8 | . . . . . 4 3 . 1 . . . Critical Strikes 12 | . . . . . 4 7 . 1 . . . Blast 1 | . . . . . . 1 . . . . . Smash 11 | . . . . . 4 6 . 1 . . . Melee Attacks 49 | . . . . . 13 31 . 5 . . . Impact 49 | . . . . . 13 31 . 5 . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 5 | . . . . . 2 3 . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 3904 | . . . . . 696 1747 . 1441 20 . . Guns 30 | . . . . . . 13 . 17 . . . Cannons 126 | . . . . . . 126 . . . . . Explosions 1456 | . . . . . . 241 . 1215 . . . Melee 2260 | . . . . . 684 1367 . 209 . . . Ramming 20 | . . . . . . . . . 20 . . Kinetic 143 | . . . . . . 126 . 17 . . . Thermal 12 | . . . . . 12 . . . . . . Explosive 1456 | . . . . . . 241 . 1215 . . . Electromagnetic 13 | . . . . . . 13 . . . . . Impact 2260 | . . . . . 684 1367 . 209 . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 8 | . . . . . . . . 5 4 8 8 Average Corruption 4 | . . . . . . . . 3 2 6 8 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 13 | . . . . . . . . 6 3 3 1 Message Errors 2 | . . . . . . . . 1 . 1 . Matter Fused 2 | . . . . . . . . 2 . . . Heat Flow Errors 5 | . . . . . . . . 1 2 1 1 Parts Rejected 1 | . . . . . . . . 1 . . . Data Loss (minor) 1 | . . . . . . . . 1 . . . Data Loss (major) 2 | . . . . . . . . . 1 1 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 817 | . . . . . 315 332 . 170 . . . Projectiles . | . . . . . . . . . . . . Explosions 72 | . . . . . . 25 . 47 . . . Melee 745 | . . . . . 315 307 . 123 . . . Knockbacks 8 | . . . . . 5 1 . 2 . . . Impact 6 | . . . . . 4 . . 2 . . . Kinetic 1 | . . . . . . 1 . . . . . Secondary 1 | . . . . . 1 . . . . . . Self-Inflicted Damage 45 | . . . . . . . . 37 8 . . Shots 1 | . . . . . . . . 1 . . . Rammed 7 | . . . . . . . . 1 6 . . Targets Rammed 7 | . . . . . . . . 1 6 . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 206 | . . . . . 47 36 . 186 206 199 181 Average Temperature 58 | . . . . . 23 11 . 101 101 162 101 Received Heat Transfer 914 | . . . . . 234 189 . 108 303 . 80 Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted 11 | . . . . . 4 5 . 2 . . . Combat Hostiles 8 | . . . . . 3 3 . 2 . . . Parts Fried 16 | . . . . . 5 9 . 2 . . . Impact Corruptions 27 | . . . . . 10 13 . 4 . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 80 | . . . . . 80 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac DSF Fac Was Fac Maximum Alert Level 1 | . . . . . . . . 1 . . . Low Security (%) 99 | 100 100 100 . 100 100 100 100 99 100 100 100 Level 1 . | . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 201 | . . . . . 100 75 17 201 130 37 3 Initial 72 | . . . . . . 1 17 . 72 37 3 Average 26 | . . . . . 17 21 2 132 17 23 . Influence Increases 1089 | . . . . . 218 360 . 331 180 . . Destroy 0b10 Robot/C 440 | . . . . . 120 180 . 140 . . . Destroy 0b10 Robot/NC 65 | . . . . . 10 35 . 20 . . . Destroy Leader 138 | . . . . . 40 78 . 20 . . . Successful Hack 47 | . . . . . 18 29 . . . . . Destroy Structure 84 | . . . . . . 23 . 61 . . . Lose Combat Pursuer 315 | . . . . . 30 15 . 90 180 . . Influence Decreases 1089 | . . . . . 213 320 45 170 211 123 7 Entered New Map 218 | . . . . . . 4 28 . 89 93 4 Time Decay 546 | . . . . . 134 265 17 . 107 20 3 Lost Part 256 | . . . . . 10 51 . 170 15 10 . Purge Threat 69 | . . . . . 69 . . . . . . Squads Dispatched 11 | . 1 . . . 3 1 . 2 4 . . Investigation 1 | . 1 . . . . . . . . . . Extermination 2 | . . . . . . . . . 2 . . Reinforcement 8 | . . . . . 3 1 . 2 2 . . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac DSF Fac Was Fac Distress Signals 2 | . . . . . . 1 . . 1 . . Communications Jammed 9 | . . . . . . . . 