Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.18 @ 01:37:03 Player: jumpy Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (14) 2800 Robots Destroyed (151) 755 Value Destroyed (5201) 5201 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (236) 236 TOTAL SCORE: 12792 Bonus ------- Follower Combat Kills 429 Met Imprinter 300 Friendly Fire -493 Cogmind --------- Core Integrity 0/1300 Matter 6/300 Energy 100/100 System Corruption 36% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Centrium Wheel Improved Melee Analysis Suite Improved Phase Shifter Improved Phase Shifter Peak State ------------ > --- POWER ------------ Neutrino Core Micro Antimatter Reactor > --- PROPULSION ------- Medium Armored Exoskeleton Experimental Flexi-carbon Leg Experimental Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Improved Signal Interpreter Improved Salvage Targeting Computer Improved Target Analyzer Advanced Target Analyzer Advanced Recoil Stabilizer Improved Transmission Jammer Improved Heavy Armor Plating > --- WEAPON ----------- Heavy Proton Cannon HERF Cannon Railgun Compact Mass Driver > --- INVENTORY -------- Myomer Leg Centrium Wheel Improved Melee Analysis Suite Improved Phase Shifter Improved Phase Shifter Improved Medium Armor Plating Fusion Bomb Launcher [Rating: 127] Favorites ----------- Power Neutrino Core Engine Improved Ion Engine Power Core Neutrino Core Reactor Micro Antimatter Reactor Propulsion Compact Wheel Treads Light Treads Leg Enhanced Flexi-carbon Leg Wheel Compact Wheel Hover Unit Hover Unit Utility Advanced Targeting Computer Device Advanced Heat Sink Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Advanced Hacking Suite Protection Propulsion Shielding Weapon Flak Gun Energy Gun Medium Laser Energy Cannon Plasma Cannon Ballistic Gun Flak Gun Ballistic Cannon Compact Mass Driver Launcher Fusion Bomb Launcher Impact Weapon Flail Slashing Weapon Great Axe Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Pro Fac Fac Ext Fac Res Slots Evolved 14 | . . 2 2 2 . . . . . 2 2 . 2 2 Power 1 | . . . . . . . . . . . 1 . . . Propulsion 3 | . . 1 . . . . . . . 1 . . . 1 Utility 8 | . . 1 1 1 . . . . . 1 1 . 2 1 Weapon 2 | . . . 1 1 . . . . . . . . . . Parts Attached 165 | 7 9 9 17 6 . 7 5 9 . 12 25 22 20 17 Power 28 | 1 1 2 3 2 . 2 2 . . 2 5 2 3 3 Engine 13 | 1 1 1 3 1 . 1 2 . . 1 1 . 1 . Core 9 | . . 1 . 1 . . . . . . 3 2 2 . Reactor 6 | . . . . . . 1 . . . 1 1 . . 3 Propulsion 42 | 2 4 4 3 . . 2 2 4 . 3 6 7 2 3 Treads 3 | 2 . . . . . . . . . . 1 . . . Leg 15 | . . . . . . 1 2 . . 1 3 3 2 3 Wheel 18 | . 4 4 3 . . 1 . . . . 2 4 . . Hover 6 | . . . . . . . . 4 . 2 . . . . Flight . | . . . . . . . . . . . . . . . Utility 48 | 2 2 2 5 1 . 1 . 5 . 4 8 5 8 5 Device 22 | 1 . 2 1 . . . . 2 . 1 6 2 4 3 Storage 4 | 1 2 . . . . . . . . . . . 1 . Processor 9 | . . . 2 . . . . 2 . 1 1 1 1 1 Hackware 2 | . . . . . . . . 1 . . . 1 . . Protection 11 | . . . 2 1 . 1 . . . 2 1 1 2 1 Artifact . | . . . . . . . . . . . . . . . Weapon 47 | 2 2 1 6 3 . 2 1 . . 3 6 8 7 6 Energy Gun 7 | 2 . . . . . . 1 . . 1 1 . 2 . Energy Cannon 12 | . 2 . 1 . . . . . . 1 4 2 . 2 Ballistic Gun 15 | . . . 5 2 . . . . . . 1 . 5 2 Ballistic Cannon 4 | . . . . . . . . . . . . 3 . 1 Launcher 2 | . . . . . . 1 . . . . . . . 1 Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 3 | . . 1 . 1 . . . . . . . 1 . . Slashing Weapon 3 | . . . . . . . . . . 1 . 2 . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . . . . . . . . Unidentified Prototypes 11 | . . . 3 . . . 2 1 . 1 1 . 1 2 Corrupted Parts 5 | . . . . . . . 2 . . . . . 2 1 System Corruption 28 | . . . . . . . 14 . . . . . 13 1 Parts Lost 93 | . . 4 10 . . 6 3 1 . 4 21 10 14 20 Power 18 | . . . 2 . . 1 1 . . 1 4 2 2 5 Propulsion 20 | . . 3 5 . . 2 1 1 . 1 3 1 . 3 Utility 27 | . . . 1 . . 1 . . . 2 8 2 8 5 Weapon 28 | . . 1 2 . . 2 1 . . . 6 5 4 7 Highest Loss Streak 9 | . . 2 7 . . 3 2 1 . 4 6 3 3 9 To Critical Strikes 1 | . . . . . . . . . . . . . 1 . Average Backups 9 | 4 9 17 12 15 17 15 18 2 4 4 3 2 4 6 Power . | . 1 1 . 1 2 1 2 . . . . . . . Propulsion 1 | 1 2 2 . . . . . 1 3 1 . 1 2 1 Utility 4 | . 