Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 03:43:43 Player: SnowyImp Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (82) 410 Value Destroyed (2835) 2835 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (970) 970 TOTAL SCORE: 7495 Bonus ------- Pacifist 200 Follower Combat Kills 170 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/700 Matter 252/300 Energy 22/100 System Corruption 9% Temperature Cool (2) Movement Core (250) Ox4 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Improved Heat Sink Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON (3) ------- Heavy Particle Cannon Heavy Particle Cannon > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Nuclear Core Angular Momentum Engine > --- PROPULSION ------- Armored Treads Medium Treads Medium Treads Improved Medium Treads > --- UTILITY ---------- Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Weapon Cycler > --- WEAPON ----------- Cooled Particle Cannon Cooled Particle Cannon Cooled Particle Cannon > --- INVENTORY -------- Improved Heat Sink Heavy Particle Cannon Heavy Particle Cannon Heavy Particle Cannon Cooled Plasma Cannon [Rating: 53] Favorites ----------- Power Nuclear Core Engine Heavy Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Flight Unit VTOL Module Utility Advanced Targeting Computer Device Weapon Cycler Storage Small Storage Unit Processor Advanced Targeting Computer Weapon Cooled Particle Cannon Energy Gun Improved EM Shotgun Energy Cannon Cooled Particle Cannon Ballistic Gun Improved Assault Rifle Build | -11 -10 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Low Zio Pro Slots Evolved 6 | . . 2 2 . 2 . . . Power 1 | . . . . . 1 . . . Propulsion 2 | . . 2 . . . . . . Utility 2 | . . . 1 . 1 . . . Weapon 1 | . . . 1 . . . . . Parts Attached 88 | 6 2 9 9 24 22 . 3 13 Power 12 | 1 . 1 . 1 6 . . 3 Engine 5 | 1 . 1 . . . . . 3 Core 7 | . . . . 1 6 . . . Reactor . | . . . . . . . . . Propulsion 29 | 2 . 3 5 7 7 . 2 3 Treads 12 | . . . 1 2 6 . 2 1 Leg 5 | 2 . 3 . . . . . . Wheel 4 | . . . . 4 . . . . Hover 5 | . . . 4 1 . . . . Flight 3 | . . . . . 1 . . 2 Utility 19 | 1 . 3 2 8 4 . . 1 Device 11 | . . 2 . 5 3 . . 1 Storage 2 | 1 . 1 . . . . . . Processor 6 | . . . 2 3 1 . . . Hackware . | . . . . . . . . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 28 | 2 2 2 2 8 5 . 1 6 Energy Gun 4 | 2 2 . . . . . . . Energy Cannon 21 | . . 2 1 7 5 . 1 5 Ballistic Gun 3 | . . . 1 1 . . . 1 Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 6 | . 1 1 1 1 2 . . . Corrupted Parts 2 | . . . . 1 . . . 1 System Corruption 6 | . . . . 3 . . . 3 Parts Lost 21 | . . 2 1 2 3 . . 13 Power 5 | . . . . 1 1 . . 3 Propulsion 8 | . . . 1 1 2 . . 4 Utility 2 | . . . . . . . . 2 Weapon 6 | . . 2 . . . . . 4 Highest Loss Streak 9 | . . 2 1 1 1 . . 9 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 90 | . 85 80 86 89 93 92 92 87 Engine 2 | . 14 11 9 1 . . . 2 Core 7 | . . . . 5 14 7 7 5 Treads 20 | . . . . 4 24 30 30 26 Leg 4 | . 28 28 33 . . . . . Hover 1 | . . . 1 18 . . . . Device 7 | . . 8 9 9 6 7 7 6 Storage 1 | . 14 11 8 . . . . . Processor 18 | . . . 1 18 23 23 23 21 Energy Gun 1 | . 28 15 . . . . . . Energy Cannon 20 | . . 5 18 24 22 23 23 21 Naked Turns . | . . . . . . . . . Heaviest Build 100 | 14 16 97 100 29 36 29 29 42 Greatest Support 106 | 20 20 40 40 42 88 88 96 106 Greatest Overweight (x) 6 | 1 . 2 4 4 1 . . 6 Average Overweight (x) . | . . . 1 . . . . . Largest Inventory Capacity 25 | 8 8 25 25 5 5 5 5 5 Average Capacity 6 | 7 8 12 23 5 5 5 5 5 Most Carried 8 | . 