9 . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 79 | . . . . . 12 19 . 15 19 4 10 Peak Tracking Total 14 | . . . . . 4 4 . 6 14 4 6 Tactical Retreats 13 | . . . . . 2 1 . 4 4 . 2 Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac DSF Fac Was Fac Traps Triggered 8 | . 1 . . . . 4 . 1 1 . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 -6 -6 -6 ---------- Run | Yrd Mat Min Exi Min Mat Sto Fac DSF Fac Was Fac Machines Disabled . | . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . Garrison Access 2 | . . . . . 1 1 . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac DSF Fac Was Fac Machines Accessed 25 | . 2 . 5 . 6 11 1 . . . . Terminals 18 | . 2 . . . 5 10 1 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . . 1 1 . . . . . Total Hacks 106 | . 5 . 50 . 22 28 1 . . . . Successful 79 | . 1 . 50 . 13 14 1 . . . . Failed 27 | . 4 . . . 9 14 . . . . . Catastrophic 1 | . . . . . 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 38 | . 5 . 1 . 14 18 . . . . . Terminals 54 | . 5 . . . 21 27 1 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . . 1 1 . . . . . Terminal Hacks 68 | . 1 . 50 . 8 8 1 . . . . Record 52 | . . . 49 . 3 . . . . . . Open Door 3 | . . . . . . 3 . . . . . Open DSF 1 | . . . . . . . 1 . . . . Branch Access Points 1 | . . . . . . 1 . . . . . Emergency Access Points 2 | . . . . . 1 1 . . . . . Alert Level 1 | . . . . . 1 . . . . . . Unreport Threat 3 | . . . . . 2 1 . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . Recall Reinforcements 2 | . . . . . 1 1 . . . . . Zone Layout 1 | . . . . . . 1 . . . . . Proto ID Catalog 1 | . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 1 . . . . . Seal Access 2 | . . . . . 1 1 . . . . . Unauthorized Hacks 9 | . . . . . 4 5 . . . . . Terminals 9 | . . . . . 4 5 . . . . . Botnet 9 | . . . . . 4 5 . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 14 | . 2 . . . 5 7 . . . . . Full Trace Events 1 | . . . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -6 -6 -6 ------------ Run | Yrd Mat Min Exi Min Mat Sto Fac DSF Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Sto Fac DSF Fac Was Fac Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac DSF Fac Was Fac Active Infowar (turns) 1746 | . . . 4 64 637 181 108 389 363 . . Sensors 5 | . . . . . 5 . . . . . . Cloaking 885 | . . . 4 64 636 181 . . . . . Jamming 860 | . . . . . . . 108 389 363 . . Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 -6 -6 -6 ------------- Run | Yrd Mat Min Exi Min Mat Sto Fac DSF Fac Was Fac Turns Passed 4639 | 44 186 249 822 443 757 870 162 423 545 57 81 Spaces Moved 3798 | 35 184 242 818 357 482 647 192 162 429 111 139 Core 602 | 3 . . . . . 5 . 46 359 111 78 Treads . | . . . . . . . . . . . . Legs 10 | . . . . . . . . 10 . . . Wheels 3031 | 32 184 242 818 357 482 642 192 82 . . . Hover . | . . . . . . . . . . . . Flight 155 | . . . . . . . . 24 70 . 61 Fastest Speed 40 | 50 100 100 100 100 100 90 80 50 40 50 40 Average Speed 103 | 95 100 100 100 100 100 103 80 207 120 50 45 Slowest Speed 700 | 100 100 100 100 100 100 250 80 700 250 50 50 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 6 | . . . . . . . . . 6 . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 47 | 3 26 66 92 91 32 83 6 90 9 70 5 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 2 | . . . 1 1 . . . . . . . Known Exits Taken 5 | . . 1 1 . 1 1 1 . . . . Unknown Exits Taken 3 | 1 1 . . 1 . . . . . . . Scrap Searched 3 | . . 1 . 2 . . . . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 112 | . . . . . . 31 . 81 . . . Melee . | . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . AOE 112 | . . . . . . 