2 5 5 8 9 10 10 1 1 3 3 1 1 3 Weapon 1 | 1 2 5 3 3 4 3 4 . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 27 | . 3 . 3 . . 1 8 1 . 1 3 . 3 4 Power 3 | . 1 . 1 . . . 1 . . . . . . . Propulsion 7 | . 1 . . . . . . 1 . 1 . . 3 1 Utility 12 | . . . 1 . . . 5 . . . 3 . . 3 Weapon 2 | . 1 . . . . . 1 . . . . . . . Tool/Special 3 | . . . 1 . . 1 1 . . . . . . . Average Slot Usage (%) 75 | . 100 95 93 89 92 74 61 68 76 72 66 73 76 65 Engine 3 | . 14 10 8 1 7 1 . 7 7 3 . . 2 . Core 2 | . . . . 5 . 4 . . . . 3 5 7 3 Reactor 2 | . . . . . . . 6 . . 1 4 3 . 2 Treads 1 | . 16 . . . . . . . . . . 1 . . Leg 4 | . . . . . . . . 6 . 8 6 6 10 12 Wheel 7 | . 11 32 25 15 15 6 6 . . . 1 4 . . Hover 1 | . . . . . . . . 13 23 8 . . . . Device 10 | . 14 21 18 7 7 1 3 14 15 14 13 7 13 11 Storage 4 | . 14 11 9 7 7 7 6 . . . . . . 3 Processor 11 | . . . . 15 15 15 13 14 15 10 10 16 14 15 Hackware 1 | . . . . . . . . 4 7 4 . 4 1 . Protection 4 | . . . 7 6 7 10 9 . . 3 2 1 4 2 Energy Gun 2 | . 22 . . . . . 3 . . 2 1 . 3 . Energy Cannon 4 | . 5 18 . . . . . 7 7 6 9 4 . 2 Ballistic Gun 6 | . . . 24 23 23 16 5 . . . . . 9 3 Impact Weapon 2 | . . . . 5 7 6 2 . . . . 4 . . Slashing Weapon 1 | . . . . . . . . . . 4 5 4 5 . Peak Build Rating 127 | 7 12 20 28 37 37 38 52 54 43 68 77 81 105 127 Average Rating 45 | 6 9 17 21 32 37 28 41 44 43 55 57 61 89 93 On Entrance 38 | . 7 12 18 28 37 37 34 22 43 43 63 43 81 105 Naked Turns 128 | . . . . . . . 63 . . . . . . 65 Heaviest Build 117 | 15 94 95 101 105 105 107 117 14 14 51 78 68 77 85 Greatest Support 96 | 40 40 44 48 32 32 32 56 56 18 71 56 73 75 96 Greatest Overweight (x) 34 | . 3 7 5 3 3 34 11 2 . 1 24 13 1 1 Average Overweight (x) 2 | . 1 2 2 2 3 8 8 . . . 1 . . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 5 5 5 5 5 10 10 Average Capacity 13 | 7 15 25 25 25 25 25 22 5 5 5 5 5 5 9 Most Carried 21 | 6 14 21 16 18 18 19 21 5 4 5 5 5 6 7 Average Carried 9 | 4 9 17 12 15 17 15 18 2 4 4 4 2 4 6 Final Capacity 25 | 8 25 25 25 25 25 25 5 5 5 5 5 5 10 5 Final Carried 18 | 6 14 16 13 17 18 17 3 4 4 5 3 5 6 4 Class Distribution -------------------- 42% | Mutant 19% | Scavenger-Mutant 15% | Gunner 7% | Scavenger-Gunner 5% | Assassin 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Mutant | -7/Lower Caves Gunner | -7/Zion Scavenger-Mutant | -7/Deep Caves Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Assassin | -5/Factory Scavenger-Mutant | -5/Extension Scavenger-Gunner | -4/Factory Scavenger-Mutant | -3/Research Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -4 -3 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Pro Fac Fac Ext Fac Res Matter Collected 3453 | 270 90 80 537 98 104 340 . 125 . 236 311 446 581 235 Remotely . | . . . . . . . . . . . . . . . Salvage Created 7021 | 257 357 755 626 98 . 582 103 135 . 325 1609 782 952 440 Parts 347 | 18 18 38 28 6 . 21 5 11 . 16 81 19 59 27 Haulers Intercepted 6 | . 2 2 . . . . . . . . 1 . 1 . Recyclers Shooed 4 | . 1 . 1 . . . . . . . . 1 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 18 | . . . . . . 18 . . . . . . . . Prevented 3 | . . . . . . 3 . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Pro Fac Fac Ext Fac Res Combat Hostiles Destroyed 98 | . 6 14 9 1 . 14 1 3 . 4 19 5 12 10 Melee 16 | . . 1 . . . 1 . . . 4 8 1 1 . Guns 37 | . 6 . 9 1 . 9 1 . . . 2 . 9 . Cannons 31 | . . 13 . . . . . 3 . . 8 2 . 5 AOE 8 | . . . . . . 3 . . . . . . . 5 Classes Destroyed 16 | 3 5 1 1 . . 3 1 1 . . 1 . . . Worker 9 | 1 . . 1 . . . . . . 1 5 . . 1 Builder 7 | . . . . . . . . . . . 2 2 2 1 Tunneler 12 | 9 . . 1 . . . . . . 1 . . . 1 Hauler 6 | . 2 2 . . . . . . . . 1 . 1 . Recycler 11 | 1 . 1 1 1 . . . . . . 3 3 1 . Operator 2 | . 1 . . . . . . . . 1 . . . . Watcher 5 | . 2 1 1 . . . . . . . . 1 . . Swarmer 21 | . 3 3 . . . 3 . . . . 4 . 5 3 Grunt 27 | . 3 6 5 . . 8 . . . . 3 . . 2 Brawler 2 | . . . . . . 1 . . . . 1 . . . Duelist 1 | . . . . . . 1 . . . . . . . . Sentry 20 | . . 5 3 1 . . . . . 2 3 4 2 . Hunter 9 | . . . 1 . . . . . . 1 2 1 4 . Programmer 14 | . . . . . . 1 . . . 1 6 . 1 5 Zionite 4 | . . . . . . . 4 . . . . . . . Z-Technician 5 | . . . . . . . . 5 . . . . . . Assembled 3 | . . . . . . . . 