Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.13 @ 04:23:27 Player: GU2 Result: Destroyed by H-55 Commando with Assault Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (76) 380 Value Destroyed (1997) 1997 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5017 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 257/300 Energy 17/100 System Corruption 4% Temperature Hot (215) Movement Core (200) Ox3 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Improved Heat Sink Medium Storage Unit Visual Processing Unit Improved Signal Interpreter Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Coolant Injector Structural Scanner Transmission Jammer Hardened Medium Armor Plating EM Shotgun Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Improved Aluminum Leg Carbon-fiber Leg VSS Leg VSS Leg > --- UTILITY ---------- Medium Storage Unit Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Targeting Computer > --- WEAPON ----------- Lightning Gun Minigun > --- INVENTORY -------- Medium Treads Medium Treads Improved Heat Sink Coolant Injector Structural Scanner Transmission Jammer Hardened Medium Armor Plating EM Shotgun Axe Axe [Rating: 39] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Aerolev Unit Flight Unit Flight Unit Utility Visual Processing Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Visual Processing Unit Hackware System Shield Protection Hardened Medium Armor Plating Weapon Light Assault Rifle Energy Gun Advanced Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Impact Weapon Hammer Slashing Weapon Axe Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 1 | . . . . 1 . Propulsion 2 | . . 1 . . 1 Utility 3 | . . 1 . 1 1 Weapon . | . . . . . . Parts Attached 91 | 5 11 18 . 38 19 Power 15 | 1 1 2 . 8 3 Engine 12 | 1 1 2 . 5 3 Core 3 | . . . . 3 . Reactor . | . . . . . . Propulsion 31 | 2 2 5 . 15 7 Treads 5 | . . 3 . . 2 Leg 20 | 2 2 2 . 9 5 Wheel 1 | . . . . 1 . Hover 3 | . . . . 3 . Flight 2 | . . . . 2 . Utility 23 | . 6 6 . 7 4 Device 9 | . 3 . . 3 3 Storage 2 | . 1 1 . . . Processor 7 | . 2 3 . 1 1 Hackware 1 | . . . . 1 . Protection 4 | . . 2 . 2 . Artifact . | . . . . . . Weapon 22 | 2 2 5 . 8 5 Energy Gun 6 | . . 2 . 2 2 Energy Cannon 4 | . . 2 . 2 . Ballistic Gun 6 | 2 1 1 . 1 1 Ballistic Cannon . | . . . . . . Launcher 2 | . 1 . . 1 . Special Weapon . | . . . . . . Impact Weapon 1 | . . . . 1 . Slashing Weapon 2 | . . . . . 2 Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . 1 . Unidentified Prototypes 7 | . . 1 . 6 . Parts Lost 35 | . . 9 2 9 15 Power 6 | . . 2 . 2 2 Propulsion 14 | . . 2 2 4 6 Utility 5 | . . 3 . 1 1 Weapon 10 | . . 2 . 2 6 Highest Loss Streak 11 | . . 6 2 5 11 To Critical Strikes . | . . . . . . Average Backups 5 | . 4 4 5 6 8 Power . | . . 1 2 . . Propulsion 1 | . . 1 1 1 2 Utility 3 | . 2 . . 3 5 Weapon 1 | . 1 1 2 1 . Tool/Special . | . . . . . . Unused Backups 11 | . 4 1 1 2 3 Power . | . . . . . . Propulsion . | . . . . . . Utility 10 | . 4 1 1 1 3 Weapon 1 | . . . . 1 . Tool/Special . | . . . . . . Average Slot Usage (%) 91 | . 94 89 87 88 97 Engine 11 | . 14 10 11 7 13 Core 2 | . . . . 7 1 Treads 3 | . . 16 21 . . Leg 21 | . 27 14 . 19 28 Device 4 | . 5 4 . 3 6 Storage 3 | . . 2 11 4 7 Processor 18 | . 17 15 22 16 22 Protection 2 | . . 4 . 6 . Energy Gun 4 | . . 3 . 6 9 Energy Cannon 3 | . . 10 22 3 . Ballistic Gun 9 | . 25 5 . 5 1 Impact Weapon 1 | . . . . 2 3 Peak Build Rating 39 | 5 7 17 16 28 39 Average Rating 18 | 3 6 11 15 23 30 On Entrance 11 | . 5 7 16 14 25 Naked Turns . | . . . . . . Heaviest Build 38 | 8 11 25 25 38 38 Greatest Support 60 | 20 20 60 40 40 57 Greatest Overweight (x) 8 | . . 