Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.13 @ 21:51:39 Player: thingimabob Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (31) 155 Value Destroyed (480) 480 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (363) 363 TOTAL SCORE: 3558 Bonus ------- Follower Combat Kills 63 Aligned with FarCom 300 Cogmind --------- Core Integrity 131/550 Matter 66/300 Energy 100/100 System Corruption 0% Temperature Cool (84) Movement Core (350) Ox6 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Large Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Light Ion Engine Light Treads Light Treads Light Treads Large Storage Unit Experimental Sensor Array Improved Terrain Scanner Hacking Suite Hacking Suite Hacking Suite System Shield Assault Rifle Assault Cannon Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Seismic Detector Light Armor Plating Light Armor Plating > --- WEAPON ----------- Autogun Autogun Autogun Autogun > --- INVENTORY -------- Light Ion Engine Light Ion Engine Light Treads Light Treads Light Treads Large Storage Unit Experimental Sensor Array Improved Terrain Scanner Light Armor Plating Light Armor Plating Hacking Suite Hacking Suite Assault Rifle Assault Rifle Assault Cannon [Rating: 19] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Utility Seismic Detector Device Seismic Detector Storage Large Storage Unit Protection Light Armor Plating Weapon Assault Rifle Ballistic Gun Assault Rifle Build | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Slots Evolved 4 | . . . . . 4 Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . . . . 2 Weapon 2 | . . . . . 2 Parts Attached 26 | 8 7 1 . . 10 Power 3 | 1 1 . . . 1 Engine 3 | 1 1 . . . 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 5 | 2 3 . . . . Treads 5 | 2 3 . . . . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 12 | 3 3 1 . . 5 Device 4 | 2 1 1 . . . Storage 4 | 1 2 . . . 1 Processor . | . . . . . . Hackware . | . . . . . . Protection 4 | . . . . . 4 Artifact . | . . . . . . Weapon 6 | 2 . . . . 4 Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun 6 | 2 . . . . 4 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 12 | . . . . . 12 Power 1 | . . . . . 1 Propulsion 2 | . . . . . 2 Utility 5 | . . . . . 5 Weapon 4 | . . . . . 4 Highest Loss Streak 12 | . . . . . 12 To Critical Strikes . | . . . . . . Average Backups 11 | . 8 14 15 15 13 Power . | . . . 1 1 1 Propulsion 2 | . 2 3 3 3 3 Utility 5 | . 2 6 7 7 7 Weapon 3 | . 3 4 4 4 2 Tool/Special . | . . . . . . Unused Backups 12 | . 6 . . . 6 Power 1 | . . . . . 1 Propulsion . | . . . . . . Utility 5 | . 1 . . . 4 Weapon 5 | . 4 . . . 1 Tool/Special 1 | . 1 . . . . Average Slot Usage (%) 98 | . 98 100 100 100 93 Engine 13 | . 14 14 14 14 7 Treads 26 | . 28 28 28 28 17 Device 12 | . 12 14 14 14 7 Storage 13 | . 14 14 14 14 9 Protection 2 | . . . . . 15 Ballistic Gun 29 | . 28 28 28 28 35 Peak Build Rating 19 | 9 8 17 9 9 19 Average Rating 9 | 5 7 8 9 9 17 On Entrance 7 | . 7 8 9 9 9 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 46 | 13 28 28 28 28 46 Greatest Support 40 | 40 40 40 40 40 40 Greatest Overweight (x) 1 | . . . . . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 13 | 7 10 15 15 15 15 Most Carried 15 | 5 13 15 15 15 15 Average Carried 11 | . 8 14 15 15 13 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 1 13 15 15 15 13 Class Distribution -------------------- 85% | Mutant 12% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Tank | -8/Materials Resources | -11 -10 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Exi Min Mat Matter Collected 948 | 296 385 59 . 55 153 Remotely . | . . . . . . Salvage Created 1044 | 122 590 122 . 41 169 Parts 72 | 11 33 12 . 8 8 Haulers Intercepted 2 | . 2 . . . . Recyclers Shooed 4 | 1 2 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Combat Hostiles Destroyed 19 | . 10 3 . 3 3 Guns 19 | . 10 3 . 3 3 Classes Destroyed 9 | 2 5 . . . 2 Worker 1 | . 1 . . . . Builder 1 | . 1 . . . . Tunneler 3 | 3 . . . . . Hauler 2 | . 2 . . . . Recycler 4 | 1 2 1 . . . Operator 1 | . . . . . 1 Swarmer 12 | . 6 3 . 3 . Grunt 6 | . 4 . . . 2 Brawler 1 | . . . . . 