3 . . . . . . Best Kill Streak 5 | 2 3 4 4 2 . 4 2 2 . 1 5 2 5 4 Combat Bots Only 5 | . 3 4 3 1 . 4 1 2 . 1 2 1 5 3 Max Kills in Single Turn 3 | 1 1 3 2 1 . 2 1 1 . 1 1 1 2 3 Gunslinging 1 | . . . . . . . . . . . . . 1 . Exploded 3 | . . . . . . 2 . . . . . . . 3 Melee 1 | . . 1 . . . 1 . . . 1 1 1 1 . Uniques/NPCs Destroyed 1 | . . . . . . . 1 . . . . . . . Imprinter (-7/Zion) Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Pro Fac Fac Ext Fac Res Hostile Shots Fired 1450 | . 25 89 68 27 . 74 132 3 2 139 250 105 252 284 Missed 513 | . 6 26 21 11 . 24 48 1 1 63 68 34 104 106 Hits 937 | . 19 63 47 16 . 50 84 2 1 76 182 71 148 178 Melee 9 | . . . . . . 4 . 1 . . 1 . . 3 Projectile 928 | . 19 63 47 16 . 46 84 1 1 76 181 71 148 175 Critical Strikes 43 | . 1 . . . . 2 1 1 . . 12 1 7 18 Part Disruptions 5 | . . 1 . . . . 2 . . . . . . 2 Damage Taken 16805 | . 218 939 978 117 . 874 1064 50 15 789 3530 1426 2416 4389 Core 3418 | . 47 157 187 5 . 117 477 . . 47 634 293 136 1318 Absorbed by Shields 160 | . . . . . . . . . . . . . . 160 Redirected to Shielding 31 | . . . . 3 . 28 . . . . . . . . Regen/Repaired (Parts) 81 | . . . 81 . . . . . . . . . . . Core Remaining (%) 63 | 100 81 60 66 . . . . . 14 94 . 7 88 . Volleys Fired 485 | 41 33 62 41 4 . 29 15 41 3 15 44 56 56 45 Largest 3 | 2 2 2 3 3 . 2 2 1 1 1 3 2 3 2 Hottest 250 | 100 120 120 69 81 . 53 250 68 68 85 240 146 194 135 Shots Fired 814 | 82 66 92 123 12 . 47 17 39 2 15 86 65 109 59 Gun 441 | 82 62 . 123 12 . 39 5 . . 5 13 2 87 11 Cannon 363 | . 4 92 . . . . 12 39 2 10 73 63 22 46 Launcher 10 | . . . . . . 8 . . . . . . . 2 Special . | . . . . . . . . . . . . . . . Kinetic 319 | . . . 123 12 . 39 2 . . . 4 8 79 52 Thermal 425 | 82 66 92 . . . . 15 39 2 10 73 38 8 . Explosive 2 | . . . . . . . . . . . . . . 2 Electromagnetic 68 | . . . . . . 8 . . . 5 9 19 22 5 Robot Hit Streak 21 | 10 14 12 11 21 . 10 10 9 . 11 17 12 8 8 Robot Miss Streak 6 | 3 2 2 3 1 . 3 5 3 . 2 3 3 6 5 Penetration Max 2 | . . . . . . . . . . . . . 2 . Secondary Targets 8 | . . . 3 . . 3 . . . . . . 2 . Max Gunslinging Chain 1 | . . . 1 . . 1 . . . . . . 1 . Shots Hit Robots 621 | 53 46 77 78 10 . 41 15 17 . 30 107 42 73 32 Core Hits 274 | 12 15 32 31 12 . 42 14 8 . 10 42 14 25 17 Critical Kills 5 | . . . . . . . . . . . 1 1 3 . Critical Parts Destroyed 4 | . . . 1 . . 1 . . . . . . . 2 Critical Strikes 32 | 2 4 . 1 . . 1 . . . 1 9 2 6 6 Burn 6 | 2 4 . . . . . . . . . . . . . Meltdown 3 | . . . . . . . . . . . 1 1 1 . Destroy 7 | . . . 1 . . . . . . . . 1 3 2 Blast 4 | . . . . . . . . . . . . . . 4 Smash 1 | . . . . . . 1 . . . . . . . . Sever 11 | . . . . . . . . . . 1 8 . 2 . Melee Attacks 137 | . . 3 . 1 . 5 . . . 21 66 19 19 3 Impact 14 | . . 3 . 1 . 5 . . . . . 5 . . Slashing 123 | . . . . . . . . . . 21 66 14 19 3 Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 22 | . . . . . . . . . . 2 11 7 2 . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . 1 . . Damage Inflicted 17554 | 636 580 1457 1205 204 . 1015 709 369 . 1080 4026 1738 2168 2367 Guns 5804 | 636 546 . 1205 204 . 695 463 . . 108 301 . 1392 254 Cannons 5759 | . 34 1265 . . . . 220 369 . 155 1291 1033 206 1186 Explosions 1050 | . . 97 . . . 190 . . . . . . . 763 Melee 4837 | . . 95 . . . 130 . . . 817 2434 705 570 86 Ramming 104 | . . . . . . . 26 . . . . . . 78 Kinetic 4806 | . . . 1205 204 . 695 36 . . . 74 64 1121 1407 Thermal 5666 | 636 580 1265 . . . . 647 369 . 155 1291 524 199 . Explosive 763 | . . . . . . . . . . . . . . 763 Electromagnetic 1378 | . . 97 . . . 190 . . . 108 227 445 278 33 Impact 443 | . . 95 . . . 130 . . . . . 218 . . Slashing 4394 | . . . . . . . . . . 817 2434 487 570 86 Piercing . | . . . . . . . . . . . . . . . Highest Corruption 36 | . . . . . . . 24 24 24 . 13 13 18 36 Average Corruption 13 | . . . . . . . 13 24 24 . 7 13 16 11 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 187 | . . . . . . . 5 25 8 . 26 57 37 29 Message Errors 39 | . . . . . . . 2 6 3 . 5 13 6 4 Matter Fused 45 | . . . . . . . 2 4 1 . 8 15 7 8 Heat Flow Errors 17 | . . . . . . . . 2 . . 2 7 3 3 Energy Discharges 18 | . . . . . . . 1 3 1 . 1 3 5 4 Parts Rejected 4 | . . . . . . . . . . . 