8 8 7 5 5 5 5 5 Average Carried 5 | . 5 7 6 4 4 5 5 4 Final Capacity 25 | 8 8 25 5 5 5 5 5 5 Final Carried 8 | . 8 7 5 5 5 5 5 . Class Distribution -------------------- 71% | Gunner 13% | Mutant 11% | Scavenger-Gunner 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Gunner | -8/Storage Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Zion Gunner | -6/Proximity Caves Resources | -11 -10 -9 -8 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Sto Fac Low Zio Pro Matter Collected 1199 | 230 . 135 127 232 228 45 100 102 Remotely . | . . . . . . . . . Salvage Created 3551 | . . 603 301 574 1151 70 . 852 Parts 195 | . . 60 23 26 55 6 . 25 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 37 | . . . . . . 6 3 28 Prevented 8 | . . . . . . . . 8 Kills | -11 -10 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Low Zio Pro Combat Hostiles Destroyed 62 | . . 9 8 6 21 3 . 15 Guns 11 | . . 8 3 . . . . . Cannons 47 | . . 1 5 5 21 3 . 12 Classes Destroyed 14 | . . 8 . 2 3 . . 1 Worker 7 | . . 6 . 1 . . . . Builder 4 | . . 4 . . . . . . Recycler 3 | . . . . 2 1 . . . Operator 1 | . . 1 . . . . . . Watcher 5 | . . 1 1 1 2 . . . Swarmer 17 | . . 4 4 . 3 3 . 3 Grunt 24 | . . 3 3 3 8 . . 7 Brawler 2 | . . . . . 1 . . 1 Duelist 2 | . . 1 . . . . . 1 Sentry 7 | . . 1 1 2 3 . . . Hunter 3 | . . . . 1 . . . 2 Programmer 5 | . . . . . 5 . . . Heavy 1 | . . . . . 1 . . . Behemoth 1 | . . . . . . . . 1 Best Kill Streak 15 | . . 15 5 2 4 4 . 4 Combat Bots Only 5 | . . 4 5 2 3 4 . 4 Max Kills in Single Turn 2 | . . 2 1 2 1 1 . 1 Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Sto Fac Low Zio Pro Hostile Shots Fired 382 | . 11 33 38 29 132 9 . 130 Missed 100 | . 4 7 6 7 39 4 . 33 Damage Taken 4543 | . 102 326 437 280 1185 72 . 2141 Core 870 | . . 34 97 23 131 14 . 571 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 92 | 100 100 91 . 78 . . . . Volleys Fired 140 | . . 26 14 19 42 4 . 35 Largest 3 | . . 2 3 3 3 3 . 3 Hottest 225 | . . 112 135 168 225 90 . 150 Shots Fired 375 | . . 50 42 47 126 13 . 97 Gun 69 | . . 48 14 5 . . . 2 Cannon 306 | . . 2 28 42 126 13 . 95 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 21 | . . . 14 5 . . . 2 Thermal 239 | . . . . 5 126 13 . 95 Explosive . | . . . . . . . . . Electromagnetic 115 | . . 50 28 37 . . . . Robot Hit Streak 27 | . . 14 7 6 27 23 . 20 Robot Miss Streak 7 | . . 7 3 3 2 3 . 4 Penetration Max . | . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . Shots Hit Robots 238 | . . 30 22 25 88 6 . 67 Core Hits 117 | . . 26 13 14 37 3 . 24 Critical Kills 1 | . . . . . . . . 1 Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 1 | . . . . . . . . 1 Meltdown 1 | . . . . . . . . 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6100 | . . 494 546 636 2488 162 . 1774 Guns 701 | . . 471 159 43 . . . 28 Cannons 5332 | . . 23 332 591 2488 162 . 1736 Explosions 55 | . . . 55 . . . . . Melee . | . . . . . . . . . Ramming 12 | . . . . 2 . . . 10 Kinetic 230 | . . . 159 43 . . . 28 Thermal 4535 | . . . 55 94 2488 162 . 1736 Explosive . | . . . . . . . . . Electromagnetic 1323 | . . 494 332 497 . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 9 | . . . . 6 5 5 5 9 Average Corruption 3 | . . . . 3 3 5 5 2 Corruption Purged . | . . . . . . . . . Corruption Blocked 1 | . . . . . 1 . . . Effects 59 | . . . . 13 28 8 3 7 Message Errors 14 | . . . . 6 6 2 . . Matter Fused 21 | . . . . 3 12 2 . 4 Heat Flow Errors 2 | . . . . 1 . . 1 . Energy Discharges 6 | . . . . . 5 1 . . Data Loss (minor) 9 | . . . . 1 2 2 1 3 Data Loss (major) 3 | . . . . 1 1 . 