1 8 5 3 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 25 | 5 25 10 10 10 10 Average Capacity 7 | 5 5 6 10 7 10 Most Carried 10 | 1 5 5 6 10 10 Average Carried 5 | . 4 4 5 6 8 Final Capacity 10 | 5 5 10 10 10 10 Final Carried 10 | 1 5 5 5 10 5 Class Distribution -------------------- 46% | Mutant 31% | Scavenger-Mutant 7% | Assassin 6% | Skirmisher 3% | Scavenger-Assassin 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Assassin | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 1854 | 215 240 414 30 726 229 Remotely . | . . . . . . Salvage Created 2627 | . 310 569 . 1411 337 Parts 143 | . 21 40 . 68 14 Haulers Intercepted 6 | . 2 1 . 2 1 Recyclers Shooed 3 | . . 2 . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 56 | . 12 14 . 24 6 Melee 5 | . . . . 1 4 Guns 34 | . 7 11 . 14 2 Cannons 6 | . . 1 . 5 . AOE 7 | . 5 1 . 1 . Classes Destroyed 11 | . 4 4 . 2 1 Worker 2 | . . 1 . 1 . Builder 4 | . . 3 . 1 . Hauler 6 | . 2 1 . 2 1 Recycler 2 | . . 1 . 1 . Mechanic 1 | . . . . 1 . Watcher 5 | . 2 . . 3 . Swarmer 22 | . 9 6 . 6 1 Grunt 20 | . 3 3 . 13 1 Sentry 10 | . . 5 . 4 1 Hunter 2 | . . . . 1 1 Programmer 2 | . . . . . 2 Best Kill Streak 8 | . 4 8 . 4 4 Combat Bots Only 5 | . 3 5 . 3 4 Max Kills in Single Turn 4 | . 3 4 . 2 1 Gunslinging . | . . . . . . Exploded 2 | . 2 1 . 1 . Melee 1 | . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 663 | . 30 155 6 181 291 Missed 206 | . 10 39 . 46 111 Hits 457 | . 20 116 6 135 180 Projectile 457 | . 20 116 6 135 180 AOE 10 | . . . 6 . 4 Critical Strikes 8 | . . 1 . 6 1 Actively Blocked 1 | . . 1 . . . Part Disruptions 1 | . . . . . 1 Damage Taken 6507 | . 217 1342 226 1987 2735 Core 1255 | . 25 201 21 306 702 Absorbed by Shields . | . . . . . . Redirected to Shielding 50 | . . 50 . . . Regen/Repaired (Parts) 247 | . 55 . . 192 . Core Remaining (%) 69 | 100 90 . 44 44 . Volleys Fired 210 | . 38 60 . 86 26 Largest 2 | . 2 2 . 2 2 Hottest 136 | . 50 136 . 136 106 Shots Fired 358 | . 74 104 . 141 39 Gun 277 | . 65 78 . 95 39 Cannon 66 | . . 20 . 46 . Launcher 15 | . 9 6 . . . Special . | . . . . . . Kinetic 169 | . 65 49 . 44 11 Thermal 125 | . . 49 . 69 7 Explosive 15 | . 9 6 . . . Electromagnetic 49 | . . . . 28 21 Robot Hit Streak 11 | . 7 11 . 10 8 Robot Miss Streak 7 | . 5 7 . 2 4 Penetration Max . | . . . . . . Secondary Targets 3 | . 2 1 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 268 | . 37 68 . 119 44 Core Hits 118 | . 26 29 . 48 15 Critical Kills 4 | . 1 . . 2 1 Critical Parts Destroyed 9 | . . . . 5 4 Critical Strikes 18 | . 1 1 . 11 5 Burn 3 | . . 1 . 2 . Meltdown 1 | . . . . 1 . Destroy 1 | . 1 . . . . Corrupt 1 | . . . . 1 . Smash 12 | . . . . 7 5 Melee Attacks 44 | . . . . 26 18 Impact 35 | . . . . 22 13 Slashing 5 | . . . . . 5 Piercing . | . . . . . . Sneak Attacks 1 | . . . . 1 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5075 | . 882 1093 . 2274 826 Guns 2503 | . 343 588 . 1116 456 Cannons 818 | . . 184 . 634 . Explosions 901 | . 536 313 . 52 . Melee 839 | . . . . 469 370 Ramming 14 | . 3 8 . 3 . Kinetic 1256 | . 343 296 . 438 179 Thermal 1562 | . . 476 . 986 100 Explosive 849 | . 536 313 . . . Electromagnetic 555 | . . . . 378 177 Impact 738 | . . . . 469 269 Slashing 101 | . . . . . 101 Piercing . | . . . . . . Highest Corruption 4 | . . . . 1 4 Average Corruption 1 | . . . . 1 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 5 | . . . . . 5 Message Errors 1 | . . . . . 1 Heat Flow Errors 1 | . . . . . 1 Energy Discharges 1 | . . . . . 1 Data Loss (minor) 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 239 | . 12 . . 