1 . 1 2 Parts Fused 2 | . . . . . . . . . . . 1 . . 1 Data Loss (minor) 29 | . . . . . . . . 7 2 . 4 10 4 2 Data Loss (major) 4 | . . . . . . . . . . . . 4 . . Misfires 6 | . . . . . . . . . . . 2 2 1 1 Alerts 6 | . . . . . . . . 1 . . 1 1 3 . Misdirections 7 | . . . . . . . . . . . . 1 2 4 Weapon Failures 10 | . . . . . . . . 2 1 . 1 1 5 . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 760 | . . 5 . . . 30 24 38 . 77 296 125 38 127 Projectiles 193 | . . 5 . . . . 24 38 . . 29 25 . 72 Explosions 55 | . . . . . . . . . . . . . . 55 Melee 512 | . . . . . . 30 . . . 77 267 100 38 . Knockbacks 17 | . . . . . . 1 . . . . . 3 . 13 Impact 4 | . . . . . . 1 . . . . . 3 . . Kinetic 11 | . . . . . . . . . . . . . . 11 Secondary 2 | . . . . . . . . . . . . . . 2 Self-Inflicted Damage 279 | . . 73 . . . 21 11 . . . . . . 174 Shots 5 | . . 2 . . . 1 . . . . . . . 2 Rammed 6 | . 1 . . . . . 4 . . . . . . 1 Targets Rammed 15 | . 1 . . . . . 4 . . . . . . 10 Kicked 9 | . . . . . . . . . . . . . . 9 Crushed . | . . . . . . . . . . . . . . . Highest Temperature 467 | 195 324 230 . . . 29 250 305 29 80 467 456 326 197 Average Temperature 97 | 63 84 74 . . . 11 88 99 16 27 134 140 118 63 Received Heat Transfer 2563 | . 111 297 333 30 . 279 448 . . 138 393 271 63 200 Effects 7 | . 2 . . . . . . 1 . . 3 1 . . Shutdowns 2 | . . . . . . . . . . . 1 1 . . Energy Bleed 3 | . 2 . . . . . . 1 . . . . . . Matter Decay 1 | . . . . . . . . . . . 1 . . . Short Circuit 1 | . . . . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted 1 | . . 1 . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . 1 . . . . . 1 1 . Combat Hostiles 2 | . . . . . . 1 . . . . . . 1 . Parts Fried 19 | . . 1 . . . 4 . . . 1 . 7 6 . Impact Corruptions 4 | . . . . . . 2 . . . . . 2 . . Robots Melted 7 | . 2 . . . . . . . . . 2 2 1 . Combat Hostiles 4 | . . . . . . . . . . . 1 2 1 . Parts Melted 30 | . 7 12 . . . . 2 . . 2 6 . 1 . Heat Transferred 11696 | 2035 1998 2664 . . . . 811 666 . 222 2200 800 300 . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Pro Fac Fac Ext Fac Res Maximum Alert Level 1 | . . . . . . . . . . . 1 . . . Low Security (%) 99 | 100 100 100 100 100 . . . . . 100 94 100 100 100 Level 1 . | . . . . . . . . . . . 5 . . . Level 2 . | . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 212 | 10 116 171 82 30 . . . . . 55 212 191 103 154 Initial 99 | . . 24 57 . . . . . . . 18 99 25 12 Average 38 | . 39 56 37 3 . . . . . 7 63 56 19 42 Influence Increases 3799 | 55 233 422 277 50 . 375 . . 15 166 714 553 396 543 Destroy 0b10 Robot/C 2060 | . 120 280 180 20 . 280 . . . 80 380 280 240 200 Destroy 0b10 Robot/NC 260 | 55 25 20 20 5 . . . . . 15 55 30 20 15 Destroy Leader 520 | . 38 86 62 10 . 50 . . . 40 110 42 52 30 Allied During Kill 38 | . . . . . . . . . . . . 38 . . Successful Hack 35 | . 19 4 . . . . . . . . . 12 . . Disable Machine 120 | . . 30 . 15 . . . . . 15 15 15 15 15 Destroy Structure 196 | . 1 2 . . . . . . . 1 4 46 24 118 Partial Spotted 30 | . . . . . . . . . . 15 . . . 15 Lose Combat Pursuer 540 | . 30 . 15 . . 45 . . 15 . 150 90 45 150 Influence Decreases 3657 | 55 174 344 414 45 5 375 . . 15 127 549 705 423 426 Entered New Map 284 | . . 35 80 . 3 . . . . . 21 105 27 13 Time Decay 2454 | 55 174 269 234 45 2 315 . . 15 107 328 370 279 261 Lost Part 742 | . . 40 100 . . 60 . . . 20 200 70 100 152 Lost Ally 177 | . . . . . . . . . . . . 160 17 . Squads Dispatched 16 | . 1 . . . . . . . . 1 3 1 4 6 Investigation 3 | . . . . . . . . . . . . . 2 1 Extermination 8 | . . . . . . . . . . 1 2 . 2 3 Reinforcement 5 | . 1 . . . . . . . . . 1 1 . 2 Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Pro Fac Fac Ext Fac Res Distress Signals 6 | . 1 2 1 . . . . . . . . 1 1 . Communications Jammed 3 | . . . . . . . . . . . . . . 3 Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 208 | . 18 19 13 1 . 17 19 3 1 8 33 24 20 32 Peak Tracking Total 11 | . 4 4 3 1 . 6 9 1 1 2 5 6 6 11 Tactical Retreats 28 | . 2 . 1 . . 1 3 . 1 . 9 3 3 5 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Pro Fac Fac Ext Fac Res Traps Triggered 8 | . . . . . . . . . . . . 