1 Best Kill Streak 3 | 2 3 3 . 3 2 Combat Bots Only 3 | . 3 3 . 3 2 Max Kills in Single Turn 2 | 1 1 1 . 2 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Hostile Shots Fired 148 | . 40 9 . 6 93 Missed 23 | . 7 2 . 1 13 Hits 125 | . 33 7 . 5 80 Projectile 125 | . 33 7 . 5 80 Critical Strikes 6 | . . . . 1 5 Damage Taken 2108 | . 326 50 . 46 1686 Core 468 | . 41 8 . . 419 Absorbed by Shields . | . . . . . . Core Remaining (%) 90 | 100 . . . 80 . Volleys Fired 81 | 9 44 6 . 3 19 Largest 4 | 2 2 2 . 2 4 Hottest 92 | 40 40 40 . 40 92 Shots Fired 193 | 18 88 12 . 6 69 Gun 193 | 18 88 12 . 6 69 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 193 | 18 88 12 . 6 69 Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 15 | 6 15 4 . 7 6 Robot Miss Streak 5 | 2 4 3 . 1 5 Penetration Max . | . . . . . . Secondary Targets 4 | . . 1 . . 3 Max Gunslinging Chain 1 | . . 1 . . 1 Shots Hit Robots 108 | 9 51 5 . 4 39 Core Hits 51 | 5 24 5 . 3 14 Critical Kills 1 | . . 1 . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | . . 1 . . . Destroy 1 | . . 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1615 | 109 641 77 . 64 724 Guns 1615 | 109 641 77 . 64 724 Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1615 | 109 641 77 . 64 724 Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . 1 1 1 1 . Average Corruption 1 | . 1 1 1 1 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 19 | . 9 1 5 4 . Message Errors 3 | . 3 . . . . Matter Fused 6 | . 1 . 1 4 . Heat Flow Errors 2 | . 1 1 . . . Energy Discharges 5 | . 1 . 4 . . Data Loss (minor) 3 | . 3 . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 631 | . 184 265 . . 631 Average Temperature 310 | . 83 134 . . 373 Received Heat Transfer 678 | . 66 . . . 612 Effects 18 | . . . . . 18 Energy Bleed 1 | . . . . . 1 Interference 4 | . . . . . 4 Matter Decay 7 | . . . . . 7 Damage (minor) 1 | . . . . . 1 Damage (major) 3 | . . . . . 3 Damage (core) 2 | . . . . . 2 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 127 | 10 127 70 . 112 40 Initial 40 | . . . . . 40 Average 24 | 2 42 15 . 11 5 Influence Increases 726 | 20 327 75 . 216 88 Destroy 0b10 Robot/C 480 | . 200 60 . 160 60 Destroy 0b10 Robot/NC 60 | 20 30 5 . . 5 Destroy Leader 84 | . 34 10 . 30 10 Allied During Kill 9 | . . . . 9 . Successful Hack 30 | . 17 . . . 13 Disable Machine 15 | . . . . 15 . Destroy Structure 3 | . 1 . . 2 . Lose Combat Pursuer 45 | . 45 . . . . Influence Decreases 726 | 20 327 75 . 112 192 Entered New Map 64 | . . . . . 64 Time Decay 585 | 20 324 75 . 92 74 Lost Part 54 | . . . . . 54 Lost Ally 20 | . . . . 20 . Purge Threat 3 | . 3 . . . . Squads Dispatched 2 | . . . . . 2 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 2 | . . . . . 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Distress Signals 1 | . 1 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 38 | . 20 3 . 5 10 Peak Tracking Total 6 | . 4 2 . 3 6 Tactical Retreats 3 | . 3 . . . . Traps | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Traps Triggered 2 | . 2 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Exi Min Mat Machines Disabled 1 | . . . . 1 . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Machines Accessed 9 | . 6 . 1 . 2 Terminals 8 | . 6 . . . 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 27 | . 21 . 1 . 5 Successful 19 | . 15 . 1 . 3 Failed 8 | . 6 . . . 2 Catastrophic 2 | . 2 . . . . Database Lockouts . | . . . . . . Manual 24 | . 19 . 1 . 4 Terminals 26 | . 21 . . . 5 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 6 | . 4 . 1 . 1 Prototype ID Bank 2 | . 1 . . . 1 Branch Access Points 1 | . 1 . . . . Emergency Access Points 1 | . 1 . . . . Unreport Threat 1 | . 1 . . . . Proto ID Catalog 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 13 | . 11 . . . 2 Terminals 13 | . 11 . . . 2 Botnet 5 | . 5 . . . . Operators 1 | . 1 . . . . Skim 7 | . 5 . . . 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . . 1 Used . | . . . . . . Hacking Detections 6 | . 4 . . . 2 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Exi Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Total Allies 2 | . . . . 