132 95 Projectiles 13 | . . . . 13 . Explosions 12 | . 12 . . . . Melee 214 | . . . . 119 95 Knockbacks 1 | . . . . . 1 Impact 1 | . . . . . 1 Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 110 | . 22 40 . 48 . Shots 4 | . 1 2 . 1 . Rammed . | . . . . . . Targets Rammed 4 | . 1 2 . 1 . Kicked 3 | . 1 1 . 1 . Crushed 1 | . . 1 . . . Highest Temperature 693 | . 18 345 . 693 140 Average Temperature 107 | . 8 73 . 136 53 Received Heat Transfer 1665 | . 66 339 . 927 333 Effects 15 | . . . . 15 . Shutdowns 4 | . . . . 4 . Energy Bleed 1 | . . . . 1 . Interference 4 | . . . . 4 . Matter Decay 1 | . . . . 1 . Short Circuit 4 | . . . . 4 . Damage (major) 1 | . . . . 1 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 5 | . . . . 5 . Combat Hostiles 2 | . . . . 2 . Parts Fried 6 | . . . . 3 3 Impact Corruptions 14 | . . . . 8 6 Robots Melted 2 | . . 1 . 1 . Combat Hostiles 2 | . . 1 . 1 . Parts Melted 1 | . . . . 1 . Heat Transferred 3232 | . . 1147 . 1900 185 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . 1 . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Maximum Alert Level 1 | . . . . 1 . Low Security (%) 93 | 100 100 100 100 80 100 Level 1 6 | . . . . 19 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 330 | . 191 164 10 330 153 Initial 147 | . . . 10 . 147 Average 72 | . 66 61 1 122 33 Influence Increases 2050 | . 442 440 . 886 282 Destroy 0b10 Robot/C 1120 | . 240 280 . 480 120 Destroy 0b10 Robot/NC 100 | . 20 30 . 45 5 Destroy Leader 302 | . 58 72 . 110 62 Successful Hack 73 | . 38 . . 30 5 Disable Machine 60 | . 15 . . 45 . Destroy Structure 80 | . 41 28 . 11 . Partial Spotted 30 | . 15 . . 15 . Lose Combat Pursuer 285 | . 15 30 . 150 90 Influence Decreases 1989 | . 442 411 29 560 547 Entered New Map 198 | . . . 19 . 179 Time Decay 1508 | . 442 340 10 470 246 Lost Part 283 | . . 71 . 90 122 Squads Dispatched 14 | . 2 2 . 5 5 Investigation 6 | . 2 . . 3 1 Extermination 2 | . . . . . 2 Reinforcement 4 | . . 2 . 2 . Assault . | . . . . . . Garrison 2 | . . . . . 2 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 8 | . 1 2 . 4 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 115 | . 21 19 2 42 31 Peak Tracking Total 17 | . 5 5 2 5 17 Tactical Retreats 13 | . 1 2 . 7 3 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 6 | . 3 1 . 1 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 6 | . . . . 6 . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 7 | . 4 . . 3 . Max in Single Turn 2 | . 2 . . 1 . Garrison Access 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 23 | . 9 2 . 9 3 Terminals 14 | . 7 1 . 5 1 Fabricators 1 | . . . . . 1 Repair Stations 3 | . 1 . . 2 . Recycling Units 3 | . 1 1 . . 1 Scanalyzers 1 | . . . . 1 . Garrison Access 1 | . . . . 1 . Total Hacks 67 | . 23 9 . 29 6 Successful 45 | . 13 5 . 24 3 Failed 22 | . 10 4 . 5 3 Catastrophic 2 | . 1 1 . . . Database Lockouts . | . . . . . . Manual 2 | . 2 . . . . Terminals 36 | . 14 3 . 16 3 Fabricators 2 | . . . . . 2 Repair Stations 12 | . 4 . . 8 . Recycling Units 12 | . 5 6 . . 1 Scanalyzers 4 | . . . . 4 . Garrison Access 1 | . . . . 1 . Terminal Hacks 20 | . 7 1 . 11 1 Record 5 | . . . . 5 . Open DSF 1 | . . . . . 1 Level Access Points 1 | . . . . 1 . Branch Access Points 1 | . 1 . . . . Emergency Access Points 1 | . . . . 1 . Repair Station Index 1 | . 1 . . . . Alert Level 4 | . 3 . . 1 . Locate Traps 1 | . 1 . . . . Disarm Traps 1 | . . . . 1 . Security Status 1 | . . . . 1 . Hauler Manifests 1 | . 1 . . . . Registered Prototypes 1 | . . . . 1 . Zone Layout 1 | . . 1 . . . Fabricator Hacks 2 | . . . . . 2 Load Schematic 1 | . . . . . 