3 1 4 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -4 -3 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Pro Fac Fac Ext Fac Res Machines Disabled 10 | . . 2 . 1 . . . 2 . 1 1 1 1 1 Max in Single Turn 2 | . . 2 . 1 . . . 1 . 1 1 1 1 1 Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Pro Fac Fac Ext Fac Res Machines Accessed 20 | . 5 3 2 3 . . . . . . 2 2 2 1 Terminals 15 | . 5 3 1 2 . . . . . . 1 2 1 . Fabricators 2 | . . . . 1 . . . . . . . . 1 . Repair Stations 2 | . . . 1 . . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . 1 . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 42 | . 10 4 4 5 . . . . . . 5 5 7 2 Successful 22 | . 4 3 2 2 . . . . . . 4 3 4 . Failed 20 | . 6 1 2 3 . . . . . . 1 2 3 2 Catastrophic 3 | . . 1 . . . . . . . . . . 1 1 Database Lockouts . | . . . . . . . . . . . . . . . Manual 22 | . 10 1 2 2 . . 5 . . . . . . 2 Terminals 30 | . 10 4 2 4 . . . . . . 1 5 4 . Fabricators 4 | . . . . 1 . . . . . . . . 3 . Repair Stations 4 | . . . 2 . . . . . . . . . . 2 Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . . . . . . . . 4 . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 10 | . . 3 . 1 . . . . . . 1 3 2 . Record 1 | . . . . . . . . . . . . . 1 . Part Schematic 1 | . . . . 1 . . . . . . . . . . Robot Analysis 1 | . . . . . . . . . . . . 1 . . Prototype ID Bank 2 | . . 1 . . . . . . . . . 1 . . Open Door 2 | . . . . . . . . . . . 1 1 . . Alert Level 1 | . . . . . . . . . . . . . 1 . Locate Traps 1 | . . 1 . . . . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . . . Fabricator Hacks 3 | . . . . 1 . . . . . . . . 2 . Load Schematic 1 | . . . . . . . . . . . . . 1 . Build 2 | . . . . 1 . . . . . . . . 1 . Repair Station Hacks 2 | . . . 2 . . . . . . . . . . . Scan Component 1 | . . . 1 . . . . . . . . . . . Repair 1 | . . . 1 . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer 3 | . . . . . . . . . . . 3 . . . Insert Component 1 | . . . . . . . . . . . 1 . . . Analyze 2 | . . . . . . . . . . . 2 . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 4 | . 4 . . . . . . . . . . . . . Terminals 4 | . 4 . . . . . . . . . . . . . Botnet 1 | . 1 . . . . . . . . . . . . . Skim 3 | . 3 . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . 1 . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 13 | . 3 2 2 2 . . . . . . . 1 2 1 Full Trace Events 3 | . . . . . . . . . . . . . 2 1 Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . 1 . . . . . . 1 . . . Parts Built 3 | . . . . 2 . . . . . . . . 1 . Authchips . | . . . . . . . . . . . . . . . Time 179 | . . . . 84 . . . . . . . . 95 . Total Part Build Rating 13 | . . . . 8 . . . . . . . . 5 . Parts Repaired 1 | . . . 1 . . . . . . . . . . . Time 26 | . . . 26 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . 1 . . . Part Schematics Acquired 1 | . . . . . . . . . . . 1 . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -4 -3 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Pro Fac Fac Ext Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . 4 . . . Programmers 4 | . . . . . . . . . . . 4 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired 9 | . . . . . . . . . . 1 . 8 . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Pro Fac Fac Ext Fac Res Total Allies 12 | . . . . . . . 2 . . 1 . 9 . . Largest Group 5 | . . . . . . . 1 . . 1 . 5 1 . Highest-Rated Group 152 | . . . . . . . 96 . . 29 . 152 20 . Highest-Rated Ally 96 | . . . . . . . 96 . . 29 . 39 20 . Total Orders 3 | . . . . . . . . . . 1 1 1 . . RETURN 3 | . . . . . . . . . . 1 1 1 . . Ally Attacks 82 | . . . . . . . 25 . . 4 . 52 1 . Total Damage 1902 | . . . . . . . 907 . . 58 . 884 53 . Kills 14 | . . . . . . . 5 . . . . 9 . . Allies Corrupted 1 | . . . . . . . 1 . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Pro Fac Fac Ext Fac Res Active Infowar (turns) 5483 | 486 625 544 . . . . . 290 189 663 879 903 359 545 Optics 1087 | . . . . . . . . . . 208 879 . . . Sensors 1435 | . . . . . . . . . . 634 801 . . . Terrain 508 | . . . . . . . . 290 189 29 . . . . Structural 1262 | . . . . . . . . . . . . 903 359 . Seismic 1662 | 486 625 544 . . . . . . . . . . . 7 Jamming 538 | . . . . . . . . . . . . . . 