2 . Largest Group 2 | . . . . 2 . Highest-Rated Group 41 | . . . . 41 . Highest-Rated Ally 31 | . . . . 31 . Total Orders . | . . . . . . Ally Attacks 9 | . . . . 9 . Total Damage 265 | . . . . 265 . Kills 6 | . . . . 6 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Active Infowar (turns) 3005 | 30 1066 368 598 520 423 Sensors 2 | . . 2 . . . Terrain 15 | 15 . . . . . Structural 2 | . 2 . . . . Seismic 2986 | 15 1064 366 598 520 423 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . . 2 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Exi Min Mat Turns Passed 3255 | 108 1167 368 598 520 494 Spaces Moved 1660 | 53 576 216 374 298 143 Core 17 | 17 . . . . . Treads 1643 | 36 576 216 374 298 143 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 Average Speed 164 | 124 160 160 160 160 228 Slowest Speed 240 | 160 160 160 160 160 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 49 | 4 93 47 61 78 15 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . 2 . . . . Known Exits Taken 1 | . 1 . . . . Unknown Exits Taken 4 | 1 . 1 1 1 . Scrap Searched 2 | . . 1 . 1 . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Total 2031 | 77 741 226 374 335 278 Wait 206 | . 77 1 1 35 92 Move 1655 | 52 575 215 373 297 143 Hop . | . . . . . . Pick Up 42 | 8 24 2 . . 8 Fast Attach . | . . . . . . Attach 15 | 7 1 . . . 7 Detach 2 | . 1 . . . 1 Swap 14 | 1 7 2 . . 4 Drop 16 | . 12 . . . 4 Fire 81 | 9 44 6 . 3 19 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / *Min x2 / [*Sub]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 1 exit: Fac) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 109 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 371 | -10/Materials | Discovered new exit (range 10) 615 | -10/Materials | Discovered new exit (range 12) 784 | -10/Materials | Discovered new exit (range 15) 862 | -10/Materials | Discovered new exit (range 13) 960 | -10/Materials | Discovered new exit (range 4) 976 | -10/Materials | Identified exit to Mines 1067 | -10/Materials | Learned location of Mines (-10) 1096 | -10/Materials | Learned location of 1 exit from Recycling 1118 | -10/Materials | Learned 4 Materials zone layouts 1276 | -10/Materials | Entered Mines 1477 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1480 | -10/Mines | Found Prototype Device 1481 | -10/Mines | Identified Exp. Sensor Array 1598 | -10/Mines | Discovered new exit (range 7) 1636 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1638 | -10/Mines | Discovered new exit (range 5) 1644 | -10/Mines | Entered Exiles 1668 | -10/Exiles | Discovered new exit (range 15) 1689 | -10/Exiles | Met 8R-AWN 1716 | -10/Exiles | Met EX-HEX 1763 | -10/Exiles | Met EX-BIN 1873 | -10/Exiles | Met EX-DEC 1995 | -10/Exiles | Aligned with FarCom system 1996 | -10/Exiles | Given EX-Vault access code 2035 | -10/Exiles | Opened EX-Vault 2074 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2213 | -10/Exiles | Discovered new exit (range 14) 2242 | -10/Exiles | Entered Mines 2306 | -9/Mines | Learned Materials stockpile data 2537 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2716 | -9/Mines | Learned 4 Materials zone layouts 2735 | -9/Mines | Discovered new exit (range 10) 2762 | -9/Mines | Entered Materials 2762 | -8/Materials | Evolved 4 slots: Utility x2, Weapon x2 2763 | -8/Materials | Identified exit to Factory 3106 | -8/Materials | Build established: Tank 3248 | -8/Materials | Core integrity fell below 50% 3256 | -8/Materials | Self-destructed Last Messages --------------- Overheating: Energy bleed (-16). Overheating: Matter decay (-10). Critical hit (Burn: +37). Lgt. Armor Plating destroyed. Overheating: Matter decay (-8). Overheating: Autogun damaged (-5). G-47 Trooper suffers critical hit (Burn). M-13 Machinist repairs H-61 Shepherd. Autogun destroyed. Critical hit (Burn: +37). U-05 Engineer builds a Wall. Lgt. Treads destroyed. M-13 Machinist repairs G-47 Trooper Aluminum Leg. Slug penetrates Wall. Autogun destroyed. U-05 Engineer builds a Wall. M-13 Machinist repairs G-47 Trooper Lgt. Nuclear Core. U-05 Engineer builds a Wall. 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