1 . Misfires 2 | . . . . . 1 1 . . Alerts 1 | . . . . 1 . . . . Weapon Failures 1 | . . . . . 1 . . . Overload Shots . | . . . . . . . . . Overflow Damage 62 | . . . 1 13 46 2 . . Projectiles 61 | . . . . 13 46 2 . . Explosions 1 | . . . 1 . . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 1 | . . . . 1 . . . . Shots . | . . . . . . . . . Rammed 3 | . . . . 1 . . . 2 Targets Rammed 3 | . . . . 1 . . . 2 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 504 | . . 186 346 136 504 63 181 141 Average Temperature 83 | . . 49 170 53 102 31 95 47 Received Heat Transfer 933 | . 57 99 189 135 300 . . 153 Effects 5 | . . . 2 . 3 . . . Shutdowns 2 | . . . . . 2 . . . Energy Bleed 2 | . . . 2 . . . . . Interference 1 | . . . . . 1 . . . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . . Combat Hostiles 1 | . . . . 1 . . . . Parts Fried 8 | . . 1 2 5 . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 3 | . . . . . . . . 3 Combat Hostiles 3 | . . . . . . . . 3 Parts Melted 13 | . . . . . 8 1 . 4 Heat Transferred 6097 | . . . 100 150 3293 222 . 2332 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Low Zio Pro Peak Influence 392 | . 17 329 310 392 352 . . . Initial 177 | . . 7 72 47 177 . . . Average 139 | . 7 128 142 287 105 . . . Maximum Alert Level 1 | . . 1 1 1 1 . . . Low Security (%) 71 | 100 100 79 86 22 81 . . . Level 1 28 | . . 20 13 77 18 . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 18 | . 2 1 1 2 11 . . 1 Investigation 6 | . 1 . 1 1 3 . . . Extermination 4 | . . . . . 4 . . . Reinforcement 7 | . 1 1 . 1 4 . . . Assault 1 | . . . . . . . . 1 Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Low Zio Pro Distress Signals 3 | . . 1 . 1 1 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 116 | . 3 19 10 24 27 2 . 31 Peak Tracking Total 8 | . 2 5 4 4 4 2 . 8 Tactical Retreats 7 | . . . . 4 . . . 3 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Low Zio Pro Traps Triggered 4 | . . . . 1 3 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 6 | . . . 6 . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 2 | . . . . . 2 . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Sto Fac Low Zio Pro Machines Disabled 5 | . . 1 . 2 2 . . . Max in Single Turn 1 | . . 1 . 1 1 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Low Zio Pro Machines Accessed 23 | . 1 4 3 6 9 . . . Terminals 20 | . 1 4 3 6 6 . . . Fabricators 1 | . . . . . 1 . . . Repair Stations 1 | . . . . . 1 . . . Recycling Units 1 | . . . . . 1 . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 66 | . 4 12 7 17 26 . . . Successful 28 | . 2 7 2 6 11 . . . Failed 38 | . 2 5 5 11 15 . . . Catastrophic 7 | . . . 1 5 1 . . . Database Lockouts . | . . . . . . . . . Manual 2 | . . . . 2 . . . . Terminals 58 | . 4 12 7 17 18 . . . Fabricators 3 | . . . . . 3 . . . Repair Stations 1 | . . . . . 1 . . . Recycling Units 4 | . . . . . 4 . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 23 | . 2 7 2 6 6 . . . Record 3 | . 2 . 1 . . . . . Part Schematic 2 | . . . . 1 1 . . . Prototype ID Bank 2 | . . 1 . 1 . . . . Open Door 1 | . . . . 1 . . . . Open DSF 2 | . . . . . 2 . . . Level Access Points 1 | . . 1 . . . . . . Alert Level 2 | . . . . . 2 . . . Unreport Threat 1 | . . . . . 1 . . . Locate Traps 1 | . . 1 . . . . . . Disarm Traps 1 | . . . 1 . . . . . Dispatch Records 1 | . . 1 . . . . . . Patrol Status 1 | . . . . 1 . . . . Transport Status 2 | . . 1 . 1 . . . . Recall Investigation 2 | . . 2 . . . . . . Hauler Manifests 1 | . . . . 1 . . . . Fabricator Hacks 2 | . . . . . 