538 Robot Analysis Total 1 | . . . . . . . . . . . . 1 . . Derelict Logs Recovered 6 | . . . . . 2 1 1 . 2 . . . . . Drone Launches 4 | . . . . . . . . . . 2 1 1 . . Drone Recoveries 4 | . . . . . . . . . . 2 1 1 . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -4 -3 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Pro Fac Fac Ext Fac Res Turns Passed 12116 | 752 625 680 599 371 305 1533 1249 443 189 743 1474 1412 890 851 Spaces Moved 6430 | 383 326 368 320 185 210 605 596 319 292 493 630 740 395 568 Core 232 | 3 . . . . . 3 112 . . . 8 7 . 99 Treads 594 | 380 180 . . . . . . . . . 34 . . . Legs 2207 | . . . . . . 21 28 107 . 281 415 491 395 469 Wheels 2681 | . 146 368 320 185 210 581 456 . . . 173 242 . . Hover 716 | . . . . . . . . 212 292 212 . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 48 | 50 135 120 115 130 145 145 50 52 52 48 110 93 115 50 Average Speed 144 | 159 148 121 128 139 145 236 197 76 52 89 165 141 142 116 Slowest Speed 1750 | 160 160 195 155 145 145 1750 245 200 52 120 1250 700 220 170 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Potential Cave-ins 8 | . . . . . . . . . . . . 8 . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 37 | 17 54 43 24 4 40 72 69 59 50 13 20 65 8 17 Regions Visited 14 Branch Regions 6 Pre-discovered Areas 2 | . . . . . . 1 1 . . . . . . . Known Exits Taken 6 | . . . . . . . . 1 1 1 1 1 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . . . . . . Scrap Searched 8 | . . . . . 2 5 1 . . . . . . . Spaces Dug 7 | . . . . . . . . . . 1 . 3 2 1 Terrain Destroyed 96 | . . . . . . . . . . 1 2 22 16 55 Melee 4 | . . . . . . . . . . . . 2 2 . Projectile 59 | . . . . . . . . . . 1 2 20 14 22 AOE 33 | . . . . . . . . . . . . . . 33 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Pro Fac Fac Ext Fac Res Total 8292 | 440 403 504 441 288 210 657 644 473 325 744 887 997 592 687 Wait 830 | 4 14 51 41 87 . . 14 98 31 182 107 100 82 19 Move 6416 | 382 325 367 319 184 209 604 595 318 291 492 629 739 394 568 Hop . | . . . . . . . . . . . . . . . Pick Up 75 | 6 12 9 8 4 1 3 2 4 . 5 6 4 8 3 Fast Attach 107 | 7 . 1 5 . . 4 4 4 . 9 21 26 14 12 Attach 45 | . 2 5 12 2 . 3 3 3 . 2 4 2 2 5 Detach 5 | . . . 2 . . . 3 . . . . . . . Swap 49 | . 7 3 5 4 . 5 2 3 . 5 2 3 8 2 Drop 64 | . 9 3 8 2 . 4 2 1 . 11 8 5 9 2 Fire 485 | 41 33 62 41 4 . 29 15 41 3 15 44 56 56 45 Melee 135 | . . 3 . 1 . 5 . . . 21 66 17 19 3 Ram 6 | . 1 . . . . . 4 . . . . . . 1 Kick 9 | . . . . . . . . . . . . . . 9 Crush . | . . . . . . . . . . . . . . . Escape Stasis 18 | . . . . . . . . . . . . . . 18 Rewire 48 | . . . . . . . . 1 . 2 . 45 . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -7/Deep Caves -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x3) -5/Factory -5/Extension (discovered 2 exits: *Fac / *Cet) -4/Factory (discovered 2 exits: *Res / [*Upp]) -3/Research (discovered 1 exit: [*Tes]) History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 753 | -11/Scrapyard | Entered Materials 754 | -10/Materials | Build established: Mutant 1320 | -10/Materials | Discovered new exit (range 10) 1320 | -10/Materials | Discovered new exit (range 7) 1378 | -10/Materials | Entered another Materials area 1378 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1572 | -9/Materials | Discovered new exit (range 15) 2010 | -9/Materials | Discovered new exit (range 12) 2058 | -9/Materials | Entered another Materials area 2058 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2330 | -8/Materials | Lost 3 parts (1p2n) 2358 | -8/Materials | Build established: Tank 2420 | -8/Materials | Repaired Lgt. Armor Plating 2619 | -8/Materials | Discovered new exit (range 13) 2627 | -8/Materials | Lost 7 parts (1p3n1u2w) 2657 | -8/Materials | Entered Factory 2657 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2898 | -7/Factory | Fabricated Flak Gun (x2) 2932 | -7/Factory | Build established: Gunner 3005 | -7/Factory | Discovered new exit (range 8) 3028 | -7/Factory | Entered Lower Caves 3207 | -7/Lower Caves | Learned Factory emergency access door positions 3302 | -7/Lower Caves | Discovered new exit (range 11) 3309 | -7/Lower Caves | Encountered