1 Build 1 | . . . . . 1 Repair Station Hacks 11 | . 3 . . 8 . Scan Component 6 | . 2 . . 4 . Repair 5 | . 1 . . 4 . Recycling Unit Hacks 7 | . 3 4 . . . Recycle Component 2 | . 1 1 . . . Process 1 | . . 1 . . . Report Inventory 2 | . 1 1 . . . Retrieve Matter 1 | . . 1 . . . Retrieve Components 1 | . 1 . . . . Scanalyzer 4 | . . . . 4 . Insert Component 2 | . . . . 2 . Analyze 2 | . . . . 2 . Garrison Access Hacks 1 | . . . . 1 . Seal Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 20 | . 9 2 . 7 2 Full Trace Events 7 | . 3 . . 3 1 Feedback Events 1 | . . . . 1 . Corruption 1 | . . . . 1 . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . . 2 . Parts Built 2 | . . . . . 2 Authchips . | . . . . . . Time 73 | . . . . . 73 Total Part Build Rating 6 | . . . . . 6 Parts Repaired 5 | . 1 . . 4 . Time 179 | . 26 . . 153 . Parts Recycled 2 | . 1 1 . . . Recycled Matter 49 | . . 49 . . . Retrieved Matter 49 | . . 49 . . . Retrieved Components 3 | . 3 . . . . Parts Scanalyzed 2 | . . . . 2 . Part Schematics Acquired 2 | . . . . 2 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked 1 | . . . . 1 . Non-combat . | . . . . . . Combat 1 | . . . . 1 . Robot Hacks Applied 1 | . . . . 1 . parse_system 1 | . . . . 1 . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Active Infowar (turns) 4074 | . 857 710 170 1278 1059 Optics 2867 | . . 360 170 1278 1059 Sensors 1523 | . 125 350 . . 1048 Terrain 389 | . 389 . . . . Structural 353 | . . . . 353 . T.N.C. 351 | . 343 8 . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 4825 | 53 1175 894 170 1474 1059 Spaces Moved 2764 | 40 745 434 105 806 634 Core 8 | 5 . . 1 1 1 Treads 368 | . . 251 104 . 13 Legs 2174 | 35 745 183 . 591 620 Wheels 84 | . . . . 84 . Hover 130 | . . . . 130 . Flight . | . . . . . . Fastest Speed 45 | 50 120 120 160 45 90 Average Speed 125 | 111 120 143 164 118 121 Slowest Speed 450 | 120 120 240 450 300 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 35 | 3 88 21 38 49 15 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . 1 . . 1 . Unknown Exits Taken 3 | 1 . 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 75 | . 43 26 . 6 . Melee . | . . . . . . Projectile . | . . . . . . AOE 75 | . 43 26 . 6 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 3711 | 46 963 606 106 1137 853 Wait 418 | . 132 66 . 105 115 Move 2759 | 39 744 433 104 805 634 Hop . | . . . . . . Pick Up 58 | 2 12 9 1 22 12 Fast Attach 65 | 4 13 17 . 23 8 Attach 32 | 1 5 4 . 11 11 Detach 12 | . 3 . . 7 2 Swap 39 | . 3 3 . 22 11 Drop 70 | . 12 12 1 29 16 Fire 210 | . 38 60 . 86 26 Melee 44 | . . . . 26 18 Ram . | . . . . . . Kick 3 | . 1 1 . 1 . Crush 1 | . . 1 . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 54 | -11/Scrapyard | Entered Materials 150 | -10/Materials | Discovered new exit (range 16) 191 | -10/Materials | Identified exit to Mines 304 | -10/Materials | Build established: Mutant 532 | -10/Materials | Discovered new exit (range 16) 548 | -10/Materials | Identified exit to Materials 925 | -10/Materials | Repaired Aluminum Leg 1009 | -10/Materials | Discovered exit to Materials (range 16) 1229 | -10/Materials | Entered another Materials area 1229 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1392 | -9/Materials | Lost 3 parts (1p1n1u) 1667 | -9/Materials | Lost 6 parts (1p1n2u2w) 1914 | -9/Materials | Core integrity fell below 50% 1939 | -9/Materials | Build established: Scavenger-Mutant 2058 | -9/Materials | Discovered new exit (range 16) 2064 | -9/Materials | Discovered new exit (range 17) 2123 | -9/Materials | Entered Mines 2274 | -9/Mines | Discovered new exit (range 7) 2281 | -9/Mines | Assembled infested the area 2293 | -9/Mines | Entered Materials 2293 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2348 | -8/Materials | Build established: Mutant 2569 | -8/Materials | Lost 5 parts (1p3n1w) 3135 | -8/Materials | Build established: Scavenger-Mutant 3213 | -8/Materials | Identified exit to Factory 3357 | -8/Materials | Repaired Carbon-fiber Leg 3383 | -8/Materials | Repaired Aluminum Leg 3482 | -8/Materials | Repaired Imp. Assault Rifle 3520 | -8/Materials | Repaired Hrd. Medium Armor Plating? 