2 . . . Network Status 1 | . . . . . 1 . . . Load Schematic 1 | . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 3 | . . . . . 3 . . . Report Inventory 1 | . . . . . 1 . . . Retrieve Matter 1 | . . . . . 1 . . . Retrieve Components 1 | . . . . . 1 . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . Used 1 | . . 1 . . . . . . Hacking Detections 21 | . 1 4 3 6 7 . . . Full Trace Events 9 | . 1 2 2 1 3 . . . Feedback Events 1 | . . . . 1 . . . . Corruption 1 | . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . 2 . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 16 | . . . . 1 1 . 14 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Sto Fac Low Zio Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Sto Fac Low Zio Pro Total Allies 6 | . . . . 2 . . 4 . Largest Group 4 | . . . . 2 1 . 4 3 Highest-Rated Group 157 | . . . . 116 16 . 157 119 Highest-Rated Ally 100 | . . . . 100 16 . 41 41 Total Orders . | . . . . . . . . . Ally Attacks 49 | . . . . 11 12 . . 26 Total Damage 1235 | . . . . 365 152 . . 718 Kills 12 | . . . . 6 1 . . 5 Allies Corrupted 3 | . . . . . 3 . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Low Zio Pro Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . 1 1 Drone Launches 17 | . . . . 16 1 . . . Drone Recoveries 1 | . . . . . 1 . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Sto Fac Low Zio Pro Turns Passed 7376 | 64 196 571 414 769 2088 373 2016 885 Spaces Moved 4340 | 48 152 314 151 538 1186 222 1241 488 Core 93 | 4 . . . 52 . . . 37 Treads 3194 | . . . 1 112 1186 222 1241 432 Legs 631 | 44 152 314 121 . . . . . Wheels 115 | . . . . 115 . . . . Hover 288 | . . . 29 259 . . . . Flight 19 | . . . . . . . . 19 Fastest Speed 32 | 50 120 120 48 48 152 162 162 32 Average Speed 151 | 115 120 143 217 106 158 162 162 155 Slowest Speed 480 | 120 120 260 480 250 240 162 162 350 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 39 | 5 31 34 15 68 35 29 77 58 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . . 2 . Known Exits Taken 1 | . . 1 . . . . . . Unknown Exits Taken 7 | 1 1 . 1 1 1 1 1 . Scrap Searched 5 | . . . . . . 1 3 1 Spaces Dug . | . . . . . . . . . Terrain Destroyed 29 | . . . 6 . 9 3 . 11 Melee . | . . . . . . . . . Projectile 23 | . . . . . 9 3 . 11 AOE 6 | . . . 6 . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Low Zio Pro Total 4848 | 53 165 387 203 693 1318 228 1248 553 Wait 185 | . . 23 21 81 48 3 2 7 Move 4332 | 47 151 313 150 537 1185 221 1240 488 Hop . | . . . . . . . . . Pick Up 33 | . 10 8 2 6 5 . . 2 Fast Attach 53 | 6 . 3 8 14 15 . 1 6 Attach 10 | . . 2 . 1 1 . . 6 Detach 1 | . . . . 1 . . . . Swap 25 | . 2 4 1 9 6 . 2 1 Drop 60 | . 2 8 7 18 16 . 3 6 Fire 140 | . . 26 14 19 42 4 . 35 Melee . | . . . . . . . . . Ram 1 | . . . . 1 . . . . Kick . | . . . . . . . . . Crush 2 | . . . . . . . . 2 Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous 6 | . . . . 6 . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -8/Storage -7/Factory -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 22 | -11/Scrapyard | Discovered new exit (range 16) 65 | -11/Scrapyard | Entered Materials 172 | -10/Materials | Discovered new exit (range 3) 183 | -10/Materials | Discovered new exit (range 16) 261 | -10/Materials | Entered another Materials area 261 | -9/Materials | Evolved 2 slots: Propulsion x2 316 | -9/Materials | Build established: Mutant 411 | -9/Materials | Identified exit to Materials 832 | -9/Materials | Entered another Materials area 832 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1166 | -8/Materials | Discovered