a Warlord checkpoint 3324 | -7/Lower Caves | Learned 12 Factory zone layouts 3333 | -7/Lower Caves | Entered another Lower Caves area 3333 | -7/Lower Caves | Discovered new exit (range 3) 3334 | -7/Lower Caves | Encountered a Warlord checkpoint 3481 | -7/Lower Caves | Lost 3 parts (2n1w) 3663 | -7/Lower Caves | Lost 3 parts (1p1u1w) 3929 | -7/Lower Caves | Build established: Mutant 4624 | -7/Lower Caves | Learned location of Extension (-5) 4840 | -7/Lower Caves | Discovered new exit (range 12) 4866 | -7/Lower Caves | Entered Zion 4917 | -7/Zion | Learned Factory interactive machine intel 4956 | -7/Zion | Given the Hacking Drone Bay 4961 | -7/Zion | Found Prototype Device 5245 | -7/Zion | Learned location of Data Miner (-6) 5322 | -7/Zion | Found Prototype Energy Gun 5322 | -7/Zion | Identified Storm Laser 5622 | -7/Zion | Build established: Gunner 5777 | -7/Zion | Given A8's code to call for help 5944 | -7/Zion | Met Imprinter 5957 | -7/Zion | Attacked by Zionites 5960 | -7/Zion | Destroyed Imprinter 5982 | -7/Zion | Released all parts (7) 5986 | -7/Zion | Extracted access codes from Imprinter's data core 5989 | -7/Zion | Core integrity fell below 50% 6029 | -7/Zion | Opened final containment barrier to the Deep Caves 6036 | -7/Zion | Enhanced Grunt warped into view, answering call for help 6040 | -7/Zion | Enhanced Grunt warped into view, answering call for help 6040 | -7/Zion | Discovered new exit (range 3) 6040 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 6046 | -7/Zion | System corruption reached 10% 6048 | -7/Zion | Core integrity fell below 20% 6115 | -7/Zion | Entered Deep Caves 6115 | -7/Deep Caves | Identified Hacking Drone Bay 6138 | -7/Deep Caves | Found Surveybot 24 Scanner 6141 | -7/Deep Caves | Found Surveybot 24 Chip 6244 | -7/Deep Caves | Z-Facility disabled 6519 | -7/Deep Caves | Discovered new exit (range 22) 6558 | -7/Deep Caves | Identified exit to Proximity Caves 6558 | -7/Deep Caves | Entered Proximity Caves 6575 | -6/Proximity Caves | Build established: Scavenger-Mutant 6669 | -6/Proximity Caves | Learned Factory emergency access door positions 6694 | -6/Proximity Caves | Learned 4 Factory zone layouts 6730 | -6/Proximity Caves | Discovered new exit (range 22) 6746 | -6/Proximity Caves | Identified exit to Factory 6747 | -6/Proximity Caves | Entered Factory 6747 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6748 | -6/Factory | Identified exit to Factory 6750 | -6/Factory | Loaded intel: 53 interactive machine locations 7073 | -6/Factory | Lost 4 parts (1p1n2u) 7425 | -6/Factory | Discovered exit to Factory (range 15) 7490 | -6/Factory | Entered another Factory area 7490 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 7584 | -5/Factory | Build established: Assassin 8025 | -5/Factory | Build established: Scavenger-Assassin 8400 | -5/Factory | Lost 6 parts (1p1n2u2w) 8583 | -5/Factory | System corruption reached 10% 8628 | -5/Factory | Lost 3 parts (2u1w) 8642 | -5/Factory | Build established: Mutant 8702 | -5/Factory | Lost 4 parts (1p1n1u1w) 8726 | -5/Factory | Core integrity fell below 50% 8961 | -5/Factory | Discovered new exit (range 5) 8963 | -5/Factory | Identified exit to Extension 8964 | -5/Factory | Entered Extension 9048 | -5/Extension | Build established: Scavenger-Mutant 9472 | -5/Extension | Spotted B-75 Beast 9495 | -5/Extension | Core integrity fell below 20% 9535 | -5/Extension | Lost 3 parts (1p1u1w) 9812 | -5/Extension | Rescued a captive Derelict 9955 | -5/Extension | Lost 3 parts (1p1u1w) 10235 | -5/Extension | Lost 3 allies 10285 | -5/Extension | Lost 3 allies 10345 | -5/Extension | Discovered new exit (range 10) 10348 | -5/Extension | Discovered new exit (range 6) 10359 | -5/Extension | Identified exit to Cetus 10367 | -5/Extension | Identified exit to Factory 10376 | -5/Extension | Entered Factory 10376 | -4/Factory | Accompanied by 1 ally 10376 | -4/Factory | Evolved 2 slots: Utility x2 10463 | -4/Factory | Lost 3 parts (3w) 10495 | -4/Factory | System corruption reached 10% 10626 | -4/Factory | Lost 3 parts (3u) 10766 | -4/Factory | Lost 3 parts (2u1w) 10978 | -4/Factory | Fabricated Imp. Heavy