31 . 81 . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac DSF Fac Was Fac Total 4381 | 45 186 248 822 442 730 770 201 215 453 112 157 Wait 338 | . . . . 81 220 30 . 7 . . . Move 3777 | 34 183 241 817 356 481 646 191 161 418 110 139 Hop 5 | . . . . . . . . . 5 . . Pick Up 62 | 6 2 5 2 2 6 14 5 8 8 . 4 Fast Attach 8 | . . . . . . 4 . 3 . . 1 Attach 42 | 5 1 1 . . 5 9 1 9 10 . 1 Detach 5 | . . . . . . . . . 3 2 . Swap 12 | . . 1 1 2 1 5 1 1 . . . Drop 21 | . . . 2 1 3 4 3 3 3 . 2 Fire 29 | . . . . . 1 11 . 17 . . . Melee 49 | . . . . . 13 31 . 5 . . . Ram 7 | . . . . . . . . 1 6 . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 16 | . . . . . . 16 . . . . . Rewire 10 | . . . . . . . . . . . 10 Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory -7/DSF -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 15) 45 | -11/Scrapyard | Entered Materials 133 | -10/Materials | Discovered new exit (range 6) 231 | -10/Materials | Entered Mines 283 | -10/Mines | Learned Materials terminal intel 302 | -10/Mines | Build established: Mutant 307 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 320 | -10/Mines | Learned location of 1 exit from Materials 473 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 474 | -10/Mines | Discovered new exit (range 5) 478 | -10/Mines | Identified exit to Exiles 480 | -10/Mines | Entered Exiles 506 | -10/Exiles | Met 8R-AWN 525 | -10/Exiles | Met EX-HEX 558 | -10/Exiles | Met EX-BIN 594 | -10/Exiles | Aligned with FarCom system 595 | -10/Exiles | Given EX-Vault access code 665 | -10/Exiles | Met EX-DEC 851 | -10/Exiles | Opened EX-Vault 859 | -10/Exiles | Found Cloak of Protection 885 | -10/Exiles | Warned to stay clear of 0b10 Research branches 920 | -10/Exiles | Learned location of Zion (-6) 964 | -10/Exiles | Discovered new exit (range 14) 1037 | -10/Exiles | Visited The Gauntlet 1301 | -10/Exiles | Identified exit to Mines 1302 | -10/Exiles | Left Exiles lab with Cloak of Protection 1302 | -10/Exiles | Entered Mines 1324 | -9/Mines | Met a Derelict bent on vengeance 1416 | -9/Mines | Found a hidden stash of uninstalled traps 1735 | -9/Mines | Discovered new exit (range 6) 1745 | -9/Mines | Entered Materials 1745 | -8/Materials | Evolved 4 slots: Power x2, Utility x2 1746 | -8/Materials | Identified exit to Storage 1747 | -8/Materials | Loaded intel: 12 terminal locations 2502 | -8/Materials | Entered Storage 2720 | -8/Storage | Lost 3 parts (1p2u) 2729 | -8/Storage | Discovered new exit (range 13) 2729 | -8/Storage | Identified exit to Recycling 2812 | -8/Storage | Lost 4 parts (2p2n) 3364 | -8/Storage | Discovered new exit (range 8) 3371 | -8/Storage | Identified exit to Factory 3372 | -8/Storage | Entered Factory 3372 | -7/Factory | Evolved 2 slots: Propulsion x2 3534 | -7/Factory | Identified exit to DSF 3534 | -7/Factory | Entered DSF 3558 | -7/DSF | Additional patrols routed to DSF 3656 | -7/DSF | Lost 5 parts (3p2n) 3718 | -7/DSF | Lost 3 parts (3n) 3801 | -7/DSF | Discovered new exit (range 11) 3955 | -7/DSF | Core integrity fell below 50% 3957 | -7/DSF | Entered Factory 3957 | -6/Factory | Evolved 2 slots: Utility x2 3985 | -6/Factory | Lost 5 parts (2p1n1u1w) 4462 | -6/Factory | Core integrity fell below 50% 4502 | -6/Factory | Sucked down chute 4502 | -6/Factory | Entered Waste 4511 | -6/Waste | Spotted C-40 Crusher 4512 | -6/Waste | Spotted C-40 Crusher 4515 | -6/Waste | Spotted C-40 Crusher 4517 | -6/Waste | EMP discharged 4520 | -6/Waste | Spotted C-40 Crusher 4524 | -6/Waste | Spotted C-40 Crusher 4536 | -6/Waste | Crushed by Compactor (1 part destroyed) 4551 | -6/Waste | Discovered new exit (range 13) 4559 | -6/Waste | Entered Factory 4579 | -6/Factory | Assembled infested ambush trap array 4587 | -6/Factory | Core integrity fell below 20% 4640 | -6/Factory | Destroyed by as-60962 with Assembled Heavy Rifle Last Messages --------------- 04589_ L-41 Fighter is broken beyond repair. 