3623 | -8/Materials | Core integrity fell below 50% 3654 | -8/Materials | Lost 3 parts (1p1n1u) 3767 | -8/Materials | Entered Factory 3767 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4073 | -7/Factory | Fabricated Carbon-fiber Leg? 4701 | -7/Factory | Build established: Skirmisher 4717 | -7/Factory | Garrison activated, responded to threat 4807 | -7/Factory | Cargo convoy interrupted 4812 | -7/Factory | Core integrity fell below 50% 4820 | -7/Factory | Core integrity fell below 20% 4826 | -7/Factory | Destroyed by H-55 Commando with Assault Rifle Last Messages --------------- K-01 Serf collects debris. Axe destroyed. K-01 Serf collects debris. Slug penetrates Wall. K-01 Serf collects debris. U-05 Engineer builds a Wall. K-01 Serf collects debris. Slug penetrates Wall. K-01 Serf collects debris. Penetrated by Slug. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. K-01 Serf collects debris. Penetrated by Slug. System corrupted: Heat flow error (+215). Med. Treads destroyed. K-01 Serf collects debris. 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"%" ???????? | | ????????????# k # #??? #?????????? | | ????????????# k @ ;# #### #?????????? | | ????????????# x #?????????? | | ????????????+ u h h p #?????????? | | ????????????# s h h i #?????????? | | ????????????# %* #?????????? | | ????????????# = = #?????????? | | ????????????# ; ss ########?????????? | | ????????????# ;; i #????????????????? | | ????????????# rk A #????????????? ? | | ????????????# k ^ #????????????? ? | | ????????????# #????????????" | | ????????????# #????????????" | | ????????????# #??????????#G | | ????????????# ##############h#############"" | | ????????????# ?????????????# # ##"" | | ????????????? ??????????????#p# ## | | ?????????????????????????????# # ## | | ?????????????????????????????# # / "" | | ?????????????????????????????# # ## "" | | ?????????????????????????????# #= % ## | | ?????????????????????????????# #%[ ## | | ?????????????????????????????# ##+########## | | ?????????????????????????????# =[* | | ?????????????????????????????# = ^ | | ?????????????????????????????# """ *! | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 27 Energy Capacity 965 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 375 Propulsion Shielding 33 Evasion (%) 63 Targeting Accuracy 6 Recoil Reduction 3 Item Schematics ----------------- Carbon-fiber Leg | -8/Materials | Scanalyzed Arm. Wheel | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Carbon-fiber Leg | x2 | -7/Factory Repaired ---------- Aluminum Leg | 38% | -10/Materials Aluminum Leg | 17% | -8/Materials Hrd. Medium Armor Plating | 50% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- Novice Programmer Challenges ------------ None Game ------ Seed DynamicFortressProjector Manual? 0 Play Time 02:16:15 Cumulative 12.8 hours Start 2025.05.13 @ 01:59:02 End 2025.05.13 @ 04:23:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 15 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 77% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 97b5536e-a74c-4051-8bde-89fa96445896