Armor Plating (x1) 11023 | -4/Factory | Lost 3 parts (1p2u) 11065 | -4/Factory | Build established: Scavenger-Gunner 11238 | -4/Factory | Discovered new exit (range 13) 11242 | -4/Factory | Discovered new exit (range 8) 11264 | -4/Factory | Identified exit to Research 11266 | -4/Factory | Entered Research 11266 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 11459 | -3/Research | Lost 3 parts (1p1u1w) 11482 | -3/Research | Found Fusion Bomb Launcher 11559 | -3/Research | System corruption reached 10% 11845 | -3/Research | Lost 3 parts (2u1w) 11988 | -3/Research | Lost 9 parts (2p2n2u3w) 12002 | -3/Research | Build established: Scavenger-Mutant 12045 | -3/Research | Released all parts (8) 12060 | -3/Research | Core integrity fell below 50% 12075 | -3/Research | Lost 3 parts (1p1n1w) 12095 | -3/Research | System corruption reached 30% 12101 | -3/Research | Core integrity fell below 20% 12109 | -3/Research | Discovered new exit (range 14) 12117 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 12096_ Field strength at 94. 12096_ Field strength at 88. 12097_ Field strength at 64. 12098_ Field strength at 52. 12099_ Field strength at 46. 12100_ Field strength at 20. 12101_ Stasis field depleted. 12101_ Triggered Stasis Trap. 12101_ A bubble of rippling energy engulfs the area. 12101_ Field strength at 94. 12102_ Field strength at 88. 12103_ Field strength at 63. 12104_ Field strength at 40. 12105_ System corrupted: Heat flow error (+151). 12105_ Field strength at 34. 12106_ Field strength at 15. 12107_ Stasis field depleted. 12109_ EXIT=FOUND 12110_ Slug penetrates Wall. 12115_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????######??????????????????????? | | ?????????????????????# ??????????????????????? | | ????????????????????## ??????????????????????? | | ????????????????????? < ??????????????????????? | | ?????????????????????# Y ??????????????????????? | | ?????????????????????? ??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# +??????????????????????? | | ??????????????????????# @#??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??##########??????????? | | ??????????????????????# ### #??????????? | | ??????????????????????# + ! #??????????? | | ???????????????#########p#### #??????????? | | ???????????????# # """ #??????????? | | ???????????????# g #? """ #??????????? | | ???????????????# #? """ #??????????? | | ???????????????# #?? ??????????????? | | ???????????????# ] #?? ?????????????? | | ???????????????####+#####/###########+########## | | ??????????? | | ??????????????????####### !% | | ????????????????????????# * | | ????????????????????????# | | ????????????????????????#+##+###### ############ | | ????????????????????????# ????# #????????????? | | ????????????????????????# ????# #????????????? | | ????????????????????????# ???# #????????????? | | ????????????????????????# ???#/############?? | | ????????????????????????# #??# "" #?? | | ????????????????????????# #??# ""S #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 35 Energy Capacity 530 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 24 Terrain Scan Density 2010 Jamming Range 14 Base Temperature (-) 100 Armor Coverage 600 Propulsion Shielding 33 Weapon Cycling 20 Phase Shifting 10 Evasion (%) 70 Targeting Accuracy 16 Target Analysis 11 Recoil Reduction 6 Energy Filtering 50 Salvage Targeting 2 Offensive Hacking 14 Item Schematics ----------------- Imp. Heavy Armor Plating | -7/Factory | Hacked Hrd. Heavy Armor Plating | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Flak Gun | x2 | -7/Factory | Preloaded Imp. Heavy Armor Plating | x1 | -4/Factory Repaired ---------- Lgt. Armor Plating | 10% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PrecisionDataStreamer Manual? 0 Play Time 01:08:11 Cumulative 168.7 hours Start 2025.07.18 @ 00:29:38 End 2025.07.18 @ 01:37:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 413 Rogue 413 Adventurer 0 Explorer 0 Win Type - Total 7 Types 5/0/1/1/0/0/0/0/0/0 Lore% 71 Gallery% 63 Achievement% 50 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters SATURATION(100) Steam 1 RUN: 220e4808-618e-461d-80aa-8e3cf0f67f4c