04590_ Attempting to rewire L-41 Fighter. 04590_ L-41 Fighter is broken beyond repair. 04592_ as-18325 sneak attacks. 04593_ U-05 Engineer destroyed. 04607_ K-01 Serf destroyed. 04608_ Extracted 5 matter. 04609_ Acquired 11 matter. 04610_ Acquired Lgt. Ion Engine. 04611_ Identified Biomechanical Wings. 04614_ as-61461 triggered Heavy Explosive Trap. 04614_ An explosion rips through the floor. 04614_ as-61461 destroyed. 04622_ System corrupted: Heat flow error (+213). 04627_ Acquired Arm. Leg. 04631_ Dropped Reaction Control System. 04632_ Acquired Katana. 04633_ Dropped Focal Shield. 04633_ Acquired Katana. 04640_ Lgt. Ion Engine destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????# ##########??? | | ????????????????????????# """ """ #???????????? | | ???????????????????? """ """ #???????????? | | ?????????????????? """ """ #???????????? | | ????????????????? ############# | | ??????????????? """ """ # | | ??????????????? """ """ # | | ?????????????? #####+### """ """ # | | ????????????????????????# # | | ????????????????????????# """ """ # | | ????????????????????????# """ """ # * | | ????????????????????????# """ """ + | | ????????????????????????# # | | ????????????????????????# a # | | ????????????????????????# =%! # | | ????????????????????????# ! # | | ????????????????????????# # | | ????????????????????????# #################### | | ????????????????????????# #??????????????????? | | ????????????????????????# ##?????????????????? | | ????????????????????????# ###????????????????? | | ????????????????????????# #????????????????? | | ????????????????????????# ############?????? | | ??????????############### % #?????? | | ??????????# //! # a #?????? | | ??????????# //! #@ a #?????? | | ??????????# !! ! # # #?????? | | ??????????# # # #?????? | | ??????????# # # #?????? | | ??????????# """"" """"" # # #?????? | | ??????????# """"" """"" # # #?????? | | ??????????# """ """ + + #?????? | | ??????????# # # #?????? | | ??????????# # # #?????? | | ??????????# + # ! #?????? | | ??????????#################+#+##############?????? | | ???????????????????# #????????????? | | ???????????????????# """ """""" #????????????? | | ???????????????????# """ ""S""" ?????????????? | | ???????????????????# """ """ #????????????? | | ???????????????????# #????????????? | | ???????????????????# """ """ """ #????????????? | | ???????????????????# """ """ """ #????????????? | | ???????????????????# """ """ """ #????????????? | | ???????????????????# #????????????? | | ?????????????????????#############??#????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 34 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 85 Jamming Range 12 Cloak Strength 5 Armor Coverage 600 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Weapon Shielding 33 Evasion (%) 62 Melee Accuracy 5 Offensive Hacking 20 Defensive Hacking 10 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me Hammer Time Sixth Sense Challenges ------------ None Game ------ Seed XenonFocalSpoofer Manual? 0 Play Time 01:22:45 Cumulative 55.1 hours Start 2025.10.26 @ 08:56:58 End 2025.10.26 @ 11:13:19 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 54 Rogue 0 Adventurer 54 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 35 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: e7d76f61-7b04-4c0b-991f-1519ab56bb10