new exit (range 3) 1246 | -8/Materials | Entered Storage 1497 | -8/Storage | Build established: Gunner 1701 | -8/Storage | Met 01-MTF 1918 | -8/Storage | Discovered new exit (range 16) 2015 | -8/Storage | Entered Factory 2015 | -7/Factory | Accompanied by 14 allies (01-MTF) 2015 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2020 | -7/Factory | 01-MTF left 2099 | -7/Factory | Lost 3 allies 2965 | -7/Factory | Cargo convoy interrupted 3072 | -7/Factory | Build established: Scavenger-Gunner 3737 | -7/Factory | Build established: Gunner 4078 | -7/Factory | Discovered new exit (range 12) 4103 | -7/Factory | Entered Lower Caves 4464 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 4476 | -7/Lower Caves | Entered Zion 4577 | -7/Zion | Learned 12 Factory zone layouts 4640 | -7/Zion | System corruption cleaned by Quarantine Array 4766 | -7/Zion | Learned location of Warlord (-5) 4841 | -7/Zion | Given the Hacking Drone Bay 5198 | -7/Zion | Imprinted 5201 | -7/Zion | Declared Zion's savior 5314 | -7/Zion | Given A8's code to call for help 6264 | -7/Zion | Discovered new exit (range 16) 6492 | -7/Zion | Entered Proximity Caves 6492 | -6/Proximity Caves | Accompanied by 3 allies 6552 | -6/Proximity Caves | Learned Factory terminal intel 6601 | -6/Proximity Caves | Spotter reported a threat 6977 | -6/Proximity Caves | Spotted B-75 Beast 6987 | -6/Proximity Caves | Destroyed B-75 Beast 7237 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 7313 | -6/Proximity Caves | Core integrity fell below 50% 7321 | -6/Proximity Caves | Lost 9 parts (1p4n2u2w) 7368 | -6/Proximity Caves | Core integrity fell below 20% 7377 | -6/Proximity Caves | Destroyed by L-41 Fighter with Axe Last Messages --------------- 07331_ Acquired VTOL Module. [Achievement: Universal Adapter] 07333_ Acquired VTOL Module. 07335_ Acquired Autogun. 07335_ Penetrated by Slug. 07341_ Acquired Lgt. Angular Momentum Engine. 07342_ Acquired 55 matter. 07346_ Acquired Corrupted Lgt. Angular Momentum Engine. 07346_ Integrated Corrupted Lgt. Angular Momentum Engine (+3). 07346_ Corrupted Lgt. Angular Momentum Engine temporarily disabled. 07350_ System corrupted: Matter fused (-10). 07357_ Dropped VTOL Module. 07357_ Lgt. Angular Momentum Engine destroyed. 07357_ Dropped VTOL Module. 07371_ System corrupted: Component data lost. 07372_ Lgt. Angular Momentum Engine destroyed. 07372_ Autogun severed. 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Hacking Suite | -8/Storage | Hacked Lyr. Medium Armor Plating | -7/Factory | Hacked Adv. System Restoration Module | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Bore Cannon | -7/Zion | Archive Hvy. Battle Rifle | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Phase Shifter | -7/Zion | Archive Med. Treads | -7/Zion | Archive Imp. Hardlight Generator | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Mak. Light Armor Plating | -7/Zion | Archive Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive K-01 Serf | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Everything Is Under Control Power Corrupts Release The Drones! Risk Taker Robot Respite Serviceable Loadout The One Tourist Universal Adapter Challenges ------------ None Game ------ Seed CorruptionXenonJammer Manual? 0 Play Time 01:50:47 Cumulative 4.0 hours Start 2024.04.01 @ 01:39:18 End 2024.04.01 @ 03:43:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 8 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Crisp Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 19afbfea-1dbb-4c32-acd2-4d21980973c3